1. osu! forums
  2. Beatmaps
  3. Works In Progress/Help
show more
posted
Waaaah!! so many mods in short part of time, well, lets check.

DexFrild wrote:

Hello from DexFrild's Modding Queue~ xD

[General]
Add something to the tags~ - Well, i didnt know that its important xD I added something

[Light]
• 00:22:428 (4) - How about this lider? - fixd, looks better

• 00:56:280 - 00:58:621 - This is big section without notes.. Do like This: - I didnt have any idea what to add here and make it easy in the same time. Added

• 01:01:255 - Add the spinner. Finish it by 01:02:719 - added
• 01:16:182 (3) - Move second point to х:40 у:152 and 3'rd point to х:140 у:232 - fixd

• 01:18:524 (1,2,3,4) - Check distance snap. - fixd
• 01:41:060 - Add the spinner. Finish it by 01:42:524 - unnecessary spinner for me

[Standard]
• 00:12:963 (2) - Resnap circle to 00:12:963 - fixd

• 01:04:475 (3) - Ugly overlap. Start slider to х:192 у:216; Slider end to х:148 у:272 - overlap removed, but fixd 1-slider (instead of 3-slider) to make "u" figure
• 01:05:060 (4,5,1) - up

• 01:09:743 (6) - 2'nd point to х:72 у:148; 3'rd poin to х:4 у:188 - fixd

• 01:11:499 (4) - How about slider here? - hmm, on normal difficulty it looks fine, added

• 01:22:036 - 01:38:133 - Delete all And do like this: - wah, it looks a lot better, i suck in doing easy diffs ;_; fixd

• 01:41:060 - Add the spinner. Finish it by 01:42:524 - up

[Heavy]
Nice work.
01:31:402 (1,2,3,4,5,6,7,8,9) - and 01:36:084 (1,2,3,4,5,6,7,8,9) - Try make it without overlaps. - fixd

[Challenge]
Very good diff!! I like it!
• 00:37:577 (4) - Move to х:256 у:152 - fixd

Good Luck with rank~

sheela901 wrote:

[Light]
00:12:963 (3) - Ctrl+J? - fixd
00:57:450 - Add note? - already added (but 2 sliders to keep rhythm
01:33:158 (2,3) - They touch the bar.- fixd

[Standard]
00:55:987 (1) - Remove new combo here and add it at 00:56:865 (3) ? - Previous combo will be high, but it looks better overall, fixd
01:08:280 (1,2,3,4,5,6) - i think u were doing it on another distance snap, but fixd that symmetry anyway
01:08:280 (1) - x:248 y:56
01:08:572 (2) - x:212 y:96
01:08:865 (3) - x:172 y:56
01:09:158 (4) - x:132 y:96
01:09:450 (5) - x:92 y:56
01:09:743 (6) - x:52 y:96

01:26:426 (8) - Ugly overlap. - already fixd (remapped)
01:35:206 (6) - Overlap. - up

I found nothing else in others difficulties. Good Luck!

MeatloafCereal wrote:

Sup. From my queue~
[General]
I already read that you prefer the soft sample, but I liked it when I tried the normal sampleset and set softer parts like 00:04:767 - 00:18:816 - to have a soft sampleset using the inherited timing points - I will stay with soft sample set atm, if it will be really neccesary then i will change it
00:42:231 - 00:48:670 - I feel this should be removed for a break since it did kinda bore me. But your choice :| - never!!! Who dont like tapping these STRONG 1/1 beats? ; )
[Light]
00:05:938 (2) - feels kinda off, remove? move back a beat? not sure. :?I know it looks how it looks, but any other option make this more boring or more ugly

[Standard]
00:13:036 (2) - It's on the blue tick. Move back 1/4 to keep it consistent with the pattern so far. - already fixd
00:20:572 (3) - Meh. I find this slider pretty ugly, I would loosen it a bit so the 3rd point is on x:472 y:240 - fixd
00:29:938 (3) - Similar to above ^ - fixd
00:27:597 (3,1) - Fix this blanket. The whole slider must wrap around neatly and evenly http://puu.sh/45S2h.jpg try using the approach circle to get that nice round shape. - fixd
00:56:280 (2,3) - I don't like the 0.5x spacing between them since the last spacing ( 00:54:816 (4,5) ) had 0.7x - fixd
00:58:621 (5,6) - I think it wouldn't hurt to use a slider like; 00:55:402 (5) here. - fixd
01:43:109 (1) - The waves are kinda weak imo. Maybe try red points to make stronger curves http://puu.sh/45SKY - fixd
[Heavy]
Copy pasta rhythms in the kiai sections =.=
( 01:31:402 (1,2,3,4,5,6,7,8,9,10,1) and 01:36:084 (1,2,3,4,5,6,7,8,9,10,1) )
I actually don't like too many circles in a row unless it's a stream. I suggest adding variety using sliders and reverse arrows. It's all up to you though - Music rhythm forces me to use circles in a row, anyway i made 4 parts with sliders, i dont need more parts with sliders.
Nothing to say. It's actually pretty good
Challenge is looking ok

Lazy mod orz
Good luck anyway!~
Thanks for all mods, I suck in making sliders curves. ;_;
posted
Hi, Papysh here

Nie napisalem o SV jak wspominalem na pm bo wydalo m uisie to nie konieczne

Light

  1. 00:42:231 (1,2,1,2,1,2,1,2,1,2,1) - W tym momencie funkcjonuje spacing 0,6 (napraw to ponieważ uzywasz 0,5)
  2. 01:27:889 (1,2) - Tym sliderom można dodać jeden czerwony sliderpoint i pokrzywić je jak te wyżej
  3. 01:43:109 (1) - Wycentruj lepiej ten slider (nie mowie ze ma byc symetralny ale punkt w ktorym jest reverse arrow jest za nisko mozna go podniesc i to naprawic
  4. 00:22:328 (4) - temu sliderowi mozna nadac inny ksztalt np dodajac 1 szary sliderpoint przed i po czerwonym sliderpoincie
  5. 00:27:011 (3) - Mozna przesunac troche w prawo by zaokraglenie slidera wpasowywalo sie w poprzednie circle
  6. 00:53:938 (1) - tutaj reverse jest za nisko podwyzsz to troche

