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Aimi - Link (TV Size)

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Topic Starter
Knarf

TheVileOne wrote:

Mod as requested

General

Remember to make an easier difficulty

Normal All fixed. I am lazy to copy all >.<
Where are the hitsounds?

00:05:848 (1,2,3) - A few things to note. The first being it doesn't fit the beat very well. The gap should be filled and I think starting with a 1/2th stack is unnecessary. I suggest starting a slider here and ending 00:06:334 - . Map the next part as you see fit.
00:07:307 (4,5,1) - Grid snap off and apply 1.00 spacing here.
00:08:604 (1,2,3) - Badly spaced. Apply 1.00 here as well.
00:09:901 (3,4,5) - Crudely placed IMO. You could form a diamond shape out of 1,2,3,4 and have 3 blanket 4 in the pattern. This will give a much nicer pattern. http://osu.ppy.sh/ss/906214 Exit out of the pattern is nicer too http://puu.sh/3SWt2.jpg <Consider using a slider similar to this one. Yours is uneven.
Remember to keep your spacing consistent. If you need to adjust the spacing then make sure to do so. don't just leave the spacing broken.
00:15:091 (3) - Spacing is a bit closer than it should be with the previous object, and because this slider curves upward before curving downward it would look better if the slider were also slightly higher than 00:14:442 (2) - . If you do so make spacing adjustments if necessary.
00:21:739 (5) - Poorly shaped IMO. I know its a copy of 00:20:604 (3) -, but when I played it i didn't notice the symmetry pattern as much, but I noticed the slider end strangely hooking in out of the pattern. Only change if you agree with me though. Only my opinion and my preference for symmetrical slider arcs. From the abstract perspective 00:21:739 (5,1) - might be completely acceptable as a transition. Keep in mind how this pattern transitions if you change it.
00:28:550 (4,1) - Bit far for a Normal and even from a playing perspective it's far for the difficulty settings for the map. In order to comfortably play this pattern, you will need to move the cursor at an unusually high pace for the difficulty settings and slider speed. I highly recommend changing this. There is something else that bothers me. 00:29:847 (1,2,3) - feels weird to play. It confusing to pick up a rhythm after a jump that is partly mapped to beat and vocal. I don't like starting the rhythm with a stack. A slider would be better. The next part would need to be changed as well. Example timeline http://puu.sh/3SYSw.jpg
00:31:793 (1,2) - Such an ugly transition. Use a slider curve that looks better as a blanket. Here's an example of such a slider http://osu.ppy.sh/ss/906308
00:36:172 (3) - Remove. The pattern is better with the two sliders.
00:43:307 (3) - Slider can be more symmetrical. Move the second slider point to around x 40 y 123 to fix.
00:47:199 (3) - I suggest straightening. http://puu.sh/3SZTE.jpg
00:52:064 (5) - I think it fits better slightly more to the right. Use a spacing of 0.95-1.00 instead of 0.88. I think a 1/1 slider fits better than a repeat slider here.
00:54:334 (1,2,3,4) - Lacks polish. Highly recommend snapping these to 1.00 spacing. The more even the spacing, the cleaner a pattern looks.
00:56:766 (7,1) - Too close.
00:59:361 (5) - Avoid having this slider so close to 01:00:009 (1) - . It looks bad. Use similar curves/angles to keep the proximity equidistant. http://puu.sh/3T0DN.jpg
01:01:631 (4) - Keep your distance from 2. It will look cluttered if you place it too close.
01:05:199 (2) - Use a curve similar to 3 instead?
01:10:712 (2) - Use a 1/1 slider? That would allow you to curve it opposite of 01:09:415 (3) -.
01:12:009 (5,1) - Avoid overlap and random transitions.
01:17:199 (4) - Adjust the slider points to get a cleaner transition. http://puu.sh/3T23n.jpg
01:23:685 (1,2) - Same as the beginning of the map if you changed.
01:26:442 (1) - End here 01:28:550 - ?

Hard
AR is high for a Hard, The pace increase is very high between this and the previous difficulty. The spread should generally be closer than this, but it might be okay due to the high star rating for the Normal. Overall more consistent than Normal. the abstract parts surprisingly worked. I tried so hard to find flaws with some of your more inconsistent patterns. For the most part everything flowed well enough, but there may be several spacing concerns that may show up when people use Hard rock. I didn't feel like nitpicking over every spacing flaw to figure out which ones are problematic. I'll leave this difficulty to people who are more comfortable with AR8 maps to point out additional flaws that I may have missed/skipped over.

00:06:658 (4,5) - Too close. Fixed
00:09:091 (9,1,2,3,4,1,2,3,4) - This is not a hard mode transition and is much harder than the rest of the map. Fixed
00:14:280 (4,1) - Jump is a bit extreme for a Hard. Fixed
00:29:199 (1) - Blanket better with 5. Fixed
00:38:847 (6) - Should be on the next red tick. Also consider turning this 00:38:604 (5) - into a slider. Fixed
01:10:064 (10,1,2,3,4) - Form is not great here. 10 is fine I guess, but 01:11:199 (4) - is just bad. Fixed
01:24:496 (4,5) - Too close. Fixed
01:26:442 (1) - Same as in Normal Fixed


If you need a recheck, get a few more mods and contact me again.

Thanks a lot^^
neonat
Remember to make an easier difficulty.

Normal

00:11:199 (5) - NC
00:12:496 (1) - remove NC
00:19:469 (1) - shift to 00:19:631
00:21:739 (5) - shift to 00:21:901
00:28:550 (4) - remove repeat, put a note at 00:29:361
00:34:388 (2) - awkward. Don't repeat and lengthen the slider to end at 00:34:874
00:42:982 (2) - slider end at 00:43:307
00:43:307 (3) - slider start at 00:43:469 end at 00:43:793
01:01:955 (5) - slider end at 01:02:280
01:16:388 (2) - end at 01:16:550

Hard

00:03:253 (1) - end at 00:05:523
00:34:388 (3) - end at 00:34:874
00:45:415 (3) - first repeat at 00:45:739 end at 00:46:064
00:51:739 - add a note
01:02:280 (4) - end at 01:02:604 to hold with the vocals
01:09:091 (7) - replace with a sldier ending at 01:09:253
01:20:280 - add a note
Topic Starter
Knarf

neonat wrote:

Remember to make an easier difficulty.

Normal

00:11:199 (5) - NC fixed
00:12:496 (1) - remove NC fixed
00:19:469 (1) - shift to 00:19:631 added note
00:21:739 (5) - shift to 00:21:901 fixed
00:28:550 (4) - remove repeat, put a note at 00:29:361 it's much worser...
00:34:388 (2) - awkward. Don't repeat and lengthen the slider to end at 00:34:874 fixed
00:42:982 (2) - slider end at 00:43:307 fixed
00:43:307 (3) - slider start at 00:43:469 end at 00:43:793 fixed
01:01:955 (5) - slider end at 01:02:280 imo it's for drum
01:16:388 (2) - end at 01:16:550 fixed

Hard

00:03:253 (1) - end at 00:05:523 fixed
00:34:388 (3) - end at 00:34:874 fixed
00:45:415 (3) - first repeat at 00:45:739 end at 00:46:064 fixed
00:51:739 - add a note fixed
01:02:280 (4) - end at 01:02:604 to hold with the vocals no
01:09:091 (7) - replace with a sldier ending at 01:09:253 fixed
01:20:280 - add a note fixed
Thanks^^
HelloSCV
here's your ticket!

General

  1. set offset to 648(-28) and deletle 2nd timing point, don't need it
  1. move the kiai end 01:21:091 - here is better imo
  1. and you need to use some hitsounds, some maps which done without hitsounds are unrankable


Normal

  1. you SHOULBE decrease this diff's star rating to under 3.24 or make Easy diff, there should be at least one difficulty around ~2.5/3 star difficulty level

Hard

  1. CS +1,AR -1,OD -1
  1. this diff looks harder than Insane orz
00:52:550 (1) - incrase this spinner's end to 00:54:009 - here

Insane

  1. you really need to re-arrange rhythms ._.
00:05:844 (1) - reduce 1 repeat for rhythm
00:29:188 (3,4) - well i think just 5 notes stream is better than this,
00:35:593 (2) - NC for SV changing
01:10:973 (6,7,8,9) - plz change this to fit with song
01:17:217 (6,7,8,9) - ^

good luck~
Topic Starter
Knarf

HelloSCV wrote:

here's your ticket!

