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Selena Gomez & The Scene - Love You Like A Love Song

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Topic Starter
Aurele
thank you <3

updated!
EMachine03
Here's my mod.
General/;tldr:
The SV in the normal felt like too much, but it fit well with the hard. I would try to reduce the sv a little, but you don't have to change it.
I thought that some jumps in the Easy might be too much for beginners.
There was too much kial time. Try to remove some of it.
I wasn't able to get around to modding the hard, but I can tell you that some of the slider formations are a little hard to play.
Check the AiMod for normal.
Anyway, let's get on to the mod!
Easy:
00:37:459 - I think that at this part there should be some mapping. An awkward pause after the lead up might confuse players. It confused me when I first played it.
00:53:613 - Kial time is less than 15 seconds long.
01:10:023 - This break is way too long.
01:43:100 - Once again, no mapping.
01:59:254 - Kial time is less than 15 seconds long.
02:32:331 - No mapping.
02:48:485 - Kial time is less than 15 seconds long.
Good work on the easy!
Normal:
00:06:433 - It feels like there's a hit circle missing here. This also applies to the other gaps, but I don't want to paste that a ton of times.
00:21:305 (1) - This slider doesn't really follow the rhythm. I think some hit circles would work better at that part.
00:22:587 (2) - When I was play testing this map, I didn't expect that hit circle. I think that it is too early for a normal difficulty.
00:23:613 (4) - This one doesn't feel like it follows the rhythm also.
00:29:510 (5) - This is too early for a normal also.
00:32:074 (3) - Too early.
00:34:638 (1,2,3) - This whole section feels kind of off beat. Maybe re-map it?
01:38:741 (1,1) - Honestly, a single spinner would do better here. Even if it fits the song, it makes it a little annoying to play because your spinner isn't over at the end.
01:59:254 - There doesn't need to be another kial time here.
02:27:972 (1,1) - Once again, fix the double spinners.
Good job on the normal! I can't wait to see this map get ranked. Also, if this mod sucks, this is my first mod, so...
BeatofIke
Checking soon...
EMachine03

BeatofIke wrote:

Checking soon...
Hype!
BeatofIke
Well, I checked the mapset and I only noticed the unsnapped notes on Normal difficulty. Just do a quick re-snap (Timing -> Resnap All Notes) and that should fix that. As for Easy difficulty, there...were a few patterns that were not (or could have) had perfect symmetry like 00:14:638 (3,4,1) - 00:26:946 (3,4,5,6,1) - 02:34:638 (2,3) - 02:36:177 (1,2,3) - and 02:48:485 (1) - but other than that, the spacing and the combos are fine o3o. I did a test play and a quick check on the Hard difficulty and didn't find any issues/suggestions. Anyways, here's my score on it:

That's all I can suggest for you. Call me back when you are ready~
Topic Starter
Aurele
I made the changes on the Easy difficulty, I snapped the objects on the Normal. I will ask Rocket to check back his difficulty if he's alright with the changes then I will poke you back!
HappyRocket88
Yus, I'm okey with the changes. :3/ I'm not sure if the time between the spinner and the note after it is rankable because it appears really close after the spinner.

Good luck!
Topic Starter
Aurele

HappyRocket88 wrote:

Yus, I'm okey with the changes. :3/ I'm not sure if the time between the spinner and the note after it is rankable because it appears really close after the spinner.

Good luck!
Yeah it's okay. Don't worry :3

Thank youu.
BeatofIke
Good Luck~
Topic Starter
Aurele
Thank you so much darling!! <3
ZekeyHache
yaaay! :D
EMachine03
Wait does the good luck mean that they are reviewing this to be bubbled or is it bubbled?
Topic Starter
Aurele

EMachine03 wrote:

Wait does the good luck mean that they are reviewing this to be bubbled or is it bubbled?
It's bubbled
EMachine03

Gabe wrote:

EMachine03 wrote:

Wait does the good luck mean that they are reviewing this to be bubbled or is it bubbled?
It's bubbled
Good!
Nozhomi
Will try to check this when they fix our BN rights ^^'
Topic Starter
Aurele

Nozhomi wrote:

Will try to check this when they fix our BN rights ^^'
Alright, thank you darling <3
Nozhomi
Check as requested. I'll be probably a little nazi about aethetic I'm sorry.

- General :

  1. I wonder if combo color is ok. I mean color tone is already really close each other, and with BG it could be hard to read, especially with the light one.