To tyle next diff

Standard

  1. 00:54:524 (3,4) - Zamiast tych 2 staw tutaj 1 slidera z reverse arrow jak 00:54:524 (3,4,5) -
  2. 00:28:621 (1) - Przesun troche w dol by lepiej pasowalo z poprzednim sliderem
  3. 01:03:889 (2) - http://puu.sh/46nsT/e76a49c954.jpg
  4. 01:21:450 (4) - troche w lewo
  5. 01:43:109 (1) - koncowka tego slidera moze byc lekko poprawiona
  6. 01:45:450 (2) - http://puu.sh/46nxu/929c37fc17.jpg

Heavy

  1. 00:27:597 (1) - http://puu.sh/46uSv/430f594059.jpg
  2. 00:21:158 (1,2) - http://puu.sh/46uX6/542762e0f6.jpg
  3. 00:34:621 (5,6,7,8,9) - http://puu.sh/46v3m/57b2a6c98d.jpg poprzestawiaj tylko koolejnosc jak na obrazku, nie zmieniaj ksztaltu
  4. 00:36:084 (3,4,5,6) - http://puu.sh/46v5u/e05d3494fd.jpg na lepszy flow
  5. 01:01:036 (1) - skroc spiner o 1/2 poniewaz trudne jest wbic sie na kolka nawet na takim poziomie mapy ;-;
  6. 01:01:036 (1) - http://puu.sh/46vbI/643cd7e85c.jpg
  7. 01:05:060 (3) - gridsize tiny i srodkowy sliderpoint o 1 w gore grid
  8. 01:05:645 (1) - Spacing *trza naprawic jakos tak : http://puu.sh/46vh7/9cdcac076c.jpg
  9. 01:33:743 (1,2,3,4) - Lepiej by sie to gralo jakby to wygladalo tak : http://puu.sh/46vlt/d35b113f3e.jpg

Challenge

  1. 00:06:524 (5,6) - Mozna jumpa zrobic zeby diffa utrudnic http://puu.sh/46vvk/e9a31e0d0c.jpg niekonieczne ale jumpy powinny byc
  2. 00:04:767 (1,2,3,4) - Also mozna zrobic zeby te slidery wygladaly ladniej http://puu.sh/46vy9/33fe7552fe.jpg Niemoglem uchwycic (4) ale wiesz o co chodzi
  3. 00:23:353 (9) - troche w prawo
  4. 00:24:670 (6,7,8,9,10,11,12) - to mi zle wyglada wez to remapnij albo co ;-;
  5. 00:41:060 (1) - bez problemu mozna tu dac stream 1/4 ja bym go umiescil tak: http://puu.sh/46vUI/23c0c7bb77.jpg na poczatku low spacing a pozniej zwiekszac o 0,1

DObra to tyle GL
posted

Papysh wrote:

Hi, Papysh here

Nie napisalem o SV jak wspominalem na pm bo wydalo m uisie to nie konieczne - To już zostało dawno naprawione.

Light

  1. 00:42:231 (1,2,1,2,1,2,1,2,1,2,1) - W tym momencie funkcjonuje spacing 0,6 (napraw to ponieważ uzywasz 0,5) - fixd
  2. 01:27:889 (1,2) - Tym sliderom można dodać jeden czerwony sliderpoint i pokrzywić je jak te wyżej - fixd
  3. 01:43:109 (1) - Wycentruj lepiej ten slider (nie mowie ze ma byc symetralny ale punkt w ktorym jest reverse arrow jest za nisko mozna go podniesc i to naprawic - fixd, ale to naprawdę były minialne różnicę ;x
  4. 00:22:328 (4) - temu sliderowi mozna nadac inny ksztalt np dodajac 1 szary sliderpoint przed i po czerwonym sliderpoincie - nie ma co kombinować, nie potrafię się jeszcze za bardzo bawić tymi sliderpointami
  5. 00:27:011 (3) - Mozna przesunac troche w prawo by zaokraglenie slidera wpasowywalo sie w poprzednie circle - fixd
  6. 00:53:938 (1) - tutaj reverse jest za nisko podwyzsz to troche - u mnie to wygląda równo...

To tyle next diff

Standard

  1. 00:54:524 (3,4) - Zamiast tych 2 staw tutaj 1 slidera z reverse arrow jak 00:54:524 (3,4,5) - fixd
  2. 00:28:621 (1) - Przesun troche w dol by lepiej pasowalo z poprzednim sliderem - według mnie znowu jest ładnie i równo tutaj ;x
  3. 01:03:889 (2) - http://puu.sh/46nsT/e76a49c954.jpg - fixd
  4. 01:21:450 (4) - troche w lewo - fixd
  5. 01:43:109 (1) - koncowka tego slidera moze byc lekko poprawiona - Starałem się to wyrównać, ale co chwila wychodziło mi to minimalnie krzywo
  6. 01:45:450 (2) - http://puu.sh/46nxu/929c37fc17.jpg - fixd

Heavy

  1. 00:27:597 (1) - http://puu.sh/46uSv/430f594059.jpg - fixd
  2. 00:21:158 (1,2) - http://puu.sh/46uX6/542762e0f6.jpg - fixd
  3. 00:34:621 (5,6,7,8,9) - http://puu.sh/46v3m/57b2a6c98d.jpg poprzestawiaj tylko koolejnosc jak na obrazku, nie zmieniaj ksztaltu - nah, za bardzo to podniesie poziom trudności, snap 2,0x+
  4. 00:36:084 (3,4,5,6) - http://puu.sh/46v5u/e05d3494fd.jpg na lepszy flow - fixd
  5. 01:01:036 (1) - skroc spiner o 1/2 poniewaz trudne jest wbic sie na kolka nawet na takim poziomie mapy ;-; - nah, z reguły spinner będzie wyczyszczony przez każdego gracza przed pojawieniem sie kółek.
  6. 01:01:036 (1) - http://puu.sh/46vbI/643cd7e85c.jpg - fixd
  7. 01:05:060 (3) - gridsize tiny i srodkowy sliderpoint o 1 w gore grid - fixd
  8. 01:05:645 (1) - Spacing *trza naprawic jakos tak : http://puu.sh/46vh7/9cdcac076c.jpg - spacing fixd, ale zostałem przy starym patternie
  9. 01:33:743 (1,2,3,4) - Lepiej by sie to gralo jakby to wygladalo tak : http://puu.sh/46vlt/d35b113f3e.jpg - fixd

Challenge

  1. 00:06:524 (5,6) - Mozna jumpa zrobic zeby diffa utrudnic http://puu.sh/46vvk/e9a31e0d0c.jpg niekonieczne ale jumpy powinny byc - fixd
  2. 00:04:767 (1,2,3,4) - Also mozna zrobic zeby te slidery wygladaly ladniej http://puu.sh/46vy9/33fe7552fe.jpg Niemoglem uchwycic (4) ale wiesz o co chodzi - fixd
  3. 00:23:353 (9) - troche w prawo - nah, jest symetrycznie
  4. 00:24:670 (6,7,8,9,10,11,12) - to mi zle wyglada wez to remapnij albo co ;-; - ten pattern byl fixowany z 3 razy xD wygląda ok
  5. 00:41:060 (1) - bez problemu mozna tu dac stream 1/4 ja bym go umiescil tak: http://puu.sh/46vUI/23c0c7bb77.jpg na poczatku low spacing a pozniej zwiekszac o 0,1 - Nie, mapa by wtedy za bardzo skakała z poziomem trudności, pozatym stream z kółek mi tam w ogóle nie pasuje.

