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posted
from modding queue.

there's so many modders :o

[Hyper]
i know can't use red line with green line in same. - 00:00:485

01:32:484 (6) - unclap at slider start and 2 reverses.

other diff pretty done. :D

it's best map during do mod map. :3
gl rank and get my star X3
posted

Yauxo wrote:

[EX]
  1. I suck at cs5 modding D:
  2. 00:07:151 (5,1) - have either 5 go into the same direction as 1 goes or the other way around. would look better imo - intentional triangle slider 00:06:262 (3,4,5) - so no
  3. 00:24:484 (1) - remove NC - no, It's for the changing accent
  4. 00:26:262 (3,2) - fix overlap - done
  5. 00:32:262 (7) - this gap feels really weird and I think it'd be better mapped out - I'm not going to do it, I want to make a kind of stop.
  6. 00:52:929 (1) - fix this positioning, assuming its not intended - unfortunately, it is.
  7. 01:08:040 (1) - spinner? - I would prefer hold note rather than spinner (too bad it's illegal). Also spinner ruins the buildup sound.
http://puu.sh/9bmvj/3592603bbb.osu
posted

Yauxo wrote:

Hi there, coming from your request in my Modding Q
(I'll just assume that the pink was written in red and not in pink itself)

[Sakata's Another]

  • 00:05:818 (1,2) - (copy paste 00:04:040 (1,2) - )
    00:07:596 (2,4) - slightly off
    00:13:373 (4,5) -
    00:48:484 (3,4) -
    00:55:151 (4,5) -
    00:57:373 (1,2) -
    01:04:484 (1,2,3,4) -
    01:12:040 (8,9) -
    01:24:929 (5,6) -
    01:26:262 (8,9) -
    01:27:596 (3,4) -
    01:45:818 (2,3) -
    01:47:151 (5,7) -
    01:48:929 (3,4,5) - Fixed some blankets
  1. same NC removal as in HyperFixed
  2. 00:19:596 (4,5,6) - i like this combo alot :3 <3
  3. 00:33:373 (3) - make this one a blanket maybe? Intended
  4. 00:38:707 (9) - overlap this one with 00:37:373 (5) - Fixed
  5. 00:41:373 (3) - Nazi: try to space these ones out so that they dont touch the object before as much (similar to 00:44:929 (3) - ) Fixed
  6. 01:17:373 (4) - ^ Fixed
  7. 01:08:040 (1) - spinner? No
  8. 01:18:707 (1) - overlap with 01:17:373 (4) - Fixed
  9. 01:38:262 (1) - let this slider's end end where the next note of the stream would be Fixed

Yauxo wrote:

Hi there, coming from your request in my Modding Q
(I'll just assume that the pink was written in red and not in pink itself) Pink in Red !

[General]
  1. lovely song o: <3

[Normal]
  1. If your mappingstyle is made out of blankets, try to map them as perfect as possible! Dont be scared to take gridsnap off to do this. Infos in the blanket box
    00:16:484 (3,4,1) - 3 and 4 have a different spacing as 4 and 1 have. 1 can also be improved
    00:19:596 (2,3) -
    00:21:373 (4,1,2) -
    00:28:485 (6,1) -
    00:32:040 (1,2) - to check the correct blanketing, place a circle on 1's end and check the approach circle
    00:34:707 (1,2,3,4) - ^
    00:40:484 (2,3) -
    00:46:262 (3,4) -
    01:00:929 (1,2) -
    01:04:039 (4,1) -
    01:13:817 (2,3) -
    01:24:040 (1,2) -
    01:28:484 (3,4,5) -
    01:35:151 (1,2) -
    01:38:262 (1,2) -
    01:41:373 (4,1) -
    01:43:151 (2,3) -
    01:45:818 (1,2,3) -
    01:48:484 (4,1) -
    01:48:484 (4,1) -
    01:52:040 (2,1) - slightly off, no big deal imo
    01:52:484 (1,1) - Fixed some
  2. 00:02:262 (1,1) - I dont think that these NCs are necessary here For the first part, I follow one stanza to make new combo, I think It's not a problem here since the combo I make is consitent for both diffs
  3. 00:13:818 (3) - Move this one either up or down to create more flow. A straight line this can be more fun! :3 Sure
  4. 01:09:818 (1,2,3) - change 1 so that 1 2 and 3 create a perfect triangle Fixed
  5. 01:28:484 (3,5) - overlap is incorrect. ctrl+g to see the slider's endpoint and move the overlap to the coord afterwards
Fixed

