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Parry Gripp - Nom Nom Nom Nom Nom Nom Nom

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Topic Starter
Cloudchaser

[Minakami Yuki] wrote:



From my queue of Normal Mod

  1. Black——My personal suggestions.
  2. Bold——Highly recommended.
  3. Red——Unrankable, you must fix it.

[General]
  1. The song is fun =3=

[Goat]
  1. 00:17:355 (4) - NC here and remove NC at 00:18:292 (1) - , also NC at 00:19:230 (3) -
  2. 00:18:761 (2) - missing clap
  3. 00:22:042 (3) - missing clap on the end
All fixed!

[Wolf]
  1. 00:03:761 (5) - I highly recommend that to separate it into a slider at 00:03:761 - and a note at 00:04:230 - Nice catch, done!
  2. 00:14:542 (3,4) - flow is not good, maybe like this http://puu.sh/5xwFE.jpg Nice idea, fixed ~
  3. 00:19:933 (3,4,5) - weird placement It seems good o.o
  4. 00:30:714 (2) - stack with (1) is better Yeah, you're right.
  5. 00:22:511 (1) - clap I'm not sure if add or not the clap there, sounds a bit weird but I'll add it for now.
  6. 00:32:355 (4) - NC Yeah, I forget it.
  7. compare with the blanket between 00:40:089 (2,3) - and 00:41:964 (2,3) - ? why? I used another DS, that's why it looks 'different'. I will keep it.
  8. 00:51:808 (1,2,3,4,5,6,7,8,9) - it's wrong. Please hear the music, it should be like http://puu.sh/5xwXJ.jpg Nice catch, fixed!!
  9. 00:51:105 (1,2,3) - weird spacing Hmm, no. looks nice and i don't see the problem there.

good luck with this fun song =w=
Thanks for your useful mod! 39!
Zero__wind
Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
seems fine. The diff names are fine to me

Wolf
00:04:230 (6,1) - I prefer to exchange NC here for consistency
00:17:120 (1,2) - ^
00:22:042 (4,5,6) - why not use normal sample for these? to follow the drums, also for 00:22:511 (1,2,3,4) - . look at the pic below. you should know that it's no use to only adjust the "additions", if you want the notes apply drum-hitnormal sounds, you should adjust the "sampleset" to drun, instead of the "additions". I recommend to adjust their sampleset to normal though, it's up to you, if you like drum sample better.
00:28:605 (1) - do you really need the whistle?
00:33:292 (3) - the finish at its end seems too sudden for me, I know there is cymbal sound in the music but as it breaks the hitsound pattern so I would suggest that you use a lower volume for this one, 40% would be preferred, also for the Goat diff, if you decided to do so
00:36:808 - I think you should add a beat here, because this is the part where the drums are gradually getting more and more intense, it feels really weird to have a balnk in here

00:37:159 (2) - try a normal sample for this and a drum clap for 00:37:277 (3) -
00:37:511 (4,5,6,7) - and also normal samples for these would be really nice, to fit the drum and to emphasise
00:45:128 (2,3,4) - same as above, adjust them to normal sample?
00:45:480 - and from this part on, I suggest that you use a normal sample for every white to match with the music, that's how I feel to use hitsounds to show the difference between different parts
00:46:417 (1) - this NC is really not neccessary, plz remove it
00:51:105 (1,2,3) - why so big distance for this point? I feel quite uncomfortable when playing, better use the same distance as 00:51:808 (1,2,3,4,5,6,7) -
00:51:808 (1,2,3,4,5,6) - and you need normal samples for the streams, as I've mentioned above
01:02:237 - and what's this green line, plz remove it as it's useless, also for that in Goat diff

Goat
hitsound suggestions are just the same as above, plz do the same in this diff iif you agreed to fix any of that for the Wolf diff
I would recommend AR4 and OD3 for this diff as it's the lowest one and the song is not a fast one
00:22:980 (1) - you used a soft finish for the Wolf diff and a normal one here, maybe make them consistent

That's all
Good luck
Topic Starter
Cloudchaser
I will add the mod one of these days~thanks you!
Topic Starter
Cloudchaser

Zero__wind wrote:

Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

General
seems fine. The diff names are fine to me

Wolf
00:04:230 (6,1) - I prefer to exchange NC here for consistency Indeed, fixed.
00:17:120 (1,2) - ^ ^
00:22:042 (4,5,6) - why not use normal sample for these? to follow the drums, also for 00:22:511 (1,2,3,4) - . look at the pic below. you should know that it's no use to only adjust the "additions", if you want the notes apply drum-hitnormal sounds, you should adjust the "sampleset" to drun, instead of the "additions". I recommend to adjust their sampleset to normal though, it's up to you, if you like drum sample better.I liked more Normal sampleset than Drum actually, nice catch.
00:28:605 (1) - do you really need the whistle? Removed
00:33:292 (3) - the finish at its end seems too sudden for me, I know there is cymbal sound in the music but as it breaks the hitsound pattern so I would suggest that you use a lower volume for this one, 40% would be preferred, also for the Goat diff, if you decided to do so
00:36:808 - I think you should add a beat here, because this is the part where the drums are gradually getting more and more intense, it feels really weird to have a balnk in here

00:37:159 (2) - try a normal sample for this and a drum clap for 00:37:277 (3) -
00:37:511 (4,5,6,7) - and also normal samples for these would be really nice, to fit the drum and to emphasise
00:45:128 (2,3,4) - same as above, adjust them to normal sample?
00:45:480 - and from this part on, I suggest that you use a normal sample for every white to match with the music, that's how I feel to use hitsounds to show the difference between different parts
00:46:417 (1) - this NC is really not neccessary, plz remove it
00:51:105 (1,2,3) - why so big distance for this point? I feel quite uncomfortable when playing, better use the same distance as 00:51:808 (1,2,3,4,5,6,7) - Well, I pretty liked that distance but indeed, it has a big distance. I decided to changed it a bit (not the same with the stream, but you will notice of the change).
00:51:808 (1,2,3,4,5,6) - and you need normal samples for the streams, as I've mentioned above
01:02:237 - and what's this green line, plz remove it as it's useless, also for that in Goat diff

