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solfa feat. Chata - Colorful precious life (Short Ver.) [Tai

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Nashmun
Hi, here's my two cents :3

Please tell me what you fixed and what you didn't, or baby pandas will die.

Also bold suggestions are really important and should be absolutely fixed, and bold red issues are unrakable issues. Suggestion finishing with a question mark are minors suggestions.

[Oni]

  1. 00:07:807 (4,5,6) - remove (4,5). These don't feel good at all, it's too early too add those 1/4 here, if you really to add some in the intro, you should add them at the end to bring out the beggiging of the first verse (at 00:07:807 (4,5) - ). Plus removing 4,5 will fit the hi-hat perfectly. If you really want to keep 1/4 here because of the hi-hat opening (idk if it's the correct english term though, I only know it in French :p) \, I suggest you to change it into ddk, or kkk which sounds and plays better.
  2. 00:15:807 (45) - Make it a finisher. Because of the crash cymbal hit here, since you decided to make a finisher at 00:41:807 (181) - which is a minor crash cymbal hit aswell.
  3. 00:51:973 (239,240,241,242) - make them finishers. This part really deserve to be full of big because is will advertise the chorus better. Plus you have 4 splash cymbals hit drum-wise. (Andyou did it at 00:19:973 - which is approximately the same part)
  4. 01:25:140 (436) - Same as 00:15:807. You have a splash cymbal hit here too.

[Muzukashii]
  1. 00:37:307 - add a k ? Sounds good and reminds 00:33:640 - when playing.
  2. 00:51:973 (210,211,212,213) - Same than Oni
  3. 01:03:140 (267) - make it a simple k ? Since you're in the Muzu diff, it doesn't look necessary to put a finisher on every alternative cymbal hit (Espacially for minor hit like splash cymbal). It feels better to play without it, and since it's only a splash cymbal, it's not really a big deal.
  4. 01:31:973 (396,1) - remove 396 and put the beginning of the spinner at 01:31:973 ? Since it's a single final note held from 01:31:973 to the end no need to cut this into two distinct objects.

[Futsuu]
  1. 00:19:973 (41) - Make it a finisher. Since it's a Futsuu it's good not to put finisher on 00:20:307 (42,43,44,45) -, but at least you could turn this one into a finisher.
  2. 01:22:473 (251) - turn it into k. You have a cymbal hit, plus a snare hit at the drum plus the violon pitch being higher, it definately needs to be a k here.
  3. 01:31:973 (284,1) - Same than Muzu ?

[Kantan]
  1. 00:49:307 (80) - Make it a finisher ? Will fit the cymbal hit.
  2. 00:56:140 (95) - ^
  3. 01:31:973 (162,1) - Well I guess you already know wat I'm going to say here :p
[Basic]
  1. 00:19:473 (22) - simple d ? A Finisher here doesn't look necessary and you made 00:20:807 (24) - a simple d too.
  2. 01:06:807 (103) - Make it a finisher ? Sounds more enjoyable, and fits the drums better.
  3. 01:31:973 (145,1) - Still the same. (I didn't point it up in oni diff because the last Don is here to finish the 1/4 pattern right before it)
That's all for me. Enjoyable mapset. I even found the Kantan enjoyable because the rhythm you choosed is cool. Only negative point is on Basic diff, which I found lower quality-wise than the other diffs from the mapset.
Topic Starter
Love

Nashmun wrote:

Hi, here's my two cents :3

Please tell me what you fixed and what you didn't, or baby pandas will die.

Also bold suggestions are really important and should be absolutely fixed, and bold red issues are unrakable issues. Suggestion finishing with a question mark are minors suggestions.

