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Suzuki Konomi - DAYS of DASH [Osu|Taiko]

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Topic Starter
CXu
This beatmap was submitted using in-game submission on 2014年6月30日 at 22:26:38

Artist: Suzuki Konomi
Title: DAYS of DASH
Source: Sakurasou no Pet na Kanojo
Tags: The Pet Girl of さくら荘のペットな彼女 Kamoshida Hajime Mizoguchi Keiji TV Size KinomiCandy rEdo fear f_e_a_r
BPM: 160
Filesize: 18081kb
Play Time: 01:23
Difficulties Available:
  1. Beginner (1.35 stars, 81 notes)
  2. Easy (1.74 stars, 100 notes)
  3. f e a r's DASH (4.21 stars, 278 notes)
  4. Hard (3.29 stars, 260 notes)
  5. Kinomi & CXu's Oni (3.3 stars, 405 notes)
  6. Normal (2.09 stars, 158 notes)
  7. rEdo's Muzukashii (2.82 stars, 306 notes)
Download: Suzuki Konomi - DAYS of DASH
Download: Suzuki Konomi - DAYS of DASH (no video)
Information: Scores/Beatmap Listing
---------------
Nanamin > Mashiron

Insane mapped by f e a r =W=
Bro-taiko with Kinomi done =w=b
My parts probably suck but I'll get kinomi-senpai to teach me =w=b
Muzukashii done by rEdo =w=b

I need to work more on my maps...
Nidert
exceptional mapset, truly astounding, except CXu's diffs

f e a r
You're such a charmer, Nidert
ryza
可愛い
Regou
Hi~
[Insane]
The SV is too high for this song >< (1.8*1.2)
00:02:985 (1) - NC for slow down?
00:08:235 (4,5,1) - Make it in a better spacing?
00:27:735 (1) - NC?
00:30:641 (4) - Soft sampleset?
00:30:828 (6,8) - Normal sampleset?
00:34:485 (4,5,6) - imo this jump make nonsense...
00:54:547 (5) - Normal sampleset?
00:58:860 (3,4) - Not perfectly blanketed
01:07:485 (4) - 1 grid left
01:18:828 (6) - Normal sampleset?
01:22:110 (1) - not sure whether 5% volume is unrankable D:

[Hard]
00:01:860 (4) - Don't use a curvy slider for better flow
00:04:110 (1) - Remove NC
00:11:985 (1) - Soft sampleset
00:26:235 (3,2) - Not perfectly blanketed
00:47:235 (3,4) - improve the blanket here
01:09:735 (5,6,7,8,1) - Maybe a bit too difficult for a hard diff...
01:22:016 (1) - Remove the whistle

[Normal]
The difficulty is generally too high for a normal diff...try od-1 to make it easier
01:17:985 (6,7,8,1) - Improve the shape here?
01:22:016 (1) - Same

[Easy]
pleaseeeee don't use CS2, it is very, very, very ugly
00:58:860 (1) - Remove NC

imo you can remove normal and rename the current easy as normal..

That's all! Good luck~
f e a r

Regou wrote:

Hi~ hello \o
[Insane]
The SV is too high for this song >< (1.8*1.2) I think it's fine o.o Anyway I would have to change the map if I were to reduce
00:02:985 (1) - NC for slow down?
00:08:235 (4,5,1) - Make it in a better spacing?
00:27:735 (1) - NC?
00:30:641 (4) - Soft sampleset?
00:30:828 (6,8) - Normal sampleset? ^Fixed
00:34:485 (4,5,6) - imo this jump make nonsense... True I guess, I tried to fix it.
00:54:547 (5) - Normal sampleset?
00:58:860 (3,4) - Not perfectly blanketed
01:07:485 (4) - 1 grid left
01:18:828 (6) - Normal sampleset? ^Tried to fix all
01:22:110 (1) - not sure whether 5% volume is unrankable D: Don't think so ;;

That's all! Good luck~
Thanks for the mod!
Topic Starter
CXu

Regou wrote:

Hi~ - Yo!

