TheVileOne wrote:
Mod as requested
General
Remember to make an easier difficulty
Normal All fixed. I am lazy to copy all >.<
Where are the hitsounds?
00:05:848 (1,2,3) - A few things to note. The first being it doesn't fit the beat very well. The gap should be filled and I think starting with a 1/2th stack is unnecessary. I suggest starting a slider here and ending 00:06:334 - . Map the next part as you see fit.
00:07:307 (4,5,1) - Grid snap off and apply 1.00 spacing here.
00:08:604 (1,2,3) - Badly spaced. Apply 1.00 here as well.
00:09:901 (3,4,5) - Crudely placed IMO. You could form a diamond shape out of 1,2,3,4 and have 3 blanket 4 in the pattern. This will give a much nicer pattern. http://osu.ppy.sh/ss/906214 Exit out of the pattern is nicer too http://puu.sh/3SWt2.jpg <Consider using a slider similar to this one. Yours is uneven.
Remember to keep your spacing consistent. If you need to adjust the spacing then make sure to do so. don't just leave the spacing broken.
00:15:091 (3) - Spacing is a bit closer than it should be with the previous object, and because this slider curves upward before curving downward it would look better if the slider were also slightly higher than 00:14:442 (2) - . If you do so make spacing adjustments if necessary.
00:21:739 (5) - Poorly shaped IMO. I know its a copy of 00:20:604 (3) -, but when I played it i didn't notice the symmetry pattern as much, but I noticed the slider end strangely hooking in out of the pattern. Only change if you agree with me though. Only my opinion and my preference for symmetrical slider arcs. From the abstract perspective 00:21:739 (5,1) - might be completely acceptable as a transition. Keep in mind how this pattern transitions if you change it.
00:28:550 (4,1) - Bit far for a Normal and even from a playing perspective it's far for the difficulty settings for the map. In order to comfortably play this pattern, you will need to move the cursor at an unusually high pace for the difficulty settings and slider speed. I highly recommend changing this. There is something else that bothers me. 00:29:847 (1,2,3) - feels weird to play. It confusing to pick up a rhythm after a jump that is partly mapped to beat and vocal. I don't like starting the rhythm with a stack. A slider would be better. The next part would need to be changed as well. Example timeline http://puu.sh/3SYSw.jpg
00:31:793 (1,2) - Such an ugly transition. Use a slider curve that looks better as a blanket. Here's an example of such a slider http://osu.ppy.sh/ss/906308
00:36:172 (3) - Remove. The pattern is better with the two sliders.
00:43:307 (3) - Slider can be more symmetrical. Move the second slider point to around x 40 y 123 to fix.
00:47:199 (3) - I suggest straightening. http://puu.sh/3SZTE.jpg
00:52:064 (5) - I think it fits better slightly more to the right. Use a spacing of 0.95-1.00 instead of 0.88. I think a 1/1 slider fits better than a repeat slider here.
00:54:334 (1,2,3,4) - Lacks polish. Highly recommend snapping these to 1.00 spacing. The more even the spacing, the cleaner a pattern looks.
00:56:766 (7,1) - Too close.
00:59:361 (5) - Avoid having this slider so close to 01:00:009 (1) - . It looks bad. Use similar curves/angles to keep the proximity equidistant. http://puu.sh/3T0DN.jpg
01:01:631 (4) - Keep your distance from 2. It will look cluttered if you place it too close.
01:05:199 (2) - Use a curve similar to 3 instead?
01:10:712 (2) - Use a 1/1 slider? That would allow you to curve it opposite of 01:09:415 (3) -.
01:12:009 (5,1) - Avoid overlap and random transitions.
01:17:199 (4) - Adjust the slider points to get a cleaner transition. http://puu.sh/3T23n.jpg
01:23:685 (1,2) - Same as the beginning of the map if you changed.
01:26:442 (1) - End here 01:28:550 - ?
Hard
AR is high for a Hard, The pace increase is very high between this and the previous difficulty. The spread should generally be closer than this, but it might be okay due to the high star rating for the Normal. Overall more consistent than Normal. the abstract parts surprisingly worked. I tried so hard to find flaws with some of your more inconsistent patterns. For the most part everything flowed well enough, but there may be several spacing concerns that may show up when people use Hard rock. I didn't feel like nitpicking over every spacing flaw to figure out which ones are problematic. I'll leave this difficulty to people who are more comfortable with AR8 maps to point out additional flaws that I may have missed/skipped over.
00:06:658 (4,5) - Too close. Fixed
00:09:091 (9,1,2,3,4,1,2,3,4) - This is not a hard mode transition and is much harder than the rest of the map. Fixed
00:14:280 (4,1) - Jump is a bit extreme for a Hard. Fixed
00:29:199 (1) - Blanket better with 5. Fixed
00:38:847 (6) - Should be on the next red tick. Also consider turning this 00:38:604 (5) - into a slider. Fixed
01:10:064 (10,1,2,3,4) - Form is not great here. 10 is fine I guess, but 01:11:199 (4) - is just bad. Fixed
01:24:496 (4,5) - Too close. Fixed
01:26:442 (1) - Same as in Normal Fixed
If you need a recheck, get a few more mods and contact me again.
Thanks a lot^^