nevermind i fixed it
Yeah, I am having the same issue as well. For a moment I thought I actually got it to work, and then it said something like "Hi! Close osu! to continue" and if I recall, osu! never opened. So I tried something a little different and somehow got the infinite loop issue >.< Curious to know if anyone has a solution to this.Zycuda wrote:
So after following your guide, espionage, when I enter the last line into the terminal, the osu! updater begins and goes through the "your game client is being updated" and then reaches 100%, waits like 15 seconds, and then does it all over again. after the 1st time it jumps to about 70% in a few seconds, before taking about 2 minutes to finish the last 30%. It endlessly loops like that forever. What am I doing wrong? here's a loop of the messages that go through the terminal each time it re-updates (i'm not sure when exactly the loop begins and ends but I am sure that is the whole loop)fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:shell:URL_ParseUrl failed to parse L"mscorlib.resources"
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:thread:SetThreadStackGuarantee (0x33fc68): stub
err:ole:CoGetContextToken apartment not initialised
fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms"
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:shell:URL_ParseUrl failed to parse L"System.Drawing"
fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework"
fixme:shell:URL_ParseUrl failed to parse L"msvcm80"
fixme:shell:URL_ParseUrl failed to parse L"System.Runtime.Remoting"
fixme:process:SetProcessPriorityBoost (0x238,0): stub
fixme:shell:URL_ParseUrl failed to parse L"osu"
fixme:shell:URL_ParseUrl failed to parse L"osu"
fixme:ole:RemUnknown_QueryInterface No interface for iid {00000019-0000-0000-c000-000000000046}
fixme:process:FlushProcessWriteBuffers : stub
fixme:shell:URL_ParseUrl failed to parse L"osu!.resources"
fixme:shell:URL_ParseUrl failed to parse L"osu!.resources"
fixme:shell:URL_ParseUrl failed to parse L"{80a899fe-91f6-4a9f-92ab-76a736fc4b93}"
fixme:shell:URL_ParseUrl failed to parse L"System.Configuration"
fixme:shell:URL_ParseUrl failed to parse L"System.Xml"
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support, please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8A8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8X8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:win:EnumDisplayDevicesW ((null),0,0x33cee8,0x00000000), stub!
fixme:shell:URL_ParseUrl failed to parse L"osu!.resources"
fixme:shell:URL_ParseUrl failed to parse L"mscorlib.resources"
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:thread:SetThreadStackGuarantee (0x33fc68): stub
err:ole:CoGetContextToken apartment not initialised
fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms"
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:shell:URL_ParseUrl failed to parse L"System.Drawing"
fixme:shell:URL_ParseUrl failed to parse L"osu!.resources"
fixme:shell:URL_ParseUrl failed to parse L"osu!.resources"
fixme:shell:URL_ParseUrl failed to parse L"{80a899fe-91f6-4a9f-92ab-76a736fc4b93}"
fixme:wincodecs:PngDecoder_Block_GetCount 0x1e11b0,0x33ea38: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1e1450,0x33ea38: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1e5040,0x33ea38: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1e1450,0x33ea38: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1eefa8,0x33e8a8: stub
fixme:gdiplus:GdipGetFamilyName No support for handling of multiple languages!
fixme:gdiplus:GdipCreateHalftonePalette stub
fixme:process:FlushProcessWriteBuffers : stub
fixme:shell:URL_ParseUrl failed to parse L"System.Configuration"
fixme:shell:URL_ParseUrl failed to parse L"System.Xml"
fixme:shell:URL_ParseUrl failed to parse L"System.Data"
30FPS doesn't sound good, even on Ubuntu in VMWare I get 70-140. Post hardware specifications/PC model and read p/3822351Pedomoustachu wrote:
I've just created the osu! folder where which osume.exe is and osu doesnt't want to run : s Don't know if it's because wine 32 bit on my 64 bit pc. Need help : s I'm new on Minux ( Ubuntu here ).