[Hard]
00:01:860 (4) - Don't use a curvy slider for better flow - I kinda like it, and I think it flows very similar to a straight line anyway :P
00:04:110 (1) - Remove NC - Done.
00:11:985 (1) - Soft sampleset - Done.
00:26:235 (3,2) - Not perfectly blanketed - Fix.
00:47:235 (3,4) - improve the blanket here - Done I think.
01:09:735 (5,6,7,8,1) - Maybe a bit too difficult for a hard diff... - 5 note stream shouldn't be that bad for Hard :P
01:22:016 (1) - Remove the whistle - Done.

[Normal]
The difficulty is generally too high for a normal diff...try od-1 to make it easier - Haha yes, this is generally a pretty hard map for a Normal :P Still, due to how I think the general mapset is actually harder than usual (not sure if Hard can be considered harder than your average hard though), I thought it'd be fine. Also, AR5 and OD3 doesn't make sense to me, so I'm keeping the settings for now. If it really is too hard though, I guess I could nerf it a bit, but yeah, I've tried to be consistent with the hard patterns (like 00:58:110 (1,2,3,4,5,6) - , where it's always triple, then double, then 1/1 pause), so hopefully it passes :P
01:17:985 (6,7,8,1) - Improve the shape here? - Done I guess.
01:22:016 (1) - Same - Done.

[Easy]
pleaseeeee don't use CS2, it is very, very, very ugly - Eh, I think CS2 is pretty appropriate for Easy :P
00:58:860 (1) - Remove NC - Done.

imo you can remove normal and rename the current easy as normal.. - Well yeah, I can, but at the very least, more diversity is never a bad thing. If it's really bad, I could map another Easy, and name it beginner or something, but yeah, the diffspread should be all right imo, just that it's more to the harder side of the spectrum.

That's all! Good luck~
Thanks a lot for modding!
Regou
Oh, I almost forgot to shoot a star here o.o
Have your star :3
Hanabi
Hi from my queue

[Hard]
00:42:172 (3,4) - How about this rythm?
01:10:860 (3) - ctrl +g

01:22:016 (1) - make silence at the end of spinner

[f e a r's DASH]
00:07:485 (2) - make smootier

00:54:172 (1,2,3,4,5) - make same distance

01:06:547 (2) - change into circles


GL
f e a r

[ Sana ] wrote:

Hi from my queue Hello

[f e a r's DASH]
00:07:485 (2) - make smootier Done

00:54:172 (1,2,3,4,5) - make same distance Done

01:06:547 (2) - change into circles Not changing, there is sort of a pattern with 3 sliders (2 1/2 sliders, and 1 1/1 slider)


GL
Thanks for the mod!
Moway
Hi cXu, going for a M4M.

[Easy]

It might be a good idea to include a custom slidertick hitsound for places like 00:59:985 where there would normally be a strong hit on white line but there's no slider end or circle there. That way you can get some nicer hitsounding going.

00:15:735 - I think adding a circle here like you have at 00:18:735 would be nice, right now it feels too empty to me.
00:25:485 (1,2) - maybe too difficult for your Easy diff. If you change, probably just making the slider longer and deleting the circle would be fine.
00:26:985 (4,5) - ^
00:28:485 (2,3) - ^
00:29:985 (5,6) - ^
00:33:735 - add circle for same reason as the one at 00:15:735
00:55:110 (1) - maybe have the spinner end at 00:57:360 instead in order to give beginners more time to prepare for the next object.
01:17:422 (2) - add a slider that ends at 01:17:985. I think it feels better polarity wise so it's less confusing for beginners and I think having too much empty space here doesn't fit as well.

[Normal]

01:09:172 (2,3,4) - nazi, but make these reflect across the y-axis

Not sure how I feel about all of the stacked circles on sliders in the kiai on this diff. It seems like a lot of a lot of clicking for a Normal, but you did say that the diffs are supposed to be harder than they normally are, so it's probably okay.

