forum

Aya Hirano - Hare Hare Yukai

posted
Total Posts
185
show more
Milan-
not gonna mod this again fku apply previous mods u lazy *
k

normal
-00:24:192 (1,2) - flow is really bad and plays bad. do something easier to follow
-00:43:902 (3) - should start from 00:43:727 - or change the rhythm accoring to that, 00:44:425 - same. cymbals>everything. 01:39:541 -
-00:46:518 (1) - 1.0 or riot 01:13:204 (1) -
-00:57:681 (1) - for your easiest diff, it's pretty ugh tbh. same with overlaps that may be missleading like 01:09:018 (3,4) -
-01:15:297 (3) - try http://puu.sh/k1xVE/eb8fd073c4.jpg instead, sounds weird as is cuz the variant rhythms
-01:45:123 (3) - sounds better if i start from 01:45:123 - instead. As you're ignoring the most prominent sound but mapping the softer
-01:52:971 (2,3) - u could overlap less here. looks kinda ugly as is. 02:06:924 (2,3) -
-01:58:727 - this gap is kinda random.. would've better if u mapped this to fill the gap. also 1 object NC is meh
-02:56:460 (1,2) - dont use different kind of stacking at this level. Stick with 1/1 stacking or 1/2 stacking. also 03:05:355 (2,3) - stacking on tail is a nono

hard
-dont use tail for very strong beats or downbeats when u can use better rhythm. ex. 00:42:157 (1) - (here u could just ctrl g 00:42:157 (1,2) - lmao), there are so many plzlol
-01:15:646 - feel really empty by not mapping this;W; as u map the same sound afterwards if awkward that you dont do the same here
-01:46:692 - dun ignore downbeat, 2014-2015 rule

insane
-00:23:669 (12,1) - increase distance xd emphasis is important now bae. 00:42:157 (3,1) - 00:59:250 (1,2) - 01:01:692 (8,1) - etc
-00:29:599 (3,4,5) - flow is kinda bad.. like just follow the cursor and how weird you have to move it due to your slidershape
-00:36:925 (9,1) - ehh polarity thing is really unnatural to play. The sound you're mapping on (1) is really low that should be there for the sake of smooth gameplay
-00:41:809 - weird that you ignore this even tho you map it most of the time
-00:46:692 - random gap... you map it on others diffs so it feels just awkward..
-01:17:041 (4,5,6) - uhm shouldn't this be a slider cuz vocals and also cuz the "fast" part starts from 01:17:390 -
-01:33:960 - 01:34:309 - dont ignore these.. it sounds so bad with the current rhythm
-02:46:518 - vocals start from here actually, not from the blue tick.. not sure why that rhythm choice
-also same comment about tail on strong beats

i dont see the point on modding collab.. like some mappers may want to remap or whatever (are they even alive?).
Topic Starter
Shohei Ohtani
wtf mod collab like even if the mappers aren't active I'll still update their shit like that's what I've done with literally every collab lmao

I'll update this eventually
Shoga

Reditum wrote:

wtf mod collab like even if the mappers aren't active I'll still update their shit like that's what I've done with literally every collab lmao

I'll update this eventually
Plz do. I love this map so much!!
Literally the first map set I download in the game!!
Topic Starter
Shohei Ohtani
oh shit I didn't give these guys kds oh well.

Also I'm reviving this lmao uhhh literally every collaber quit osu! so uhhh M E M O R I A L M A P or something idk
Zero__wind
wth is happening
Topic Starter
Shohei Ohtani
Rank is happening

