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posted
Excellent map. Excellent mapping. Captures Happy30's and Nyquill's style flawlessly. Would star but... ;~; Still got none.
posted
you can barely notice the map easing into 225 bpm so thats good.

Also: In the future, don't move to pending until you get bubble #1. The map will move back to WIP after you update.
posted

Nyquill wrote:

you can barely notice the map easing into 225 bpm so thats good.

Also: In the future, don't move to pending until you get bubble #1. The map will move back to WIP after you update.
i realize that after dkun made the move xD
and thanks for support everyone (now its about getting mods for 10 min map orz)
posted
Support! :D
posted
Watched auto. No mistakes detected, no hitsounding faults... Some Highlander jumps, but all fine, since it's based (mainly) upon happy30's style.

Really I'm more alike Sir Minelli/Lesjuh style -- mighty because keeping a clair path on my maps is such an obsession I have while mappng (just take a look on Sade and Coldplay at my pendings).
posted

jonathanlfj wrote:

embrace yourselves for 225bpm ending section
mapping style inspired by Happy30 (duh), Nyquill (fapfap) and Fiya~

Dream - Compete
That one guy that nobody knows
posted
who the hell is fiya
posted

Mythol wrote:

who the hell is fiya
lol rekt
posted
pls guys calm down
posted
Hi, as you requested.

[General]
  1. Add some more tags like th6 (short from Touhou 6) and EoSD (I'm a lazy person, so I'd type EoSD instead of Embodiment of Scarlet Devil) and maybe one more tagh Marathon cause your map is pretty long.
  2. How about using slider tick rate 2? I'm sure it'd fit with music better, so beats like 00:55:899 - will not be ignored :)


[Dream]
  1. 00:58:081 (4) - I think you've missed a new combo here. It'd help us to read slowdown on this slider and it'd fit with music pretty cool.
  2. 01:20:808 (2,3,4,5,6,1) - nazi - you could make this pattern a bit neater (Ctrl+Shift+D). example. However, your current pattern flows really awesome, so you don't really need to change it :)
  3. 01:49:172 (6) - one more missed new combo. NC on start of the stream would fit perfectly, I think.
  4. 04:17:166 - honestly, I'd start the spinner here, I think that it will fit better.
    Note: if you agree, move (5) right to the center of your playfield to make flow a bit better.
  5. 05:21:893 - the beat here is very minor, but I'd recommend you to place a circle here because it feels kinda empty without this circle. Anyway, it's totally up to you!
  6. 05:27:438 (5,6) - are you sure about these two circles? They follow almost nothing in music, I'd remove them and leave only 05:27:620 (7,8) - to follow music closer and to make rhythm a bit more interesting for players!
  7. 08:45:753 - I'd try to reduce volume of this circle, it doesn't feel as loud as 08:45:486 - and 08:46:020. :<


Awesome job! I din't like the song but your map is really awesome!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Star! ~

Good luck!
posted
Man i was really hoping whenever somebody actually got around to mapping this it wouldn't have such a ridiculous DS and AR. Doesn't fit the flow of the song IMO. I can tell you put a lot of work into this though, so good luck.
posted
Yo~ =w=
Nazi/noob mod~ :3

  • [Dream]
  1. 00:34:627 (4) - missing clap?
  2. 00:49:718 (5) - ^
  3. 01:10:990 (2,1) - soo nazi blanket not perfect
  4. 01:33:354 (7,8) - I'm not sure about those claps tho, imo they should be removed since theres no clap sound o-o
  5. 01:49:172 (1) - NC ? Looks nice imo :3
  6. 02:22:990 (1,2) - how about stack (1) with 02:22:627 (9) -
  7. 02:29:625 (3) - wooo curve it a bit more for a perfect blanket
  8. 03:05:439 (6) - Clap here o-o listen closely :3
  9. 03:46:439 (5) - curve it a bit more for perfect blanket
  10. 05:25:893 (1) - how about a finish instead o-o?
  11. 05:26:620 (3) - ^
  12. 05:51:893 (1) - ^
  13. 06:14:620 (1) - ^
  14. 07:34:619 (1) - NC?
That's all =w=/
Why so pro @.@
posted

-Bakari- wrote:

Hi, as you requested.

