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Linkin Park - In My Remains

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Total Posts
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Topic Starter
pw384
This beatmap was submitted using in-game submission on 2014年1月1日 at 11:56:02

Artist: Linkin Park
Title: In My Remains
Tags: living things alternative DJNightmare
BPM: 101
Filesize: 6558kb
Play Time: 02:55
Difficulties Available:
  1. Broken - Hard (4.47 stars, 254 notes)
  2. Chipped - Easy (1.99 stars, 148 notes)
  3. Cracked - Normal (3.34 stars, 184 notes)
  4. Wrecked - Insane (4.95 stars, 370 notes)
Download: Linkin Park - In My Remains
Information: Scores/Beatmap Listing
---------------
RIP

Storyboard was made by DJNightmare
Kareov
[Normal]
01:47:055 (5) - 强迫症患者强烈建议换个地方放!
02:45:867 (1) - 这里建议用soft的whistle 233
one by one by one by one

[Insane]
做的好简单

提出一下自己的小建议,可无视骗kd专家
建议01:47:204 (1) - 这里的break变成这样,玩上去也很有感觉
Kareov
---------------
据新华社银川8月1日专电(记者张亮)25岁的宁夏人李某因对女歌手吴虹飞发微博被拘有异议,日前在微博上模仿吴虹飞,发布“去北京炸地铁”等言论,被警方行政拘留。
据宁夏银川市公安局西夏分局介绍,7月24日和25日,腾讯微博上一个注册为“李先生”的微博账号先后发布了“我要炸北京地铁”“把北京天安门给炸了吧,背上炸药,在人多的地方,明天进京”两条微博。这两条微博虽然没有在网络上引发过多的转发和关注,但是却引起了宁夏公安厅刑侦总队的注意。案件随后被转交给西夏分局,分局刑警大队在李某户籍地中宁县公安局的配合下于7月30日下午将李某抓获。
事后据李某交代,他在看到近日女歌手吴虹飞因发布“要炸北京建委”的微博而被拘留的新闻后,不认同警方处理结果,随即也在微博上发表类似言论。
Topic Starter
pw384

Kareov wrote:

[Normal]
01:47:055 (5) - 强迫症患者强烈建议换个地方放! -> fixed
02:45:867 (1) - 这里建议用soft的whistle 233 ->不好听啊233
one by one by one by one -> newcombo spam hhhh

[Insane]
做的好简单

提出一下自己的小建议,可无视骗kd专家
建议01:47:204 (1) - 这里的break变成这样,玩上去也很有感觉 :arrow: 嗯这里没必要
liangv587
linkin park 好评(pian) :D

normal
00:54:778 (1) - 取消finish,两根长白线一个finish吧
貌似finish用多了
00:59:530 (1) -
01:03:986 (6) -
01:07:847 (4) -
01:32:798 (1) -
01:36:362 (4) -
01:42:303 (1) -
01:45:867 (4) -
02:22:699 (1) -
02:39:332 (1) -
02:44:085 (1) -
02:48:837 (1) -
02:52:402 (4) -

hard
00:19:877加个note双2连
00:22:253+1
00:28:788+1
高潮部分也两根长白线一个finish

easy
高潮部分两根长白线一个finish
Topic Starter
pw384

liangv587 wrote:

linkin park 好评(pian) :D

normal
00:54:778 (1) - 取消finish,两根长白线一个finish吧 :arrow: 其实我一开始想一根长白线2个finish的说。。finish少了情绪提不起来
貌似finish用多了
00:59:530 (1) -
01:03:986 (6) -
01:07:847 (4) -
01:32:798 (1) -
01:36:362 (4) -
01:42:303 (1) -
01:45:867 (4) -
02:22:699 (1) -
02:39:332 (1) -
02:44:085 (1) -
02:48:837 (1) -
02:52:402 (4) -

hard
00:19:877加个note双2连 :arrow: 呃不太顺貌似。。
00:22:253+1
00:28:788+1
高潮部分也两根长白线一个finish

easy
高潮部分两根长白线一个finish
虽然没什么用但是总之谢谢了;w;
10crystalmask01
Ello o3o Random mod!
[General]
00:52:402 - 01:11:412
01:30:422 - 01:49:431 Add kai? Usually Kai time runs through the chorus of a song.
[Alive]
00:32:798 (3) - Add a finish on the tail, so it corresponds to the last cymbal crash before the verse starts.
00:50:025 (1) - Remove NC
00:52:402 (1) - Forms a weird flow. Flip verticaly (Ctrl+G) re-position it, and it should look better now :P
02:23:887 (1) - Remove NC.

