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posted
updated TKS's diffs :D
posted
Don't worry, Taiko diff are still fun to play :3

However just one thing at Muzukashii:
01:08:450 - I think you should add a note at here to fit with vocal and drum.
posted
@Potential Ranking BAT:
Keep in mind that this map will have to wait until September 2nd to be ranked, because another mapset of the same song has just been ranked.

*QUALIFIED
posted

Zare wrote:

@Potential Ranking BAT:
Keep in mind that this map will have to wait until September 2nd to be ranked, because another mapset of the same song has just been ranked.

*QUALIFIED
Don't worry, it will need some time until I'll be willing to bubble it. :3
posted

mintong89 wrote:

Don't worry, Taiko diff are still fun to play :3

However just one thing at Muzukashii:
01:08:450 - I think you should add a note at here to fit with vocal and drum.
i want to keep such K K pattern. also, that would be kinda hard pattern for Muzukashii when i added something there because of high bpm.
thanks!

too much BAT on here. :roll:
posted

TKS wrote:

too much BAT on here. :roll:
Helped with the rhythm on the Easy diff. Added a few spinners, changed a lot of patterns to follow rhythm and use polarity at the same time. Also dropped OD to 1 since some 3/2s are still there. I am pretty sure that the Easy should be fine now!

Didn't save the log, and most of the suggestions were given by sending an .osu file with changes with some explanations.
posted
thanks bakari \o/!!!
16:08 -Bakari-: I might help you with E/N diffs since I have a loootof experince with them
16:09 -Bakari-: but I'd leave higher diffs up to people, who are more gamiliar with high bpm
16:09 happy623: okk
16:09 happy623: idk if I need a remap for Easy diff ;w;
16:13 -Bakari-: ohhh, I see
16:13 -Bakari-: the problem is the changeable rhythm, right?
16:13 happy623: yeaa
16:17 -Bakari-: Okay, what do we have?
16:17 -Bakari-: We have 3/2 and 1/2 patterns
16:17 -Bakari-: and they both are really tricky due to high BPM
16:23 -Bakari-: okay, I have an idea
16:23 -Bakari-: http://puu.sh/bbc3t.txt
16:24 happy623: hmm
16:25 happy623: 00:08:000 (2) - but the main beat is here ;w;
16:26 -Bakari-: http://puu.sh/bbcac.jpg
16:26 happy623: 00:08:150 - *
16:27 -Bakari-: yeah, I got your point, but you could just stack it and blame it on polarity
16:30 happy623: ;w;
16:31 happy623: not understand Dxx
16:31 happy623: sry
16:31 -Bakari-: you know what's polarity, right?
16:31 happy623: yeaa
16:31 -Bakari-: them, we can use it to make thi diff more playable
16:34 -Bakari-: okaaaay
16:34 -Bakari-: http://puu.sh/bbctL.txt
16:34 -Bakari-: that's what I've got
16:34 -Bakari-: simple 1/1 and 1/2 practically everywhere, where it was possible
16:35 -Bakari-: just tested it with OD 10 and it was quite playable
16:36 happy623: Dx
16:37 happy623: 00:45:050 (3) - but i stiiill think it would confuse players at here
16:38 -Bakari-: whoops
16:38 -Bakari-: http://puu.sh/bbcD7.jpg
16:38 happy623: okaay its niice
16:39 -Bakari-: it looks reeeeeally ugly now, since I've messed up most of your cute patterns
16:39 happy623: xD
16:39 -Bakari-: but the rhythm feels better to me
16:39 happy623: yea it really does, thanks sensei ><
16:40 -Bakari-: so, if you are fine with the new rhythm, you can try to clean it up :)
16:40 happy623: sure
16:40 happy623: also I decided to map a light-insane too orz
16:40 happy623: I am not really rush in ranking
16:40 happy623: ;w;
16:41 -Bakari-: well, it's up to you, but please, discuss it with Desperate-kun to make sure that it is okay
16:41 -Bakari-: he was going to bubble it eventually
16:42 happy623: okay
16:43 -Bakari-: try to do somethig about the normal diff, too. It also could use some work with polarity, I guess
16:44 happy623: I know someone who map much normal diff, I will ask them too o/
16:45 -Bakari-: good idea
16:45 -Bakari-: I guess we can raise quality of the mapset higher before it gets qualified :)
16:46 happy623: thanks prprprrpr
16:47 -Bakari-: leaving two stars in the beatmap's thread, just in case if you ever need them :P
16:47 *happy623 hugs Bakari-sensei
16:48 -Bakari-: don't know if I should post something in the thread or not, tho
16:48 happy623: post it <3
16:49 -Bakari-: ooh, and don'
16:49 -Bakari-: don't forget to
16:49 -Bakari-: drop OD to 1
16:50 happy623: on Easy?
16:50 -Bakari-: yeah
16:50 happy623: okay
posted
... Thank you.
Seriously, you could have checked my mod of the Easy before you did the irc with Bakari.
Well, that means I'll have to redo the complete mod for Easy as well.