Goat
hitsound suggestions are just the same as above, plz do the same in this diff iif you agreed to fix any of that for the Wolf diff
I would recommend AR4 and OD3 for this diff as it's the lowest one and the song is not a fast one
00:22:980 (1) - you used a soft finish for the Wolf diff and a normal one here, maybe make them consistent

That's all
Good luck
Not answered = Added
Uploading!
Topic Starter
Cloudchaser
It's alive
Nyukai
Remember I'll mod this when you finish your mod~ :3
ErunamoJAZZ
 Nom Nom Nom ~

Molesta más BATs o.o
Nyukai
We, vengo por el M4M~

General:

Creo que sonaría bien que desde 00:00:480 hasta 00:07:511 pusieras algunos whistles.

Also, donde hay whistles... pondría más; es decir: uno en 00:07:980, otro en 00:08:917, en 00:09:855, en 00:10:792, y así.

Normal:

Todo bien o3o

Hard:

00:22:980 (5) - Si pusiste NC en Normal ponlo aquí también, baka o3o

00:48:292 (1) - No es necesario el NC.


Eso es todo, sé que te debía el M4M pero realmente no sé qué decir, me gusta así.
Topic Starter
Cloudchaser

Inyuschan wrote:

We, vengo por el M4M~

General:

Creo que sonaría bien que desde 00:00:480 hasta 00:07:511 pusieras algunos whistles.

Also, donde hay whistles... pondría más; es decir: uno en 00:07:980, otro en 00:08:917, en 00:09:855, en 00:10:792, y así. Yo pienso que está bien como se escucha ahora, prefiero no hacer más cambios en los hitsounds.

Normal:

Todo bien o3o

Hard:

00:22:980 (5) - Si pusiste NC en Normal ponlo aquí también, baka o3o Muchos me dicen cosas por el estilo respecto de poner o no NC acá, me convencí y lo deje sin NC.

00:48:292 (1) - No es necesario el NC. Listo


Eso es todo, sé que te debía el M4M pero realmente no sé qué decir, me gusta así.
Gracias<3
DakeDekaane
Fast™

Edit: puush y u do dis, fixing screenies. Done.

[General]
El hitsounding es algo pobre en ciertas partes, especialmente en el inicio, algunos soft whistles ahí quedarían bien, al igual que en otros downbeats en los que no tienes algún hitsound
Te recomendaría usar el normal-hitnormal como claps (ya sea que pongas el custom o a cada nota como sampleset), quedan mejor con la canción, en mi opinión, especialmente en 00:45:480 - 00:52:980 - donde ese hitsound queda mejor en cada tick blanco (o clap, si no quieres cambiarlo).

[Normal]
La mayor parte del tiempo la diff es básicamente puro 1/1, lo cual tiende a ser demasiado monotono y aburrido :<
Deberías poner algunos 2/1 y 1/2, para hacerla más interesante
Yo se que puedes mejorar esta diff y mucho =w=

[Hard]
Me enfocaré un poco más a como se ven algunas partes o el flujo está algo flojo, el ritmo aquí está muy bien =w=b (excepto por una parte).
00:04:464 (2,3,4) - Siento que algo así se vería más ordenado, ya que el blanket sería mas agradable que un stack con un objeto que ya ni siquiera se ve el hitburst :P
00:09:855 (1,2,3) - 00:18:292 (3,1) - Te recomendaría cambiar este slider por un ritmo así, los nom de acá son algo mas fuertes así que se siente algo raro un slider largo en vez de tener más objetos ahí.

00:19:933 (3,4,5) - 00:21:105 (1,2,3) - Esto lo podrías mover un poco para arriba para que (3) dirija mejor el flujo a (4,5,6).
00:30:948 (3) - 00:31:417 (1) - Remueve NC o pon uno en 00:33:292 (3).
00:35:167 (1) - Remueve NC.
00:40:323 (3) - Pudieras rotar este un poco para mantener el spacing consistente en 00:40:089 (2,3,4).
00:41:730 (1,2,3) - Spacing consistente pls, se vería mejor.
00:47:355 (1,2,3) - ^, mueve (2) solamente, did it for you.
152,188,47355,6,0,L|78:150,1,83.9999974365235
76,258,47823,2,0,L|152:296,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
00:51:105 (1,2,3,1,2,3,4,5,6,7) - ¿Por qué uno 1.3x y el otro 0.7? Sería mejor si los dos streams fueran iguales :<
00:54:855 (1,2,3) - Podrían formar un casi cuadrado mejor :p
200,324,54855,6,0,P|248:316|280:288,1,70
348,316,55323,2,0,P|340:268|312:236,1,70
340,168,55792,2,0,P|292:176|260:204,1,70
211,241,56261,1,0,0:0:0:0:
132,272,56495,1,0,0:0:0:0:
00:59:542 (3,4,5) - Si estos círculos rodearan (1), sería mucho mejor, se ve desorganizado estando asi :<
Tampoco le haría daño si le das una manita de gato por tu cuenta además de lo que ya mencioné.

