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Mayday - Shang Xin De Ren Bie Ting Man Ge (Guan Che Kuai Le)

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paydayzcool
Hi there from t/579994, NM as promised,

Ok from what I can see, this map was only recently resurrected since 2013, so in terms of aesthetics I won't be too strict on them.

Normal
00:30:619 (2,3) - RIP circular flow.
01:03:953 (4) - If you move this note further up while keeping distance snap, it is possible to blanket the 2 and make this pattern look nicer.
03:15:064 - Just for readability, add a note here.
03:15:953 - ^
03:18:619 - ^
03:19:508 - ^
03:22:175 - ^
03:23:064 - ^
03:25:730 - ^
03:26:619 - ^

Hard
The main aim is to get most sliders to start on white ticks. The play and feel better. Although I haven't pointed all of these examples, I believe it is clear enough for you to apply it to the rest of the map.

00:03:286 (3,4) - I reckon these notes should be switched around on the timeline, it feels better.
00:04:175 (1,2) - ^
00:18:619 (1,2) - ^
00:20:175 (6,7) - ^
00:20:841 (8,1) - ^
00:23:730 (4,5) - ^
00:24:397 (6) - Maybe ctrl+j this?
00:34:397 (6,7) - Feels weird. Try this: https://puu.sh/vfFb7/9cb6456b8f.png Feels better, right?
00:35:953 (3) - I recommend making this the same shape as 00:35:508 (2).
00:39:064 (1,2,3,4) - Going back and forth like this kills circular flow imo.
00:41:064 (5,6) - These notes feel weird. I reckon the rhythm should be changed to https://puu.sh/vfEs0/7c84eb05a4.png (Cursor is on 00:40:841)
00:42:841 (9) - Again, this slider feels weird, I reckon it should be changed to a note and a slider: https://puu.sh/vfEwI/1fc255b0d7.png (Cursor is on 00:42:841)
00:44:841 (5,6) - Switch these notes around on the timeline. Feels better.
00:48:841 (1,2) - ^
00:51:064 (3,4) - ^
00:53:064 (4,5) - ^

00:54:175 (1,2,3,4) - This here is good. The sliders start on the rhythmically important white ticks.

00:56:841 (3,4) - 2^
00:57:508 (5,6) - ^
01:14:841 (1) - Change this to a note and a non-reversing slider, where the note is on the red tick and the slider is on the white tick right after.
01:16:619 (5) - ^
Topic Starter
-HaRuNa-

paydayzcool wrote:

Hi there from t/579994, NM as promised,

Ok from what I can see, this map was only recently resurrected since 2013, so in terms of aesthetics I won't be too strict on them.

Hard
The main aim is to get most sliders to start on white ticks. The play and feel better. Although I haven't pointed all of these examples, I believe it is clear enough for you to apply it to the rest of the map.

00:03:286 (3,4) - I reckon these notes should be switched around on the timeline, it feels better.
00:04:175 (1,2) - ^
00:18:619 (1,2) - ^
00:20:175 (6,7) - ^
00:20:841 (8,1) - ^
00:23:730 (4,5) - ^
00:24:397 (6) - Maybe ctrl+j this?
00:34:397 (6,7) - Feels weird. Try this: https://puu.sh/vfFb7/9cb6456b8f.png Feels better, right?
00:35:953 (3) - I recommend making this the same shape as 00:35:508 (2).
00:39:064 (1,2,3,4) - Going back and forth like this kills circular flow imo.
00:41:064 (5,6) - These notes feel weird. I reckon the rhythm should be changed to https://puu.sh/vfEs0/7c84eb05a4.png (Cursor is on 00:40:841)
00:42:841 (9) - Again, this slider feels weird, I reckon it should be changed to a note and a slider: https://puu.sh/vfEwI/1fc255b0d7.png (Cursor is on 00:42:841)
00:44:841 (5,6) - Switch these notes around on the timeline. Feels better.
00:48:841 (1,2) - ^
00:51:064 (3,4) - ^
00:53:064 (4,5) - ^

00:54:175 (1,2,3,4) - This here is good. The sliders start on the rhythmically important white ticks.

00:56:841 (3,4) - 2^
00:57:508 (5,6) - ^
01:14:841 (1) - Change this to a note and a non-reversing slider, where the note is on the red tick and the slider is on the white tick right after.
01:16:619 (5) - ^
ok all done, then I'll fix them to the rest of the map, thank you~~
Lavi
o/ Here's your mod~

Hard:
SPOILER
Most of things that need changing is what I mentioned in Insane's mod. You seem to be struggling to place your sliders 'correctly'. USUALLY, you'd want tthe slider to begin on a stronger beat like 00:03:508 (3) - for example, and end on a beat that's less important, like 00:03:730 (4) . Listen closely and try to catch these strong beats. It may be drums, vocals, guitar... anything you want to emphasize. This goes on through the entire map so I won't point them out, try to find the pattern :)

This song's most noticable element is the vocals, with occasional drum emphasis. Might be a good idea to focus on them when mapping.