[Posthumous]
00:28:045 (4) - Though this slider looks really nice, unfortunately it's the reason that's causing 00:28:936 (5) - to be overlapped by 00:27:451 (3) - head :(
Try remodeling it a simple slider like this:
And it should fix the problem ^^
00:33:243 (5) - Add finish on the tail.
02:22:699 (1) - Should be a curved slider so it blankets the head of 02:23:293 (2) -

02:24:184 (3) - Same as above, but blankets the tail instead.
02:42:748 (4,1) - Either stack them, or move 02:44:085 (1) -completely down so it isn't overlapped.

[Remains]
00:33:392 (1) - Add finish on the head.
00:55:372 (2) - and 00:56:263 (4) - should be flipped vertically so it makes a better flow with 00:55:818 (3) - . Having all 3 sliders curved upwards looks a bit strange imo :S

Dat symmetry OAO Looks beautiful!
Hope this helps~! ^^
Topic Starter
pw384

10crystalmask01 wrote:

Ello o3o Random mod! :arrow: thanks a lot!!
[General]
00:52:402 - 01:11:412
01:30:422 - 01:49:431 Add kai? Usually Kai time runs through the chorus of a song. :arrow: I think current kiais are suitable for the song :3
[Alive]
00:32:798 (3) - Add a finish on the tail, so it corresponds to the last cymbal crash before the verse starts.
00:50:025 (1) - Remove NC
00:52:402 (1) - Forms a weird flow. Flip verticaly (Ctrl+G) re-position it, and it should look better now :P
02:23:887 (1) - Remove NC.
:arrow: fixed all!

[Posthumous]
00:28:045 (4) - Though this slider looks really nice, unfortunately it's the reason that's causing 00:28:936 (5) - to be overlapped by 00:27:451 (3) - head :(
Try remodeling it a simple slider like this:
And it should fix the problem ^^
00:33:243 (5) - Add finish on the tail.
02:22:699 (1) - Should be a curved slider so it blankets the head of 02:23:293 (2) -
:arrow: in fact there's no need to make a blanket, but thanks for your suggestion!
02:24:184 (3) - Same as above, but blankets the tail instead. :arrow: ^
02:42:748 (4,1) - Either stack them, or move 02:44:085 (1) -completely down so it isn't overlapped.
:arrow: fixed others!

[Remains]
00:33:392 (1) - Add finish on the head.
00:55:372 (2) - and 00:56:263 (4) - should be flipped vertically so it makes a better flow with 00:55:818 (3) - . Having all 3 sliders curved upwards looks a bit strange imo :S
:arrow: fixed all!

Dat symmetry OAO Looks beautiful!
Hope this helps~! ^^
really helpful and thanks for your modding :S :)
BounceBabe
Hey, mod from my "non-japanese" Queue.

General

- 01:12:006 - Why does the break start here. Move the break to the normal position, its really not needed and feels weird when playing.

Easy

- I have to say, even tough you should use short combos on Easys, this is a bit too much of NC. Every 4th is fine, a max of 4-5 combo is ok, above is not. http://osu.ppy.sh/ss/1078852 Remove the unneeded NCs.

01:21:808 (2,3) - Too far away from each other. They are almost 0,1x spacing more than the actual spacing away from each other. Please fix this.
01:01:313 (3) - , 01:30:422 (1) - , 02:26:263 (3) - Maybe you can spice this slider a little up. So much straight and symmetry here, too much. Make two curves into it to make it look a little more attractive to play and not so boring. http://osu.ppy.sh/ss/1078855
02:13:194 (1,2,3,4) - You can spice this up as well. It's very bland at this part i have to say. So much straightness at once. Try this; http://osu.ppy.sh/ss/1078856

Hard

00:46:313 - , 01:40:966 - Tbh, i have to say, this pattern would rythmwise be better to play and also emphasizes the music better, the vocal you mapped to. http://puu.sh/580R1.jpg

Nothing else, very nice!

