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UI-70 - Prismriver Sisters - Phantom Ensemble Rock Remix

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Topic Starter
yeahyeahyeahhh
This beatmap was submitted using in-game submission on Thursday, July 23, 2009 at 2:48:43 PM

Artist: UI-70
Title: Prismriver Sisters - Phantom Ensemble Rock Remix
Source: Touhou 7 - Perfect Cherry Blossom
Tags: Touhou, Phantom Ensemble, UI-70
BPM: 158.22
Filesize: 3764kb
Play Time: 03:11
Difficulties Available:
  1. Insane (4.94 stars, 442 notes)
  2. x3ns0r's Phantom (4.41 stars, 331 notes)
  3. Xgor's Easy (2.7 stars, 72 notes)
Download: UI-70 - Prismriver Sisters - Phantom Ensemble Rock Remix
Information: Scores/Beatmap Listing
---------------
Wee, another Touhou song! Here UI-70 does a remix of Phantom Ensemble from the fight against the Prismriver Sisters in PCB Stage 4. This is my first map and I'm working on it with my good friend Cillu.


Update June 26th:
BPM/Offset check. Cillu and I have been working on this beatmap and as we have progressed through it Cillu has raised the question as to if the offset is not right. If anyone could check and let us know the apporiate BPM/Offset we would apperciate it!

Update July 2nd:
-Fixed overlapping sliders on [Insane] that magically appeared.
-Added different volumes are different intervals at 1:22 as suggested by Xensor.
-Changed Slider Velocity to 1.80 with 2 ticks from .80 with 1 tick.
-Redid a few parts leading up to the 2nd break.
-Fixed some combos in the beginning.

Update July 3rd:
-Added x3ns0r's Phantom Difficulty.
-Changed HP Drain up by two nodes and Overall Difficulty down 1 node.
-Finished [Insane] Difficulty.
-Added background to x3ns0r's Phantom Difficulty and Insane.

Update July 4th: Happy 4th of July? :X *cheese*.
-Changed Overall Difficulty by two nodes on x3ns0r's Phantom difficulty.
-Added storyboard names for mappers part on Insane difficulty (Thank you to x3ns0r for doing this!).
-Fixed changes suggested by Starrodkirby86 and Mafiamaster (Thanks you two!)

Update July 5th:
-All changes made on Insane difficulty.
-Updated changes on x3ns0r's difficulty.
-Worked on pattern at 02:13:618 - 02:16;083. Keep it? :S

Update July 6th:
-Added PandaCath's changes.
-New background!
-Added some hitsounds to Insane...

July 10th:
Sorry, I'm kind of busy away fromt he computer. Will try to keep updates comming asap.
-Offset changed according to awp.
-Applied changes suggest by Shinxyn. Resnapped notes to 1/4 (thanks to x3ns0r).
-Applied hitsound changes suggested by Shinxyn.
-Applied changes suggested by eee on [Insane].
Inozuma
BPM seems fine.
Make the offset 340.

And I think Normal sound @ ~50% volume sounds better, but that's just my opinion.
Topic Starter
yeahyeahyeahhh
Awesome! Thanks! Gave it a run and feels better. Any tips on finding the offset better? It seems I can always get the BPM even without a program but never the offset. Also, I recently changed the speed of the approach circle and the circle of the notes (making them larger). That wouldn't require change in the offset you suggested would it?
Eddycted
Also, I recently changed the speed of the approach circle and the circle of the notes (making them larger). That wouldn't require change in the offset you suggested would it?
Nope, that won't require a change in offset. :)
Xgor
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
yeahyeahyeahhh
Thanks! Phantom Ensemble is awesome, probably one of my favorite stage songs.Yeah it happened the other night while doing something to the map, not sure what happened! Going to fix, finish the end of the song and re-up that tonight! hard (might change to insane) is almost done! :) Also going to be changing slider velocity since its so slowwwww :(
XepherX3
ok went over it and changed some stuff i think needed to be changed

take a lot of work from u guys :lol:

Download: UI-70 - Prismriver Sisters - Phantom Ensemble Rock Remix (yeahyeahyeahhh) [Hard].osu
XepherX3
This map has been deleted on the request of its creator. It is no longer available.