00:03:730 (4) - this note is unnecessary
01:14:841 (1,2,3,4,5,6,7) - this part doesn't fit at all, this part shoud be 2x singletap + 1:2 slider.
02:40:841 (1) - This is going for too long, divide it into 2 buzzers, 2nd starting at 02:41:730. Do the same for the 2nd and 3rd repeat.
02:46:175 (1,2,3,4) - Look, this is an example of mapping to the beat and not the song itself. Notice that (1) and (3) are the same sound, as well as (2) and (4). For stuff like this it's good to do back and forth jumps.
03:14:175 (6,7,8) - this is really overmapped, there's literally nothing happening here besides the slow vocals

Insane:
SPOILER
It looks like it's a pretty old map, could overhaul the positioning completely. For now, I'll assume you want your map to look like in 'the good old days'. :)
Will just focus on rhythm and slider placement.

00:05:064 (5,6) - You're skipping a triple here, not sure if it's on purpose or not.
00:05:730 (8) - and another here, I'd go with a regular slider with 2 single taps on sliderend
00:09:619 (11) - I think placing another note on this stack and starting the slider 1/4 beat later works better, also I'd extend it to 1/2
00:12:841 (7,1) - if you're going to apply the triples, add one here. You should notice the pattern at this point so I'll stop pointing tchem ou :)
00:19:953 (7) - this sound is the same as 00:19:508 (6) this one. A slider would work better here, with a single tap afterwards
00:32:619 (2) - start this slider on white line
00:34:397 (6) - ^
00:34:841 (7) - ^
00:59:508 (1,2,3,4,5,6,7,8,9) - this is quite overmapped, this stream should probably start where (5) is currently
01:03:508 (2,3) - swap those to match vocals
01:17:953 (2,3) - ^
01:20:841 (1,2) - Make the slider start on white so the strong beat is clickable

Follow the same pattern for 2nd verse of the song

01:51:953 (1,2,3,4) - Could place a stream here
01:59:953 (1,2) - This song is pretty straightforward, most of the sliders should start on white

A lot of this stuff repeats itself so I'm not going to point out every slider :p
That's it for this diff.
Topic Starter
-HaRuNa-

Wanko wrote:

o/ Here's your mod~

Hard:
SPOILER
Most of things that need changing is what I mentioned in Insane's mod. You seem to be struggling to place your sliders 'correctly'. USUALLY, you'd want tthe slider to begin on a stronger beat like 00:03:508 (3) - for example, and end on a beat that's less important, like 00:03:730 (4) . Listen closely and try to catch these strong beats. It may be drums, vocals, guitar... anything you want to emphasize. This goes on through the entire map so I won't point them out, try to find the pattern :)

This song's most noticable element is the vocals, with occasional drum emphasis. Might be a good idea to focus on them when mapping.

00:03:730 (4) - this note is unnecessary
01:14:841 (1,2,3,4,5,6,7) - this part doesn't fit at all, this part shoud be 2x singletap + 1:2 slider.
02:40:841 (1) - This is going for too long, divide it into 2 buzzers, 2nd starting at 02:41:730. Do the same for the 2nd and 3rd repeat.
02:46:175 (1,2,3,4) - Look, this is an example of mapping to the beat and not the song itself. Notice that (1) and (3) are the same sound, as well as (2) and (4). For stuff like this it's good to do back and forth jumps.
03:14:175 (6,7,8) - this is really overmapped, there's literally nothing happening here besides the slow vocals

Insane:
SPOILER
It looks like it's a pretty old map, could overhaul the positioning completely. For now, I'll assume you want your map to look like in 'the good old days'. :)
Will just focus on rhythm and slider placement.

00:05:064 (5,6) - You're skipping a triple here, not sure if it's on purpose or not.
00:05:730 (8) - and another here, I'd go with a regular slider with 2 single taps on sliderend
00:09:619 (11) - I think placing another note on this stack and starting the slider 1/4 beat later works better, also I'd extend it to 1/2 I feel so weird, or I misunderstanding you in this part QQ
00:12:841 (7,1) - if you're going to apply the triples, add one here. You should notice the pattern at this point so I'll stop pointing tchem ou :)
00:19:953 (7) - this sound is the same as 00:19:508 (6) this one. A slider would work better here, with a single tap afterwards
00:32:619 (2) - start this slider on white line
00:34:397 (6) - ^
00:34:841 (7) - ^
00:59:508 (1,2,3,4,5,6,7,8,9) - this is quite overmapped, this stream should probably start where (5) is currently
01:03:508 (2,3) - swap those to match vocals
01:17:953 (2,3) - ^
01:20:841 (1,2) - Make the slider start on white so the strong beat is clickable