Prepare yourself
Love
300,64,123436,5,6,0:0:0:0:
300,64,123611,2,0,L|392:108,1,100,2|8,0:0|0:0,0:0:0:0:
192,124,123960,1,2,0:0:0:0:
192,124,124135,2,0,L|284:168,1,100,10|0,0:0|0:0,0:0:0:0:
288,268,124483,1,10,0:0:0:0:
96,168,124657,6,0,P|40:244|96:324,1,200,2|0,0:0|0:0,0:0:0:0:
184,364,125181,1,10,0:0:0:0:
234,254,125355,2,0,P|288:204|392:248,1,200,2|0,0:0|0:0,0:0:0:0:
184,364,125878,1,10,0:0:0:0:
332,348,126053,1,2,0:0:0:0:
108,280,126227,5,6,0:0:0:0:
108,280,126402,2,0,L|80:180,1,100,2|8,0:0|0:0,0:0:0:0:
208,40,126750,1,2,0:0:0:0:
208,40,126925,2,0,L|234:136,1,100,10|0,0:0|0:0,0:0:0:0:
372,192,127274,1,10,0:0:0:0:
164,196,127448,6,0,P|92:176|96:52,1,200,2|2,0:0|0:0,0:0:0:0:
160,24,127971,1,10,0:0:0:0:
72,212,128146,2,0,P|132:292|220:272,1,200,2|0,0:0|0:0,0:0:0:0:
256,180,128669,1,10,0:0:0:0:
272,196,128756,1,0,0:0:0:0:
288,212,128843,1,10,0:0:0:0:
304,228,128931,1,0,0:0:0:0:
320,244,129018,6,0,P|420:252|440:168,1,200,6|8,0:0|0:0,0:0:0:0:
512,240,129541,2,0,P|452:324|356:344,1,200,2|0,0:0|0:0,0:0:0:0:
264,324,130064,1,10,0:0:0:0:
208,240,130239,1,2,0:0:0:0:
192,140,130413,6,0,P|92:132|72:216,1,200,6|8,0:0|0:0,0:0:0:0:
0,144,130936,2,0,P|60:60|156:40,1,200,6|0,0:0|0:0,0:0:0:0:
248,64,131460,2,0,L|328:128,1,100,10|2,0:0|0:0,0:0:0:0:
344,140,131721,1,0,0:0:0:0:
364,156,131809,6,0,L|380:208,3,50
400,216,132157,2,0,L|416:268,3,50,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
432,284,132506,1,0,0:0:0:0:
312,352,132681,1,2,0:0:0:0:
152,300,132855,1,8,0:0:0:0:
48,132,133029,5,10,0:0:0:0:
148,112,133378,5,10,0:0:0:0:
240,68,133727,5,10,0:0:0:0:
316,4,134076,5,10,0:0:0:0:
316,4,134250,1,8,0:0:0:0:
316,4,134425,1,8,0:0:0:0:
388,72,134599,6,0,L|412:176,2,100,2|2|12,0:0|0:0|0:0,0:0:0:0:
316,204,135123,1,2,0:0:0:0:
316,204,135297,2,0,L|340:308,1,100,10|0,0:0|0:0,0:0:0:0:
428,344,135646,1,10,0:0:0:0:
244,272,135820,6,0,P|136:284|92:356,1,200,2|0,0:0|0:0,0:0:0:0:
92,355,136343,1,10,0:0:0:0:
40,244,136518,2,0,P|20:148|88:80,1,200,2|0,0:0|0:0,0:0:0:0:
176,96,137041,2,0,L|276:116,1,100,10|0,0:0|0:0,0:0:0:0:
274,115,137303,1,8,0:0:0:0:
274,115,137390,5,14,0:0:0:0:
368,88,137564,2,0,L|464:52,1,100,2|8,0:0|0:0,0:0:0:0:
320,196,137913,1,2,0:0:0:0:
226,223,138087,2,0,L|130:259,1,100,10|0,0:0|0:0,0:0:0:0:
328,296,138436,1,10,0:0:0:0:
412,240,138611,6,0,P|471:156|439:68,1,200,2|2,0:0|0:0,0:0:0:0:
256,104,139134,1,10,0:0:0:0:
100,144,139309,2,0,P|41:228|73:316,1,200,2|0,0:0|0:0,0:0:0:0:
172,304,139832,2,0,L|284:280,1,100,10|2,0:0|0:0,0:0:0:0:
269,283,140093,1,8,0:0:0:0:
269,283,140181,6,0,B|336:320|336:320|408:320|456:272,1,200,6|10,0:0|0:0,0:0:0:0:
376,148,140704,2,0,B|309:111|309:111|237:111|189:159,1,200,2|0,0:0|0:0,0:0:0:0:
136,344,141227,2,0,L|168:248,1,100,10|0,0:0|0:0,0:0:0:0:
164,64,141576,6,0,B|72:100|72:100|28:192,1,200,6|10,0:0|0:0,0:0:0:0:
256,244,142099,2,0,B|348:200|348:200|384:108,1,200,6|2,0:0|0:0,0:0:0:0:
412,12,142623,1,8,0:0:0:0:
488,76,142797,1,0,0:0:0:0:
488,76,142884,1,8,0:0:0:0:
488,76,142971,6,0,L|504:176,1,100,2|2,0:0|0:0,0:0:0:0:
436,364,143320,2,0,L|420:265,1,100,10|0,0:0|0:0,0:0:0:0:
396,252,143582,1,0,0:0:0:0:
376,240,143669,2,0,L|360:141,1,100,2|0,0:0|0:0,0:0:0:0:
176,64,144018,2,0,L|191:162,1,100,10|2,0:0|0:0,0:0:0:0:
216,176,144280,1,8,0:0:0:0:
236,188,144367,6,0,L|251:286,2,100,10|2|10,0:0|0:0|0:0,0:0:0:0:
176,360,144890,2,0,P|76:364|28:284,1,200,2|0,0:0|0:0,0:0:0:0:
96,96,145413,2,0,L|56:188,1,100,10|0,0:0|0:0,0:0:0:0:
188,52,145762,6,0,P|280:20|360:32,1,150,6|0,0:0|0:0,0:0:0:0:
356,32,146111,1,8,0:0:0:0:
448,72,146285,2,0,P|484:168|420:228,1,200,2|0,0:0|0:0,0:0:0:0:
512,276,146809,2,0,L|416:320,1,100,10|0,0:0|0:0,0:0:0:0:
324,332,147157,6,0,P|244:320|176:340,1,150,2|0,0:0|0:0,0:0:0:0:
156,352,147506,1,8,0:0:0:0:
64,312,147680,2,0,P|108:224|72:136,1,200,2|2,0:0|0:0,0:0:0:0:
0,108,148204,2,2,L|96:64,1,100,10|0,0:0|0:0,0:0:0:0:
184,32,148553,6,0,P|160:120|188:176,1,150,6|0,0:0|0:0,0:0:0:0:
200,188,148902,1,8,0:0:0:0:
288,308,149076,2,0,P|188:272|124:332,1,200,2|2,0:0|0:0,0:0:0:0:
320,340,149599,2,0,L|424:328,2,100,10|0|10,0:0|0:0|0:0,0:0:0:0:
328,236,150297,6,0,P|256:216|184:236,1,150.000005722046
108,296,150820,2,0,L|48:200,1,100,2|8,0:0|0:0,0:0:0:0:
55,211,151169,1,10,0:0:0:0:
100,80,151518,5,2,0:0:0:0:
100,80,151692,2,0,L|148:168,1,100,2|0,0:0|0:0,0:0:0:0:
244,196,152041,1,8,0:0:0:0:
256,48,152216,1,2,0:0:0:0:
256,48,152390,2,0,L|304:136,1,100,2|0,0:0|0:0,0:0:0:0:
400,164,152739,5,8,0:0:0:0:
496,196,152913,2,0,P|476:244|436:276,1,100,8|10,0:0|0:0,0:0:0:0:
396,132,153262,2,0,P|416:84|456:52,1,100,10|10,0:0|0:0,0:0:0:0:
344,224,153611,6,0,L|376:320,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Shohei Ohtani
i did it finally
Yuuya_ke
is cdfa an acronym
Topic Starter
Shohei Ohtani
Tryna make my ass think I got a mod lmao checked my e-mail "oh man one more step closer to ranking" and then you post this stuff.
Love
You are one step closer to completing your beatmap!
Topic Starter
Shohei Ohtani
NICE!
_Epreus
Source : 涼宮ハルヒの憂鬱
Song name : ハレ晴レユカイ
Artist : 平野綾