I've installed Plyaonlinux and it ran but it was on 30 fps when it should normally be 60, so i will only play osu on my windows :v
SpiduhBMX wrote:
Can someone help me fix this before i literally snap this laptop in half please? I am running linux mint, running osu through play on linux because wine aparantly doesnt like osu. I get an error saying error while loading current skin's config file when i start it up. It then goes to the osu screen. Last time i tried to play it it glitched out the sound and got about 10 fps until it froze. The other times ive tried to play it, it will work for a bit, a bit slow, but then it will freeze up and glitch out the music. I should have all of the dependecies but i really have no clue. I love linux but the fact i have nothing but problems with it, and the same with windows, is making me want to throw this laptop off a clif. Please help before i do. /o/
Edit: used espionage's guide, it diddnt work. wine wont open osu. It just will not open osu.exe
Check that you have the "proprietary"/"non-free"/"blob" (etc, whatever they're called) versions of the driver for your graphics card. They tend to be buggier in my experience but they are much faster for games.Pedomoustachu wrote:
I've installed Plyaonlinux and it ran but it was on 30 fps when it should normally be 60, so i will only play osu on my windows :v
Score_Under wrote:
I got cutting edge working on wine by installing dot net 4.0 via winetricks. However, there are some serious problems with the cutting edge version and multi-monitor support on WINE, last time I checked (which if you're not handy with xrandr will probably leave you with no choice but to reboot). I would strongly recommend you stick to the beta version until that's fixed. Also, before installing dot net 4.0, make sure to back up your Osu wine prefix.Check that you have the "proprietary"/"non-free"/"blob" (etc, whatever they're called) versions of the driver for your graphics card. They tend to be buggier in my experience but they are much faster for games.Pedomoustachu wrote:
I've installed Plyaonlinux and it ran but it was on 30 fps when it should normally be 60, so i will only play osu on my windows :v
Package winetricks is not available, but is referred to by another package.
This may mean that the package is missing, has been obsoleted, or
is only available from another source
ERROR: Package 'winetricks' has no installation candidate
No need to download winetricks via a package manager, its just a simple script you can download withAlex311360 wrote:
Using Crunchbang ATM, Debian's repos appear to have wine already on it. I'll let you know if this work successfully for me.
EDIT: Now stuck because this appears:Package winetricks is not available, but is referred to by another package.
This may mean that the package is missing, has been obsoleted, or
is only available from another source
ERROR: Package 'winetricks' has no installation candidate
Using wheezy main + wheezy backports repos from Debian's servers.
EDIT: Had to manually install deb file, link here
wget http://winetricks.org/winetricks
Tried that, didn't work. The deb file I listed however did work.Ristovski wrote:
No need to download winetricks via a package manager, its just a simple script you can download withwget http://winetricks.org/winetricks
dotnet40 works in the latest cutting edge, peppy fixed itAlex311360 wrote:
Tried that, didn't work. The deb file I listed however did work.Ristovski wrote:
No need to download winetricks via a package manager, its just a simple script you can download withwget http://winetricks.org/winetricks
Also, trying dotnet40 instead of dotnet20 this time.
Could not find any resources appropriate for the specofed culture or neutral culture.I tried found solution but without any result... Please help me
Make sure "Microsoft.Xna.Framework.Resources.resources" was correctly embedded or linked into
assembly "osu!" at compile time, or that all the satellite assemblies required are loadable and fully signed"
same issue here with Ubuntu 14.04emane wrote:
Any idea for this 404?
you forget the last thing[ Neko Baka ] wrote:
Run osu! on Ubuntu is very eazy
> download Wine 1.7
> download Playonlinux
> run playoblinux : add a new software
> game
> osu ... ( install osu on appdata )
Mine were too until I removed my .wine32 today since it was being dumb and wouldn't run osu! for whatever reason. While rebuilding the wineprefix, I ranTrung_Rinto wrote:
Japanese characters still appear as weird blank boxes
WINEPREFIX=~/.wine32 WINEARCH=win32 winetricks -q dotnet20 dotnet40 gdiplus corefonts cjkfontsand most characters started working that never worked before. Weird part is corefonts and cjkfonts never worked before I nuked the wineprefix, and some Kanji still show up as empty boxes. Better than it was before, though!
Which fonts? Please reply soon )aus4000 wrote:
EDIT: I just realised that I "borrowed" some fonts from a Windows 7 machine and put them in ~/.local/share/fonts. That might have done it too.
Literally the whole C:\Windows\Fonts. Probably unnecessary to take all of them (1,240 fonts!), but I guess it did the trickTrung_Rinto wrote:
Which fonts? Please reply soon )
aus4000 wrote:
Literally the whole C:\Windows\Fonts. Probably unnecessary to take all of them (1,240 fonts!), but I guess it did the trick
I'll also note that they weren't working until I nuked ~/.wine32. Just remember to move osu! somewhere safe (I have mine placed in ~/Games/osu!) before you accidentally delete it!
WINEPREFIX=~/.wine32 WINEARCH=win32 winetricks -q fakejapanese
I really doubt it. net framework is ONLY windows. The devs would need to port osu to an engine (godot or unity?) and deploy from there or use a platform independent language like C++. I don't understand why they update to the latest net framework when I don't notice any new game features being dependent on them.NoYzE wrote:
how about native with osu next?^^
You forgot about mono. The devs probably just need to replace Windows-only dependencies and windows-only code.based_bluetawn wrote:
I really doubt it. net framework is ONLY windows. The devs would need to port osu to an engine (godot or unity?) and deploy from there or use a platform independent language like C++. I don't understand why they update to the latest net framework when I don't notice any new game features being dependent on them.NoYzE wrote:
how about native with osu next?^^