Follow the same pattern for 2nd verse of the song

01:51:953 (1,2,3,4) - Could place a stream here
01:59:953 (1,2) - This song is pretty straightforward, most of the sliders should start on white

A lot of this stuff repeats itself so I'm not going to point out every slider :p
That's it for this diff.
Thanks for modding~
Hard all fixed, Insane almost
Kaifin
hello from mod queue

Alpaca's Normal

  1. Audio preview time conflict with other diffs
  2. 00:00:842 (1,2,3,4,1) - uneven pentagon
  3. 00:22:175 (1) - consider making the red tick in this slider more defined for a better aesthetic
  4. 00:22:175 (1,3) - make these parallel
  5. 00:23:953 (3,4,1) - uneven triangle
  6. 00:28:397 (4,1) - blanket
  7. 00:47:953 (3,5) - just stack these
  8. 01:01:286 (1,2,3) - make this spacing even for it to look 100000000x better
  9. 01:10:175 (3,4,1) - uneven line
  10. 01:14:619 (4,5,1) - either make this a line with even spacing or a curve with more defined spacing rn it's too close to a line so it just looks off
  11. 01:15:508 (1) - same suggestion as 00:22:175 (1) -
  12. 02:59:953 (2,3) - moving 3 a bit more to the left would make 2 blanket a lot better, check out the screenshot to see how 2 doesn't blanket rn

your spread is pretty far from Normal to Hard: you might need an Advanced difficulty

Hard

  1. 00:10:175 (1,2,3) - uneven triangle
  2. 00:16:841 (1,2,3) - this is also uneven, the distance from 00:16:841 (1,2) - specifically
  3. 00:21:953 (4,5) - blanket
  4. 00:30:175 (1,2,3,4,5) - uneven shape, the problem with it starts at 3
  5. 01:38:619 (5,6,1) - it seems odd to me with your aesthetic that you don't make this a triangle as well

myyP's Insane

  1. snap your kiai


i'm going to stop here because i realized there isn't going to be very many useful suggestions i can give you due to the old styling of the map: i would find someone with an older style that could help you, maybe Bonsai or someone like that would be 100000000x more useful me or a random modder will be modding your map

good luck!
Topic Starter
-HaRuNa-

Kaifin wrote:

hello from mod queue

Hard

  1. 00:10:175 (1,2,3) - uneven triangle
  2. 00:16:841 (1,2,3) - this is also uneven, the distance from 00:16:841 (1,2) - specifically
  3. 00:21:953 (4,5) - blanket
  4. 00:30:175 (1,2,3,4,5) - uneven shape, the problem with it starts at 3
  5. 01:38:619 (5,6,1) - it seems odd to me with your aesthetic that you don't make this a triangle as well


i'm going to stop here because i realized there isn't going to be very many useful suggestions i can give you due to the old styling of the map: i would find someone with an older style that could help you, maybe Bonsai or someone like that would be 100000000x more useful me or a random modder will be modding your map

good luck!
All done, thanks for modding :)
And I will be very grateful if you can find someone to mod this old map well xD
CucumberCuc
Hi :3

1)Maybe you will make for all difficulties the same preview, and not different?
2)Maybe you delete this kiai?: 01:15:397 and 02:21:175 and 03:02:064 and 03:09:175

Alpaca's Normal
fix your preview
00:25:286 (4) you can move circle a little bit down
03:03:730 (3) To be far(AiMod complains), take a closer

Hard
00:04:841 (3,4) move the circle slightly to the right and then the slider is to the right
00:38:619 (6) maybe move a little bit up?
01:01:286 (6,7,8) May be a little closer as in previous circles?

myyP's Insane
Some Clap sounds don't fit the song, maybe delete them?
And maybe a little lower CS?
00:50:175 (4,5) (and almost the same along the length of the circles on the map) - it seems to me that such a CS, players can miss and suggest to do something with this

Insane
nothing
Topic Starter
-HaRuNa-

CucumberCuc wrote:

Hi :3

2)Maybe you delete this kiai?: 01:15:397 and 02:21:175 and 03:02:064 and 03:09:175 No

Hard
00:04:841 (3,4) move the circle slightly to the right and then the slider is to the right OK
00:38:619 (6) maybe move a little bit up? Why?
01:01:286 (6,7,8) May be a little closer as in previous circles? No

Insane
nothing
Thank you :)
Ellyu
Hi.From my q.
不知道谁会中文统一用英文好了
really old style. sry that I don't know much about this kinda style ;w;

[General]
Alpaca's Normal preview time is different from others.

