Sorry I'm late >______<
[General]
- 01:26:793 - Please reduce the volume to 20% here since there's no music whatsoever and the loud spinning ruins the vocals.
- 00:26:738 - I've got a feeling that you need to put a red Timing Point here since the heavy Beat is on the wrong tick.
[Easy]
- Enable the "Widescreen Support" for some consistency in all your Diffs.
- 00:01:923 (3) - This blanket isn't that good. It's not noticable while playing but please fix it! Move the slider ankle point to x167 y127 and the slidertail to x175 y62.
- 00:03:879 (1) - Same blanket issue. Move the slider ankle point to x241 y279 and the slidertail to x308 y228.
- 00:05:301 (2) - And again, same blanket issue as above. Move the slider ankle point to x86 y292 and the slidertail to x95 y204.
- 00:11:411 (1,1) - Both of these aren't symmetrical. Here are the codes to make them more symmetrical:
216,183,11411,6,0,P|257:180|295:184,2,80
177,99,12440,6,0,P|256:89|340:100,1,160,4|0,0:0|0:0,0:0:0:0:
- 00:16:712 (1) - I guess that you wanted to create some sort of blanket here so how about this? Move the first slider ankle point to x125 y40 - the second slider ankle point to x171 y26 and the slidertail to x212 y31.
- 00:21:005 (2) - How about using a NC here?
- 00:31:014 (2,3) - Not a big fan of these sharp curved sliders, as these just look kind of ugly. How about something like this?
- 00:34:940 (2) - Fix this blanket please ._. I don't think you need my help for this blanket.
- 00:45:296 (3) - You could use a NC here.
- 00:54:795 (4) - Aww too bad this one isn't symmetrical - would be totally cool if it'd be symmetrical.
- 01:01:414 (1) - For the sake of symmetry please put this slider on the X Axis.
- 01:03:885 (1) - Distance issue! Please fix this one.
- 01:06:752 (1) - This blanket could be done way better - Let me help you. Move the slider ankle point to x368 y93 and the slidertail to x403 y177.
- 01:09:647 (1) - Not that much of a problem, but this slider is slightly too close to the previous one.
- 01:20:689 (4) - Move this circle to x256 y188 for a straight line to the next note.
[Normal]
- 00:00:678 (1,2,3) - Why aren't these symmetrical? It's the beginning of the song so it's not hard to make them symmetrical.
- 00:01:923 (4) - This one looks way better if it's symmetrical so heres the code:
308,104,1923,2,0,P|248:92|196:112,2,100,2|2|0,0:0|0:0|0:0,0:0:0:0:
- 00:12:440 (1) - Same issue as above, here's the code:
344,288,12440,6,0,P|254:328|167:286,1,200,6|2,0:0|0:0,0:0:0:0:
- 00:18:137 (4) - Interesting slider lol.
- 00:33:512 (2) - Why didn't you use the same slider as 00:32:441 (1) - ? It just looks way better that way.
- 00:40:654 (1) - Distance Issue! Please fix it.
- 00:41:546 (3) - Plays way better if you place this slider like this:
- 01:00:882 (1,2) - Make them symmetrical please. It looks way better than now,
- 01:02:826 (4) - Move the second slider ankle point to x74 y197 and the slidertail to x26 y179 for a better blanket with the following circle.
- 01:10:004 (2) - How about using a NC here since the Chorus is starting here and the previous slider doesn't originally start at the chorus.
- 01:10:540 (3) - Please move the slider ankle point to x393 y148 and the slidertail to x303 y216 for a better blanket.
It's getting pretty late here so I am going to continue the mod tomorrow - Hope you don't mind! :3
Okay let's resume this![Heanday's Hard]
- 00:31:905 - Please fix the NC form here on by yourself since they got messed up by the wrong timing sections.
- 00:00:678 - Add a note here for uhm... Commom sense I guess? xD
- 00:02:990 (6) - Blanket issue! Move the slidertail to x428 y262.
- 00:03:523 (1) - Remove the NC here and use it at 00:03:879 (2) - Because the heavy note starts there. I know that you wanted to follow the vocals but apparently it should be done this way.
- 00:03:879 (2) - Blanket issue! Move the slider ankle point to x192 y266 and the slidertail to x233 y197.
- 00:04:412 (3,4) - This sounds weird. These notes don't follow the music like they should. Please arrange the notes like this:
- 00:06:191 (1) - Small blanket issue! Move the slidertail to x227 y254.
- 00:12:796 (1) - Blanket issue! Move the slider ankle point to x323 y274 and the slidertail to x275 y243.
- 00:13:864 (4,5,6) - The flow is kinda bad here. How about changing their form and position to this?
- 00:19:561 (6) - Using a NC would be more appropriate here instead of 00:20:102 (1) - since the heavy beat starts there. So please switch them.
- 00:21:545 (2,3) - Well... I don't know about this. The flow is not the best and the distance is quite big for such an anti-flow. So how about switching 00:21:545 (2) - with CTRL + G
- 00:24:234 (1,2,3,4,5,6,1) - Interesting, but I would move these both 00:25:311 (4,5) - to x396 y156 for some consistency.