[Oni]

  1. 00:07:807 (4,5,6) - remove (4,5). These don't feel good at all, it's too early too add those 1/4 here, if you really to add some in the intro, you should add them at the end to bring out the beggiging of the first verse (at 00:07:807 (4,5) - ). Plus removing 4,5 will fit the hi-hat perfectly. If you really want to keep 1/4 here because of the hi-hat opening (idk if it's the correct english term though, I only know it in French :p) \, I suggest you to change it into ddk, or kkk which sounds and plays better. Kinda hear it more clearly now, so I removed (5) instead so it's just a 1/2. This should make things a bit more smooth
  2. 00:15:807 (45) - Make it a finisher. Because of the crash cymbal hit here, since you decided to make a finisher at 00:41:807 (181) - which is a minor crash cymbal hit aswell. The reason why I made this a k instead of a K is because with Sync's mod, it's a bit more complicated to have K k D, even if it's optional to hit the K. The (181) sticks out a little more to me due to the singularity of the K and because the melody after it is a d.
  3. 00:51:973 (239,240,241,242) - make them finishers. This part really deserve to be full of big because is will advertise the chorus better. Plus you have 4 splash cymbals hit drum-wise. (Andyou did it at 00:19:973 - which is approximately the same part) This part is more of a hi-hat loosened and stopped by letting your foot off the pedal when using a drumset. I left these without finishers due to that and that it's not a full cymbal sound.
  4. 01:25:140 (436) - Same as 00:15:807. You have a splash cymbal hit here too. Same as I explained for that one.

[Muzukashii]
  1. 00:37:307 - add a k ? Sounds good and reminds 00:33:640 - when playing. Very good point, done.
  2. 00:51:973 (210,211,212,213) - Same than Oni Same thing that I've explained earlier.
  3. 01:03:140 (267) - make it a simple k ? Since you're in the Muzu diff, it doesn't look necessary to put a finisher on every alternative cymbal hit (Espacially for minor hit like splash cymbal). It feels better to play without it, and since it's only a splash cymbal, it's not really a big deal. done
  4. 01:31:973 (396,1) - remove 396 and put the beginning of the spinner at 01:31:973 ? Since it's a single final note held from 01:31:973 to the end no need to cut this into two distinct objects. done

[Futsuu]
  1. 00:19:973 (41) - Make it a finisher. Since it's a Futsuu it's good not to put finisher on 00:20:307 (42,43,44,45) -, but at least you could turn this one into a finisher. done
  2. 01:22:473 (251) - turn it into k. You have a cymbal hit, plus a snare hit at the drum plus the violon pitch being higher, it definately needs to be a k here.silly, this one is a k already XD
  3. 01:31:973 (284,1) - Same than Muzu ? done

