Android 4.3 Nexus 7:I'm not sure if it's gonna work on a phone just yet.
Google Chrome: 44 fps, not playable (slider ball lags and cursor don't react on touch screen).
Mozilla Firefox: 47 fps, but only on loading screen, song doesn't loading at all.
Opera: 44 fps as Chome, bcuz it's using same engine
- No loading progress.It isn't in desktop osu! either
- PC's mouse cursor isn't hidden (shouldn't be too hard to do).It is for me, huh. Might be a safari issue.
- PC's mouse cursor isn't hidden (shouldn't be too hard to do).The mouse cursor should be hidden. I've tested this in Safari 5.1.9 (old, but I'm testing this on a university computer so I don't have permissions to update to newer versions) and the cursor is hidden.
Are you ever going to make it usable by handheld devices li ke tablet?I don't have any plans to specifically support handheld devices.
I've tried it on my 5th Gen iPod Touch and my android tablet. Neither got past the loading screen.
Would it be possible to have beatmaps recognize sampleset changes that aren't done through inherited sections?Do you mean per hitobject sample sets? It should be easy to do once I figure out how they're specified in the .osu file. In fact, lots of things are simply ignored in the .osu files because I'm not sure what they represent .
ie. https://osu.ppy.sh/s/102615 I use drum samplesets for this (Added like this http://puu.sh/3ZRGk.jpg ), but in osu!js, it stays on normal sampleset