This argument never worksJust Miku wrote:
Prove me if i'm wrong but I wouldn't think it would be that difficult to implement.
Just saying
*hides*
This argument never worksJust Miku wrote:
Prove me if i'm wrong but I wouldn't think it would be that difficult to implement.
I wasn't using it as a argument to get it implemented, I was just saying.Marcin wrote:
This argument never worksJust Miku wrote:
Prove me if i'm wrong but I wouldn't think it would be that difficult to implement.
Just saying
*hides*
This happens so much.CDFA wrote:
I've had a few times sightreading a map where I jump for the keys since I decided to take a hand break where there was less than a 1 second break
Yeah, you can go and look in edit, but nobody wants to take the time for every new beatmap they play to see where breaks are in edit.CDFA wrote:
Also, the edit button works nicely too . Making multiple posts in a row is bad owo.
Yes , about the arrows . I would like that arrows sounds like when one "pass" or "fail" or something like thatlolcubes wrote:
There is no reason to. If you even listen to the music you can actually expect when a break will end (unless the map makes no sense), and if you see the arrows sooner it means there is a "pre-intro" into the section that is expected to continue, usually a stream or a spinner or a pack of notes in a pattern, which still follows a somewhat expected rhythm pattern.
Also it's possible to storyboard it if the mapper wants it.
in osu there are many "there's no reason to" things that are implemented why would this be an exeptionlolcubes wrote:
There is no reason to.
"listening to the music" is never a sure-fire way of knowing when exactly a break ends. Actually, "listening to the music" is pretty much useless in this game since almost nothing in mapping follows the music in a such a way that you could intuitively know what happens next in a map. The only way for something like that to happen would be if every single note in the map were mapped, which would basically just be a long 1/4 stream. And even then, you have absolutely no way of knowing WHERE the objects will be from listening to the music.lolcubes wrote:
There is no reason to. If you even listen to the music you can actually expect when a break will end (unless the map makes no sense), and if you see the arrows sooner it means there is a "pre-intro" into the section that is expected to continue, usually a stream or a spinner or a pack of notes in a pattern, which still follows a somewhat expected rhythm pattern.
Also it's possible to storyboard it if the mapper wants it.
This would be an amazing way to implement this, knowing if you can manage to take a sip of a drink etc, in breaks, is very useful.Ziggo wrote:
So, is this feature request dead? I really like the idea and I don't see any reason not to add it. It could maybe be done like this:
"Necro" (called "Bumping" here) is preferred in the Feature Request forum rather than opening new, duplicating, topics.CptBlackBird wrote:
plz,stop necroposting
The image doesn't work ;-;PieInOblivion wrote:
This is just a quick throw together, but you mean, kind of like this?
http://puu.sh/j0Ihn.jpg
Horrible job I know.
Is this kind of what you had in-mind? (Except in-game)
[img]http://puu.sh/j0Ihn.jpg[/img]