[Hyper]
  • 00:56:484 (5,1) -
    01:04:484 (1,3) -
    01:24:040 (3,1) - Fixed some
  1. 00:02:262 (1,1) - Same combo related issue as in Normal For the first part, I follow one stanza to make new combo, I think It's not a problem here since the combo I make is consitent for both diffs
  2. 00:10:707 (1) - remove NC That's an anti jump so most people will NC that
  3. 00:24:929 (1) - ^ ^
  4. 01:00:484 (1) - ^ ^
  5. 01:04:040 (1) - ^ ^
  6. 01:08:040 (1) - spinner here maybe, as the sound slowly builds up? I prefer leave It that way, a drain should be ok
  7. 01:10:484 (4) - move this one up as you have it 01:17:596 (4) - It's Intended
  8. 01:30:707 (13,1) - reduce the DS between those to fit the DS the jumps before have Inteded a jump stream on that part
  9. 01:32:484 (6) - change this one into 1/2 repeatable. Its this way in the EX as well I hear a 1/3 drum sound on that one, so It's not a problem

    if image is not showing: http://puu.sh/99b4D/95ca43c7dd.jpg

Gl with your mapset, looks pretty much finished already :3 Yeah I know, find a BAT is super hard and I hope will get one soon

paraoka wrote:

from modding queue.

there's so many modders :o

[Hyper]
i know can't use red line with green line in same. - 00:00:485 I use that green line to have diffrent SV in the first part, since It sound more soft there, so I geuss It's ok

01:32:484 (6) - unclap at slider start and 2 reverses. No, It will sound weird, and I follow the drum backsound instead

other diff pretty done. :D

it's best map during do mod map. :3 Thank you so much for checking :)
gl rank and get my star X3 Thanks :)
Thank you for Yauxo and paraoka for the mod, update!
posted
Hi~
tau dapet dari mana.. tiba'' pengen modding..
asal cari aja.. dpt'a map indo :3 yowes..
gk banyak yang bisa dibantu.. tapi berharap ini membantu..

[Normal]
01:18:707 (4,5) - blanket ? kalo diblanket tetep 1.0x ds kok..
yang lain udah bagus.. :3

[hyper]
01:32:484 (6,1,2,3) - how about this ? benerin hitsoundnya juga,,

01:37:374 (4,1) - kasih pergerakan di 01:37:818 jadi pendekin slider dan add slider

dan mungkin polanya gini.. :3


actually i'm not pro at another and extra.. >w< c teehee..
noob Std.. lagipula dilihat dari pola juga udah bagus..

oce.. good luck hope this helped.. meski.. agak kurang bersemangat.. karna nganggur nih.. gk ada kerjaan :3
posted

-[ Asuna ]- wrote:

Hi~
tau dapet dari mana.. tiba'' pengen modding..
asal cari aja.. dpt'a map indo :3 yowes..
gk banyak yang bisa dibantu.. tapi berharap ini membantu..

[Normal]
01:18:707 (4,5) - blanket ? kalo diblanket tetep 1.0x ds kok..
yang lain udah bagus.. :3 Biarin aja kak, nanti beloknya jadi ga natural

[hyper]
01:32:484 (6,1,2,3) - how about this ? benerin hitsoundnya juga,, Nada yang sekarang juga udah bagus kok, aku ngikutin loli soalnya dan nadanya pas sama lagunya

01:37:374 (4,1) - kasih pergerakan di 01:37:818 jadi pendekin slider dan add slider Aku ga ngerti sama yang ini kak

dan mungkin polanya gini.. :3


actually i'm not pro at another and extra.. >w< c teehee..
noob Std.. lagipula dilihat dari pola juga udah bagus..

oce.. good luck hope this helped.. meski.. agak kurang bersemangat.. karna nganggur nih.. gk ada kerjaan :3
Thank youuu for checking but no update
posted
quick mod by Fort
translate to Indonesian cause you're indonesian right xD


[Another]
Percobaan pertama -> http://puu.sh/9Amn0/1b621ca9b7.osr
Percobaan kedua -> http://puu.sh/9Amxv/eb4ddce686.osr

Pertama, sebaiknya diffname diubah jadi Susilo's Another, karena jika Sakata's another kemungkin org lain akan bingung antara Mako sakata dengan susilo sakata

Kedua, keliatannya diff ini masih dikatakan insane, karena star rating dibawah 4.00 (saya juga enggak tau kenapa bisa seperti itu, mungkin karena low BPM)

Ketiga, diff ini kurang feel, dikarenakan combo colours tidak diatur. pergantian SV juga kurang bisa dibaca oleh pemain, jadi diusahakan gunakan combo colours (misalnya warna terang untuk SV cepat, warna gelap untuk SV lambat)

untuk masalah pattern sebenarnya sudah dapat dikatakan rankable atau siap di rank, saya hanya menyarankan hal diatas tadi agar lebih perfect lagi Beatmapnya :)