[General]
  1. Add some more tags like th6 (short from Touhou 6) and EoSD (I'm a lazy person, so I'd type EoSD instead of Embodiment of Scarlet Devil) and maybe one more tagh Marathon cause your map is pretty long. added all of them
  2. How about using slider tick rate 2? I'm sure it'd fit with music better, so beats like 00:55:899 - will not be ignored :)i thought of doing this, but in some cases it will introduce unwanted tick sounds to parts of the map (since i am mainly following the foreground layer). This is especially evident in the 225bpm section which is predominant with 1/1 guitar sounds (also make things like 09:27:620 (1,2,3,4,5,1,2,3) sound really weird)


[Dream]
  1. 00:58:081 (4) - I think you've missed a new combo here. It'd help us to read slowdown on this slider and it'd fit with music pretty cool. yess nice catch
  2. 01:20:808 (2,3,4,5,6,1) - nazi - you could make this pattern a bit neater (Ctrl+Shift+D). example. However, your current pattern flows really awesome, so you don't really need to change it :)i was trying to use a spacing increase effect here to mimic the crescendo in the music, using all even spacing via circle jump will kinda be "bring" in my perspective
  3. 01:49:172 (6) - one more missed new combo. NC on start of the stream would fit perfectly, I think. good idea
  4. 04:17:166 - honestly, I'd start the spinner here, I think that it will fit better. i really like the effect of a note with finish right before a spinner, especially if its the last beat in a musical section; you can see the exact same technique used at 10:02:820 (1,1)
    Note: if you agree, move (5) right to the center of your playfield to make flow a bit better.
  5. 05:21:893 - the beat here is very minor, but I'd recommend you to place a circle here because it feels kinda empty without this circle. Anyway, it's totally up to you! sure
  6. 05:27:438 (5,6) - are you sure about these two circles? They follow almost nothing in music, I'd remove them and leave only 05:27:620 (7,8) - to follow music closer and to make rhythm a bit more interesting for players! i tried to remove them, but then i hear an empty drum roll in the music that is not covered which is disturbing me a lot orz. would like to keep this as-is (also to keep consistent with things like 05:41:711 (2,3,4,5,6))
  7. 08:45:753 - I'd try to reduce volume of this circle, it doesn't feel as loud as 08:45:486 - and 08:46:020. :< its a slider end the link is pointing to ><, and yeah its 3 consecutive finishes so i lowered the volume of the second one (the slider end)


Awesome job! I din't like the song but your map is really awesome! thanks~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Star! ~

Good luck!
Thanks for the mod and star~

Cyclone wrote:

Man i was really hoping whenever somebody actually got around to mapping this it wouldn't have such a ridiculous DS and AR. Doesn't fit the flow of the song IMO. I can tell you put a lot of work into this though, so good luck.
i understand what you mean, but for me personally the song feels really powerful which warrants the DS (bounded with SV) i set for it. Also i wouldnt have used AR9 if it wasnt for that crazy 225bpm end section ><

xChippy wrote:

Yo~ =w=
Nazi/noob mod~ :3

  • [Dream]
  1. 00:34:627 (4) - missing clap? good one
  2. 00:49:718 (5) - ^ yes
  3. 01:10:990 (2,1) - soo nazi blanket not perfect haha fixed
  4. 01:33:354 (7,8) - I'm not sure about those claps tho, imo they should be removed since theres no clap sound o-o actually if you listen carefully there are claps in the music, just a bit dimmed out compared to other sections
  5. 01:49:172 (1) - NC ? Looks nice imo :3 has been done via previous mod
  6. 02:22:990 (1,2) - how about stack (1) with 02:22:627 (9) - that would actually introduce some readability issues, plus stack leniency would shift 02:22:627 (9) away which will destroy the linear pattern
  7. 02:29:625 (3) - wooo curve it a bit more for a perfect blanket lol for me its curve less to get a similar shape as 02:29:352 (2), but good for pointing it out fixed
  8. 03:05:439 (6) - Clap here o-o listen closely :3 kk
  9. 03:46:439 (5) - curve it a bit more for perfect blanket aite
  10. 05:25:893 (1) - how about a finish instead o-o? the reason i didnt put finishes at these locations is because the cymbal crash in the music is relatively weak, which together with the guitar sounds more like soft whistles to me; if i were that faithful to putting finishes at cymbal crashes i'd end up with like 5 finishes every measure for this section xD
  11. 05:26:620 (3) - ^
  12. 05:51:893 (1) - ^
  13. 06:14:620 (1) - ^
  14. 07:34:619 (1) - NC? good idea
That's all =w=/
Why so pro @.@
lol not that pro >< thanks for the mod (and again the star spam)~
posted
alright, after some test plays to find significant errors.
I think this is good to go at least to me.