Insane

00:19:728 (1,2,3,4) - , 00:22:105 (1,2,3,4) - ,00:30:422 (1,2) - You need to fix this spacing up here. It's not right and plays weird, well it cant be played proper. Apart from being not symmetric; http://osu.ppy.sh/ss/1078862 this is the actuall spacing. You need to make this bigger or else its played the wrong way.
00:58:639 (5,6,7) - , 01:56:709 (1,2) - You should unstack these sliders. It feels very clustered and so glued on one spot. Spread it out a little to make it better playable. The other patterns that style play also better unstacked.
01:09:035 (1) - Very awesome (:
01:25:669 (1) - You should make a little space on the tail to make it more visible how to play. Vey clustered this slider too. Make this to improve it http://osu.ppy.sh/ss/1078864.
02:05:768 (3,4) - I'd say you remove these two and replace them with a 1/1 slider to fulfil the lyrcis 02:06:065 - . One by One by One ;3 Would emphasize the lyrics better and plays more cool. http://osu.ppy.sh/ss/1078870 Ofc somehow you like.
02:09:629 (1) - , 02:12:006 (1) - Remove NC, every 4th is enough.
02:27:154 (3,1) - I dont like how you break the spacing here because of symmetry. Try to improve it a little with moving the long slider downwards. Unless its done on purpose, but then i wonder why.
02:40:818 (5,6,1) - The transition of these is bad, due to 2 straight sliders. The circle is very lost in there and out of place. Make the 5 slider curved to make it flow better so the circle doesnt play so odd. http://osu.ppy.sh/ss/1078881 gives way better transition and flow.

You always prove that you can make a good map, mapped to the rythm properly when mapping symmetric. Very nice done!
Topic Starter
pw384
I will check this mod out later if I have time due to my midterm exam (and I cant use computer right now
Anyway, thanks for your mods! :)



ps diff names have been changed for the fourth time :D


ps2 Normal added!
Topic Starter
pw384

BounceBabe wrote:

Hey, mod from my "non-japanese" Queue.

General

- 01:12:006 - Why does the break start here. Move the break to the normal position, its really not needed and feels weird when playing. :arrow: I don't know why I do this either lol, but I find the break is epic imo bcz it makes a sense of cracking

Easy

- I have to say, even tough you should use short combos on Easys, this is a bit too much of NC. Every 4th is fine, a max of 4-5 combo is ok, above is not. http://osu.ppy.sh/ss/1078852 Remove the unneeded NCs. :arrow: it's okay imo o.o

01:21:808 (2,3) - Too far away from each other. They are almost 0,1x spacing more than the actual spacing away from each other. Please fix this. :arrow: it's readable, so I don't want to change this :3
01:01:313 (3) - , 01:30:422 (1) - , 02:26:263 (3) - Maybe you can spice this slider a little up. So much straight and symmetry here, too much. Make two curves into it to make it look a little more attractive to play and not so boring. http://osu.ppy.sh/ss/1078855
:arrow: You are right! Fixed.
02:13:194 (1,2,3,4) - You can spice this up as well. It's very bland at this part i have to say. So much straightness at once. Try this; http://osu.ppy.sh/ss/1078856
:arrow: here, I think straight sliders may make sense, so no change here~

Hard

00:46:313 - , 01:40:966 - Tbh, i have to say, this pattern would rythmwise be better to play and also emphasizes the music better, the vocal you mapped to. http://puu.sh/580R1.jpg
:arrow: good idea, but I've tried it and find the current one goes well with my own feeling, so no change here but thanks!

Nothing else, very nice!