Dun gib up. h8 me moar pls.
Kuron-kun
~ nomnomnomnomnomnomnom ~




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Ranked
Topic Starter
Cloudchaser
todo aplicado menos una excepción que te dije por PM :D

Uploaded

NOMNONMNONOMNMONOMNNONMON
Manuxz
Siento no podes modear tu mapa xD En verdad que soy malo en esto, no encuentro nada TuT
Suerte con eso te dejo una estrellita n3n
riffy
Yo. As requested.

[General]
  1. Your BG is colourful, but your colours are still too bright. Try to fade them a bit, they should not hurt players' eyes.
  2. I am really unsure about the diff names. Could you, please, explain how names of the diff are related to the song?
  3. Your hitsounds during kiai-parts sound too loud to me. Try to reduce their volume by 10-15%?
[Normal]
  1. New combos seem rather overused. Each combo is just 2-3 objcets long which is way too short and feels a bit too intense.
  2. 00:04:230 (1) - the slider breaks your consistent rhythm and comboing and does not really fits here. Consider replacing it with some more regular patternns, or remove the repeat.
  3. 00:15:948 (2,3,1) - minor - try to keep your flow/patterns a bit prettier? A triangle-pattern would look/flow here better. Example
  4. 00:30:480 (1) - beginners may mistakenly hit tail of the slider just because it's so close to the previous hitobject. Moving tail of the slider away seems like a great idea to me. Try that!

    That's a rather simple diff, nothing really wrong with it, just a couple of patterns that I'd recommend to fix.
[Hard]
  1. 00:06:105 (1,2,3,4,5,6,7) - jumps are used to emphasize stressful/epic monents of the song. This pattern looks and plays totally random to me, I have absolutely no idea why would you use it here. Please, try to keep the DS more consistent to make the diff understandable for players.
    Note: same applies for a few more jumpy patterns in your diff.
  2. 00:36:105 (1) - the vocals gets faster at this part, so you shouldn't ignore the vocals at 00:36:339 - and 00:36:808 - try to go with an 1/2 pattern likethis to point out how the song gets faster here.

    Pretty nice diff.
Not much to say, nicely done but may need some more minor improvements!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
bkw
alright!

mod as a little payback for all the help provided~

[General]

not sure about diff names but you can probably leave them as they are now
also nom!

[Goat ~Normal~]

00:15:011 (2) - add drum finish?
00:22:042 (3) - ^

00:32:355 (1,2) - I recommend following this pattern , it makes more sense.

00:31:886 (3) - whistle
00:32:355 (1) - same finish as 00:30:480 (1) or change 00:30:480 (1) finish to that one (if you agree also remember to change following finish hitsounds)
00:33:292 (2) - whistle on slider end

[Wolf ~Hard~]

00:04:230 (1) - drum whistle
00:06:105 (1) - ^

00:14:542 (3) - drum whistle on slider start
00:15:011 (4) - drum clap

00:30:948 (3,4,6) - add soft whistles on white ticks
00:31:417 (4) - remove NC and add NC on 00:32:355 (1)
00:33:292 (3) - change to , follows better the rhythm, also keep same hitsound pattern (only finishes on big white ticks) but those are fine 00:34:230 (1,3,5)
00:36:105 (5) - copy 00:35:167 (3) and ctrl h + ctrl g, it seems to look better (some nazi spacing :P)

hope it's ok ;; my very first mod!
Topic Starter
Cloudchaser
Yay mods, going to apply in few hours
Gordon123
[Wolf ~Hard~]
00:37:042 (1,2,3) - in place 3 circles make 1 slider ( http://osu.ppy.sh/ss/1759066 )
00:39:855 (1) - move please ( https://osu.ppy.sh/ss/1759113 )
00:45:011 (1,2,3,4) - in place 4 circles make 1 slider ( https://osu.ppy.sh/ss/1759680 )
00:51:808 (1,2,3,4,5,6,7) - I'm not against it, but I would change ;) (<this normal)
Omnomnomnomnom XD
P.S. good luck :) :) :)
Topic Starter
Cloudchaser
-bakari- mod

-Bakari- wrote:

Yo. As requested.

[General]
  1. Your BG is colourful, but your colours are still too bright. Try to fade them a bit, they should not hurt players' eyes.Players can disable custom combo color and the bg when they play the map, anyway, I've made green and yellow combos more darker.
  2. I am really unsure about the diff names. Could you, please, explain how names of the diff are related to the song? There isn't a real reason, I've putted those names before of the rule. We can associate the names only considering that wolves are predators of goats (Wolves > Goats). I've talked with people and they say there's no problem with the current names.
  3. Your hitsounds during kiai-parts sound too loud to me. Try to reduce their volume by 10-15%? I can't agree. In the kiai the volume of the song increase in comparison of the rest of the song, I will keep as it is.
[Normal]
  1. New combos seem rather overused. Each combo is just 2-3 objcets long which is way too short and feels a bit too intense. I agree, fixed.
  2. 00:04:230 (1) - the slider breaks your consistent rhythm and comboing and does not really fits here. Consider replacing it with some more regular patternns, or remove the repeat. Done, I've made some changes.
  3. 00:15:948 (2,3,1) - minor - try to keep your flow/patterns a bit prettier? A triangle-pattern would look/flow here better. Example Fixed!
  4. 00:30:480 (1) - beginners may mistakenly hit tail of the slider just because it's so close to the previous hitobject. Moving tail of the slider away seems like a great idea to me. Try that! You're right.

