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posted
Ello ^^ A recheck for this awesome map!

[General]
00:27:625- 00:35:556 Hmm you should try using a drum-finish hitsound pattern here, to match the loud beats heard in the music :P Would definitely liven up the objects imo.
When you add a finish to the head or the tail, just adjust the default setting shown no the left to this:


Try having the hitsounds go in this pattern:


[Easy]
01:04:866 (4) - Should be NC instead of 01:06:246 (1) -
01:07:970 (5) - NC
01:25:556 (3) - ^

[Normal]
  1. Circle size -1, that's just mean :P

00:27:625 (1) - Add finish
00:30:384 (5) - NC

Looks almost perfect imo ^^
[Hard]
00:16:591 You could add a note here with a finish if you want. I don't like how every diff starts the same :S
01:15:556 (5) - NC

This diff definitely improved since the last time I saw it :)

[Insane]
Try adding two notes at 00:16:591 (with a finish) and 00:16:677 (2) - !
00:54:177 (1) - Remove NC, its inconsistent
01:18:660 (5,6) - Try to blanket them better?

Hope this helps~!
posted

10crystalmask01 wrote:

Ello ^^ A recheck for this awesome map! eyyo o///

[General]
00:27:625- 00:35:556 Hmm you should try using a drum-finish hitsound pattern here, to match the loud beats heard in the music :P Would definitely liven up the objects imo. great idea, added :D edit: ah damn, it cames out that as for me the drums sound at the beginning sounds too much out of place, added just finishers here; used drums somewhere during the song~
When you add a finish to the head or the tail, just adjust the default setting shown no the left to this:


Try having the hitsounds go in this pattern:


[Easy]
01:04:866 (4) - Should be NC instead of 01:06:246 (1) - nope cuz i am following the lyrics with NCs there >u<
01:07:970 (5) - NC ^
01:25:556 (3) - ^ fixed ~

[Normal]
  1. Circle size -1, that's just mean :Pi really found this cs more fun than -1 one xD i have easy diff for this cs and as for me, normal should be real NORMAL = not hard and not easy; some settings are matching with average diffs.. ouo

00:27:625 (1) - Add finish fixed ~
00:30:384 (5) - NC noooooope cuz i am comboing this part in the same way in all diffs not counting easy one :p

Looks almost perfect imo ^^ \:D/
[Hard]
00:16:591 You could add a note here with a finish if you want. I don't like how every diff starts the same :S oh, exactly here was a note at first! but after one of irc i've decided to leave this place empty cuz of.. well, just imagine that this map is ranked, you are playing it and want to get best acc as you can. you've pressed 300 on 00:16:591 and after 1 note there is a long 10 seconds break. you got some 100s later and retrying, waiting these 10 seconds again and again xD so better just to leave this place as it is now to avoid butthurt in the future ~
01:15:556 (5) - NC done ~

This diff definitely improved since the last time I saw it :)\:DDD/

[Insane]
Try adding two notes at 00:16:591 (with a finish) and 00:16:677 (2) - ! explained above ~
00:54:177 (1) - Remove NC, its inconsistent mm as i remember i set this nc to emphasise (1,2,3) pattern.. x~x but yeah, done
01:18:660 (5,6) - Try to blanket them better? ok o/

Hope this helps~! sure, thank you! also lol you've made me think about another problems, not mention in latest mods here, haha..
updated ~!
posted
can't delete this post lolok
posted
Hey, from my "non-japanese" Queue!

General

- In this short song are a lot of spinners, 5 overall, you should reduce them with some simple dnb mapping. I counted this up, the playtime is around 20 seconds overall, so the gameplay is a little repetetive.