[Kantan]
  1. 00:49:307 (80) - Make it a finisher ? Will fit the cymbal hit.
  2. 00:56:140 (95) - ^
  3. 01:31:973 (162,1) - Well I guess you already know wat I'm going to say here :p
    done everything XD
[Basic]
  1. 00:19:473 (22) - simple d ? A Finisher here doesn't look necessary and you made 00:20:807 (24) - a simple d too. Explain, this is already a d XD
  2. 01:06:807 (103) - Make it a finisher ? Sounds more enjoyable, and fits the drums better. Done
  3. 01:31:973 (145,1) - Still the same. (I didn't point it up in oni diff because the last Don is here to finish the 1/4 pattern right before it) Done lol
That's all for me. Enjoyable mapset. I even found the Kantan enjoyable because the rhythm you choosed is cool. Only negative point is on Basic diff, which I found lower quality-wise than the other diffs from the mapset. I felt like I needed to make something easier than the current Kantan so I didn't cause so much trouble with it, seeing that the rhythm I chose was pretty out of place for the easiest diff.
Thanks :D
Garven
Did some crappy IRC sleep modding on the Kantan. Too tired to paste in the log, but Love can post it if he wants.
Topic Starter
Love
SPOILER
2013-09-12 23:12 Love: Hey, are you taking mod requests?
2013-09-12 23:12 Garven: Not really.
2013-09-12 23:12 Love: what if it was for taiko? XD
2013-09-12 23:12 Garven: I actually snuck two out todayish, but I do them like once a month now D:
2013-09-12 23:13 Love: oh, damn lol
2013-09-12 23:13 Garven: As long as you know I can't mod oni diffs unless they're really easy
2013-09-12 23:13 Garven: and I can't give the taiko icon so yeah
2013-09-12 23:14 Love: I see, what would be like, the easiest you can do? Pattern-wise.
2013-09-12 23:14 Garven: でも今日はラーメン日です~ ヽ(*´∀`*)ノ
2013-09-12 23:14 Garven: erm
2013-09-12 23:14 Garven: Hell if I know
2013-09-12 23:14 Garven: like
2013-09-12 23:15 Garven: I can barely pass the lower onis on the later PS2 taiko no tatsujins
2013-09-12 23:15 Love: ahh
2013-09-12 23:15 Garven: And I'm slightly worse on the keyboard than I am on the taiko controller
2013-09-12 23:16 Love: mmk then, thanks for replying though :D
2013-09-12 23:16 Garven: Yeah, I can help with kantan, futuu and muzu but that's it hehe
2013-09-12 23:16 Love: oh yeah, that's what I need
2013-09-12 23:17 Love: my Kantan, I have no idea if it's acceptable
2013-09-12 23:17 Garven: Link me up
2013-09-12 23:17 Love: ACTION is listening to [http://osu.ppy.sh/b/285812 solfa feat. Chata - Colorful precious life (Short Ver.)]
2013-09-12 23:17 Garven: I'll see what I can do while I'm still half awake
2013-09-12 23:17 Garven: q:
2013-09-12 23:17 Love: mmk XD
2013-09-12 23:17 Garven: 1.2 sv?
2013-09-12 23:17 Love: makes it easier to read since it's so spaced out
2013-09-12 23:18 Garven: Holy crap, lower the volume a bit
2013-09-12 23:18 Garven: That's super loud compared to the song
2013-09-12 23:18 Love: XD
2013-09-12 23:18 Love: 70 or 80?
2013-09-12 23:19 Garven: 80 sounds fine
2013-09-12 23:20 Garven: Though just starting it up... those rhythms might be a bit complex
2013-09-12 23:21 Garven: Also you might want to avoid changing from dkd like at 00:10:140 (6,7,8) -
2013-09-12 23:21 Garven: Try to keep all the hits the same
2013-09-12 23:21 Garven: Maybe throw a change or two during the chorus or something
2013-09-12 23:24 Love: hmm, that's the only reason why I made the Basic diff XD
2013-09-12 23:24 Garven: Haha
2013-09-12 23:24 Garven: Well, the rhythms might be okay then, but it might still be better to keep the k/d changes sparse for kantan
2013-09-12 23:24 Garven: It translates to simple for a reason ;)
2013-09-12 23:25 Love: alrighty then XP
2013-09-12 23:26 Garven: A better place to end the kiai is at 01:19:973 - imo
2013-09-12 23:26 Garven: 01:24:473 (147,148) - k k?
2013-09-12 23:27 Garven: and similar etc
2013-09-12 23:27 Love: like 00:15:140 (16,17) -
2013-09-12 23:27 Garven: 01:31:973 (1) - End this spinner at 01:35:807 - and add a hit at 01:35:973 -
2013-09-12 23:27 Garven: Yeah
2013-09-12 23:27 Garven: Has a better fealing of finishing the phrase
2013-09-12 23:27 Garven: And is simpler to play anyway ;p
2013-09-12 23:28 Garven: fealing
2013-09-12 23:28 Garven: wtf
2013-09-12 23:28 Love: rofl XD
2013-09-12 23:29 Garven: Let's see if I can play this muzu. I think I'll call it a night after that. q:
2013-09-12 23:30 Love: k, made the spinner + note consistent throughout the diffs as well
2013-09-12 23:31 Garven: That was pretty fun actually
2013-09-12 23:31 Love: :D
2013-09-12 23:31 Garven: most of it made sense. A couple spots were weird, and I got lost at one point in the chorus, but otherwise played well
2013-09-12 23:32 Love: pretty happy to hear that
2013-09-12 23:33 Garven: Too lazy/tired to post the log, so if you want to feel free
2013-09-12 23:33 Garven: Otherwise I just gave you a star anyway :U
2013-09-12 23:33 Garven: otherwise improper a;ioe;j
2013-09-12 23:33 Garven: I need sleep
2013-09-12 23:33 Love: thanks XP I'll post the log

woowoo
MMzz
Fixed a few little things via mumble.

