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Infected Mushroom - Pink Nightmares

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Total Posts
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Topic Starter
RLC
This beatmap was submitted using in-game submission on Monday, July 29, 2013 at 11:19:21 AM

Artist: Infected Mushroom
Title: Pink Nightmares
Tags: beatmap contest
BPM: 144.99
Filesize: 4957kb
Play Time: 03:16
Difficulties Available:
  1. Hard (4.48 stars, 319 notes)
  2. Insane (5 stars, 546 notes)
  3. Normal (2.66 stars, 212 notes)
Download: Infected Mushroom - Pink Nightmares
Information: Scores/Beatmap Listing
---------------
nope

PINK NIGHTMARES

Lach
first aaaa
YunoFanatic
2nd~~~~ :D gratz RLC
izzydemon
third
kd pls

the
Francis
4th
Pro RLC
Ayu
5th

first fav
Kyshiro
first, screw all of you.
69653863
fristi fuck you all niggers
i will be watching.
everyone is watching.
the
Irreversible

inverness wrote:

frist
kisata
amaesing flow, fsirt

fuck all of you
Roxas
last
Timorisu

Lach wrote:

first aaaa
Aka
godsaveme
winber1
thrust
Sakura
Congratulations on winning the contest!
Here's some SP boost to help you out.
Nyquill
well won indeed
Topic Starter
RLC

Sakura wrote:

Congratulations on winning the contest!
Here's some SP boost to help you out.
yay, thank you! and everyone else too :3c
izzydemon


no kd thanks i know i deserve it but i'm nice

edit: oh yeah congratulations
Loctav
I guess I'll do the start then, uh? The mapset is (obviously, congratulations once again!) very nice, yet I have some suggestions I'd like to mention in order to polish it. This won't take very long to get bubbled and ranked.

[Normal]

some missing new-combos, everything else seems fine to me.

00:33:283 (4) - NC ?
02:28:737 (3) - NC
02:30:392 (3) - NC
02:31:220 (1) - remove NC
02:32:047 (4) - NC
02:38:668 (3) - NC
02:45:289 (4) - NC
02:41:979 (4) - NC
02:45:289 (4) - NC
02:48:600 (5) - NC
02:51:910 (4) - NC

[Hard]

AImod says:
01:37:837 (3) - unsnapped sliderend
01:39:492 (3) - unsnapped sliderend
(probably happened during submission or during my editing, lol)

That's all. I found actually nothing I would change for real.


[Insane]

00:02:040 (2,3) / 00:03:695 (2,3) - inconsistent spacing. While the first patterns receives 2,02 DS, the second has only 1,81 DS, which has been slightly offthrowing. FOr the sake of consistency, you should decide for one and make it consistent here.
00:08:868 (3,4) - I actually dont understand why you change the pattern here. Variety? The song doesn't change, maybe you should stay with letting the first slider end on the red tick and let the other start on the blue tick,like you did before. I assume that your stacking indicated a change, but actually it made me think that it is stop-go movement, where the gap between (3) and (4) would be larger (timing-wise). I'd recommend to change the hitobjects-timing and unstack them like you did before.
00:12:179 (4,5) - ^
00:17:248 (5,6) - oh, this looks so nice patternwise, but I humbly believe that the repeatslider should start on the downbeat :/ Unfortunately the blanket would die then, because you have to shorten (5) for that. (this is pretty much optional)
00:20:662 (3) - (nitpicking) should be a bit more left to perfectly line up with (2)
00:22:938 (1) - ^
00:23:558 (5,6,7) - inconsistent spacing? (wasnt sure if I should mention it, I do it anyways)
00:37:835 (1,2,3) - oooh, that is hard to catch, because the way you placed it patternwise makes it difficult to read on the first attempts what you tried to follow. (and especially in which timing you placed the objects) I guess an easy fix would be to reduce the spacing between (2) and (3). The sliderfollow circle also just barely pokes the (3), thus making it a bit more closer to the sliderend would decrease the chance for sliderbreaking randomly. I am sure you can improve the readability here.
Nyquill
maaaaaaaaan poke me when you're done with loctav


me and rlc did some random shit on irc I don't even know
winber1
can i do some random shit with rlc too pls
Topic Starter
RLC

Loctav wrote:

I guess I'll do the start then, uh? The mapset is (obviously, congratulations once again!) very nice, yet I have some suggestions I'd like to mention in order to polish it. This won't take very long to get bubbled and ranked.