DObra to tyle GL
Dzięki ;)
posted
Hi :)

[Challenge]
00:11:207 (5) - looks Better if move this cirlce over 00:11:499 (6) -
00:13:549 (5,6) - ^ up to you
00:14:133 (1,2,3,4) - too close. Move aside slightly
00:24:670 (6,7,8,9,10,11,12) - this pattern might look better :) try to replace something simular:


01:09:450 (4,5) - D:

[Heavy]
00:21:158 (1,2) - maybe that looks more beautiful:


00:22:328 (3,4,5,6,7,1) - ^


In kiai time everything is too close to each other! this makes the map difficult to read
01:06:231 (5,1) - overlaps, it's difficult to read and... looks ugly
[Standart]
Not recommend to put the sliders and other circls on the red tick. I advise to put all circls and sliders on the white ticks. So the rhythm felt better.Especially for beginners.
[Light]
the distance between the circles should be strictly on the distance snap. This is a required rule for the easy diffs!!!


Thats all. Bye :)
posted
Hello

General:
BG size 640x480 and have a real poor quality, you must find better one
Your ComboColors inconsistent through diffs, you need a real good reason for this
Inconsistency in Source, put Stepmania in source on all diffs
That also come for tags ^

Light:
00:42:231 (1,2,1,2,1,2,1,2,1,2) - 10 circles in a row can be boring to play
01:03:304 (1,2) - doesn't look good at all, check this guide t/37194&start=0 and pick some sliders
01:07:987 (1,2) - same^
01:10:328 (2,3) - also this one, no flow no structure
alright, technically this diff is fine, but have no flow and structure at all, you need to check this guide for flows t/86329
also we have great guide for beginners in mapping t/122533
don't be offended but you will need to remap a lot in this diff after reading guides, this is common for first beatmap btw :3


Standard:
00:42:231 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - NC spam here is not necessary, also the same for 19 circles in a row as for Light
other from that seems fine but anyway check this diff for possible improvements after reading guides


Heavy:

00:42:231 (1) - again, pretty much the same, try to place some sliders here, and remove half of NC
01:04:109 (7) - don't see any reason to skip hard beat on 01:04:182 () - and put slider on 01:04:109 () - instead
01:08:792 (5) - ^
01:13:475 (5) - ^ and so on
that style remind 2010 maps, I don't say that bad but eh :3 this is hard to sightread and hard to play

Challenge:
00:42:231 (2) - move this a bit to make more visible
00:42:816 (1) - same as for other diffs
01:04:109 (2,3,4) - maybe add note on 01:04:182 (3) - and make stream
also hitsounds doesn't give feedback to player, try to make notes on kiai more audible, especially this doubles

Good Luck!
posted
Hi, here is my mod. From Queue's m4m.
-------------------------------------------------
-General-
  1. Okay.
  2. i think you can use normal hitsound :)
-------------------------------------------------
-Light-

  1. 01:02:133 - appear 01:03:304 (1) - this, it not good in easy i think.
  2. 01:27:889 (1,2) - this will be confusion for beginner
-------------------------------------------------
-Standard-

  1. 01:01:255 (1) - end 01:02:719 - here ?
-------------------------------------------------
-Heavy-
  1. 00:29:353 (6) - NC ?
-------------------------------------------------
-Heavy-
  1. 00:19:987 (6) - NC ?
  2. 00:24:670 (6) - NC ?
  3. 00:34:036 (6) - NC ?
  4. 01:19:109 (6) - NC ?
  5. 01:27:304 (5) - NC ?
  6. 01:27:889 (9) - NC ?
  7. 01:29:645 (5) - NC ?
  8. 01:39:158 (6) - NC ?
-------------------------------------------------
End of this mod.
Sorry i only can catch those,
Good luck to you for rank this map ! ;)
posted

Darky wrote:

Hi :)

[Challenge]
00:11:207 (5) - looks Better if move this cirlce over 00:11:499 (6) - I know what u meant, but i want keep that section without bigger jumps
00:13:549 (5,6) - ^ up to you ^
00:14:133 (1,2,3,4) - too close. Move aside slightly fine, fixd
00:24:670 (6,7,8,9,10,11,12) - this pattern might look better :) try to replace something simular: I was fixing that pattern a lot of times, its ok now i think ;x


01:09:450 (4,5) - D: ? xD

[Heavy]
00:21:158 (1,2) - maybe that looks more beautiful: nah, it looks a lot easier


00:22:328 (3,4,5,6,7,1) - ^ - looks fine, fixd


In kiai time everything is too close to each other! this makes the map difficult to read - Well, higher DS will make that part too hard xD
01:06:231 (5,1) - overlaps, it's difficult to read and... looks ugly - I will consider this if i more ppl will write that part is hard to read, because changing it makes me to resnap a lot of notes cuz of snap
[Standart]
Not recommend to put the sliders and other circls on the red tick. I advise to put all circls and sliders on the white ticks. So the rhythm felt better.Especially for beginners. - There are only sliders on red tick, and sliders are ok because u just have to click them once ;)
[Light]
the distance between the circles should be strictly on the distance snap. This is a required rule for the easy diffs!!! I was using 0,5x DS, i just little changed it on beginning and ending ;x


Thats all. Bye :)

Sieg wrote:

Hello

General:
BG size 640x480 and have a real poor quality, you must find better one - Its the best bg i found with that really nice font, i will change it if it will be really neccesary
Your ComboColors inconsistent through diffs, you need a real good reason for this - My mistake, fixd
Inconsistency in Source, put Stepmania in source on all diffs - fixd
That also come for tags ^ - fixd

Light:
00:42:231 (1,2,1,2,1,2,1,2,1,2) - 10 circles in a row can be boring to play - Reply for this and other difficulties too, I cant too do much here because all u can hear are these strong 1/1 beats, making sliders would destroy that part (really is better to tap these beats instead of holding) and i wont make any "plastic rhythym". For heavy and challenge, NC spam was for keep hp drain, especially on HR, i dont like to troll players by losing on easy part.
01:03:304 (1,2) - doesn't look good at all, check this guide t/37194&start=0 and pick some sliders
01:07:987 (1,2) - same^
01:10:328 (2,3) - also this one, no flow no structure
alright, technically this diff is fine, but have no flow and structure at all, you need to check this guide for flows t/86329
also we have great guide for beginners in mapping t/122533
don't be offended but you will need to remap a lot in this diff after reading guides, this is common for first beatmap btw :3

I will remap almost whole diff.