Bubbled!
OnosakiHito
Checking soon.
Topic Starter
Love
:v
OnosakiHito
What do you say when you appear somewhere? I think it was woof woof.
Woof woof.

[General]

I talked to some BATs and especially with those which have something to do with the game mode Taiko. Some don't care much about it but others agree that the difficulties should be renamed to a lower level. Futsuu for example is too hard to be labeled as one because it is obviously a Muzukashii. Yes, MMzz did something like that before, but I didn't saw his sets with basics diffs yet, neither did I rank it. Maybe his diffs still fit to their names, but in your case it doesn't.

Change Basic to Kantan, Kantan to Futsuu, Futsuu to Muzukashii, Muzukashii to Oni and Oni to Inner Oni.

[ Basic]
SPOILER
General

One of harder Kantans, but I give it a go.

Notes

00:48:807 (73,75) - Maybe delete these notes. In this way it becomes a bit easier and emphasizes the 00:49:307 (74,76) - more (also by using finishers).
01:07:473 (104) - delete it? Because you have a similar case at 00:56:807 and it would fit with the gap at 01:04:640 . Also 01:07:973 (105) - can be a finisher as well.

[ Kantan]
Fine.


[ Futsuu]
SPOILER
General

Using some of my deletions suggestion is important if you ask me. Compared to the other lower difficulties the patterns play all in a row in this Futsuu, which is the reason why I recommend you to have some more gaps.

Notes

00:13:807 (20) - Suggesting to delete the note. Previous difficulties had gaps, but this one suddenly has none.
00:16:473 - ↑
00:19:140 - ↑
00:29:140 - ↑
00:29:807 - Maybe continue mapping to the vocal with: k dk kd kdd ...
00:34:807 - delete ↑↑
{
00:40:473 - ↑
00:40:973 - kat
00:41:307 - don finisher
Delete 00:41:640 and maybe 00:41:807
} Recommending to use this or something similar. After all the part becomes pretty hard compared to the previous difficulties. Something which should be changed in my opinion.
00:44:807 - This can be deleted but not a must.
00:47:473 - ↑
00:55:473 - Move to 00:55:307 ? Actually good idea for preventing similarity in patterns, but doublets fit too well here I think.
00:58:473~01:01:473 - k d k ddk d kd dk D ? Current kd dk is offbeat when considering the previous one you used.
01:07:973~01:09:307 - Suggesting to have seomthing similar like at 01:01:973.
01:16:807 - To 01:16:640 ? Though, this time it feels better.
01:20:307 - Delete
01:25:140 - ↑
01:28:473 - ↑

[ Muzukashii]
Fine.

[ Oni]
Fine.

In general the lower diffs are harder than the average, but that's okay. Also current Futsuu should just have some more gaps to have a better diff-spread. Everything else is fine. Nice.
I give it a rank when the diff-names has been changed.
Topic Starter
Love
I'll apply changes when I get up, but I'm not changing the difficulty names.

Applied all of Basic's mods and one on Futsuu. The breaks are meaningless.

OnosakiHito wrote:

[ Futsuu]
General

Using some of my deletions suggestion is important if you ask me. Compared to the other lower difficulties the patterns play all in a row in this Futsuu, which is the reason why I recommend you to have some more gaps.

Notes

00:13:807 (20) - Suggesting to delete the note. Previous difficulties had gaps, but this one suddenly has none. This is a brand new harder difficulty than the other 2, why does this even matter.
00:16:473 - ↑
00:19:140 - ↑
00:29:140 - ↑
00:29:807 - Maybe continue mapping to the vocal with: k dk kd kdd ... My transitions are not transitions, they differentiate at the end of each verse/repeated verse until a brand new verse starts. That's why I didn't use vocals here.
00:34:807 - delete ↑↑
{
00:40:473 - ↑
00:40:973 - kat using the kick here
00:41:307 - don finisher use a k for a higher pitch without using a finisher
Delete 00:41:640 and maybe 00:41:807
} Recommending to use this or something similar. After all the part becomes pretty hard compared to the previous difficulties. Something which should be changed in my opinion. As stated before, brand new harder difficulty.
00:44:807 - This can be deleted but not a must. I made this a d kdd because there's no way I'm using a ddkdd
00:47:473 - ↑
00:55:473 - Move to 00:55:307 ? Actually good idea for preventing similarity in patterns, but doublets fit too well here I think. Not what I'm going for
00:58:473~01:01:473 - k d k ddk d kd dk D ? Current kd dk is offbeat when considering the previous one you used. did the ddk and kd dk switched around just like the beginning of the kiai.
01:07:973~01:09:307 - Suggesting to have seomthing similar like at 01:01:973. what would be the point in this? They're completely different.
01:16:807 - To 01:16:640 ? Though, this time it feels better. done
01:20:307 - Delete
01:25:140 - ↑
01:28:473 - ↑
Updated
OnosakiHito
My opinion is still the same. The Futsuu should contain more gaps between its patterns because, previous difficulties had many of them as well. Player jumps out of the sudden into a difficulty without any gaps which makes the spread between Futsuu and Kantan in this way high.

