All diff updated~
Thank you for moddingEl SolarBeam wrote:
Yeay for M4M in-game request \:D/
[Beginner]
00:28:484 Add NC here, then remove NC at 00:28:929 for consistency No
00:32:484 Still hearing a louder tone, rise the hitsound here to 30% I'll reconsider this
00:40:484 Well, you could modify the volume here by adding whistle to the snaking slider then create a ladder of hitsound volume in each white tick, for example : 40%, 35%, 30%, and last 25% (i know this is troublesome, but bear with it XD) I'll reconsider this
00:43:151 (3) Not a consistent slider with the previous (1), maybe change to normal/reverse slider Yes It's on purpose
00:48:484 I hear an echo here somehow (hear it for the details), so maybe put a circle with a reduced hitsound I hear nothing, I just follow the flute sound so no change
01:14:707 (3) Maybe don't stack this because having quite different tone, so it might break the flow I'll let It be
01:24:040 (1,2,3,4) You could make a hitsound ladder from these as well I'll reconsider this
01:26:707 Reduce the hitsound here.. a little Not necessary
01:48:929 (1,2) This should only has 2 slider tick rate I didn't see anything wrong
01:52:484 Somehow I prefer long slider here instead of spinner (considering the spinner is short as well) But I prefer a spinner
Not many problem with the mapping style, but be caution not to do too many stacking on an easy diff
[Standard]
00:10:262 (1) Lower the hitsound a little Not necessary
00:48:484 Quoting the easy diff in this timing I hear nothing, I just follow the flute sound so no change
00:59:596 (3,1) Blanket perfectly It's suppsed not to be blanked in the first place
01:32:707 Maybe add circle No
Nice diff, just recheck some spacing (I felt there's some x0.9 and the other x1.0, not sure about this) It's on purpose, Since the 1.0 spacing is on kiai time, someone tell me that beforeso thanks for remindingLizbeth wrote:
in the kiai time spacing is smaller, usually mappers put bigger spacing in kiai time cuz is more "challenging" and blah blah, but switching it to smaller is veeeery confusing and doesnt makes sense in my opinion.
And follow the easy diff for the hitsound volume if you consider changing some easy diff's hitsound fluctuation
good luck all indonesian mappers >.<)/
thanks!El SolarBeam wrote:
Yeay for M4M in-game request \:D/
[theramdan's Hyper]
00:18:262 Remove the reverse slider and add 2 circle instead ~ ok
00:39:596 (4) Normal slider sounds better imo (maybe because more slider tick) ~I keep it on soft sampleset
00:40:484 Reduce hitsound here (around 45%) and at 00:41:373 (around 35%) so it makes a hitsound ladder ~ok
01:07:151 (5,6,7,8) Make a hitsound ladder ~ok
01:09:596 Maybe remove circle to reduce strain from getting spinner (1/2 beat difference is not good for diff except insane) ~ok
01:37:373 (7) Another hitsound ladder could be made (from low hitsound to higher one ofc)[i]~ok[/i]
01:40:929 Clap here not sounds fitting imo, and here too 01:41:818 ~ok changed
nice diff, I can't point out that much since there's so manny modders already ;_;
good luck all indonesian mappers >.<)/
Makasih kak buat mod sama bintangnyaYielShelion wrote:
halo~
sejauh ini udah lumayan perfect
...but, wow, udah banyak amat yang ngemod masih perlu mod? D:theramdans's Hyper00:11:819 (2) pindahkan ke tengah2 antara sliderEnd 1 dengan sliderStart 3 (x: 264,y: 124) Aku kurang ngerti kak maksud yang ini
01:16:234 (7) pindahkan ke tengah2 lagi (x: 112, y: 164) Ga begitu perlu kak
01:18:040 (4, 5, 6,7, 8, 9) gak terlalu kebawah ya? ._. bisa agak di-tengah-in? Ga terlalu ke bawah kok kak, kalo di manini jg ga kepotong slidernya
01:21:596 (4, 5, 6, 7) agak jauh, coba keempat2nya dipindahin ke x:152 y:172 (http://puu.sh/5F6qc.jpg) Yang itu sengaja kak, dibuat sedikit jump
01:30:397 (7) pindahkan ke (x: 108 y :244) Ga begitu perlu kak
01:50:707 bintangnya penyek =w= Ih ga penyek tau, but fxed some placement of circles though
itu aja keknya, sisanya udah bagus kok :3
moga ranked yak
Thanks for modding and the star~tellertheworld wrote:
[kapursirih's Another]open01:10:707 - circle here(not important)
01:10:929 - ^(not important)
01:11:040 - ^(not important)
01:40:484 - circle here
01:40:707 - slider here 2/4
[LC's EX]open01:29:373 - circle here
01:32:484 (1) - something wrong in rhythm
Nice song~
nothing any important mistake~
Good luck for you~
Loli Cjj Mulai sangar dan Tidak loli lagi >w<Loli Cjj wrote:
no change because that all was intentional. Not gonna make them overlap. Sorry
On the other hand I think I'll remap this.