if you need japanese information about this song to insult. i think its needed

insane
00:40:413 (6) - how about stack to 00:39:541 (3) ?

00:54:890 - i would use circle here too. this sound is missing

01:06:053 - ^

01:07:273 (3) - move this circle to another position. it would curse player to miss reading and 01:07:448 (4) - here has pretty strong sound so there should be some distance

01:15:646 - if you are following instrument 01:15:820 (1,2,3,4,5,6,1,2,3,4,5,6,7) . here should be a note too.

01:18:785 (7) - not perfectly stacked to 01:18:262 (5)

01:31:605 (1) - stack to 01:30:646 (4) - its sliderhead for better visuality?

01:39:890 (1,2,3,4,5,6,7) - here sounds gets more bigger. can you make this jump to get more distance in process of time?

02:22:621 (3) - ^^^^^


collab
00:21:838 (2,3) - how about using triple? I feel like 00:21:750 - this sound is missed

00:33:000 (2,3) - ^

00:44:425 (3) - good idea :3

00:51:925 (5) - try not to use repeat slider here. 00:52:274 - expressing here with sliderend isnt that good idea I think since here has pretty strong sound (and its on while line)

00:57:506 (4) - nc? because you nced on every 3 notes 00:56:460 (1,2,3) - here

01:18:436 (1) - isnt it unrankable? owo..

03:07:099 (4,5,6,7,8) - I would stack one of these notes to 03:06:053 (1) - this. It looks better I guess owo
Topic Starter
Shohei Ohtani
What do you mean to insult
Pachiru
stop insulting CDFA pls thanks

the ranking process is just a click away
Topic Starter
Shohei Ohtani

_Epreus wrote:

01:07:273 (3) - move this circle to another position. it would curse player to miss reading and 01:07:448 (4) - here has pretty strong sound so there should be some distance
In a lower diff I'd say yes but insane players hopefully shouldn't suck at stacks lol. I'll get more opinions though.

collab
00:21:838 (2,3) - how about using triple? I feel like 00:21:750 - this sound is missed
00:33:000 (2,3) - ^
There's more of a kick-drum sound here rather than a triple kind of sound, plus you're just coming out of a triple, so variability is pretty cool

00:57:506 (4) - nc? because you nced on every 3 notes 00:56:460 (1,2,3) - here
Technically the grouping isn't even in 3 lmao but it works better with the pattern, as well as not creating TOO many NCs since the next pattern has NCs

If I didn't reply I changed it.

I'm gonna try not to change parts for people who still exist (which essentially is Love and maybe Zero__Wind)

Everyone else I'm going to use my fairest judgement within the style of their mapping (ie. The way that I'll apply mods to Raiku's part is different than cheesiest's part)
UndeadCapulet
chekk:

general
add colours
maybe some kiai as well would be nice

your diffs have entire sections that were copypasted and flipped, which is really dull to play and not seen as rankable by any bn nowadays. please remap the second choruses with arranges that even a little bit differ from the first choruses, i unfortunately can't help you until this happens

collab
use soft normal for lfj's part bc jesus
same for 02:45:297 to 02:54:890 or so
^this applies to all diffs i guess

and maybe tone down the normalwhistle in love's part since the other choruses don't have that much

uh maybe nc the 00:18:611 (6) - , 00:29:774 (6) - sliders since it's the same synth as the next 2 spammed nc's

00:49:134 (5) - remove whistle?

prob nc 00:59:250 (2) - since it's the start of the next hypermeasure, or nc 00:59:599 (4) - since it's kinda the stronger thing there idk

01:03:436 (1,2,3,4,1,2,3,4) - these squares are a big diffspike compared to the rest of this kiai

01:33:960 (4,5,1,2,1,2,3,1) - all the actual synth beats are on red ticks here, putting the sliderheads on white ticks is a weird clicking rhythm for this part of the song, rly think you should redo this rhythm

mapping the 03:24:018 - beat would be lovely

w/ev
you can call me back after you've fixed your second choruses and i'll come check your diffs again proper, i'd like to help push this forward but my hands are tied atm
Topic Starter
Shohei Ohtani
Yeah lmfao I'll do that at some point.