[Extra]
Percobaan pertama -> http://puu.sh/9An0a/65a28cf96d.osr
Percobaan kedua -> http://puu.sh/9An1O/26ece50559.osr

Pertama, Map ini sedikit overmap. menurut org wajar karena ini extra diff, tapi satu hal yg paling kurang disenangi org lain menurut saya adalah stream 1/6, memang di lagu ini terdapat sedikit pola ritme 1/6 tetapi ada yg harus diperbaiki saat ini,

Kedua, ini sebenarnya optional. dikarenakan bila Sakata's Another diubah menjadi Sakata's Insane atau Susilo's Insane, maka Saturnalize's EX diubah Menjadi Saturnalize's Another dengan alasan Star rating kurang dari 4.50/5.00 (saya juga enggak tau kenapa coba kaya gini :?)

Ketiga, sama seperti Susilo's Another diff. map ini kurang feel karena combo colours ditambah lagi dengan adanya pola 1/6 membuat pemain merasa bingung menentukan pattern. saran saya disini ummmm..... tambahkan 2 new combo colours khusus untuk pattern 1/6 agar pembacaan notasi menjadi lebih mudah ditambah newcombo pattern 1/6 tersebut. dan satu lagi pattern nya harus mudah dibaca!

yang Harus di NC:
00:34:707 (4) - NC + sedikit saran http://puu.sh/9AnBp/6caddd3d0c.jpg
01:06:929 (3) atau 01:07:077 (4) - NC
01:12:040 (2) - NC + sedikit saran http://puu.sh/9AnHR/00d97eea5f.jpg
01:18:040 (4) - NC + ^
01:26:040 (5) - pattern 1/6 nya stack saja
01:32:484 (1) - ini sebenarnya kurang enak didenger pas 1/3, gunakan 1/4
01:37:299 (1) - ini sudah betul memang, tapi perasaan ada yg aneh :?

untuk beat pattern, kemungkinan ini bisa langsung rankable, semoga saja BAT nya baik ngasih bubble sama Hati :3


maaf ya kalo di mod ini ada kesalahan yg saya buat. semoga bermanfaat. see ya~
posted

Fort wrote:

quick mod by Fort
translate to Indonesian cause you're indonesian right xD


[Another]
Percobaan pertama -> http://puu.sh/9Amn0/1b621ca9b7.osr
Percobaan kedua -> http://puu.sh/9Amxv/eb4ddce686.osr

Pertama, sebaiknya diffname diubah jadi Susilo's Another, karena jika Sakata's another kemungkin org lain akan bingung antara Mako sakata dengan susilo sakata Biarin aja kak, lagian itu kemauan pembuat diffnya kasih nama kaya gitu, lagian ga ada salahnya kan Sakata juga termasuk nama user id dia, not a big deal

Kedua, keliatannya diff ini masih dikatakan insane, karena star rating dibawah 4.00 (saya juga enggak tau kenapa bisa seperti itu, mungkin karena low BPM) Memang engga susah kak, itu tau salah satu alasanya

Ketiga, diff ini kurang feel, dikarenakan combo colours tidak diatur. pergantian SV juga kurang bisa dibaca oleh pemain, jadi diusahakan gunakan combo colours (misalnya warna terang untuk SV cepat, warna gelap untuk SV lambat) Aku di sini engga pake warna spesifik buat berubahan SV, karena aku pandang ga perlu jadi aku cuma pake warna in-general aja

untuk masalah pattern sebenarnya sudah dapat dikatakan rankable atau siap di rank, saya hanya menyarankan hal diatas tadi agar lebih perfect lagi Beatmapnya :)
Makasiiiiih kaak
posted
Such a waste it almost two years on pending section ;(

Revived, change log:
1. Deleted Sakata's Another, we decided to make a Hyper collab instead
2. Re-name Saturnalize's EX into Saturnalize's Another instead Decide to use Pop'n Music difficulty spread instead t/178700
3. Fixed the diff spread
4. And those two GDers is not active anymore, what should I do haha XD

I don't know what more to write :p
posted
From queue

[Easy]
00:20:040 (3) - fix blanket
00:21:818 (1) - ^
00:50:262 (4) - x339 y90

[Normal]
00:52:484 (1,2,3,1) - I guess this isn't suit for a Normal diff.
01:23:151 (5,6,1) - ^

[Hyper]
00:16:484 (1,2,3,4,5,6,7,8,9,10) - This part is too difficult for a Hyper diff imo. reduce the spacing plz (especially the triplets)
01:15:373 (7,8,9) - stack properly
01:16:040 (10,1) - jump is too large. also flow isn't very well. remove the reverse and add a note at 10's end?
01:50:818 (1,1,1) - I don't think it's a good idea to use this pattern in Hyper. It's just confusing.