[Hard]

00:48:360 (7,8) - I would prefer for this to jump rather than stack. The rapid movements before this make this stack feel out of place because the timing changes suddenly. I guess the other alternative would be to add a circle at 00:48:547 to make this feel more natural.
00:54:360 (3) - Maybe make this a repeating 1/8 slider to fit the music better.

[f e a r's DASH]

00:21:922 (1,2,3) - I don't think this triplet formation fits very well. There isn't really anything in the music to fit it and the hitsounding is a bit too much for this part. Same for the triplet following afterward.
00:22:860 (5) - remove finish from slider end
00:32:610 (6,7) - this stacked note on the end breaks the flow, unstack this.
00:33:360 - add a circle here
00:39:922 (2) - this SV decrease doesn't fit the music

That's all. Good luck!
Topic Starter
CXu

Moway wrote:

Hi cXu, going for a M4M. - Hi~

[Easy]

It might be a good idea to include a custom slidertick hitsound for places like 00:59:985 where there would normally be a strong hit on white line but there's no slider end or circle there. That way you can get some nicer hitsounding going. - I know what you mean, but generally slidertick hitsounds can be confusing for beginners, as they'll believe the sliders end before they actually do. Also, depends on the song, but usually I'm not too fond of slidertick sounds, so yeah :P

00:15:735 - I think adding a circle here like you have at 00:18:735 would be nice, right now it feels too empty to me. - I just think that having longer pauses is something an Easy should have from time to time, so yeah. Might change this if more people complain about the gap, but yeah.
00:25:485 (1,2) - maybe too difficult for your Easy diff. If you change, probably just making the slider longer and deleting the circle would be fine. - Yeah, this is one of the points I talk about being hard. I tried to be as consistent as possible with it, but if more people think it's too hard, I'll change this around.
00:26:985 (4,5) - ^
00:28:485 (2,3) - ^
00:29:985 (5,6) - ^
00:33:735 - add circle for same reason as the one at 00:15:735 - Same.
00:55:110 (1) - maybe have the spinner end at 00:57:360 instead in order to give beginners more time to prepare for the next object. - ? It ends there already.
01:17:422 (2) - add a slider that ends at 01:17:985. I think it feels better polarity wise so it's less confusing for beginners and I think having too much empty space here doesn't fit as well. - Good point. Fixed (had to rearrange a bit).

[Normal]

01:09:172 (2,3,4) - nazi, but make these reflect across the y-axis - Oh wow they don't, haha thanks, fixed.

Not sure how I feel about all of the stacked circles on sliders in the kiai on this diff. It seems like a lot of a lot of clicking for a Normal, but you did say that the diffs are supposed to be harder than they normally are, so it's probably okay. - Well yeah, let's see :P

[Hard]

00:48:360 (7,8) - I would prefer for this to jump rather than stack. The rapid movements before this make this stack feel out of place because the timing changes suddenly. I guess the other alternative would be to add a circle at 00:48:547 to make this feel more natural. - I disagree, I think the stopping fits well with how the melody of the piano (? I have no idea what instrument it is) plays here.
00:54:360 (3) - Maybe make this a repeating 1/8 slider to fit the music better. - Don't really think a 1/8 should be here tbh.

That's all. Good luck!
Thanks a bunch!
f e a r

Moway wrote:

[f e a r's DASH]

00:21:922 (1,2,3) - I don't think this triplet formation fits very well. There isn't really anything in the music to fit it and the hitsounding is a bit too much for this part. Same for the triplet following afterward. I'm fairly sure the first triplet fits the music, not changing that one. As for the second, it's opt to change, I might if it becomes a major problem.
00:22:860 (5) - remove finish from slider end There is a cymbal there, so why not enforce it? No change
00:32:610 (6,7) - this stacked note on the end breaks the flow, unstack this. It was meant to break it and restart at 00:33:547 (1)
00:33:360 - add a circle here There's no music here that would justify it imho
00:39:922 (2) - this SV decrease doesn't fit the music I agree this one is slightly funky, but as it is now, I won't change it as I felt the lyrics enforced sliderspeed changes.