It was okay in maps in the past but as I'm sort of getting on people for doing that kind of shit in their current maps, I have to update my maps to match the times.

I've been so god damn busy but I can probably squeeze it in tomorrow

thx 4 moddin tho I'll fix it up asap
Topic Starter
Shohei Ohtani
before anyone says anything the diff spread doesn't suck lmfao it's essentially equidistant from 1.86 - 3.01 - 4.17 it just looks really huge because the Hard has an extra star because of the .01 lmao

Fixed everything the cap master said except jonathanlfj's part which he was like "ya whatever lmao" and the whistles which he was also like "yeah it's fine"
UndeadCapulet
what year is it
Monstrata
Not necessary to have cdfa in tags, but reditum should be there.
Topic Starter
Shohei Ohtani
God fucking dammit Monstrata

But you're right I uploaded this when I was Reditum so I had cdfa lmao.

I'll fix it during the next BN check
anna apple
woof

MaridiuS
ohh that collab is so lit
MaridiuS
OH GOD THE COLLAB IS SO GOOD

edit: Okay do you need a second BN or you already have one?
Noffy
Hello, metadata team here

Romanised artist needs to be "Aya Hirano"
this can be seen as her preferred romanisation across her website and several albums
http://ayahirano.jp/profile/
If there was something official I missed relating to this song which shows that "Hirano Aya" is also acceptable, please let me know.

Otherwise, please fix this and call UndeadCapulet back to rebubble.
Nevo
CDFA is <3
Topic Starter
Shohei Ohtani

MaridiuS wrote:

OH GOD THE COLLAB IS SO GOOD

edit: Okay do you need a second BN or you already have one?
No please be my second BN lmao I'm a man in need of a rank.

EDIT: Went ahead and fixed the metadata and I went ahead and fixed the tags too so I don't forget
winber1
UndeadCapulet
starting off bn strong
Topic Starter
Shohei Ohtani

winber1 wrote:

please explain this
winber1
what's there to understand
Love
jonathanlfj
what the
Topic Starter
Shohei Ohtani
frick
Frostmourne
hi
MaridiuS
[General]

Can you somehow make the storyboard wide screen? Its kinda meh when you see the same BG transformed into a square when you put in storyboard.

[Collab]

Okay so I know the rhythm is not what the current meta is used too, but there are some specific patterns that have really questionable rhythm imo.

  1. 00:50:878 (1,2,3,4) - It'd be cool to make this be the same rhythm like 00:48:088 (1,2,3,4) - since they're essentially the same musically.
  2. 01:06:750 (8,1) - Okay so this is also one of the parts where older mappers used to prioritize white ticks over everything even though the red tick is a cymbal + vocal. You should simply ctrl+g the rhythm.
  3. 01:07:884 (5,6,7,8,9,1) - 5 and 7 are overmaps now I see why I disliked this pattern in gameplay more than i should. Rhythm suggestion: https://i.imgur.com/i5qD9Xe.jpg
  4. 01:41:111 (1,2,1,2) - You should make the (2) be stacked on (1) sliderend in second pattern for consistency.
  5. 02:03:436 - wtf love's part is godmod?
  6. 02:37:623 (1) - Hmm you should make it like 02:36:925 (5,6) - since the sliderend is even stronger than the sliderhead or the 02:37:274 (6) - .


    02:56:460 - Generally I think you should buff this part a bit since it's the last chorus but easier than previous ones. Things to consider is mostly spacing since I like the rhythm variation from previous parts:
  7. 02:59:250 (1,2) - make these jumpy
  8. 03:03:262 (3,1) - saem jumpy idea
  9. 03:10:064 (8,1,2,3) - Idk some more jumps here, maybe make the slider into 2 circles.
  10. 03:14:425 (4,5) - Mostly more spacing here and there where there are circles are my suggestion. This vocal is too strong imo for a small jump :/
[Insane]

Can you pls make it od7, od6 is just ridiculous and doesn't do anything when everyone is acc master in 2k18 xd.