[Ex]
00:15:151 (2) - 2nd grid x290 y154
00:25:151 (3) - 60% vol could be better
01:00:929 (1,2) - seems too close compared with other patterns
01:22:855 (1,2,3,4,5) - I'm sure sliders beginning at redlines will be better. also the music doesn't have 1/3 here.

Well done map. Maybe there's a difficulty gap between Normal and Hyper but I think it's fine. star
posted

imoutosan wrote:

From queue

[Easy]
00:20:040 (3) - fix blanket
00:21:818 (1) - ^
00:50:262 (4) - x339 y90 Fixed all

[Normal]
00:52:484 (1,2,3,1) - I guess this isn't suit for a Normal diff.
01:23:151 (5,6,1) - ^Will ask bat about that thing, thanks for noticing

[Hyper]
00:16:484 (1,2,3,4,5,6,7,8,9,10) - This part is too difficult for a Hyper diff imo. reduce the spacing plz (especially the triplets) I guess that's ok, it's Hyper you know
01:15:373 (7,8,9) - stack properly Fixed
01:16:040 (10,1) - jump is too large. also flow isn't very well. remove the reverse and add a note at 10's end? That's a jump, I put that downward on purpose and it flow naturally from down to up
01:50:818 (1,1,1) - I don't think it's a good idea to use this pattern in Hyper. It's just confusing. I don't think so

[Ex]
00:15:151 (2) - 2nd grid x290 y154 Fixed
00:25:151 (3) - 60% vol could be better Fixed
01:00:929 (1,2) - seems too close compared with other patterns It's ok, I believe Saturnalize does some measurment there
01:22:855 (1,2,3,4,5) - I'm sure sliders beginning at redlines will be better. also the music doesn't have 1/3 here. Probably ok, but will ask bat to make sure on that thing, thanks for noticing

Well done map. Maybe there's a difficulty gap between Normal and Hyper but I think it's fine. star
Thanks imouto for mod and star, it's rare someone want to mod this map ;(
Updated
posted
You posted in my queue o3o

General
  1. Something wrong with offset? Sometimes it's a bit early.
  2. I am a bit worried about spread between Hyper and Standard. 1/2 in Standard looks like having the same spacing as 1/4 in Hyper.


Ex
  1. I think that all 1/6 things should be changed to repeat sliders, they're unexpected and confusing. Mixing 1/4 with 1/6 is really bad in gameplay. D:
  2. Also 00:20:596 (2,3) - should be snapped to 1/6.
  3. 00:52:929 (1,2) - There's no any sound at 00:53:003 and 00:53:077 - so you should use this rhytm to avoid overmap.
  4. 01:37:299 (1,2,3,4,5,6,7,8,9,1) - Tell me if you found somebody who understood what rhytm you used here. This is unfriendly to players :<
  5. This diff is really well-done except 1/6 stuff. <3


Hyper
  1. AR, OD +1 or +0,5, for consistency with Ex diff and some parts like 00:16:484 (1,2,3,4,5,6,7,8,9,10) - 01:06:707 (1,2,3,4,5,6) -
  2. 00:38:040 (3,4,5,6) - This should be less spaced, jump after triplet doesn't seem fine at hyper diff. D:
  3. 01:21:151 (4,5,6,7,8,9) - Too difficult for Hyper D:
  4. 01:22:484 (1,2,3,4) - Hitsounds are barely hearable, I know that volume haven't changed, but music is quite low and using 50% at soft is too quiet. Consider using 65%?
  5. 01:32:484 (6) - NC because sudden beat divisor change.
  6. 01:36:707 (1,2,3,4) - The same about hitsounds.
  7. 01:50:262 (4) - Ctrl+G for flow?
  8. 01:50:818 (1,1) - Finish these spinners one 1/4 tick easier, as in Saturnalize's diff. It's just too harsh to see.


Normal
  1. AR, OD -0,5 really pls. ;_;
  2. 00:52:929 (2,3) - You can't use 1/4 when there isn't similar beat in music.
  3. 01:36:707 - Same as in Hyper.
  4. 01:50:262 (4) - Shouldn't this be on x:124|y:56 or something for pattern consistency with previous sliders? D:


Easy
  1. 00:23:596 (3) - Blanketing this slider with 00:24:929 (4) looks nice. :3
  2. 00:39:596 (1,2) - PLZ DONT STACK ON EASIEST DIFF. ;______; Idk if it's allowed that lowest diff have visible stacks.
  3. 01:06:707 (2,3) - This is the only moment when you used this rhytm, pls change it to something another, it's confusing for newbies.