    That's a rather simple diff, nothing really wrong with it, just a couple of patterns that I'd recommend to fix.
[Hard]
  1. 00:06:105 (1,2,3,4,5,6,7) - jumps are used to emphasize stressful/epic monents of the song. This pattern looks and plays totally random to me, I have absolutely no idea why would you use it here. Please, try to keep the DS more consistent to make the diff understandable for players.
    Note: same applies for a few more jumpy patterns in your diff. I can't agree at all. I understand the distance of each notes is small but I did this jump because I wanted to give emphasis to the "quiet Nom Nom Nom" part. This jump is easy to read, I don't see major problem.
  2. 00:36:105 (1) - the vocals gets faster at this part, so you shouldn't ignore the vocals at 00:36:339 - and 00:36:808 - try to go with an 1/2 pattern likethis to point out how the song gets faster here. Good idea, sounds better.

    Pretty nice diff.
Not much to say, nicely done but may need some more minor improvements!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Your mod was useful! Thanks you so much

bkw- (I've answered some points by PM, Y'know)

bkw- wrote:

alright!

mod as a little payback for all the help provided~

[General]

not sure about diff names but you can probably leave them as they are now
also nom! As I said to -Bakari-
There isn't a real reason, I've putted those names before of the rule. We can associate the names only considering that wolves are predators of goats (Wolves > Goats). I've talked with people and they say there's no problem with the current names.
[Goat ~Normal~]

00:15:011 (2) - add drum finish? Indeed, It sounds very good!
00:22:042 (3) - ^ After a long discussion with a friend if add or not drum I've decided to put a Normal hitsound instead of a Drum one, I think It sounds perfect for me. No changes.

00:32:355 (1,2) - I recommend following this pattern , it makes more sense. It will be so inconsistent with my original rhythm, at these steps I rather not change it.

00:31:886 (3) - whistle Good catch.
00:32:355 (1) - same finish as 00:30:480 (1) or change 00:30:480 (1) finish to that one (if you agree also remember to change following finish hitsounds) I didn't like so much how it sounds, Normal-finish hitsounds is fine.
00:33:292 (2) - whistle on slider end Oh yes, nice.

hope it's ok ;; my very first mod!
Very useful for being your first official mod! keep ahead. :)

Gordon123

Gordon123 wrote:

[Wolf ~Hard~]
00:37:042 (1,2,3) - in place 3 circles make 1 slider ( http://osu.ppy.sh/ss/1759066 ) No thanks but, this triplet looks better than a 1/4 slider.
00:39:855 (1) - move please ( https://osu.ppy.sh/ss/1759113 ) I prefer actual placement of (1). Your suggestion break the flow of the pattern with the slider and the circle.
00:45:011 (1,2,3,4) - in place 4 circles make 1 slider ( https://osu.ppy.sh/ss/1759680 ) Can't agree, this stream isn't hard to play. The diff in itself is easy, I don't want to make it even more easier.
00:51:808 (1,2,3,4,5,6,7) - I'm not against it, but I would change ;) (<this normal) Why? nobody's complained about remove or change this stream. Until you give me a good reason I'd change otherwise, I will keep as it is.
Omnomnomnomnom XD
P.S. good luck :) :) :)

Sorry dude but I couldn't agree with you! Thanks for check anyway.
Gero
M4M

General

  1. Todo en orden.
Goat ~Normal~

  1. 00:00:480 (1,2) - Voy a ser un poco nazi en esta ocasión ya que realmente se ve un poco feo el blanket entre estos dos sliders, Estoy seguro de que puedes hacerlo mejor tal vez algo como esto por cierto si quieres mejorar un poco el flujo del inicio podrías hacer CTRL + G al segundo slider algo así como en la imagen y por consiguiente mover esto mas al centro para que el slider 1 quede apilado con el siguiente circulo, en mi opinión queda mucho mejor y le da estética al mapa.
  2. 00:39:855 (5,6) - ^ 00:48:292 (5,1) - ^
  3. 00:22:511 - No crees que seria mucho mejor agregar un clap drum aqui? solo para mantener consistencia con los que agregaste anteriormente.
  4. 00:22:980 (1) - Un finish normal suene mejor que uno soft, inténtalo.
  5. 00:31:417 (2) - que opinas de la adición de un finish drum en esta parte, suena muy bien ademas le es fiel al fondo de la canción. (o bien se consistente con la Hard en la cual agregas muchos finish soft aqui.)
  6. 00:33:292 (5) - ^ 00:35:167 - ^
Wolf ~Hard~

  1. 00:07:980 (1) - Es curioso que hayas puesto un slider 1/1 aquí cuando en las siguientes partes de la canción que son similares a esta usaste algunos en 1/2, te recomiendo que por consistencia hagas lo mismo en esta parte.
  2. 00:22:042 (4,5,6,1,2,3,4,5) - Se consistente con tus hitsounds ya en la normal usaste claps drum & un clap normal lo cual suena fuera de lugar.
  3. 00:22:979 (5) - usa NC por consistencia con la normal y tambien la misma sugerencia acerca del finish normal.
  4. 00:26:495 - considera agregar un triple en esta parte, realmente en mi opinión es muy necesario ya que en esta parte estas siguiendo principalmente la instrumental.
  5. 00:28:370 - ^
  6. 00:33:292 (3) - olvidaste agregar un finish en el inicio del slider.
  7. 00:43:605 (1,2) - Que opinas de hacer este patrón un poco mas estético, me refiero a el blanket entre circulo y slider.
Eso es todo, mucha suerte.
Topic Starter
Cloudchaser

Gero wrote:

M4M

General

  1. Todo en orden.
Goat ~Normal~

  1. 00:00:480 (1,2) - Voy a ser un poco nazi en esta ocasión ya que realmente se ve un poco feo el blanket entre estos dos sliders, Estoy seguro de que puedes hacerlo mejor tal vez algo como esto por cierto si quieres mejorar un poco el flujo del inicio podrías hacer CTRL + G al segundo slider algo así como en la imagen y por consiguiente mover esto mas al centro para que el slider 1 quede apilado con el siguiente circulo, en mi opinión queda mucho mejor y le da estética al mapa.
  2. 00:39:855 (5,6) - ^ 00:48:292 (5,1) - ^ Me gustan estos patrones sobre todo el segundo que nombraste, sin cambios acá.
  3. 00:22:511 - No crees que seria mucho mejor agregar un clap drum aqui? solo para mantener consistencia con los que agregaste anteriormente.
  4. 00:22:980 (1) - Un finish normal suene mejor que uno soft, inténtalo.
  5. 00:31:417 (2) - que opinas de la adición de un finish drum en esta parte, suena muy bien ademas le es fiel al fondo de la canción. (o bien se consistente con la Hard en la cual agregas muchos finish soft aqui.)
  6. 00:33:292 (5) - ^ 00:35:167 - ^
Wolf ~Hard~

  1. 00:07:980 (1) - Es curioso que hayas puesto un slider 1/1 aquí cuando en las siguientes partes de la canción que son similares a esta usaste algunos en 1/2, te recomiendo que por consistencia hagas lo mismo en esta parte.
  2. 00:22:042 (4,5,6,1,2,3,4,5) - Se consistente con tus hitsounds ya en la normal usaste claps drum & un clap normal lo cual suena fuera de lugar.
  3. 00:22:979 (5) - usa NC por consistencia con la normal y tambien la misma sugerencia acerca del finish normal.
  4. 00:26:495 - considera agregar un triple en esta parte, realmente en mi opinión es muy necesario ya que en esta parte estas siguiendo principalmente la instrumental.
  5. 00:28:370 - ^
  6. 00:33:292 (3) - olvidaste agregar un finish en el inicio del slider.
  7. 00:43:605 (1,2) - Que opinas de hacer este patrón un poco mas estético, me refiero a el blanket entre circulo y slider.
Eso es todo, mucha suerte.
Todo lo demás está arreglado :33 gracias
Ilikecheese
I'm sad that this catchy song doesn't have taiko. :'[
MMzz
[Hard]
00:22:042 (4,5,6,1,2,3,4,1) - Turn down the volume on these normal hits they are insanely loud. (They actually scared me!)
00:37:042 (1,2,3,4,5,6,7) - Same here
00:45:011 (1,2,3,4) - And here
00:47:120 - add a note here. The rhythm of the song really picks up here because of the drum beat. So having little stops like this doesn't help bring out the true potential of the song.
00:50:870 - add a note here too, same reason.

[Normal]
Turn down your normal hitsounds a little in this diff too. They aren't as bad because they aren't spammed in streams, but still kinda loud.

I would consider adding some stuff in the tags. Anything related to the song or artist.
Topic Starter
Cloudchaser
Going to apply soon :D thanks you

All applied
Sister Jude
transformice <<
Topic Starter
Cloudchaser

Sniqht wrote:

transformice <<
what
Winek
nom nom nom nom nom nom nom ~
nom nom nom nom nom nom nom ~
noooooooooooooooaoinbohlaihnhnoauheoagihoegageqagaegeageioaebhnawr4oGTNAGMA

YES I SPAMMED
sorry caps
Topic Starter
Cloudchaser
Happy late birthday to my beatmap ;_;

787B
Happy Birthday:
Don't give up now.
Topic Starter
Cloudchaser

Wolf wrote:

Happy Birthday:
Don't give up now.
I hungry
very sad
I no strong
Topic Starter
Cloudchaser
I need a mod at least ;_; I really want to revive this
787B
I'm here.
I've modded this once already, just giving it another http://puush.me ;)


HI

General

  • Looks good to go.

Goat ~Normal~

  • (I really hate grid level 1 :<)
  1. 00:04:230 (1,3) - They could be aligned on the same y-axis. Either both y: 340 or y:344, it would look good just for consistency I guess, not really important to improve flow or anything. (Pls change grid level)
  2. 00:06:573 (4,5) - Flow can be improved here. If you change the slider at (5) to go upwards it can greatly improve that. Don't have to change position, just move the nodes and that should do it. You could also do a blanket with the next slider if you're wondering what to do next. Also, maybe move that slider on the same coordinates as the circle on (4) (y:196) ?
  3. 00:09:855 (4,5) - Pretty much same thing as above, flow can be improved. Though this is easier to fix just by moving the circle at (5) down on the grid, so it should give a more variation on the gameplay at this section. Make sure to adjust 00:11:730 (1) - so it doesn't overlap with that circle.
  4. 00:15:480 (1,3) - Same as 00:04:230 (1,3) - , they could be on the same y-axis for consistency, both on y: 36 or y:32. But it's better to just move the circle to y:36, so it won't mess up the blanket with the slider.
  5. 00:21:105 (3,4) - Since they are on the same x-axis, why not make them have the same shape? I'd make them the same curved slider like in 00:22:042 (4) -, so it slightly improves flow a bit:
  6. 00:34:230 (1,2) - Flow looks somewhat harsh here. You could smooth that up by moving the slider at (2) a bit more to the right. It shouldn't be a problem fixing the spacing at 00:35:636 (3,4) - if you just move them to the right too.
  7. 00:37:980 (1,2,3,4) - You could make them look with a better square shape here (it feels like it should be a square anyways):
  8. 00:42:198 (2) - The blanket here could've been made in a better shape:
  9. 00:45:480 (1,2) - The pattern here can be a little bit more interesting if you ctrl+g on (1) and move the (2) to where 00:45:011 (5) - is. Although you may have some problems fixing spacing after them, so it's your call:

Wolf ~Hard~

  • Great diff.
  1. 00:17:355 (1) - This slider here feels a bit overused on this section. There are three 1/1 sliders really close there. Those first two are fine since they are somewhat in paralel to each other. I feel like you should emphasize the "nom nom" again instead of that third slider though, could either be all circles or two 1/2 sliders.
  2. 00:37:511 (4,5,6,7,1) - Maybe move a grid down to match with the coordinates of 00:37:042 (1,2,3) - ?
  3. 00:43:605 (1) -Everytime I hear this slider I feel something's missing because if you listen to the song at 00:44:308 -, the drums are quite strong there (triplet) and it would be really cool if they were emphasized. You could remove just the arrow and add a triplet on that time as I wrote. It'd be cool for the upcoming stream too.
Have fun applying mods (or not) 8-)

Hope it helps.
DON'T GIVE UP.