Easy

00:46:929 (1) - The current flow is a bit weak. The repeat slider is straight and then a circle after but a little below. It doesn't play as good. If you move the 2nd point of the slider a little up and move the circle more to the left of the previous slider end it flows better. Like this: http://osu.ppy.sh/ss/1058574
01:31:067 (4) - This slightly offscreen and unrankable. You just need to move this up a little to fix it. It's an easy fix.
01:50:364 (3,1) - , 01:55:882 (3,1) - Even though they are timing wise far away, you shouldn't stack them because beginners don't know this very good yet and this is not something you should use in an Easy or Normal.

Overall nice difficultie!

Normal

00:33:136 (1) - This is also slightly offscreen. Move it up a little.
00:53:826 (3,4,5,6) - Just a tiny metnion: 00:53:136 (2,3,4) - the flow isn't good here because the slider goes straight up and this is a little off this movement. So you'd need to move this and rotate this so it can be played easier and nicer. 00:54:516 (5,6,1) - Here it's better because the 6 circle makes a slight curve. You can but don't have to fix it. It's just a bit odd looking and playing.
01:01:067 (1,3) - , 01:10:378 (3,1) - , 01:26:929 (4,1) - You could blanket this better.
01:35:722 (6,7) - This is a little lack of flow due to the first slider going upwards and the next starting below the previous one. You can fix this up or make it better if you move the 2nd slider up a little.
01:53:124 (2,3) - You can't use this spacing here because it's the same spacing as 01:51:727 (1,2) - this 1/1 pattern has. You need to move this further away. Same with 01:57:249 (1) -

Hard

00:38:309 (2) - Compared to this spacing 00:36:929 (4,1) - . The circle and the long repeat slider (streamslider) have the pretty much same or similar spacing of that previous pattern. Move the circle closer or make one more repeat so it's not played wrong.
00:52:447 (1) - This circle is a little hidden, when playing this might lead to a missclick. You should unstack them.
00:54:171 (7,8,9) - I don't understand this spacing. You had such nice consistant spacing on the previous pattern and make this unneeded spacing change. It doesn't make sense. You can easily fix this.#
01:01:240 (2,3) - Due to this jump on these sliders, 01:02:619 (4,5,1) - this can be played as jump as well because mostly its a repeating pattern you make when you have such a jump. You should make this spacing bigger or remove the previous jump to fix this problem.
01:08:998 (1,2) - This is obviously a mistake. The spacing is slightly off from the normal one. Fix this please. Also it looks very unattractive when playing to have a nonsense spacing change in there.
01:28:481 (4,5) - Spacing difference again. That's an easy fix.
01:30:550 (4) - Move this one grid left so it makes a better triangle pattern with the two sliderstarts.
01:40:895 (6,7) - This overlapp look ugly. You should move the long slider away from the small one or stack it.

Insane

00:41:067 (9) - This would work better if you also make it let go out, not in. Just reverse it. It makes the pattern play better and doesn't feel so outstanding.
00:45:895 (1,2,3,4) - Currently the spacing is 2,24x - 2,19x - 2,3x - 2,29x. If you make these consistant it would definately play better. It's only a tiny difference so it's an easy fix.
00:49:343 (7,8,9) - This tripple is invented and not in the music. You should remove the pointless 8 circle.
00:54:516 (7) - If you make this circle straight then you wouldn't have a spacing difference from 00:54:516 (7,8) - compared to 00:54:171 (6,7) - . Also, since you go very symmetric on this part you should make it straight.
01:01:412 (3,4) - The spacing here is 2x and here 01:02:274 (5,6) - 1,9x. Make this more consistant.
01:04:860 (5) - , 01:06:757 (2) - Compared to your other jumps this is very big. You should make this a little smaller so it doesn't feel so off.
01:17:274 (1,2,3) - This doesn't work at all. You have a 1/2 rythm but you have a jump from 1 to2 and then this weird clustered spacing on 2 to 3. Why? Just simply move the 2 between the sliders so it's a little more obvious how to play. 01:18:480 (4,5) - Stack these to avoid this issue too.
01:23:826 (3) - Again, this jump is too big compared to your others, this is above 3.
01:25:205 (7) - The circle is not clearly visible when playing. Move it to the right so you can see it better.
01:36:929 (1,2,3) - This pattern is a little werid to play because you have 1 to 2 small spacing and then this jump from 2 to 3. The placement of these is also not very good looking. Maybe find someting more fitting, you could space it more so it fits to the next jumps or you can try something like this: http://osu.ppy.sh/ss/1058623 It makes your spacing from 1-2-3 changing to 2x and it would make a better transition and lead in for the incomming jumps.
01:39:516 (2,4) - The curve spacing is a little off compared to 01:39:516 (2,3) - . Easy fix. Also you could make a nice looking triangle with these 01:39:516 (2,4,1) - , fits better to the placement. http://osu.ppy.sh/ss/1058627
01:43:136 (5) - I think a 1/2 slider here would fit better than this circle. It feels a little cut off. http://osu.ppy.sh/ss/1058632
01:50:364 (5,1) - Again, even though it a long time away, this spacing needs to be bigger since you have 1. more time between them going 2. 01:50:037 (4,5) - this is the same spacing.
01:53:641 (2,3) - When you had this spacing, you can't make it like this 01:54:503 (4,5) - . It's just not right and very unfitting. Also 01:55:192 (5,6,7) - compared to this 01:54:503 (4,5) - , 01:55:192 (5,6,7) - this should have more spacing, since it is a 1/2 and not a 1/4.

