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supercell - My Dearest (TV Size)

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Topic Starter
Umi

ts8zs wrote:

Just my own feeling,If not fit your thoughts,don't mind:3
Sry for delay:3
Your guys are God of timming._.

[Insane]
00:01:567 (4) - Copy from 1 Fixed
00:17:247 (2) - Ctrl+G No i prefer how it's now :/
> 00:17:781 (4) - Ctrl+G ^
>> 00:18:137 (1) - Ctrl+G ^
01:04:422 (3) - Ctrl+G and move to 01:03:885 (1) - ^
01:21:589 (2) - Crtl+G ^
> 01:22:322 (4) - Crtl+G ^
01:24:827 (4) - Crtl+G ^

[Easy]
Nothing was found out,GJ~
thx for mod :3
And thx hopper for confirming ;3 !
-Neipezi
Umi pro mapper
/me run
Topic Starter
Umi
Thx for star neipezi-san >///<
rezoons
Salut -Umi- et Heanday. J'ai besoin de cobaye pour une expérience. Et j'ai pensé à vous!
Je vais tester de mod avec une template. Parce que ça fait plus serieux que mes traditionnels mods pourris..... Bon peut être pas plus serieux mais plus organisé en tout cas.
En plus j'ai l'air d'être le premier à faire un (vrai) mod sur votre map. Cool!



[General]

Vous êtes des boulets lalala.

Difficulty
  1. AR-1 pour le diff d'Heanday. Les Hard AR8 c'est pas courant et je ne vois pas trop l'intéret ici. Surtout avec HP5 et OD5
Consistency
  1. 00:52:472 - Il y a un clap dans la Normal et un finish dans les autres diffs d'-Umi-.
  2. 00:15:288 - Il y a un whistle dans la Normal et un finish dans les autres diffs d'-Umi-.
  3. 00:17:247 - Il y a un whistle ici dans la Easy et Normal mais pas la Insane.
  4. 00:56:945 et 00:57:123 - Les claps de la Normal ne sont nulle part ailleurs.
[Easy]
  1. 00:00:678 (1) - Je ne sais pas si on a le droit de mettre une note avant la première ligne rouge. Surtout que tu ne peux pas en changer le volume et je trouve le hitsounds un peu fort compte tenu du fait qu'il est au même volume que le suivant et que pour le premier il n'y a pas de musique alors qu'il y en a dans le deuxième.
Placement/Aesthetic
  1. 00:02:456 (1,1,1) - Regarde le flow de 00:01:034 (2,1). Il est cool. Maintenant compare-le à celui de 00:02:456 (1,1,1) et tu verras que chaque slider devrait avoir son CTRL+G. Mais comme tu peux pas à cause du DS qui change radicalement je conseillerais de remapper ici en prenant en consideration le flow et éviter cet aller retour brusque derrière le slider et plutôt passer par devant comme pour 00:01:034 (2,1).
  2. 00:23:875 (1,3) - Ils sont pas super joli tes sliders. Essaye de faire un peu moins pointu. Pour ça déplace le point rouge plus vers le bas ce qui te permettras de mieux manipuler le 4eme slider point de sorte a rendre ton slider plus joli. Comme ça par exemple:
NC
  1. 00:02:456 (1,1,1) - Ok, je n'ai rien contre plein de NC à la suite du temps que ça a un intéret, que ce soit pour accentuer certain(e)s notes/sliders ou parce que les notes/sliders sont éloignés. Ici, je ne vois pas l'intéret. (P.S.: Ca fait joli ça compte pas) Donc je conseillerai de retirer les NC de 00:02:456 (1) et 00:05:301 (1).
Hitsound
  1. 00:06:724 (1) - Whistle a la fin? Pour accentuer le piano! Je trouve que ça fait bien.
  2. 00:29:589 (1) - Clap au début? A cause du "boum sec" dans la musique.
  3. 00:32:441 (1) - ^
  4. 00:38:154 (1) - ^
  5. 00:43:867 (2) - ^ (Si jamais tu es d'accord applique le aussi aux autres diffs.)
[Normal]
  1. 00:16:712 (1,2,3) - Les 3/2 sont peut-être un peu trop sur pour une Normal. Peut être remplacer par un slider de longueur 3/2 avec une flèche?
Placement/Aesthetic
  1. 00:31:014 (3,4) - Ca se voit qu'ils sont pas parallèles.
  2. 01:19:987 (5,1) - Ces sliders aussi sont pas super joli.
NC
R.A.S.

Hitsound
  1. 01:04:243 (3) - Ajoute un whistle au début de ce slider. Car 01:03:532 (1,2,3) est la même chose que 01:04:960 (1,2) en musique donc devrait avoir les mêmes hitsounds.
[Heanday's Hard]

Placement/Aesthetic
  1. 00:01:567 (2) - Bouge le 2eme slider 1 cran en haut pour une meilleure blanket.
  2. 00:01:923 (3) - Bouge le endpoint 2 cran sur la gauche pour une meilleure balnket.
  3. 00:04:590 (4,5) - Mais euh.... Tu vois bien que la blanket elle est déformée! Bouge le 2eme slider point et le end point un cran vers le haut.
  4. 00:15:288 (1,2,3) - Bon... Je vais pas refaire toutes les blankets non plus mais je te conseille de les recheckée. Toutes!
  5. 00:21:545 (2,3) - Le flow ici est meh..... Surtout pour une hard.
  6. 01:05:856 (2,3,4) - Vu l'intensité de la chanson à ce moment là je pense que ce serait l'occasion rêver de mettre un jump ici!
  7. 01:15:366 (2,3) - Bizarre, avant tu faisais en sorte d'avoir des overlap propre mais ici tu l'as pas fait.
  8. 01:17:689 (3) - Je trouve que le flow sera meilleur si tu fait CTRL+G sur lui puis sur 01:18:225 (1).
NC
  1. 00:57:123 (1,2,3,1) - Je ne sais pas trop comment corriger ça mais le NC casse un peu la beauté du pattern.
Hitsound
  1. C.f. ce que j'ai dit sur les claps dans la Easy d'-Umi-.
Cette diff est vraiment géniale mais Heanday par pitié recheck toutes tes blankets et je dit bien TOUTES tes blankets.

[Insane]
  1. 00:04:234 (3,4,5) - Si tu suis les paroles correctement tu devrais avoir ça:
    Car là ça fait bizarre a jouer ton rythme.
Placement
  1. 01:00:165 (6) - CTRL+H puis place-le à x=272 y=192 pour un pattern plus joli avec un meilleur flow.
  2. 01:02:826 (6,7,8,9,10,11,1) - meh.... Fais le traditionnel pattern en zig zag ca rendra beaucouop mieux tant au niveau du flow que du look de ta map. Un peu comme ça:
NC
R.A.S.

Hitsound
R.A.S

Yeah, dites-moi ce que vous pensez du template!
En tout cas le mapset est génial. Prenez mon étoile!
Et -Umi- je tente un autre M4M avec toi sur mon autre map: OA - Carry the Moment
Topic Starter
Umi

rezoons wrote:

Salut -Umi- et Heanday. J'ai besoin de cobaye pour une expérience. Et j'ai pensé à vous! tu as bien fait ;3
Je vais tester de mod avec une template. Parce que ça fait plus serieux que mes traditionnels mods pourris..... Bon peut être pas plus serieux mais plus organisé en tout cas.
En plus j'ai l'air d'être le premier à faire un (vrai) mod sur votre map. Cool! Yay



[General]

Vous êtes des boulets lalala. Fixed, c'est celui qui dit qui est xD

Difficulty
  1. AR-1 pour le diff d'Heanday. Les Hard AR8 c'est pas courant et je ne vois pas trop l'intéret ici. Surtout avec HP5 et OD5
Consistency
  1. 00:52:472 - Il y a un clap dans la Normal et un finish dans les autres diffs d'-Umi-. Fixed
  2. 00:15:288 - Il y a un whistle dans la Normal et un finish dans les autres diffs d'-Umi-. Fixed
  3. 00:17:247 - Il y a un whistle ici dans la Easy et Normal mais pas la Insane. Fixed
  4. 00:56:945 et 00:57:123 - Les claps de la Normal ne sont nulle part ailleurs. Fixed, viré les clap de la normal