Love wrote:

This is a brand new harder difficulty than the other 2, why does this even matter.
That's not a justified reason. A set should be in its commonality well mapped / spreaded. Difficulties do not stand alone - they (should) interact with the others.


I talked to the team to be sure I'm not too strict or anything like that, and they agree that there should be done some changes on the Futsuu. Even more agreed that the difficulties should be changed in the way I suggested before because, currently the Futsuu for example tends more to a Muzukashii.
Having sometimes more demanding K/F/M diffs is no problem, but once the border has been exceed, changes should be done.

For now I will wait for your response.
Topic Starter
Love
No changes still.

If you want to complain about my Futsuu's note density, then look at my previous map. Same thing there, no problem with it. So don't touch my map if you don't like it, I'll ask someone else.
OnosakiHito
The previous map has not been ranked by a Taiko BAT, also we should learn out of the mistakes we did in the past.
Of course, I won't force you. But that means I can't rebubble it on current state especially after the talk with the team.
Topic Starter
Love
Yet this was bubbled by a Taiko BAT, said it was fine.

Not only that, this is meant to be played with a keyboard, I've had a few taiko newbies test it, they did fine. Also my previous map was ranked by Sync, it got reranked from someone that isn't a taiko bat due to a snapping error with the timing change. Get your facts straight and just get away from my map if you don't like the way I mapped something. There's a reason why I have 2 easier difficulties for the new taiko players. Especially the Basic diff. I don't have to change the diff names, if you don't like that, then just leave it.
Kurai
Sorry Ono, but I don't understand how this Futsuu is too hard. I know I'm not a Taiko BAT, but based on my own experienc of Taiko mapping I don't see any issue with this spread.

Kantan is mainly 1/1 spaced patterns as it is expected to be.
Futsuu is simple 1/2 patterns that are intuitive, nothing complex and can easily be played by anyone who know taiko basics.
Muzukashii is any 1/2 patterns with some 1/4 triplets as it is expected to be.

The spread is just perfect to me. And most Futsuu difficulties I have ever seen are as dense as this one. I fail to see your point here :/
Also if you could link me that conversation you add with other staff members it would probably help me to understand a bit more.
mancuso_JM_

Kurai wrote:

Sorry Ono, but I don't understand how this Futsuu is too hard. I know I'm not a Taiko BAT, but based on my own experienc of Taiko mapping I don't see any issue with this spread.

Kantan is mainly 1/1 spaced patterns as it is expected to be.
Futsuu is simple 1/2 patterns that are intuitive, nothing complex and can easily be played by anyone who know taiko basics.
Muzukashii is any 1/2 patterns with some 1/4 triplets as it is expected to be.

The spread is just perfect to me. And most Futsuu difficulties I have ever seen are as dense as this one. I fail to see your point here :/
Also if you could link me that conversation you add with other staff members it would probably help me to understand a bit more.
He talked to me for example, if you want to know (dunno if he has the log anyway :P).. and I have to say that I've to agree with Ono in this point. 1/2 is understandable for the diff.. but the BPM is not so slow to use them constantly, for me this Futsuu is a Muzu actually (not a high level Muzu ofc). In addition, I have to say I dislike the way how it is mapped, but oh well.. this doesn't join into the discussion.