Download: UI-70 - Prismriver Sisters - Phantom Ensemble Rock Remix (yeahyeahyeahhh) [x3ns0r's Phantom].osu
XepherX3
XepherX3
font's for sb


-


XepherX3
cillu's part for the SB

4,3,1,"cil.png",320,240
M,0,106127,106885,802,427,518,430
F,0,106127,106885,0,1
F,0,106885,166131,1
F,0,166131,166794,1
F,0,166794,167552,1,0

Storyboarded osu file

Download: UI-70 - Prismriver Sisters - Phantom Ensemble Rock Remix (yeahyeahyeahhh) [Insane].osu

Download: UI-70 - Prismriver Sisters - Phantom Ensemble Rock Remix (yeahyeahyeahhh) [x3ns0r's Phantom].osu




Starrodkirby86
If you're going to use the SB up there, I suggest Cillu's name needs to correctly spelled first (Unless that's some nickname xD)

[x2ns0r's Phantom]:
Add more lead-in time.
00:13:23 (4,5,6,7) - Move (4) and friends farther away.
00:17:21 (x) - Add beat here? Readjust break if so.
01:18:82 (x) - Add beat here?
01:29:25 (1) - What's with the blank spot after this slider? >_>
01:46:88 (1) - Lower the volume in this particular inherited timing section? You can always make a new inherited timing section to keep this sort of volume for that rock bit.
02:52:29 (1,2,3) - Straighten with (4) and (5) perhaps?
02:54:37 (8,9) - Straighten this with (6) and (7)?

[Insane]:
Inherit your timing sections if all it is are just audio changes. To do so, go to Timing Setup Panel.
00:27:26 (2,3,1,2,3) - Having a spacing change like this can get disorienting. I'm not going to point future inconsistencies like this though.
01:17:12 (1) - What's this new combo doing here?
02:12:29 (2) - Stack under slider endpoint?
02:28:97 (12) - New combo.
02:46:69 (1) - Illegal spinners. Rankable spinners should be at least 2000'd by Auto. It's not so bad since it's 1000, but it's really dicky.

Needs an easier difficulty. It can be 3.5 stars. If you're not willing to make, call me.

Needs more hitsounds too. And sex

Star~
Mafiamaster
Phmaton~
  1. 01:11:81 (7) - New combo.
  2. 01:12:00 (1) - Remove new combo.
  3. 01:53:71 (1,2,3) - Suggestion: Stack these with 4, 5, and 6.
  4. 02:25:94 (6) - New combo.
  5. 02:26:32 (1) - Remove new combo.
  6. 02:28:59 (x) - Suggestion: Add a beat here.
  7. 03:08:78 (1,1,1,1,1) - Seems rushed, rofl!!
  8. Another suggestion: Lower the overall volume of the notes.
Insane~
  1. 00:44:51 (1,2,3,4) - Space these correctly.
  2. 01:28:83 (1) - Shorten this to the white tick.
  3. 01:33:99 (4) - Redo break after slider.
  4. 02:09:25 (9) - New combo.
  5. 02:13:61 (1,2,3,4,5,6,7,8,9,10,1,2,3) - Suggestion: Clusterfuuuuuck!!! Nah, I don't know but maybe make this more readable.
  6. 02:38:73 (1) - Remove new combo
  7. 02:39:21 (8) - Nuu combo
  8. 02:41:96 (4) - Stack under 3 along with the rest of the combo. (Or at least most of it)
Doing great! Maybe... ;_;
Topic Starter
yeahyeahyeahhh

Starrodkirby86 wrote:

If you're going to use the SB up there, I suggest Cillu's name needs to correctly spelled first (Unless that's some nickname xD) aha yes this is fixed ^^;

[x2ns0r's Phantom]:
Add more lead-in time.
00:13:23 (4,5,6,7) - Move (4) and friends farther away.
00:17:21 (x) - Add beat here? Readjust break if so.
01:18:82 (x) - Add beat here?
01:29:25 (1) - What's with the blank spot after this slider? >_>
01:46:88 (1) - Lower the volume in this particular inherited timing section? You can always make a new inherited timing section to keep this sort of volume for that rock bit.
02:52:29 (1,2,3) - Straighten with (4) and (5) perhaps?
02:54:37 (8,9) - Straighten this with (6) and (7)?