360,88,83151,5,8,0:0:0:0:00:35:596 (1) - remove NC, NC di 00:36:040 (2)
396,72,83262,1,0,0:0:0:0:
432,56,83373,1,0,0:0:0:0:
472,60,83484,1,0,0:0:0:0:
512,68,83596,1,0,0:0:0:0:
Thanks Harez, working on them atmwendao2000 wrote:
quick mod
[General]
add Loli Cjj to tags, coz Saturnalize has ranked beatmap with his old nickname Ok
add Naoyuki Sato Tomoaki Hirono to tags, they both are the composer Ok
add NOMADIC NATION to tags, it's the genre Ok
add also sunny park rhythmin jubeat saucer to tags, coz this song appear in pop'n music sunny park, pop'n rhythmin & jubeat saucer too Ok
bagaimana kalo ganti diff name sama kayak mapset ini? Kayanya ga perlu deh
[Beginner]
Rating 8/10 || quitely clean
clean, grats from me (:
[Standard]
Rating: 7/10 || slider 3x repeat sedikit mengganggu juga sih :/
OD+1, biar balance
01:34:485 (1,2,3) - woah woah, 1/4 in Standard (Normal)?
rest fine
Pjecoo wrote:
Hi.
From My queue.
You don't have to take my mod seriously.
Normal:
01:12:929 - Put here circle? If I put circle there, It'll ruin the curent rhythm
01:54:262 (1) - Remove NC. No, the previous NC that has cymbal was NC so to keep concistency
I looked at your other diffs. And I didn't find any problem (at least for me).
I like the song. I remember I modded something like this. Anyways, nice mapset.
Hope that'll helps
If not, then sorry.
Good Luck!
Thank you Pjecoo and hanyuu_nanodesu for moddinghanyuu_nanodesu wrote:
Hai kak, ketemu lagi~
New modder, sorry for bad mod
Yay, happy song~! ^^
[Normal]
00:51:596 (1) - Unnecessary spinner? Too fill the empty space, I don't want to put drain time there
01:26:707 (4) - Pindahin ke x:72,y:348 ? Ok
01:35:596 (2) - Blanket Ok
01:52:484 (1) - Dipas-in lagi sama note berikutnya? http://puu.sh/8YWZj/8a11a9787e.jpg Ok
[Hyper]
HP ---> 5 Ok, I geuss HP 6 just too hard
01:26:151 - Add a note, jadiin triplet? Sure, sound good
[Sakata's Another]
01:12:040 (8) - Blanket Ok
01:21:373 (5) - Stack properly Ok
Okeh itu aja, ngga nemu banyak Udah bagus mapnya ^^
btw, aku add friend ya kak ^^
wendao2000 wrote:
[EX]
Rating: 8.6/10 || 1/6 square stream, nice idea - say goodbye to that thing.
00:04:040 (3) - NC - ok
01:30:707 (6) - NC, atau remove NC di 01:16:484 (1) - ok
01:50:262 (4) - Reverse? - intended, so nope
01:50:707 (5) - NC - ok
rest fine
ArcherLove wrote:
[FineLadyCjjSaturnalize's EX]
00:27:596 ~ 00:27:818 (2) - Uh ?? Keluar Line atau di sengaja ? - out of line what
00:32:707 ~ 00:33:818 - Kalau dibiarin kosong apa ngga papa ? Kalau gini gimana ? = http://puu.sh/7wRQs.jpg - nope, intended anyway.
