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Taneda Risa - Wareta Ringo

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lolcubes
yoooooooo

take mah stars
CXu
Yo, m4m from my queue. =3=~
You were last on the list, so it took a while to get to your map, sorry~

Stop making good maps :(

[General]
  1. Add "新世界より" and "shinsekai" ("shinsekai yori" is how this anime is listed on anidb and myanimelist) to tags.
  2. Does the (Taneda Risa) part need to be in the artist? If not, remove it and add it to tags instead. I know the other ranked map of this song has it, but yeah. I'm not sure how characters are handled on osu!, so yeah. If she should be in the artist field, then change it to (CV: Taneda Risa) I guess. Source: http://i.imgur.com/ew38vlZ.jpg
  3. Hmm, for the non-kiai parts, I kinda miss the regular soft-whistles. I thnk they go pretty nicely with that guitar. Consider adding some in all diffs =3= asdfasdf you updated while I was modding. The new hitnormal sounds great xD Volume might be a bit low for sections like 00:25:002 - though.
[Normal]
  1. AR4? You have some spacing that might be pretty hard to catch with low AR, such as 00:01:002 (1,2) - , 00:09:002 (1,2), 00:14:002 (2,1) - etc
  2. Add delayed breaks at 00:39:002, 01:51:002 and 03:19:002 ? I think it's pretty neat :D
  3. 00:03:002 (3) - New combo. Consistent with 00:07:002 (1) - , as well as when the vocals kick inn.
  4. 00:25:002 (1) - Finish? I think it fits pretty well here, as it's right before the break :P
  5. 00:45:002 (1,2,3) - I thnk (2) should be above (1)'s sliderend, mostly because of how the spacing between (1,2) looks. When it's where it is now, the sliderpath of (1) may make this part look mis-spaced. It's not a big deal, but since this is one of those 3/4 parts, you might want to fix it anyway. I don't think moving it up will hurt anything either :P
  6. 01:01:877 (2,3) - Same with (1,2) here as above. I also think placing (3) there is kinda ugly, because of the overlap. Consider moving (3) somewhere else. While you generally have some overlapping notes, and any 1/2 has some slight overlap, this pattern is the only pattern where more than 1/4 of the note is covered, so it looks out of place as well imo.
  7. 01:22:002 (1,2) - I know this follows the backing vocals, and there's nothing wrong with this pattern at all. But because of how this is all 1/2, and 01:25:002 (1,2) - actually looks pretty similar to this pattern in terms of being one long slider, and one shorter slider, it can be pretty confusing with the different timing. I can't think of anything to improve this part though. Maybe rework the whole rhythm for 01:22:002 (1,2) - ?
  8. 01:37:002 (1) - Same as before. You use a finish at 03:05:002 (3) - , which is similar, so yeah.
  9. 02:17:002 (1,2,3) - Sounds and plays pretty awkward when there's suddenly 3 notes in a row. This is the only time you use 3 notes in a row for the kiai parts (and I think this is 1 of 2 times overall in the map). Imo, I think you should just keep using the same rhythm as you've done before, either by making a slider from 02:17:002 - to 02:17:502 - , or just delete (2).
  10. 03:01:752 (3) - Hmm, I'd rather delete this, just to keep the difficulty clean for 3 notes in a row (you only use it twice in the whole mapset anyway, and I didn't like the one before either). It does follow the guitar pretty nicely though, but if you want to keep it you should add a note at 03:02:752 - as well. Works much better, and makes sense because of the guitar.
  11. 03:33:877 (2,3) - Again, I don't like the sliderpath overlap here. It's a bit better than the other one, as (3) is a slider, but I still think you should move (3) up-left a bit.
  12. 03:37:877 (2,3) - You probably know what I wanna complain about :P Move (3) somewhere else, as the overlap looks bad imo, and you don't have such heavy overlaps elsewhere in the map.
  13. 03:41:877 (2) - I would move this down a bit, mostly because of how close it is to 03:40:002 (2) - .
  14. 03:50:502 (3,1,2) - It kinda annoys me that all three sliders aren't evenly spaced :P
  15. 03:57:002 (1,2) - It's hard to tell that (1) is ending on a blue tick. Arranging the rhythm like this works for me: http://i.imgur.com/GOKNYaJ.png
[Hard]
  1. AR8? I know it's a pretty slow song, but because of the more complex rhythm with 3/4's like 00:05:502 (3,4) , 00:35:002 (3,4,5) and whatnot, I think it's easier to read with AR8.
  2. 00:06:252 - Speaking of those 3/4 rhythms; add a note here? It makes playing these parts much easier.
  3. 00:10:377 (4) - ^ Same as above, and for every other instance of this.
  4. 00:31:002 (1) - Remove new combo, for consistency.
  5. 00:43:002 (1,2,3,4,5) - I actually geneally just didn't like the look of this pattern very much. Maybe it's because it looks so straight, despite having curves in it.
  6. 01:17:377 - Add note? I think it works because of the vocals here, to have a triple.
  7. 01:23:002 (3) - New combo for consistency.
  8. 01:32:252 (3) - Either move this to 01:32:127 - , or remove 1 repeat. It makes more sense to end at 01:32:377 - , because it makes more sense to follo guitars than the backing vocals imo. It's also more consistent with everything else, as you skip the backing vocals and this beat at 01:30:502 - .
  9. 01:54:002 - Add note? You're geneally consistent with this 3/4, so you don't have to, but I think it plays better, as well as fits. It gives the same sense of rhythm as 00:41:502 (2,3) - , and since they're both in a similar section :P This goes for 01:58:018 - etc as well of course.
  10. 02:09:002 (1,2) - Ehh, just how these two look together is kinda bleh imo. Maybe rework it a bit? http://i.imgur.com/ZEHQiBk.png
  11. 02:31:002 (1) - Remove NC here. (Alternatively, you can add NC on 01:18:502 (4) - and 03:58:502 (4) - , though I think removing the NC is better)
  12. 02:53:002 (1,2,3) - Not sure if you're following the drums or guitar here. Anyhow, (2,3) plays pretty awkwardly imo. If you're trying to follow the guitar, try this? http://i.imgur.com/sqJsfjt.png
  13. 02:55:752 - There should be a note here if you're going for the guitar. Either make 02:55:502 (2) - a repeatslider, or add a note I guess.
  14. I really like the way you map the last chorus here, with the use of doubles and everything. It feels much better than the occasional triple you use in the other kiai's. Consider mapping similarily for the other choruses as well?
[Insane]
  1. 00:01:502 (2,3) - This part of the guitar sounds like 1/6. Applies to similar parts of the guitar, but tbh, it might as well just be the guitar being a little off. Just using 1/4 plays just fine, so decide for yourself if you want to "fix" this, or just keeping it.
  2. 00:02:002 (4,5) - Add some slight upward curves to these? Since the guitar goes higher at the end.
  3. 00:18:002 (1) - Remove NC. It's more consistent with your other NCs. If you want to, you can add a NC on 00:18:502 (3).
  4. 00:24:002 (1) - ^
  5. 00:36:002 (3) - I don't like this so much, because of how empty 00:36:002 - sounds to me (as the guitar doesn't play there). Might be better to add a repeat on 00:35:377 (2) - , and add a note/slider at 00:36:252 - imo.
  6. 00:39:002 (2,1) - Why not stack the (1) end onto (2) :P They're spread apart far enough on the timeline that there won't be a problem with unreadable sliderrepeat.
  7. 00:51:127 (1,2) - This is the only place in this kiai that you don't have a 1/2 gap like 00:52:502 (6,7) - or 00:42:252 (5,6) - . It sounds a bit too busy for me, and it also requires a 1/4 jump that feels out of place for me. Consider just removing 00:51:127 (1) (Will probably require a little rework on the next pattern).
  8. 00:58:252 (5) - 1 gridlvl4 to the left? :P Just looks a little more even to me, haha.
  9. 01:05:002 (2,5) - I don't like this overlap too much. Well, it's probably a bit difficult to avoid it and still keep about the same pattern, but ehh thought I'd just point it out. You could move 01:05:377 (3,4,5) - up, but yeah.
  10. 01:07:002 (1,2,3,4,5,6) - This part sounds better to me if you remove 01:07:377 (2) - imo. If you remove it, you can reverse the 01:08:002 (4) - slider so you get more sensible spacing. http://i.imgur.com/JpWBax3.png
  11. 01:02:252 (1) - Remove NC. You have a NC every stanza for the kiai, so breaking it here is weird.
  12. 01:24:377 (4,5) - There is this backing vocal that's long on (5), but for me, this part still follows the guitar, as that's the most prominent part here imo Consider having (5) start at 01:24:377 - instead. This could also make it possible for you to add one of those small repeatsliders at 01:25:002 - :P
  13. 01:39:002 (4) - Add NC | 01:42:627 (1,2) - swap NC. Makes the NC here consistent.
  14. 01:36:002 (3) - ctrl+g seems to be better flow for me, as you get a down-up-down-up motion instead of down-up-up-down.
  15. 01:45:002 (1) - Depends on how much you care, but maybe move this up a bit, as it's pretty close to the bottom of the screen, and with the newly added hit error gauges and stuff, it gets a bit covered by that :P
  16. 01:50:627 (1,2) - Maybe spread out these a little bit more. Compared to the huge jump at 00:38:752 (1,2) - this is pretty small :P Because they're sliders, you can do this part by hitting the heads on both, so the distance isn't that big, so yeah. Move (2) down a bit more.
  17. 01:53:002 - You should go over your new combos here. Might be a good idea to add a NC every 2 stanzas, to be consistent with your first kiai section. Anyhow, currently you switch between 1 NC every stanza, or 2 NC every stanza, so it's pretty inconsistent.
  18. 01:57:377 (2) - Get the sliderend of this to stack with head of 01:56:252 (3) - ?
  19. 02:03:502 (3,4,5) - I don't like the flow too much on this, mostly because of the stack on (4,5). I don't think the song warrants such different spacing between (3,4,5) that there is a 1/4 jump between (3,4) and a stack between (4,5). Maybe it's only me though, but I'd prefer to unstack (4).
  20. 02:04:377 (6,7) - Yeah, not sure if I like the flow here either, as it feels kind of forced to move so fast in a back-forth kind of flow. The vocals are pretty fleety, so a more circular/curvy flow seems to work better for me.
  21. 02:11:877 (4,5) - Yupp, same as 02:03:502 (3,4,5) , but yeah as I said, might just be me :P You can stack the (4) at 02:11:252 (2) - sliderhead. Anyhow, if you change these, remember to change other instances as well. Oh and I'm generally fine with 00:55:377 (2,3,4,5) - , since they're spaced closely.
  22. 02:21:002 (1,3) - So close makes me sad :( Spread out a little?
  23. 02:30:752 (5) - New combo? Since you NC'd at 01:18:752 (1,2) . I also think it gives a nice effect.
  24. 02:34:502 (2) - I think the head is a little too quiet here, as the music doesn't lower the volume that much I think. 45% works better for me anyhow.
  25. 02:53:502 (2,3,4,5) - I like most of the rhythm you got here for the guitar solo part, but not this one, as I have no idea what I'm actually hitting when I hit 02:53:877 (3,4) - . Consider changing the rhythm here to something else.
  26. 03:20:002 (2) - Probably more consistent if you add a new combo here as well, looking at 01:50:627 (1,2,1) - and 00:38:752 (1,2,1) -
  27. 03:41:877 (1) | 03:44:627 (1) | 03:52:377 (1) - Remove NCs for consistency.
  28. 03:31:877 (4) - Move this more to the right so it's not as close to sliderend of 03:31:252 (2) - ?
  29. 03:35:502 (3,4,5) - Yeah, don't particularily like this flow, but feel free to keep it. I actually think stacking (4) on (5) works better here :P (even though I complain about those stackings at other places, haha).
  30. 03:52:502 (2,3) - Make these identical? Either make (2) straight or (3) curved. I can see you blanketing 03:52:002 (5) - with (3), so maybe straighten (2)? Just looks neater imo.
  31. 03:58:752 (7) - NC? Same reason as before.
I generally really like this Insane, and it's fun to play~ I just don't like some of those double 1/4 jumps as I said in my mod :P There're probably a few other subjective points in my mod as well, so feel free to disagree with me on those. Anyhow, good luck!
Topic Starter
Frostmourne