Standard:
00:42:231 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - NC spam here is not necessary, also the same for 19 circles in a row as for Light
other from that seems fine but anyway check this diff for possible improvements after reading guides - read light diff, but here i can make exceptation and make longer combos because hp drain isnt that high.


Heavy:

00:42:231 (1) - again, pretty much the same, try to place some sliders here, and remove half of NC - read ligh diff
01:04:109 (7) - don't see any reason to skip hard beat on 01:04:182 () - and put slider on 01:04:109 () - instead - i dont want make kiai part full of 1/2, anyway u can hear music accent for that double
01:08:792 (5) - ^
01:13:475 (5) - ^ and so on
that style remind 2010 maps, I don't say that bad but eh :3 this is hard to sightread and hard to play

Challenge:
00:42:231 (2) - move this a bit to make more visible - But its easy to read at all, making it visible will make it more ugly in my opinion
00:42:816 (1) - same as for other diffs - read light diff
01:04:109 (2,3,4) - maybe add note on 01:04:182 (3) - and make stream - feels bettet as it is now
also hitsounds doesn't give feedback to player, try to make notes on kiai more audible, especially this doubles - changed hit sound volume on kiai part

Good Luck!

- Miomio Chii - wrote:

Hi, here is my mod. From Queue's m4m.
-------------------------------------------------
-General-
  1. Okay.
  2. i think you can use normal hitsound :) - ok ok ok ok ok ok, after a lot of suggestions, i will change sample set for normal hit sounds ;)
-------------------------------------------------
-Light-
  • - already fixd
  1. 01:02:133 - appear 01:03:304 (1) - this, it not good in easy i think. - map will be remapped
  2. 01:27:889 (1,2) - this will be confusion for beginner - ^
-------------------------------------------------
-Standard-
  • - up
  1. 01:01:255 (1) - end 01:02:719 - here ? - ok, fixd
-------------------------------------------------
-Heavy-
  1. 00:29:353 (6) - NC ? - looks ok, fixd
-------------------------------------------------
-Heavy- - You meant challenge i guess ; )
  1. 00:19:987 (6) - NC ? - noo, too many combos then ;d
  2. 00:24:670 (6) - NC ? - ^
  3. 00:34:036 (6) - NC ? - ^
  4. 01:19:109 (6) - NC ? - next combo will be too short then ;x
  5. 01:27:304 (5) - NC ? - too many combos
  6. 01:27:889 (9) - NC ? - ^
  7. 01:29:645 (5) - NC ? - ^
  8. 01:39:158 (6) - NC ? - ^

Sorry for these dislikes, but these NCs just doesnt fit ;x
-------------------------------------------------
End of this mod.
Sorry i only can catch those,
Good luck to you for rank this map ! ;)
Thanks all
posted
Please dont mod it now, after few suggestions and my overall opinion about light difficulty (difficulty difference between light and standard is too high).
I will remap almost whole light difficulty in few hours.


EDIT: Remaped and updated!
posted
Hi :);

Mod from my queue:

[General]
  1. I think you can add a whistle in all your final spinner.
  2. Light and Standard have the same SV which is..... really weird. Even if you don't use the same spacing using the same SV isn't a good idea.
  3. You should consider putting a Break from 00:42:231 to 01:00:963 because there is nearly nothing to map here. And each what you did to fill this pattern isn't really great (and i can't really blame you for the song because the song doesn't allow you anything to map) but if you still want to keep it please recheck all your diff and put some slider here. Not just only circles.


[Light]
  1. 00:58:621 (1,2,3) - I think that this rythm follows the song better:
  2. 00:37:841 (1) - Finish the spinner 2 beats later like in the Normal diff. Even if it's an Easy, 2 beats apart from the following note is still enough.


Placement/Aesthetic
  1. 01:37:255 (1,2,3,4,5) - This kind of stack is really confusing for beginner player and must be avoided in Easy diff.


NC
  1. 01:38:426 (5) - NC? since you put a NC at 01:39:597 (1) and 01:40:768 (1) you should logically put one here.


Hitsound
(The followng suggestions also applied for other diff)
  1. At the first part of your song there are no hitsound. Why? You can easily put some whistle here and it would make it sounds better.
  2. 00:28:767 (1) - You missed a clap on the head.
  3. 00:42:231 (1) - You should put a finish here. That fit perfectly imo.


[Standard]
  1. 00:59:499 (1,2,3) - This time i think you should use this rythm:


Placement/Aesthetic
  1. 00:42:231 (1) - Following the logic of the pattern this note should be one grid right.


NC
  1. 01:38:426 (1,2,3) - You put NC here in the Easy diff.
  2. 01:45:450 (2) - NC here? Like you did in your other diff?


Hitsound
Check the Light diff.

[Heavy]
  1. 01:11:792 - Why does this part is void? The music is still here, so add something but don't let this blank.


Placement/Aesthetic
  1. 00:21:743 (2,4) - Try to avoid this kind of overlap where the slider is half hidden by another slider. Especially, when it's the arrow which is hidden.
  2. 00:28:767 (4) - Move it to x=392 y=156 in order to have a rectangle with 00:28:182 (2,3,4,5).
  3. 01:38:426 (1,2,3,4) - You already have a lot of square pattern in your map so do you want to still doing them even when you have 5 slider! Put a pentagon or a star instead, that will add more diversity.
  4. 01:39:889 (1,2,3) - Same thing, but with a triangle instead.


NC
  1. 00:52:767 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Compare the length of these combo with the length of the combo of 00:42:231 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2). And it's the same part of the song.