EDIT: Talked about it with bakari. it seems fine now.
After you finished the Light Insane, search for some mods, and then call me.
posted
thanks a lot guys ;w;
posted
I could check when you done a new insane diff.
posted
I miss Wanwan </3 :(
posted

Asagi wrote:

I miss Wanwan </3 :(
a year </3 :(
posted
Oni and Muzukashii's TK's
add 1 kat here? 01:24:850 -

fast rank oneone11
NO KD
posted
[Extra]
00:12:725 (2) - remove這個 4連不好受
00:34:750 - 應該係咁?(參考hard)

00:35:262 (6,7) - 6: drum-clap 7: drum-finish
00:39:650 (2) - 應該停在00:39:900 -

[Insane]
00:12:875 (2) - 換成兩個circle也行
00:20:450 (3,4) - stack在一起 為免誤讀
00:34:750 (1,2) - 跟extra一樣
00:43:550 (1,2) - 跟前面1和2一樣都折返
00:56:375 (4) - 也是換成兩個circle也行
posted
Some suggestions as requested. Highly recommending you take a close look at anything highlighted in blue.


To start, Easy diff looks pretty cool. I like the slider shapes!

For Normal I would take 00:50:900 (4) - shorten it 1/2 and add a note at 00:51:650 - for some feedback on the strong hit. The SV going from 0.9 in Normal to 1.6 in Hard may be an issue.

As for Wan's Hard, just warning a bit you might want to include some triplets in order for this to spread properly to Insane which makes use of 5-note streams.
[Insane]

  1. 00:12:500 (1,2) - Snapping here is incorrect. Took me a bit to get this since it was a little complicated but I'm pretty confident this is accurate. Below is an example of an easy-to-play way follow this part without overmap but I guess feel free to spin it with however you prefer to map (and yes the repeat of that slider is in 1/12, on the grey tick)


    In this image, (4) is at the point where 00:12:500 (1) - starts and (5) is on a purple tick.
  2. 00:50:900 (1) - Would sound great with a finish on the head and be a larger jump than 00:50:450 (3,4) - for it deserves stronger emphasis please!
  3. 00:56:900 (1) - Finishes on either the head, tail, or both all sound appropriate.


Nice I like this (new?) difficulty.
[Extra]

Try AR9.3, the current AR is a really big step up from Insane and this will allow many more players (such as myself) to be able to read it properly.

  1. 00:12:725 (2,3,4,5) -Same about the complicated snapping as with Insane.
  2. 00:21:950 (5) - Missing a clap.
  3. 00:34:750 - 00:41:750 - You're going to want to redo the snapping for this section. I'm not sure if objects were intentionally snapped in 1/8 or if the offset change shifted most of them but in any case this section should be snapped in 1/6.
  4. 00:45:050 (2) - This is just mean to read for anyone, and quite possibly hell for hidden players. In fact it might be partially obstructed by a hitburst. Consider not having this stacked directly on the head of 00:44:600 (2).
  5. 01:10:700 (4,4,4) - Kind of losing out on the building intensity in the music by using the same spacing each time. The jumps to these sliders should feel impactful so progressively giving more spacing to each of these sliders would feel much more amazing to play. It's also worth noting the amount of spacing given to these for Insane was significantly larger.