[Easy]
  1. 00:00:678 (1) - Je ne sais pas si on a le droit de mettre une note avant la première ligne rouge. Surtout que tu ne peux pas en changer le volume et je trouve le hitsounds un peu fort compte tenu du fait qu'il est au même volume que le suivant et que pour le premier il n'y a pas de musique alors qu'il y en a dans le deuxième. Fixed
Placement/Aesthetic
  1. 00:02:456 (1,1,1) - Regarde le flow de 00:01:034 (2,1). Il est cool. Maintenant compare-le à celui de 00:02:456 (1,1,1) et tu verras que chaque slider devrait avoir son CTRL+G. Mais comme tu peux pas à cause du DS qui change radicalement je conseillerais de remapper ici en prenant en consideration le flow et éviter cet aller retour brusque derrière le slider et plutôt passer par devant comme pour 00:01:034 (2,1). No j'aime bien cette part >.<
  2. 00:23:875 (1,3) - Ils sont pas super joli tes sliders. Essaye de faire un peu moins pointu. Pour ça déplace le point rouge plus vers le bas ce qui te permettras de mieux manipuler le 4eme slider point de sorte a rendre ton slider plus joli. Comme ça par exemple: euh c'était intentionnelle j'aime bien mon slider :3
NC
  1. 00:02:456 (1,1,1) - Ok, je n'ai rien contre plein de NC à la suite du temps que ça a un intéret, que ce soit pour accentuer certain(e)s notes/sliders ou parce que les notes/sliders sont éloignés. Ici, je ne vois pas l'intéret. (P.S.: Ca fait joli ça compte pas) Donc je conseillerai de retirer les NC de 00:02:456 (1) et 00:05:301 (1). Fixed
Hitsound
  1. 00:06:724 (1) - Whistle a la fin? Pour accentuer le piano! Je trouve que ça fait bien. Fixed
  2. 00:29:589 (1) - Clap au début? A cause du "boum sec" dans la musique. No le whistle est la pour ça comme sur chaque diff
  3. 00:32:441 (1) - ^ ^
  4. 00:38:154 (1) - ^ ^
  5. 00:43:867 (2) - ^ (Si jamais tu es d'accord applique le aussi aux autres diffs.) ^
[Normal]
  1. 00:16:712 (1,2,3) - Les 3/2 sont peut-être un peu trop sur pour une Normal. Peut être remplacer par un slider de longueur 3/2 avec une flèche? je garde en considération :3 si j'ai d'autre reflexion je changerai peut etre


Placement/Aesthetic
  1. 00:31:014 (3,4) - Ca se voit qu'ils sont pas parallèles. Fixed
  2. 01:19:987 (5,1) - Ces sliders aussi sont pas super joli. comme pour l'easy ^^
NC
R.A.S.

Hitsound
  1. 01:04:243 (3) - Ajoute un whistle au début de ce slider. Car 01:03:532 (1,2,3) est la même chose que 01:04:960 (1,2) en musique donc devrait avoir les mêmes hitsounds. Fixed
[Insane]
  1. 00:04:234 (3,4,5) - Si tu suis les paroles correctement tu devrais avoir ça:
    Car là ça fait bizarre a jouer ton rythme.ok, Fixed
Placement
  1. 01:00:165 (6) - CTRL+H puis place-le à x=272 y=192 pour un pattern plus joli avec un meilleur flow. Oh nice *-* Fixed
  2. 01:02:826 (6,7,8,9,10,11,1) - meh.... Fais le traditionnel pattern en zig zag ca rendra beaucouop mieux tant au niveau du flow que du look de ta map. Un peu comme ça: ahah ok,Fixed
NC
R.A.S.

Hitsound
R.A.S

Yeah, dites-moi ce que vous pensez du template! Not bad c'est bien organisé on comprend bien :3
En tout cas le mapset est génial. Prenez mon étoile! \o/ thx
Et -Umi- je tente un autre M4M avec toi sur mon autre map: OA - Carry the Moment comme je te l'ai dit je suis vraiment occupé avec mes GD en ce moment mais prochain mod que je fais ça sera la tienne
xD cute !
merci pour le mod et la star encore xD
Heanday
Thanks Rezoons, c'étais helpful comme d'habitude :°

Je garde l'AR8, je trouve sa ennuyant a joué sans, sinon, j'ai fixé la kazi totalité, ( l'idée du Ctrl G étais pas mal ) & ont a recheck ensemble ( avec umi ) toute les blanket ! Merkii !
rezoons

Heanday wrote:

Je garde l'AR8, je trouve sa ennuyant a joué sans
Alors augmente l'HP drain rate et l'OD de 1 à la limite. Les écart de 3 comme ça entre l'AR et le reste c'est peu courant. De plus, vu le nombre de notes qu'il y a je pense que tu peux augmenter l'HP drain rate sans problème. Même le noob moddeur qui a posté juste après moi le dit!!!!!!

ont a recheck ensemble ( avec umi ) toute les blanket ! Merkii !
En effet, c'est beaucoup mieux maintenant ^^
Asphyxia
Hallo (: Mod from my modding queue! <3

dat song is gud

Please respond to my suggestions!

Red = Unrankable

Blue = Highly recommended

Black (aka normal) = Just a suggestion

General thoughts: None.

Easy
From AiMod:
Didn't find anything else, nice diff~

Normal
A quick check from AiMod again!
00:40:654 (1) - Spacing.
Nothing else, nice diff (:

Heanday's Hard
00:00:678 - Add something here!
00:06:813 - You could start your first spinner here.
00:56:229 (4) - 's end not snapped!
Nothing else found.

Insane
00:14:398 (2) - CTRL + G
00:24:593 (3) - ^
00:30:123 (5) - ^
01:22:322 (4) - 's end not snapped!
Otherwise fine, nice diff~

GL with your mapset (:

UPS, I FORGOT TO ADD THINGS!

edit: In hard +1 OD +1 HP?

in Insane -1 HP +1 OD?
Topic Starter
Umi

Asphyxia wrote:

Hallo (: Mod from my modding queue! <3

dat song is gud

Please respond to my suggestions!

Red = Unrankable

Blue = Highly recommended

Black (aka normal) = Just a suggestion

General thoughts: None.

Easy
From AiMod:
Didn't find anything else, nice diff~

Normal
A quick check from AiMod again!
00:40:654 (1) - Spacing.
Nothing else, nice diff (:

Insane
00:14:398 (2) - CTRL + G
00:24:593 (3) - ^
00:30:123 (5) - ^
01:22:322 (4) - 's end not snapped!
Otherwise fine, nice diff~

GL with your mapset (:

UPS, I FORGOT TO ADD THINGS!

edit: In hard +1 OD +1 HP?
in Insane -1 HP +1 OD?
Well about slider's end not snapped this is due to the red line when the Bpm change so it can't be fixed ^^
Then no change in Insane diff, the Ctrl+g make a Bad flow imo and i prefer keep my HP and OD :( anyways thx for check :D
ZLOdeuka-
hi Umi :) ~

[General]

timing of Satan D:

[Easy]

AR -1

00:03:879 (4) - new combo
00:45:296 (3) - ^
01:12:864 (2) - replace it http://puu.sh/49A1i.jpg

[Normal]

00:06:191 (6) - x:256 y:228
01:12:149 (x) - add note
00:45:296 (2,3) - spacing

[Heanday's Hard]

nothing ._.

[Insane]

00:14:398 (2) - ctrl+G
00:36:637 (10,11) - spacing

I do not see any problems in your mappings. everything is great. good luck~
Topic Starter
Umi

ZLOdeuka- wrote:

hi Umi :) ~

[General]

timing of Satan D: yeah >3<

[Easy]

AR -1 Fixed

00:03:879 (4) - new combo Fixed
00:45:296 (3) - ^ No change
01:12:864 (2) - replace it http://puu.sh/49A1i.jpg Prefer my current slider

[Normal]

00:06:191 (6) - x:256 y:228 Fixed
01:12:149 (x) - add note a bit hard for a normal imo
00:45:296 (2,3) - spacing Fixed

[Insane]

00:14:398 (2) - ctrl+G it give a nice flow i keep mine
00:36:637 (10,11) - spacing Fixed

I do not see any problems in your mappings. everything is great. good luck~
Thx for mod :D
P A N
OJSAOPWSJWIODMIOC Umi!

[Insane]

00:16:000 (3) - move to 224|240 and move center point to 256|276 then move tail to 312|280
01:01:591 (3) - move to 332|212 to make it blanket like this
01:03:356 (9,10) - move to 324|76 , 316|224 maybe better imo.

[Heanday's Hard]

00:05:657 (6) - 1 grid up? D:
00:48:363 (5) - add whistle on tail?
00:54:438 (1) - add whistle on head?
00:54:974 , 00:55:331 (1) - add whistle?
01:00:165 (3) - add whistle on head?

[Normal]

00:01:923 (4) - 1 grid left
00:48:363 (5) - whistle on tail maybe?
01:18:577 (2) - 1 grid right
01:20:689 (1) - 1 grid down

[Easy]

01:14:651 (4) - 1 grid up to make distance of (5) to be 1.20x (current is 1.17x)

nice map good luck umi :3
Topic Starter
Umi

P A N wrote:

OJSAOPWSJWIODMIOC Umi!