[Alpaca's Normal]
00:22:175 (1,3) - minor thing.make these be parallel.
00:39:508 (4,1) - blanket
03:16:175 (3,4) - stack them. a circle before a slider in normal are usually stack with the slider in normal.
03:19:730 (3,4) - 03:23:286 (3,4) - 03:26:841 (3,4) - same as^

[Hard]
00:36:397 (4,5) - replace them with a 1/1 slider to emphasize the rhythm better.
00:50:619 (2) - the nc should start here
00:52:397 (2) - same as^
01:03:953 (3) - avoid using mutiple reversed slider. that give weird feeling.
01:08:397 (1,2,3,4) - avoid the overlap.a little messy for me.
02:03:730 (6,8) - this kind of stack is very uncommon to be seen in hard.
02:11:508 (5,6,7) - put these in line
03:14:397 (7,8) - change it to a triplet. a kick slider on blue tick is very weird here and it doesn't fit the music well.

[myyP's Insane]
00:16:508 (7,8,9,10) - space too big
00:25:508 (6,1) - avoid the overlap
00:50:175 (4,5) - space too big
02:03:286 (1,2,3,4) - space too big. the music here isn't too strong to need huge space to emphasize it.
02:34:175 (4,5,6,7,8) - really weird. better to make some jump pattern here.
02:53:286 (1,2) - why stack here? a bit hard to read.
_sponez
Hello!
  • [Insane]
  1. 00:07:953 (3) - https://osu.ppy.sh/ss/7894513.
  2. 01:47:730 (6,6,6) - NC.
  3. 02:07:953 (5) - ^.
  4. 02:11:508 (5) - ^.
  5. Similarly for such situations.
Good luck!
Topic Starter
-HaRuNa-

Ellyu wrote:

Hi.From my q.
不知道谁会中文统一用英文好了
really old style. sry that I don't know much about this kinda style ;w;

[Hard]
00:36:397 (4,5) - replace them with a 1/1 slider to emphasize the rhythm better. OK
00:50:619 (2) - the nc should start here OK
00:52:397 (2) - same as^ OK
01:03:953 (3) - avoid using mutiple reversed slider. that give weird feeling. OK
01:08:397 (1,2,3,4) - avoid the overlap.a little messy for me. Don't want change this
02:03:730 (6,8) - this kind of stack is very uncommon to be seen in hard. I think it's ok :(
02:11:508 (5,6,7) - put these in line Don't know what you mean
03:14:397 (7,8) - change it to a triplet. a kick slider on blue tick is very weird here and it doesn't fit the music well. I prefer slider
Thanks for modding~
Topic Starter
-HaRuNa-

_sponez wrote:

Hello!
  • [Insane]
  1. 00:07:953 (3) - https://osu.ppy.sh/ss/7894513. Done
  2. 01:47:730 (6,6,6) - NC. Done
  3. 02:07:953 (5) - ^. No
  4. 02:11:508 (5) - ^. No
  5. Similarly for such situations.
Good luck!
Thanks for modding~~~
Ma Yuyu

Ellyu wrote:

[myyP's Insane]
00:16:508 (7,8,9,10) - space too big
00:25:508 (6,1) - avoid the overlap
00:50:175 (4,5) - space too big
02:03:286 (1,2,3,4) - space too big. the music here isn't too strong to need huge space to emphasize it.
02:34:175 (4,5,6,7,8) - really weird. better to make some jump pattern here.
02:53:286 (1,2) - why stack here? a bit hard to read.
Thanks for mod

Fixed
Ma Yuyu

CucumberCuc wrote:

Hi :3


myyP's Insane
Some Clap sounds don't fit the song, maybe delete them?
And maybe a little lower CS?
00:50:175 (4,5) (and almost the same along the length of the circles on the map) - it seems to me that such a CS, players can miss and suggest to do something with this
Sorry for missing your mod :o
Fixed, thx
neonat
Hi

Alpaca's Normal

00:38:175 (3) - can you shift this slightly down? 00:36:397 (1) - doesn't disappear quickly enough and they seem really close together, so in terms of it visually, it would be nice lower
02:21:286 (1) - finish on slider start? Like 01:15:508 (1) -
02:45:286 (2) - why have a finish on the slider start here?