Oam ldkfn hdns...
Mao


Request by Forum PM. That song ;_;


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Your Combo Colours don't really fit the background imo. I mean, for example this purple clashes a lot with it if you ask me. I'd rather go for something like these.
    [Colours]
    Combo1 : 224,139,88
    Combo2 : 37,156,20
    Combo3 : 124,228,228
    Combo4 : 164,216,41
  2. I'm very unsure about these difficultie names. Do they even realte to the song? I don't think so and therefore Normal and Hard would be safer to be used.

Goat ~Normal~
  1. The diff has almost no 1/2 even though the Hard is almost continous 1/2 and hasn't even that few 1/4 Tapping which makes the gap between the diffs kinda big. Therefore try to increase the object density by adding some more 1/2 (Just make sure it doesn't surpass Star Rating 2,0!). A good idea to place some 1/2 Notes are the red ticks before the big white tick in the Kiais (you don't have to map each of them but every second would be nice). Also where you can hear 1/4 in the music like at 00:43:605 (4,5,1) - for instace, you can do this to at least cover some notes of them. Try to raise the Star Difficulty to around 1,7 ~ 1,8. But 1,5 is just simply too few as it's already the border to Easy and your Hard is pretty much centered in the width of Hard.
  2. Be consistent with the finishes you are using in the Section starting at 00:30:480 - ! The ones on the big white tick are always the same in the music so there's no reason for using different ones here. I'd personally prefer the Soft one as this represents the music the most here.
  3. 00:05:167 (3) - This Slider doesn't really make sense to me here since there are just vocals and these stop abrupt at 00:05:636 - so that a longer Slidertrack doesn't really fit imo. Just simply split it into a 1/1 Slider and a Circle. Example
  4. 00:29:542 - Consider adding a circle here and at 00:30:011 - for a better transition into the more denser part. That would work pretty nicely (:
  5. The overall diff could take some tidying and the density should be raised but otherwise it looks pretty nice to me.

Wolf ~Hard~
  1. The overall difficulties's Spacing could be a bit more even for Patterns like 00:41:730 (1,2,3) - or 00:51:105 (1,2,3) - for instance. Try to adjust that a bit please.
  2. 00:06:105 (1,2,3,4,5,6,7) - This Pattern with its fairly big jumps feels pretty much out of place in this calm section without any instruments playing. Also you've mostly just used Normal Spacing and not everything in Circles. I recommend you to change this into a pattern like the others as well since this is just simply too much here.
  3. 00:08:448 (2,3) - Well, the Noms in the music are almost all emphasized the same here but if you listen to the background instruments, you can hear that the note 00:08:917 - and the one on the following white tick are much stronger so that these should be mapped with a clickable action. Therefore try something like this or this.
  4. 00:29:542 - Same as I've said in Normal applies here. Alternatively this works as well.
  5. 00:30:480 (1) - Are you sure about the Normal finish here? The one in the Music sounds much more like the soft one and you've also used the soft one for the following ones :/
  6. 00:39:386 (5,1,2) - I'm not sure if it's just me but this pattern plays harsh to me as the distance from when you leave the slider and aim this Circle is just so slowing down ;w; I'd personally rather go for something like that. This might take some rearrangement to avoid touching the HP-Bar :V
  7. 00:43:605 (1) - I agree with Wolf here, a triplet would sound pretty nice. Well, I personally wouldn't use a Circle Triplet though but a repeated 1/4 Slider instead in order to not increase the object density so much as since isn't really recommended here due to the Obejct Density in the Normal already being pretty low.
  8. 00:51:105 - The Switch to the Normal sampleset which is way louder than the soft one feels pretty sudden and too overdone. Please consider to lower the Volume to 60% to get the transition between the samplesets smoother.
  9. Overall a nice diff which needs some work on a few patterns though. Still you've done a good job with it! :3

Alright, apply Wolf's and my sutff (maybe get 1~2 mods would be nice as well) and call me back. '^'
Topic Starter
Cloudchaser
Oh yes, going to apply really soon
XinCrin
OMG OMG SO CLOSE. Lo modearé después de que apliques los mods :D/
Kibbleru
lol graved
Topic Starter
Cloudchaser

Kibbleru wrote:

lol graved
I need a computer so bad ;_;
Topic Starter
Cloudchaser
SPOILER

Wolf wrote:

I'm here.
I've modded this once already, just giving it another http://puush.me ;)
This is my first mod in a while, so I apologize if there isn't anything really helpful here. I tend to be nazi with some stuffs though (sorry).

HI

General

  • Looks good to go.