00:39:596 (1) - Cuma 1 note? Apa ngga Slider aja ? sampai 00:40:040 - ? - following flute so nope
00:43:151 (1) - Ini juga apa ngga Slider aja ? sampai 00:43:596 - ?
00:46:707 (1) - ^ 00:47:151 - ?
00:50:262 (1) - ^ 00:50:707 - ?
NB : Atau yang rekomendasi slider 3 di atas bisa dibuat gini = http://puu.sh/7wSfR.jpg
01:24:040 ~ 01:25:262 - <3 this sliders ~ - ♥gib luv
Foreverends wrote:
Saturnalize's EX
00:18:707 (2,3) - maybe you should try this xp (http://osu.ppy.sh/ss/1423062) - done in another way, I don't want to remove the current curve at (3)
00:24:484 (1) - NC - ok
00:24:929 (1) - NC - ok
01:10:262 (1) - ctrl+g for the better flow? - you know what love is, doesn't it? ♥ done
01:24:484 (1) - ^
01:33:596 (4,1) - try it \:D/ (http://osu.ppy.sh/ss/1423072) - done
01:37:299 (1,2,3,4) - I think you can replace this slider by circle, it would be fun if you do that lol - sounds like a challenge
- gimme your phone number sexy ilujk
TaMul wrote:
[Saturnalize's EX]
Check out "WideScreen Support". it's not need.
- 00:55:596 (1) - drum finish - I don't want to lift the pitch, which the drum finish has it. Despite the low volume that makes the pitch is barely audible, I don't want to make a big don at taiko.
Regou wrote:
[EX]
This EX isn't that hard I can even fc this XD - I'm terribly sorry.
00:04:484 (4) - This should be rather curved so as to match 00:04:040 (3) - - done
00:11:596 (2,3,4) - idk is that just for me or what...this spacing looks bad imo - fix it to consistent spacing
00:21:373 (1) - Remove NC? - ok
00:21:818 (2) - NC? - ok
00:23:151 (1) - Remove NC? - ok
00:23:596 (3) - NC? - ok
Sometimes you're trying to NC according to pattern but it might mess up the NC imo... ;w; i think it is better for you to NC every 4 or 8 1/1 and pattern you want to emphasize - I know, blame my mapping back then (read : disastrous)
00:25:373 (1) - I would suggest removing the third slider point, the blanketing doesn't fit - reshape into wide v
01:09:818 (1,1,1) -THIS IS AWESOME
01:22:855 (1) - Use soft sampleset? It sounds kinda awkward to me...QWQ - done.
01:24:040 (1,1,1) - YESYESYESYES
sjoy wrote:
[Saturnalize's EX]
00:20:484 (2,3,4,5) - for these 1/6 rhythm you had better add s-whistle to play it well - changed to 1/4 beforehand because it's actually a combined 1/4 and 1/8.
00:32:707 why no pattern these part? - because it's fun
01:19:818 (2) - add n-clap - not necessary, so nope.
01:21:818 (5,6,7,8,1) - try this http://puu.sh/90Cxz.jpg - actually it was 1/6 all over the notes but I don't want to make it like a mashing button pattern. Considered, tho.
01:34:040 (2) - add n-clap - no
01:50:484 there is 1/6 rhythm\ - intended as an ending
Regou wrote:
Oh hi, from BMT modding queue
[Another]
Diffname "Sakata's Another" confuses me as I thought that it was made by you, Mako! lol
I would suggest changing it to Susilo's Another Will consider It latter, but I think It's ok to have that name since we do some collab on some parts and Sakata is also part of kapursirih id now.