CXu wrote:

Yo, m4m from my queue. =3=~
You were last on the list, so it took a while to get to your map, sorry~

Stop making good maps :(

[General]
  1. Add "新世界より" and "shinsekai" ("shinsekai yori" is how this anime is listed on anidb and myanimelist) to tags. done
  2. Does the (Taneda Risa) part need to be in the artist? If not, remove it and add it to tags instead. I know the other ranked map of this song has it, but yeah. I'm not sure how characters are handled on osu!, so yeah. If she should be in the artist field, then change it to (CV: Taneda Risa) I guess. Source: http://i.imgur.com/ew38vlZ.jpg I'm kind of worried from this post as it is confirmed by something concrete as a CD p/2016150 Not sure if it can apply with this full version. I will ask Colin to assure this is correct or wrong again.
  3. Hmm, for the non-kiai parts, I kinda miss the regular soft-whistles. I thnk they go pretty nicely with that guitar. Consider adding some in all diffs =3= asdfasdf you updated while I was modding. The new hitnormal sounds great xD Volume might be a bit low for sections like 00:25:002 - though.:D
[Normal]
  1. AR4? You have some spacing that might be pretty hard to catch with low AR, such as 00:01:002 (1,2) - , 00:09:002 (1,2), 00:14:002 (2,1) - etc done
  2. Add delayed breaks at 00:39:002, 01:51:002 and 03:19:002 ? I think it's pretty neat :D so swag idea. done
  3. 00:03:002 (3) - New combo. Consistent with 00:07:002 (1) - , as well as when the vocals kick inn. done
  4. 00:25:002 (1) - Finish? I think it fits pretty well here, as it's right before the break :P quite really a good idea but this point starts for the next lower volume section(for the song itself not my hitsounding) that finish could distract this calm part. So I just leave it here as I do with 01:37:002 (1) -
  5. 00:45:002 (1,2,3) - I thnk (2) should be above (1)'s sliderend, mostly because of how the spacing between (1,2) looks. When it's where it is now, the sliderpath of (1) may make this part look mis-spaced. It's not a big deal, but since this is one of those 3/4 parts, you might want to fix it anyway. I don't think moving it up will hurt anything either :P curved for life at 00:45:002 (1) - when I feel moving (2) up is not what I feel like to do it (I don't like playing with that :(((
  6. 01:01:877 (2,3) - Same with (1,2) here as above. I also think placing (3) there is kinda ugly, because of the overlap. Consider moving (3) somewhere else. While you generally have some overlapping notes, and any 1/2 has some slight overlap, this pattern is the only pattern where more than 1/4 of the note is covered, so it looks out of place as well imo. just a bit decoration , it might look ugly but I feel this is really comfortable to play and hit. It's out of place yes, but it's not what you can see most of the time in ordinary normal heuheueheueahue
  7. 01:22:002 (1,2) - I know this follows the backing vocals, and there's nothing wrong with this pattern at all. But because of how this is all 1/2, and 01:25:002 (1,2) - actually looks pretty similar to this pattern in terms of being one long slider, and one shorter slider, it can be pretty confusing with the different timing. I can't think of anything to improve this part though. Maybe rework the whole rhythm for 01:22:002 (1,2) - ? change 01:25:002 (1) - with an only a repeated slider here. I hope it should work fine already.
  8. 01:37:002 (1) - Same as before. You use a finish at 03:05:002 (3) - , which is similar, so yeah. 03:05:002 (3) - has strong clash sound in the background but this doesn't. So I will do the same as I previously did.
  9. 02:17:002 (1,2,3) - Sounds and plays pretty awkward when there's suddenly 3 notes in a row. This is the only time you use 3 notes in a row for the kiai parts (and I think this is 1 of 2 times overall in the map). Imo, I think you should just keep using the same rhythm as you've done before, either by making a slider from 02:17:002 - to 02:17:502 - , or just delete (2). changed
  10. 03:01:752 (3) - Hmm, I'd rather delete this, just to keep the difficulty clean for 3 notes in a row (you only use it twice in the whole mapset anyway, and I didn't like the one before either). It does follow the guitar pretty nicely though, but if you want to keep it you should add a note at 03:02:752 - as well. Works much better, and makes sense because of the guitar. add a note at 03:02:752 (6) - accordingly. You are totally right, it's about guitar that I want to follow and I missed this one :\\
  11. 03:33:877 (2,3) - Again, I don't like the sliderpath overlap here. It's a bit better than the other one, as (3) is a slider, but I still think you should move (3) up-left a bit. but I like ;w;
  12. 03:37:877 (2,3) - You probably know what I wanna complain about :P Move (3) somewhere else, as the overlap looks bad imo, and you don't have such heavy overlaps elsewhere in the map. I LIKEEEEEEEEEEEEE IT PLZZZ SHOES ;;;;;
  13. 03:41:877 (2) - I would move this down a bit, mostly because of how close it is to 03:40:002 (2) - . did something that spacing tells it right.
  14. 03:50:502 (3,1,2) - It kinda annoys me that all three sliders aren't evenly spaced :P '_'"a
  15. 03:57:002 (1,2) - It's hard to tell that (1) is ending on a blue tick. Arranging the rhythm like this works for me: http://i.imgur.com/GOKNYaJ.png changed to something different.
[Hard]
  1. AR8? I know it's a pretty slow song, but because of the more complex rhythm with 3/4's like 00:05:502 (3,4) , 00:35:002 (3,4,5) and whatnot, I think it's easier to read with AR8. I even first used AR6 but I changed to AR7 so no. It's uncomfortable to play with DT at least.
  2. 00:06:252 - Speaking of those 3/4 rhythms; add a note here? It makes playing these parts much easier. I just want various rhythms in the map so I didn't do it.
  3. 00:10:377 (4) - ^ Same as above, and for every other instance of this. ^
  4. 00:31:002 (1) - Remove new combo, for consistency. done
  5. 00:43:002 (1,2,3,4,5) - I actually geneally just didn't like the look of this pattern very much. Maybe it's because it looks so straight, despite having curves in it. straight best
  6. 01:17:377 - Add note? I think it works because of the vocals here, to have a triple. done
  7. 01:23:002 (3) - New combo for consistency. done
  8. 01:32:252 (3) - Either move this to 01:32:127 - , or remove 1 repeat. It makes more sense to end at 01:32:377 - , because it makes more sense to follo guitars than the backing vocals imo. It's also more consistent with everything else, as you skip the backing vocals and this beat at 01:30:502 - .
    changed to something that makes much more sense but not repeated slider since this whole part isn't supposed to be too much 1/4 as intended.
  9. 01:54:002 - Add note? You're geneally consistent with this 3/4, so you don't have to, but I think it plays better, as well as fits. It gives the same sense of rhythm as 00:41:502 (2,3) - , and since they're both in a similar section :P This goes for 01:58:018 - etc as well of course.done