Good luck, lovely mapset ~<3

EDIT: Some delay on soft-hitfinish, here is .wav without this - o3o/
posted

Pappy wrote:

You posted in my queue o3o

General
  1. Something wrong with offset? Sometimes it's a bit early. Gonna ask somebody to check that, actualy when Iplay prety fine so far
  2. I am a bit worried about spread between Hyper and Standard. 1/2 in Standard looks like having the same spacing as 1/4 in Hyper. It's ok as for now


Ex
  1. I think that all 1/6 things should be changed to repeat sliders, they're unexpected and confusing. Mixing 1/4 with 1/6 is really bad in gameplay. D: But when you playback with 50% rate the rhythm itself like that, idk tho need double check perhaps
  2. Also 00:20:596 (2,3) - should be snapped to 1/6. The flute rhythm is snapped well on curent state imo
  3. 00:52:929 (1,2) - There's no any sound at 00:53:003 and 00:53:077 - so you should use this rhytm to avoid overmap. The curent is fine imo, when those two repeat slider have same 6 notes on each so it's better or readable or sightread at first glance
  4. 01:37:299 (1,2,3,4,5,6,7,8,9,1) - Tell me if you found somebody who understood what rhytm you used here. This is unfriendly to players :< It's follow the percussion drum sound if you hear closely with 50% playback, so I think that's not a problem
  5. This diff is really well-done except 1/6 stuff. <3 Personaly I also love this diff haha good for Saturnalize :)


Hyper
  1. AR, OD +1 or +0,5, for consistency with Ex diff and some parts like 00:16:484 (1,2,3,4,5,6,7,8,9,10) - 01:06:707 (1,2,3,4,5,6) - Fixed
  2. 00:38:040 (3,4,5,6) - This should be less spaced, jump after triplet doesn't seem fine at hyper diff. D: It follow the DS ;(
  3. 01:21:151 (4,5,6,7,8,9) - Too difficult for Hyper D: Fixed, less jump
  4. 01:22:484 (1,2,3,4) - Hitsounds are barely hearable, I know that volume haven't changed, but music is quite low and using 50% at soft is too quiet. Consider using 65%? Fixed
  5. 01:32:484 (6) - NC because sudden beat divisor change. Fixed
  6. 01:36:707 (1,2,3,4) - The same about hitsounds. Fixed
  7. 01:50:262 (4) - Ctrl+G for flow? I want to have jump on (4) and (1), so no change for now
  8. 01:50:818 (1,1) - Finish these spinners one 1/4 tick easier, as in Saturnalize's diff. It's just too harsh to see.Idk know what you mean, but fixed anyway


Normal
  1. AR, OD -0,5 really pls. ;_; Fixed
  2. 00:52:929 (2,3) - You can't use 1/4 when there isn't similar beat in music. Will ask bat later ;(
  3. 01:36:707 - Same as in Hyper. Fixed
  4. 01:50:262 (4) - Shouldn't this be on x:124|y:56 or something for pattern consistency with previous sliders? D: Fixed


Easy
  1. 00:23:596 (3) - Blanketing this slider with 00:24:929 (4) looks nice. :3 Fixed
  2. 00:39:596 (1,2) - PLZ DONT STACK ON EASIEST DIFF. ;______; Idk if it's allowed that lowest diff have visible stacks. Yeah it visible enough, so I think that's fine
  3. 01:06:707 (2,3) - This is the only moment when you used this rhytm, pls change it to something another, it's confusing for newbies. It''s prety readable with proper DS


Good luck, lovely mapset ~<3

EDIT: Some delay on soft-hitfinish, here is .wav without this - o3o/ Added, I'm not aware of that :p
Updated!
Sorry Papppy late respon, been busy clearing my queue and the other map, thanks for your mod~
posted
your request! came from my queue



  • Easy

  1. 01:06:707 (2,3) - hmm...!i know this beat is right. but i think this pattern is confusing for newbie! changing or add slidertick sound?
  • Normal

  1. 00:52:484 (1,2,3) - try to decrease 1/4 reverse sliders? it's too much.
  2. 01:40:929 (7) - rotate this slider with -17 degrees and overlap 01:39:151 (2) - this combo? you need to change a lot if you do this, but it is up to you.
  • Hyper

  1. 00:32:040 (9,4) - seems to you want overlap combo(9) and (4)? fix perfect for stack.
  2. 01:18:484 (6) - rotate this slider with -10 degrees for better blanket?
  • Saturnalize's Ex

  1. look so perfect. i cant mod extra though.


sorry for poor modding. i'm so noob.
posted
From my modding [url]queue[/url]

  • General

  1. Fine.
  • Saturnalize's Ex

  1. Fine owo
  • difficult

  1. Fine !
  • Feedback



    Wow O.O This map is cool!! Good luck, as my rule says, i'll shot kds, but since i love the map i will soht 3 kds!
posted