That's all. Good luck!
No changes, thanks for the mod c:
Unsfamiliar
Hiya! From my queue thingo. This is mapped very well, so this will probably by meticulous and annoying. :)

Anyway, let us begin:

Easy
Is stacking appropriate for this difficulty. I've had several people insist that there shouldn't be stacks in [Easy]. Oh well, you know what you're doing, so whatever.

Normal
NP.

Hard
00:57:360 (1,1) - I think you should separate these. Would flow better imo.

f e a r's DASH
00:20:985 (1,2,3,4,5,1) - Neaten this up? i.e. make it regular.
00:22:766 (6) - I don't think this note in the triplet is necessary. It's not in the song. Sounds better without it there.
00:48:360 (2,3) - This is a fairly large gap and doesn't reflect what's in the timeline. Consider using the same spacing as you did with 00:47:985 (1,2). Or if this is intended to be a jump, it's very sneaky.
00:49:860 (3,4,5,6) - Neaten up these. Make them parallel or something.
01:06:547 (2) - Ctrl+Shift+r this and make the end (2) in line with the start of (3).
01:07:485 (4,5,6,1,2) - Tidy up. e.g. (4) and (6) are on a different y coordinate. Same with (1) and (2) in the following combo.
01:09:172 (4,5) - These two sliders are not perfectly in the same plane. I made a copy of (4) then Ctrl+H, Ctrl+J, (now (5) in the following screenshot) Proof: http://osu.ppy.sh/ss/889170. I have no idea how my eye caught that!
01:20:985 (1,2,3,4,5,6) - Tidy up please. e.g 01:20:985 (1,2,3) are further apart than 01:21:547 (4,5,6). Was this intentional?

Done. No major issues, I'm just being pretentious I know :P
These are all but mere suggestions, hope you find some of them helpful.

Until next time

Ciao~
f e a r

Unsfamiliar wrote:

Hiya! Hello :)

f e a r's DASH
00:20:985 (1,2,3,4,5,1) - Neaten this up? i.e. make it regular. Not exaaactly sure what you meant by this. Make a new pattern? Move the current?
00:22:766 (6) - I don't think this note in the triplet is necessary. It's not in the song. Sounds better without it there. Agreed, it was kinda just there for the sake of my OCD, or something like that. Fixed
00:48:360 (2,3) - This is a fairly large gap and doesn't reflect what's in the timeline. Consider using the same spacing as you did with 00:47:985 (1,2). Or if this is intended to be a jump, it's very sneaky. The jump is justified by the music imo, and I also put a NC. (Plus a really personal bias since I love this one so I dont wanna change it T__T)
00:49:860 (3,4,5,6) - Neaten up these. Make them parallel or something. Tbh I kinda like this one aswell, but if it becomes a problem for other modders aswell, I will definitely change it!
01:06:547 (2) - Ctrl+Shift+r this and make the end (2) in line with the start of (3). Sure thing, I tried atleast.
01:07:485 (4,5,6,1,2) - Tidy up. e.g. (4) and (6) are on a different y coordinate. Same with (1) and (2) in the following combo. o god you're right
01:09:172 (4,5) - These two sliders are not perfectly in the same plane. I made a copy of (4) then Ctrl+H, Ctrl+J, (now (5) in the following screenshot) Proof: http://osu.ppy.sh/ss/889170. I have no idea how my eye caught that! This is true, but it was purely intentional. xD I didn't want a massivejumpofdeath.
01:20:985 (1,2,3,4,5,6) - Tidy up please. e.g 01:20:985 (1,2,3) are further apart than 01:21:547 (4,5,6). Was this intentional? I kinda forgot orz. But I changed it to become a slight buildup so it should be completely fine now!

Done. No major issues, I'm just being pretentious I know :P
These are all but mere suggestions, hope you find some of them helpful. Yeah, thanks a lot c:

Until next time

Ciao~
Thanks a ton for the mod!
Topic Starter
CXu

Unsfamiliar wrote:

Hiya! From my queue thingo. This is mapped very well, so this will probably by meticulous and annoying. :)

Anyway, let us begin:

Easy
Is stacking appropriate for this difficulty. I've had several people insist that there shouldn't be stacks in [Easy]. Oh well, you know what you're doing, so whatever. - Maaaaaybe not really. :P Anyhow, yes, stacking in general is discouraged in easier difficulties because they're hard to read and unexpected and whatnot. I do think that they're okay in moderation as long as they're used consistently within the difficulty. Well, if more people think the stacks are too hard, I'll fikusu~

Normal
NP.