  10. 02:09:002 (1,2) - Ehh, just how these two look together is kinda bleh imo. Maybe rework it a bit? http://i.imgur.com/ZEHQiBk.png em.. I'm not concerned for aesthetic stuff that much so I will leave it here. I guess it's fine.
  11. 02:31:002 (1) - Remove NC here. (Alternatively, you can add NC on 01:18:502 (4) - and 03:58:502 (4) - , though I think removing the NC is better) done
  12. 02:53:002 (1,2,3) - Not sure if you're following the drums or guitar here. Anyhow, (2,3) plays pretty awkwardly imo. If you're trying to follow the guitar, try this? http://i.imgur.com/sqJsfjt.png done accordingly also reworked it at around 02:51:002 (1,2,3) -
  13. 02:55:752 - There should be a note here if you're going for the guitar. Either make 02:55:502 (2) - a repeatslider, or add a note I guess. done
  14. I really like the way you map the last chorus here, with the use of doubles and everything. It feels much better than the occasional triple you use in the other kiai's. Consider mapping similarily for the other choruses as well? glad to hear that :D I think it's good to leave "bad portion" in the set mixed with "good portion" so the map will look much more interesting in some way hopefully.
[Insane]
  1. 00:01:502 (2,3) - This part of the guitar sounds like 1/6. Applies to similar parts of the guitar, but tbh, it might as well just be the guitar being a little off. Just using 1/4 plays just fine, so decide for yourself if you want to "fix" this, or just keeping it.
  2. 00:02:002 (4,5) - Add some slight upward curves to these? Since the guitar goes higher at the end.
  3. 00:18:002 (1) - Remove NC. It's more consistent with your other NCs. If you want to, you can add a NC on 00:18:502 (3).
  4. 00:24:002 (1) - ^
  5. 00:36:002 (3) - I don't like this so much, because of how empty 00:36:002 - sounds to me (as the guitar doesn't play there). Might be better to add a repeat on 00:35:377 (2) - , and add a note/slider at 00:36:252 - imo.
  6. 00:39:002 (2,1) - Why not stack the (1) end onto (2) :P They're spread apart far enough on the timeline that there won't be a problem with unreadable sliderrepeat.
  7. 00:51:127 (1,2) - This is the only place in this kiai that you don't have a 1/2 gap like 00:52:502 (6,7) - or 00:42:252 (5,6) - . It sounds a bit too busy for me, and it also requires a 1/4 jump that feels out of place for me. Consider just removing 00:51:127 (1) (Will probably require a little rework on the next pattern).
  8. 00:58:252 (5) - 1 gridlvl4 to the left? :P Just looks a little more even to me, haha.
  9. 01:05:002 (2,5) - I don't like this overlap too much. Well, it's probably a bit difficult to avoid it and still keep about the same pattern, but ehh thought I'd just point it out. You could move 01:05:377 (3,4,5) - up, but yeah.
  10. 01:07:002 (1,2,3,4,5,6) - This part sounds better to me if you remove 01:07:377 (2) - imo. If you remove it, you can reverse the 01:08:002 (4) - slider so you get more sensible spacing. http://i.imgur.com/JpWBax3.png
  11. 01:02:252 (1) - Remove NC. You have a NC every stanza for the kiai, so breaking it here is weird.
  12. 01:24:377 (4,5) - There is this backing vocal that's long on (5), but for me, this part still follows the guitar, as that's the most prominent part here imo Consider having (5) start at 01:24:377 - instead. This could also make it possible for you to add one of those small repeatsliders at 01:25:002 - :P
  13. 01:39:002 (4) - Add NC | 01:42:627 (1,2) - swap NC. Makes the NC here consistent.
  14. 01:36:002 (3) - ctrl+g seems to be better flow for me, as you get a down-up-down-up motion instead of down-up-up-down.
  15. 01:45:002 (1) - Depends on how much you care, but maybe move this up a bit, as it's pretty close to the bottom of the screen, and with the newly added hit error gauges and stuff, it gets a bit covered by that :P
  16. 01:50:627 (1,2) - Maybe spread out these a little bit more. Compared to the huge jump at 00:38:752 (1,2) - this is pretty small :P Because they're sliders, you can do this part by hitting the heads on both, so the distance isn't that big, so yeah. Move (2) down a bit more.
  17. 01:53:002 - You should go over your new combos here. Might be a good idea to add a NC every 2 stanzas, to be consistent with your first kiai section. Anyhow, currently you switch between 1 NC every stanza, or 2 NC every stanza, so it's pretty inconsistent.
  18. 01:57:377 (2) - Get the sliderend of this to stack with head of 01:56:252 (3) - ?
  19. 02:03:502 (3,4,5) - I don't like the flow too much on this, mostly because of the stack on (4,5). I don't think the song warrants such different spacing between (3,4,5) that there is a 1/4 jump between (3,4) and a stack between (4,5). Maybe it's only me though, but I'd prefer to unstack (4).
  20. 02:04:377 (6,7) - Yeah, not sure if I like the flow here either, as it feels kind of forced to move so fast in a back-forth kind of flow. The vocals are pretty fleety, so a more circular/curvy flow seems to work better for me.
  21. 02:11:877 (4,5) - Yupp, same as 02:03:502 (3,4,5) , but yeah as I said, might just be me :P You can stack the (4) at 02:11:252 (2) - sliderhead. Anyhow, if you change these, remember to change other instances as well. Oh and I'm generally fine with 00:55:377 (2,3,4,5) - , since they're spaced closely.
  22. 02:21:002 (1,3) - So close makes me sad :( Spread out a little?
  23. 02:30:752 (5) - New combo? Since you NC'd at 01:18:752 (1,2) . I also think it gives a nice effect.
  24. 02:34:502 (2) - I think the head is a little too quiet here, as the music doesn't lower the volume that much I think. 45% works better for me anyhow.
  25. 02:53:502 (2,3,4,5) - I like most of the rhythm you got here for the guitar solo part, but not this one, as I have no idea what I'm actually hitting when I hit 02:53:877 (3,4) - . Consider changing the rhythm here to something else.
  26. 03:20:002 (2) - Probably more consistent if you add a new combo here as well, looking at 01:50:627 (1,2,1) - and 00:38:752 (1,2,1) -
  27. 03:41:877 (1) | 03:44:627 (1) | 03:52:377 (1) - Remove NCs for consistency.
  28. 03:31:877 (4) - Move this more to the right so it's not as close to sliderend of 03:31:252 (2) - ?
  29. 03:35:502 (3,4,5) - Yeah, don't particularily like this flow, but feel free to keep it. I actually think stacking (4) on (5) works better here :P (even though I complain about those stackings at other places, haha).
  30. 03:52:502 (2,3) - Make these identical? Either make (2) straight or (3) curved. I can see you blanketing 03:52:002 (5) - with (3), so maybe straighten (2)? Just looks neater imo.
  31. 03:58:752 (7) - NC? Same reason as before.
I generally really like this Insane, and it's fun to play~ I just don't like some of those double 1/4 jumps as I said in my mod :P There're probably a few other subjective points in my mod as well, so feel free to disagree with me on those. Anyhow, good luck!
I will edit my Insane reply next time I can get online. Now I have to sleepppp.
Thank you for modding CXu :D