1# bubble


Good luck!
posted
Thanks Frostmourne~
00:46 Frostmourne: ok so
00:46 Frostmourne: only one point
00:47 Frostmourne: and I can offer a bubble
00:47 Frostmourne: if you want
00:47 jonathanlfj: lol its got no mods so far
00:47 jonathanlfj: but yeah tell me the point so i can apply it
00:47 Frostmourne: ok ok
00:47 Frostmourne: :D
00:47 Frostmourne: 02:23:353 (2,3,4,5) -
00:47 Frostmourne: it changes bpm
00:47 Frostmourne: maybe it would be better
00:48 Frostmourne: if they are closer to each other
00:48 Frostmourne: to introduce the difference
00:48 jonathanlfj: ahh i see
00:48 Frostmourne: idk how to explain that, hope you understand o.o
00:48 jonathanlfj: like a guadual spacing increase
00:48 Frostmourne: because it's kinda sudden
00:48 jonathanlfj: yeah this is one part that im worried abt
00:48 Frostmourne: due to being used to some kind of spacing like this but different bpm
00:48 Frostmourne: and
00:48 Frostmourne: 09:51:486 (5,1) -
00:48 Frostmourne: trollloloooololol
00:49 Frostmourne: with the really short slider
00:49 jonathanlfj: i meant it for a more relaxing triplet for the slow down
00:49 Frostmourne: it could slip anytime
00:49 jonathanlfj: yeah ok change to bunch of circles then
00:49 Frostmourne: it's a bit harder to read
00:49 jonathanlfj: seems easier to play that way
00:49 Frostmourne: because subjective reason is
00:50 Frostmourne: it's almost the end so I lost my concentration haha
00:50 jonathanlfj: yeah that is pretty common
00:50 jonathanlfj: shouldnt troll in the end
00:50 Frostmourne: yea, you can keep it as you prefer that way
00:50 Frostmourne: beware of rating haha
00:50 jonathanlfj: no it plays horribly even for me lol
00:50 Frostmourne: lmao
00:50 Frostmourne: ok, so
00:50 Frostmourne: that's all I found
00:50 Frostmourne: not like I'm a shit modder pls D:
00:50 jonathanlfj: the transition to 225 was fine right?
00:51 Frostmourne: but idk why I have to offer something different when it's already nice as is
00:51 Frostmourne: yea
00:51 Frostmourne: fine at all
00:51 jonathanlfj: glad to hear
posted
Oh! Go! Go! First app jona~ :D
posted
I can't even mod my 1:20 maps.... i'll just wish you luck here :3
posted
01:01 UnitedWeSin: you sure about this rhythm? 02:38:016 (1,2,3,1) -
01:02 jonathanlfj: no one seems to have problems playing it
01:02 jonathanlfj: slider leniency xD
01:03 jonathanlfj: 09:26:020 (1,2,3,4,5,6,7,1,2,3,4,5) - do u have something to suggest for this
01:03 jonathanlfj: right now it kinda plays a bit troll
01:03 UnitedWeSin: it's definitely kinda @.@
01:03 jonathanlfj: but mythol and frostmourne both got this no problem
01:04 jonathanlfj: actually they are just too pro
01:04 UnitedWeSin: they're pretty good players xD
01:04 UnitedWeSin: you could try moving the 09:27:486 (4,5) - to 09:26:686 -
01:05 UnitedWeSin: http://puu.sh/4fnzN.jpg
01:05 jonathanlfj: the problem is i have to start 09:26:686 (1) - at where it is
01:05 jonathanlfj: because the drum sounds change
01:05 UnitedWeSin: I disagree
01:05 UnitedWeSin: you could start it with a triplet ont he 1
01:05 jonathanlfj: i used to have it like you suggested but it plays really weird
01:05 UnitedWeSin: on the*
01:05 jonathanlfj: oh i see what you mean
01:06 jonathanlfj: let me experiment with it
01:06 jonathanlfj: fk my hitsounds
01:06 jonathanlfj: all need to be redone
01:06 UnitedWeSin: lol
01:09 jonathanlfj: http://puu.sh/4fnFs.jpg
01:09 jonathanlfj: like this?
01:10 UnitedWeSin: hmm
01:10 UnitedWeSin: could work
01:10 jonathanlfj: do a formation like that and try it urself
01:11 jonathanlfj: im currently testing but i cant play properly since i kinda overplayed today
01:11 UnitedWeSin: lol already trying it 1 sec
01:12 jonathanlfj: kk
01:15 UnitedWeSin: prefer a jump to the 1 tbh
01:16 UnitedWeSin: jeeze I have to delete bg to test this properly that's how bad I am
01:17 jonathanlfj: 09:26:686 (1) - jump to this?
01:17 jonathanlfj: like i can maybe stack it