Goat ~Normal~

  • (I really hate grid level 1 :<) HUEHEUHEUEHEHEHUEHUEHEUHEUHEHUEHUEHUHEUEHUEHUEHEUHEU I'm not even using grid 1 wtf
  1. 00:04:230 (1,3) - They could be aligned on the same y-axis. Either both y: 340 or y:344, it would look good just for consistency I guess, not really important to improve flow or anything. (Pls change grid level) Done i guess jfioj
  2. 00:06:573 (4,5) - Flow can be improved here. If you change the slider at (5) to go upwards it can greatly improve that. Don't have to change position, just move the nodes and that should do it. You could also do a blanket with the next slider if you're wondering what to do next. Also, maybe move that slider on the same coordinates as the circle on (4) (y:196) ? Hmm, I tried something like this http://puu.sh/bin8y/695b5cefef.png
  3. 00:09:855 (4,5) - Pretty much same thing as above, flow can be improved. Though this is easier to fix just by moving the circle at (5) down on the grid, so it should give a more variation on the gameplay at this section. Make sure to adjust 00:11:730 (1) - so it doesn't overlap with that circle.
  4. 00:15:480 (1,3) - Same as 00:04:230 (1,3) - , they could be on the same y-axis for consistency, both on y: 36 or y:32. But it's better to just move the circle to y:36, so it won't mess up the blanket with the slider.
  5. 00:21:105 (3,4) - Since they are on the same x-axis, why not make them have the same shape? I'd make them the same curved slider like in 00:22:042 (4) -, so it slightly improves flow a bit: Idk, I like how it looks :< I'm not that fan of symmetry.
  6. 00:34:230 (1,2) - Flow looks somewhat harsh here. You could smooth that up by moving the slider at (2) a bit more to the right. It shouldn't be a problem fixing the spacing at 00:35:636 (3,4) - if you just move them to the right too.
  7. 00:37:980 (1,2,3,4) - You could make them look with a better square shape here (it feels like it should be a square anyways):
    hjfdhgfd I don't know how to make it better ;_;
  8. 00:42:198 (2) - The blanket here could've been made in a better shape:
  9. 00:45:480 (1,2) - The pattern here can be a little bit more interesting if you ctrl+g on (1) and move the (2) to where 00:45:011 (5) - is. Although you may have some problems fixing spacing after them, so it's your call:

Wolf ~Hard~

  • Great diff.
  1. 00:17:355 (1) - This slider here feels a bit overused on this section. There are three 1/1 sliders really close there. Those first two are fine since they are somewhat in paralel to each other. I feel like you should emphasize the "nom nom" again instead of that third slider though, could either be all circles or two 1/2 sliders.
  2. 00:37:511 (4,5,6,7,1) - Maybe move a grid down to match with the coordinates of 00:37:042 (1,2,3) - ?
  3. 00:43:605 (1) -Everytime I hear this slider I feel something's missing because if you listen to the song at 00:44:308 -, the drums are quite strong there (triplet) and it would be really cool if they were emphasized. You could remove just the arrow and add a triplet on that time as I wrote. It'd be cool for the upcoming stream too.
Have fun applying mods (or not) 8-)

Hope it helps.
DON'T GIVE UP.

Oam ldkfn hdns...
[/box]
SPOILER

Mao wrote:



Request by Forum PM. That song ;_;


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Your Combo Colours don't really fit the background imo. I mean, for example this purple clashes a lot with it if you ask me. I'd rather go for something like these.
    [Colours]
    Combo1 : 224,139,88
    Combo2 : 37,156,20
    Combo3 : 124,228,228
    Combo4 : 164,216,41
  2. I'm very unsure about these difficultie names. Do they even realte to the song? I don't think so and therefore Normal and Hard would be safer to be used.

Goat ~Normal~
  1. The diff has almost no 1/2 even though the Hard is almost continous 1/2 and hasn't even that few 1/4 Tapping which makes the gap between the diffs kinda big. Therefore try to increase the object density by adding some more 1/2 (Just make sure it doesn't surpass Star Rating 2,0!). A good idea to place some 1/2 Notes are the red ticks before the big white tick in the Kiais (you don't have to map each of them but every second would be nice). Also where you can hear 1/4 in the music like at 00:43:605 (4,5,1) - for instace, you can do this to at least cover some notes of them. Try to raise the Star Difficulty to around 1,7 ~ 1,8. But 1,5 is just simply too few as it's already the border to Easy and your Hard is pretty much centered in the width of Hard. Well, what you're saying is true but, If I want to make that change I will need to remap... orz I prefer change the diff name to Easy.
  2. Be consistent with the finishes you are using in the Section starting at 00:30:480 - ! The ones on the big white tick are always the same in the music so there's no reason for using different ones here. I'd personally prefer the Soft one as this represents the music the most here. Done
  3. 00:05:167 (3) - This Slider doesn't really make sense to me here since there are just vocals and these stop abrupt at 00:05:636 - so that a longer Slidertrack doesn't really fit imo. Just simply split it into a 1/1 Slider and a Circle. Example Huh, It actually works well there. The slidertick marks the strong note...
  4. 00:29:542 - Consider adding a circle here and at 00:30:011 - for a better transition into the more denser part. That would work pretty nicely (: Can't agree, It won't make any sense just because I was following the drums/finish in that part (same as I did in the Hard).
  5. The overall diff could take some tidying and the density should be raised but otherwise it looks pretty nice to me. Huh. thanks.