Also Thank you for your star Alu,Kotayo and cubes \:D/ !!!!!!!!!!!!!!!!!!!!!!
CXu
About the artist, that image was from scans of http://vgmdb.net/album/36473
Now I need to go sleep, haha.
Topic Starter
Frostmourne
Changed artist.
About Insane mod, I disagree all NC mod. It sounds harsh but they are intentional as for their patterns,an amount of them,hitsound,spacing,etc that I have been using them so far and it has worked all the time for my Insane. Hopefully Normal and Hard are nc'd precisely, but not an Insane one.
Most of flows mod are changed but most of patterns that are related to curvy thing, stacking, could be no change when I think players wouldn't even notice them while playing :<
CXu
Haha don't worry about it :P
I'm mostly just speaking my mind here, and I did say there were a bunch of subjective points, so no worries. I just point out things I find off or weird, so disagreeing with me is a mappers right. I do think that fleshing out inconsistencies, or small aestethic points (basically nazi) is a good thing though. The map should first and foremost play well of course, but if it can be fixed, I think it should be even if "players won't notice". If you take a drawing as an example, for most people a general drawing will look decent/good, but it still might be worth it to work on the small details to make it look even better. But that's just my own look at mapping though. Everyone has their own approach, and I respect that. I just can't mod if I don't base it off of myself first, haha.