- 00:27:273 (3) - Blanket issue! Move the slider ankle point to x266 y195 and the slidertail to x221 y208. This will work well with the following blanket too so don't worry.
- 00:31:014 (4,5) - Again for some consistency, I would move these to x112 y144.
- 00:32:084 (2) - The flow increases greatly if you flip the slider to the right side and make a small blanket out of it:
- 00:32:441 (1) - Blanket issue! Move the slidertail to x120 y118.
- 00:34:583 (4) - Blanket issue! Move the slidertail to x334 y76.
- 00:46:576 (4,1) - This is is an unnecessaty jump imo. A regular distance snapping would be more fitting here.
- 00:49:077 (1) - Remove the NC here and use it here 00:49:077 (1,2) -
- 00:50:150 (3) - This slider hasn't covered up the slidertail of the previous slider completely. Move this one 1 grid to the left.
- 00:50:686 (4,5,6) - These notes don't really fit here. They don't follow the music so how about arranging them like this?
- 00:51:400 (6) - Blanket issue! Move the slidertail to x200 y288.
- 00:52:115 (1) - Not a big fan of this anti-flow so how about just using a CTRL + G here?
- 00:54:974 (2,3) - Just make them symmetrical please. Since you used a bigger distance snap here anyways, might aswell reduce it. Just CTRL + H 00:54:974 (2) - and then remove the return point.
- 00:57:836 (3,1) - How about moving them just a little bit more upwards so the pattern doesn't look that boring?
- 01:15:187 (1) - How about placing this circle more near the following slider into a triangle? This prevents that anti-flow you are currently having.
- 01:16:974 (1,2) - Switch the positions of these sliders for more flow.
- 01:20:339 (5) - I don't really know but it's just kinda quiet here. I expected a clap or something hearbale but I got nothing. :S
- 01:21:589 (2) - Blanket issue! Move the slidertail to x177 y97.
- 01:24:113 (1,2) - It played way better for me when I switched the positions of these circles.
- 01:26:435 (3) - Perhaps you could CTRL + G here for some more flow.
[Insane]
- 00:01:034 (2) - Put a NC here please.
- 00:03:523 (1) - This is just killing the flow right now. A possibility in fixing this would be something like this:
- 00:14:398 (2) - CTRL + G for increased flow.
- 00:28:342 (5) - I would stack this on top of this one 00:28:520 (1) - since the pattern you currently have just completely destroys the flow.
- 00:30:658 (6,7,8,9) - Some people may call this overmapped but I have no problem with it. You should still consider about just using 1/2 or something similar.
- 00:33:155 (5) - How about CTRL + G this?
- 00:35:655 (5) - Flow issue again ~
- 00:50:864 (4) - You could CTRL + G this for some more flow
- 00:56:945 (1,2,3,4,5,6,7,8) - Nice transition into a new pattern but I would switch (6) and (8) for the sake of flow.
- 01:04:243 (2,3) - Wow I got quite confused when I first played this, but it shouldn't be too big of a problem.
- 01:19:106 (5) - This one isn't really symmetrical - Here's a code for you to use:
336,237,79106,2,0,P|255:261|176:237,2,170
- 01:18:753 (4) - How about CTRL + G this?
[New Timing point from Charles445 considering the metronome]
[TimingPoints]
678,355.6609365738,4,2,2,40,1,0
1034,355.6609365738,4,2,2,40,1,0
9569,368.4509365738,4,2,2,40,1,0
11411,343.029585798817,4,2,2,40,1,8
12440,356.083086053412,4,2,1,50,1,0
19561,361.171437125748,4,2,1,50,1,0
21366,358.483086053412,4,2,1,50,1,8
22441,358.483086053412,4,2,1,50,1,0
23875,359.083086053412,4,2,1,50,1,0
25670,356.293086053412,4,2,1,50,1,8
26738,356.293086053412,4,2,1,50,1,0
31370,357.085568790947,4,2,1,50,1,8
32441,357.085568790947,4,2,1,50,1,0
45296,372.668533969011,4,2,1,50,1,0
46041,357.142857142857,4,2,2,60,1,8
46755,357.372857142857,4,2,2,60,1,0
55331,359.222857142858,4,2,2,60,1,0
56767,356.462857142857,4,2,2,60,1,0
58192,358.768533969011,4,2,2,50,1,0
61062,352.941176470588,4,2,1,50,1,0
63885,358.401176470588,4,2,2,70,1,0
68902,372.729585798817,4,2,1,40,1,8
69647,357.455568790947,4,2,2,70,1,1
78225,352.455568790947,4,2,2,70,1,1
80339,350.355568790947,4,2,2,50,1,9
81039,366.685568790947,4,2,2,70,1,1
82505,357.355568790946,4,2,2,70,1,1
Okay that's it! Nice mapset ~ Gonna leave a star here because I was late lol. Good luck :3