Hitsound
Check the Light diff.

[Challenge]
  1. 01:25:987 - There is a really powerfull sound here so why not putting a note?


Placement/Aesthetic
  1. 00:33:597 (4) - Move it at the middle of 00:33:158 (2) and 00:34:036 (6). (And do the same for 00:26:572 (4))
  2. 01:06:597 (8) - CTRL+G maybe.


NC
  1. 00:56:865 (3,5) - NC.


Hitsound
  1. Check the Light diff.
  2. 01:26:426 (3) - Finish?


Well, i'll be honnest. I think your mapset suffer from a major flaw. In every diff (except Challenge) you used a SV and/or spacing way too low and the result is that all your note/sliders are stuck together so you are highy restrained to do your patterns. Even if i can see that you tried i think it doesn't really work and i was really surprised when i saw the Challenge diff which has not the problem and that i think it's a good diff. You have good pattern and i would like to see the other diff like this (minus the Insane difficulty of course). This diff prove that you can make good pattern and i would like to see them in the other diff as well even if you're restrained by the difficulty. Look at other map you'll see that spacing is in 99% of the map between x0.8 and x1.2 and that the S.V. you used are way lower that those currently used. Anyway, good luck ;)

Anyway, good luck ;)
posted

rezoons wrote:

Hi :);

Mod from my queue:

[General]
  1. I think you can add a whistle in all your final spinner. - I prefer to keep it silenced, because there is no music at all
  2. Light and Standard have the same SV which is..... really weird. Even if you don't use the same spacing using the same SV isn't a good idea. - Its hardcore song and i didnt want to make extremely fast sliders on easier diffs, but on second hand not too slow. So i prefered to stay with the same sv on normal and easy. However if it will be really necessary to change (after more suggestions), i will do it, but now it would make me to resnap all notes.
  3. You should consider putting a Break from 00:42:231 to 01:00:963 because there is nearly nothing to map here. And each what you did to fill this pattern isn't really great (and i can't really blame you for the song because the song doesn't allow you anything to map) but if you still want to keep it please recheck all your diff and put some slider here. Not just only circles. -I wrote about this in previous mod. Some ppl like to play easier parts and watch how song is getting ready to be harder (and that song is perfect example) and some ppl dont like those parts because it makes them bored. About sliders, it doesnt really fit there because u clearly hear single beats and holding key for them is meh...


[Light]
  1. 00:58:621 (1,2,3) - I think that this rythm follows the song better: - looks good, fixd
  2. 00:37:841 (1) - Finish the spinner 2 beats later like in the Normal diff. Even if it's an Easy, 2 beats apart from the following note is still enough. - fixd


Placement/Aesthetic
  1. 01:37:255 (1,2,3,4,5) - This kind of stack is really confusing for beginner player and must be avoided in Easy diff. - fixd, made reverse slider + 2 circle (nonstacked)


NC
  1. 01:38:426 (5) - NC? since you put a NC at 01:39:597 (1) and 01:40:768 (1) you should logically put one here. - fixd, made that part with only 1 combo


Hitsound
(The followng suggestions also applied for other diff)
  1. At the first part of your song there are no hitsound. Why? You can easily put some whistle here and it would make it sounds better. - added
  2. 00:28:767 (1) - You missed a clap on the head. - fixd
  3. 00:42:231 (1) - You should put a finish here. That fit perfectly imo. - fixd


[Standard]
  1. 00:59:499 (1,2,3) - This time i think you should use this rythm: - fixd


Placement/Aesthetic
  1. 00:42:231 (1) - Following the logic of the pattern this note should be one grid right. - fixd


NC
  1. 01:38:426 (1,2,3) - You put NC here in the Easy diff. - look light diff
  2. 01:45:450 (2) - NC here? Like you did in your other diff? - fixd NC on heavy diff, here im staying as it is.


Hitsound
Check the Light diff. - fixd missing hit sounds.

[Heavy]
  1. 01:11:792 - Why does this part is void? The music is still here, so add something but don't let this blank. - Its like "get ready for jumps" ;)


Placement/Aesthetic
  1. 00:21:743 (2,4) - Try to avoid this kind of overlap where the slider is half hidden by another slider. Especially, when it's the arrow which is hidden. - fixd
  2. 00:28:767 (4) - Move it to x=392 y=156 in order to have a rectangle with 00:28:182 (2,3,4,5). - for me its messing up DS.
  3. 01:38:426 (1,2,3,4) - You already have a lot of square pattern in your map so do you want to still doing them even when you have 5 slider! Put a penagon or a star instead, that will add more diversity. - ik what u mean, but pentagon will make that part a lot easier, and star slider jump isnt look really nice.
  4. 01:39:889 (1,2,3) - Same thing, but with a triangle instead.


NC
  1. 00:52:767 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Compare the length of these combo with the length of the combo of 00:42:231 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2). And it's the same part of the song. - fixd, made longer combos


Hitsound
Check the Light diff. - fixd

[Challenge]
  1. 01:25:987 - There is a really powerfull sound here so why not putting a note? - Ik, but i dont want to tire player by jump spam and i prefer to stay with these breaks before every jump section (its already hard to fc that part)


Placement/Aesthetic
  1. 00:33:597 (4) - Move it at the middle of 00:33:158 (2) and 00:34:036 (6). (And do the same for 00:26:572 (4)) - fixd 00:33:597 (4)
  2. 01:06:597 (8) - CTRL+G maybe. - no, becuse stream is on up and i dont want to make it confusing (antijump)


NC
  1. 00:56:865 (3,5) - NC. - fixd


Hitsound
  1. Check the Light diff. - fixd
  2. 01:26:426 (3) - Finish? - added and added here 01:35:792 (3) - cuz it sounds the same


Well, i'll be honnest. I think your mapset suffer from a major flaw. In every diff (except Challenge) you used a SV and/or spacing way too low and the result is that all your note/sliders are stuck together so you are highy restrained to do your patterns. Even if i can see that you tried i think it doesn't really work and i was really surprised when i saw the Challenge diff which has not the problem and that i think it's a good diff. You have good pattern and i would like to see the other diff like this (minus the Insane difficulty of course). This diff prove that you can make good pattern and i would like to see them in the other diff as well even if you're restrained by the difficulty. Look at other map you'll see that spacing is in 99% of the map between x0.8 and x1.2 and that the S.V. you used are way lower that those currently used. Anyway, good luck ;)
Yes I know about that, my mapping style on my next map will be a lot different because I learnt a lot about mapping from these modes (its my first map). But here I will stay as it is now and fight for rank if its even possible, standard and heavy got 3 pages of modes, i just dont want to delete and remap that whole work.