[Insane]:
Inherit your timing sections if all it is are just audio changes. To do so, go to Timing Setup Panel. Fixed~
00:27:26 (2,3,1,2,3) - Having a spacing change like this can get disorienting. I'm not going to point future inconsistencies like this though. Not really sure what you mean? :S You mean how it changes from vertical (1, 2) to horizontal (3) back to vertical (1, 2) etc? If so will fix that once you confirm that what you mean ^^
01:17:12 (1) - What's this new combo doing here?
02:12:29 (2) - Stack under slider endpoint? fixed
02:28:97 (12) - New combo. Fixed. Made the 3 sliders at end new combos too.
02:46:69 (1) - Illegal spinners. Rankable spinners should be at least 2000'd by Auto. It's not so bad since it's 1000, but it's really dicky. Took out spinner, put in a note at 02:24:79 and slider from 2:47:17 - 2:47:36

Needs an easier difficulty. It can be 3.5 stars. If you're not willing to make, call me. Sure! ^^;

Needs more hitsounds too. And sex Will work on this once timing and such is clean ^^;

Star~
Phmaton~

* 01:11:81 (7) - New combo.
* 01:12:00 (1) - Remove new combo.
* 01:53:71 (1,2,3) - Suggestion: Stack these with 4, 5, and 6.
* 02:25:94 (6) - New combo.
* 02:26:32 (1) - Remove new combo.
* 02:28:59 (x) - Suggestion: Add a beat here.
* 03:08:78 (1,1,1,1,1) - Seems rushed, rofl!!
* Another suggestion: Lower the overall volume of the notes.


Insane~

* 00:44:51 (1,2,3,4) - Space these correctly. Fixed
* 01:28:83 (1) - Shorten this to the white tick. Fixed
* 01:33:99 (4) - Redo break after slider. Redone
* 02:09:25 (9) - New combo. Newed!
* 02:13:61 (1,2,3,4,5,6,7,8,9,10,1,2,3) - Suggestion: Clusterfuuuuuck!!! Nah, I don't know but maybe make this more readable.Will fix ^^; I agree, I blame Cillu's craftyness getting the better of him! Fixed
* 02:38:73 (1) - Remove new combo POOF, Gone!
* 02:39:21 (8) - Nuu combo Nuued!
* 02:41:96 (4) - Stack under 3 along with the rest of the combo. (Or at least most of it) Moved, but not sure if you meant keep them going down diagonal like that. Should maybe go to the left? x_X


Doing great! Maybe... ;_; Thanks.. maybe.. tehehehehe :?
Thanks guys! :D Made the changes to insane, will fix the changes to x3ns0r's phantom or at least pass them on to x3n0r when I get back later!
Starrodkirby86
00:27:26 (2,3,1,2,3) - Having a spacing change like this can get disorienting. I'm not going to point future inconsistencies like this though. Not really sure what you mean? :S You mean how it changes from vertical (1, 2) to horizontal (3) back to vertical (1, 2) etc? If so will fix that once you confirm that what you mean ^^
This is off the top of my head, but I believe around the beginning of the song, before that part, you set a type of spacing. That player will assume that this 'distance snapping' will be used, and will time accordingly towards it, especially in a sight read. When you have that one inconsistent combo, (Like...I believe they were 1/1 notes being in a 1/2 distance), the player might actually think this was a 1/2 stream and trip up on it.

Something like that. :S
Topic Starter
yeahyeahyeahhh
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86
1/2 = Timing Rhythm of an 8th.

00:20:07 (1,2,3) - Look at this spacing.
00:26:88 (1,2,3) - Look at this spacing.

See a difference? o:

It's way easier once I look at the map...sorry.

(no kds here)
Topic Starter
yeahyeahyeahhh
Ahh, MUCH more sense now ^^; Will fix that tonight, thanks!
XepherX3
Topic Starter
yeahyeahyeahhh
Okay Starrodkirby, changed those things. Want to make sure that's what you meant? I'm pretty sure it is ^^;. If you see any i missed that are still spaced improperly let me know. I'm going to go through again to make sure it's right.
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