Overall, nice mapset!
posted
wah, thank you so much <З
will reply later >.<///
#BF0040;#80BF40

okay, soooo applied everything except:

BounceBabe wrote:


Easy

00:46:929 (1) - The current flow is a bit weak. The repeat slider is straight and then a circle after but a little below. It doesn't play as good. If you move the 2nd point of the slider a little up and move the circle more to the left of the previous slider end it flows better. Like this: http://osu.ppy.sh/ss/1058574
naah, this pattern flows good as for me :< but changed the placement of circle

Hard

00:52:447 (1) - This circle is a little hidden, when playing this might lead to a missclick. You should unstack them. nah, i exactly wanted to hide this one. also the approach circle of it is visible after the slider, + imho nc makes it easier to read http://puu.sh/50WN9.jpg a bit changed the curve after this screenshot lol

Insane

00:41:067 (9) - This would work better if you also make it let go out, not in. Just reverse it. It makes the pattern play better and doesn't feel so outstanding. isn't it out as it is now? D:
00:49:343 (7,8,9) - This tripple is invented and not in the music. You should remove the pointless 8 circle.well i had some triples in hard, but you didn't say anything about them ;< the rhythm of the whole song is kinda 1/2 though why not to diversify? it is readable.. o_o
00:54:516 (7) - If you make this circle straight then you wouldn't have a spacing difference from 00:54:516 (7,8) - compared to 00:54:171 (6,7) - . Also, since you go very symmetric on this part you should make it straight. aaah i wanna keep in this 00:52:619 (1,2,3,4,6,7,8) - part same curved sliders, also making (7) straight will kinda ruin the flow @_@
01:04:860 (5) - , 01:06:757 (2) - Compared to your other jumps this is very big. You should make this a little smaller so it doesn't feel so off.
01:17:274 (1,2,3) - This doesn't work at all. You have a 1/2 rythm but you have a jump from 1 to2 and then this weird clustered spacing on 2 to 3. Why? Just simply move the 2 between the sliders so it's a little more obvious how to play. 01:18:480 (4,5) - Stack these to avoid this issue too. i rly don't want to say bye to this patt /w\ 01:17:790 (2,3,4,5,6) -

and 2-3 but im lazy to reply @___@
than you so much /w\


updaaaaaaated~
posted
bwaaa
posted
HOLYSHITMANOMGSOMANYSTARS (ノQ益Q)ノ彡彡彡彡彡彡彡彡彡彡彡┻━┻
sssssankyu /w\
posted
i'm not going to grave it tho =3=
posted
Would you mind changing the white-y combo colour to something darker?

