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posted
Does anyone know how I can work on improving my vertical reading? My fingers have the dexterity now to do well on level 15 sound voltex songs and even the MX/SC difficulties of Aiae. I've passed all of them, but I can't hold my streams together well. What's the best way to improve besides practicing those specific songs?
posted
The reading methods, like I explained earlier, isn't something someone directly "practices". It's just the indirect outcome of improvement. It's merely an attempt to explain how we process pattern recognition during gameplay.

As for your issue, they're completely normal. It's just a certain lack of experience and really any sort of practice will be able to give you what you lack at this point. Just keep playing like you always were and come back to that song later and you'll do a little better on it eventually. Boring answer, I know, but it's how these games works haha.
posted
I really think this was helpful to me, especially the thing that broke down something complex into several patterns occurring at the same time. I'll give it a shot later, but I think it'll still be hard to recognize several different patterns at once. I guess that just comes with practice and improvement.
posted
I just started Mania from scratch around 45 days ago, and I just want to say that this thread and Entozer's songlist were a godsend. Just figured I'd say thanks to you guys, I can still only play the lvl.00 BMS and low lvl.20 O2Jam maps but it's something. Around rank ~9000 and I've had a blast so far. Only issue is I use no offset, should I start>?
posted
If you have no noticeable audio offset and are already used to play with your current settings then most likely not.
posted
Wait What?
1/32 jackhammers?
On 100 bpm that's the same as 800 bpm 1/4 singletapping, so around 3200 bpm
Are you sure about that?
Should'nt it be 1/4 or such?
posted
Even 1/16 jacks are very uncommon but those can still be found in insanely stupid hard charts.
posted
but... 1/16 on 100 bpm is the same as 1600 bpm
posted
Yeah 1/16 happens with the purpose to make the player lose hp at that point, dunno why I put 1/32 though, anything 1/16 and above is pretty much for the same purpose. My bad~~

Thanks for pointing that out, must of been feeling sadistic when I typed it out heh
posted
I'm currently using a standard laptop keyboard and I find that 7K is hard for me, I mean I can't improve as fast as when I practice 4K. Is that normal?
And I just downloaded a lot of o2jam conversions but I don't know which is good for practicing, can you guys recommend me some? :)
Thanks before :D
posted
We've already talked a lot about how to practice in this thread. Personally, I suggest finding maps you like covering a range of difficulties based on your current skill. Don't limit yourself to songs you can only do well on.

As for your speed at improving, don't worry so much about it. 7k takes longer to adjust to for most people, especially since it's quite common for people to have experience at some other 4k game, and less common for them to have had experience on a 7k game.

And don't worry about playing on a laptop keyboard. Many players like myself play on laptops and do just fine.
posted
yes as long as key rollover isnt an issue with your laptop keyboard there is nothing to be worried about with it
posted
About the sync stuff, could you explain it taking into account the full range of acc. error?

Like i don't get what you're saying if you don't explain it without saying how much late ms you had in that hypotetical case.

I'm trying it right now, and i vary from -25 ~ +28 to -10 ~ +18 in the last song i played...

Edit: with this i mean like, it's like i should start pointing out in a notepad those and the average them both - and + and see the difference so if i see a consistento trend to press later like in mine, i should modify the bar position like you said in the post?
posted
Like I said in the section, you should only consider plays that had "very" low unstable values. A low unstable value means you were mostly constant in your hits and your +/- values are more definitive about you're own required offsets

On the other hand a high unstable value means you weren't constant in your hits and in turn your +/- values aren't really definitive enough to warrant an offset change. What I mean is, playing a song where you literally hit all over the place trying to find that 300g sweet-spot will in-turn give you +/- values that are "all over the place".

Your results seem pretty normal, you don't seem to need offset.
posted
Personally I consider below 200 unstable good enough to tell me if there's an offset issue with a map.
posted
When practicing songs that are "too hard" for you, would you recommend playing with Half-Time or NF? I feel NF isn't helping as much since I end up just trying to spam when there's too many notes, but Half-Time is also kind of meh at times.
posted
Normally you should just play easier maps since using half-time is essentially also creating an easier map. The only difference is half-time is much more boring.

BUT if it's a map where the pattern type is one you've never encountered before, using half time is a good way to initiate yourself to said pattern. (Note that density, speed and superposition are not patterns. They're just harder variations of a pattern.)
posted
What if it's a problem with density?

Rather than the speed being the problem (except on jackhammers), as I try to break the 4star barrier, I find myself not being able to keep up with the 3-4 chords or the 2-3 alternating streams during LN's, etc.
posted
You're making the map less dense with half time so you're not getting anywhere any faster.

But really any sort of training yields improvement in the end, just keep at it and make sure you're having fun ^^
posted
Thanks for this guide will follow all of them :33 I'm newb.
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