Btw, Kantan is not just 1/1 patterns.. Meh.. this will help you to learn more about it, this guide is pretty helpful I have to say.

Concluding.. I agree with Ono in those points (we have talked before in-game but I needed to post here too).
Topic Starter
Love
And thus there are different opinions, that's why I'm asking ono to leave it alone if he doesn't like what I did. I'm willing to ask other bats, he's not the only one I can ask. Most of the 1/2 is followed up by a 1/1 spacing, 3/2 sometimes. Not only that, the player will be switching fingers, so it will help the player get used to switching around before they hit Muzu. My Kantan's are unique in their own way. I always try to find an off-beat that fits perfectly, as seen. But it's not easy enough for the brand new players that have never played a rhythm game, which is why Basic was born. I'll usually include basic diffs if my Kantans are too hard, but they still play as a Kantan. My meaning for "too hard" is having 1/2 beats like d dd or d -d, which switches to an off-beat, then I switch back by leaving a space. Now that the player has learned an off-beat, they can switch to Futsuu, a step up. Here they learn to use basic patterns in the form of 1/2 doubles, rarely triples and at certain times, quads. Every off-beat I used in my Futsuu is followed up by a 1/1 space. There are triples that are in most build ups, but I kept a consistent 1/1 pattern of d k or k d after them so that it doesn't stay intense.

TLDR: Don't need a guide to give structure to new players, make them have fun instead of plain 1/1s. This is meant to be played with a keyboard, and I'm sure everyone that picks up a rhythm game, sings up for it, and signs in for the first time, they will know how to press keys.

Everyone has their opinions, and as you can see, there's 2 different opinions.

Kurai wrote:

Kantan is mainly 1/1 spaced patterns as it is expected to be.
Futsuu is simple 1/2 patterns that are intuitive, nothing complex and can easily be played by anyone who know taiko basics.
Muzukashii is any 1/2 patterns with some 1/4 triplets as it is expected to be.

mancuso_JM_ wrote:

He talked to me for example, if you want to know (dunno if he has the log anyway :P).. and I have to say that I've to agree with Ono in this point. 1/2 is understandable for the diff.. but the BPM is not so slow to use them constantly, for me this Futsuu is a Muzu actually (not a high level Muzu ofc). In addition, I have to say I dislike the way how it is mapped, but oh well.. this doesn't join into the discussion.

Btw, Kantan is not just 1/1 patterns.. Meh.. this will help you to learn more about it, this guide is pretty helpful I have to say.

Concluding.. I agree with Ono in those points (we have talked before in-game but I needed to post here too).
To me, BPM doesn't really matter unless it's something insane like 220+. Players aren't going to improve unless they see a few challenges. If they see the same type of maps with nothing unique, no sense of higher difficulty, then it's not going to help at all.
OnosakiHito
I will leave it alone if you want. You don't have to worry.

But, you have to understand that I'm not modding / ranking because I like something or not. I see it in a technical way. I can like a difficulty as much as I want, but if it is a Muzukashii; spread is questionable or something else, I won't agree on it since it isn't technically correct, thus not rankable.
Also as I said, some of the BATs don't mind the naming, but more of them agreed on both days I asked(in #bat) that it should be changed. Even more agreed about Futsuu's case, such as the Taiko BATs, kanpakyin, some other guys and someone else which name I shouldn't name by please, but which would be the "killer argument" in your case.

As I said, I asked some of the BATs, especially those who have something to do with Taiko, and they didn't agreed to it. kanpakyin didn't even know my opinion before but had the same opinion.

Additional to this, I want to make clear that I'm not talking about the "basic". You can use it of course as an easier Kantan and have another Inner Kantan(yes this is possible in Taiko), but current Kantan is rather a Futsuu, Futsuu a Muzukashii and so on(also as far as I know, MMzz was the one who started this trend, where it was born) and I won't mention again why they are one level above there label.

@ tl;dr comment: I agree with the keyboard, but still there need to be some spasings: 00:10:140 ~ 00:20:807 - 10 seconds without any break in a Futsuu plus the difference to the Kantan:

Futsuu:


Or 01:14:807 ~ 01:30:140 - A whole pattern section without spacing.