Euny wrote:

your request! came from my queue

I love that gif haha XD


  • Easy

  1. 01:06:707 (2,3) - hmm...!i know this beat is right. but i think this pattern is confusing for newbie! changing or add slidertick sound? Fixed
  • Normal

  1. 00:52:484 (1,2,3) - try to decrease 1/4 reverse sliders? it's too much. Fixed
  2. 01:40:929 (7) - rotate this slider with -17 degrees and overlap 01:39:151 (2) - this combo? you need to change a lot if you do this, but it is up to you. I keep curent it's not like overlapping when play tho
  • Hyper

  1. 00:32:040 (9,4) - seems to you want overlap combo(9) and (4)? fix perfect for stack. Fixed
  2. 01:18:484 (6) - rotate this slider with -10 degrees for better blanket? I keep it curent for better circular flow to next notes
  • Saturnalize's Ex

  1. look so perfect. i cant mod extra though.


sorry for poor modding. i'm so noob.
Thank you so much Euny!

-Tochi wrote:

From my modding [url]queue[/url]

  • General

  1. Fine.
  • Saturnalize's Ex

  1. Fine owo
  • difficult

  1. Fine !
  • Feedback



    Wow O.O This map is cool!! Good luck, as my rule says, i'll shot kds, but since i love the map i will soht 3 kds!
Helloooo Tochiii didn't expect you coming :)
Thanks for checking and stars! yeah I hope some BNs is random check this map ;(

Anyway Updated!

Edit: did some irc mod on #indonesian
What I fixed:
Hyper:
Add NC here 00:17:596 (1) - and here 00:31:818 (1) - In case more noticeability on jump

Ex:
00:02:262 (1) - Fix hitsound there
Lower OD to 7.5

Updated!
posted
From my modding Q Everything is just my suggestions~

[Easy]
  1. 00:17:818 (4,1) - The blanket for this is a little bit off
  2. 00:19:596 (2,3) - Same as above
  3. 00:34:707 (2,3) - You could blanket these
  4. 00:38:262 (6) - I'd nc this and
  5. 00:39:596 (1) - Remove this nc
  6. 00:42:707 (5) - I'd move this down some for an equilateral triangle, it looks better to me
  7. 00:46:262 (3) - Move up some for the same reason
  8. 00:48:929 (1,2,3) - I'd make these into a triangle to keep the consistency of the notes sounding the same, and straight lines don't play very well to me
  9. 01:04:484 (1,2) - This blanket could be a tiny bit better
  10. 01:38:262 (1,2) - These could be blanketed better
  11. 01:41:373 (4,1) - ^
  12. 01:46:707 (2,3) - ^
  13. 01:48:484 (4,1) - ^


[Normal]
  1. 00:07:151 (3) - I'd nc this
  2. 00:10:262 (1,2,1) - I'm not a big fan of stacking 1/1 on normal maybe make it into a triangle or something?
  3. 00:17:818 (6,7,1) - ^ (just think of this for all the stacked 1/1
  4. 00:52:484 (1,2,3) - Such as this, having 1/1 stacked and then the distance from 2 to 3 would be confusing for newer players
  5. 01:15:151 (3,4,5,6) - I'd turn these into a curve instead of a straight line with a little bend at the end, It'd play better to me
  6. 01:23:151 (5,6,1) - This many repeats would probably confuse newer players and looks like something that belongs in a hard instead
  7. 01:50:707 (1,1) - I'd remove these two spinners, they weren't in the normal and this much spinning might be too much for a normal, spinning is usually the hardest thing for new players


[Hyper]
  1. 00:02:262 (1) - Why NC these in the hyper when you didn't in the other diffs?
  2. 00:04:040 (1,2,3,1,2,3) - ^
  3. 00:10:262 (1,1) - ^ these nc's feel overkill
  4. 00:24:484 (1,1) - ^
  5. 00:33:818 (3,4,5,6) - You use this pattern a lot, and it gets too repetitive to me
  6. 00:52:929 (2) - I'd say this is too many repeats on a single 1/4 slider, I'd break it into more sliders
  7. 00:56:484 (1,1) - Unnecessary nc's
  8. 01:00:040 (1,1) - ^
  9. 01:03:596 (1,1) - ^
  10. 01:24:040 (3,1,1) - the distancing on this feels like an insane instead of a hard
  11. 01:28:262 (4,5,6) - and this time you repeat this a lot
  12. 01:37:374 (4) - Too many repeats again imo
  13. 01:50:707 (1,1,1) - I'd take these notes out and have just the spinners



