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How to calculate max combo of a beatmap?

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Topic Starter
ieb
There're many difference between different versions of osu files, and i tried to parse but i failed.
So I have 2 questions:
1. how can I tell a spinner from a hitcircle in [HitObjects] solved
2. how to calculate combo on sliders, and when a silder tick will occur?
Winshley

jebwizoscar wrote:

1. how can I tell a spinner from a hitcircle in [HitObjects]
The code in old version of osu! file should look like this:
256,192,<spinner start in ms>,12,<hitsound code>,<spinner end in ms>

Newer version of osu! file looks like this:
256,192,<spinner start in ms>,12,<hitsound code>,<spinner end in ms>,<bunch of custom hitsound modifiers>

256,192 is the "x,y" coordinates, and is located at the center as default for spinners. The object identifier is "12" (which is a bitwise enum for both 4 = New Combo, and 8 = Spinner). To differentiate it out from circles are their bitwise enum calculations from the object identifier. So if the object identifier is 1, it's a regular Circle; if it's 5, then it's Circle + New Combo (because it's 1 + 4); if it's 21, then it's Circle + New Combo + "Extra" New Combo (for different combo colors, and it's because it's 1 + 4 + 16), and so on.
Rei Hakurei
^ for combo hax there's something wrong
000ECDBA
let's say the binary is A,B,C,D,E
A is for circle, must not match with B and C; B is for slider, C is spinner
D is New Combo Mark, with this you can continue to E,
E starts from 0, (it gives 16 per value) for new combo index shifting
F which is 128, is hold in mania

if i remember hold notes gives 1 combo per 100~101ms,
MouseOnly25
add numbers
Topic Starter
ieb
bump
Rewben2
Looking at the highscores will tell you in almost every case, I have no idea how to actually check by looking at the files and shit

lol @ the 11 month bump though
wildcookie
Or just go to edit and it will tell you the maximum combo. That 11month bump though
nooblet
What happened to the autoplay mod wtf
Topic Starter
ieb

nooblet wrote:

What happened to the autoplay mod wtf
I mean outside of the game, by reading osr file and calculate combo of a slider.
I am working on a small project and get stuck at this.
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