Hard
00:57:360 (1,1) - I think you should separate these. Would flow better imo. - Hmm, Depends a bit on how you play maybe. I like the stop here, since I think "DAYS of DASH" is kind of like, "ready, steady, go" type of thing (badexplanations horray), so it makes sense for that part to be less flowy, kind of like a buildup/getready thing before the chorus. And you have time for sme cursor dancing, so yeah :P

Done. No major issues, I'm just being pretentious I know :P
These are all but mere suggestions, hope you find some of them helpful.

Until next time

Ciao~
Thanks!
alvinheriadi
Text shown in red means unrankable stuff (you must fix it)
[Easy]
  1. 00:25:485 (1,2) - A circle and a slider are hard for beginners, better change to a slider start from 00:25:485 and end at 00:26:235
  2. 00:26:985 (4,5) - ^
  3. 00:28:485 (2,3) - ^
  4. 00:29:985 (5,6) - ^
Text shown in red means unrankable stuff (you must fix it)
[Hard]
  1. 00:06:172 (2,3,4,5,6) - I don't allow streams in 160 BPM Hard map. Better change to repeating slider
  2. 01:09:735 (5,6,7,8) - ^
Overall: Your map is harder than others (Easy is normal-ish, Normal is hard-ish). Try to make it more easier
Topic Starter
CXu

alvinheriadi wrote:

Text shown in red means unrankable stuff (you must fix it)
[Easy]
  1. 00:25:485 (1,2) - A circle and a slider are hard for beginners, better change to a slider start from 00:25:485 and end at 00:26:235
  2. 00:26:985 (4,5) - ^
  3. 00:28:485 (2,3) - ^
  4. 00:29:985 (5,6) - ^
^ Mkay, more people complaining~~ Well, if there're more, I'll be changing this. Still want to keep it for now though.

Text shown in red means unrankable stuff (you must fix it)
[Hard]
  1. 00:06:172 (2,3,4,5,6) - I don't allow streams in 160 BPM Hard map. Better change to repeating slider - But I allow streams in 160bpm hard maps, so take that!
  2. 01:09:735 (5,6,7,8) - ^
Overall: Your map is harder than others (Easy is normal-ish, Normal is hard-ish). Try to make it more easier
Thanks for taking a look, although I didn't change anything (yet). :)
Kayano
Mod req from my queue~

  1. Red - Unrankable
  2. Purple - Highly recommended
  3. Black - Just suggestion
  • General
  1. Fine

    Easy
  2. Make this diff easier (there should be at least one difficulty around ~2.5/3 star difficulty level)
  3. 00:11:985 - 00:12:547 - delete these green lines
  4. 00:39:547 - whistle
  5. 00:40:297 - ^
  6. 01:17:235 - add a circle overlapped 01:17:422 (2) -
  7. 01:20:235 - ^
  8. 01:18:735 (5) - Sampleset Soft fits song better

    Normal
  9. 00:18:735 - Sampleset Normal
  10. 01:18:360 - ^ or keep 01:17:985 (6,7,8) - soft and add whistle at 01:17:985 (6,7) - , just like you do in Easy diff
  11. Others are fine