00:04:040 (1,2) - Improve the blanket? Same as the next copy&pasted pattern Fixed
00:08:484 (4) - The slider tail has overlapped on 00:07:596 (2) - and I personally thinks that it doesn't looks good Fixed
00:08:484 (4,5,6) - Make them a perfect triangle? Fixed
00:11:151 - you chose to add clap on downbeat and it sounds bad to me. Maybe you can follow the hitsound start from here 00:18:262 - Fixed, thanks for noticing weird hitsound there
00:11:151 (1,2) - Flow can be improved. Fixed
00:30:929 (1,2,3,4,5,6,7,8) - It looks kinda untidy<_< imo
00:32:484 (1,2,3) - you should decrease the spacing here as the music seemed to slow down here Fixed
00:37:373 (5) - I would suggest changing shape of 00:37:818 (6) - and blanket the tail of (6) instead of sliderbody
00:48:484 (3,4) - It differs from the previous two pattern. I have no idea why you used a smaller spacing here D: you should keep the spacing constant here imo Fixed
00:55:596 (5,6) - Why don't making them symmetrical? It looks pretty good Fixed
01:10:707 (5,6) - the flow here isn't that good ;w; 01:11:151 (6) - Ctrl+G? Fixed
01:14:707 (1) - Remove NC? Fixed
01:16:484 (6,1) - Okay. One of the thing which I mainly focus on this kiai. The flow of this pattern is pretty bad as this anti-jump is quite flow-killing. I understand that you want to make a little pause here but it seems that overlapping them sounds better to me. Same kind of pattern could be fixed as well. Fixed thank you, remove that kind of notes and stack It somewhere else
01:22:484 (8) - NC? So as to stress this BIG JUMP Fixed
01:36:262 (7) - imo you shouldn't use a slider here as it ends at the downbeat, and it is not good QWQ Fixed
01:39:151 (3,5,1) - Make the spacing between them constant?
01:44:262 (6,7) - they are too close D: Fixed
01:48:929 (3,4,5,6) - mmm this pattern can be improved so as to improve the tidiness of this pattern。FixedI have to leave now ;w; I would continue the mod tommorow!*mark*
Since kapursirih get very busy lately, I answer what I fixsjoy wrote:
Hi MOD from BMT
[Sakata's Another]
00:29:373 (4) - stack with 00:28:484 (8) - ? Fixed
01:06:707 (1,2,1,2,1,2) - Why NC these note?
01:29:707 (3) - remove clap Fixed
01:30:040 (5) - ^ Fixed
01:25:818 (7) - change into 2 notes fine for me
Thanks a bunch Regou and sjoy from BMT modding team, updated !Regou wrote:
Oh hi, from BMT modding queue
[Hyper]
00:18:040 (6,1) - Make the jump smaller to improve diff spread (Optional, it works well in fact) I decrease some jumps
01:06:707 (1,2,3,4,5) - It is not a perfect star ;w; Fixed, honestly I don't know to make good blanket or any shape jumps
omg that kiai it is way too hard for hyper. It is ever harder than the one in another OMG hahaha XD, will consider to reduece later, well in kiai time I increase the SV but still use 1.5 DS
dat spacing QWQ....
01:49:818 (3,4) - omg that is way too hard for hyper
This diff isn't bad at all. What I concern is that it is way too difficult lol
[Normal]
01:00:929 (1,2) - Improve blanket. Same as the next copy&pasted pattern Fixed
01:09:818 (1,2,3) - Make them into perfect triangle? It's already good triangle with 1.00 DS
01:38:262 (1,2) - Improve blanket. The current one is good
01:40:040 (3) - oooo the shape can be improved Fixed into curve one
That's all! Good luck~
http://puu.sh/9bmvj/3592603bbb.osuYauxo wrote:
[EX]
- I suck at cs5 modding D:
- 00:07:151 (5,1) - have either 5 go into the same direction as 1 goes or the other way around. would look better imo - intentional triangle slider 00:06:262 (3,4,5) - so no
- 00:24:484 (1) - remove NC - no, It's for the changing accent
- 00:26:262 (3,2) - fix overlap - done
- 00:32:262 (7) - this gap feels really weird and I think it'd be better mapped out - I'm not going to do it, I want to make a kind of stop.
- 00:52:929 (1) - fix this positioning, assuming its not intended - unfortunately, it is.
- 01:08:040 (1) - spinner? - I would prefer hold note rather than spinner (too bad it's illegal). Also spinner ruins the buildup sound.
