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EGOIST - Namae no Nai Kaibutsu

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13
Topic Starter
Kecco
This beatmap was submitted using in-game submission on venerdì 5 settembre 2014 at 23.08.53

Artist: EGOIST
Title: Namae no Nai Kaibutsu
Tags: psycho-pass psycho pass maaagic moway alacat supercell
BPM: 180
Filesize: 8889kb
Play Time: 05:00
Difficulties Available:
  1. alacat's Normal (2,05 stars, 344 notes)
  2. Insane (5,24 stars, 971 notes)
  3. maaagic's Easy (1,58 stars, 242 notes)
  4. Moway's Hard (3,69 stars, 617 notes)
Download: EGOIST - Namae no Nai Kaibutsu
Information: Scores/Beatmap Listing
---------------

Enjoy the simple widescreen storyboard.
Frostmourne
swag
Nemis
Kecco is awesome
alacat

Nemis wrote:

Kecco is awesome
alacatist (3.84) :3

http://puu.sh/3X13Z.zip
Moway
maaagic
sorry for late
http://puu.sh/43mD0
Volume of "soft-slidertick2" is smaller than "soft-hitclap" it is by design

Edit : plz delete tag "wasd"
Topic Starter
Kecco

alacat wrote:

Nemis wrote:

Kecco is awesome
alacatist (3.84) :3

http://puu.sh/3X13Z.zip

Moway wrote:

http://puu.sh/3ZrqU.osu

gogo~

maaagic wrote:

sorry for late
http://puu.sh/43mD0
Volume of "soft-slidertick2" is smaller than "soft-hitclap" it is by design

Edit : plz delete tag "wasd"
Thank you guys!
Armin
Volevo mettere la star...però è nel graveyard
Che cazzo me le fai provare a fare.
Topic Starter
Kecco

Armin wrote:

Volevo mettere la star...però è nel graveyard
Che cazzo me le fai provare a fare.
Veramente doveva essere nelle pending. È la seconda volta (mo faccio la terza) che la revivo ma non funge.
Armin
MA FALLA RANKARE PIRLA
Topic Starter
Kecco

Armin wrote:

MA FALLA RANKARE PIRLA
Magari.
Cilvery
faito☆
riffy
Yo, as requested.

A special thanks goes to AlexaBM as she helped a lot with this mod.

[General]
  1. There's a conflict in the unicode title between diffs. Please, make sure that the titlee is exactly the same in all diffs.
  2. Your SB element is unrankable. As the rule says the maximum dimensions for wide scrolling images is 1920x480. The editor forces ***x480 resolution, so anything bigger than is unnecessary.
  3. Make sure to disable letterboxes in breaks as they are not used and might conflict with your storyboard.
[maaagic's Easy]
  1. The diff settings are unreasonably high. Please drop OD, HP and AR by one tick in order to make it aceptable for beginners. It will also improve the balance of the set.
  2. 00:52:254 (1) - the shape of the slider is unreadable for players. Moreover, the curve cirresponds with nothing in the music, please. make a more readable shape here. example
  3. 00:54:921 (1,2) - minor - the overlap looks untidy and this is a kind of pattern I suggest to avoid in easier diffs.
  4. 01:01:587 (3) - minor - the red anchor makes curve too forced and unnatural, consider softening the curve.
    Note: 02:09:587 (1) - 02:44:254 (1) - same.
  5. 01:06:921 (1,1) - neither of these NCs are necessary here. They both break your combo pattern and give too much HP.
    Note: 01:20:254 (1) - 01:53:587 (1) - 02:26:921 (1) - 03:12:921 (1) - do not abuse new combos please.
  6. 01:08:254 (1,1) - according to the new rules, there should be 4/1 (a full measure) of recovery time. So, please, make your spinner shorter. Example
    Note: 02:28:254 (1,1) - 04:38:921 (1,1) - same.
  7. 01:58:921 (1,2,1,2) - the "glitchy" move those sliders give is misleading and might confuse beginners. Find a way to avoid curving sliders in unnatural ways, please.
  8. 03:08:254 (1) - the way its tail is placed is misleading as begnners might click on the wrong part of the slider. Consider using something more readable? Example
  9. 03:24:254 (1) - the lonely circle feels random. Please, map the part after this hitcircle as it's done in the other diffs.
  10. 04:30:666 - minor - spacing gets a little inconsistent here, since this is a noticeable thing, please fix that.
  11. 04:59:921 (3) - pretty sure this one would feels way better as an 1/1 slider. It will represent the stiop in music and create a more playable 2/1 gap between 04:59:921 (3,1).