[Saturnalize's Ex]
  1. 00:00:485 (1,1,1,1) - Why nc all these?
  2. 00:24:484 (1,1) - ^
  3. 00:30:707 (1) - I'd make this a normal curve, this seems unattractive to me
  4. 00:34:707 (4,5,6,7) - This doesn't sound like it's mapped to anything at all and would be 240 bpm or something out of nowhere
  5. 00:52:929 (1,2) - You could just make these into a stream which to me would play better than the many repeating sliders
  6. 01:12:040 (2,3,4,5) - This one is mapped to something but it seems unnecessary and silly to map it since it's so faint, if anything I'd make it a repeating slider
  7. 01:18:040 (4,5,6,7) - ^
  8. 01:26:040 (5,6,7) - ^
  9. 01:31:151 (1,1,1) - I'd reduce hit sound volume on these some and not nc all of them
  10. 01:40:781 (7,8,1) - same as before about making it a slider, 240 bpm burst would be too hard imo compared to the rest of the map
  11. 01:44:262 (4,5,6) - ^


That's all I see, hope I could help some
posted

Xellie wrote:

From my modding Q Everything is just my suggestions~

[Easy]
  1. 00:17:818 (4,1) - The blanket for this is a little bit off
  2. 00:19:596 (2,3) - Same as above
  3. 00:34:707 (2,3) - You could blanket these
  4. 00:38:262 (6) - I'd nc this and Fixed
  5. 00:39:596 (1) - Remove this nc I keep the current, to indicate the anti jump at least for now
  6. 00:42:707 (5) - I'd move this down some for an equilateral triangle, it looks better to me It's fine imo triangle enough and I don't want to ruin the DS and blanket stuffs there
  7. 00:46:262 (3) - Move up some for the same reason Same
  8. 00:48:929 (1,2,3) - I'd make these into a triangle to keep the consistency of the notes sounding the same, and straight lines don't play very well to me Fixed
  9. 01:04:484 (1,2) - This blanket could be a tiny bit better
  10. 01:38:262 (1,2) - These could be blanketed better
  11. 01:41:373 (4,1) - ^
  12. 01:46:707 (2,3) - ^
  13. 01:48:484 (4,1) - ^ Fixed some blanket, tbh I'm bad at that thing thanks for noticing


[Normal]
  1. 00:07:151 (3) - I'd nc this Fixed
  2. 00:10:262 (1,2,1) - I'm not a big fan of stacking 1/1 on normal maybe make it into a triangle or something? It fit the song at least on that part imo and I don't want to ruin or make a new pattern because of that change
  3. 00:17:818 (6,7,1) - ^ (just think of this for all the stacked 1/1) Same reason then
  4. 00:52:484 (1,2,3) - Such as this, having 1/1 stacked and then the distance from 2 to 3 would be confusing for newer players It probably be fine, it follow the DS and prety much readable enough
  5. 01:15:151 (3,4,5,6) - I'd turn these into a curve instead of a straight line with a little bend at the end, It'd play better to me Fixed
  6. 01:23:151 (5,6,1) - This many repeats would probably confuse newer players and looks like something that belongs in a hard instead Fixed
  7. 01:50:707 (1,1) - I'd remove these two spinners, they weren't in the normal and this much spinning might be too much for a normal, spinning is usually the hardest thing for new players I guess it's fine imo, no change atm


[Hyper]
  1. 00:02:262 (1) - Why NC these in the hyper when you didn't in the other diffs? Fixed
  2. 00:04:040 (1,2,3,1,2,3) - ^ Fixed
  3. 00:10:262 (1,1) - ^ these nc's feel overkill Because that was an anti jump, so I believe that should be on NC
  4. 00:24:484 (1,1) - ^ Same
  5. 00:33:818 (3,4,5,6) - You use this pattern a lot, and it gets too repetitive to me I'm so sorry because this is a hyper collab, but the other gders is inactive now to continue the diff, I guess some repetitive part is ok, sorry for your inconvinient
  6. 00:52:929 (2) - I'd say this is too many repeats on a single 1/4 slider, I'd break it into more sliders It's 1/6 not 1/4, and it easiesr with single 1/6 slider than break it in two part
  7. 00:56:484 (1,1) - Unnecessary nc's Because anti jump
  8. 01:00:040 (1,1) - ^
  9. 01:03:596 (1,1) - ^ Same
  10. 01:24:040 (3,1,1) - the distancing on this feels like an insane instead of a hard It's on purpose, since the SV on those is diffrent, I want to make a jump based on that
  11. 01:28:262 (4,5,6) - and this time you repeat this a lot I love that pattern on this song
  12. 01:37:374 (4) - Too many repeats again imo But it fit the song :p
  13. 01:50:707 (1,1,1) - I'd take these notes out and have just the spinners Why? I believe that you mentioned is to emphasize the cymbal sound there, prety much ok for me