Hard

00:32:397 - 01:00:397 - I noticed this because of the spacing, but why is this 1.2x slider velocity when 01:37:508 - 02:06:841 - is the same but is only 1.0x SV
Also what makes the part before 00:31:064 different from 00:32:397 - 01:00:397 that also makes it 1.0x SV only, because that spacing is pretty small, and it then makes the patterning difficult and cramped like you can see from 00:15:064 (1,2,3) -

00:03:508 (3) - why have a finish on the slider start here? Doesn't seem to really have anything in the song to match this hitsound. 00:07:064 (4) - etc.
00:19:508 (4) - could move better between the other notes if you rotate it to something like:
00:41:730 (7) - remove the clap on the sliderend?
00:51:953 (4) - missing a clap?
00:59:508 (1) - you can break this up to at least 2 sliders at least, one repeat slider all the way is quite a hash out of the music here
01:54:397 (8) - add a clap here
01:57:953 (1) - ^
02:05:286 (1) - similar to 00:59:508 (1)
02:15:953 (5) - could do something like 01:10:175 (5,6) - just don't have too many repeats on a slider
02:48:175 (1) - the beat at 02:48:397 is pretty strong, it's weak when it's a slider end, and not clickable


Good Luck!
Topic Starter
-HaRuNa-

neonat wrote:

Hi

Hard

00:32:397 - 01:00:397 - I noticed this because of the spacing, but why is this 1.2x slider velocity when 01:37:508 - 02:06:841 - is the same but is only 1.0x SV
Also what makes the part before 00:31:064 different from 00:32:397 - 01:00:397 that also makes it 1.0x SV only, because that spacing is pretty small, and it then makes the patterning difficult and cramped like you can see from 00:15:064 (1,2,3) - OK I'll fix them

00:03:508 (3) - why have a finish on the slider start here? Doesn't seem to really have anything in the song to match this hitsound. 00:07:064 (4) - etc. OK delete
00:19:508 (4) - could move better between the other notes if you rotate it to something like: Done
00:41:730 (7) - remove the clap on the sliderend? No
00:51:953 (4) - missing a clap? No
00:59:508 (1) - you can break this up to at least 2 sliders at least, one repeat slider all the way is quite a hash out of the music here No, I think it will let it more harder
01:54:397 (8) - add a clap here OK
01:57:953 (1) - ^ ^
02:05:286 (1) - similar to 00:59:508 (1) No
02:15:953 (5) - could do something like 01:10:175 (5,6) - just don't have too many repeats on a slider No
02:48:175 (1) - the beat at 02:48:397 is pretty strong, it's weak when it's a slider end, and not clickable OK fixed


Good Luck!
Thanks for modding~~
Alchyr
From modding queue.

SPOILER
This mod will mostly focus on small visual details. Avoiding commenting too much on the style of the map itself being old, as that's not technically a problem.

Hard
00:07:953 (1,2,3) - These sliders aren't equally spaced
00:10:175 (1,2,3) - Might look better with something like this http://i.imgur.com/AboqvLJ.png
A lot of the blanketing in this map is slightly off. If there was less blanketing or if the objects weren't so close together I wouldn't comment on it, but with so much of it it becomes very obvious.
00:21:953 (4,5) - 00:22:841 (1,2) - 00:23:730 (4,5) - 00:41:730 (7,8) - many other places

00:30:175 (1,2,3,4,5) - Not a perfect pentagon. Use ctrl+shift+d
00:43:730 (2,3,4) - spacing before and after this circle is different

02:10:619 (1,2,3) - The sides of this triangle are not equally spaced.
Most noticeable at 02:11:508 (5,6,7) - where it has a visible angle rather than a straight line.

02:47:953 (1,2) - not actually straight, which can be checked by copy+pasting slider and overlapping it over the end of the original slider http://i.imgur.com/8oL4tGB.png

The map itself plays well if you enjoy maps of this type, just needs a bit more work on the aesthetics.

Insane
00:07:730 (2,3) - Not straight. Can be checked by using ctrl+g on the slider, and noting that the followpoint line moves
00:20:397 (8,9,10,11) - This can be tricky to read
01:51:953 (1,2,3,4,5) - This curve could be made smoother, it's a bit ugly right now
03:06:619 (4,5) - Spacing of this last gap is much smaller than rest of combo, could be adjusted by moving slider down and moving circle up very slightly
03:30:175 (1) - This circle could probably be placed in the center of the map like you do in the Hard


As before, I've avoiding commenting too much on the mapping style itself. I'm definitely not the right person to say whether or not this is a good map of this style.
jyu
AAAHH ITS PILING UP IM SORRYY ;;;;;;;; college has been really hectic lately
i was writing mod reply when my internet fucked up and i lost all the replies im so sorry ;;;;; but i fixed a lot from all of your mods, thank you!! :)

update:
SPOILER
osu file format v14

[General]
AudioFilename: Sad people do not listen to slow songs.mp3
AudioLeadIn: 1000
PreviewTime: 60564
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 32145
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Shang Xin De Ren Bie Ting Man Ge (Guan Che Kuai Le)
TitleUnicode:傷心的人別è½æ…¢æ­Œï¼ˆè²«å¾¹å¿«æ¨‚)
Artist:Mayday
ArtistUnicode:五月天
Creator:-HaRuNa-
Version:Alpaca's Normal
Source:
Tags:Mayuyu myyP AlpacaCokelat victorica_db Rush_FTK Don'ts Single Sad People Should Not Listen To Slow Songs
BeatmapID:462565
BeatmapSetID:107035