General

  1. set offset to 648(-28) imo it is acceptable and deletle 2nd timing point, don't need it
changed 2nd timing point so it will not be weird.
  1. move the kiai end 01:21:091 - here is better imo
fixed
  1. and you need to use some hitsounds, some maps which done without hitsounds are unrankable
I will add later

Normal

  1. you SHOULBE decrease this diff's star rating to under 3.24 or make Easy diff, there should be at least one difficulty around ~2.5/3 star difficulty level
I will make easy diff later

Hard

  1. CS +1,AR -1,OD -1
  1. this diff looks harder than Insane orz there are no any 1/4s, so imo it's ok...
00:52:550 (1) - incrase this spinner's end to 00:54:009 - here fixed


good luck~
Thanks^^
jyu
it seems you'll get mods from me and zorefire lucky you

[General]

[Normal]

  • AR5 fits more i think. it fits the fast bpm and AR4 makes it kinda hard to read

    00:00:659 (1) - this spinner ends too soon. how about ending it at 00:05:361 - ?
    00:11:199 (5,1) - switch nc
    00:11:199 (5) - this blanket can be improved by only using three points
    00:22:550 (1) - remove nc
    00:44:766 (1,2) - rhythm suggestion
    00:48:820 (6) - end this at 00:49:306 - fits the vocal more
    00:55:307 (4) - nc?
    01:20:442 (2,3) - distance error

[Hard]

  • 00:00:659 - to 00:03:253 - the hitsound seems a bit too loud

    00:15:739 (4,1) - the anti-jump is kinda awkward, i think
    00:25:307 (2) - this can be improved. i suppose three points are enough
    00:34:388 (3) - ^
    00:45:415 (3) - ^
    00:56:928 (4) - ^
    01:06:820 (1,2,3,4) - suggestion
about those curves, i suppose you're trying to make an arc, but it's not really balanced. usually people use only three points to make curve, like this

good luck~
Topic Starter
Knarf

AlpacaCokelat wrote:

it seems you'll get mods from me and zorefire lucky you

[General]

[Normal]

  • AR5 fits more i think. it fits the fast bpm and AR4 makes it kinda hard to read fixed

    00:00:659 (1) - this spinner ends too soon. how about ending it at 00:05:361 - ? fixed
    00:11:199 (5,1) - switch nc fixed
    00:11:199 (5) - this blanket can be improved by only using three points fixed
    00:22:550 (1) - remove nc fixed
    00:44:766 (1,2) - rhythm suggestion fixed
    00:48:820 (6) - end this at 00:49:306 - fits the vocal more fixed
    00:55:307 (4) - nc? fixed
    01:20:442 (2,3) - distance error Yeah sorry. fixed

[Hard]

  • 00:00:659 - to 00:03:253 - the hitsound seems a bit too loud I will fix hitsound later.

    00:15:739 (4,1) - the anti-jump is kinda awkward, i think fixed
    00:25:307 (2) - this can be improved. i suppose three points are enough fixed
    00:34:388 (3) - ^ fixed
    00:45:415 (3) - ^ fixed
    00:56:928 (4) - ^ fixed
    01:06:820 (1,2,3,4) - suggestion fixed
about those curves, i suppose you're trying to make an arc, but it's not really balanced. usually people use only three points to make curve, like this

good luck~
Thanks^^
IamKwaN
from PM request

[General]
可以刪減第二個紅色timing point。
另外就是難度的問題,你的normal 4.12星,但如果你要rank的話,你還需要一個~2.5/3星的難度呢。
然後呢我看了看NC,發覺你的NC擺法沒有一個規則,建議在大白線開新combo,每4白線或者8白線開新combo是比較慣常的做法。

[Normal]
這個難度的spacing是隨機的嗎?這個做法不太可取,建議全部按照distance snap擺放。這裡snapping的問題我先略過嚕。
然後就是mapping按照歌詞的問題,一般鼓/重音都落在白線的位置,而歌詞則在紅線上開始。這點在整個normal難度也找到,非常建議不要按歌詞進行mapping,而是按音樂。
00:27:091 (2) - slider後重疊,normal難度一般不會出現。
00:28:550 (5) - 換成這樣會不會比較好?因為我mapping習慣跟白線而不是按紅線或者歌詞。
00:29:847 (1) - 這裡也是跟歌詞,個人不喜歡這種做法。鼓的位置應該是這裡:00:29:685
00:38:442 - 鼓在這裡,而這裡變成slider了,奇怪奇怪。
00:39:090 - ^
00:39:415 - ^
00:41:237 - 這裡為啥神馬也沒有?明明充滿樂器的聲音。
00:52:550 (1,1) - 中間可預留更多空位,新手普遍不能應對這快捷的circle。
00:59:361 (5) - 00:59:360 這裡沒有重音。
後面的地方依舊老毛病,我也略過了。Normal真的需要remap呢...問題頗為嚴重...你可以多玩一些normal才map,真的會有幫助。
至於hitsound,我好像一個也聽不到,是你忘記了還是故意的?建議加上hitsound呢,這樣才算是完整的beatmap,對吧?

[Hard]
CS-1 (Circle Size)
AR-1 (Approach Rate)
00:09:901 (5) - 這個jumping比較突然,音樂也沒有轉折,所以我覺得不跳更好,或者跳少點;在kiai的地方才擺這類型的大跳會比較好。
00:13:793 (1) - ^
00:16:388 (1) - 離開遠點,Prev只有0.42x。
00:36:982 - 這裡明顯有一下鼓音。
00:42:009 (5) - Prev:0.35x,太誇張了...
00:44:604 - 加一個circle比較配合音樂。
00:45:415 (3) - 與音樂重音完全錯配...
00:57:577 - Kiai time可以多些jumping,因為一首歌最high的地方在這裡。
01:04:550 (1,2,3,4) - 這4個圓圈能否放得比較工整?例如:正方形之類。
01:04:712 - 加circle。
01:21:090 (1) - 延長到01:23:360。
Hard的問題相對Normal沒那麼嚴重,但個人建議開50%聽清楚音樂在那兒,而不是歌詞在那兒;hitsound跟normal一樣,我也聽不出有放。
有問題可pm我或者在遊戲裡找我(以上 ;)
Topic Starter
Knarf

IamKwaN wrote:

from PM request

[General]
可以刪減第二個紅色timing point。 刪紅線會令鼓聲落紅線...太樣衰了
另外就是難度的問題,你的normal 4.12星,但如果你要rank的話,你還需要一個~2.5/3星的難度呢。
然後呢我看了看NC,發覺你的NC擺法沒有一個規則,建議在大白線開新combo,每4白線或者8白線開新combo是比較慣常的做法。

[Normal]
這個難度的spacing是隨機的嗎?這個做法不太可取,建議全部按照distance snap擺放。這裡snapping的問題我先略過嚕。 不是1.0x嗎?....
然後就是mapping按照歌詞的問題,一般鼓/重音都落在白線的位置,而歌詞則在紅線上開始。這點在整個normal難度也找到,非常建議不要按歌詞進行mapping,而是按音樂。 好的我會慢慢重map的 :?
00:27:091 (2) - slider後重疊,normal難度一般不會出現。
00:28:550 (5) - 換成這樣會不會比較好?因為我mapping習慣跟白線而不是按紅線或者歌詞。
00:29:847 (1) - 這裡也是跟歌詞,個人不喜歡這種做法。鼓的位置應該是這裡:00:29:685
00:38:442 - 鼓在這裡,而這裡變成slider了,奇怪奇怪。
00:39:090 - ^
00:39:415 - ^
00:41:237 - 這裡為啥神馬也沒有?明明充滿樂器的聲音。
00:52:550 (1,1) - 中間可預留更多空位,新手普遍不能應對這快捷的circle。
00:59:361 (5) - 00:59:360 這裡沒有重音。
後面的地方依舊老毛病,我也略過了。Normal真的需要remap呢...問題頗為嚴重...你可以多玩一些normal才map,真的會有幫助。
至於hitsound,我好像一個也聽不到,是你忘記了還是故意的?建議加上hitsound呢,這樣才算是完整的beatmap,對吧?

[Hard]
CS-1 (Circle Size)
AR-1 (Approach Rate)
00:09:901 (5) - 這個jumping比較突然,音樂也沒有轉折,所以我覺得不跳更好,或者跳少點;在kiai的地方才擺這類型的大跳會比較好。
00:13:793 (1) - ^
00:16:388 (1) - 離開遠點,Prev只有0.42x。
00:36:982 - 這裡明顯有一下鼓音。
00:42:009 (5) - Prev:0.35x,太誇張了...
00:44:604 - 加一個circle比較配合音樂。
00:45:415 (3) - 與音樂重音完全錯配...
00:57:577 - Kiai time可以多些jumping,因為一首歌最high的地方在這裡。
01:04:550 (1,2,3,4) - 這4個圓圈能否放得比較工整?例如:正方形之類。
01:04:712 - 加circle。
01:21:090 (1) - 延長到01:23:360。
Hard的問題相對Normal沒那麼嚴重,但個人建議開50%聽清楚音樂在那兒,而不是歌詞在那兒;hitsound跟normal一樣,我也聽不出有放。
有問題可pm我或者在遊戲裡找我(以上 ;) 其它全部fixed好了...我懶
謝謝!^^
Chirikatori
Well, here's my mod, or rather infact, just opinions. :D

[General]

[Normal]
SPOILER
00:10:712 (x) => Add a repeated slider: 00:10:712 - 00:10:874 - 00:11:036 (Fits more)
00:10:874 (4) => Delete. (As it's in the way from this one ^)
00:11:198 (1) => Shorten the slider, should look like this: 00:11:523 - 00:11:847 (Fits more)
00:19:306 (1) => Shorten it by two ticks, red tick: 00:19:306 - 00:19:793 (Fits more)
00:20:117 (2) => Make this to a repeated slider: 00:19:955 - 00:20:117 - 00:20:279 (Fits more)
00:30:333 (3) => I would lenghten this by two ticks, also change to a plain slider: 00:30:333 - 00:30:820 (Fits more)
00:31:793 (6) => Make this to a repeated slider: 00:31:793 - 00:31:955 - 00:32:117 (Fits more)
01:01:369 (3,4) => Too hard, delete 3 and 4 and just add a simple hitcircle: 01:01:631
01:07:144 (5) => Make this to a repeated slider: 01:07:144 - 01:07:306 - 01:07:469 (Fits more)
[Hard]
SPOILER
Would recommend that you change the Circle size into a 3, no wait 4? .. Well, the third tick though.