    I have a feeling that this diff is unfinished. Try to pay more attention to the patterns and make sure that everything you do matches with the rules.
[alacat's Normal]
  1. The diff itself is quite alright, but it does not fit with the set. Diff spread is unbalanced and this diff should be at least 0,3 stars harder in order to have a well balanced spread. So, what now? What should we do? Try to use more 1/2s when they actually fit.
  2. 01:32:254 (1,1) - on a side note, the spinner-gap is unrankable. As you know, there should be a 2/1 gap after spinner.
  3. There are also a couple of unsnapped hitobjects, which are also unrankable, as far as I know.

    Feel free to ask me if you need any help or if you'd like me to give it a more detailed check if you decide to fix the spread isue.
[Moway's Hard]
  1. To even the balance of the set, try to get rid of some jumps like 00:22:754 (4,1) - 00:44:254 (1,2,3) - 00:46:421 (6,1) - 00:54:254 (3,4,5,6) - 02:50:921 (1,2,3,4) - so, I suggest you to look through the diff and get rid of the unreasonable or exaggerated jumps. It will also lower the star rating a little, which will help the mapper to create a more balanced set of diffs.
  2. 00:36:254 (1) - a swich to x1.4 DS in a calm part of the track feels really forced, consider lowering the DS here at least back to x1,2?
    Note: in fact, it feels sorta choppy during the whole diff and that is why I would strongly suggest you to check spacing yourself and fix this. I doubt that these changes are intentional as they feel pretty much out of the music.
  3. 01:10:254 (5,6,1,2) - the stack here is quite hard to read and feels flow-breaking. Try to unstack 01:10:754 (1,2) - to avoid having 1/2 and 1/1 stacked together as it is really hard to read and does not feel necessary here.
  4. 01:32:254 (1,1) - merge them into one spinner or make an 1/1 gap between them? If I'm not misteken, the 1/2 after-spinner gps aren't allowed in Hards.
    Note: 02:52:254 (1,1) - same.
  5. 01:57:587 (1,2) - the jump is really forced at this part. The music and vocals are quite and aren't asking for anything jumpy at this point, I believe.
  6. 04:49:254 (4) - this is the only slider like this in the whole diff. Сonsider removing one repeat from the slider to make it more suitable and readable for the diff?

    Overall, the diff is not bad but it still needs some polishing and a little more attention to the spacing, I think.
[Insane]
  1. 00:14:087 (1,2,3) - these would fit better as a slider, similar with a pattern you've used at 00:16:754 (1). It just feels more comfortable to play, I would say.
  2. 01:04:254 (1) - to improve the pattern and following the logic of 01:04:587 (2,3,4) - I believe that you should use Ctrl+G on 01:04:254 (1) - should be a good idea.
    Note: 04:08:254 (1) - 04:10:921 (1) - 04:45:587 (1) - kinda similar thing.
  3. 01:10:587 (6) - isn't it overmapped? The object was not added in any other diffs and it feels kinda out of place here. Remove it, please. Alternatively, you can replace (5) with an 1/2 slider and mute its tail.
    Note: 02:30:587 (6) - same.
  4. 02:34:254 (3) - pretty sure it should Ctrl+G'd as the flow here feels sorta broken.
  5. 03:02:921 - you should rise volume up to 20% or 40-45% which would be significantly better. Inadible hitobjects are not allowed, as you know.
  6. 03:47:421 (4) - the reverse-arrow of this one might become a little overlapped with 03:46:587 (2)'s hitburst. Please, make sure that it's not a problem or just place the arrow somewhere else to be safe.

    The diff itself looks fine, but the spread bothers me a lot. Maybe we should rename it to Extra and add a diff with 4,xx star rating? This would improve the balance of the spread significantly. Anyway, get more opinions on that, first. More information.
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Best of luck!
BanchoBot
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