Wolf ~Hard~
  1. The overall difficulties's Spacing could be a bit more even for Patterns like 00:41:730 (1,2,3) - or 00:51:105 (1,2,3) - for instance. Try to adjust that a bit please.
  2. 00:06:105 (1,2,3,4,5,6,7) - This Pattern with its fairly big jumps feels pretty much out of place in this calm section without any instruments playing. Also you've mostly just used Normal Spacing and not everything in Circles. I recommend you to change this into a pattern like the others as well since this is just simply too much here.
  3. 00:08:448 (2,3) - Well, the Noms in the music are almost all emphasized the same here but if you listen to the background instruments, you can hear that the note 00:08:917 - and the one on the following white tick are much stronger so that these should be mapped with a clickable action. Therefore try something like this or this.
  4. 00:29:542 - Same as I've said in Normal applies here. Alternatively this works as well.
  5. 00:30:480 (1) - Are you sure about the Normal finish here? The one in the Music sounds much more like the soft one and you've also used the soft one for the following ones :/
  6. 00:39:386 (5,1,2) - I'm not sure if it's just me but this pattern plays harsh to me as the distance from when you leave the slider and aim this Circle is just so slowing down ;w; I'd personally rather go for something like that. This might take some rearrangement to avoid touching the HP-Bar :V
  7. 00:43:605 (1) - I agree with Wolf here, a triplet would sound pretty nice. Well, I personally wouldn't use a Circle Triplet though but a repeated 1/4 Slider instead in order to not increase the object density so much as since isn't really recommended here due to the Obejct Density in the Normal already being pretty low.
  8. 00:51:105 - The Switch to the Normal sampleset which is way louder than the soft one feels pretty sudden and too overdone. Please consider to lower the Volume to 60% to get the transition between the samplesets smoother.
  9. Overall a nice diff which needs some work on a few patterns though. Still you've done a good job with it! :3

Alright, apply Wolf's and my sutff (maybe get 1~2 mods would be nice as well) and call me back. '^'

Later I'll continue x_x
Topic Starter
Cloudchaser
Can't upload for now D: later i will see what is going on
Topic Starter
Cloudchaser
nvm.
@Mao: i added everything in hard diff, and some from normal
@Wolf: applied all from hard's suggestion

sorry for not answer but due of time didn't let me, don't haet me pls :<

Things changed:
-Diffs names
-Some rhythm issues
-Combo colour
-Lust's suggestions

thx boys
Lust
IRC modded with cloud

log
20:45 *Cloudchaser is listening to [http://osu.ppy.sh/b/279610 Parry Gripp - Nom Nom Nom Nom Nom Nom Nom]
20:45 Cloudchaser: w8 lemme upload minor stuff
20:45 Lust: okie
20:45 Cloudchaser: I see you yellow
20:46 Lust: wut
20:46 Cloudchaser: yeshu
20:46 Lust: tell me when you are done updating
20:49 *Cloudchaser pokes
20:53 Lust: the diff names arent going to fly marcela, you will need to re-name them to normal and hard
20:53 Cloudchaser: ;___;
20:53 Lust: they dont really relate to the song, and even if the diff name is stated it is still a cause for unrank
20:53 Cloudchaser: i cri ebritaim
20:54 Lust: https://osu.ppy.sh/forum/p/3356691 have a look here if you need proof
20:54 Cloudchaser: fk rules
20:55 Cloudchaser: done
20:55 Cloudchaser: <:
20:55 Lust: alright
20:55 *Lust is editing [http://osu.ppy.sh/b/279610 Parry Gripp - Nom Nom Nom Nom Nom Nom Nom [Hard]]
20:56 Lust: 00:12:902 (4) - maybe move to 491:125 for better flow, 00:12:198 (2) - flows upwards to the right, the current setup you have breaks this and feels kinda awkward imo
20:58 Cloudchaser: done
21:00 Lust: 00:39:386 (5,1,2) - this stack can end up being confusing because of the low AR and bpm
21:03 Cloudchaser: wait, just trying to make something there
21:03 Lust: take your time
21:03 Lust: im not going anywhere xD
21:04 Cloudchaser: done
21:04 Lust: alright update it and let me see
21:07 Cloudchaser: done
21:09 Lust: 00:39:855 (1,2) - ah now the spacing between these two are too big
21:09 Lust: let me come up with an example
21:10 Lust: 00:39:855 (1) - try and move it to 18:138
21:12 Cloudchaser: wait, which size screen are you using?
21:13 Lust: widescreen
21:14 Cloudchaser: then i can't put it on 18:138
21:15 Lust: alright nevermind, just use what you had originally then
21:15 Lust: too much of a hassle to change and it wasnt that big of a deal anway
21:15 Lust: anyway*
21:16 Cloudchaser: 00:39:855 (1) - i putted it on 188:156
21:17 Lust: hmm if you are to do that try 204:195 so it looks a bit cleaner
21:19 Cloudchaser: done
21:20 Lust: alright now for the normal
21:21 Cloudchaser: ah, i forgot to say
21:21 Cloudchaser: i added a triplet on hard diff
21:21 Lust: update it and let me see
21:22 Cloudchaser: i've made changes here 00:17:355 - and 00:44:308 -
21:22 Lust: alright should be fine
21:24 Cloudchaser: okiedokie
21:24 Cloudchaser: <:
21:25 Lust: normal looks fine
21:26 Cloudchaser: dfjgjnfd
21:27 Cloudchaser: Is it ready or it still needing thousand of mods?
21:27 Lust: id say its ready to be bubbled
21:27 Cloudchaser: uploaded
21:28 Lust: 00:44:777 (3) - ah maybe have this as a drum clap?
21:28 Lust: sounds better imo
21:29 Cloudchaser: where
21:29 Cloudchaser: normal, no?
21:29 Lust: ah hard
21:29 *Lust is editing [http://osu.ppy.sh/b/279610 Parry Gripp - Nom Nom Nom Nom Nom Nom Nom [Hard]]
21:29 Cloudchaser: oh
21:29 Lust: on the normal add the drum clap too
21:29 Cloudchaser: added as well in Normal for consistency
21:29 Lust: good
21:30 Lust: update it once more xD

What we fixed:
  1. A confusing pattern and made a pattern flow a bit better in the hard
  2. Added a drum clap to accent the music better in both difficulties

Looking sharp, you've come a long way - lets get you your first ranked mapset
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