Anyhow, since I don't know what you actually changed or didn't change in Insane, I can't really comment much more on it.

About NCs, it's mostly only the 2nd kiai. In both the 1st and 3rd one, you're pretty consistent with them, but in the 2nd one they feel more random. Maybe it's just me, but it just strikes me a bit odd when the song is pretty much the same for all three kiai sections.

Oh and I forgot your star ><
Damnae
Hello, just one thing for hard:

00:45:375 (2) - I see you're following the voice here, but it's weird how you skip the sound at 00:45:500 -
Try something like this https://osu.ppy.sh/ss/911719 (clap on repeat) ?

That's all!
Topic Starter
Frostmourne

CXu wrote:

it's mostly only the 2nd kiai. In both the 1st and 3rd one, you're pretty consistent with them, but in the 2nd one they feel more random. Maybe it's just me, but it just strikes me a bit odd when the song is pretty much the same for all three kiai sections.
I find the second kiai is a bit different apart from 1st and 3rd (mainly on lyric) but that isn't a reason though :?
also IT'S SO HARD TO MAP REPETITIVE MAP ;_____;. my life :<<<<<<<<<<<

also Thank you for your input and star too CXu \:D/!!!

Damnae wrote:

Hello, just one thing for hard:

00:45:375 (2) - I see you're following the voice here, but it's weird how you skip the sound at 00:45:500 -
Try something like this https://osu.ppy.sh/ss/911719 (clap on repeat) ?

That's all!
Great point, done accordingly
Thank you Damnae ! :)
jonathanlfj
just came by to say this is awsume please rank it asap xD
starrrr
Topic Starter
Frostmourne

jonathanlfj wrote:

just came by to say this is awsume please rank it asap xD
starrrr
Thank you for star jonathanlfj :)
ErunamoJAZZ
:3

Edit: hum... hard AR+1? AR+2?
Topic Starter
Frostmourne

ErunamoJAZZ wrote:

:3

Edit: hum... hard AR+1? AR+2?
It's fitting already for Hard. :/ sry , no change as I stated in CXu's mod.
EDIT: I just saw that screenshot is on the Insane one. Thank you for playing my diff \:D/
dkun
watashi waaaaaaa

(fixed a few patterns in normal and a combo in hard.)

also, I understand that lolcubes wanted to check this as well, so it'd be very appreciated if he were the one to do a final check! (please don't let that stop anyone from modding this, though!) :o
ryza
DKUN THANK YOU
Topic Starter
Frostmourne

Silynn wrote:

DadKUN THANK YOU
;___________;
Startrick
.
Faust
Hi.


Suggested in-game to consider using AR8 on the Insane difficulty instead.

More than a couple of objects in the mapset that you snapped wrongly from how the music actually plays, and I don't really fault any of you for not noticing a few.

The BG is pretty cool, by the way.
Could apply some slight glow since it'd look amazing on the bubbles.
I'd also suggest the colours red, blue & white (reminisce of the uniform) as an add-on with the others for kiai-only palette.
Makes it a lot more exiciting than seeing 2 combo colors for the whole 4 minutes doesn't it.

In sequence:

240,21,98
189,240,253
239,239,239

- 00:00:750 (1) - 1/12. This continues up to - 00:01:000 -

- 00:04:875 (1) - 1/12. All instances of this string are in 1/12, to make explaining easier.

- 00:40:000 (1) - 1/4 ending on - 00:40:125 -

1/6 from - 00:40:250 - to - 00:40:416 -.

From - 00:40:500 - onwards is 1/4 snapping.
- 00:41:000 (1) - Slider end should really be at - 00:41:375 -

- 01:52:000 (1) - Same as - 00:40:000 (1) -

- 02:58:500 - 1/6 until - 02:58:583 -

- 02:58:812 - 1/8 triple until - 02:58:937 - , if you listen closely the string ends some time before the next instrument on - 02:59:000 -
- 03:20:000 - Same with the 2 I've mentioned prior.

If you're wondering what snapping the notes take in the gap between this and - 03:21:000 (1) - it is 1/4.

That's about it.

Aesthetically, some of your linear-shaped sliders come as an oddity, some get along with the music and some just don't seem to match very well at all.

eg. - 00:47:500 (3,4,5) - Like this.

And this: - 01:04:500 (6,1,2) - This whole thing here is just played so straight.
Much too mechanical for the tastes of this song, I feel.

On the other hand, - 01:07:000 (1,2,3,4,5,6) - the movement here is accentuated well.
Flows with her vocals.

A couple of the 1/4 spaced notes be used more sparingly (less often) in my opinion.
That's about it. Not sure if I will do a full mod, but perhaps on a later date.

Also Shin Sekai Yori is awesome.
Topic Starter
Frostmourne

Faust wrote:

Hi. yo Faust :P


Suggested in-game to consider using AR8 on the Insane difficulty instead. I will think over about it again.

More than a couple of objects in the mapset that you snapped wrongly from how the music actually plays, and I don't really fault any of you for not noticing a few.

The BG is pretty cool, by the way.
Could apply some slight glow since it'd look amazing on the bubbles.
I'd also suggest the colours red, blue & white (reminisce of the uniform) as an add-on with the others for kiai-only palette. I noticed this with Colin's mapset so I may ask him for his stuffs later on soon.