00:17:685 (5) => Make this to a repeated slider: 00:17:685 – 00:17:847 – 00:18:009 (Fits more?)
00:30:009 (2) => ^, 00:30:009 – 00:30:171 – 00:30:333 (Fits more? Actually, it is good as it is. Just that with a repeated slider, it feels more smoothly)

And there's nothing more I would change. Well done.

Great map by the way.

Sincerely, Chirikatori
zorefire
From modding queue
[General]
mp3 quality isn't at the best it could be at
[Normal]
00:46:388 (1,2) - slider would be better hard to read as circles
01:01:469 (3,4) - maybe slider
[Hard]
00:09:252 (1,2,3,4,5,6,7,8) - too much for a hard do something slightly less difficult
[Insane]
to much curved slider do different patterns
00:37:487 (2,3,4,5) - more spacing please too easy
00:42:027 (8,9,10) - ^
01:20:379 (1,2,3) - see these jumps are good could use more of those in your map's insane.
Topic Starter
Knarf

Chirikatori wrote:

Well, here's my mod, or rather infact, just opinions. :D

[General]

[Normal]
SPOILER
00:10:712 (x) => Add a repeated slider: 00:10:712 - 00:10:874 - 00:11:036 (Fits more) fixed
00:10:874 (4) => Delete. (As it's in the way from this one ^) fixed
00:11:198 (1) => Shorten the slider, should look like this: 00:11:523 - 00:11:847 (Fits more) fixed
00:19:306 (1) => Shorten it by two ticks, red tick: 00:19:306 - 00:19:793 (Fits more) fixed
00:20:117 (2) => Make this to a repeated slider: 00:19:955 - 00:20:117 - 00:20:279 (Fits more) fixed
00:30:333 (3) => I would lenghten this by two ticks, also change to a plain slider: 00:30:333 - 00:30:820 (Fits more) fixed
00:31:793 (6) => Make this to a repeated slider: 00:31:793 - 00:31:955 - 00:32:117 (Fits more) fixed
01:01:369 (3,4) => Too hard, delete 3 and 4 and just add a simple hitcircle: 01:01:631 fixed
01:07:144 (5) => Make this to a repeated slider: 01:07:144 - 01:07:306 - 01:07:469 (Fits more) fixed
[Hard]
SPOILER
Would recommend that you change the Circle size into a 3, no wait 4? .. Well, the third tick though. small is good:D

00:17:685 (5) => Make this to a repeated slider: 00:17:685 – 00:17:847 – 00:18:009 (Fits more?) fixed
00:30:009 (2) => ^, 00:30:009 – 00:30:171 – 00:30:333 (Fits more? Actually, it is good as it is. Just that with a repeated slider, it feels more smoothly) fixed

And there's nothing more I would change. Well done.

Great map by the way.
Sincerely, Chirikatori
Thanks^^

zorefire wrote:

From modding queue
[General]
mp3 quality isn't at the best it could be at
[Normal]
00:46:388 (1,2) - slider would be better hard to read as circles fixed
01:01:469 (3,4) - maybe slider fixed
[Hard]
00:09:252 (1,2,3,4,5,6,7,8) - too much for a hard do something slightly less difficult fixed
Thanks^^
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VI

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints on General Things

[Normal]
00:40:063 (5,6,7) - To improve this, make (5) like this >> http://puu.sh/3VzNc.jpg >> and low (6) a bit, then add a note at 00:41:685 stacked with the slider's head at 00:42:009 (7).

[Hard]
♥ Nice ^^

That's it ^^

Hope to get ranked soon !!!!

Att.
Topic Starter
Knarf

Alarido wrote:

Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VI

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints on General Things

[Normal]
00:40:063 (5,6,7) - To improve this, make (5) like this >> http://puu.sh/3VzNc.jpg >> and low (6) a bit, then add a note at 00:41:685 stacked with the slider's head at 00:42:009 (7). fixed

[Hard]
♥ Nice ^^

That's it ^^

Hope to get ranked soon !!!!

Att.
Thanks^^. I am now adding hitsounds.
Also thanks for the star! :)
Tari
I'm here now :oops:

Normal
[Normal]

  1. 00:10:712 (4,1) - Sorry, but you have to change the rhythm here, The slider number 1 here starts at the weirdest times, please try different rhythms, possibly add 1/4th notes at places where it fits Here an example :
  2. 00:15:090 (3) - What the heck is this? please move this back to the previous red tick. Your skipping all the strong beats and that isn't good imo (depends what beats your expressing)
  3. 00:19:306 (1,2,3) - Try to make the rhythm similar to the previous combo, like this : http://puu.sh/3XnZU.jpg , The way these sliders are placed are meh,
  4. 00:23:846 (4) - Move this slider into the next white tick, and add a note to compensate for this, it follows vocals and downbeat better to me,
  5. 00:27:738 (4,5) - Again another rhythm problem, :x Try this : http://puu.sh/3Xoup.jpg sounds much better
  6. 00:31:306 (4,5) - Another problem here, they keep coming up x-x-x Please change to this : http://puu.sh/3XoCy.jpg
  7. 00:05:848 (1) - Add finish to start? its first note
  8. 00:34:387 (2) - Add finish here too, I can clearly high it
  9. 00:42:982 (2,3) - Change to this? : http://puu.sh/3Xpha.jpg
  10. 00:44:604 (5) - Shorten slider to white tick?
  11. 00:49:469 (1) - Add finish?
  12. 00:51:253 (4,5) - Add finish to both notes here
  13. 00:57:577 (1) - Add finish to end?
  14. 01:03:901 (4) - End slider 1 red tick earlier, and add note to 01:04:550 , Fits better to me
  15. 01:11:847 (4) - Try this : http://puu.sh/3XpsO.jpg
  16. 01:13:793 (2) - End Slider at red tick?

Hard
[Hard]

  1. 00:01:956 (3,4,5,6) - Space this farther and make symmetrical, like this: http://puu.sh/3XpBo.jpg
  2. 00:10:550 (1) - Unstack, feels two stacked notes are enough
  3. 00:10:874 (3) - Finish to start?
  4. 00:14:928 (2) - Same as above add finish?
  5. 00:20:117 (7) - How about add new combo here, follows music better.
  6. 00:23:847 (4) - Add new combo here and how about start slider in next red tick and add note here? fits better to me
  7. 00:29:847 (2) - Move this to next white tick? fits better for me
  8. 00:31:307 (1) - End slider in red tick?
  9. 00:41:847 - Add note?
  10. 00:47:199 (3) - Finish to end?
  11. 00:50:118 (7) - Add new combo here?
  12. 00:52:064 (7) - Add Finish?
  13. 01:01:631 (1) - ^
  14. 01:02:928 (2) - ^
  15. 01:04:226 (7) - ^

Map could use more work~
Topic Starter
Knarf

Tari wrote:

I'm here now :oops:

Normal
[Normal]

  1. 00:10:712 (4,1) - Sorry, but you have to change the rhythm here, The slider number 1 here starts at the weirdest times, please try different rhythms, possibly add 1/4th notes at places where it fits Here an example : http://puu.sh/3XnFM.png wrong image...nvm, I guess I've fixed it.
  2. 00:15:090 (3) - What the heck is this? please move this back to the previous red tick. Your skipping all the strong beats and that isn't good imo (depends what beats your expressing) fixed
  3. 00:19:306 (1,2,3) - Try to make the rhythm similar to the previous combo, like this : http://puu.sh/3XnZU.jpg , The way these sliders are placed are meh, fixed
  4. 00:23:846 (4) - Move this slider into the next white tick, and add a note to compensate for this, it follows vocals and downbeat better to me, fixed
  5. 00:27:738 (4,5) - Again another rhythm problem, :x Try this : http://puu.sh/3Xoup.jpg sounds much better fixed
  6. 00:31:306 (4,5) - Another problem here, they keep coming up x-x-x Please change to this : http://puu.sh/3XoCy.jpg fixed
  7. 00:05:848 (1) - Add finish to start? its first note fixed
  8. 00:34:387 (2) - Add finish here too, I can clearly high it fixed
  9. 00:42:982 (2,3) - Change to this? : http://puu.sh/3Xpha.jpg imo there's drum
  10. 00:44:604 (5) - Shorten slider to white tick? fixed
  11. 00:49:469 (1) - Add finish? fixed
  12. 00:51:253 (4,5) - Add finish to both notes here fixed
  13. 00:57:577 (1) - Add finish to end? fixed
  14. 01:03:901 (4) - End slider 1 red tick earlier, and add note to 01:04:550 , Fits better to me fixed
  15. 01:11:847 (4) - Try this : http://puu.sh/3XpsO.jpg
  16. 01:13:793 (2) - End Slider at red tick?