[Difficulty]
HPDrainRate:2.5
CircleSize:3.5
OverallDifficulty:3
ApproachRate:3.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,84397,96841
2,146819,159431
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
842,444.444444444444,4,1,0,60,1,0
842,-100,4,2,0,40,0,0
2619,-100,4,1,0,60,0,0
16841,-100,4,2,0,70,0,0
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416,240,203064,1,0,0:0:0:0:
376,268,203286,1,0,0:0:0:0:
332,288,203508,2,0,B|272:296|272:296|216:260,1,120,0|8,0:0|0:0,0:0:0:0:
240,168,204397,2,0,B|300:160|300:160|356:196,1,120,0|8,0:0|0:0,0:0:0:0:
360,288,205286,5,4,0:0:0:0:
428,220,205730,1,0,0:0:0:0:
428,172,205953,2,0,L|428:104,1,60
360,44,206619,1,0,0:0:0:0:
312,44,206841,1,0,0:0:0:0:
264,48,207064,2,0,P|216:60|180:144,1,120,0|8,0:0|0:0,0:0:0:0:
236,192,207953,2,0,P|284:180|320:96,1,120,0|8,0:0|0:0,0:0:0:0:
256,192,208841,12,4,210175,0:0:0:0:
Topic Starter
-HaRuNa-

Alchyr wrote:

From modding queue.

SPOILER
This mod will mostly focus on small visual details. Avoiding commenting too much on the style of the map itself being old, as that's not technically a problem.

Hard
00:07:953 (1,2,3) - These sliders aren't equally spaced
00:10:175 (1,2,3) - Might look better with something like this http://i.imgur.com/AboqvLJ.png
A lot of the blanketing in this map is slightly off. If there was less blanketing or if the objects weren't so close together I wouldn't comment on it, but with so much of it it becomes very obvious.
00:21:953 (4,5) - 00:22:841 (1,2) - 00:23:730 (4,5) - 00:41:730 (7,8) - many other places

00:30:175 (1,2,3,4,5) - Not a perfect pentagon. Use ctrl+shift+d
00:43:730 (2,3,4) - spacing before and after this circle is different

02:10:619 (1,2,3) - The sides of this triangle are not equally spaced.
Most noticeable at 02:11:508 (5,6,7) - where it has a visible angle rather than a straight line.

02:47:953 (1,2) - not actually straight, which can be checked by copy+pasting slider and overlapping it over the end of the original slider http://i.imgur.com/8oL4tGB.png

The map itself plays well if you enjoy maps of this type, just needs a bit more work on the aesthetics.

Insane
00:07:730 (2,3) - Not straight. Can be checked by using ctrl+g on the slider, and noting that the followpoint line moves
00:20:397 (8,9,10,11) - This can be tricky to read
01:51:953 (1,2,3,4,5) - This curve could be made smoother, it's a bit ugly right now
03:06:619 (4,5) - Spacing of this last gap is much smaller than rest of combo, could be adjusted by moving slider down and moving circle up very slightly
03:30:175 (1) - This circle could probably be placed in the center of the map like you do in the Hard


As before, I've avoiding commenting too much on the mapping style itself. I'm definitely not the right person to say whether or not this is a good map of this style.
Sorry, I'm late for replying you, busy on school quiz Orz
and thanks for your modding, all done :)
elena2705
Hi~
You asked to mod this, but when i played it, i couldn't find something wrong^^
But why in Alpaca's Normal you don't use sounds, that in other diffs??? This clap (i mean usual clap) is bad sound in this song) So use special sounds
;)
Hard
03:20:953 - here should be circle, add it
myyP's Insane
01:56:397 (1) - i think slider should blanket previous circle, and this slider don't symmetrical with next slider, but it should be so)
02:00:175 (2) - don't use stack here, it would be better if you move this circle far from previous
So other things is OK :)
Good luck ;)
Topic Starter
-HaRuNa-

elena2705 wrote:

Hi~
You asked to mod this, but when i played it, i couldn't find something wrong^^
But why in Alpaca's Normal you don't use sounds, that in other diffs??? This clap (i mean usual clap) is bad sound in this song) So use special sounds
;)
Hard
03:20:953 - here should be circle, add it
So other things is OK :)
Good luck ;)
Finished, I don't use the sound in Normal because that diff is not mine lol
Whether he/she want to add or not, it's fine to me
Thank you for modding~~~
Pennek
hi from modqueue o/

[General]
Unused hitsound - drum-sliderslide2.wav. All hitsounds should be used or deleted before ranking.