Anyway, good luck ;)
Thanks for mod, especially hit sounds ;d
posted
Here I am from the |--> Food Queue (o´・_・)っ <--| :D


[Heavy]

_ 00:24:963 (6) - Move this around> x:512 y:232
_ 00:31:109 (2) - Maybe Ctrl+G on this?
_ 01:36:084 (1,2,3,4,5,6,7,8,9,10) - Maybe move these away from 01:35:206 (1,2,3) ?
_ 01:44:719 (2) - I feel Ctrl+g on this would be better

That's horribly well made, wow!
[Challenge]

_ 00:43:402 (2,1,2) - Move these respectively on: [2]> x:152 y:84 [1]> x:348 y:84 [2]> x:348 y:280
_ 01:05:719 (2,3) - ^: [2]> x:188 y:92 [3]> x:180 y:108
_ 01:09:158 (1,2,3) - Maybe this is better if it was a repeating slider...
_ 01:13:841 (1,2,3) - ^
_ 01:44:133 (10,11,12) - ^

|__________________________________________________________________|


That's almost perfect! I hope to see this ranked, so, good luck! :D
posted

Panino103 wrote:

Here I am from the |--> Food Queue (o´・_・)っ <--| :D


[Heavy]

_ 00:24:963 (6) - Move this around> x:512 y:232 - fixd
_ 00:31:109 (2) - Maybe Ctrl+G on this? - nope, it makes this more easier
_ 01:36:084 (1,2,3,4,5,6,7,8,9,10) - Maybe move these away from 01:35:206 (1,2,3) ? - yea, i wanted to make it symmetry to previous part, starting that 1/2 circle stream on x448 y192 its the best what i can do here.
_ 01:44:719 (2) - I feel Ctrl+g on this would be better - wont make too much difference but its always make map more various (going right then left), fixd

That's horribly well made, wow! thx ; )
[Challenge]

_ 00:43:402 (2,1,2) - Move these respectively on: [2]> x:152 y:84 [1]> x:348 y:84 [2]> x:348 y:280 - finally some1 took a look on that part fixd
_ 01:05:719 (2,3) - ^: [2]> x:188 y:92 [3]> x:180 y:108 - fixd
_ 01:09:158 (1,2,3) - Maybe this is better if it was a repeating slider... - nah, i made enough mix of sliders/circles on that part
_ 01:13:841 (1,2,3) - ^ ^
_ 01:44:133 (10,11,12) - ^ - i dont really know what to put here, 3 circles or repeat slider, both are good.

|__________________________________________________________________|


That's almost perfect! I hope to see this ranked, so, good luck! :D - wow, thank u very much, i will be really happy if my first ever created map in osu will be ranked! ^.^
Thanks ;)
posted
Ello! :) Le random mod!

[Light]
  1. Increase DS to 0.6 or 0.7, doesn't like nice how the sliders and several hit circles are touching each other.

00:15:304 (1,2,3) - Not sure if the arrangement here is good for Easy mode :S
01:30:231 (1,2) - Should look like 01:27:889 (1,2), since curved sliders don't seem to work here.

[Standard]
  1. Slider velocity the same as light?
    Wouldn't hurt if you increased it a bit? :)


[Heavy]
00:18:084 (5) - there should be another 00:17:792 (4) here instead.
00:18:524 (6) - Move to 00:18:377 if you agree to my previous suggestion!
01:00:084 (7) - Move to x:368 y:192 so it doesn't touch the previous 2 sliders.
01:11:499 (4) - Remove clap, can't hear the finish hitsound with it :(
01:33:743 (1,2,3,4,5) - Straight sliders look better imo :S o it's similar to 01:38:426 (1,2,3,4,5).

[Challenge]
00:24:670 (6) - NC
00:41:060 (1) - Use a stream here instead? It is challenge mode after all! xD
00:43:987 (1) - Remove NC here, not necessary.
00:46:328 (1) - ^
00:48:670 (1) - ^
00:51:011 (1) - ^

Hope this helps~! ^^
posted
WAAAAH, im surprised that some1 wants to mod my map ^_^

10crystalmask01 wrote:

Ello! :) Le random mod!

[Light]
  1. Increase DS to 0.6 or 0.7, doesn't like nice how the sliders and several hit circles are touching each other. - agree with that, i will raise it.

00:15:304 (1,2,3) - Not sure if the arrangement here is good for Easy mode :S - For me its looking fine and i dont have any better idea how to make it look better :P
01:30:231 (1,2) - Should look like 01:27:889 (1,2), since curved sliders don't seem to work here. fixd, made straight sliders

[Standard]
  1. Slider velocity the same as light?
    Wouldn't hurt if you increased it a bit? :)
    Ehh, suggested few times mostly because SV is the same like in light diff (is there any rule in ranking maps that i have to have different sv on every diff?). Sliders speed on standard doesnt look really slow because its 205bpm and i put mostly short sliders. On light sliders are longer so beginner will get more challenge with following long sliders.
    I wont change SV for now because it will force me to resnap all notes, if it will be really necessary for rank, then i will do it.


[Heavy]
00:18:084 (5) - there should be another 00:17:792 (4) here instead. - U mean to change it for 1/4 repeater? if yes, then no, i can clearly hear there 1/2 beats
00:18:524 (6) - Move to 00:18:377 if you agree to my previous suggestion!
01:00:084 (7) - Move to x:368 y:192 so it doesn't touch the previous 2 sliders. - fixd
01:11:499 (4) - Remove clap, can't hear the finish hitsound with it :( - removed
01:33:743 (1,2,3,4,5) - Straight sliders look better imo :S o it's similar to 01:38:426 (1,2,3,4,5). - nah, i need more variety here ;d

[Challenge]
00:24:670 (6) - NC - nah, i made NCs in the same places throught whole map, that combo is high because there is more circles.
00:41:060 (1) - Use a stream here instead? It is challenge mode after all! xD - Suggested few times, that stream is really unnecessary, player here should recover health before easy section where hp drain is stronger (with hr its a lot more stronger))
00:43:987 (1) - Remove NC here, not necessary. - NCs are for keep health, especially with HR. I really dont like troll players to let them die on easy part cuz of few 100. (i mean ppl who will play with hr)
00:46:328 (1) - ^
00:48:670 (1) - ^
00:51:011 (1) - ^