Hard
[Hard]

  1. 00:01:956 (3,4,5,6) - Space this farther and make symmetrical, like this: http://puu.sh/3XpBo.jpg00:01:956 (3) -
  2. 00:10:550 (1) - Unstack, feels two stacked notes are enough fixed
  3. 00:10:874 (3) - Finish to start? fixed
  4. 00:14:928 (2) - Same as above add finish? fixed
  5. 00:20:117 (7) - How about add new combo here, follows music better. fixed
  6. 00:23:847 (4) - Add new combo here and how about start slider in next red tick and add note here? fits better to me fixed
  7. 00:29:847 (2) - Move this to next white tick? fits better for me fixed
  8. 00:31:307 (1) - End slider in red tick? fixed
  9. 00:41:847 - Add note? fixed
  10. 00:47:199 (3) - Finish to end? fixed
  11. 00:50:118 (7) - Add new combo here? fixed
  12. 00:52:064 (7) - Add Finish? fixed
  13. 01:01:631 (1) - ^ fixed
  14. 01:02:928 (2) - ^ fixed
  15. 01:04:226 (7) - ^ fixed

Map could use more work~

Thanks^^
MineC24
From PM request~

Normal
AR - 1 (If you don't make Easy diff. If you make Easy diff, ignore this :D )

00:18:658 (5,1) - <- look little overwrapped.
So, how about this? ->
01:01:631 (4,5) - change beat by this -> (If you want :D )
01:07:631 (1) - remove NC and 01:08:117 (2) - add NC

Hard
00:19:631 (6) - how about this? ex :
00:32:118 (3,4) - more improve this blanket pattern (little fix this pattern)
00:44:118 (6) - ctrl + > please

some fix unnatural patterns plz (ex : inordinate slider copy pattern)

GL :)
Topic Starter
Knarf

MineC24 wrote:

From PM request~

Normal
AR - 1 (If you don't make Easy diff. If you make Easy diff, ignore this :D ) I'll make Easy later:)

00:18:658 (5,1) - <- look little overwrapped.
So, how about this? -> fixed
01:01:631 (4,5) - change beat by this -> (If you want :D ) Sure~
01:07:631 (1) - remove NC and 01:08:117 (2) - add NC
fixed

Hard
00:19:631 (6) - how about this? ex : fixed
00:32:118 (3,4) - more improve this blanket pattern (little fix this pattern) ... fixed
00:44:118 (6) - ctrl + > please fixed

some fix unnatural patterns plz (ex : inordinate slider copy pattern)

GL :)

Thanks^^
pife1
Hi:
General.
01:07:469 Turn off KIAI, restart 01:08:117

In Normal
00:05:847 - add timing section with Volumen 70% and custom 1
00:05:847 (1) - add clap at the end of slider
00:12:496 (3) - ^
00:13:144 (4) - ^
00:13:793 (1) - ^
00:14:442 (2) - ^
00:16:388 (1) - add finish at the beginning and add clap at the end
00:17:037 (2) - add clap at the end of slider
00:18:009 (4) - ^
00:19:306 (1) - ^
00:20:279 (3) - add clap
00:20:604 (4) - add clap at the end of slider
00:21:253 (5) - ^
00:21:901 (1) - ^
00:42:009 (8) - add finish at the end
00:47:199 (2) - add finish at the end
01:17:037 (6) - Move to at the red note previous and snap with 01:17:199 (7)
01:20:442 (2) - In my opinion this note should be a blanket
I mean:

In the Hard
00:19:631 (6) - In my opinion there is not enough time hit to 00:20:117 (1)

That's all,I hope have helped you :)
Topic Starter
Knarf
Thanks^^
I have to sleep now, though.
Recheck on the next day~ Sorry~
Sleepy Tori
general.
i really suggest that you make the sound effects for the beat objects louder. it is really hard for me to determine if beats are in the correct place.
the same would go for players. it would also be good to add sound effects to the objects in the right places.

[normal]
00:05:847 (1,2,3,4,5) - can't really tell whats happening here since there is no beat volume.
00:55:307 (1,2,3,4) - here would be a really good place to put in sound effects

[hard]
to me, this would be more considered as an insane since i have no clue whats going on because the is no audio on the notes.

overall. i think this is a good mapset. i didn't find and combo mistakes or anything like that.

good luck :D
Topic Starter
Knarf
Yeah I wake up now :) Sorry for delay response.

pife1 wrote:

Hi:
General.
01:07:469 Turn off KIAI, restart 01:08:117 fixed

In Normal
00:05:847 - add timing section with Volumen 70% and custom 1 drum starts at red line is not pretty... anyway, increased volume
00:05:847 (1) - add clap at the end of slider fixed
00:12:496 (3) - ^ fixed
00:13:144 (4) - ^ fixed
00:13:793 (1) - ^ fixed
00:14:442 (2) - ^ fixed
00:16:388 (1) - add finish at the beginning and add clap at the end fixed
00:17:037 (2) - add clap at the end of slider fixed
00:18:009 (4) - ^ fixed
00:19:306 (1) - ^ fixed
00:20:279 (3) - add clap fixed
00:20:604 (4) - add clap at the end of slider fixed
00:21:253 (5) - ^ fixed
00:21:901 (1) - ^ fixed
00:42:009 (8) - add finish at the end fixed
00:47:199 (2) - add finish at the end fixed
01:17:037 (6) - Move to at the red note previous and snap with 01:17:199 (7) fixed
01:20:442 (2) - In my opinion this note should be a blanket fixed
I mean:

In the Hard
00:19:631 (6) - In my opinion there is not enough time hit to 00:20:117 (1) hmm... the distance is still 1.2x so I think it's ok

That's all,I hope have helped you :)
Thanks^^

snlrocks wrote:

general.
i really suggest that you make the sound effects for the beat objects louder. it is really hard for me to determine if beats are in the correct place.
the same would go for players. it would also be good to add sound effects to the objects in the right places. increased volume to 70%, hope this helps :D

[normal]
00:05:847 (1,2,3,4,5) - can't really tell whats happening here since there is no beat volume. fixed
00:55:307 (1,2,3,4) - here would be a really good place to put in sound effects fixed

[hard]
to me, this would be more considered as an insane since i have no clue whats going on because the is no audio on the notes.

overall. i think this is a good mapset. i didn't find and combo mistakes or anything like that.

good luck :D
Thanks^^
Yoeri
Hi there.

[General]
Please find a better mp3 if possible.
Most of the hitsounding doesn't fit very well. Try to only place the claps on the snare drum, and don't overuse finishes.

[Normal]
Overall the timing is pretty tricky for a Normal, especially during Kiai time.
00:30:982 (3) - Finish doesn't fit here.
00:54:334 (1,2,3) - ^
01:20:442 (2) - Could this be next to the slider instead of under it?

[Hard]
This map is too hard to be a Hard, especially with CS 5.
Especially here the hitsounding is a mess, there are claps all over the place.
00:48:820 (4) - A rather weird curve.
01:14:604 (7) - This slider is hard to read due to the smaller slider before it.
01:17:199 (6) - ^
01:20:766 (3) - Circle is hard to read due to the slider before it.
11t
Hello! From my queue.

[General]

Hitsounds: Eeeehhhhh... Well to me they seem too muted, quiet. Your hitsounds lack impact. I noticed quite a lot of people talked about your hitsounds being too loud before, so I guess you lowered the volume a lot, but now they're a bit too quiet in my opinion.

But I think the real issue here with hitsounds is your choice of samples. Personally, I think normal-hitnormal.wav is not a good sound to use as your normal hitsound. Sampling a kick drum to use as a hitsound is generally a bad idea unless you absolutely know what you're doing, and you use it very sparingly. This is because a kick drum requires a huge amount of headroom out of the song's frequency range; specifically, a kick drum must be given dominance over the low bass registers to be heard properly. Unfortunately, nowadays professional mixed and mastered songs tend to be compressed to utilize as much of the lower bass registers as possible, leaving you with very little headroom to put samples in that frequency range.

But anyway so without going over more of the technical bits basically your hitnormal.wav becomes muffled throughout the song, and since you're using this as a hitnormal hitsound, pretty much this means that the majority of your hitsounds are muffled.

Also, you need a better snare hitsound. Your current one lacks impact unless driven to a high volume, but then that hurts ears. Imo the default Normal Hit hitsound would work better.

Offset: Your notes are time-snapped correctly. Your offset isn't exactly right, though. The downbeat for each measure occurs two beats away from where you currently have it. Open your Timing and Control Points window (F6), select your second red timing point, and change the offset of it from 5361 to 6009. Make sure that all of the checkboxes at the bottom are unchecked before you click OK.

[Normal]

Approach Rate: strongly consider increasing. I think that this map switches between red and white ticks too often to use AR5 for. AR5 is nice for slow maps, but this is not a slow map, and especially during the Kiai section it becomes difficult to keep track of all the slow-moving approach circles that AR5 gives you. Personally I think the map plays best on AR7.