[Insane]

00:16:000 (3) - move to 224|240 and move center point to 256|276 then move tail to 312|280
01:01:591 (3) - move to 332|212 to make it blanket like this
01:03:356 (9,10) - move to 324|76 , 316|224 maybe better imo.

[Heanday's Hard]

00:05:657 (6) - 1 grid up? D:
00:48:363 (5) - add whistle on tail?
00:54:438 (1) - add whistle on head?
00:54:974 , 00:55:331 (1) - add whistle?
01:00:165 (3) - add whistle on head?

[Normal]

00:01:923 (4) - 1 grid left
00:48:363 (5) - whistle on tail maybe?
01:18:577 (2) - 1 grid right
01:20:689 (1) - 1 grid down

[Easy]

01:14:651 (4) - 1 grid up to make distance of (5) to be 1.20x (current is 1.17x)

nice map good luck umi :3
All fixed in my diff and also in Heanday's Hard, thx PAN >3</
waxman
[Insane]

00:22:441 (1,2,3,4) - change sound volume like 01:02:826 (6,7,8,9,10,11)  (suggestion)
00:30:123 (5) - it's intentional. but I kinda like Ctrl+G. please change for players. :D
00:35:297 (4) - NC
01:13:400 (4) - add Clap on the start of slider.
01:22:322 (4) - It has a problem by AImod. Object's end is not snapped! 01:23:055

[Heanday's Hard]

00:39:761 (3) - put on the start of 00:37:440 (4)  (suggestion)
00:56:229 (4) - It has a problem by AImod. Object's end is not snapped! 00:56:947
01:26:435 (3) - This diff is hard. So you may put the slider that is right placement. Otherwise,you should add NC. :D


[Normal]
nothing to say. :D

[Easy]
nothing to say. :D
Topic Starter
Umi

waxman wrote:

[Insane]

00:22:441 (1,2,3,4) - change sound volume like 01:02:826 (6,7,8,9,10,11) Fixed  (suggestion)
00:30:123 (5) - it's intentional. but I kinda like Ctrl+G. please change for players. :D other way :3
00:35:297 (4) - NC Unecessary >.<
01:13:400 (4) - add Clap on the start of slider. There is no clap here :o
01:22:322 (4) - It has a problem by AImod. Object's end is not snapped! 01:23:055 this is due to the red line (change of bpm)

[Normal]
nothing to say. :D \o/

[Easy]
nothing to say. :D \o/
thx for mod Waxman ^^
Heanday
No change sorry ! :D thx for mod waxman !
Rizia
From queue

[General]
Video offset inconsistent?

00:00:678 - Maybe can delete this timing section?

[Insane]
Good and pass~~

[Hard]
00:19:472 (5) - +clap
00:25:670 (5) - remove whistle
01:26:435 (3) - rotate 30'

[Normal]
00:02:278 - +whistle
00:03:523 - ^
00:57:123 - +clap

[Easy]
Maybe open widescreen support?
Topic Starter
Umi

Kawaiwkyik wrote:

From queue

[General]
Video offset inconsistent? Fixed in Heanday's Diff

00:00:678 - Maybe can delete this timing section? No because there is a note here

[Insane]
Good and pass~~ \o/

[Normal]
00:02:278 - +whistle Fixed
00:03:523 - ^ Fixed
00:57:123 - +clap Fixed

[Easy]
Maybe open widescreen support? why ? :o
thx for mod o/
Haya
Sorry I'm late >______<

[General]
  1. 01:26:793 - Please reduce the volume to 20% here since there's no music whatsoever and the loud spinning ruins the vocals.
  2. 00:26:738 - I've got a feeling that you need to put a red Timing Point here since the heavy Beat is on the wrong tick.
[Easy]
  1. Enable the "Widescreen Support" for some consistency in all your Diffs.
  2. 00:01:923 (3) - This blanket isn't that good. It's not noticable while playing but please fix it! Move the slider ankle point to x167 y127 and the slidertail to x175 y62.
  3. 00:03:879 (1) - Same blanket issue. Move the slider ankle point to x241 y279 and the slidertail to x308 y228.
  4. 00:05:301 (2) - And again, same blanket issue as above. Move the slider ankle point to x86 y292 and the slidertail to x95 y204.
  5. 00:11:411 (1,1) - Both of these aren't symmetrical. Here are the codes to make them more symmetrical:
    216,183,11411,6,0,P|257:180|295:184,2,80
    177,99,12440,6,0,P|256:89|340:100,1,160,4|0,0:0|0:0,0:0:0:0:
  6. 00:16:712 (1) - I guess that you wanted to create some sort of blanket here so how about this? Move the first slider ankle point to x125 y40 - the second slider ankle point to x171 y26 and the slidertail to x212 y31.
  7. 00:21:005 (2) - How about using a NC here?
  8. 00:31:014 (2,3) - Not a big fan of these sharp curved sliders, as these just look kind of ugly. How about something like this?
  9. 00:34:940 (2) - Fix this blanket please ._. I don't think you need my help for this blanket.
  10. 00:45:296 (3) - You could use a NC here.
  11. 00:54:795 (4) - Aww too bad this one isn't symmetrical - would be totally cool if it'd be symmetrical.
  12. 01:01:414 (1) - For the sake of symmetry please put this slider on the X Axis.
  13. 01:03:885 (1) - Distance issue! Please fix this one.
  14. 01:06:752 (1) - This blanket could be done way better - Let me help you. Move the slider ankle point to x368 y93 and the slidertail to x403 y177.
  15. 01:09:647 (1) - Not that much of a problem, but this slider is slightly too close to the previous one.
  16. 01:20:689 (4) - Move this circle to x256 y188 for a straight line to the next note.
[Normal]
  1. 00:00:678 (1,2,3) - Why aren't these symmetrical? It's the beginning of the song so it's not hard to make them symmetrical.
  2. 00:01:923 (4) - This one looks way better if it's symmetrical so heres the code:
    308,104,1923,2,0,P|248:92|196:112,2,100,2|2|0,0:0|0:0|0:0,0:0:0:0:
  3. 00:12:440 (1) - Same issue as above, here's the code:
    344,288,12440,6,0,P|254:328|167:286,1,200,6|2,0:0|0:0,0:0:0:0:
  4. 00:18:137 (4) - Interesting slider lol.
  5. 00:33:512 (2) - Why didn't you use the same slider as 00:32:441 (1) - ? It just looks way better that way.
  6. 00:40:654 (1) - Distance Issue! Please fix it.
  7. 00:41:546 (3) - Plays way better if you place this slider like this:
  8. 01:00:882 (1,2) - Make them symmetrical please. It looks way better than now,
  9. 01:02:826 (4) - Move the second slider ankle point to x74 y197 and the slidertail to x26 y179 for a better blanket with the following circle.
  10. 01:10:004 (2) - How about using a NC here since the Chorus is starting here and the previous slider doesn't originally start at the chorus.
  11. 01:10:540 (3) - Please move the slider ankle point to x393 y148 and the slidertail to x303 y216 for a better blanket.
It's getting pretty late here so I am going to continue the mod tomorrow - Hope you don't mind! :3

Okay let's resume this!

