This is not about the latest fps-cap implemented in the newest osu-me release.
Since once of the latest releases, the fps seems to decline overtime when playing osu-me.
It seems like it is a kind of a resourceleak, as it happens after playing a multitude of beatmaps.
The FPS decreases from 4000 fps to around to 300 FPS! (tested when there wasn't any fps-cap yet).
I tested this on multiple pc's at my home, and they all have the same issue.
The fps returns to normal after restarting osu-me, but I thought it was worth mentioning as this could be quite a bottleneck for older pc's.
I dont know at what release this problem started to occure, but it did not happen in one of the older releases.
One unrelated question: Why is there a fps cap in the latest release?
Since once of the latest releases, the fps seems to decline overtime when playing osu-me.
It seems like it is a kind of a resourceleak, as it happens after playing a multitude of beatmaps.
The FPS decreases from 4000 fps to around to 300 FPS! (tested when there wasn't any fps-cap yet).
I tested this on multiple pc's at my home, and they all have the same issue.
The fps returns to normal after restarting osu-me, but I thought it was worth mentioning as this could be quite a bottleneck for older pc's.
I dont know at what release this problem started to occure, but it did not happen in one of the older releases.
One unrelated question: Why is there a fps cap in the latest release?