Insane

00:19:728 (1,2,3,4) - , 00:22:105 (1,2,3,4) - ,00:30:422 (1,2) - You need to fix this spacing up here. It's not right and plays weird, well it cant be played proper. Apart from being not symmetric; http://osu.ppy.sh/ss/1078862 this is the actuall spacing. You need to make this bigger or else its played the wrong way. :arrow: Good idea, fixed ;3
00:58:639 (5,6,7) - , 01:56:709 (1,2) - You should unstack these sliders. It feels very clustered and so glued on one spot. Spread it out a little to make it better playable. The other patterns that style play also better unstacked. :arrow: k
01:09:035 (1) - Very awesome (: :arrow: thanks!
01:25:669 (1) - You should make a little space on the tail to make it more visible how to play. Vey clustered this slider too. Make this to improve it http://osu.ppy.sh/ss/1078864. :arrow: k Finally I decide to keep the former pattern
02:05:768 (3,4) - I'd say you remove these two and replace them with a 1/1 slider to fulfil the lyrcis 02:06:065 - . One by One by One ;3 Would emphasize the lyrics better and plays more cool. http://osu.ppy.sh/ss/1078870 Ofc somehow you like. :arrow: fixed.
02:09:629 (1) - , 02:12:006 (1) - Remove NC, every 4th is enough. :arrow: maybe 2 sliders per combo is better imo..
02:27:154 (3,1) - I dont like how you break the spacing here because of symmetry. Try to improve it a little with moving the long slider downwards. Unless its done on purpose, but then i wonder why. :arrow: it's done on purpose. the (3) slider is upward, which may lead the player to feel the music physically(by mouse!) and psychologically :3 so a larger spacing makes sense.
02:40:818 (5,6,1) - The transition of these is bad, due to 2 straight sliders. The circle is very lost in there and out of place. Make the 5 slider curved to make it flow better so the circle doesnt play so odd. http://osu.ppy.sh/ss/1078881 gives way better transition and flow.
:arrow: great idea! fixed.
You always prove that you can make a good map, mapped to the rythm properly when mapping symmetric. Very nice done!

Thank you a lot! really useful mod on the hardest diff :)
GasTheJuice
Difficulty: Wrecked

00:28:639 to 00:30:124

Lots of jumps here that don't really fit the music in my opinion.

02:32:204 to 02:34:585

Might want to add something in here, this is meant to be the hardest difficulty and there is definitely space for you to add something, and the player gets drained quite a bit here for no reason.

02:45:867

There is a jump here, but it doesn't seem to really fit the music. Might not want to have a jump here.

General

The hit circles may be somewhat hard to see against the grey background.

Otherwise, great mapping! ^^ Very smooth.
Topic Starter
pw384

GasTheJuice wrote:

Difficulty: Wrecked

00:28:639 to 00:30:124

Lots of jumps here that don't really fit the music in my opinion. :arrow: seems that the jump helps the player read the rhythm spacing :D

02:32:204 to 02:34:585

Might want to add something in here, this is meant to be the hardest difficulty and there is definitely space for you to add something, and the player gets drained quite a bit here for no reason. :arrow: the blank pattern here is cool imo, and it will give the player a sense of silence with HPdraining~

02:45:867

There is a jump here, but it doesn't seem to really fit the music. Might not want to have a jump here. :arrow: Right.

General

The hit circles may be somewhat hard to see against the grey background. :arrow: in fact a set of skin may be added in the future..

Otherwise, great mapping! ^^ Very smooth.
thanks for taking a look at the map! :D
MeraMiPoP_old
GG economy 又一个挂科的悲催少年(少女) 蜡烛
Topic Starter
pw384

Meramipop wrote:

GG economy 又一个挂科的悲催少年(少女) 蜡烛
candle
HabiHolic


diff name unrankeble change please -> Easy, Normal, Hard, Insane

[Chipped]

02:01:313 (1) - Shape for more good suggestions, Reference photo https://osu.ppy.sh/ss/1206526
02:04:877 (1) - delete clap please It seems unnecessary
02:14:382 (1) - ^

[Cracked]

00:26:263 (1,3) - Slider look Not good. Reference pictures create a wonderfully http://osu.ppy.sh/ss/1206532
02:49:728 (5) - NC?