Makes it a lot more exiciting than seeing 2 combo colors for the whole 4 minutes doesn't it.

In sequence:

240,21,98
189,240,253
239,239,239
best, done

- 00:00:750 (1) - 1/12. This continues up to - 00:01:000 - done

- 00:04:875 (1) - 1/12. All instances of this string are in 1/12, to make explaining easier. done

- 00:40:000 (1) - 1/4 ending on - 00:40:125 - done

1/6 from - 00:40:250 - to - 00:40:416 -. done

From - 00:40:500 - onwards is 1/4 snapping. ok :P

- 00:41:000 (1) - Slider end should really be at - 00:41:375 - I actually started off with bass sound mainly so the slider 00:41:000 (1) - is intentional when it ends exactly what bass sound goes in kiai. So I'd like to leave this here :o

- 01:52:000 (1) - Same as - 00:40:000 (1) - done

- 02:58:500 - 1/6 until - 02:58:583 - I am concerned about 1/4 mainly on kiai part, I know it follows something on 1/6 but I'd say it can be applied to follow 1/4 either as music still does exist also I don't want to make it too much complicated with this. Hope it's acceptable =D

- 02:58:812 - 1/8 triple until - 02:58:937 - , if you listen closely the string ends some time before the next instrument on - 02:59:000 - done

- 03:20:000 - Same with the 2 I've mentioned prior. done

If you're wondering what snapping the notes take in the gap between this and - 03:21:000 (1) - it is 1/4. okay!

That's about it.

Aesthetically, some of your linear-shaped sliders come as an oddity, some get along with the music and some just don't seem to match very well at all.

eg. - 00:47:500 (3,4,5) - Like this. for this one I would like to keep as it's a pattern that is intentional. I hope it shouldn't be that problem much.

And this: - 01:04:500 (6,1,2) - This whole thing here is just played so straight. done with more curvy slider as it should go with 01:04:000 (5) - more better hopefully.
Much too mechanical for the tastes of this song, I feel.

On the other hand, - 01:07:000 (1,2,3,4,5,6) - the movement here is accentuated well. \xD/
Flows with her vocals.

A couple of the 1/4 spaced notes be used more sparingly (less often) in my opinion.
That's about it. Not sure if I will do a full mod, but perhaps on a later date.

Also Shin Sekai Yori is awesome. WATANABE SAKIIIII<333333333333333333333333333
Thank you for taking a look Faust !
Faust
Time to make life harder for you. Hi.


Please use

AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8
AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8
AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8

I won't put it that because this song is 120 BPM you should go AR8 by mandatory, but rather because I don't see (or feel) any merit in the map going that fast.
As with the manner you mapped it in, I think it's generally unsuited for that kind of pace, save for certain parts of your mapping where it's spaced 1/4.
This song has it's quiet moments where there is a slow stillness, what AR9 does for this is just increase the difficulty to a point where the player always has to be on edge in reaction timing.

This, I feel strongly about. Even if a handful of players you went to mentioned the current AR to be comfortable for them, you'd definitely be able to reach out to so many other players who aren't very capable of playing this properly.
I am quite sure no one is going to attack you over lowering the AR either.

Another thing is, that I suggested the new combo colours as kiai-only.
Now that you've had them with the normal spread of colours, it becomes so plain.

Insane:

- 00:22:000 (4,5) - Better with bezier, really.
- 00:22:750 (6) - Suggestion to replace this slider with a note instead, then shift - 00:23:250 (1) - to x:160 y:80

- 00:25:375 (2,3,1,2,3) - For most of the linear sliders that I picked upon, this one is pretty good. Why ?

It has synergy with the rest of the structures/shaping around it. If you simply start a linear one in this song without context to the instruments/music then it will definitely feel off-hand.

- 00:29:750 (3) - Suggestion:
- 00:30:750 - Probably an intentionally skipped-beat. But I insist, regardless.

- 00:35:375 (2) - Hm, add a repeat here. Then replace - 00:36:250 (3) - with a note, placed at the start of the slider.

- 00:40:000 (1,2) - I don't know what this is supposed to be.

The over-simplification of rhythm falls very short of effort.
There is an obvious note at the end of it that isn't mapped at to. As I wrote in-game, the complicated rhythm can be done with sliders.

- 00:47:000 (1) - Sticks out like a thorn. Again, why the linear ?

- 00:47:500 (3,4,5) - You told me that this was a randomly put together combination of 3 straight sliders that make no sense aesthetic-wise ?

And you're not intending to change them for anything possibly much better because it isn't against the ranking criteria ?
I don't think that can be a serious response even if you do reserve the right to not make any changes regardless of how useful the suggestion.

Do you honestly think this 3 way slider sits well ?

If how they represent the music is important to you, I urge you to remake them.

- 00:53:875 (4,5) - Could afford to rotate this pair a few degrees for a nice variation in slider pathing. Everything in this map will turn out odd if placed to squarely. Straight sliders, etc.

- 01:03:000 (1,3) - Same suggestion as above. Reminds me of Tetris.

- 01:05:000 (2) - Why this.

- 01:05:875 (5) - In regards to the above point, you then decide to use a curved slider. And why not for the previously mentioned one ? Random again ?

- 01:07:000 (1,2,3,4,5,6) - I praised this once. But seeing one occasional 'nice thing' in a forest of odd-flowing/looking objects is hardly a reason to rejoice.

- 01:19:125 (1) - Probably could end the silenced spinner at - 01:20:500 - to make way for a potential - 01:21:000 (1,2) -

- 01:23:000 (1,2) - Looks awkward on screen.

- 01:46:625 (3,1) - Not sure if these 2 do the song justice.

- 01:52:000 (1,2) - Again. This horrendous thing.

- 01:55:500 (3) - Another case of sudden linear. If you can provide to me an actual reason other than having placed it there for the sake of the note, I'll let it go easily.

What I don't understand is that prior, you said there's actually no reason for a linear at all and you just happened to make it so.
By this logic, I can theoretically map a song like "Sleeping Beauty" by ALiCE'S EMOTiON entirely with straight sliders and linear moving patterns because theres no rule against it.

- 02:29:000 (1,2,3) - More Tetris.

I can't tell if you're planning to go full linear or the other, because you just have them at some of the worst possible portions of the song where linear could be used.
I feel that so many of the verses and lines mapped just come and go and then full-stop.
Close to no transition. This song certainly isn't mechanical in nature.

- 03:20:000 (2,3) -

- 03:43:000 (1,2,3,4,5) -
If this doesn't look very uncharacteristic to you, then I am very worried.