Hope some of this helped and good luck.
posted

Kawaiwkyik wrote:

[Extra]
00:12:725 (2) - remove這個 4連不好受
00:34:750 - 應該係咁?(參考hard)

00:35:262 (6,7) - 6: drum-clap 7: drum-finish
00:39:650 (2) - 應該停在00:39:900 -

[Insane]
00:12:875 (2) - 換成兩個circle也行
00:20:450 (3,4) - stack在一起 為免誤讀
00:34:750 (1,2) - 跟extra一樣
00:43:550 (1,2) - 跟前面1和2一樣都折返 呢個keep住先 想停下
00:56:375 (4) - 也是換成兩個circle也行

Trust wrote:

Some suggestions as requested. Highly recommending you take a close look at anything highlighted in blue.


To start, Easy diff looks pretty cool. I like the slider shapes! <3

For Normal I would take 00:50:900 (4) - shorten it 1/2 and add a note at 00:51:650 - for some feedback on the strong hit. The SV going from 0.9 in Normal to 1.6 in Hard may be an issue. fixed, I am not sure the SV Dx I will ask for more suggestion, if the gap is too large, I will change the sv in normal instead

As for Wan's Hard, just warning a bit you might want to include some triplets in order for this to spread properly to Insane which makes use of 5-note streams. did add some triplets now
[Insane]

  1. 00:12:500 (1,2) - Snapping here is incorrect. Took me a bit to get this since it was a little complicated but I'm pretty confident this is accurate. Below is an example of an easy-to-play way follow this part without overmap but I guess feel free to spin it with however you prefer to map (and yes the repeat of that slider is in 1/12, on the grey tick) okay, fixed in another way >< since its pretty hard to catch the sudden change of notes


    In this image, (4) is at the point where 00:12:500 (1) - starts and (5) is on a purple tick.
  2. 00:50:900 (1) - Would sound great with a finish on the head and be a larger jump than 00:50:450 (3,4) - for it deserves stronger emphasis please! B) ok
  3. 00:56:900 (1) - Finishes on either the head, tail, or both all sound appropriate. added to the heeaad


Nice I like this (new?) difficulty. thanks !
[Extra]

Try AR9.3, the current AR is a really big step up from Insane and this will allow many more players (such as myself) to be able to read it properly.

  1. 00:12:725 (2,3,4,5) -Same about the complicated snapping as with Insane. yea
  2. 00:21:950 (5) - Missing a clap. fixed
  3. 00:34:750 - 00:41:750 - You're going to want to redo the snapping for this section. I'm not sure if objects were intentionally snapped in 1/8 or if the offset change shifted most of them but in any case this section should be snapped in 1/6. my bad xD fixed
  4. 00:45:050 (2) - This is just mean to read for anyone, and quite possibly hell for hidden players. In fact it might be partially obstructed by a hitburst. Consider not having this stacked directly on the head of 00:44:600 (2). okay
  5. 01:10:700 (4,4,4) - Kind of losing out on the building intensity in the music by using the same spacing each time. The jumps to these sliders should feel impactful so progressively giving more spacing to each of these sliders would feel much more amazing to play. It's also worth noting the amount of spacing given to these for Insane was significantly larger. changed with a new pattern here =w=/ thanks!!!


