Mahogany wrote:
I know members of the QAT only have good intentions, but the system is still deeply flawed. I'd say anyone would have a right to get annoyed and angry if their map got disqualified 6 times, and their reactions would be totally justified. QATs are supposed to be professionals, and they should catch all the issues preventing ranking within 1 or two DQs, and not take 6!
And, in my opinion, it's pretty bullshit that certain mappers can outright refuse to change quite a few things that a QAT has told them to, and get the map ranked anyway. Shouldn't QATs only be disqualifying maps if there's actually a problem that needs to be fixed, and not something they're willing to let slide when pressed?
There surely have been instances where questionable decisions have been made, but what many forget is that this is to be expected. This is a field where objective judgment is pretty much impossible. Especially when QATs hold perfections as their own standard, things might take a little longer.
Of course there are double standards, and it is important and fair to address them when they become visible. It is not fair to slander a whole team for the things that go wrong, while ignoring all the things that go right.
I am not denying that there are problems with the system. I am unsure if there can be a system without problems when it comes to this, because in the end.. we'll always have to leave the ranking process up to human jurisdiction.
To address your second question: You can see disqualifications as a purely negative feedback from the QAT, or as a chance to make a good map even better through conjoint effort. If a QAT came up to me and said:
"hey I have some ideas for this to make it better, lets disqualify it for a while and think this over", I'd have absolutely no problem with that. Even if there is no actual problem with the map and it could technically be ranked. The QAT is giving me some of his time to improve the map together with me, which is awesome. Optimally, I could then decide if the proposed changes seem favorable, and push the map through regardless if I decide that they aren't (after all, the map was fine before it was disqualified).
Technically, everyone should be allowed to push through certain things that don't significantly affect playability. Pointing out when people are ignored is part of fighting against the expected biases I talked about before - it is important and needed.
Kaienyuu wrote:
Railey2 wrote:
Instead, just treat them like people
That is not how shit gets done in this world
Way to go, quoting me out of context. I don't promote this as a godlike solution for everything, so your response misses the point completely. And besides, osu is not "this world". It is a pretty isolated and well regulated system, so you are in fact missing the point twice.
All I said was, that it is time to take a step back and reduce the toxicity that is creeping between people here. Antagonizing isn't helpful, as it is just creating an atmosphere that nobody wants to work in. It also isn't fair in most cases.