Your sliders tick too often. I think you should change the tick rate to 1.

00:46:388 (1) - Tricky to land. The delay might be easier to read if you spaced this out a bit more from the previous slider.

00:57:252 - You could add another hitcircle here, to fit the percussion and make the 00:56:766 (4,1) transition less awkward.

01:01:469 (3) - Remove Finish hitsound.
01:01:631 (4) - Add Finish.
01:02:928 (2) - Add Finish.
01:03:901 (4) - Add Finish.
01:08:117 (1) - Add Finish.
01:13:793 (2) - Add Finish.
01:15:577 (4) - Add Finish.
01:16:388 (5) - Add Finish.
01:17:199 (7) - Add Finish.
01:23:685 (1) - Add Finish.
For the above, you might want to decrease the volume on most of them so they don't sound too blatant.

Personally in general I don't think it's good mapping practice to have everything in a map snapped to a single distance. Every song has gaps, pauses, and fragmentation, and so your spacing should also have gaps, pauses, and fragmentation to reflect and reinforce that, but that's just my opinion.

[Hard]

This map is too hard for me to play through, so I can't offer much feedback here, sorry! On that note, I think you should rename it to Insane; the speed and distance of your objects seem to be beyond the Hard difficulty range.

Watching autoplay run through it though, it seems like your snare hitsounds are either missing or mistimed throughout the song. After fixing the offset like I mentioned above, add your snare hitsounds to every 2nd and 4th white tick of each measure, except for those sections with drum fills, in which case you should adapt your snare hitsound usage to match the pattern of the drums for those couple of measures.

Overall, this is a solid mapset, but there are some general issues you should really address, like hitsound choice and usage. Good luck with ranking!
Topic Starter
Knarf

Yoeri wrote:

Hi there.

[General]
Please find a better mp3 if possible.
Most of the hitsounding doesn't fit very well. Try to only place the claps on the snare drum, and don't overuse finishes.

[Normal]
Overall the timing is pretty tricky for a Normal, especially during Kiai time.
00:30:982 (3) - Finish doesn't fit here. fixed
00:54:334 (1,2,3) - ^ fixed
01:20:442 (2) - Could this be next to the slider instead of under it? fixed

[Hard]
This map is too hard to be a Hard, especially with CS 5.
Especially here the hitsounding is a mess, there are claps all over the place. I'll try to fix it...
00:48:820 (4) - A rather weird curve. fixed
01:14:604 (7) - This slider is hard to read due to the smaller slider before it. fixed
01:17:199 (6) - ^ fixed
01:20:766 (3) - Circle is hard to read due to the slider before it. fixed

Thanks^^

11t wrote:

Hello! From my queue.

[General]

Hitsounds: Eeeehhhhh... Well to me they seem too muted, quiet. Your hitsounds lack impact. I noticed quite a lot of people talked about your hitsounds being too loud before, so I guess you lowered the volume a lot, but now they're a bit too quiet in my opinion.

But I think the real issue here with hitsounds is your choice of samples. Personally, I think normal-hitnormal.wav is not a good sound to use as your normal hitsound. Sampling a kick drum to use as a hitsound is generally a bad idea unless you absolutely know what you're doing, and you use it very sparingly. This is because a kick drum requires a huge amount of headroom out of the song's frequency range; specifically, a kick drum must be given dominance over the low bass registers to be heard properly. Unfortunately, nowadays professional mixed and mastered songs tend to be compressed to utilize as much of the lower bass registers as possible, leaving you with very little headroom to put samples in that frequency range.

But anyway so without going over more of the technical bits basically your hitnormal.wav becomes muffled throughout the song, and since you're using this as a hitnormal hitsound, pretty much this means that the majority of your hitsounds are muffled.

Also, you need a better snare hitsound. Your current one lacks impact unless driven to a high volume, but then that hurts ears. Imo the default Normal Hit hitsound would work better.

Offset: Your notes are time-snapped correctly. Your offset isn't exactly right, though. The downbeat for each measure occurs two beats away from where you currently have it. Open your Timing and Control Points window (F6), select your second red timing point, and change the offset of it from 5361 to 6009. Make sure that all of the checkboxes at the bottom are unchecked before you click OK. offset 6009 will cause slider under red line...

[Normal]

Approach Rate: strongly consider increasing. I think that this map switches between red and white ticks too often to use AR5 for. AR5 is nice for slow maps, but this is not a slow map, and especially during the Kiai section it becomes difficult to keep track of all the slow-moving approach circles that AR5 gives you. Personally I think the map plays best on AR7.

Your sliders tick too often. I think you should change the tick rate to 1.

00:46:388 (1) - Tricky to land. The delay might be easier to read if you spaced this out a bit more from the previous slider. fixed

00:57:252 - You could add another hitcircle here, to fit the percussion and make the 00:56:766 (4,1) transition less awkward. fixed

01:01:469 (3) - Remove Finish hitsound. fixed
01:01:631 (4) - Add Finish. fixed
01:02:928 (2) - Add Finish. fixed
01:03:901 (4) - Add Finish. fixed
01:08:117 (1) - Add Finish. fixed
01:13:793 (2) - Add Finish. fixed
01:15:577 (4) - Add Finish. fixed
01:16:388 (5) - Add Finish. fixed
01:17:199 (7) - Add Finish. fixed
01:23:685 (1) - Add Finish. fixed
For the above, you might want to decrease the volume on most of them so they don't sound too blatant.

Personally in general I don't think it's good mapping practice to have everything in a map snapped to a single distance. Every song has gaps, pauses, and fragmentation, and so your spacing should also have gaps, pauses, and fragmentation to reflect and reinforce that, but that's just my opinion.

[Hard]

This map is too hard for me to play through, so I can't offer much feedback here, sorry! On that note, I think you should rename it to Insane; the speed and distance of your objects seem to be beyond the Hard difficulty range.

Watching autoplay run through it though, it seems like your snare hitsounds are either missing or mistimed throughout the song. After fixing the offset like I mentioned above, add your snare hitsounds to every 2nd and 4th white tick of each measure, except for those sections with drum fills, in which case you should adapt your snare hitsound usage to match the pattern of the drums for those couple of measures.

Overall, this is a solid mapset, but there are some general issues you should really address, like hitsound choice and usage. Good luck with ranking!

Thanks^^
ax_pokl
From ax_pokl's Modding Queue
M4M Chindren's Song Remix.

概览
话说你既然没有用到soft音效,为什么还需要soft的音效文件?
我记得没有Easy或者Normal难度是不能rank的。
其实我觉得滑条的tick(小点)声音太吵了,可以把它去掉,或者把Slider Tick Rate改成1。
话说红线应该在重音拍上。
我建议你把clap重音统一全部调整到后拍上。
你可以用goldwave把hitnormal的声音弄响一点。
Spaceing基本没什么问题,不过感觉节奏比较混乱(有些地方不合音乐),还需调整。

Aimi - Link (TV Size) (kookookook) [Normal].osu
我觉得音效太轻了,基本听不见。
00:18:009 (4) - 这一拍之前的clap重音都是在后拍上的,为什么从这一拍开始改到前拍了?
00:23:847 (4) - new combo?
00:33:901 (1) - 这个感觉要超出屏幕了。
00:38:117 (2) - 这个好像不合音乐。
00:44:604 (5) - 同上。
01:02:117 (5) - 同上。

Aimi - Link (TV Size) (kookookook) [Hard].osu
Hard难度用5号的Circle Size有点太小了吧?这个难度可以叫Insane了。(建议直接把CS调大一点)
00:09:253 (1,2,3,4,5,6,7,8) - 这地方是有多么坑爹。
这个我觉得挺不错的,没什么好调的地方,就是圈小太坑。
Topic Starter
Knarf

ax_pokl wrote:

From ax_pokl's Modding Queue
M4M Chindren's Song Remix.

概览
话说你既然没有用到soft音效,为什么还需要soft的音效文件?
我记得没有Easy或者Normal难度是不能rank的。
其实我觉得滑条的tick(小点)声音太吵了,可以把它去掉,或者把Slider Tick Rate改成1。
话说红线应该在重音拍上。
我建议你把clap重音统一全部调整到后拍上。
你可以用goldwave把hitnormal的声音弄响一点。
Spaceing基本没什么问题,不过感觉节奏比较混乱(有些地方不合音乐),还需调整。

Aimi - Link (TV Size) (kookookook) [Normal].osu
我觉得音效太轻了,基本听不见。
00:18:009 (4) - 这一拍之前的clap重音都是在后拍上的,为什么从这一拍开始改到前拍了?
00:23:847 (4) - new combo?
00:33:901 (1) - 这个感觉要超出屏幕了。
00:38:117 (2) - 这个好像不合音乐。
00:44:604 (5) - 同上。
01:02:117 (5) - 同上。

Aimi - Link (TV Size) (kookookook) [Hard].osu
Hard难度用5号的Circle Size有点太小了吧?这个难度可以叫Insane了。(建议直接把CS调大一点)
00:09:253 (1,2,3,4,5,6,7,8) - 这地方是有多么坑爹。
这个我觉得挺不错的,没什么好调的地方,就是圈小太坑。

呵呵我不懂怎改 :cry: …跪求IRC 你再上時告訴我吧^^
謝謝
Aldwych
Hi, Modding queue :

General


Imo, histsounds are too shy, perhaps you should increase the volume of its.
- 00:57:252 Again, boobies time, second opening that i see its on this queue T_T.

