lolcubes wrote:
There is no reason to. If you even listen to the music you can actually expect when a break will end (unless the map makes no sense), and if you see the arrows sooner it means there is a "pre-intro" into the section that is expected to continue, usually a stream or a spinner or a pack of notes in a pattern, which still follows a somewhat expected rhythm pattern.
Also it's possible to storyboard it if the mapper wants it.
"listening to the music" is never a sure-fire way of knowing when exactly a break ends. Actually, "listening to the music" is pretty much useless in this game since almost nothing in mapping follows the music in a such a way that you could intuitively know what happens next in a map. The only way for something like that to happen would be if every single note in the map were mapped, which would basically just be a long 1/4 stream. And even then, you have absolutely no way of knowing WHERE the objects will be from listening to the music.
ie. never use this argument again, it's extremely flawed and if you were to argue that YOU can tell exactly what happens in maps based on listening to the music you would only prove that you're being pretentious and trying to seem special somehow.
Also, saying that ONLY GOOD MAPS are easily readable from the music is useless. EVERY ranked map in the game is supposed to be GOOD, but they are not. The quality of ranked maps varies so much that peppy should simply implement this feature because maps that make no sense to the music are getting ranked almost every day.