Congrats!
this map is godly
this map is godly
I'm still waiting.jonathanlfj wrote:
and where is the sht storm
asdsafgrsdfsdfagfg damn itUnitedWeSin wrote:
I'm still waiting.jonathanlfj wrote:
and where is the sht storm
Gratz! :>
The reason why i didnt use many anti-jumps is because i am not very good at placing them, since jumps usually fill my head when mapping strong music like this xDFaust wrote:
Some thoughts.
I found the intro the oddest out of the entire thing.
It was anything but gradual and slow (how I always perceived the intro to be, anyway) so I was a little taken off by the AR9 spacing until - 00:46:990 -
I thought a couple of anti-jumps here and there would have been pretty awesome too.
Closer spacing could be brought in to some good effect since the mapping can make it as such that the guitar objects linger in an area for a while before branching out and making a gradual breaking when the rhythm gets heavier.
It really does get a whole lot better, especially when the map reaches the 225 BPM finale.
I thought I'd note a couple of particular points where the aesthetics were captured pretty well.
- 08:18:820 (1,2,3,4,5,6,7,1,2,3) - A favorite.
- 08:31:620 (1,2,3,4) - Probably as close to how a movement of drum-playing you can get. (Without left-right-left-right spam)
- 08:58:820 (1,2,1,2,1,2) - Might have been easy to visualize because of the complete resounding of the guitar at this point, but it just nailed the moment there. More impressed by the proximity because I've seen not-so-good examples with stretched out spacing that isn't enjoyable.
- 10:01:220 (1,2,3,1,2,3,1) - Personally, an appealing fail-proof way to bring the map to a closure.
Well done, and a belated congratulations.