[Broken]

01:07:847 (4) - same suggestion https://osu.ppy.sh/ss/1206541
02:31:164 (4) - bad flow ctrl + g

Good Luck
Topic Starter
pw384

HabiHolic wrote:



diff name unrankeble change please -> Easy, Normal, Hard, Insane :arrow: I have a cool idea now. Thanks for remind!

[Chipped]

02:01:313 (1) - Shape for more good suggestions, Reference photo https://osu.ppy.sh/ss/1206526 :arrow: hmm I still like this one
02:04:877 (1) - delete clap please It seems unnecessary :arrow: "one by one by one~~"
02:14:382 (1) - ^

[Cracked]

00:26:263 (1,3) - Slider look Not good. Reference pictures create a wonderfully http://osu.ppy.sh/ss/1206532 :arrow: fixed
02:49:728 (5) - NC? :arrow: ok

[Broken]

01:07:847 (4) - same suggestion https://osu.ppy.sh/ss/1206541 :arrow: I find the current one is good enough to play, so I'll keep my own
02:31:164 (4) - bad flow ctrl + g :arrow: ahh maybe it is, but after ctrl+G, the spacing may be wrong so..

Good Luck
thanks! :)
HabiHolic
Now you can't use the name of the degree of difficulty
check this forums p/2725713
Topic Starter
pw384

HabiHolic wrote:

Now you can't use the name of the degree of difficulty
check this forums p/2725713
◯ [walking] [running] [sprinting]

in other words, make sure the average human player can understand what difficulty the map is by reading the difficulty name.
hmm it is easy to tell the difficulty now...
Naryuga
wow Linkin Park <3 and I like the mapping style very much, especially easier diffs! :)
Shooten a star, good luck!
Topic Starter
pw384

Naryuga wrote:

wow Linkin Park <3 and I like the mapping style very much, especially easier diffs! :)
Shooten a star, good luck!
Oh thanks a lot! <3
mintong89
Hello

[SB]
@DJNightmare

首先就是用量太多了, 照成很多比较烂的电脑会卡. 尽量别在5.00x SB load以上
你需要把背景去掉, 这样可以节省x1.00的SB load. 你可以用以下的code然后放在.osb的//Background and Video events里
Sprite,Background,TopLeft,"lol.jpg",0,0
我发现你有Title的BG (bg.jpg) 只是用在前段和后段, 我建议你在00:33:392 - fade out 然后03:13:153 fade in回, 这样也可以节省啦.
01:49:431 - 竟然你删掉lol.jpg和title.jpg后, 我相信你也可以不用dark.jpg了, 因为你调亮点也会发现也有同样的效果. 这样也可以直接节省掉了.

[Insane]

00:23:293 (5) - 忘了clap?
00:43:936 (4) - 把这个和 00:44:382 (5) - CTRL+G吧, 这样的话比较鬼畜.

[Hard]
AR+1吧, 玩起来好慢

00:21:214 (4) - 希望这个可以变成两个note, 因为00:21:511 - 打击感那么重感觉作为sliderend不好吧...

[Normal]

00:17:352 (2,4) - 用同样slider?

你的图太好了啦, 我找不到...
jiayou!
Topic Starter
pw384
@DJnightmare

Mintong wrote:

[SB]


首先就是用量太多了, 照成很多比较烂的电脑会卡. 尽量别在5.00x SB load以上
你需要把背景去掉, 这样可以节省x1.00的SB load. 你可以用以下的code然后放在.osb的//Background and Video events里
Sprite,Background,TopLeft,"lol.jpg",0,0


我发现你有Title的BG (bg.jpg) 只是用在前段和后段, 我建议你在00:33:392 - fade out 然后03:13:153 fade in回, 这样也可以节省啦.
01:49:431 - 既然你删掉lol.jpg和title.jpg后, 我相信你也可以不用dark.jpg了, 因为你调亮点也会发现也有同样的效果. 这样也可以直接节省掉了.

:arrow: It's my mistake when I try to avoid the BSS bug. Fixed by myself.