Yauxo wrote:
Hi there, coming from your request in my Modding Q
(I'll just assume that the pink was written in red and not in pink itself)
[Sakata's Another]
00:05:818 (1,2) - (copy paste 00:04:040 (1,2) - )
00:07:596 (2,4) - slightly off
00:13:373 (4,5) -
00:48:484 (3,4) -
00:55:151 (4,5) -
00:57:373 (1,2) -
01:04:484 (1,2,3,4) -
01:12:040 (8,9) -
01:24:929 (5,6) -
01:26:262 (8,9) -
01:27:596 (3,4) -
01:45:818 (2,3) -
01:47:151 (5,7) -
01:48:929 (3,4,5) - Fixed some blankets
- same NC removal as in HyperFixed
- 00:19:596 (4,5,6) - i like this combo alot :3 <3
- 00:33:373 (3) - make this one a blanket maybe? Intended
- 00:38:707 (9) - overlap this one with 00:37:373 (5) - Fixed
- 00:41:373 (3) - Nazi: try to space these ones out so that they dont touch the object before as much (similar to 00:44:929 (3) - ) Fixed
- 01:17:373 (4) - ^ Fixed
- 01:08:040 (1) - spinner? No
- 01:18:707 (1) - overlap with 01:17:373 (4) - Fixed
- 01:38:262 (1) - let this slider's end end where the next note of the stream would be Fixed
Yauxo wrote:
Hi there, coming from your request in my Modding Q
(I'll just assume that the pink was written in red and not in pink itself) Pink in Red !
[General]
- lovely song o: <3
[Normal]Fixed
- If your mappingstyle is made out of blankets, try to map them as perfect as possible! Dont be scared to take gridsnap off to do this. Infos in the blanket box
Blankets that can be improved00:16:484 (3,4,1) - 3 and 4 have a different spacing as 4 and 1 have. 1 can also be improved
00:19:596 (2,3) -
00:21:373 (4,1,2) -
00:28:485 (6,1) -
00:32:040 (1,2) - to check the correct blanketing, place a circle on 1's end and check the approach circle
00:34:707 (1,2,3,4) - ^
00:40:484 (2,3) -
00:46:262 (3,4) -
01:00:929 (1,2) -
01:04:039 (4,1) -
01:13:817 (2,3) -
01:24:040 (1,2) -
01:28:484 (3,4,5) -
01:35:151 (1,2) -
01:38:262 (1,2) -
01:41:373 (4,1) -
01:43:151 (2,3) -
01:45:818 (1,2,3) -
01:48:484 (4,1) -
01:48:484 (4,1) -
01:52:040 (2,1) - slightly off, no big deal imo
01:52:484 (1,1) - Fixed some- 00:02:262 (1,1) - I dont think that these NCs are necessary here For the first part, I follow one stanza to make new combo, I think It's not a problem here since the combo I make is consitent for both diffs
- 00:13:818 (3) - Move this one either up or down to create more flow. A straight line this can be more fun! :3 Sure
- 01:09:818 (1,2,3) - change 1 so that 1 2 and 3 create a perfect triangle Fixed
- 01:28:484 (3,5) - overlap is incorrect. ctrl+g to see the slider's endpoint and move the overlap to the coord afterwards
[Hyper]
Blankets that can be improved00:56:484 (5,1) -
01:04:484 (1,3) -
01:24:040 (3,1) - Fixed some
- 00:02:262 (1,1) - Same combo related issue as in Normal For the first part, I follow one stanza to make new combo, I think It's not a problem here since the combo I make is consitent for both diffs
- 00:10:707 (1) - remove NC That's an anti jump so most people will NC that
- 00:24:929 (1) - ^ ^
- 01:00:484 (1) - ^ ^
- 01:04:040 (1) - ^ ^
- 01:08:040 (1) - spinner here maybe, as the sound slowly builds up? I prefer leave It that way, a drain should be ok
- 01:10:484 (4) - move this one up as you have it 01:17:596 (4) - It's Intended
- 01:30:707 (13,1) - reduce the DS between those to fit the DS the jumps before have Inteded a jump stream on that part
- 01:32:484 (6) - change this one into 1/2 repeatable. Its this way in the EX as well I hear a 1/3 drum sound on that one, so It's not a problem
SPOILER
if image is not showing: http://puu.sh/99b4D/95ca43c7dd.jpg
Gl with your mapset, looks pretty much finished already :3 Yeah I know, find a BAT is super hard and I hope will get one soon
Thank you for Yauxo and paraoka for the mod, update!paraoka wrote:
from modding queue.
there's so many modders
[Hyper]
i know can't use red line with green line in same. - 00:00:485 I use that green line to have diffrent SV in the first part, since It sound more soft there, so I geuss It's ok
01:32:484 (6) - unclap at slider start and 2 reverses. No, It will sound weird, and I follow the drum backsound instead
other diff pretty done.
it's best map during do mod map. :3 Thank you so much for checking
gl rank and get my star X3 Thanks
Thank youuu for checking but no update-[ Asuna ]- wrote:
Hi~
tau dapet dari mana.. tiba'' pengen modding..
asal cari aja.. dpt'a map indo :3 yowes..
gk banyak yang bisa dibantu.. tapi berharap ini membantu..