[Alapaca's Normal]
01:06:619 (5) - Slidershape can be better. You can reuse 01:03:953 (4) - by rotating. this gives a smoother shape
01:24:397 (4) - Erhh why is there a break??
03:28:841 (1) - Slider a bit short for a normal. Can start it one red tick earlier - there is also strong sound - can be fine

Nice diff! :)

[Hard]
01:02:397 (6,7,8) - this angle feels too wide, but I can't seem to find anything really wrong with it. change if you feel like it
01:23:064 (7) - break?
00:43:730 (2) - sliders should end on sounds that are equally or less important than the heads.
00:52:619 (2) ^ - okay because of repeat undermapping. would be too hard with circle instead.
01:56:619 (3) - ^
01:15:286 (3) - ^- okay because of following vocals
01:56:619 (3,3,3) - ^
01:59:286 (6) - ^
02:00:175 (2) - ^
02:20:841 (3) - ^
02:58:841 (2,5) - ^Fix this by moving them back once. how you want to place the cirles is up to you.
03:02:397 (3) - ^
03:05:953 (2,5) - ^
03:27:286 (2) - ^
01:17:508 (1,2,3,4) - since you follow vocals before I recommend doing this to follow vocals here --> https://puu.sh/vORHu/48f63fd3c1.jpg and can arrange it something like this https://puu.sh/vOS7S/223034e8d5.jpg

[myyP's Insane]

00:07:286 (6) - sliders should end on sounds that are equally or less important than the heads, and shouldn't ignore strong sounds in the sliderbody
00:13:508 (1,2) - ^
00:13:508 (1,2,4,4) - ^ Can fix by having circle first then slider
00:28:175 (4) - ^ I'd not reverse and have circle + slider instead
00:33:953 (6) - ^ not reverse, move to white tick and circle at red tick
00:35:286 (5,6) - ^ can be redone in many ways
00:50:397 (5,1,2,3) - ^Follow strong vocals on red ticks instead
00:55:730 (1) - ^strong sound on red tick
00:57:508 (5,1,2) - ^Strong sounds on red tick
01:13:953 (2,3,4,5,6) - bigger spacing for stronger emphasis
01:15:730 (1) - Strong sound on white tick needs to be clickable. --> fix by not reverse, move to white tick and circle on first red tick. https://puu.sh/vOTNe/9313d94969.jpg
01:16:397 (3) - I think you're trying to follow vocals? so remove this circle for emphasis on vocals. Or since, you use slider for vocals, you can use slider on 01:16:619 (4,5) - instead.
01:21:064 (1) - strong sound on white tick. again - sliders should end on sounds that are equally or less important than heads.
01:28:619 (5) - ^
01:32:175 (3) - ^
01:32:619 (4) - strong sound on white tick
01:33:953 (5) - ^
01:39:730 (4) - ^
01:48:175 (5,6) - ^ Okay I think you get it. I'll leave the rest to you. It's the same mistake over and over again. You will become better mapper by finding the mistakes yourself. You can use my above examples to understand the reasoning behind it.

[Insane]

00:03:064 (2,3,4) - These can be made into a full triangle by copying 00:03:064 (2,3) - and rotating by 120 degrees
00:06:619 (1,2,3) - ^
00:09:619 (11) - same sliderproblem as in myyps Insane and Hard. this is done in this diff aswell. I won't mention it again
00:30:175 (1,2,3,4,5) - triangle
00:37:286 (2,3,4) - angle seems random - can be made logical by using the angle from 00:35:953 (3,4,5) -
00:37:508 (3,4,5) - ^
00:53:064 (4,5,6) - ^
01:23:064 (7) - break?


Very tired - sorry will give general note; where objects aren't copypasted angles seem random. Try to apply logic by using the same angles as best as possible. Good luck with your mapset! It plays really well, I like it a lot! :D
Ma Yuyu

elena2705 wrote:

Hi~

myyP's Insane
01:56:397 (1) - i think slider should blanket previous circle, and this slider don't symmetrical with next slider, but it should be so)
02:00:175 (2) - don't use stack here, it would be better if you move this circle far from previous
So other things is OK :)
Good luck ;)
Thx for mod
Ma Yuyu

Pennek wrote:

hi from modqueue o/

[General]
Unused hitsound - drum-sliderslide2.wav. All hitsounds should be used or deleted before ranking.