[Normal]

some missing new-combos, everything else seems fine to me.

00:33:283 (4) - NC ? added; actually ended up just adding the colorhaxing from that section in Insane to both Hard and Normal--originally didn't because I wanted to keep the combos of constant length, but i think this is more fitting and cooler
02:28:737 (3) - NC the way that these are NC'd reflects that I wanted the phrases of objects to end on the downbeats rather than start on them (hence the strange NCing). Hope you don't mind if I keep these.
02:30:392 (3) - NC
02:31:220 (1) - remove NC
02:32:047 (4) - NC
02:38:668 (3) - NC
02:45:289 (4) - NC
02:41:979 (4) - NC applied this and the following ones
02:45:289 (4) - NC
02:48:600 (5) - NC
02:51:910 (4) - NC

[Hard]

AImod says:
01:37:837 (3) - unsnapped sliderend wiggled these two sliders both in the timeline and on the playfield--hope it's fixed now?
01:39:492 (3) - unsnapped sliderend
(probably happened during submission or during my editing, lol)

That's all. I found actually nothing I would change for real.


[Insane]

00:02:040 (2,3) / 00:03:695 (2,3) - inconsistent spacing. While the first patterns receives 2,02 DS, the second has only 1,81 DS, which has been slightly offthrowing. FOr the sake of consistency, you should decide for one and make it consistent here. reduced first to match second.
00:08:868 (3,4) - I actually dont understand why you change the pattern here. Variety? The song doesn't change, maybe you should stay with letting the first slider end on the red tick and let the other start on the blue tick,like you did before. I assume that your stacking indicated a change, but actually it made me think that it is stop-go movement, where the gap between (3) and (4) would be larger (timing-wise). I'd recommend to change the hitobjects-timing and unstack them like you did before. A very soft beat every 1/1 is introduced at 00:08:041 - . The reason 00:08:868 (3,4) - are designed as such is because I want to incorporate both the blue tick and the white tick. from here you may naturally wonder why I didn't do the same for 00:10:523 (3,4) - ; the reason is that I feel the red and blue ticks are more important here as opposed to the blue and white. A bit hard for me to explain properly, but I think this is ok.
00:12:179 (4,5) - ^ same reason.
00:17:248 (5,6) - oh, this looks so nice patternwise, but I humbly believe that the repeatslider should start on the downbeat :/ Unfortunately the blanket would die then, because you have to shorten (5) for that. (this is pretty much optional) yeah i usually try to do that, but i think i'll just keep it like this to make everything work heh
00:20:662 (3) - (nitpicking) should be a bit more left to perfectly line up with (2) indeed
00:22:938 (1) - ^ mhm
00:23:558 (5,6,7) - inconsistent spacing? (wasnt sure if I should mention it, I do it anyways) I think it looks nicer for the end of 00:23:869 (6) - to be overlapping the middle of (7) rather than one side; that's the only reason lol
00:37:835 (1,2,3) - oooh, that is hard to catch, because the way you placed it patternwise makes it difficult to read on the first attempts what you tried to follow. (and especially in which timing you placed the objects) I guess an easy fix would be to reduce the spacing between (2) and (3). The sliderfollow circle also just barely pokes the (3), thus making it a bit more closer to the sliderend would decrease the chance for sliderbreaking randomly. I am sure you can improve the readability here. Reduced spacing both between (1) and (2) as well as (2) and (3). Should be better?
Aside from the stuff mentioned here, I also deleted the .osb file because (i think?) it's useless, and fixed the pattern 01:05:974 (1,2,4) - so that the angles between the sliders are both 50 degrees.

thank you! updated.
Nyquill
maaaaaaaaan get the fuck out

choo choo all aboard the contest champion express
Topic Starter
RLC
no u
thanck.
Topic Starter
RLC
removed a few sliderwhistles in the second half of first kiai.
Lally
waaaah i'm lateee gratz RLC <33
Nyquill
maaaaaaaaan get the fuck out again.

choo choo the train is backtracking because some whistles didn't pay the train fare >.>
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