Normal


- 00:18:009 : Clap hitsound here and not on the end of the slider.
- 00:18:658 : Clap
- 00:19:306 : Well, i won't check all you clap hitsound but i think that most of them are false, clap hitsound is here, then 00:19:955 etc...
- 00:21:901 : Finish the end oqf this slider at the same position as the blue circle n°2 (00:19:955)
- 00:25:631 : Try to have the same X position as the previous slider (n°5).
- 00:36:333 : Try to have the same Y position as the previous slider (n°4).
- 00:54:982 : Finish hitsound.

Hard


- 00:09:252 : How about using tornado combo here? (t/48512)
- 00:27:739 : Moreover than the circle hasn't the same position as the green slider n°3 before. I prefer to see this circle at this position (416;64)
- 00:39:415 : Y position => 288 istead of 292.
- 00:34:225 : Try to have the same X position as the next slider.
- 01:13:144 : This isn't a whistle but a finish hitsound here.
- 01:19:306 : Finish here too.

That's all i can see, gl hf for rank. ;)
Topic Starter
Knarf

Aldwych wrote:

Hi, Modding queue :

General


Imo, histsounds are too shy, perhaps you should increase the volume of its.
- 00:57:252 Again, boobies time, second opening that i see its on this queue T_T. hmmm...I don't show video when I map XD

Normal


- 00:18:009 : Clap hitsound here and not on the end of the slider. fixed
- 00:18:658 : Clap fixed
- 00:19:306 : Well, i won't check all you clap hitsound but i think that most of them are false, clap hitsound is here, then 00:19:955 etc... fixed
- 00:21:901 : Finish the end oqf this slider at the same position as the blue circle n°2 (00:19:955) fixed
- 00:25:631 : Try to have the same X position as the previous slider (n°5). fixed
- 00:36:333 : Try to have the same Y position as the previous slider (n°4). fixed
- 00:54:982 : Finish hitsound. fixed

Hard


- 00:09:252 : How about using tornado combo here? (t/48512) fixed
- 00:27:739 : Moreover than the circle hasn't the same position as the green slider n°3 before. I prefer to see this circle at this position (416;64) fixed
- 00:39:415 : Y position => 288 istead of 292. fixed
- 00:34:225 : Try to have the same X position as the next slider. fixed
- 01:13:144 : This isn't a whistle but a finish hitsound here. fixed
- 01:19:306 : Finish here too. fixed

That's all i can see, gl hf for rank. ;)
Thanks^^
jonathanlfj
Modding upon request~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
00:05:361 - remove red line, then add one at 00:06:010 and you will have the correct downbeats. Then you should fix your NC patterns according to the new downbeat pattern
on a side note, the audio quality is a bit poor; see if you can get permission to use the mp3 and offset from http://osu.ppy.sh/s/59055

[Normal]
00:09:901 (3) - forgot a clap on the repeat
00:21:901 (1) - ^ on start
00:23:847 (1) - forgot clap on both ends
00:26:604 (1,2) - the angle on this plays a bit weird, how bout something like this: 00:27:415 (3) - claps went completely missing after this until the very end, do add them on the 2/4th white ticks when appropriate
00:35:685 (4) - this slider plays more comfortable if you shorten it to 00:36:009 imo (you can add a note at 00:36:172)
00:52:064 (5) - 2 consecutive finishes sounds too overwhelming, consider taking off one of them
01:02:117 (5) - plays better of you shorten this to 01:02:280 to follow the vocals
01:08:118 (1,2) - try this: 01:13:793 (2) - finish on the end, like 01:16:388 (5)
01:16:874 - felt like there should be a note here, its awkward to skip over the first sound of the vocals

[Hard]
Circle size - 1, plays like an insane right now due to the difficulty of cursor snapping caused by small circles
00:00:659 (1) - the sliders in this section are barely audible due to the nature of the custom hitnormal you used, please bump the volume to 40% or more
00:13:145 (1,5,1) - not perfectly stacked
00:16:388 (1) - add a finish on the start, its in the music
00:23:847 (4) - make this a circle and start the slider at 00:24:008 instead, follows the music better imo
00:34:388 (3) - add finish on start, very loud finish in the music here
00:40:874 (4) - use a 3-point slider here, the blanket around 00:40:226 (2) isnt very good with the 4-point slider you have atm
00:41:846 - add a note here to cover the guitar sound in the music
00:50:766 (3,4) - snap this to the grid above it, so 00:50:118 (1,2,3,4) has a nice and even spacing
00:57:739 (2) - finish on start, its heard in the music and can mark the start of the kiai time
01:05:523 (4,5,6,7) - would have expected this to be perfectly centered
01:08:118 (2) - again a finish on the start for music + kiai respawn
01:12:657 - add a note here, the heavy rhythm in the music lands here and it feels really empty not hitting it (can stack under 01:12:009 (7))
01:14:604 (7) - i am doubting the rankability of this repeat slider, since half the slider track + the repeat is covered by the previous repeat slider. Please use something like this to avoid the ambiguity: 01:17:199 (6) - same as above, this one you can try something else, e.g. a blanket around 01:17:037 (5)
01:23:684 (1) - finish on the start to match the music
the claps patterns in this diff are quite interesting

That's all, just don't forget to make an Easy diff so the spread will be complete ><
Good luck~
Topic Starter
Knarf

jonathanlfj wrote:

Modding upon request~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
00:05:361 - remove red line, then add one at 00:06:010 and you will have the correct downbeats. Then you should fix your NC patterns according to the new downbeat pattern fixed
on a side note, the audio quality is a bit poor; see if you can get permission to use the mp3 and offset from http://osu.ppy.sh/s/59055

[Normal]
00:09:901 (3) - forgot a clap on the repeat fixed
00:21:901 (1) - ^ on start fixed
00:23:847 (1) - forgot clap on both ends fixed
00:26:604 (1,2) - the angle on this plays a bit weird, how bout something like this: fixed
00:27:415 (3) - claps went completely missing after this until the very end, do add them on the 2/4th white ticks when appropriate
00:35:685 (4) - this slider plays more comfortable if you shorten it to 00:36:009 imo (you can add a note at 00:36:172) fixed
00:52:064 (5) - 2 consecutive finishes sounds too overwhelming, consider taking off one of them fixed
01:02:117 (5) - plays better of you shorten this to 01:02:280 to follow the vocals fixed
01:08:118 (1,2) - try this: fixed
01:13:793 (2) - finish on the end, like 01:16:388 (5) fixed
01:16:874 - felt like there should be a note here, its awkward to skip over the first sound of the vocals fixed

[Hard]
Circle size - 1, plays like an insane right now due to the difficulty of cursor snapping caused by small circles fixed
00:00:659 (1) - the sliders in this section are barely audible due to the nature of the custom hitnormal you used, please bump the volume to 40% or more fixed
00:13:145 (1,5,1) - not perfectly stacked fixed
00:16:388 (1) - add a finish on the start, its in the music fixed
00:23:847 (4) - make this a circle and start the slider at 00:24:008 instead, follows the music better imo fixed
00:34:388 (3) - add finish on start, very loud finish in the music here fixed
00:40:874 (4) - use a 3-point slider here, the blanket around 00:40:226 (2) isnt very good with the 4-point slider you have atm fixed
00:41:846 - add a note here to cover the guitar sound in the music fixed
00:50:766 (3,4) - snap this to the grid above it, so 00:50:118 (1,2,3,4) has a nice and even spacing fixed
00:57:739 (2) - finish on start, its heard in the music and can mark the start of the kiai time fixed
01:05:523 (4,5,6,7) - would have expected this to be perfectly centered fixed
01:08:118 (2) - again a finish on the start for music + kiai respawn fixed
01:12:657 - add a note here, the heavy rhythm in the music lands here and it feels really empty not hitting it (can stack under 01:12:009 (7))
01:14:604 (7) - i am doubting the rankability of this repeat slider, since half the slider track + the repeat is covered by the previous repeat slider. Please use something like this to avoid the ambiguity: fixed
01:17:199 (6) - same as above, this one you can try something else, e.g. a blanket around 01:17:037 (5) fixed
01:23:684 (1) - finish on the start to match the music fixed
the claps patterns in this diff are quite interesting I'll try to fix it...

That's all, just don't forget to make an Easy diff so the spread will be complete ><
Good luck~

Thanks^^
- Miomio Chii -
18 days ago...
抱歉拖這麼晚了... (被踹

明天早上起來幫你mod, 先佔個位.