The approach circle is extremely hard to catch in some parts because it blends too much with the background.

No kudosu please.
posted

narakucrimson wrote:

Would you mind changing the white-y combo colour to something darker?

The approach circle is extremely hard to catch in some parts because it blends too much with the background.

No kudosu please.
suuuuuuuuuuuuuuuuure

kay

upd .w.~
posted
Keep the dream alive
posted
It seems to be good let me have a try ;D
posted

sk8migas wrote:

It seems to be good let me have a try ;D
please.. xD i am remapping this atm
posted
finished remapping and it is ready to go again /;w;\
need modsmodsmodsmods!
posted
[Генерал]
Ну ты чего-то совсем с таймингом в конце намудрила:D
Тут можно спокойно обойтись всего лишь 2 красными точками! Вот тебе верный тайминг:

offset; bpm

16585; 174
104860; 87,5

[Хард]
01:58:628 (2) - попробуй как-то вот так https://osu.ppy.sh/ss/1504876 (просто зажми Ctrl и нажми на точку по середине). Так поаккуратнее будет:D
01:35:722 (6) - та же фигня ^


P.S. Ну и в остальных диффах тоже такие слайдеры поменяй! Это всё, к чему я смог придраться!
posted
I really like the map! I hope it gets approved soon! Kepp it up please~
posted

340 wrote:

[Генерал]
Ну ты чего-то совсем с таймингом в конце намудрила:D ну, мудрила с ним не я, а LKs
Тут можно спокойно обойтись всего лишь 2 красными точками! Вот тебе верный тайминг:

offset; bpm

16585; 174 какой был, такой и остался, да
104860; 87,5 а тут нет, ибо спешит сильно во многих местах, например будет спешить тут 01:49:660 - . слайдер начался, а вокальная часть еще не началась, оставлю, как есть, извини

[Хард]
01:58:628 (2) - попробуй как-то вот так https://osu.ppy.sh/ss/1504876 (просто зажми Ctrl и нажми на точку по середине). Так поаккуратнее будет:D ✔ тут оке, хорошо смотрится
01:35:722 (6) - та же фигня ^ а этот мне нравится, не хочу


P.S. Ну и в остальных диффах тоже такие слайдеры поменяй! Это всё, к чему я смог придраться! вообще все такие слайдеры мне нравятся, как выглядят, лол. исправила только первый в харде, но спасиб большое за мод и потраченное время~ :333

ARCskieZ wrote:

I really like the map! I hope it gets approved soon! Kepp it up please~
thank you for you support, i'll do my best! >_<
posted
hi,from my queue

I think there's nothing I can suggest,cuz the song only have a single rhythm.
The only thing I want to mention about is the vocal part at the end.I feel it difficult to catch up with them.

No KD and Good luck! :)
posted
From No Dap's Queue

Nice song/background. I noticed that in your timing section you sometimes use multiple timing points. You should only use one for this song as the BPM does not change, and instead use inherited timing points to adjust things like sample set, hit sound volume, etc.

[Easy]
  1. 00:38:740 - to 00:39:688 - sounds a bit empty, I would suggest mapping some part of it. Sounds like you did this to follow the vocal, but I still feel it's a bit empty before the vocal actually starts. Below is one suggestion that starts the slider on a clap sound in the music.

  2. 01:29:688 (2) - I don't really think there's anything wrong here, but maybe you can make it look better. I've included one suggestion below that I consider fun to play, you can look it over and see if it works out, or maybe you can find a better shape/leave it the same.
  3. 01:51:727 (1,2) - right now only (2) is blanketing the head of (1) and (1) does not fully blanket the head of (2). You can leave it this way since the blanket is nice and tight between (2) and the head of (1) or you can adjust (1) so that both sliders blanket each other. Below is a picture of what I mean.
  4. 01:57:249 (1,2) - If you were trying to make a blanket here, then I would say it could be improved. If not, then you can make it a blanket to make it look nice. Right now there is more space between the tail of (1) and the head of (2) than the space between the heads of both sliders. Ideally it should be the same since it's a blanket. Try moving the middle and last point of (1) around so that you get something like below.