01:17 UnitedWeSin: http://puu.sh/4fnTs.jpg
01:17 jonathanlfj: oh i see
01:17 jonathanlfj: that works
01:18 jonathanlfj: its actually easier to read from my end
01:18 jonathanlfj: since u actually can pause on the repeat and reat the triplet for timing
01:18 jonathanlfj: but then its easier to break, guess thats the tradeoff
01:21 jonathanlfj: yeah definitely alot easier to play
01:21 jonathanlfj: wont break on the combo colour change anymore
01:21 jonathanlfj: more like breaking on the 7 note stream lol
01:21 UnitedWeSin: xD
01:22 UnitedWeSin: 09:10:020 - what do you think about here?
01:22 UnitedWeSin: do you have trouble reading the triplet stacked on the end?
01:23 jonathanlfj: its fine for me, but i can swap the combo colours so the stacks are the same colour
01:24 UnitedWeSin: you could unstack and have slider at 09:10:153 - instead
01:25 jonathanlfj: that will kinda kill the stack pattern i have here
01:26 UnitedWeSin: it totally would
01:26 jonathanlfj: give me a pic though so i can see what u mean
01:26 jonathanlfj: its not that hard for me to rearrange this if it makes more sense lol
01:26 UnitedWeSin: http://puu.sh/4fo7u.jpg
01:26 jonathanlfj: i see
01:27 jonathanlfj: would the unstack be hard to play?
01:27 UnitedWeSin: well
01:27 jonathanlfj: like how u have 1 and 2 away from the previous pink slider
01:27 UnitedWeSin: to me that reads better but idk I'm not thinking it fits here
01:28 jonathanlfj: i swaped the combo colours so it looks like this
01:28 jonathanlfj: http://puu.sh/4foao.jpg
01:28 jonathanlfj: would that be fine
01:29 UnitedWeSin: hm yea that might be nice
01:29 jonathanlfj: ultimately i can have the NC on 09:09:753 (6) - so the whole stack pattern is the same colour
01:29 jonathanlfj: but then the effect of 09:09:220 (4,5,6) - would be gone
01:29 jonathanlfj: fine right now or i should start it at the 6
01:30 UnitedWeSin: kinda like it on the 6
01:31 jonathanlfj: ok
01:31 jonathanlfj: follows the guitar pitch i guess
01:31 jonathanlfj: mann how2map 225bpm
01:32 UnitedWeSin: xD
01:33 UnitedWeSin: can't believe how much the hitsounds add
01:34 jonathanlfj: ikr
01:34 jonathanlfj: ive never felt so good putting claps and whistles
01:34 jonathanlfj: the usually just sounds like extra noise
01:40 UnitedWeSin: is there a reasong you mapped 02:30:260 (1) - like that?
01:40 UnitedWeSin: reason
01:41 jonathanlfj: no just felt like it
01:41 jonathanlfj: lol
01:41 jonathanlfj: should i use triplet?
01:42 jonathanlfj: cause i didnt use any triplets in this section
01:42 UnitedWeSin: seems more readable I suppose
01:42 UnitedWeSin: or a slider at 02:30:079 -
01:42 UnitedWeSin: but you probably wanted variation here
01:43 jonathanlfj: yeah definitly for variation
01:43 jonathanlfj: so change to triplet?
01:43 jonathanlfj: i originally had 1/4 sliders in places but then frostmourn said its better to remove them cause troll
01:44 jonathanlfj: in 225 section
01:44 UnitedWeSin: lol
01:44 UnitedWeSin: triplet reads better for me, up to you though
01:44 jonathanlfj: i can do a non stack triplet
01:44 jonathanlfj: to lead into the slider
01:47 jonathanlfj: http://puu.sh/4foD6.jpg
01:47 jonathanlfj: fine?
01:47 jonathanlfj: 02:34:805 (1,2,3) - i realize this part has the same rhythm just represented using slider instead
01:47 jonathanlfj: 02:39:531 (1,2) - is this fine then?
01:47 UnitedWeSin: totally fine
01:47 jonathanlfj: kk
01:48 UnitedWeSin: only reason I found the 02:30:260 (1) - to read weird is because I'm expecting to hit a slider at 02:30:079 -
01:48 jonathanlfj: oh ok
01:48 UnitedWeSin: but it's not a problem
01:49 jonathanlfj: good to know
01:49 jonathanlfj: me and my bad habits of not testplaying often
01:51 jonathanlfj: ive actually never did a complete playthrough myself for this map lol
01:51 UnitedWeSin: no wayu
01:51 jonathanlfj: srsly
01:51 jonathanlfj: cause i have a tendency to rage quit on my own map