- 03:48:000 (5) - Why'd you cover the slider-end with the previous one. And to have - 03:48:375 (6,7) - positioned like that, it plays really weird.

From here on I noticed the note-placement improving because there's some semblance of form going on.
All those weird linear to curved hiccups seemed to have halted.

If you're wondering why only Insane was modded, it's because I thought there wasn't anything that went against the grain on those two other difficulties.

That's it.
Topic Starter
Frostmourne

Faust wrote:

Time to make life harder for you. Hi.


Please use

AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8
AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8
AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8 AR8

I won't put it that because this song is 120 BPM you should go AR8 by mandatory, but rather because I don't see (or feel) any merit in the map going that fast.
As with the manner you mapped it in, I think it's generally unsuited for that kind of pace, save for certain parts of your mapping where it's spaced 1/4.
This song has it's quiet moments where there is a slow stillness, what AR9 does for this is just increase the difficulty to a point where the player always has to be on edge in reaction timing.

This, I feel strongly about. Even if a handful of players you went to mentioned the current AR to be comfortable for them, you'd definitely be able to reach out to so many other players who aren't very capable of playing this properly.
I am quite sure no one is going to attack you over lowering the AR either.

Ok so, I still strongly disagree AR8 either. I will try to elaborate for some brief reasons.
I don't see (or feel) any merit in the map going that fast.
We people feel differently. I strongly feel the choruses consisted in this song are dynamically energetic which made me went to this kind of mapping, 1/4 spaced.
what AR9 does for this is just increase the difficulty to a point where the player always has to be on edge in reaction timing
It's double edged sword though when it can make players feel comfortable while playing on especially, kiai parts, where their SV are increased quite dramatically, either. Also especially most 2013 maps are usually AR9, you may ask me why I have to follow ordinary things, but to make it fun and comfortable is what I concern the most. It's also marked as "Insane" so that I can freely create a map in the way that based on the music itself and easy to archive a full combo. I believe this is not a nonsense mapping at all. I generally have an idea behind it which I will explain far below.
AR8 makes sense for you but AR9 also makes sense for me either because it's subjective feeling.
You might not feel AR9 is fun but it's really fun for me and some testers I actually asked.
Summarized main reasons as to why I used AR9
1) SV changes between the chorus and normal part that exist for emphasizing the feeling between long-run energetically on choruses and quiet parts with slower SV. AR9 mainly helps when 1/4 are on somewhere like 00:04:000 (1,2,3,4) - ,00:08:000 (1,2,3) - ,01:28:125 (4,5,6) - . Because as you said that people will have to be on edge of the timing and here are places where I feel they are kind of rushed a bit unexpectedly so AR9 will help keep active throughout the map.

2) Spaced 1/4 (Do they play like 1/2 240 bpm? when it's 1/4 120bpm, please correct me if I'm wrong)
also more than 1/3 are kiai (I believe it's almost more than 1/2 of the map if break times,intro and outro aren't counted on) so it should be reasonable as I go with "majority".

3) I'm not generally going to argue using an old ranked mapset, Colin's one, yes, that map is amazingly unique to me and AR9 on that just works amazingly. Maybe because some of 1/8 circles that contain in some place but I apply it with AR9 due to spacing changes hugely on most parts. It does make sense right? when Colin one has 1/4 but non-spaced (using AR9) and I still go with AR9 for 1/4 but spaced (sorry to Colin Hou for this if you read really..)

My reply must be really redundant , sorry for my English but I strongly believe that AR9 can work with this as well as AR8 but AR9 must be comfortable to play.

Another thing is, that I suggested the new combo colours as kiai-only.
Now that you've had them with the normal spread of colours, it becomes so plain.
I plan to do combohaxing soon. Should be better!

Insane:

- 00:22:000 (4,5) - Better with bezier, really. done

- 00:22:750 (6) - Suggestion to replace this slider with a note instead, then shift - 00:23:250 (1) - to x:160 y:80 I can hear something like a machine scratching on the background of you music so that I would like to go with it even it's kind of low but it should be fine at all.

- 00:25:375 (2,3,1,2,3) - For most of the linear sliders that I picked upon, this one is pretty good. Why ?

It has synergy with the rest of the structures/shaping around it. If you simply start a linear one in this song without context to the instruments/music then it will definitely feel off-hand. noted

- 00:29:750 (3) - Suggestion: She sings with certainly constant lv of volume so I feel this linear slider can fit as well.

- 00:30:750 - Probably an intentionally skipped-beat. But I insist, regardless. It's intentional as it still doesn't end where she is singing and it syncs with bass sounds over around. That's why I leave this one blank 00:31:750 (3,1) - in order to apply with this logically correctly.

- 00:35:375 (2) - Hm, add a repeat here. Then replace - 00:36:250 (3) - with a note, placed at the start of the slider. done

- 00:40:000 (1,2) - I don't know what this is supposed to be.

The over-simplification of rhythm falls very short of effort.
There is an obvious note at the end of it that isn't mapped at to. As I wrote in-game, the complicated rhythm can be done with sliders.
I don't get what you mean sorry. But I suppose it was meant to be (2) with a repeat? as I can feel it sounds better.

- 00:47:000 (1) - Sticks out like a thorn. Again, why the linear ?

- 00:47:500 (3,4,5) - You told me that this was a randomly put together combination of 3 straight sliders that make no sense aesthetic-wise ?

And you're not intending to change them for anything possibly much better because it isn't against the ranking criteria ?
I don't think that can be a serious response even if you do reserve the right to not make any changes regardless of how useful the suggestion.

because why it must be curved? or something other? when it doesn't change the feeling why playing that much.
Does it hurt you or is it completely unreadable?
I'm sorry really Faust but this is really nazi and rude to me. I care the ranking criteria the most but it doesn't need to be this nazi. To the level that it sounds forceful.


Do you honestly think this 3 way slider sits well ? Yes. Do I really have to change it according to what you prefer?

If how they represent the music is important to you, I urge you to remake them.

- 00:53:875 (4,5) - Could afford to rotate this pair a few degrees for a nice variation in slider pathing. Everything in this map will turn out odd if placed to squarely. Straight sliders, etc. k

- 01:03:000 (1,3) - Same suggestion as above. Reminds me of Tetris. It won't allow me to stack 01:02:750 (3) - with 01:03:375 (2) - so no

- 01:05:000 (2) - Why this. Because it plays comfortable to me. Only curvy things make map boring so I spiced them with linear,curve,and try to apply some of various uncommon patterns that I can think of even they aren't creative at all.

- 01:05:875 (5) - In regards to the above point, you then decide to use a curved slider. And why not for the previously mentioned one ? Random again ?
Faust pls, only curved sliders make map boring and plain ordinary.