    Hard
  12. 00:05:610 (1) - NC move to 00:06:172 (2) - then delete NC at 00:06:735 (1) -
  13. 00:32:422 - whistle
  14. 00:32:610 (1) - delete whistle
  15. 00:33:547 - whistle
  16. 00:35:422 - ^?
  17. 00:35:610 (1) - delete whistle?
  18. 00:38:422 (4) - whistle
  19. 00:38:610 (5) - delete whistle
  20. 00:39:547 - whistle
  21. 00:40:297 - ^
  22. 00:41:047 - ^
  23. 01:06:735 (5) - Additions Soft + whistle
  24. 01:18:360 - Sampleset Normal

    f e a r's DASH
  25. 00:06:360 (2) - Additions Soft + whistle
  26. 00:15:922 (3) - delete whistle
  27. 00:20:797 - whistle
  28. 00:22:672 (5) - Sampleset Soft
  29. 00:25:110 (1) - , 00:25:860 - , 00:27:360 (4) - whistle
  30. 00:28:860 - , 00:30:360 (2) - whistle
  31. 00:32:422 - whistle
  32. 00:33:172 (7) - delete whistle
  33. 00:35:047 - whistle, then 00:35:235 - Additions Soft + whistle
  34. 00:38:422 (7) - missing whistle
  35. 00:56:610 (1,2,3,1) - Sampleset Soft
  36. 01:00:922 (3) - missing whistle
  37. 01:03:922 (3) - ^
  38. 01:07:297 - whistle?
  39. 01:08:235 - Additions Soft + whistle
  40. 01:12:922 (5) - missing whistle
  41. 01:20:985 (1,2,3,4,5,6) - make them regular hexagon looks better

    I mod hitsounds better.. hope my mod can help u
    Nice map, good luck~ :)
[/list][/list][/list][/list]
sheela
[Easy]
00:05:610 (1,2) - These parts sound weird to me. Maybe change them?

[Normal]
00:57:360 (1,2) - Try not to stack them because it'll confused with 00:58:672 (2,3)

No more problems. Good Luck and star!
Topic Starter
CXu

OniJAM wrote:

Mod req from my queue~

  1. Red - Unrankable
  2. Purple - Highly recommended
  3. Black - Just suggestion
  • General
  1. Fine

    Easy
  2. Make this diff easier (there should be at least one difficulty around ~2.5/3 star difficulty level) - I think the upper limit is around 3.25~ iirc.
  3. 00:11:985 - 00:12:547 - delete these green lines - Done.
  4. 00:39:547 - whistle - I prefer the amount of whsitles I have already.
  5. 00:40:297 - ^
  6. 01:17:235 - add a circle overlapped 01:17:422 (2) - - I think 1/1 spacing between is easier tbh.
  7. 01:20:235 - ^
  8. 01:18:735 (5) - Sampleset Soft fits song better - Disagree, though I missed a normal at 01:17:985 - , maybe that's why.

    Normal
  9. 00:18:735 - Sampleset Normal - Intentional doublewhsitle.
  10. 01:18:360 - ^ or keep 01:17:985 (6,7,8) - soft and add whistle at 01:17:985 (6,7) - , just like you do in Easy diff - I think what I have is fine.
  11. Others are fine

    Hard
  12. 00:05:610 (1) - NC move to 00:06:172 (2) - then delete NC at 00:06:735 (1) - - Done.
  13. 00:32:422 - whistle
  14. 00:32:610 (1) - delete whistle
  15. 00:33:547 - whistle
  16. 00:35:422 - ^?
  17. 00:35:610 (1) - delete whistle?
  18. 00:38:422 (4) - whistle
  19. 00:38:610 (5) - delete whistle
  20. 00:39:547 - whistle - This and above I disagree. I think my whistle pattern works pretty fine.
  21. 00:40:297 - ^
  22. 00:41:047 - ^ - Done both of these
  23. 01:06:735 (5) - Additions Soft + whistle - I don't really like normal sampleset + soft whistle for the most part, unless it's for some special part. So yeah, I rarely think it fits, and I don't think it fits here.
  24. 01:18:360 - Sampleset Normal - Same as other diffs.
Thanks a bunch for modding!

sheela901 wrote:

[Easy]
00:05:610 (1,2) - These parts sound weird to me. Maybe change them? - Not sure what's so weird?

[Normal]
00:57:360 (1,2) - Try not to stack them because it'll confused with 00:58:672 (2,3) - Hmm, okay.

No more problems. Good Luck and star!
Oh, thanks for taking a look, and thanks for the star!
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