Hope some of this helped and good luck.
that was reeeaaally helpful XD thanks again!!
posted
prprprpr
Did an IRC mod on new Insane and remapped Normal diff

2014-12-21 15:09 Asagi: ACTION is playing [http://osu.ppy.sh/b/277675 Suzuki Konomi n' Kiba of Akiba - Watashi ga Motenai no wa Dou Kangaete mo Omaera ga Warui! [Extra]] +Hidden
2014-12-21 15:11 Asagi: too hard ;w;
2014-12-21 15:11 happy623: waaaait cooking
2014-12-21 15:11 Asagi: LOOOL
2014-12-21 15:15 Asagi: tell me if you are back lol
2014-12-21 15:16 happy623: hi
2014-12-21 15:16 happy623: back
2014-12-21 15:16 Asagi: how2map like wan
2014-12-21 15:17 happy623: XD
2014-12-21 15:17 happy623: i have no idea
2014-12-21 15:17 Asagi: perfect
2014-12-21 15:17 Asagi: but those triples are hell with DT
2014-12-21 15:19 happy623: ;-;
2014-12-21 15:19 Asagi: wtf with that 50 >.>
2014-12-21 15:20 happy623: XD
2014-12-21 15:20 happy623: ;w; take it easy
2014-12-21 15:21 Asagi: wow the insane is good
2014-12-21 15:21 happy623: YEA!
2014-12-21 15:21 Asagi: looks like its not your style lol
2014-12-21 15:21 happy623: ;-;
2014-12-21 15:21 happy623: maybe my new style
2014-12-21 15:21 Asagi: but its really good
2014-12-21 15:21 happy623: idk
2014-12-21 15:21 Asagi: wanna IRC? or forum?
2014-12-21 15:22 happy623: forum xD
2014-12-21 15:22 happy623: i am eating
2014-12-21 15:22 Asagi: idk, im not gonan point out many many things anyway
2014-12-21 15:22 happy623: forum fooorrum ><
2014-12-21 15:22 happy623: well u can irc if u prefer it
2014-12-21 15:22 Asagi: ;w;
2014-12-21 15:22 happy623: xD
2014-12-21 15:23 Asagi: 00:12:750 (2) - wtf
2014-12-21 15:23 Asagi: no wonder why i always 50 here
2014-12-21 15:23 happy623: yes
2014-12-21 15:23 happy623: its from Trust's mod
2014-12-21 15:23 happy623: I used 1/12 here
2014-12-21 15:23 happy623: to fit the music
2014-12-21 15:23 happy623: orz
2014-12-21 15:24 Asagi: confusing as hell
2014-12-21 15:24 happy623: *same with Extra*
2014-12-21 15:25 Asagi: 00:05:150 (3,4) - this part feels odd for some reason lol
2014-12-21 15:25 Asagi: hmmm
2014-12-21 15:25 Asagi: but nothing wrong, just idk
2014-12-21 15:25 Asagi: feels weird
2014-12-21 15:25 Asagi: 00:12:500 (1,2,3) - totally, i dont agree with this
2014-12-21 15:26 Asagi: dont follow the drums and follow the guitar instead
2014-12-21 15:27 happy623: ok
2014-12-21 15:27 Asagi: its really complicated to catch up that thing
2014-12-21 15:27 Asagi: try thishttp://puu.sh/dDkWd.jpg
2014-12-21 15:28 Asagi: 00:19:250 (3) - the flow is kinda weird for some reason
2014-12-21 15:29 Asagi: like it doesnt fit the vocal
2014-12-21 15:29 Asagi: and when im playing
2014-12-21 15:29 Asagi: i expect the pattern is more like http://puu.sh/dDl0b.jpg
2014-12-21 15:30 Asagi: 00:41:750 (1) - i think you placed them wrong
2014-12-21 15:31 happy623: whyy
2014-12-21 15:31 Asagi: it fits much better if you start that long slider here 00:41:900 -
2014-12-21 15:32 happy623: actually music started at 00:41:937 -
2014-12-21 15:32 happy623: ;w;
2014-12-21 15:32 Asagi: it follows the vocal + the what-kind-of-sound-is-that thingy
2014-12-21 15:32 Asagi: ah yea
2014-12-21 15:32 Asagi: is that part still 1/3? idk
2014-12-21 15:32 Asagi: but the current one is wrong for sure
2014-12-21 15:32 happy623: I follow vocal at 00:41:750 (1) -
2014-12-21 15:33 Asagi: waaat
2014-12-21 15:33 happy623: ;w;
2014-12-21 15:33 Asagi: i mean
2014-12-21 15:33 Asagi: it has vocals on somewhere here 00:41:900 (1) -
2014-12-21 15:34 Asagi: http://puu.sh/dDldE.jpg
2014-12-21 15:36 Asagi: and there is a clap sound there too
2014-12-21 15:36 Asagi: which make it weird when you skipped it
2014-12-21 15:36 Asagi: 00:51:650 (3) - how bout replace this with 2 stacked circles instead?
2014-12-21 15:37 Asagi: it fits better on the drum + better impact before entering kiai
2014-12-21 15:39 Asagi: 01:14:600 (1,2,3,1,2,3,1,2) - im pretty sure increasing spacing fits better than decreasing
2014-12-21 15:39 Asagi: oh wait
2014-12-21 15:39 Asagi: its fine lolol, but this 01:15:800 (1,2) -
2014-12-21 15:39 Asagi: make the spacing further
