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Traditional life meter option [duplicate]

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Total Posts
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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Kered13
I'm not gonna lie, the life meter in the DS games, and therefore Osu, is retarded. Constant drain makes no sense, and can result in failures while hitting notes well or even perfectly, because there aren't enough notes and your life meter was low from an earlier section.

I can play with no life bar, but I like having the feedback of a life system. Every other rhythm game, as far as I know, uses a system in which a miss or near misses drain life, and hits increase life, and life is constant between notes. Would it be possible to get a system like this in Osu? From my searching it looks like Osu!Stream even already does this.

I hope this isn't a duplicate thread.
Shohei Ohtani
If you're playing a map and you fail when you're hitting notes well or perfectly, then the HP Drain is way too high. If you're experiencing this on ranked maps, it's probably an old map or someone is just a silly.

It's an ok idea, but I'm not sure if it'll be added because it changes a mechanic of the game, which after 6 years of existing, people are probably hesistant about changing.
deadbeat
i'll be honest, i can't really take this request very seriously. you're overall accuracy isn't that good and your play count is very low. too me, this makes it seem that it's not so much the HP drain that's the issue, but rather you just haven't played enough.
also p/2364812 read that post, and the 4 following posts
Tshemmp
This has already been discussed some times t/137307 and t/137182 for example.
Although I agree with constant drain being a stupid idea this probably won't change.
CXu
This is osu!, not every other rhythm game.
Shohei Ohtani

deadbeat wrote:

i'll be honest, i can't really take this request very seriously. you're overall accuracy isn't that good and your play count is very low.\
#wrecked
cheesiest

CDFA wrote:

deadbeat wrote:

i'll be honest, i can't really take this request very seriously. you're overall accuracy isn't that good and your play count is very low.\
#wrecked

cdfa taking notes on deadbeat's posts
Kaeru
I love the way HP drain works in this game. It forces players to be more accurate during slower sections of songs and cuts them some slack during faster parts.

As long as you play songs that are at your level you should have no problem with HP drain.
Topic Starter
Kered13

Kaeru wrote:

I love the way HP drain works in this game. It forces players to be more accurate during slower sections of songs and cuts them some slack during faster parts.

As long as you play songs that are at your level you should have no problem with HP drain.
It may be that I come from ITG, but I prefer the exact opposite. I want the slow sections to be breaks to rest and rebuild your meter between the challenging fast sections.

Tshemmp wrote:

This has already been discussed some times https://osu.ppy.sh/forum/t/137307 and https://osu.ppy.sh/forum/t/137182 for example.
Although I agree with constant drain being a stupid idea this probably won't change.
Duplicate indeed. I would like to add more to the discussion, but since it looks like it's already been settled, I don't think there is much more to do.
XPJ38

Kered13 wrote:

Tshemmp wrote:

This has already been discussed some times https://osu.ppy.sh/forum/t/137307 and https://osu.ppy.sh/forum/t/137182 for example.
Although I agree with constant drain being a stupid idea this probably won't change.
Duplicate indeed.
Marking as such.
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