- Rocket's Easy :

  1. 00:10:536 (3) - I don't get why you put Finish Drum on reverse but not on other places like this one, like 00:12:587 (1) - / 00:24:895 (1) - / 00:26:946 (3) - / 00:31:049 (3) - / ect...
  2. 00:28:997 (1,3) - Maybe avoid this little overlap ?
  3. 00:43:869 (2) - Move it to 404:312 to adjust slightly spacing.
  4. 00:47:459 (3,1) - Can you center tail of (3) correctly on (1) ?
  5. 01:03:869 (3,4) - Blanket could be improved
  6. 01:46:433 (4) - Same for spacing, move it to 191:160 (only if you think it don't kill blanket).
  7. 01:53:100 (3,1) - Center tail like I said before.
  8. 02:07:459 (1,3) - This stack pls.
  9. 02:51:049 (2,1) - ^

- Normal :

  1. You have some inconsistency on spacing (like 00:16:177 (2,3) - ). It have to be consistent across the diff so pls check everything with AiMod without NC.
  2. AR6 and OD5 feels forced for a slow BPM Normal diff imo. AR5 (or 5.5 if you want to do linear increase of AR 3 -> 5.5 -> 8) and OD4.5 at least seems fit more this.
  3. 00:26:433 (1,2) - Because of stacking, 00:26:433 (1) - is on lifebar.
  4. 00:38:741 (4,5) - Blanket/10 (and because you copy/pasta on other kiai, they're all bad XD).
  5. 01:40:792 (1,1) - I'm...not sure about recovery time between them. Feels really short. Same for 02:30:023 (1,1) - .
  6. 03:01:305 - Did you forget a Clap here ?

- Hard :

  1. OD 6.5 and HP6 ? Honestly I don't know why you put them so high.
  2. 00:12:331 (5,1) - I can't agree on this flow. I want so much clic on the tail instead. I dunno if CTRL+G is the right thing because would do a huge jump, but this flow is just wrong imo.
  3. 00:45:408 (1) - This is no, I'll explain why. So ok you did it for 1st and 2nd kiai, BUT not on the 2nd part who is the same (01:01:818 (1) - / 02:07:459 (1) - ), and it's different from 3rd kiai ! So honestly just end them on red tic pls like other.
  4. 01:01:049 (4,5) - Move them to 260:214 WITHOUT the stacking option enable, because right now the stack makes 01:01:049 (4) - not on a straight line with 01:00:792 (3) - . Don't forget to stack 01:02:331 (2) - correctly after.
  5. 01:38:485 (2) - Honestly...you can improve it a lot. For example -> http://puu.sh/nBDqx/caad2225f1.jpg .
  6. 01:53:100 (1) - Here again you finish your slider on a blue tic for no reason because you never do it again on your diff.
  7. 02:29:767 (1) - Can you end it on 02:31:562 - pls ? For recovery time :c
  8. 02:41:690 (2) - I don't hear anything here who could be clicked :/ and it's inconsistent with rest of your map.

I guess that's all. Call me for a 2nd check when you're done and should be good to go.
Mukyu~
HappyRocket88
Fixed all except some stacks that I honestly couldn't fix. ;w;

somehow the video isn't included in this diff. ahhhhhh
osu file format v14

[General]
AudioFilename: Selena Gomez & The Scene - Love You Like A Love Song.mp3
AudioLeadIn: 0
PreviewTime: 37203
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 4382,20792,37203,53613,70023,86433,102844,119254,135664,152074,168485,184895
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Love You Like A Love Song
TitleUnicode:Love You Like A Love Song
Artist:Selena Gomez & The Scene
ArtistUnicode:Selena Gomez & The Scene
Creator:Gabe
Version:Rocket's Easy
Source:
Tags:Greg Garman Joey Clement Dane Forrest Drew Taubenfeld HappyRocket88 Just Dance 4 2011
BeatmapID:869890
BeatmapSetID:107421

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"2013-selena-gomez-hd-wallpaper-1280x800.jpg",0,0
//Break Periods
2,70023,84993
2,135664,148583
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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182844,-100,4,2,1,70,0,0
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183869,-100,4,2,1,50,0,0
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Combo3 : 192,129,188
Combo4 : 218,177,215

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Topic Starter
Aurele
Updated, thank you so much Nozhomi!
Nozhomi
Did last minor adjustments.

Take my first heart ♥
Kei
AAAH grats Gabegabe <3
Topic Starter
Aurele
Thankies!! ♥
Loooctav
Cool, congratulations little gabe!
EMachine03
GG gabe.
ZekeyHache
gratz!! :D
Underforest
Grats :D
Battle
speedrank umbrellas :^)
Nozhomi

Battle wrote:

speedrank umbrellas :^)
nice meme (jk this is a bad one) :>
Natsu
Hello, I'm a bit worry about the quality of Easy diff, and I think it can still be improved

Easy:

  1. 00:19:767 (5,1) - personally I don't think this kind of overlaps are fine for easy, also not even the blanket is perfect o.o
  2. 00:18:741 (3,4,5) - Even if the bpm is low I dont think is appropriate to add 1/2s at easy, specially when you overlap the objects like this
  3. 00:26:946 (3,4,5,6,1) - previous one was borderline this one is something that you only see on normal diffs
  4. 00:37:203 - 01:40:792 (1) - 02:30:023 (1) - starting kiais on spinner ends is not rhythmical correct, since is the first beat of the chorus, something clickable should be more appropriate
  5. 00:38:228 (1) - 01:43:869 (1) - 02:33:100 (1) - isn't too soon after spinner? I can see it when still spinning
  6. 00:52:587 (4,1) - spacing???
  7. 01:34:638 (1,2,3,4,5) - again this kind of patterns don't belong to an easy diff
  8. 01:59:254 (1) - since u did copy past and flip the map, the spacing issue is the same as 00:52:587 you didn't at other similar gaps so I don't see nothing special with this
  9. 02:33:100 (1,2,3,4,5) - I'm worry because alot of circles after a spinner, after spinning as fast they can newbies will find alot of circles to aim, which isn't new players friendly
  10. 02:48:485 (1) - oh you used correct spacing here, but not in 00:52:587 - 01:59:254 - which are the same parts in the music
  11. 00:18:228 (2,3) -
  12. 03:02:844 (1) - can you use 5% volume at spinner end, or consider to end your diff as the other ones?
Normal:

  1. 01:38:741 (1,1) - 2 spinner will be stressful and surprised for new players. (same other similar parst)
  2. 01:42:844 (1) - maybe too soon after a spinner (same other similar parts)
  3. this normal is harder than usual normal diffs o.o
Marianna
Gabeeee 01:24:126 - Inconsistent break, Only the hard starts here

Easy

  1. 00:26:946 (3,4,5,6,1) - This section is confusing and a bit intense for beginners
  2. 00:53:100 - Skip one important thing is bad
  3. 01:01:818 (1) - Why one slider so intense in part so calm?
  4. 01:34:638 (1,2,3,4,5) - This section is confusing and a bit intense for beginners

Sorry I just posted because Natsu had given reasons for the map to be disqualified, just wanted to add a few more things that may or may not be useful
riffy
I like the song and the set seems cool. But there're things I'd love to see improved, first.

I agree with Natsu about pretty much everything, but I offer an alternative. The set could use a better set of names. Like Average/Advanced/Challenging as the difficulties do not fit withn your average Easy/Normal/Hard. This will require difficulty settings changes and some adjustments in rhythm, but this will certainly give a better idea about the actual difficulty of the sets and won't require any critical changes.
meii18
Since it got DQ'ed, I want to mention some points in Rocket's Easy where some sliders' repeat are completely covered which could be avoided:
  1. 00:52:587(4,1)- The note (4)- covers (1)-'s reverse which is kind of unacceptable in my point of view.Even if the note (4)- dissapears slowly,it is visible that the reverse is covered completely https://osu.ppy.sh/ss/4698208 so the only solution is to get rid of it which means to uncover the reverse of (1)- and moving (4)- somewhere, avoiding to cover the reverse.Same goes for:
  2. 01:58:228(4,1)-
  3. 02:51:049(2,1)-
I agree with what Natsu stated.I would like to take part of pushing it forward again if you want :3
Okoratu
can you make color 3 and 4 more different from one another i didn't even notice that those are 2 combos i just thought one was randomly longer lol

If you like you can use slidertick hitsounding in the easy because right now the clap pattern sounds randomly empty due to being interrupted by sliderticking half the time and the other half it does have ticks like that
The 1/2 usage in this diff seems rather random because it's like in the calmest part of the song and the most intense part is filled with 2/1 breaks what
HappyRocket88
LAL

I expected those comments sooner than later when the mapset got qualified. xdxd

Gabe you can fix those things on my diff if you're rushed to qualify it again. Will only be online at Sunday so it's up to you. Sorry for the inconvenience.
Okoratu
I don't get it, if you were perfectly aware that people might have issues with that why did you leave your diff like this?
HappyRocket88

Loctav wrote:

The qualification phase is for everyone to provide more feedback before it moves to Ranked. if it just moved to Qualified, it just entered the phase of additional feedback.
Okoratu
I think you know what the point of my post was. If you were aware of the feedback before receiving it this whole act seems rather careless from your side (at least that's what your last post made it seem like)
HappyRocket88
I can't please everyone's perceptions how should a diff be made according to their standards and since every map is being checked now more by BNs than QATs, I expected people disagree with my difficulty. And, as the process is being handled, getting more feedback after mapset got qualified is the daily bread nowadays.

Not sure why you think my point is careless since this the modding process is mostly subjective. I did believe my diff "applied" for the standards for an Easy Difficulty, but then people complained it wasn't so I should make changes on the diff now according to the feedback they did.

No one can make perfect mapsets/diffs. Therefore, opinions and/or constructive critics will always be there.

Let me know if I'm not being clear. I can also make schemes or drawings if neededxdxd
Okoratu
Your post made it seem like you expected this specific feedback which made the whole thing seem like a huge time waster in return....

It seemed to be something like "xddd they found the stuff i was too lazy to take care of before getting it qualified" and that kind of attitude is bleh lol.
HappyRocket88
That's your point. I never believed it was going to be DQ'ed because the 1/2 objects were not suitable for an "Easy" with a low BPM as this song is. That's why there are people who check the qualified maps to assure the quality of maps, aren't there?
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