2014-12-21 15:41 Asagi: btw, you fixing Wan's diff right?
2014-12-21 15:42 happy623: yes
2014-12-21 15:42 happy623: but I will try my best
2014-12-21 15:42 Asagi: well thats obvious lol
2014-12-21 15:43 happy623: not to move his diff too much
2014-12-21 15:43 Asagi: not sure about his diff if the triples should repalce with repeat sliders instead lol
2014-12-21 15:44 Asagi: but whatever
2014-12-21 15:45 Asagi: looks like every diff is ready to go
2014-12-21 15:45 happy623: the triplets are fixed by
2014-12-21 15:45 happy623: me
2014-12-21 15:45 happy623: I added the triplets
2014-12-21 15:45 happy623: for diff spread
2014-12-21 15:46 happy623: since its so great with sliders
2014-12-21 15:46 happy623: so I just added 2 triplets orz
2014-12-21 15:46 Asagi: orz
2014-12-21 15:46 Asagi: on normal
2014-12-21 15:46 Asagi: 00:14:900 (3,1) - dis overlap lol
2014-12-21 15:46 Asagi: bad overlap imo
2014-12-21 15:47 happy623: kkk
2014-12-21 15:48 Asagi: 01:08:900 (1,2,3,4) - these sliders should be start on the long white tick
2014-12-21 15:49 Asagi: oh wait
2014-12-21 15:49 happy623: I follow vocal here;w;
2014-12-21 15:49 happy623: seems more obvious
2014-12-21 15:49 Asagi: but it seems following the drums is much better to hear
2014-12-21 15:50 happy623: hmmm
2014-12-21 15:50 Asagi: and easy to click imo
2014-12-21 15:50 happy623: whole mapset is follow the red tick here Dx
2014-12-21 15:50 Asagi: qAq
2014-12-21 15:50 happy623: qaq
2014-12-21 15:50 Asagi: well i cant really tell
2014-12-21 15:50 Asagi: but if i where you
2014-12-21 15:51 Asagi: ill put it on the long white tick instead
2014-12-21 15:52 Asagi: as expected, easy diff is perfect ;w;
2014-12-21 15:53 happy623: ;w;
2014-12-21 15:53 Asagi: am i the only one who modded it when you revive it?
2014-12-21 15:53 Asagi: i mean remap
2014-12-21 15:54 happy623: no
2014-12-21 15:54 happy623: but
2014-12-21 15:54 happy623: u are the one who modded my new normal
2014-12-21 15:54 happy623: xD
2014-12-21 15:55 happy623: https://osu.ppy.sh/forum/p/3583385
2014-12-21 15:55 Asagi: oh, then try to consider that long white thingy
2014-12-21 15:55 Asagi: damn RIP 2kd ;w;
2014-12-21 15:55 happy623: the long white thingy is refering to one year ago mapset xD
2014-12-21 15:55 Asagi: wtf
2014-12-21 15:56 happy623: thats why I think they are fine
2014-12-21 15:56 Asagi: rip me
2014-12-21 15:56 Asagi: i thought trust is a BAT
2014-12-21 15:57 Asagi: cant point out anything ;w;
2014-12-21 15:57 Asagi: your insane is really great
2014-12-21 15:57 Asagi: seriously
2014-12-21 15:58 happy623: XD
2014-12-21 15:58 happy623: <3
2014-12-21 15:59 Asagi: its not your usual style but its great
2014-12-21 15:59 Asagi: i like clean pattern stuff
2014-12-21 15:59 happy623: maybe I like clean now
2014-12-21 15:59 happy623: ozr
2014-12-21 15:59 happy623: orz
2014-12-21 15:59 Asagi: good
2014-12-21 15:59 happy623: I love tidy stuff too
2014-12-21 16:00 Asagi: then i like you too
2014-12-21 16:00 Asagi: ACTION runs
2014-12-21 16:00 happy623: xD
2014-12-21 16:00 happy623: *hugs*
2014-12-21 16:00 Asagi: *hugs*
2014-12-21 16:00 happy623: btw
2014-12-21 16:00 Asagi: time to post my useless mod lol
2014-12-21 16:00 happy623: 00:12:500 (1) -
2014-12-21 16:00 Asagi: wat diff?
2014-12-21 16:00 happy623: should this 1/12 thingy change in Extra diff too?
2014-12-21 16:01 Asagi: hmmmm
2014-12-21 16:01 Asagi: depends on you
2014-12-21 16:01 Asagi: but that 1/12 is really odd to me
2014-12-21 16:01 happy623: xD
2014-12-21 16:01 happy623: okay
2014-12-21 16:01 happy623: keep it
2014-12-21 16:01 happy623: more challenge ;w;
2014-12-21 16:01 happy623: hmmmmmmmmmmm
2014-12-21 16:01 Asagi: yea thats why im thinking hahaha
2014-12-21 16:02 Asagi: so i didnt point it out at all
2014-12-21 16:02 happy623: hmmmmmmmmmmmmmmmmmmmmmmmm
2014-12-21 16:02 Asagi: hmmmmmmmmmmmmmmmmmmmm
2014-12-21 16:03 Asagi: ok time to post the chatlog
2014-12-21 16:03 Asagi: useless mod ;w;
2014-12-21 16:03 Asagi: or map too great ;w;
posted
@Asagi : thanks prprprpr
posted
Hii, PM request!