[Heanday's Hard]
  1. 00:31:905 - Please fix the NC form here on by yourself since they got messed up by the wrong timing sections.
  2. 00:00:678 - Add a note here for uhm... Commom sense I guess? xD
  3. 00:02:990 (6) - Blanket issue! Move the slidertail to x428 y262.
  4. 00:03:523 (1) - Remove the NC here and use it at 00:03:879 (2) - Because the heavy note starts there. I know that you wanted to follow the vocals but apparently it should be done this way.
  5. 00:03:879 (2) - Blanket issue! Move the slider ankle point to x192 y266 and the slidertail to x233 y197.
  6. 00:04:412 (3,4) - This sounds weird. These notes don't follow the music like they should. Please arrange the notes like this:
  7. 00:06:191 (1) - Small blanket issue! Move the slidertail to x227 y254.
  8. 00:12:796 (1) - Blanket issue! Move the slider ankle point to x323 y274 and the slidertail to x275 y243.
  9. 00:13:864 (4,5,6) - The flow is kinda bad here. How about changing their form and position to this?
  10. 00:19:561 (6) - Using a NC would be more appropriate here instead of 00:20:102 (1) - since the heavy beat starts there. So please switch them.
  11. 00:21:545 (2,3) - Well... I don't know about this. The flow is not the best and the distance is quite big for such an anti-flow. So how about switching 00:21:545 (2) - with CTRL + G
  12. 00:24:234 (1,2,3,4,5,6,1) - Interesting, but I would move these both 00:25:311 (4,5) - to x396 y156 for some consistency.
  13. 00:27:273 (3) - Blanket issue! Move the slider ankle point to x266 y195 and the slidertail to x221 y208. This will work well with the following blanket too so don't worry.
  14. 00:31:014 (4,5) - Again for some consistency, I would move these to x112 y144.
  15. 00:32:084 (2) - The flow increases greatly if you flip the slider to the right side and make a small blanket out of it:
  16. 00:32:441 (1) - Blanket issue! Move the slidertail to x120 y118.
  17. 00:34:583 (4) - Blanket issue! Move the slidertail to x334 y76.
  18. 00:46:576 (4,1) - This is is an unnecessaty jump imo. A regular distance snapping would be more fitting here.
  19. 00:49:077 (1) - Remove the NC here and use it here 00:49:077 (1,2) -
  20. 00:50:150 (3) - This slider hasn't covered up the slidertail of the previous slider completely. Move this one 1 grid to the left.
  21. 00:50:686 (4,5,6) - These notes don't really fit here. They don't follow the music so how about arranging them like this?
  22. 00:51:400 (6) - Blanket issue! Move the slidertail to x200 y288.
  23. 00:52:115 (1) - Not a big fan of this anti-flow so how about just using a CTRL + G here?
  24. 00:54:974 (2,3) - Just make them symmetrical please. Since you used a bigger distance snap here anyways, might aswell reduce it. Just CTRL + H 00:54:974 (2) - and then remove the return point.
  25. 00:57:836 (3,1) - How about moving them just a little bit more upwards so the pattern doesn't look that boring?
  26. 01:15:187 (1) - How about placing this circle more near the following slider into a triangle? This prevents that anti-flow you are currently having.
  27. 01:16:974 (1,2) - Switch the positions of these sliders for more flow.
  28. 01:20:339 (5) - I don't really know but it's just kinda quiet here. I expected a clap or something hearbale but I got nothing. :S
  29. 01:21:589 (2) - Blanket issue! Move the slidertail to x177 y97.
  30. 01:24:113 (1,2) - It played way better for me when I switched the positions of these circles.
  31. 01:26:435 (3) - Perhaps you could CTRL + G here for some more flow.
[Insane]
  1. 00:01:034 (2) - Put a NC here please.
  2. 00:03:523 (1) - This is just killing the flow right now. A possibility in fixing this would be something like this:
  3. 00:14:398 (2) - CTRL + G for increased flow.
  4. 00:28:342 (5) - I would stack this on top of this one 00:28:520 (1) - since the pattern you currently have just completely destroys the flow.
  5. 00:30:658 (6,7,8,9) - Some people may call this overmapped but I have no problem with it. You should still consider about just using 1/2 or something similar.
  6. 00:33:155 (5) - How about CTRL + G this?
  7. 00:35:655 (5) - Flow issue again ~
  8. 00:50:864 (4) - You could CTRL + G this for some more flow
  9. 00:56:945 (1,2,3,4,5,6,7,8) - Nice transition into a new pattern but I would switch (6) and (8) for the sake of flow.
  10. 01:04:243 (2,3) - Wow I got quite confused when I first played this, but it shouldn't be too big of a problem.
  11. 01:19:106 (5) - This one isn't really symmetrical - Here's a code for you to use:
    336,237,79106,2,0,P|255:261|176:237,2,170
  12. 01:18:753 (4) - How about CTRL + G this?
[New Timing point from Charles445 considering the metronome]
    [TimingPoints]
678,355.6609365738,4,2,2,40,1,0
1034,355.6609365738,4,2,2,40,1,0
9569,368.4509365738,4,2,2,40,1,0
11411,343.029585798817,4,2,2,40,1,8
12440,356.083086053412,4,2,1,50,1,0
19561,361.171437125748,4,2,1,50,1,0
21366,358.483086053412,4,2,1,50,1,8
22441,358.483086053412,4,2,1,50,1,0
23875,359.083086053412,4,2,1,50,1,0
25670,356.293086053412,4,2,1,50,1,8
26738,356.293086053412,4,2,1,50,1,0
31370,357.085568790947,4,2,1,50,1,8
32441,357.085568790947,4,2,1,50,1,0
45296,372.668533969011,4,2,1,50,1,0
46041,357.142857142857,4,2,2,60,1,8
46755,357.372857142857,4,2,2,60,1,0
55331,359.222857142858,4,2,2,60,1,0
56767,356.462857142857,4,2,2,60,1,0
58192,358.768533969011,4,2,2,50,1,0
61062,352.941176470588,4,2,1,50,1,0
63885,358.401176470588,4,2,2,70,1,0
68902,372.729585798817,4,2,1,40,1,8
69647,357.455568790947,4,2,2,70,1,1
78225,352.455568790947,4,2,2,70,1,1
80339,350.355568790947,4,2,2,50,1,9
81039,366.685568790947,4,2,2,70,1,1
82505,357.355568790946,4,2,2,70,1,1

Okay that's it! Nice mapset ~ Gonna leave a star here because I was late lol. Good luck :3
Topic Starter
Umi

Haya wrote:

Sorry I'm late >______< It's ok >3</

[General]
  1. 01:26:793 - Please reduce the volume to 20% here since there's no music whatsoever and the loud spinning ruins the vocals. Oh right fixedc
  2. 00:26:738 - I've got a feeling that you need to put a red Timing Point here since the heavy Beat is on the wrong tick. I think it's ok for me :o
[Easy]
  1. Enable the "Widescreen Support" for some consistency in all your Diffs. Fixed
  2. 00:01:923 (3) - This blanket isn't that good. It's not noticable while playing but please fix it! Move the slider ankle point to x167 y127 and the slidertail to x175 y62. Fixed
  3. 00:03:879 (1) - Same blanket issue. Move the slider ankle point to x241 y279 and the slidertail to x308 y228. Fixed
  4. 00:05:301 (2) - And again, same blanket issue as above. Move the slider ankle point to x86 y292 and the slidertail to x95 y204. Fixed
  5. 00:11:411 (1,1) - Both of these aren't symmetrical. Here are the codes to make them more symmetrical: Fixed
    216,183,11411,6,0,P|257:180|295:184,2,80
    177,99,12440,6,0,P|256:89|340:100,1,160,4|0,0:0|0:0,0:0:0:0:
  6. 00:16:712 (1) - I guess that you wanted to create some sort of blanket here so how about this? Move the first slider ankle point to x125 y40 - the second slider ankle point to x171 y26 and the slidertail to x212 y31. Fixed
  7. 00:21:005 (2) - How about using a NC here? Fixed
  8. 00:31:014 (2,3) - Not a big fan of these sharp curved sliders, as these just look kind of ugly. How about something like this? I like this shape :3
  9. 00:34:940 (2) - Fix this blanket please ._. I don't think you need my help for this blanket. Fixed
  10. 00:45:296 (3) - You could use a NC here. Fixed
  11. 00:54:795 (4) - Aww too bad this one isn't symmetrical - would be totally cool if it'd be symmetrical. Fixed
  12. 01:01:414 (1) - For the sake of symmetry please put this slider on the X Axis. Fixed xD
  13. 01:03:885 (1) - Distance issue! Please fix this one. ops Fixed
  14. 01:06:752 (1) - This blanket could be done way better - Let me help you. Move the slider ankle point to x368 y93 and the slidertail to x403 y177. Fixed
  15. 01:09:647 (1) - Not that much of a problem, but this slider is slightly too close to the previous one. Fixed
  16. 01:20:689 (4) - Move this circle to x256 y188 for a straight line to the next note. And Fixed !
[Normal]
  1. 00:00:678 (1,2,3) - Why aren't these symmetrical? It's the beginning of the song so it's not hard to make them symmetrical. Yeah why note x)
  2. 00:01:923 (4) - This one looks way better if it's symmetrical so heres the code: Fixed
    308,104,1923,2,0,P|248:92|196:112,2,100,2|2|0,0:0|0:0|0:0,0:0:0:0:
  3. 00:12:440 (1) - Same issue as above, here's the code: Fixed
    344,288,12440,6,0,P|254:328|167:286,1,200,6|2,0:0|0:0,0:0:0:0:
  4. 00:18:137 (4) - Interesting slider lol. thinking this too :3
  5. 00:33:512 (2) - Why didn't you use the same slider as 00:32:441 (1) - ? It just looks way better that way. Yeah right
  6. 00:40:654 (1) - Distance Issue! Please fix it. Fixed >.<
  7. 00:41:546 (3) - Plays way better if you place this slider like this: Ok fixed
  8. 01:00:882 (1,2) - Make them symmetrical please. It looks way better than now, Change into straight slider
  9. 01:02:826 (4) - Move the second slider ankle point to x74 y197 and the slidertail to x26 y179 for a better blanket with the following circle. Fixed in my way
  10. 01:10:004 (2) - How about using a NC here since the Chorus is starting here and the previous slider doesn't originally start at the chorus. I think the current NC is ok
  11. 01:10:540 (3) - Please move the slider ankle point to x393 y148 and the slidertail to x303 y216 for a better blanket. Fixed in my way :3
It's getting pretty late here so I am going to continue the mod tomorrow - Hope you don't mind! :3 Yeah i don't mind ahah
Thx for the helpful mod waiting for the rest *-*
f e a r
Hello, from CXu's queue.
I wish I were a bird