Mintong wrote:

[Insane]

00:23:293 (5) - 忘了clap? :arrow: fixed
00:43:936 (4) - 把这个和 00:44:382 (5) - CTRL+G吧, 这样的话比较鬼畜. :arrow: 不要嘛~~~

[Hard]
AR+1吧, 玩起来好慢

00:21:214 (4) - 希望这个可以变成两个note, 因为00:21:511 - 打击感那么重感觉作为sliderend不好吧... :arrow:

[Normal]

00:17:352 (2,4) - 用同样slider? :arrow:

你的图太好了啦, 我找不到...
jiayou!

谢米桶~

哦对了米桶,djnightmare的中文不是特别好所以..啊其实没关系啦这些问题还不都是换的新BG传不上BSSystem的缘故(雾
Evil_Twilight
From my Queue

[Wrecked - Insane]
  1. 00:33:392 (1) - 到00:51:214 (1) - 改用默認的clap試試,不然整首都在咚咚咚
  2. 00:39:629 (5) - whistle
  3. 00:44:382 (5) - ^
  4. 01:11:412 (1) - 到01:26:857 (3) - 同前面
  5. 02:34:580 (2) - 加NC?歌詞這裡也是1
  6. 02:44:382 (1) - x:256 y:150
[Broken - Hard]
  1. 00:26:857 (2) - 往右一格
  2. 00:45:273 (1) - 在拉的灣一點?
  3. 00:47:055 (4,5,1) -
  4. 00:59:530 (1) - 往中間插入?
  5. 01:02:501 (2) - 往右一格
  6. 01:58:936 (1) -
    80,192,118936,6,0,B|132:97|334:134|185:270|396:274|420:189,1,400,2|2,0:0|0:0,0:0:0:0:
  7. 02:39:332 (1) - 往上一格,音比02:39:184 (7) - 高一點
[Cracked - Normal]
好像沒什麼問題阿

[Chipped - Easy]
  1. 01:27:451 (2) - 往下擺
  2. 02:17:946 (1) - x:320 y:271
這圖真是把我虐歪了
其實我不太懂怎麼mod對稱圖阿 :cry:
Topic Starter
pw384

Evil_Twilight wrote:

From my Queue

[Wrecked - Insane]
  1. 00:33:392 (1) - 到00:51:214 (1) - 改用默認的clap試試,不然整首都在咚咚咚 :arrow: 好主意
  2. 00:39:629 (5) - whistle :arrow: Fixed
  3. 00:44:382 (5) - ^ :arrow: ^^^^^
  4. 01:11:412 (1) - 到01:26:857 (3) - 同前面 :arrow: 这里就不需要了吧,两段的mr其实是有差别的
  5. 02:34:580 (2) - 加NC?歌詞這裡也是1 :arrow: 咦对哦,但是为了那个followpoint的效果前面我还加了两个note,后面干脆就combospam了
  6. 02:44:382 (1) - x:256 y:150 :arrow: f
[Broken - Hard]
  1. 00:26:857 (2) - 往右一格 :arrow: 不好
  2. 00:45:273 (1) - 在拉的灣一點? :arrow: Fixed
  3. 00:47:055 (4,5,1) - :arrow: 我才不会跟你讲我这里是故意的呢
  4. 00:59:530 (1) - 往中間插入? :arrow: fixed
  5. 01:02:501 (2) - 往右一格 :arrow: 因为上面的一条改了以后后面的部分也稍作改动,所以这里用不着fix了
  6. 01:58:936 (1) -
    80,192,118936,6,0,B|132:97|334:134|185:270|396:274|420:189,1,400,2|2,0:0|0:0,0:0:0:0:
    :arrow: 其实没必要这样现在的blanket我觉得够工整了,这条代码不完全对称啊
  7. 02:39:332 (1) - 往上一格,音比02:39:184 (7) - 高一點 :arrow: F
[Cracked - Normal]
好像沒什麼問題阿

[Chipped - Easy]
  1. 01:27:451 (2) - 往下擺 :arrow: fixed
  2. 02:17:946 (1) - x:320 y:271 :arrow: f
這圖真是把我虐歪了
其實我不太懂怎麼mod對稱圖阿 :cry:
没关系~~谢mod
DJNightmare

384059043 wrote:

