When you play at a high resolution, hit error score graph is relatively very small in relation to other objects and so it is not evident. The player will have much to divert their attention to see it. It is also possible that it will be even more unreadable at a high density screens.
Propose to do so that when the resolution is changed in proportion to the size of the score graph changed.
Thanks in advance.
Propose to do so that when the resolution is changed in proportion to the size of the score graph changed.
Thanks in advance.