[Easy]
  1. 00:12:440 (1,2,1) - Make this a bit more triangl-y? http://osu.ppy.sh/ss/952931
  2. 00:21:005 - Finish, you already did it with the 2 earlier, so might aswell go for the pattern. And it fits the song.
  3. 00:44:939 - Sure you shouldn't map this?
  4. 00:48:363 (4) - Blanket this to 00:49:613 (1)? Adjust (2) and (3) with distance snap accordingly if you do it.
  5. 00:55:869 (1) - I feel this kinda breaks rhythm, you could have a note at 00:55:690, or have a slider that goes from 00:55:690 to 00:56:049 since you already did that in the next notes.
[Normal]
  1. 00:23:875 (1) - Blanket this better to 00:23:158?
  2. 01:04:243 (3) - Extend this to 01:04:601?
  3. 01:05:677 (2) - Extend to 01:06:035?
  4. 01:14:651 - Add clap at sliderstart?
[Heanday's Hard]
  1. 00:04:412 (3,4) - put the slider at 00:04:412 and note at 00:04:946, sounds better imo
  2. 00:06:724 - Move the spinner here
  3. 00:09:661 (1) - Start this spinner at 00:09:569, then extend the end to 00:12:440
  4. 00:22:262 - Place a note here? I feel it breaks flow without
  5. 00:27:629 - Do something like this instead? http://osu.ppy.sh/ss/953530
  6. 00:58:192 (1) - Maybe move sliders a bit up and down so you can make a circular flow, kind of? http://osu.ppy.sh/ss/953534
[Insane]
  1. 00:14:398 (2) - This feels better if you CTRL-G but you'd have to fix the next notes aswell to make it fit, dunno if you want to bother with that.
  2. 00:18:671 (3) - put this at x256 y200?
  3. 00:32:976 (4) - Place this on top of (6)?
  4. 01:16:438 - Clap here
  5. 01:22:322 - ^

Good luck with the map c:
Topic Starter
Umi

f e a r wrote:

Hello, from CXu's queue.
I wish I were a bird

[Easy]
  1. 00:12:440 (1,2,1) - Make this a bit more triangl-y? Fixed http://osu.ppy.sh/ss/952931
  2. 00:21:005 - Finish, you already did it with the 2 earlier, so might aswell go for the pattern. And it fits the song. Fixed
  3. 00:44:939 - Sure you shouldn't map this? yeah sure :3
  4. 00:48:363 (4) - Blanket this to 00:49:613 (1)? Adjust (2) and (3) with distance snap accordingly if you do it. Fixed
  5. 00:55:869 (1) - I feel this kinda breaks rhythm, you could have a note at 00:55:690, or have a slider that goes from 00:55:690 to 00:56:049 since you already did that in the next notes.Prefer the current rythme
[Normal]
  1. 00:23:875 (1) - Blanket this better to 00:23:158? good enought for me
  2. 01:04:243 (3) - Extend this to 01:04:601? it's weird imo >3<
  3. 01:05:677 (2) - Extend to 01:06:035? ^
  4. 01:14:651 - Add clap at sliderstart? there is no clap here
[Insane]
  1. 00:14:398 (2) - This feels better if you CTRL-G but you'd have to fix the next notes aswell to make it fit, dunno if you want to bother with that. prefer my current pattern
  2. 00:18:671 (3) - put this at x256 y200? nice fixed
  3. 00:32:976 (4) - Place this on top of (6)? don't really like this
  4. 01:16:438 - Clap here Fixed
  5. 01:22:322 - ^ No clap here

Good luck with the map c:
thx for mod :D
Haya
Done! =w=
Heanday
f e a r, i watched your mod after Haya mod, and, lol, so i fixed some or your mod too ! Thanks guys *-*

[Heanday's Hard]
  1. 00:31:905 - Please fix the NC form here on by yourself since they got messed up by the wrong timing sections.
  2. 00:00:678 - Add a note here for uhm... Commom sense I guess? xD yay ! <_<
  3. 00:02:990 (6) - Blanket issue! Move the slidertail to x428 y262. Fixed
  4. 00:03:523 (1) - Remove the NC here and use it at 00:03:879 (2) - Because the heavy note starts there. I know that you wanted to follow the vocals but apparently it should be done this way. Ok~
  5. 00:03:879 (2) - Blanket issue! Move the slider ankle point to x192 y266 and the slidertail to x233 y197. fixed :°
  6. 00:04:412 (3,4) - This sounds weird. These notes don't follow the music like they should. Please arrange the notes like this: Nice
  7. 00:06:191 (1) - Small blanket issue! Move the slidertail to x227 y254.
  8. 00:12:796 (1) - Blanket issue! Move the slider ankle point to x323 y274 and the slidertail to x275 y243. it's fine like that, realy !:d
  9. 00:13:864 (4,5,6) - The flow is kinda bad here. How about changing their form and position to this? Fixed
  10. 00:19:561 (6) - Using a NC would be more appropriate here instead of 00:20:102 (1) - since the heavy beat starts there. So please switch them. k
  11. 00:21:545 (2,3) - Well... I don't know about this. The flow is not the best and the distance is quite big for such an anti-flow. So how about switching 00:21:545 (2) - with CTRL + G This flow is maybe unconfortable, yay, but realy, i feel the music like that, and the flow cursor fits with the music imo => http://puu.sh/4dgUY.jpg
  12. 00:24:234 (1,2,3,4,5,6,1) - Interesting, but I would move these both 00:25:311 (4,5) - to x396 y156 for some consistency. M'kay :°
  13. 00:27:273 (3) - Blanket issue! Move the slider ankle point to x266 y195 and the slidertail to x221 y208. This will work well with the following blanket too so don't worry. Nice !
  14. 00:31:014 (4,5) - Again for some consistency, I would move these to x112 y144.
  15. 00:32:084 (2) - The flow increases greatly if you flip the slider to the right side and make a small blanket out of it:
  16. 00:32:441 (1) - Blanket issue! Move the slidertail to x120 y118.
  17. 00:34:583 (4) - Blanket issue! Move the slidertail to x334 y76. Fixed by other idea !
  18. 00:46:576 (4,1) - This is is an unnecessaty jump imo. A regular distance snapping would be more fitting here. Oo, he fits lol
  19. 00:49:077 (1) - Remove the NC here and use it here 00:49:077 (1,2) - k
  20. 00:50:150 (3) - This slider hasn't covered up the slidertail of the previous slider completely. Move this one 1 grid to the left. k
  21. 00:50:686 (4,5,6) - These notes don't really fit here. They don't follow the music so how about arranging them like this?
    SPOILER
    Fixed gud~~
  22. 00:51:400 (6) - Blanket issue! Move the slidertail to x200 y288. mooved this one before, fixed a new curve i hope it's ok <_<
  23. 00:52:115 (1) - Not a big fan of this anti-flow so how about just using a CTRL + G here? It's boring lol
  24. 00:54:974 (2,3) - Just make them symmetrical please. Since you used a bigger distance snap here anyways, might aswell reduce it. Just CTRL + H 00:54:974 (2) - and then remove the return point. fine~
  25. 00:57:836 (3,1) - How about moving them just a little bit more upwards so the pattern doesn't look that boring? Good !
  26. 01:15:187 (1) - How about placing this circle more near the following slider into a triangle? This prevents that anti-flow you are currently having.It's on purpose ~~
  27. 01:16:974 (1,2) - Switch the positions of these sliders for more flow. Nop, i don't like it ! Actualy, that don't follow my style, and how i map, so i see no reason
  28. 01:20:339 (5) - I don't really know but it's just kinda quiet here. I expected a clap or something hearbale but I got nothing. :S Oh right !
  29. 01:21:589 (2) - Blanket issue! Move the slidertail to x177 y97. seriousely it's fine like dat o_o => http://puu.sh/4diSh.jpg
  30. 01:24:113 (1,2) - It played way better for me when I switched the positions of these circles. => http://puu.sh/4diXK.jpg This flow fits with the music, your flow is more easy to play but doesn't fits, so ~~ i prefer mine
  31. 01:26:435 (3) - Perhaps you could CTRL + G here for some more flow. same reason than before http://puu.sh/4dj2d.jpg
Thanks for mod !
Topic Starter
Umi

Haya wrote:

[Insane]
  1. 00:01:034 (2) - Put a NC here please. Fixed
  2. 00:03:523 (1) - This is just killing the flow right now. A possibility in fixing this would be something like this: Nice idea Fixed
  3. 00:14:398 (2) - CTRL + G for increased flow. same as previous mod, sometimes i like break the flow :3
  4. 00:28:342 (5) - I would stack this on top of this one 00:28:520 (1) - since the pattern you currently have just completely destroys the flow. Fixed
  5. 00:30:658 (6,7,8,9) - Some people may call this overmapped but I have no problem with it. You should still consider about just using 1/2 or something similar. Yeha some people but here there is not overmapped the stream is based on tik tik tik tik tik xD
  6. 00:33:155 (5) - How about CTRL + G this? same as 00:14:398 (2) -
  7. 00:35:655 (5) - Flow issue again ~ ^
  8. 00:50:864 (4) - You could CTRL + G this for some more flow Fixed
  9. 00:56:945 (1,2,3,4,5,6,7,8) - Nice transition into a new pattern but I would switch (6) and (8) for the sake of flow. Fixed and change a bti this part :3
  10. 01:04:243 (2,3) - Wow I got quite confused when I first played this, but it shouldn't be too big of a problem. It's a trap xD
  11. 01:19:106 (5) - This one isn't really symmetrical - Here's a code for you to use: Fixed
    336,237,79106,2,0,P|255:261|176:237,2,170
  12. 01:18:753 (4) - How about CTRL + G this? want keep like that :3
[New Timing point from Charles445 considering the metronome]
    [TimingPoints]
678,355.6609365738,4,2,2,40,1,0
1034,355.6609365738,4,2,2,40,1,0
9569,368.4509365738,4,2,2,40,1,0
11411,343.029585798817,4,2,2,40,1,8
12440,356.083086053412,4,2,1,50,1,0
19561,361.171437125748,4,2,1,50,1,0
21366,358.483086053412,4,2,1,50,1,8
22441,358.483086053412,4,2,1,50,1,0
23875,359.083086053412,4,2,1,50,1,0
25670,356.293086053412,4,2,1,50,1,8
26738,356.293086053412,4,2,1,50,1,0
31370,357.085568790947,4,2,1,50,1,8
32441,357.085568790947,4,2,1,50,1,0
45296,372.668533969011,4,2,1,50,1,0
46041,357.142857142857,4,2,2,60,1,8
46755,357.372857142857,4,2,2,60,1,0
55331,359.222857142858,4,2,2,60,1,0
56767,356.462857142857,4,2,2,60,1,0
58192,358.768533969011,4,2,2,50,1,0
61062,352.941176470588,4,2,1,50,1,0
63885,358.401176470588,4,2,2,70,1,0
68902,372.729585798817,4,2,1,40,1,8
69647,357.455568790947,4,2,2,70,1,1
78225,352.455568790947,4,2,2,70,1,1
80339,350.355568790947,4,2,2,50,1,9
81039,366.685568790947,4,2,2,70,1,1
82505,357.355568790946,4,2,2,70,1,1

Added the 2 red line

Okay that's it! Nice mapset ~ Gonna leave a star here because I was late lol. Good luck :3
Wow thx a lot for really helpfull mod :3 and also thx for star :D
Krah
Ah tv size !!!! /me runs

Bon bah déjà modder pas mal de fois donc j'ai fais ce que j'ai pu >_<

[General]

Les sliders unsnapped sont-ils vraiment acceptables ? Je m'explique.
Etant donné que les barres rouges sont censés marquées des chgts de rythme il n'est pas logique qu'un slider suivent 2 rythmes différents. Ca peut être acceptable encore en easy/normal car desfois tu peux pas faire autrement. Mais je trouve pas ca normal en hard/insane ...


[Easy]

- 00:12:440 (1) - La fin est légèrement plus bas que le début (oui c'est léger je sais ...)
- 00:13:864 (1) - Au lieu de le courber vers la gauche, courbe le vers la droite ? Ca forme un truc plus sympa avec le début de (2) je trouve.
- 00:16:712 (1) - Je pense qu'il faudrait remonter un peu le 3eme point pour que le slider épouse mieux la forme de 00:15:288 (2) -
- 00:31:014 (2) - Je suis pas spécialement fan de l'aternance de courbe (haut bas haut) avec (1,2,3) Je serais d'avis de plutot le faire aussi courber vers le haut.
- 00:31:014 (2,3) - Léger changement dans le distance spacing. 1,3* au lieu du 1,2*.
- 00:39:225 (2) - C'est dommage le distance spacing ne permet pas une belle blanket avec (2) et le début de (3) aligné ... Dans l'état je suis pas fan mais j'ai pas trouvé de moyen de faire mieux.


[Normal]

- 00:11:411 (1) - x=172 pour harmoniser le distance spacing et avoir le pattern mieux centré
- Sinon tout le long de ta map tel que 00:40:654 (1) - 00:46:219 (3) t'as des sliders 1/2 non courbés contrairement à d'autres dans la map qui rendent quand même un peu mieux. Je te propose donc de tous les courbes (legerement).


[Heanday's Hard]

- 00:09:661 (1) - Je serais d'avis de la terminer plutôt à 00:12:097 - et de rajouter une note à 00:12:440 -
- 00:21:545 (2) - Ctrl+g je pense pas que ce moment de la map need un tel jump.
- 00:28:164 (5) - Supprime le whistle ? Il sonne bizarre
- 00:36:726 (3) - ^


[Insane]

- 00:09:937 - Un peu vide ? Heanday a fait un truc interessant avec un double spinner qui comble le truc. Pourquoi pas faire de même ?
- 00:24:593 (3) - J'aurais été d'avis le ctrl+g mais ça devient trop violent par rapport à (4) ... Donc à part si t'accepte de bouger (4) laisse le ainsi.
- 00:33:155 (5) - Ctrl+g
- 00:41:546 (5,6,7) - Ctrl+g tous les 3 (1 par 1). Ya quelques soucis de distance spacing après mais l'ensemble est bien meilleur je trouve :s
- 01:01:062 (2) - Si je me trompe pas c'est un des plus gros jump de la map et je trouve pas que cette partie le mérite. Un ctrl+g ne ferait que reporter ledit jump donc je serais d'avis de carrément la bouger.
- 01:21:039 (1) - Ya rien qui justifie un slider pareil. Et vu la forme de ceux qui suivent une courbe simple suffirait je pense.


Et ça sera tout pour moi.
Topic Starter
Umi

Krah wrote:

Ah tv size !!!! /me runs

Bon bah déjà modder pas mal de fois donc j'ai fais ce que j'ai pu >_<

[General]

Les sliders unsnapped sont-ils vraiment acceptables ? Je m'explique.
Etant donné que les barres rouges sont censés marquées des chgts de rythme il n'est pas logique qu'un slider suivent 2 rythmes différents. Ca peut être acceptable encore en easy/normal car desfois tu peux pas faire autrement. Mais je trouve pas ca normal en hard/insane ...
ouais mais on peut rien y faire puis le changement de rythme est à peine remarquable


[Easy]

- 00:12:440 (1) - La fin est légèrement plus bas que le début (oui c'est léger je sais ...) Fixed
- 00:13:864 (1) - Au lieu de le courber vers la gauche, courbe le vers la droite ? Ca forme un truc plus sympa avec le début de (2) je trouve. Nop je prefere garder le miens
- 00:16:712 (1) - Je pense qu'il faudrait remonter un peu le 3eme point pour que le slider épouse mieux la forme de 00:15:288 (2) - je vois pas de différence >.<
- 00:31:014 (2) - Je suis pas spécialement fan de l'aternance de courbe (haut bas haut) avec (1,2,3) Je serais d'avis de plutot le faire aussi courber vers le haut. J'aime mon pattern :o
- 00:31:014 (2,3) - Léger changement dans le distance spacing. 1,3* au lieu du 1,2*.Fixed
- 00:39:225 (2) - C'est dommage le distance spacing ne permet pas une belle blanket avec (2) et le début de (3) aligné ... Dans l'état je suis pas fan mais j'ai pas trouvé de moyen de faire mieux. :/


[Normal]

- 00:11:411 (1) - x=172 pour harmoniser le distance spacing et avoir le pattern mieux centré Fixed
- Sinon tout le long de ta map tel que 00:40:654 (1) - 00:46:219 (3) t'as des sliders 1/2 non courbés contrairement à d'autres dans la map qui rendent quand même un peu mieux. Je te propose donc de tous les courbes (legerement). pas de ton avis j'aime pas avoir tout le temps les meme slider :/

[Insane]

- 00:09:937 - Un peu vide ? Heanday a fait un truc interessant avec un double spinner qui comble le truc. Pourquoi pas faire de même ? Personnelement je suis pas fan x)
- 00:24:593 (3) - J'aurais été d'avis le ctrl+g mais ça devient trop violent par rapport à (4) ... Donc à part si t'accepte de bouger (4) laisse le ainsi. No ça casse le flow
- 00:33:155 (5) - Ctrl+g ^
- 00:41:546 (5,6,7) - Ctrl+g tous les 3 (1 par 1). Ya quelques soucis de distance spacing après mais l'ensemble est bien meilleur je trouve :s Le DS sur une insane on y fait pas vraiment attention ^^
- 01:01:062 (2) - Si je me trompe pas c'est un des plus gros jump de la map et je trouve pas que cette partie le mérite. Un ctrl+g ne ferait que reporter ledit jump donc je serais d'avis de carrément la bouger. je garde ça en considération ^^
- 01:21:039 (1) - Ya rien qui justifie un slider pareil. Et vu la forme de ceux qui suivent une courbe simple suffirait je pense. changé le slider