01:52 jonathanlfj: cause everything is just too predictable for me and when i break its like "you suck" in my face
01:52 UnitedWeSin: lol
01:52 UnitedWeSin: I'm the opposite
01:52 UnitedWeSin: I wanna test after I place a note
01:52 UnitedWeSin: I wanna test again
01:53 UnitedWeSin: lol
01:53 jonathanlfj: i just watch auto
01:53 jonathanlfj: and be like "that looks ok" and continues
01:53 jonathanlfj: kinda goes with how i mod too lol
01:53 UnitedWeSin: lmao
01:56 UnitedWeSin: lol I only have 3 points aside from those things
01:56 jonathanlfj: just tell me here
01:57 jonathanlfj: so u just post the log later
01:57 UnitedWeSin: 02:50:803 (3,4) - can you move the 3 more left?
01:57 UnitedWeSin: feels too close to the 4
01:58 UnitedWeSin: you and your stacking orz
01:58 jonathanlfj: ok lol
01:58 UnitedWeSin: 03:06:621 (1,2,3,1,1) - this is like the coolest thing ever
01:59 jonathanlfj: http://puu.sh/4foXl.jpg
02:00 jonathanlfj: del sv changes lol
02:00 jonathanlfj: dem*
02:00 jonathanlfj: inb4 UNINTUITUVE SV CHANGES UNRANKABLE
02:00 UnitedWeSin: UNRANK
02:00 UnitedWeSin: NUKE
02:00 jonathanlfj: DOUBLE NUKE
02:00 jonathanlfj: oh i have shown you this right
02:01 jonathanlfj: https://osu.ppy.sh/forum/t/87342
02:01 jonathanlfj: nuke of all nukes
02:01 UnitedWeSin: lol
02:02 UnitedWeSin: 09:36:686 (5) - how about NC
02:02 jonathanlfj: btw how does 03:53:893 (1,2,3,4,5,6,7,8,9,10,11,1,2,3) - play?
02:02 UnitedWeSin: perfectly
02:02 jonathanlfj: sure to indicate the stack
02:02 jonathanlfj: oh cool
02:03 jonathanlfj: 01:49:172 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - i find alot of people screw up here though
02:03 jonathanlfj: cause all the colours
02:03 UnitedWeSin: yea that part is super troll
02:03 UnitedWeSin: lol
02:04 UnitedWeSin: I wouldn't wanna change it though
02:04 jonathanlfj: this when you go YOLO HAHAHAHA
02:06 jonathanlfj: well i just fced it like 4 times in a roll so YOLO
02:07 UnitedWeSin: did someone sa YOLO?
02:07 UnitedWeSin: say
02:07 jonathanlfj: here
02:22 UnitedWeSin: 10:02:553 (3) - change to drum finish?
02:22 UnitedWeSin: lol
02:24 jonathanlfj: sure
02:24 jonathanlfj: tbh i cant really tell the difference between the clap and finish
02:24 jonathanlfj: i guess it only really affects taiko
02:25 UnitedWeSin: I guess the ranker will have to point out all the unrankable stuff
02:26 jonathanlfj: are there any?
02:26 UnitedWeSin: lol no
02:26 UnitedWeSin: jk
02:26 jonathanlfj: lol
02:27 jonathanlfj: why do you have a asdf diff
02:27 UnitedWeSin: testing changse
02:27 UnitedWeSin: s
02:27 jonathanlfj: oh ok
02:27 jonathanlfj: u want my updated diff?
02:27 jonathanlfj: i can puush it to u
02:27 UnitedWeSin: it's actually a guest diff
02:27 UnitedWeSin: fully mapped
02:27 UnitedWeSin: will you accept it?
02:28 UnitedWeSin: although I copied some of your patterns
02:28 UnitedWeSin: like 99%
02:28 jonathanlfj: sure send it over
02:28 jonathanlfj: lol
02:28 jonathanlfj: http://puu.sh/4fpGn.zip
02:28 UnitedWeSin: but that's ok
02:28 jonathanlfj: oh no worries more rank farming for players
02:28 UnitedWeSin: oh hell yes
02:29 jonathanlfj: god today i rank farmed so hard
02:29 jonathanlfj: on normal and hard diffs
02:29 jonathanlfj: and then i play this next level insane
02:29 jonathanlfj: and no pp
02:29 jonathanlfj: what is this
02:30 UnitedWeSin: lol
02:32 UnitedWeSin: maybe continue same 1/4 spacing from 09:27:353 (5,1) - in the 09:27:620 (1,2,3) -
02:32 UnitedWeSin: reads better
02:33 jonathanlfj: oh ok
02:33 UnitedWeSin: brb
02:33 UnitedWeSin: like 5 mins orz
02:34 jonathanlfj: ok
02:34 jonathanlfj: http://puu.sh/4fpQT.jpg
02:34 jonathanlfj: this is what i did
02:44 UnitedWeSin: sweet
02:45 jonathanlfj: wb
02:47 UnitedWeSin: I guess that's all


A few minor changes. The map plays really well.
Here is bubble #2. :)
posted
swag
Thanks UWS
and where is the sht storm
posted


btw nice map Jonathan hope see this ranked soon ;)
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