Kantan:

Futsuu:


Again, I won't force you to do anything. But the BA who is going to rank this will have to explain the other BAs(not me) why he did so.
Please don't think I won't rank it because only I say so(we need to have more ranked sets anyway, hell I would be selfish and a fool if I would act like that). I don't do it because the majority has the same opinion/or agree with me so far.
If some of the BA feel like ranking it, go ahead, but they have to explain themself later why they did so.

Love wrote:

Players aren't going to improve unless they see a few challenges.
This is equal to: Yes, I mapped the Futsuu harder as it should be.
Thank you.

Also about your previous post, I wasn't talking about Charles who reranked it(I didn't even saw before). Sync is not really someone in my opinion who can consider Taiko diffs and its spread good enough (sorry Sync). But whatever, that's only my own opinion.
Topic Starter
Love
Opinions.

I guess it needs to be "authentic" for you guys.

Edit: Tasha helped me with some good breaks that interested me.
karterfreak
Alright so yeah, helped Love with making the futsuu a bit more name appropriate in terms of difficulty (I'd post the logs but all that you'd see is timestamps with no explanation as I explained stuff over mumble). I've checked over the maps and everything appears to be good now considering the main problem was the futsuu.

I'll let Ono take a look at it now as he was the one with the original complaints, but if Ono refuses to rank this with the changes that have been done, I will personally rank it myself as there are no unrankable issues in this mapset and the spread is very well done.

Offtopic

OnosakiHito wrote:

Love wrote:

Players aren't going to improve unless they see a few challenges.
This is equal to: Yes, I mapped the Futsuu harder as it should be.
Thank you.

Also about your previous post, I wasn't talking about Charles who reranked it(I didn't even saw before). Sync is not really someone in my opinion who can consider Taiko diffs and its spread good enough (sorry Sync). But whatever, that's only my own opinion.
I just want to cover two things here (and then the topic should be dropped as this shouldn't even be discussed in the maps thread to begin with).

1. What Love said does not equate to mapping the Futsuu harder than it should be. There are easy and hard futsuu's even in the authentic games. There's actually some cases where the futsuu from one mapset is harder than the muzukashii from another.

2. Sync is very, VERY good with difficulty spread (if the maps of his I've played are anything to judge by) so his opinion on difficulty spread isn't something that should be taken lightly. Insulting a BATs ability to judge a mapset when they were specifically given the ability to rank Taiko mapsets is pretty rude. If there's a reason that you think that Sync should not be judging mapsets (based on their spread) then you should bring it up with the BAT team, and not make posts like this in the topic
OnosakiHito
I guess I wasn't fair to Sync. Sorry about that.

Anyway, this Futsuu is one of the harder sort, but now since we have more gaps between the patterns I'm fine with it.
00:13:473~00:18:140 - Might be a bit long, but since there is not that many alternating patterns and spread fits to Muzukashii, I give it a go.
About the label for the diffs... I still think it could be tuned one level down, but let's don't be that strict. Hm.

You don't have to rank it Tasha(even though you couldn't) since I'm gonna do so. Overall, as I said before, great set in my opinion.

Ranked
KinomiCandy
don kat dondonkat don katdon donkat
toara_fict
Gretz~ :3
TKS

KinomiCandy wrote:

don kat dondonkat don katdon donkat
Topic Starter
Love
tenk yuz
Raose
congrats don! ^___^
Flower
Is "Short Ver." original title? Didn't see the map until just now.

Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
I think the BATs should take a quick investigation on this.
Natsu

http://ohmytracks.com/#/music/Solfa+feat.+%E8%8C%B6%E5%A4%AA

I dont know if it is a valid source but usually the openings of visual novels got always a short ver. I guess
Topic Starter
Love

Flower wrote:

Is "Short Ver." original title? Didn't see the map until just now.

Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
I think the BATs should take a quick investigation on this.
https://osu.ppy.sh/s/90854

Would mean a BAT is wrong and the BAT didn't check, but why wouldn't they check before they got their set ranked? No need to investigate.

Edit: Also lel you even posted in that thread p/2422864
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