@DJnightmare

Mintong wrote:

[SB]


首先就是用量太多了, 照成很多比较烂的电脑会卡. 尽量别在5.00x SB load以上
你需要把背景去掉, 这样可以节省x1.00的SB load. 你可以用以下的code然后放在.osb的//Background and Video events里
Sprite,Background,TopLeft,"lol.jpg",0,0


我发现你有Title的BG (bg.jpg) 只是用在前段和后段, 我建议你在00:33:392 - fade out 然后03:13:153 fade in回, 这样也可以节省啦.
01:49:431 - 既然你删掉lol.jpg和title.jpg后, 我相信你也可以不用dark.jpg了, 因为你调亮点也会发现也有同样的效果. 这样也可以直接节省掉了.

:arrow: It's my mistake when I try to avoid the BSS bug. Fixed by myself.



Mintong wrote:

[Insane]

00:23:293 (5) - 忘了clap? :arrow: fixed
00:43:936 (4) - 把这个和 00:44:382 (5) - CTRL+G吧, 这样的话比较鬼畜. :arrow: 不要嘛~~~

[Hard]
AR+1吧, 玩起来好慢

00:21:214 (4) - 希望这个可以变成两个note, 因为00:21:511 - 打击感那么重感觉作为sliderend不好吧... :arrow:

[Normal]

00:17:352 (2,4) - 用同样slider? :arrow:

你的图太好了啦, 我找不到...
jiayou!

谢米桶~

哦对了米桶,djnightmare的中文不是特别好所以..啊其实没关系啦这些问题还不都是换的新BG传不上BSSystem的缘故(雾
其实,我会基本的华语。我还可以读一点字 。如果SB Load真的是超过5.0x,那把前面的圆圈删除把
Topic Starter
pw384
Ah in fact mintong got this map before I found that I forgot to change the filename in osb file when trying to avoid the error of BSS... and I fixed the mistake after mintong's mod LOL........ :) :)

Edit: change the osb
(V2-8.png -> V9.png)
Frostmourne
a wild bubble appears
Topic Starter
pw384

Frostmourne wrote:

a wild bubble appears
wow thanks! :D
Zero__wind
太可怕了 Frost 4连泡
Xiaolin
From #modreqs
[General]
01:30:422 -Kiai Time till 01:38:738
01:39:926 -^ Till 01:49:431
[Chipped - Easy]
00:53:590 -Whistle.
00:55:966 -^
00:58:936 -^
01:03:095 -^
01:28:045 -Finish.
01:31:610 -Whistle.
01:32:798 -^
01:41:709 -^
01:42:897 -^
[Cracked - Normal]
00:14:382 -^
00:15:570 -^
00:17:352 -^
00:18:540 -^
00:21:511 -^
00:22:699 -^
00:23:590 -^
00:24:481 -^
00:25:075 -^
00:26:263 -^
00:27:451 -^
00:28:936 -Note.
00:29:233 -Whistle.
00:29:827 -^
00:30:422 -^
00:31:610 -^
00:32:204 -^
00:32:798 -^
00:33:689 -Note.
00:34:877 -^
00:39:629 -^
00:43:194 -^
00:47:946 -^
00:53:293 -Whistle.
00:53:887 -^
00:54:481 -^
00:55:966 -^
00:56:560 -^
00:57:154 -^
00:58:342 -^
00:59:233 -^
01:00:125 -^
01:00:719 -^
01:01:907 -^
01:02:798 -^
01:03:392 -^
01:04:283 -^
01:05:471 -^
01:06:659 -^
01:07:253 -^
01:08:144 -^
01:09:332 -Move the spinner back to 01:09:184
01:25:966 -Note.
01:30:422 -Whistle only on the sliders till the break.
01:47:352 -Move the spinner back to 01:47:204
[Broken-Hard]
00:47:649 -Straight slider.
00:48:837 -^
00:52:402 -Whistle only on the slider till the 1st break.
01:30:422 -^ Till the last break.
[Wrecked - Insane]
00:52:402 -Whistle till 01:10:521
01:30:422 -^ Till 01:49:431

GL btw! :D
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