[myyP's Insane]

00:07:286 (6) - sliders should end on sounds that are equally or less important than the heads, and shouldn't ignore strong sounds in the sliderbody
00:13:508 (1,2) - ^
00:13:508 (1,2,4,4) - ^ Can fix by having circle first then slider
00:28:175 (4) - ^ I'd not reverse and have circle + slider instead
00:33:953 (6) - ^ not reverse, move to white tick and circle at red tick
00:35:286 (5,6) - ^ can be redone in many ways
00:50:397 (5,1,2,3) - ^Follow strong vocals on red ticks instead
00:55:730 (1) - ^strong sound on red tick
00:57:508 (5,1,2) - ^Strong sounds on red tick
01:13:953 (2,3,4,5,6) - bigger spacing for stronger emphasis
01:15:730 (1) - Strong sound on white tick needs to be clickable. --> fix by not reverse, move to white tick and circle on first red tick. https://puu.sh/vOTNe/9313d94969.jpg
01:16:397 (3) - I think you're trying to follow vocals? so remove this circle for emphasis on vocals. Or since, you use slider for vocals, you can use slider on 01:16:619 (4,5) - instead.
01:21:064 (1) - strong sound on white tick. again - sliders should end on sounds that are equally or less important than heads.
01:28:619 (5) - ^
01:32:175 (3) - ^
01:32:619 (4) - strong sound on white tick
01:33:953 (5) - ^
01:39:730 (4) - ^
01:48:175 (5,6) - ^ Okay I think you get it. I'll leave the rest to you. It's the same mistake over and over again. You will become better mapper by finding the mistakes yourself. You can use my above examples to understand the reasoning behind it.


Very tired - sorry will give general note; where objects aren't copypasted angles seem random. Try to apply logic by using the same angles as best as possible. Good luck with your mapset! It plays really well, I like it a lot! :D
Thanks for mod. This map is mapped several years ago(?). I think I didn't feel wired at that time.
Topic Starter
-HaRuNa-

Pennek wrote:

hi from modqueue o/

[General]
Unused hitsound - drum-sliderslide2.wav. All hitsounds should be used or deleted before ranking. Fixed

[Hard]
01:02:397 (6,7,8) - this angle feels too wide, but I can't seem to find anything really wrong with it. change if you feel like it OK
01:23:064 (7) - break? NO
00:43:730 (2) - sliders should end on sounds that are equally or less important than the heads. I think it's ok,
so I will only choose some to fix.

00:52:619 (2) ^ - okay because of repeat undermapping. would be too hard with circle instead.
01:56:619 (3) - ^
01:15:286 (3) - ^- okay because of following vocals
01:56:619 (3,3,3) - ^
01:59:286 (6) - ^
02:00:175 (2) - ^
02:20:841 (3) - ^
02:58:841 (2,5) - ^Fix this by moving them back once. how you want to place the cirles is up to you. I fix this
03:02:397 (3) - ^
03:05:953 (2,5) - ^
03:27:286 (2) - ^
01:17:508 (1,2,3,4) - since you follow vocals before I recommend doing this to follow vocals here --> https://puu.sh/vORHu/48f63fd3c1.jpg and can arrange it something like this https://puu.sh/vOS7S/223034e8d5.jpg OK


[Insane]

00:03:064 (2,3,4) - These can be made into a full triangle by copying 00:03:064 (2,3) - and rotating by 120 degrees OK
00:06:619 (1,2,3) - ^ ^
00:09:619 (11) - same sliderproblem as in myyps Insane and Hard. this is done in this diff aswell. I won't mention it again No
00:30:175 (1,2,3,4,5) - triangle OK
00:37:286 (2,3,4) - angle seems random - can be made logical by using the angle from 00:35:953 (3,4,5) - No, it's symmetry
00:37:508 (3,4,5) - ^ ^
00:53:064 (4,5,6) - ^ Fix
01:23:064 (7) - break? No


Very tired - sorry will give general note; where objects aren't copypasted angles seem random. Try to apply logic by using the same angles as best as possible. Good luck with your mapset! It plays really well, I like it a lot! :D
Thank you~~
jyu

Pennek wrote:

hi from modqueue o/

[Alapaca's Normal]
01:06:619 (5) - Slidershape can be better. You can reuse 01:03:953 (4) - by rotating. this gives a smoother shape intentional, for blanket
01:24:397 (4) - Erhh why is there a break?? because im following the instrument
03:28:841 (1) - Slider a bit short for a normal. Can start it one red tick earlier - there is also strong sound - can be fine lmao ok

Nice diff! :)
thank you!!
Sorry for late reply, and thank you for mod!
My Angel Kitten
hello from my queue~

cant help much, the map already good and fit with music, but i can give my opinion.
myyP's Insane
- 01:20:841 (11) - add nc here
01:21:064 (1) - remove nc
- 01:35:953 (4) - here better you change it with triple. could same as here 01:33:508 (2,3,4) -
- 01:40:397 (1,2,3) - make reverse slider make it better, same as here 01:38:619 (1) -
- 02:01:286 (7,1) - blanket?
- 02:35:064 (8,1) - idk, its awkward too look :3
thats all for me, sorry if i had a mistake. goodluck! ;)
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