  1. 00:54:890 - Ugh please use a circle here, it makes no sense to ignore a loud vocal like that when you are following vocals primarily. 02:10:239 - 03:03:262 - Same
  2. 00:58:727 (4,1,2) - I love these pseudo blankets, so sweet (this is a praise).
  3. 01:16:867 (4,5,6,7,1,2,3,4,5) - This is too big of a spike. You should make 01:17:041 (5) - into a 1/1 slider instead 3 circles because frankly I don't see a difference between this and 01:16:343 (3) - musically. That will lower the rhythmic density and the large square will be more playable. However, I still recommend scailng the square by like 0.95x xd, and for christ sake make it a perfect square.
  4. 03:14:425 (6) - Since there's no vocal here you shouldn't map it like you didnt in 02:11:111 - 02:22:623 - and other examples.

    I'd appreciate for you to recheck by your own all hitsounding inconsistencies that might happen to all maps, I've found this so fast and there are probably much more. It's too exhausting and boring to search for missing or missused hitsounds especially if it happens often.
  5. 00:28:553 (1) - Add whistle for vocals?
  6. 00:36:227 (5) - 01:16:692 - 01:17:390 (7) - Claps for snare?
  7. 01:59:774 (3) - Finish for cymbal like 01:58:378 (1,1) -
  8. 02:10:413 (1,2) - finish finish?
[Hard]

  1. 00:34:657 (2) - https://i.imgur.com/NLtJc1G.jpg uhm you should really use something simpler, the current shape is just wtf.
  2. 00:42:855 (2,3,4) - blanket zz
  3. 00:50:529 (7) - I don't recommend ending on such a prominent beat while starting the slider on a random snare. https://i.imgur.com/2AB7d6I.png this rhythm should follow the vocals much better. I just don't understand the blatant vocal ignoring (goes to the red tick too) when its seems like your primary focus was vocals.
  4. 00:53:320 (1,2) - The rhythm here should be repeated on all similar parts musically like 00:54:716 (4,1) - because it simply follows the vocals actively on point. The other two examples just end on a stronger beat than they start, players follow the rhythm by clicking, not holding.
  5. 01:14:948 (1,2,3) - Okay this is just tryharding not to make a pretty pattern, just stack the (3) on (1) and fix the blanket lol.
  6. 01:57:855 (1,2) - I don't see any appeal in doing random overlap like old maps randomly do. I think you shouldn't take things that were deemed bad from older styled maps and have no place in the current modern meta. Just do this https://i.imgur.com/ZLdSWDh.jpg
  7. 02:05:181 - I also don't see any positives of ignoring vocals which is the layer you primarily follow... 02:10:239 - same to this and similar red ticks, especially since you follow it sometimes like here 02:08:669 (1,2,3) - .
  8. Stuff repeats in the map.
[Normal]

As a bottom diff it has 50 circles vs 200 sliders that's 1:4. Sliders are harder to grasp for newer players because they require holding and dragging to a predestined speed. They are especially when the map has complex and variable rhythm like 00:50:878 (1,2,3,4) - where you follow vocals but (4) doesn't start on one. It becomes quite confusing and hard for new players. Examples in where you can make a slider into circles:
  1. 00:30:471 (4) - You can make this into 2 circles instead, one on sliderend and one on sliderhead timing.
  2. 00:49:309 (3) - you can make this into 1 circle because the sliderend isn't that important.
  3. 01:02:041 (1) - You can make these notes into 2 circles instead.
  4. 00:42:157 (1,2,3,4) - Not related but you should do something like this to emphasize the vocals https://i.imgur.com/EDRFFy2.png
There are a lot of places where you can find out by yourself to be ideal into making more circles, or you can just make an easy diff with little sliders as the lowest diff.
Love
02:33:611 (1) - take that nc out for me, forgot

also

Love wrote:

You are one step closer to completing your beatmap!
sahuang
NO CRYO
_handholding

sahuang wrote:

NO CRYO
NO LOVE
show more
Please sign in to reply.

New reply