  • Easy
  1. 01:03:050 (2,3) - check the DS plz
  • Normal
  1. 00:05:600 (3) - How about Drum-finish in reverse?
  2. 00:55:250 (2) - end at 00:55:700?
  • Wan's Hard
  1. 00:14:900 (2) - Maybe this is a bit hard jump cuz the BPM is 200.. How about (152|348)?
  2. 00:46:850 (3) - clap on head and tail? feels good with music imo
  • Insane
  1. check-out the Widescreen plz
  2. 00:23:450 (1) - clap on tail
  3. 00:51:350 (2) - Hmm,,a bit weird slider imo cuz the vocal is on blue tick. So this slider's head has no beat x.x

That's all, GL!
(Why sent me the high quality map QwQ)
posted

Karia wrote:

Hii, PM request!

  • Easy
  1. 01:03:050 (2,3) - check the DS plz kkkk
  • Normal
  1. 00:05:600 (3) - How about Drum-finish in reverse? used a Drum-clap instead, thanks!
  2. 00:55:250 (2) - end at 00:55:700? suuure
  • Wan's Hard
  1. 00:14:900 (2) - Maybe this is a bit hard jump cuz the BPM is 200.. How about (152|348)? xD put at (164|312)
  2. 00:46:850 (3) - clap on head and tail? feels good with music imo hmm, I added a Drum-Finish at head of 00:46:850 (3) - and 00:45:650 (3) - for consistence
  • Insane
  1. check-out the Widescreen plz removed
  2. 00:23:450 (1) - clap on tail xD ok
  3. 00:51:350 (2) - Hmm,,a bit weird slider imo cuz the vocal is on blue tick. So this slider's head has no beat x.x I might keep this since I want to make it easier to catch the beat Dx

That's all, GL!
(Why sent me the high quality map QwQ)
helpful mod, thanks a lot XD
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