- 01:07:000 (1,2,3,4,5,6) - I praised this once. But seeing one occasional 'nice thing' in a forest of odd-flowing/looking objects is hardly a reason to rejoice.

- 01:19:125 (1) - Probably could end the silenced spinner at - 01:20:500 - to make way for a potential - 01:21:000 (1,2) - It loses its intention for this spinner, example is the guitar leading runs throughout the spinner, having a break on 01:20:500 is kinda critical break point which I don't want to follow.

- 01:23:000 (1,2) - Looks awkward on screen. how O.o?

- 01:46:625 (3,1) - Not sure if these 2 do the song justice. 01:42:625 (1) - what's wrong with it?

- 01:52:000 (1,2) - Again. This horrendous thing. should be done not much better or less

- 01:55:500 (3) - Another case of sudden linear. If you can provide to me an actual reason other than having placed it there for the sake of the note, I'll let it go easily. Could you tell me exactly as to why it must be a curved slider? Any "objective" reason behind it?

What I don't understand is that prior, you said there's actually no reason for a linear at all and you just happened to make it so.
By this logic, I can theoretically map a song like "Sleeping Beauty" by ALiCE'S EMOTiON entirely with straight sliders and linear moving patterns because theres no rule against it.
Same here, What I don't understand is you actually tested play or you just watched the editor and pointed things out. The fact is linear slider and curve isn't that much different when moving, you don't have to exactly hover your pen or move your mouse in the slider's body. It doesn't make you miss even you aren't in the slider body. I'm not a trash player so I know what I'm doing.

- 02:29:000 (1,2,3) - More Tetris.

I can't tell if you're planning to go full linear or the other, because you just have them at some of the worst possible portions of the song where linear could be used.
I feel that so many of the verses and lines mapped just come and go and then full-stop.
Close to no transition. This song certainly isn't mechanical in nature.

- 03:20:000 (2,3) - done

- 03:43:000 (1,2,3,4,5) -
If this doesn't look very uncharacteristic to you, then I am very worried. As I stated that I randomly mapped but it was totally based on my feeling and music. So this is still nazi to me. If you want me to provide the reason for these, there are some transitions for each sliders in this part. Changing a slider shape doesn't hurt you to the death. :(

- 03:48:000 (5) - Why'd you cover the slider-end with the previous one. And to have - 03:48:375 (6,7) - positioned like that, it plays really weird.
03:47:500 (3,4) - spacing here with the vocal is different comparing with 03:48:375 (6,7) - when it was peaked more than usual. So spacing change is here and then this movement is the best that I can find that's why I used it.

From here on I noticed the note-placement improving because there's some semblance of form going on.
All those weird linear to curved hiccups seemed to have halted.

If you're wondering why only Insane was modded, it's because I thought there wasn't anything that went against the grain on those two other difficulties.

That's it.
Thank you for modding Faust ! :)
Avena
Umm, just wondering, what happened to the parts at 00:40:000 - 01:52:000 and 03:20:000?

02:57:000 (1,2,3,4,5,6) should be spaced more, for a nice fast jump instead of "meh" sliders.
03:42:875 (4) should be deleted imo, just optional.
00:13:625 Maybe put a note here?
Topic Starter
Frostmourne

CreamLegit wrote:

Umm, just wondering, what happened to the parts at 00:40:000 - 01:52:000 and 03:20:000?
I feel they aren't that needed anymore..

02:57:000 (1,2,3,4,5,6) should be spaced more, for a nice fast jump instead of "meh" sliders. hm.. I think it's already large spacing. so it isn't comfortable at all if I move them apart more far.
03:42:875 (4) should be deleted imo, just optional. I don't think so, because it can break the flow I intended to do.
00:13:625 Maybe put a note here? Was focusing on vocal mainly so I can't add it more.
Thank you for checking ;D
dkun
impending recheck

sorry for the delay, frosty! :p
dkun
sen no kazeeeeee aaaagaiteeeeee

Restoring my original bubble after a re-check.
Topic Starter
Frostmourne
Thank you dkun :D!
Strawberry
yo

modded by irc.
16:35 Strawberry: normal diff
16:36 Strawberry: 01:04:000 (2) - looks some crowded with the previous circle (3).. how about like that http://osu.ppy.sh/ss/956489
16:36 Frostmourne: let me know anything I'm wrong so that I can fix
16:37 Strawberry: nvm just a few suggestions. (:
16:38 Frostmourne: done
16:38 Frostmourne: I kinda like how it is either
16:39 Strawberry: :P
16:42 Strawberry: 03:03:000 (1,2) - not really symmetrical on ''looking'', presonally i'd like to adjust the placements of red anchors like that http://osu.ppy.sh/ss/956495
16:43 Frostmourne: em..
16:43 Frostmourne: I'm not sure if I can adjust that properly
16:43 Frostmourne: it looks a bit iffy on the very tail of it
16:44 Frostmourne: http://osu.ppy.sh/ss/956502
16:44 Frostmourne: should be better
16:45 Strawberry: yea yea
16:52 Strawberry: insane diff. 00:25:000 (1) - really weird LOL
16:53 Frostmourne: heheheheheh
16:53 Frostmourne: well
16:53 Frostmourne: changed to a normal curved slider
17:01 Strawberry: one more thing. shouldn't the sourse is ''From the New World'' and Shin Sekai Yori in tags?
17:02 Frostmourne: ah, this one was pointed out by Faust
17:02 Strawberry: huh
17:02 Frostmourne: but I would rather keep it as Japanese language as a source
17:02 Frostmourne: could be more consistent with other anime stuffs
17:02 Strawberry: that's fine
17:05 Frostmourne: one thing, I changed stuff in Normal, only this slider
17:05 Frostmourne: 03:21:000 (1,2,3) -
17:05 Frostmourne: to follow more bass
17:05 Frostmourne: that's all I didn't mention

Ranked!
Fycho
gratz~
Topic Starter
Frostmourne
finally I used up your ticket Strawberry hehe.

Thank you for ranking it very much :)
jonathanlfj
yes i have been waiting for this
gratz~
Natsu
yes finally! congratz frost :3/
Zero__wind
wow such a sudden rank ;w;
surprise~
izzydemon
oh so that's why there are randoms on the normal top 50
Nymph
grats <3
Guy
congrats \:D/
Delis
grats~
mintong89
wow gratz!
Rue
:3//
Oyatsu
Congratz~ :D
alacat

dkun wrote:

sen no kazeeeeee aaaagaiteeeeee
gratz!
HelloSCV
Gratz Frost~
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