Hope this helps~! ^^
Really thanks for mod, i never expected that some1 will be interested to mod my first map ;d
posted
hi~ M4M req from my queue
Sorry for late ><

[Light]
  1. 00:19:987 (2) - move to (291,101)
  2. 00:21:158 (3) - Then, move to (390,275)
  3. 00:29:938 (2) - move a little left-up?
  4. 00:31:694 (4) - I suggest like this shape not to resist the flow from 00:31:109 (3) - .
  5. 00:36:377 (4) - You should make symmetry here imo. Try this code.
    260,196,36377,2,0,B|210:143|126:130|53:175|23:237,1,279.999961853028,0|4,0:0|0:0,0:0:0:0:
  6. 00:58:621 (1,2,3) - Keeping 0.50x is better.
  7. 01:18:524 (2) - Too near with 01:17:938 (1) - a bit. Use "Tiny" grid or uncheck "Grid Snap" and try to take 0.60x distance exactly.


[Standard]
  1. 00:33:743 (2) - Using same slider as 00:32:865 (1) - is better imo.
  2. 01:03:889 (2) - Make symmetly. try this code.
    225,124,63889,2,0,P|237:156|225:188,1,69.999990463257,0|8,0:0|0:0,0:0:0:0:
  3. 01:04:475 (3) - Then, move to (161,188)
  4. 01:12:084 (5) - How about like this?
  5. 01:21:450 (4) - Move a little left-up?
  6. 01:43:109 (1) - Make symmetly. try this code.
    124,192,103109,6,0,B|164:216|200:192|200:192|236:160|276:160|312:192|312:192|348:216|384:192,1,279.999961853028


[Heavy]
  1. 00:22:914 (5,6) - move to 1/4 later. (I think you're mistaking)
  2. 00:45:670 (3) - ^
  3. 01:09:743 (4) - Move to (284,296) and how about to take same shape with 01:10:914 (3) - ?
  4. 01:19:694 (1,2,3,4,5,6) - Putting objects like making precise regular triangles is better I think.
    100,192,79694,6,0,L|164:192,1,55.9999952316285,4|0,0:0|0:0,0:0:0:0:
    213,226,79987,1,8,0:0:0:0:
    213,158,80133,1,0,0:0:0:0:
    271,192,80280,2,0,L|327:192,1,55.9999952316285,4|0,0:0|0:0,0:0:0:0:
    384,157,80572,1,8,0:0:0:0:
    384,224,80719,1,0,0:0:0:0:
  5. 01:20:865 (1,2,3,4,5,6) - Then, move all of these to x:384


[Challenge]
  1. 00:19:255 (3) - Use same shape as 00:18:816 (1) - (Ctrl+C+H)
  2. 00:22:914 (5) - Move to (256,232)?

Well, that's all.
Good luck ;)
posted

Cah-m wrote:

hi~ M4M req from my queue
Sorry for late ><

[Light]
  1. 00:19:987 (2) - move to (291,101)
  2. 00:21:158 (3) - Then, move to (390,275) - both fixd
  3. 00:29:938 (2) - move a little left-up? - looks good as it is now
  4. 00:31:694 (4) - I suggest like this shape not to resist the flow from 00:31:109 (3) - .fixd
  5. 00:36:377 (4) - You should make symmetry here imo. Try this code. - fixd
    260,196,36377,2,0,B|210:143|126:130|53:175|23:237,1,279.999961853028,0|4,0:0|0:0,0:0:0:0:
  6. 00:58:621 (1,2,3) - Keeping 0.50x is better. - fixd
  7. 01:18:524 (2) - Too near with 01:17:938 (1) - a bit. Use "Tiny" grid or uncheck "Grid Snap" and try to take 0.60x distance exactly. - fixd


[Standard]
  1. 00:33:743 (2) - Using same slider as 00:32:865 (1) - is better imo. - fixd (but it touching bar on up, so im not sure)
  2. 01:03:889 (2) - Make symmetly. try this code.
    225,124,63889,2,0,P|237:156|225:188,1,69.999990463257,0|8,0:0|0:0,0:0:0:0:
  3. 01:04:475 (3) - Then, move to (161,188) - both fixd
  4. 01:12:084 (5) - How about like this? - looks good, fixd
  5. 01:21:450 (4) - Move a little left-up? - nah, its good as it is now
  6. 01:43:109 (1) - Make symmetly. try this code. - really thx for fixing that slider
    124,192,103109,6,0,B|164:216|200:192|200:192|236:160|276:160|312:192|312:192|348:216|384:192,1,279.999961853028


[Heavy]
  1. 00:22:914 (5,6) - move to 1/4 later. (I think you're mistaking) - yeah, probably i moved it by mistake on last update, fixd
  2. 00:45:670 (3) - ^ - ^
  3. 01:09:743 (4) - Move to (284,296) and how about to take same shape with 01:10:914 (3) - ? - looks good, fixd
  4. 01:19:694 (1,2,3,4,5,6) - Putting objects like making precise regular triangles is better I think.
    100,192,79694,6,0,L|164:192,1,55.9999952316285,4|0,0:0|0:0,0:0:0:0:
    213,226,79987,1,8,0:0:0:0:
    213,158,80133,1,0,0:0:0:0:
    271,192,80280,2,0,L|327:192,1,55.9999952316285,4|0,0:0|0:0,0:0:0:0:
    384,157,80572,1,8,0:0:0:0:
    384,224,80719,1,0,0:0:0:0:
  5. 01:20:865 (1,2,3,4,5,6) - Then, move all of these to x:384 - fixd both


[Challenge]
  1. 00:19:255 (3) - Use same shape as 00:18:816 (1) - (Ctrl+C+H) - fixd
  2. 00:22:914 (5) - Move to (256,232)? - yep, look more estetic

Well, that's all.
Good luck ;)
Thx for fixing the main problem of this map (slider symmetry) ;d
posted
Hi! mod from my queue.