[Saturnalize's Ex]
  1. 00:00:485 (1,1,1,1) - Why nc all these? Meybe try to follow every one stanza to make that NC, that part is less to be mapped I believe that's fine
  2. 00:24:484 (1,1) - ^ Same
  3. 00:30:707 (1) - I'd make this a normal curve, this seems unattractive to me If follow the normal curve yo can't straight blanket this 00:31:373 (2) - then
  4. 00:34:707 (4,5,6,7) - This doesn't sound like it's mapped to anything at all and would be 240 bpm or something out of nowhere If you play that part on 50% playback you can hear the flute is play on 1/6, prety much fine I guess the gder try to follow the percussion sound imo
  5. 00:52:929 (1,2) - You could just make these into a stream which to me would play better than the many repeating sliders It easier on slider imo and that's 1/6 part if change into stream it's hard to follow the change between the 1/4 to 1/6 part, so I guess that two slider is fine for playablelity
  6. 01:12:040 (2,3,4,5) - This one is mapped to something but it seems unnecessary and silly to map it since it's so faint, if anything I'd make it a repeating slider If you play that part on 50% playback you can hear the flute is play on 1/6, prety much fine I guess the gder try to follow the percussion sound imo
  7. 01:18:040 (4,5,6,7) - ^
  8. 01:26:040 (5,6,7) - ^ Same
  9. 01:31:151 (1,1,1) - I'd reduce hit sound volume on these some and not nc all of them It's fine for me and the volume too
  10. 01:40:781 (7,8,1) - same as before about making it a slider, 240 bpm burst would be too hard imo compared to the rest of the map If you play that part on 50% playback you can hear the flute is play on 1/6, prety much fine I guess the gder try to follow the percussion sound imo
  11. 01:44:262 (4,5,6) - ^ Same


That's all I see, hope I could help some
Thank you so much it help a lot, sorry for late respon on the mod
If I don't reply the mod properly because the two gders itself is inactive, I want to keep their originality diff as much as possible. I'm so sorry for the inconvenient

Updated!
I need bat/bn here ;(
posted
Hi, from my queue. I'm terribly sorry for the late mode, anyway here you go!
Overall didn't find any issues here, however some blankets in the end can be improved, but that's not a major problem so it's fine.
00:22:262 (4) - NC?
00:23:151 (7) - NC?
00:36:485 (4) - ^
00:37:374 (7) - ^
Why OD 6,5 on a 135bpm map with so many triples
00:17:373 (6) - NC here instead of 00:17:596 (1) ? (remove the NC here)
00:31:595 (6) - ^ with 00:31:818 (1) - ?
00:34:707 (4,5,6,7) - Dayum I think you can improve this? It's totally fine tho : o
01:12:040 (2,3,4,5) - Same here
01:18:040 (4,5,6,7) - ^
01:26:040 (5,6,7) - ^

Well sorry for the poor mod, I couldn't find that any major issues, probably they've been found earlier.
Anyway good luck with your beatmap!!
posted
Been three yeaars xD
Change diff name and fix the spread
posted
Hi.
General

  1. I think that widescreen support is not necessary (Normal and Advanced)
Saturnalize's Ex

  1. 00:24:484 (1,2,3) - I kinda felt a sense of incongruity in rhythm. The 00:24:484 (1) - has a very strong sound. It thinks that the head of the slider is superior. Therefore, I recommend ctrl+G. 00:24:929 (1,2,3) - same. http://puu.sh/nXcDO.jpg
  2. 00:28:651 - I hear a sound here. Would you add a circle? Or you remove 00:28:707 (6) - , and would you switch to a slider? http://puu.sh/nXdf8.jpg
  3. 00:31:373 (2) - I kinda felt a sense of incongruity in rhythm. I think that snap same as 00:16:262 (4,1) - is superior. http://puu.sh/nXdKA.jpg
  4. 01:12:484 (6,1) - (6) is a sound is extend (long). Therefore, I think that ctrl+G is superior.
  5. 01:39:151 (1,5) - I think that NC is reverse. 01:40:929 (1,5) - same. I think that I can keep consistency by changing these.
  6. 01:45:262 - Would you add a circle?
Sakata's Hyper

  1. 00:30:040 (2,3) - I think that ctrl+G can make a better flow.

    nice map :)
Advanced

  1. 00:38:707 (3) - nc? Because a sound is strong and stack, I think effectively.
  2. 01:22:929 - I didn't feel the need of the blank. Would you add acircle?
  3. 01:37:151 - ^

    This is map of I preference. gj
Normal

  • fine.
I was not able to find many. sorry..
I think it to be map which has been already completed. GL ;)
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