[Normal]

  • Distance snap feels too small to me due to the high slider velocity. For example let's say you have a slider and a hit circle. If the slider moves X units per second, then the hit circle should be placed somewhere where by moving X units per second from the slider, you will hit the circle without having to hover above it and wait for the approach circle to close in. Disregarding my terrible explanation, I think 1.0x or even 1.1x distance snap will suit the song better, but it's a pain to rearrange everything. You'd have to be certain that your map would be better with higher distance snap before you start applying the new distance snap, which is why you should probably ask others for their opinion on this matter.

  1. 00:38:653 (1) - I recommend moving this closer to the centre of the spinner, even if it's just by a little bit. Given that this slider comes on the beat right after the spinner, it might be easier for players to react to it/reach to hit the slider if you move it somewhere closer to the centre.
  2. 01:03:481 (1,2) - This doesn't look exactly parallel to me, I would disable grid snap and lower the second point by ~1 pixel or something like that. Well if you compare this 01:03:481 (1,2) - to 01:06:240 (1,2) - , the latter looks more parallel.
  3. 01:17:274 (1) - Ending the spinner here creates a lot of empty space after and it feels awkward. Why not end it at 01:21:757 - .
    However, if you are concerned about the length of the spinner then here is one thing you can do (and I recommend you do this instead of the above suggestion):
    Delete spinner, map out 01:17:274 - to 01:19:688 - . Add spinner back in at 01:20:033 - and end either at 01:21:757 - or 01:22:447 - .
    If you decide to map it out, below is one way you can do it:


    The reason I put the spinner there is because the part you map out has the vocals changing pitches, but the vocal part at the spinner is mostly just one pitch. You can hear in the music at 01:17:274 - the vocal starts to lower in pitch, then rises at 01:19:343 - and stays the same at 01:19:688 - . I don't start the spinner at 01:19:688 - so that I can get a clap sound in on the slider.


[Hard]
Good difficulty~
I think OD7 might be a bit high for a hard difficulty, most insane difficulties are usually OD7 and 8. Consider lowering it to ~6.

[Insane]
  1. 01:19:171 (6) - I think this will flow better if you ctrl+G. Also see if you can blanket 01:18:653 (5,6) - better
  2. 01:48:141 (2,3) - I feel like it looks better if you have at least one third hit circle overlapping the slider. I think this feels better when you play it, not sure how to explain it. This also applies to other parts in this section like 01:53:641 (2,3) - and 01:57:003 (1,2) - . I'd ask for other people's opinions if you are unsure of this.


Have fun mapping~ (=^・ω・^)ノ”
posted

pkmnyab wrote:

From No Dap's Queue

Nice song/background. I noticed that in your timing section you sometimes use multiple timing points. You should only use one for this song as the BPM does not change, and instead use inherited timing points to adjust things like sample set, hit sound volume, etc. starting from 01:46:239 - part i am following vocals and if i use main offset for this part, it will totally go off. on a 3rd page you can see LKs' post about timing check, i'd like to keep the timing this person provided me earlier

[Easy]
  1. 00:38:740 - to 00:39:688 - sounds a bit empty, I would suggest mapping some part of it. Sounds like you did this to follow the vocal, but I still feel it's a bit empty before the vocal actually starts. Below is one suggestion that starts the slider on a clap sound in the music. i'd rather start placing objects from this 00:38:653 - part as there is a hard beat BUT i consider the time after spinner is not enough to catch the object which will apper too fast. after watching some new players playing easy diffs i noticed that most of them need a bit time after spinner dissapears to orientate at the playing field. so i'd like to keep it as it is now~