Et ça sera tout pour moi.
thx pour le mod ^^
xChippy
Yo~ =w=/
M4M in-game :3

  • [General]
    All fine~ :3!
  1. Some hitsound suggestion may I apply for other diffs aswell =w=
  • [Easy]
    00:23:875 The section starting here is really soft and quiet but why is the volume the same as this section 00:12:440 which is kinda powerfull, imo you should either reduce the volume of 00:23:875 or Increase the volume in 00:12:440
    00:12:440 (1) - Remove NC here kinda lonely here =w=?
    00:19:561 (3) - Add NC here and remove NC here: 00:19:922 (1) - to keep it consistent with the other parts
    00:23:875 (1) - Nazi but yea easy are know for their cleanliness =w= the spacing here is uuh =w=
    00:27:807 (2) - I know you don't like adding whistles but adding a drum-whistle here on the end seems pretty nice :3
    00:34:583 (1) - The spacing here is a bit weird and really unbalanced also the blanket looks off with (2) you should fix it imo also remove the NC for consistency
    00:36:011 (3) - Same story about the drum whistle here at the end
    00:40:654 (1) - Bwahaha nazi blanket is a liiitttle bit off also remove the nc >~> for consistency also remove the NC here 00:42:796 (1) - than
    01:06:752 (1) - well I here a gong here =w= so I guess it should be a finish o-o>
    01:11:970 (1,2) - Blanket here is also off :3
    01:20:689 (4) - add clap to follow the music
    01:23:577 (1) - Should be a clap not a whistle if you want to follow the music
    Well the NC's are a bit messy I don't really know how you NC here keep it consistent pls >~<
    The claps in the kia time are sometimes not mapped on the claps in the music >~< idk if it's intentional but sounds a bit strange tho >~<
  • [Normal]
    Same story about volume as in easy
    00:05:124 (4) - Whistle on the end to follow piano =w=/
    00:12:440 (4) - Remove NC?
    00:13:864 (1) - Add whistle on the repeat since you follow the violin (?) in this section mostly :3
    00:19:561 (5) - NC should be here instead of 00:19:922 (1) -
    00:25:311 (3) - Whistle on the end o/
    00:28:163 (2) - Drum-whistle
    00:33:512 (2) - Whistle on the end
    00:35:833 (2) - Drum-whistle
    01:14:115 (5) - Add clap on head to follow the clap in the music
    01:14:651 (6) - ^
    01:22:322 (4,5) - Blanket better o-o?
  • [Heanday~]
    also the same with the sound~
    The whistles in the beginning sounds a bit incomplete imo you should add the following to make it feel better :3
    00:01:923 (3) - Whistle on head
    00:02:634 (5) - Whistle on head
    00:04:412 (2) - Whistle on head
    []
    00:22:441 (1,4) - Blanket is off
    00:31:370 (5,6,1,2) - Blanket this better it's kinda off also a reason to fix it whilst playing it also looks a bit weird
    00:35:297 (6,1,2) - Blanket is off
    00:39:761 (3) - how about placing it at around 268|176 flows better imo o-o
    00:46:219 (3) - Drum-clap on head and tail o-o?
    00:50:864 (4,5) - Blanket is off
    01:13:757 (4) - add clap at the end
    01:14:293 (5) - Remove clap from the head there is no clap sound
    01:17:689 (3) - remove the clap at the head it's supposed to be at the end of that slider
  • [Insane]
    Same with the sound
    00:02:278 (5) - Add whistle on the head
    00:17:247 (2) - CTRL+G flows a lot better for me try it :3 cuz that drop down isn't really favorable >~<
    00:45:296 (3) - Well it's touching the HP-bar so it's probably a problem
    00:54:974 adding a note here with a whistle fits really well imo try it~ :3
    00:58:192 - 01:02:297 where are your hitsounds T_T
    btw:
    00:58:192 (1) - add finish on head
    01:01:062 (2) - add finish on head
    also you could follow the piano here with the whistles (I know you don't like them but it fits =w=/)
    01:01:062 (2,3,4) - This flow is kinda >~<
    01:09:647 (1) - add a clap at the head
    01:10:540 (4) - add clap at the end
    01:10:898 (5) - Remove clap from the head there is no clap sound
    01:13:400 (4) - add clap at the end
    01:13:400 (4) - Remove clap from the repeat
    01:14:293 (5) - remove clap from head there is no clap sound and add it at the end
    01:16:259 (4) - add clap at the end
    01:16:617 (5) - remove clap from the head there is no clap sound
    01:19:106 (5) - Remove clap from repeat

    That's all good luck~ :3/
Topic Starter
Umi
almost all fixed (excepted NC) thx for helpfull mod chippy >3</
Senbon
From my queue, sorry for delay.

Easy

SPOILER
01:17:689 (1) - beginning clap
01:15:366 (1) - pull middle pin down a grid
01:19:106 (2) - end clap
01:19:811 (3) - end clap
01:25:184 (4) - ^

Normal

SPOILER
00:47:112 (2) - ugly slider, could do without the extra pin
00:53:723 (4) - ctrl shift r, rotate from selection centre 3 degrees and readjust (5)
01:05:677 (2) ^

Hard

SPOILER
00:50:150 (2) - start whistle?

Insane

SPOILER
00:31:014 (5) - start whistle?
00:33:512 (6) - end whistle?
00:50:150 (2) - start whistle?
00:50:864 (4) - ^
00:51:400 (5) - ^
00:53:009 (2) - feels off, i'd extend it to 00:53:366 and put circle at 00:53:545
01:14:293 (5) - end clap?
Topic Starter
Umi

Senbon wrote:

From my queue, sorry for delay.

Easy

SPOILER
01:17:689 (1) - beginning clap there is no clap here :o
01:15:366 (1) - pull middle pin down a grid Fixed
01:19:106 (2) - end clap same as before
01:19:811 (3) - end clap ^
01:25:184 (4) - ^ ^

Normal

SPOILER
00:47:112 (2) - ugly slider, could do without the extra pin no change i prefer with curve
00:53:723 (4) - ctrl shift r, rotate from selection centre 3 degrees and readjust (5) fixed
01:05:677 (2) ^ fixed

Hard

SPOILER
00:50:150 (2) - start whistle? fixed

Insane

SPOILER
00:31:014 (5) - start whistle?
00:33:512 (6) - end whistle? Fixed
00:50:150 (2) - start whistle? ^
00:50:864 (4) - ^ ^
00:51:400 (5) - ^ ^
00:53:009 (2) - feels off, i'd extend it to 00:53:366 and put circle at 00:53:545 It following the voice
01:14:293 (5) - end clap? fixed
thx for mod :3
Xinely
hi umi :3 你好海 /runs

modding here ~


  • Easy
    many objects is unsnapped , check AiMod
    00:11:411 (1) - kinda weird if u have repeat slider here, try http://puu.sh/4eie9.jpg ?
    00:19:561 (3,1) - swap NC for consistency
    00:27:807 (2) - better drum clap imo (tail) [note: if you agree, apply in all diff]
    00:36:012 (1) - ^ (in tail)
    00:39:225 (2) - nazi, 1 grid left to better triangle shape?
    00:41:725 (3) - same as 00:27:807 (2) -
    00:52:115 (4) - change whistle to clap?
    01:20:689 (4) - inconsistency spacing here


  • Normal
    check aimod, unsnapped objects
    00:18:137 (4) - finish in head, similar with 00:15:288 (2) -
    00:23:875 (1) - finish in head too
    00:37:618 (4) - kinda hard imo, delete and add note in 00:37:797 - ?
    00:59:806 (3,3) - make sure this stacked with perfect. i know that different 1 coordinate lol
    01:10:004 (2) - inconsistency spacing here
    01:12:327 (1,2) - try make curved more smooth? ex (kinda bad): http://puu.sh/4l7Yd.jpg

will edit when hard and insane done, need rest


  • Heanday's Hard
    00:01:567 (2,3,4) - try change slider's shape? ex : http://puu.sh/4lcJ7.jpg
    00:05:124 (4) - 145,171 for blanket?
    00:06:724 (2) - how about add whistle?
    00:21:545 (2,3) - decrease spacing here pls, too much hard @@
    00:27:629 (4) - remove it and make 1/2 slider start from 00:27:806 - , it's better to follow vocal imo
    00:42:439 (1,3) - remove all whistle body, too noisy imo
    01:26:435 (3) - try placement like http://puu.sh/4ldpi.jpg ? it's have cute flow *runs*


