Modding upon request~
i remember reading the manga for this xD should start the show soon
Black is suggestion
Blue is highly recommendedRed is unrankable[General]
bg creeped me out
remove the video from the muzukashii[Easy]
if you wish, change sv to 0.7 exactly (currently 0.6999999) in the .osu file and resnap all notes afterwards
00:09:355 (3) - feels more comfortable to play if you shorten this to 00:09:805 and start 00:10:255 (1) at 00:10:105
00:31:855 (1) - NC is not really needed here considering your previous patterns
00:47:755 (3) - NC on here instead of 00:48:955 (1);
00:50:155 (2) - then NC on this instead of 00:51:655 (1), this makes the NC patterns more consistent with the change in music
00:52:405 (2,3,4) - this part plays a bit weird, since the vocals is definitely the dominating element of the music here; try this rhythm: (the NC is kept as your original setup)
01:01:855 (1) - the cymbal crash is actually located at 01:01:705, so this note has a bit of a delay effect; move this to 01:02:155 and end 01:00:355 (2) at 01:01:705 to capture the right rhythm
01:17:455 (2,1) - similar thing here, shorten 01:17:455 (2) to 01:18:205 and start 01:18:655 (1) at 01:18:505
[Normal]
change sv to exactly 0.9, similar to Easy
00:11:605 (1,2) - was expecting some good blanketing here
00:23:455 (4) - NC here to follow your NC pattern
00:40:255 (5) - ^
00:47:305 (3) - ^
00:50:755 (3) - plays better if you break this up into a note at 00:50:755 and the slider starting at 00:50:905 instead
01:00:505 (3) - feels easier to play if you end this at 01:00:955, the sudden switch from following vocals to the instruments may be a bit difficult to grasp
01:08:605 - add a note here to capture the finish?
[Wan's Hard]
the 100% soft sample sets in this map sounds unnecessarily loud against the music, would suggest you reduce to ~80%00:18:355 (7) - move up a grid makes the gap between sliders look more even
00:18:655 (1) - soft clap on repeat intentional?
00:39:955 (6) - drum finish on end? there is the same clap sound as the one heard at the end of 00:36:655 (4)
00:44:455 (1) - move a bit right to make a perfect line with 00:42:655 (1,1,1,1)
01:02:905 - felt like there should be a note here to capture the guitar pitch change and vocals
01:08:905 (1) - im not sure if the repeated kiai toggle is fine here without enabling epilepsy warning, might want to consult this with BATs when they arrive01:16:255 (1) - maybe a finish on start? kiai is re-enabled here and the music has the potential for it
01:24:505 (1) - since there is a click sound in the end here, you shouldn't mute the slider end but instead use a hitsound for it; soft whistle or a faint normal clap would sound pretty nice
[Insane]
use OD8, fits the difficulty of this map better
00:06:055 (2) - do a ctrl+g on this, tbh that flows alot nicer and its less troll since the setup you currently have makes it very easy to get 100 on the sliders
00:06:355 (4) - ^, also generates a good flow onto 00:06:505 (1)
00:16:255 (1) - Need NC after spinner here00:18:205 (2,3) - try ctrl+g on this, more fun to play imo
00:25:255 (1,1,1,1) - Garven will yell at you if he sees this; one combo is enough to convey the anti jump here
00:30:655 (1,1) - a bit iffy about the rankability of this, try something like this: 00:34:255 (2) - was this intentionally shifted to prevent stack leniency?
00:37:755 (6) - sounds better if you ended it at 00:38:055
00:43:255 (2,3,4,2,3,4) - arrange them like this:
00:50:455 (1) - take off the NC here, back and forth flow is actually easier to read when the approach circles are the same colour
01:06:055 (1) - make this a straight slider with the opposite orientation of 01:05:755 (2), this way you get a nice oval flow with 01:05:755 (2,1,2):
01:21:955 - add a note here to capture the vocals, felt a bit empty when i played through here
nicee jumps
Interesting sliders you used this this mapset xD
Very good mapset, have a star and good luck on ranking~