  2. 01:29:688 (2) - I don't really think there's anything wrong here, but maybe you can make it look better. I've included one suggestion below that I consider fun to play, you can look it over and see if it works out, or maybe you can find a better shape/leave it the same. i don't really like this shape but changed into my way i guessssssssss ✔
  3. 01:51:727 (1,2) - right now only (2) is blanketing the head of (1) and (1) does not fully blanket the head of (2). You can leave it this way since the blanket is nice and tight between (2) and the head of (1) or you can adjust (1) so that both sliders blanket each other. Below is a picture of what I mean. ✔
  4. 01:57:249 (1,2) - If you were trying to make a blanket here, then I would say it could be improved. If not, then you can make it a blanket to make it look nice. Right now there is more space between the tail of (1) and the head of (2) than the space between the heads of both sliders. Ideally it should be the same since it's a blanket. Try moving the middle and last point of (1) around so that you get something like below. i don't rly see the difference between the screenshot and what i have lel.. sry >v<


[Normal]

  • Distance snap feels too small to me due to the high slider velocity. For example let's say you have a slider and a hit circle. If the slider moves X units per second, then the hit circle should be placed somewhere where by moving X units per second from the slider, you will hit the circle without having to hover above it and wait for the approach circle to close in. Disregarding my terrible explanation, I think 1.0x or even 1.1x distance snap will suit the song better, but it's a pain to rearrange everything. You'd have to be certain that your map would be better with higher distance snap before you start applying the new distance snap, which is why you should probably ask others for their opinion on this matter. ✔ redid by 1.0x ~

  1. 00:38:653 (1) - I recommend moving this closer to the centre of the spinner, even if it's just by a little bit. Given that this slider comes on the beat right after the spinner, it might be easier for players to react to it/reach to hit the slider if you move it somewhere closer to the centre. ✔
  2. 01:03:481 (1,2) - This doesn't look exactly parallel to me, I would disable grid snap and lower the second point by ~1 pixel or something like that. Well if you compare this 01:03:481 (1,2) - to 01:06:240 (1,2) - , the latter looks more parallel. ✔ yeah, i fixed it before while reconstructing all by 1.0x xD
  3. 01:17:274 (1) - Ending the spinner here creates a lot of empty space after and it feels awkward. Why not end it at 01:21:757 - .
    However, if you are concerned about the length of the spinner then here is one thing you can do (and I recommend you do this instead of the above suggestion):
    Delete spinner, map out 01:17:274 - to 01:19:688 - . Add spinner back in at 01:20:033 - and end either at 01:21:757 - or 01:22:447 - .
    If you decide to map it out, below is one way you can do it:


    The reason I put the spinner there is because the part you map out has the vocals changing pitches, but the vocal part at the spinner is mostly just one pitch. You can hear in the music at 01:17:274 - the vocal starts to lower in pitch, then rises at 01:19:343 - and stays the same at 01:19:688 - . I don't start the spinner at 01:19:688 - so that I can get a clap sound in on the slider. ummmmmmmmm but still, as for me all is suitable there /(>v>)\


[Hard]
Good difficulty~ thx (//v//)
I think OD7 might be a bit high for a hard difficulty, most insane difficulties are usually OD7 and 8. Consider lowering it to ~6. ✔ 7, oki

[Insane]
  1. 01:19:171 (6) - I think this will flow better if you ctrl+G. Also see if you can blanket 01:18:653 (5,6) - better fixed a blanket a bit, i agree with you about the flow but i'd like to keep there (2,3,4,5,6) pattern and that bouncing flow~~
  2. 01:48:141 (2,3) - I feel like it looks better if you have at least one third hit circle overlapping the slider. I think this feels better when you play it, not sure how to explain it. This also applies to other parts in this section like 01:53:641 (2,3) - and 01:57:003 (1,2) - . I'd ask for other people's opinions if you are unsure of this. um, i understood what you are talking about but i dont rly think it look nice there.. =v= huh


Have fun mapping~ (=^・ω・^)ノ”
sankyuu for modding and staaaaaaarrrr (/////A/////) very much, it was useful! ・ω・)b
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