[Normal]
01:18:707 (4,5) - blanket ? kalo diblanket tetep 1.0x ds kok..
yang lain udah bagus.. :3 Biarin aja kak, nanti beloknya jadi ga natural
[hyper]
01:32:484 (6,1,2,3) - how about this ? benerin hitsoundnya juga,, Nada yang sekarang juga udah bagus kok, aku ngikutin loli soalnya dan nadanya pas sama lagunya
01:37:374 (4,1) - kasih pergerakan di 01:37:818 jadi pendekin slider dan add slider Aku ga ngerti sama yang ini kak
dan mungkin polanya gini.. :3
actually i'm not pro at another and extra.. >w< c teehee..
noob Std.. lagipula dilihat dari pola juga udah bagus..
oce.. good luck hope this helped.. meski.. agak kurang bersemangat.. karna nganggur nih.. gk ada kerjaan :3
Makasiiiiih kaakFort wrote:
quick mod by Fort
translate to Indonesian cause you're indonesian right xD
[Another]
Percobaan pertama -> http://puu.sh/9Amn0/1b621ca9b7.osr
Percobaan kedua -> http://puu.sh/9Amxv/eb4ddce686.osr
Pertama, sebaiknya diffname diubah jadi Susilo's Another, karena jika Sakata's another kemungkin org lain akan bingung antara Mako sakata dengan susilo sakata Biarin aja kak, lagian itu kemauan pembuat diffnya kasih nama kaya gitu, lagian ga ada salahnya kan Sakata juga termasuk nama user id dia, not a big deal
Kedua, keliatannya diff ini masih dikatakan insane, karena star rating dibawah 4.00 (saya juga enggak tau kenapa bisa seperti itu, mungkin karena low BPM) Memang engga susah kak, itu tau salah satu alasanya
Ketiga, diff ini kurang feel, dikarenakan combo colours tidak diatur. pergantian SV juga kurang bisa dibaca oleh pemain, jadi diusahakan gunakan combo colours (misalnya warna terang untuk SV cepat, warna gelap untuk SV lambat) Aku di sini engga pake warna spesifik buat berubahan SV, karena aku pandang ga perlu jadi aku cuma pake warna in-general aja
untuk masalah pattern sebenarnya sudah dapat dikatakan rankable atau siap di rank, saya hanya menyarankan hal diatas tadi agar lebih perfect lagi Beatmapnya
Thanks imouto for mod and star, it's rare someone want to mod this map ;(imoutosan wrote:
From queue
[Easy]
00:20:040 (3) - fix blanket
00:21:818 (1) - ^
00:50:262 (4) - x339 y90 Fixed all
[Normal]
00:52:484 (1,2,3,1) - I guess this isn't suit for a Normal diff.
01:23:151 (5,6,1) - ^Will ask bat about that thing, thanks for noticing
[Hyper]
00:16:484 (1,2,3,4,5,6,7,8,9,10) - This part is too difficult for a Hyper diff imo. reduce the spacing plz (especially the triplets) I guess that's ok, it's Hyper you know
01:15:373 (7,8,9) - stack properly Fixed
01:16:040 (10,1) - jump is too large. also flow isn't very well. remove the reverse and add a note at 10's end? That's a jump, I put that downward on purpose and it flow naturally from down to up
01:50:818 (1,1,1) - I don't think it's a good idea to use this pattern in Hyper. It's just confusing. I don't think so
[Ex]
00:15:151 (2) - 2nd grid x290 y154 Fixed
00:25:151 (3) - 60% vol could be better Fixed
01:00:929 (1,2) - seems too close compared with other patterns It's ok, I believe Saturnalize does some measurment there
01:22:855 (1,2,3,4,5) - I'm sure sliders beginning at redlines will be better. also the music doesn't have 1/3 here. Probably ok, but will ask bat to make sure on that thing, thanks for noticing
Well done map. Maybe there's a difficulty gap between Normal and Hyper but I think it's fine. star