  • Insane
    HP-1?
    00:14:398 (2) - ctrl+G for better flow T-T
    00:53:009 (2) - straight slider have kinda bad flow here imo, try to make it curve :3
    Fine diff ~ but i make NC consisteny here.. combo until 13 seems bad in Insane

Okay Good Luck :D
Topic Starter
Umi

Xinely wrote:

hi umi :3 你好海 /runs xD

modding here ~


  • Easy
    many objects is unsnapped , check AiMod This due to the redline i can't do nothing :/
    00:11:411 (1) - kinda weird if u have repeat slider here, try http://puu.sh/4eie9.jpg ? it's ok for me :o
    00:19:561 (3,1) - swap NC for consistency Fixed
    00:27:807 (2) - better drum clap imo (tail) [note: if you agree, apply in all diff] Prefer whistle
    00:36:012 (1) - ^ (in tail) ^
    00:39:225 (2) - nazi, 1 grid left to better triangle shape? Fixed
    00:41:725 (3) - same as 00:27:807 (2) - same as before
    00:52:115 (4) - change whistle to clap? it doesn't really fit for me
    01:20:689 (4) - inconsistency spacing here due to the redline too, ins't noticable


  • Normal
    check aimod, unsnapped objects
    00:18:137 (4) - finish in head, similar with 00:15:288 (2) - Fixed
    00:23:875 (1) - finish in head too Fixed
    00:37:618 (4) - kinda hard imo, delete and add note in 00:37:797 - ? following the bass here
    00:59:806 (3,3) - make sure this stacked with perfect. i know that different 1 coordinate lol Fixed
    01:10:004 (2) - inconsistency spacing here Fixed
    01:12:327 (1,2) - try make curved more smooth? ex (kinda bad): http://puu.sh/4l7Yd.jpg Fixed

will edit when hard and insane done, need rest


  • Heanday's Hard
    00:01:567 (2,3,4) - try change slider's shape? ex : http://puu.sh/4lcJ7.jpg the current one is good imo
    00:05:124 (4) - 145,171 for blanket? Fixed
    00:06:724 (2) - how about add whistle? Fixed
    00:21:545 (2,3) - decrease spacing here pls, too much hard @@ Fixed
    00:27:629 (4) - remove it and make 1/2 slider start from 00:27:806 - , it's better to follow vocal imo +/- Fixed
    00:42:439 (1,3) - remove all whistle body, too noisy imo reduced the volum instead
    01:26:435 (3) - try placement like http://puu.sh/4ldpi.jpg ? it's have cute flow *runs* right, Fixed


  • Insane
    HP-1?
    00:14:398 (2) - ctrl+G for better flow T-T Fixed
    00:53:009 (2) - straight slider have kinda bad flow here imo, try to make it curve :3 Fixed
    Fine diff ~ but i make NC consisteny here.. combo until 13 seems bad in Insane

Okay Good Luck :D
thx a lot moenely >3</
ax_pokl
From ax_pokl's Modding Queue
M4M Chindren's Song Remix.


[General]
Resnap all things.
Offset -10ms.

[Easy]
00:41:011 (2) - Do not hide objects under slider.

[Normal]
00:43:867 (1,2) - (Too close)

[Hard]
(OD-1?)

[Insane]
Timming point not same as other beatmap.
01:04:422 (3) - Do not hide slider-end under circle.

Good map, good luck.
Topic Starter
Umi

ax_pokl wrote:

From ax_pokl's Modding Queue
M4M Chindren's Song Remix.


[General]
Resnap all things. this due to change of bpm i can't do nothing about that
Offset -10ms. the current one is ok

[Easy]
00:41:011 (2) - Do not hide objects under slider. only if it's a slider reverse

[Normal]
00:43:867 (1,2) - (Too close) it's not :o

[Hard]
(OD-1?)

[Insane]
Timming point not same as other beatmap. no it just that the red line is hide by a green line (Change SV)
01:04:422 (3) - Do not hide slider-end under circle. same as before

Good map, good luck.
Anyways thx for check :3
luxoDeh
Hi! mod from my queue! (well it took 2 weeks, I was forgetting >.< but here I am XD) (love GC! <3)

GENERAL

do you really need all these timing section? I don't know if is good having so many timing changing...

EASY

00:31:014 (2) - move this one grid left
00:55:869 (1,2,3) - this rhythm is quite hard for an easy diff... what about something like this?
NORMAL

00:54:795 (5) - blancket better, maybe move one grid right
00:59:806 (3,4,5,1,2) - what if you make this part symmetrical to the y axe? like in this way
SPOILER
LOL Shu running in the BG XD

HEANDAY'S HARD

00:46:219 (3) - maybe you should move this to 00:46:041 - and make a reverse?
good diff!

INSANE

00:12:440 - where are the NCs from now on? O.o
00:30:122 (52) - make this start at 00:30:300 - and end at 00:30:479 - and then add a note at 00:30:122 - ... this keep the consistence with the previous rhythm
01:26:435 (9) - hm... maybe you can place it in the right part of the screen? since quite all the sliders here are starting from the right to the left?

that's all, good luck! :)
Topic Starter
Umi

luxoDeh wrote:

Hi! mod from my queue! (well it took 2 weeks, I was forgetting >.< but here I am XD) (love GC! <3)

GENERAL

do you really need all these timing section? I don't know if is good having so many timing changing... yeah i need it, without them rong timing '-'

EASY

00:31:014 (2) - move this one grid left Fixed
00:55:869 (1,2,3) - this rhythm is quite hard for an easy diff... what about something like this? other way :3
NORMAL

00:54:795 (5) - blancket better, maybe move one grid right Fixed
00:59:806 (3,4,5,1,2) - what if you make this part symmetrical to the y axe? like in this way keep how it's now sorry
SPOILER
LOL Shu running in the BG XD

INSANE

00:12:440 - where are the NCs from now on? O.o i was remapping the insane so it's ok now
00:30:122 (52) - make this start at 00:30:300 - and end at 00:30:479 - and then add a note at 00:30:122 - ... this keep the consistence with the previous rhythm I remapped the insane so this insn't avaiable '-'
01:26:435 (9) - hm... maybe you can place it in the right part of the screen? since quite all the sliders here are starting from the right to the left? ^

that's all, good luck! :)
thx for mod :3
Lally
#queue

[Normal]
  1. OD +1
[Hard]
  1. HP+1
  2. 00:13:686 (2,3,4) - stack better here
  3. 00:20:554 - add a circle here
  4. 00:21:903 (3) - for this slider to have a better form i suggest you to copy paste 00:21:545 (2) - and to rotate it +40° and you'll have a bettrt slider
  5. 00:22:799 (2) - this slider feels not so good because of the form i aspected to see a copy of 00:22:441 (1) - with ctrl + j and ctrl+ h
  6. 00:23:158 (3) - something like this will flow better
  7. 00:33:869 (2,3,4) - for this pattern for firsti suggest you to:
    - 00:33:869 (2) - ctrl + g this slider,then
    - 00:34:404 (3) - stack this circle with 00:33:691 (1) -
    - 00:34:583 (4,5,6,1,2) - take this all and move it to improve the spacing between 00:34:404 (3,4) -
    and you'll have a better pattern \o3o/
[Insane]
  1. 00:17:247 (2) - ctrl+g this for a better flow
  2. 00:32:441 (1) - ctrl+g

nice mapset o3o good luck :D
Topic Starter
Umi

Lally wrote:

#queue

[Normal]
  1. OD +1 fixed '-'
[Hard]
  1. HP+1
  2. 00:13:686 (2,3,4) - stack better here Fixed
  3. 00:20:554 - add a circle here prefer without >.<
  4. 00:21:903 (3) - for this slider to have a better form i suggest you to copy paste 00:21:545 (2) - and to rotate it +40° and you'll have a bettrt slider Fixed
  5. 00:22:799 (2) - this slider feels not so good because of the form i aspected to see a copy of 00:22:441 (1) - with ctrl + j and ctrl+ h Fixed
  6. 00:23:158 (3) - something like this will flow better Fixed
  7. 00:33:869 (2,3,4) - for this pattern for firsti suggest you to: I like the current pattern ;3;
    - 00:33:869 (2) - ctrl + g this slider,then
    - 00:34:404 (3) - stack this circle with 00:33:691 (1) -
    - 00:34:583 (4,5,6,1,2) - take this all and move it to improve the spacing between 00:34:404 (3,4) -
    and you'll have a better pattern \o3o/
[Insane]
  1. 00:17:247 (2) - ctrl+g this for a better flow
  2. 00:32:441 (1) - ctrl+g fixed both !

nice mapset o3o good luck :D
Thx again lally =3=b
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