Easy 不知道為什麼沒辦法更新@@.
- Miomio Chii -
Hi, here is my mod. From your PM.
-------------------------------------------------
-General-
Okay.
-------------------------------------------------
-Easy-
  1. 不知名原因無法更新, 怕會有些錯誤所以先跳過了
-------------------------------------------------
-Normal-
  1. 可以試著使用normal/soft-slidertick這個音效, 這樣就不會節奏一下有一下無
  2. 00:29:685 (1,2) - 開頭加clap?
  3. 01:17:199 (7) - 尾端durm的clap?
  4. 01:18:658 (3) - 開頭durm的finish?
  5. 01:26:442 (1) - 不太適合放spinner吧....不然就是從 01:27:739 - 開始
-------------------------------------------------
-Hard-
  1. 這CS...好小 +1或2吧;w;
  2. 00:00:659 - 這裡25%音量, 也太小聲了吧 :o 建議換成40~60, 或是漸漸大聲起來也不錯
  3. 01:26:442 (1) - 同Normal
  4. 都是1/2 沒放連打嗎? 還是說預備給Insane?
-------------------------------------------------
End of this mod.
祝你好運 ! ;)
Topic Starter
Knarf
可能是BSS的問題吧...有一些還原到數天前submit的樣子...

- Miomio Chii - wrote:

Hi, here is my mod. From your PM.
-------------------------------------------------
-General-
Okay.
-------------------------------------------------
-Easy-
  1. 不知名原因無法更新, 怕會有些錯誤所以先跳過了
-------------------------------------------------
-Normal-
  1. 可以試著使用normal/soft-slidertick這個音效, 這樣就不會節奏一下有一下無
  2. 00:29:685 (1,2) - 開頭加clap? 好的
  3. 01:17:199 (7) - 尾端durm的clap? 好的
  4. 01:18:658 (3) - 開頭durm的finish? 好的
  5. 01:26:442 (1) - 不太適合放spinner吧....不然就是從 01:27:739 - 開始
-------------------------------------------------
-Hard-
  1. 這CS...好小 +1或2吧;w; 好的
  2. 00:00:659 - 這裡25%音量, 也太小聲了吧 :o 建議換成40~60, 或是漸漸大聲起來也不錯 好的
  3. 01:26:442 (1) - 同Normal 好的
  4. 都是1/2 沒放連打嗎? 還是說預備給Insane?
-------------------------------------------------
End of this mod.
祝你好運 ! ;)

謝謝^^
TheVileOne
Recheck

General

Normal and Hard: 1st kiai starts 1ms off tick
Both kiais end 1 ms off tick.
Easy has second kiai 1ms off tick.


Easy
There's plenty of room for improvement in this map.

00:05:847 (1) - Missing clap on end.
00:05:847 (1,2,3,4) - Not that great. Try to avoid having patterns that have very different slider arcs and angles. I suggest a pattern that uses similarly angled sliders that have similar curves. Here's an example https://osu.ppy.sh/ss/929376
00:09:577 (3) - Another random curve slider curve. The curve of this doesn't match the previous slider or the one ahead of it. you could go for a softer curve, but it may require a rotation of 00:11:036 (5) - , which shouldn't be a big deal.
00:10:550 (4) - Personally I think this plays badly compared to if this was just a single slider.
00:11:037 (5) - Main issue with this is that it skips over a hitsound tick. It wouldn't be more difficult really if you had a pattern like 00:12:171 (1,2) - here only the slider is 1/2th shorter. Maybe that's worse to look at. idk
00:13:469 (3) - ^ Same opinion. It doesn't sound as good when it doesn't end on the hitsound tick.
00:14:928 (6) - This sounds fine.
00:34:225 (2) - You have a finish on 4 but not on this sound?
00:34:225 (2,3) - Have a more normal looking blanket here (Normal = the entire edge of the blanket is the same distance from the center)
01:01:469 (2) - Unnecessary complication of the beat. Fixing would destroy your patterns though.
01:08:117 (1,2,3) - ^ I don't really like the 185 BPM stacks in Easy difficulty.
01:11:685 (2,3,4) - ^ meh whatever I guess they can pass. Spread out doubles are easier to read though :/
01:23:685 (1,2,3,4) - Shameful copy paste of first flawed pattern.

Normal
There were some parts I didn't agree with that I didn't mention. Some of the 1/2th sections only looked okay. I know it is hard to make abstract rhythms look good, so I left out parts I felt were sufficiently mapped given the rhythm available.

00:10:712 (1) - Maybe remove and add a note on the white tick stacked on 00:11:036 (2) - ?
00:17:037 (2) - I think it would look better if it were shaped similar to 00:18:009 (4) -
00:30:333 (2) - Missing clap on start.
00:50:118 (2) - Not sure what effect you were going for, but this slider has a small lip towards the end. You can get a more symmetrical shape by moving the third point to x 231 y 201
00:52:064 (5) - Just have a normal slider here?
00:58:388 (4) - end with clap?

Hard
Some parts are a bit intense for a Hard, but I had a lot of fun playing it. I tried to be as thorough as I could for this difficulty. My mod is much better than my previous attempt.

00:05:848 (1) - Finish on start like the other difficulties.
00:08:604 (7,8,9) - Your pattern gets squished here. I suggest continuing the even spacing between all the notes. It's certainly possible. http://osu.ppy.sh/ss/929507 BTW is it me or did you clean up the spacing since the last time I modded. it looks and feels a lot better than I remember it.
00:12:172 (3) - Curve too sharply inward. It doesn't look great. Cutback on the sharpness. http://puu.sh/434gQ.jpg
00:13:145 (1,2,3,4,5,6,7,8) - This flows really well!
00:27:091 (6,1) - not sure about this spacing. I can still hit it right even if i misjudge the timing but it's still a 20 ms change in accuracy because the spacing is different. You could move to x 208 y 56. It flows a bit better there.
00:30:009 (3,4) - blanket better?
00:31:307 (1,2,3,4,5,6,7,8) - Really good flow here.
00:36:334 (5) - Better slider shape.

54,158,36334,2,0,B|142:230|149:123|212:109|269:155|284:183,1,240,4|0,0:0|0:0,0:0:0:0:
00:40:874 (4) - The angle doesn't seem right to me. I think you can get a better blanket slider by moving it further away from the blanket center (move it slightly more to the left and adjust spacing to make a proper blanket).
00:41:847 (5,6) - I really dislike the movement required to hit these. It's an awkward angle. I came up with this https://osu.ppy.sh/ss/929533
00:43:469 (4,5,6) - Might just be me but the curves here look slightly too sharp. Softer may give a smoother appearance.
00:47:037 - add note?
00:48:820 (4) - Try to wrap around the previous object more. the flat curve here doesn't look great off the previous transition. http://osu.ppy.sh/ss/929545 < better approach
00:50:118 (1,2,3) - So ugly. I suggest remapping this to something more spaced out. Example: http://osu.ppy.sh/ss/929547 http://osu.ppy.sh/ss/929548
01:00:009 (1,2,3) - That blanket is just awful. Please make it cleaner.
01:10:064 (10) - This is just an ugly shape. try moving second point to x 181 y 161 and the third point to x 225 y 224

01:11:199 (4) - This is a bad slider too. It would be a lot better if you used a new algorithm three point slider here.


Conclusion

Mapset is in good shape.
Topic Starter
Knarf

TheVileOne wrote:

Recheck

General

Normal and Hard: 1st kiai starts 1ms off tick
Both kiais end 1 ms off tick.
Easy has second kiai 1ms off tick.

fixed
Easy
There's plenty of room for improvement in this map.

00:05:847 (1) - Missing clap on end. fixed
00:05:847 (1,2,3,4) - Not that great. Try to avoid having patterns that have very different slider arcs and angles. I suggest a pattern that uses similarly angled sliders that have similar curves. Here's an example https://osu.ppy.sh/ss/929376 fixed
00:09:577 (3) - Another random curve slider curve. The curve of this doesn't match the previous slider or the one ahead of it. you could go for a softer curve, but it may require a rotation of 00:11:036 (5) - , which shouldn't be a big deal. fixed
00:10:550 (4) - Personally I think this plays badly compared to if this was just a single slider. fixed
00:11:037 (5) - Main issue with this is that it skips over a hitsound tick. It wouldn't be more difficult really if you had a pattern like 00:12:171 (1,2) - here only the slider is 1/2th shorter. Maybe that's worse to look at. idk fixed
00:13:469 (3) - ^ Same opinion. It doesn't sound as good when it doesn't end on the hitsound tick. fixed
00:14:928 (6) - This sounds fine.
00:34:225 (2) - You have a finish on 4 but not on this sound? fixed
00:34:225 (2,3) - Have a more normal looking blanket here (Normal = the entire edge of the blanket is the same distance from the center) fixed
01:01:469 (2) - Unnecessary complication of the beat. Fixing would destroy your patterns though.
01:08:117 (1,2,3) - ^ I don't really like the 185 BPM stacks in Easy difficulty.
01:11:685 (2,3,4) - ^ meh whatever I guess they can pass. Spread out doubles are easier to read though :/
01:23:685 (1,2,3,4) - Shameful copy paste of first flawed pattern. haha... fixed

Normal
There were some parts I didn't agree with that I didn't mention. Some of the 1/2th sections only looked okay. I know it is hard to make abstract rhythms look good, so I left out parts I felt were sufficiently mapped given the rhythm available.