LIGHT

00:22:328 (4) - move it on the Y axe, or at leas a bit on the left would be better
01:20:865 (5) - move it one grid down

STANDARD

00:12:377 (1) - what if you move it 2 or 3 grid right, so ti will be exactly in the middle of 00:10:621 (2,3) - ?
00:17:060 (1,2) - I suggest to make of them a slider, also too keep the consistence with 00:14:719 (1) -
00:25:255 (3) - make of this a better blancket with 00:26:426 (1) -
00:29:938 (3) - ^
00:58:621 (3) - make of this exactly the same inclination of 00:57:743 (2) - , it is not exactly the same.
01:00:377 (3,4) - stack them perfectly
01:15:889 (2) - maybe if you can avoid overlapping with 01:15:011 (7) - would be better

HEAVY

01:12:084 (1,2,3,4) - if you move all of them one grid down, there will also be a stack with 01:10:914 (3,4) -
01:38:426 (1,5) - place them exactly at the same position

that's all, nothing to say for challenge diff. good map. good luck for rank! ;)
posted

luxoDeh wrote:

Hi! mod from my queue.

LIGHT

00:22:328 (4) - move it on the Y axe, or at leas a bit on the left would be better - fixd
01:20:865 (5) - move it one grid down - fixd

STANDARD

00:12:377 (1) - what if you move it 2 or 3 grid right, so ti will be exactly in the middle of 00:10:621 (2,3) - ? - fine, fixd
00:17:060 (1,2) - I suggest to make of them a slider, also too keep the consistence with 00:14:719 (1) - music is changing here, so i dont need similar patterns
00:25:255 (3) - make of this a better blancket with 00:26:426 (1) - fixd
00:29:938 (3) - ^ fixd
00:58:621 (3) - make of this exactly the same inclination of 00:57:743 (2) - , it is not exactly the same. - fixd (i think)
01:00:377 (3,4) - stack them perfectly - fixd
01:15:889 (2) - maybe if you can avoid overlapping with 01:15:011 (7) - would be better - fixd

HEAVY

01:12:084 (1,2,3,4) - if you move all of them one grid down, there will also be a stack with 01:10:914 (3,4) - fixd
01:38:426 (1,5) - place them exactly at the same position - fixd

that's all, nothing to say for challenge diff. good map. good luck for rank! ;)
Thank u : )
posted
Light

00:07:109 (3,4) - distance spacing not constant with the notes before it (it's a little too far from 00:07:109 (3) -)
00:12:963 (3,1) - ^
00:15:304 (1,2) - too close
00:16:475 (2,3) - ^
00:19:987 (2,3) - ^
00:24:084 (1,2,3) - ^
Check for the rest in this difficulty. I know the first part is 0.75x and you used 0.4x and the rest is 0.6x distance spacing, check them to see they are plced right
00:42:231 (1) to 01:00:377 (3) - wait what? Why is the distance spacing here so different from the other parts. 0.5x spacing? Use constant spacing in easier difficulties
Continue to check the spacing for the rest of the song

Standard

When you change to 1.00x slider velocity, You should be using 0.8x distance spacing, not 0.7x, to keep it constant to the 0.75x sv 1.2x ds
00:59:499 (1,2,3) - spacing differs from the other parts
01:03:304 (1) - why suddenly use 0.9x from here onwards
If this is the Normal difficulty of the mapset, it still has to follow the constant spacing throughout the song

Heavy

00:17:353 (3) - having the slider end on a beat that is just as loud/solid as the start of the slider or maybe even more solid is a little awkward, I think it would be better to split them to 2 notes instead
00:20:426 - add a note? (?)synthesizer(?) sound here
01:40:182 (2) - shift to 01:40:036 the music here is more focused on this rhythm rather than the rhythm which you had been using before this part

Challenge

Nothing really obvious to suggest here that I noticed
posted
hi? you called?

Challenge:

00:18:084 (1,2,3) - 3 should be same distance between 1 and 2- equilateral :D

00:25:109 (9,10,11,12) - uhhhh this jump doesnt influence any beat that should be influenced. Don't listen to people when they tell you to add jumps. Listen to people when they tell you to add influencing jumps. Jumps that make sense to the beat. This is the hardest part of osu!standard mapping when compared to simfiles. It's conveying motion by influencing certain beats.

01:04:475 (1,2,3,4,5,6) - angle these use circle flow. It's a bit to tight into the center. It's really breaking the fun

01:17:353 (1,2,3) - this doesn't look nice

01:38:426 (1,2,3,4,5,6,7,8,9,10) - I don't like this star jump section

Honestly this whole jump section isn't that nice. It's doesn't seem like a part that should have jumps constantly.
Actually map normally here and influence certain strong beats like the 3 notes that always stop. And add jumps when the pitch is a bit higher on the beat that it's giving. It should not be constant jumps. No one likes those kind of maps. I suggest a remap of this jump section. Also those slider jumps are ugly.

01:43:109 (1,2,3,4,5,6,7,8,9,10,11,12) - this could flow a lot better. Needs a bit higher spacing but not too much and not be too straight.

This map is a bit too blocky: [] but it with a remap of the jump section, a bit more variety and some curves this could be a nice map. The beat placement you have right now is great. The jump section could be sliders and circles mixed instead of circles or sliders. Not all jumps have to be crazy stupid. :P

Although, for a first map this is great. y first map was... shit LOL.
Also- dat Fanzhen ask him how to improve this lots. He is pro when it comes to songs like this. Ultramine.

Heavy:

01:03:304 (1) - for this BPM the amount of 1/2 circles is a bit harsh and also your spacing is a bit too low. Don't make the hard the insane. LOL

Don't try to get every beat in. Thats what the insane is for. Even for a hard this is a bit too tough because it's 205 bpm .-.
And yes... I can play the diffs.

01:24:377 (1,2,3,4,5,6,7) - pattern is gross.

01:26:719 (1,2,3,4,5,6,7,8,9,10,1,1,2,3,4,5,6,7) - same with these - also too hard with perfect straight lines. damn newbies get better faster.

I suggest another remap of that section. It's not really nice at all.

Standard:

STOP BEING SO BLOCKY D: It got better near that "section" though.

Light:

01:23:206 (1) - Even for an easy this is boring and slow. http://grab.by/pSQg Try this.
I suggest trying different beat patterns for the "section". Also... blockiness.

For a first beatmap I approve.
For an actual ready for 2013, you're not really there yet. Keep working though. You have a lot more potential than others. *cough*me*cough*

Sorry, for not having much more to mod on this beatmap. I really don't have any serious disliking. It's pretty standard. If you want, ingame pm me and I'll help you make it more appealing but there's not many cons to actually fix besides said above.

make sure to respond good luck :)

also for standard and all other diffs it's really hard to explain flow, appeal, and influence in text without being in a pm so PLEASE come to me ingame so i can help out more.
show more
Please sign in to reply.