00:10:712 (1) - Maybe remove and add a note on the white tick stacked on 00:11:036 (2) - ? imo this beat canno tbe ignored
00:17:037 (2) - I think it would look better if it were shaped similar to 00:18:009 (4) fixed
00:30:333 (2) - Missing clap on start. fixed
00:50:118 (2) - Not sure what effect you were going for, but this slider has a small lip towards the end. You can get a more symmetrical shape by moving the third point to x 231 y 201 fixed
00:52:064 (5) - Just have a normal slider here? fixed
00:58:388 (4) - end with clap? fixed

Hard
Some parts are a bit intense for a Hard, but I had a lot of fun playing it. I tried to be as thorough as I could for this difficulty. My mod is much better than my previous attempt.

00:05:848 (1) - Finish on start like the other difficulties. fixed
00:08:604 (7,8,9) - Your pattern gets squished here. I suggest continuing the even spacing between all the notes. It's certainly possible. http://osu.ppy.sh/ss/929507 BTW is it me or did you clean up the spacing since the last time I modded. it looks and feels a lot better than I remember it. fixed
00:12:172 (3) - Curve too sharply inward. It doesn't look great. Cutback on the sharpness. http://puu.sh/434gQ.jpg fixed
00:13:145 (1,2,3,4,5,6,7,8) - This flows really well!
00:27:091 (6,1) - not sure about this spacing. I can still hit it right even if i misjudge the timing but it's still a 20 ms change in accuracy because the spacing is different. You could move to x 208 y 56. It flows a bit better there. fixed
00:30:009 (3,4) - blanket better? fixed
00:31:307 (1,2,3,4,5,6,7,8) - Really good flow here.
00:36:334 (5) - Better slider shape. fixed

54,158,36334,2,0,B|142:230|149:123|212:109|269:155|284:183,1,240,4|0,0:0|0:0,0:0:0:0:
fixed
00:40:874 (4) - The angle doesn't seem right to me. I think you can get a better blanket slider by moving it further away from the blanket center (move it slightly more to the left and adjust spacing to make a proper blanket). fixed
00:41:847 (5,6) - I really dislike the movement required to hit these. It's an awkward angle. I came up with this https://osu.ppy.sh/ss/929533 fixed
00:43:469 (4,5,6) - Might just be me but the curves here look slightly too sharp. Softer may give a smoother appearance. fixed
00:47:037 - add note? fixed
00:48:820 (4) - Try to wrap around the previous object more. the flat curve here doesn't look great off the previous transition. http://osu.ppy.sh/ss/929545 < better approach fixed
00:50:118 (1,2,3) - So ugly. I suggest remapping this to something more spaced out. Example: http://osu.ppy.sh/ss/929547 http://osu.ppy.sh/ss/929548 fixed
01:00:009 (1,2,3) - That blanket is just awful. Please make it cleaner. fixed
01:10:064 (10) - This is just an ugly shape. try moving second point to x 181 y 161 and the third point to x 225 y 224
fixed
01:11:199 (4) - This is a bad slider too. It would be a lot better if you used a new algorithm three point slider here. fixed


Conclusion

Mapset is in good shape.

Thanks^^
quantum-rose
这里是新人的弱弱mod☆~

[Easy]
00:14:766 (5,6) - 00:27:090 (1,2) - 01:01:469 (2,3) - 如果要stack的话请让他们的节奏一样(都间隔半拍或一拍)
01:11:685 (2,3,4) - Easy放这个太鬼畜了吧,这歌185bpm啊
01:19:955 (1,2) - 这个也不好打,2和3换成滑条也许可以
01:21:090 (1,1) - 1拍半还是感觉有点短

[Normal]
00:17:037 (2,3) - 没包好
00:21:901 (1,2) - 感觉怪怪的……把1用2的对称替换掉(其实要画弧线三个锚点就够了啊,四个以上锚点用的算法和三个的不一样)
01:18:658 (3) - 用三点滑条替代

[Hard]
这Hard可真够难的
00:20:117 (1,2,3) - 形状不太对劲
00:27:901 (3) - 往上挪一点
00:45:415 (3) - 开GS调一下锚点,不对称
01:04:550 (1,2,3,4) - 这不是正方形
01:09:091 (7) - 弧度小一点
追加:01:25:468 (2,3,4,5,6) - 对称下
[Seraphin]
Hi.
From forum PM.

[General]
00:06:010 - why did you use a uninherited timing point? change to inherited

[Eazy]
AIMOD
  1. Object's end is not snapped! 00:37:143
  2. Object's end is not snapped! 00:35:197
  3. Object's end is not snapped! 00:39:089
  4. Object's end is not snapped! 01:01:143
  5. Kiai'end isn't snapped 01:07:440
ME
  1. Too hard for an easy. Try renaming to Easy+. Too many 1/2 notes.
  2. if you don't want to change the 1/2 notes, rename to easy+? ._.
  3. AR +1/2, the map is easier to read that way
  4. 00:23:198 (1) - curve to match 00:21:901 (4) - ? for consistency
  5. 00:10:550 (4) - remove repeat and make 00:11:036 (5) - start 1/2 earlier & extend by 1/2, seems to match the song more
  6. 00:49:793 - add note here? consistency
  7. 00:59:361 (4) - start 1/2 earlier and add 1 repeat, matches song more
[Normal]
  1. 00:06:820 - add a note. I think it matches song more
  2. 00:21:253 (5) - try curving with a 'v' like shape. flows nicer imho
  3. 00:40:712 (6) - try curving with a '(' like shape. flows nicer imho
  4. 01:24:658 - add a note here. see 00:06:820
Not much to say here.
Nice dif :)

[Hard]
  1. 00:29:685 (1) - remove. Doesn't really match the song
  2. 00:13:793 (5) - ^
  3. 00:34:064 (1,2) - sliderize
  4. 01:00:658 (1,2) - add clap
  5. 01:05:847 (5,6) - unstack and move around! do something creative~
Topic Starter
Knarf

quantum-rose wrote:

这里是新人的弱弱mod☆~

[Easy]
00:14:766 (5,6) - 00:27:090 (1,2) - 01:01:469 (2,3) - 如果要stack的话请让他们的节奏一样(都间隔半拍或一拍) 跟音樂沒法啊
01:11:685 (2,3,4) - Easy放这个太鬼畜了吧,这歌185bpm啊 沒法啊
01:19:955 (1,2) - 这个也不好打,2和3换成滑条也许可以 好的
01:21:090 (1,1) - 1拍半还是感觉有点短

[Normal]
00:17:037 (2,3) - 没包好 好的
00:21:901 (1,2) - 感觉怪怪的……把1用2的对称替换掉(其实要画弧线三个锚点就够了啊,四个以上锚点用的算法和三个的不一样) 的確有點怪, 但overlap較美觀:D
01:18:658 (3) - 用三点滑条替代 好的

[Hard]
这Hard可真够难的
00:20:117 (1,2,3) - 形状不太对劲 好的
00:27:901 (3) - 往上挪一点 好的
00:45:415 (3) - 开GS调一下锚点,不对称 好的
01:04:550 (1,2,3,4) - 这不是正方形 好的
01:09:091 (7) - 弧度小一点 好的
追加:01:25:468 (2,3,4,5,6) - 对称下 好的
謝謝^^

[Seraphin] wrote:

Hi.
From forum PM.

[General]
00:06:010 - why did you use a uninherited timing point? change to inherited

[Eazy]
AIMOD
  1. Object's end is not snapped! 00:37:143
  2. Object's end is not snapped! 00:35:197
  3. Object's end is not snapped! 00:39:089
  4. Object's end is not snapped! 01:01:143
  5. Kiai'end isn't snapped 01:07:440
Haha... fixed

ME
  1. Too hard for an easy. Try renaming to Easy+. Too many 1/2 notes.
  2. if you don't want to change the 1/2 notes, rename to easy+? ._. ok
  3. AR +1/2, the map is easier to read that way ok
  4. 00:23:198 (1) - curve to match 00:21:901 (4) - ? for consistency fixed
  5. 00:10:550 (4) - remove repeat and make 00:11:036 (5) - start 1/2 earlier & extend by 1/2, seems to match the song more imo that beat can't be ignored...
  6. 00:49:793 - add note here? consistency fixed
  7. 00:59:361 (4) - start 1/2 earlier and add 1 repeat, matches song more fixed
[Normal]
  1. 00:06:820 - add a note. I think it matches song more too hard for normal :)
  2. 00:21:253 (5) - try curving with a 'v' like shape. flows nicer imho fixed
  3. 00:40:712 (6) - try curving with a '(' like shape. flows nicer imho fixed
  4. 01:24:658 - add a note here. see 00:06:820 Same^^
Not much to say here.
Nice dif :)

[Hard]
  1. 00:29:685 (1) - remove. Doesn't really match the song drum sound here...
  2. 00:13:793 (5) - ^ drum sound here...
  3. 00:34:064 (1,2) - sliderize circles are more fun imo
  4. 01:00:658 (1,2) - add clap fixed
  5. 01:05:847 (5,6) - unstack and move around! do something creative~ fixed
Thanks^^
quiz-chan_DELETED
Ohai ( ° u°)/
pm mod request

I took a look at this mapset, and in fact, nothing much of consequence here. I still think there are some notable, yet easy-to-fix aspects.
If you'd like to know, just PM me in-game. o/
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