C'mon, Modders of All Trades
Att.
Pusé todo tal y como me dijiste :3eldnl wrote:
[Rain]
00:05:248 (1) - En esta parte estas usando la simetria, asi que te aconsejo dejar esta nota a la misma altura que el (3) anterior, que seria en x:160. Tambien puedes hacer algo asi, para que el patron que sigue tenga un mejor flow, ya que la diferencia de espacio entre (1,2) y (2,3) es demasiado notoria y no queda muy bien.
00:08:677 (4) - La distancia entre esta y la nota anterior es bastante menor a la distancia entre (2,3). Te recomiendo dejar este slider en x:96 para que tengan la misma distancia. No te olvides de copiar este slider y hacer un flip horizontal al siguiente para que quede simetrico.
00:10:391 (1) - Al hacer el cambio anterior creo que aqui puedes aumentar la distancia, dejando (1) en x:64. Tambien te aconsejo, que para seguir el patron, agregues el mismo slider con un flip horizontal. Deberia quedar asi.
00:12:105 - Esta parte me parece algo random, para mi se siente como la parte que deberia ser mas emocionante, incluso mas que el kiai en si ... quizas unos jumps con hyperdash quedarian bien aqui.
00:14:891 - Debes borrar este stream, ya que no hay nada en la musica que te sugiera ponerlo, tl;dr overmapped.
00:34:605 - Este stream me parece extraño, ya que se ve muy bien en el editor, pero en el juego no tanto, te recomeindo hacer un mejor patron aqui.
00:36:748 (2,3,4) - *nazi* te sugiero poner las tres notas a la misma distancia.
Awww sorry didn't saw iteldnl wrote:
You had to wait till they reply my mod Drafura ;c
thanks ~LKs wrote:
[general]
[newtoniorock8's Platter]
repair unsnapped notes as newtoniorock8 mentioned
why not using AR9? This one is actually harder than Tur00's Harlem Fruits .. nah.. i think Tur00 diff is harder than mine >.<
generally, some jumps were not set very properly. You may need some jumps like this:
00:03:105 (4,5,6) - http://puu.sh/49CRO.jpg jumps like this provides better playing experience(flow) and the red-fruit motion could be quite smooth
also, some 1/4 jumps that don't trigger red fruit are also good
Thanks!eldnl wrote:
[Platter]
You have two unsnapped notes here 00:04:605 (3,6).
00:18:534 (3,4) - I strongly suggest to copy-paste (1,2) with an horizontal flip. Also, stack (5,1) with the previous (1,2). The pattern will be the same, but will feel much better!. It should look like this.
00:24:962 - ^ Same as above.
00:33:962 (1,2,3,4) - You could apply the same idea here. If you don't get it ask me in-game. pls check this if i apply your mod correctly..
00:39:534 (5) - I think it is better if you move this note to x:296.
That's all from my side, try to ask for some other mods!
Good luck!
I think its ok if i apply your mod Drafura ~Drafura wrote:
[newtoniorock8's Platter]
It would be nice to reduce enough the OD to get this : in the score listing (If possible) OD & AR would not be the same, i dont know if it is ok to change the OD >.< tell me if its ok
00:03:534 (6) - Move to X:192
00:06:748 - Add beat at X:256
00:06:962 (5) - Move at X:458 if you made the previous change
00:27:534 (3) - Replace this slider with 3 circles at : 00:27:534 - X:240, 00:27:748 - X:360, 00:27:962 - X:152
00:42:105 (3) - Replace with a spinner ? no..
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Fixed everything Thanks >,<Drafura wrote:
[Tur00's Rain]
00:14:677 (8) - Move to X:416
----- Pattern suggestion -----
00:15:212 (4) - Remove beat
00:15:319 (4) - Move to X:168
00:15:427 (5) - Remove beat
00:15:534 (5) - Move to X:432
00:15:748 (1) - Move to X:256
Hope you'll like it.
----------------------------------
00:21:052 (5) - (Design) Move to X:232
00:21:105 (6) - (Design) Move to X:208
00:22:391 (1) - (Design) Move to X:176 Also I'll use 1.5x slider speed for this slider.
00:23:891 (5) - Move to X:288
00:24:105 (1) - Move to X:224
00:34:605 (1,2,3,4,5) - Doesn't looks good to me, rework it please.
00:35:891 (11,12,13,14,1) - Same kind of changes as with 00:22:391 (1) - . Or try to make a nice curve with a faster slider speed in the end.
Only minor changes nice diffs here.
thanks for detailed mod, i did not fixed anything but you have your points.Atema wrote:
Hi ! From my modding queue
General
- I'd change the white combo color in like grey because i found it a but hard to see a some points (i will think about it)
Easy
00:24:962 (5) - I would put two circles at 00:24:962 - and 00:25:391 - , sounds/feels better imo (i prefer the current, because it follows the most important things in the music, a repeat slider is easier than two circles, so i guess thats the best for an easy diff too)
00:28:391 (1) - I'd put a slider from 00:28:391 - to 00:29:248 - and a note here 00:29:677 - (i prefer not mapping the roar at all, it feels like a slow down, a chance to have a break, there is not even beats on that part, so it would be tecnically mapping a simple noise, or a talk. its also because the map has storyboard)
OR
A spinner from 00:28:391 - to 00:29:248 -
I think I should explain myself for this as you stop at 00:28:391 - for all the diffs : you don't map a beat here, just the begenning of the roaaar, so for me it would make more sense either not to put this note or else to map the roar with a slider (and not notes, or players wouldn't understand). And as you would map the roaar, I'd add a not on the hey to make sense.
That's for the fisrt solution, cause I think a spinner would really look great and might be more understandable
Sorry in advance if you disagree with that, but this note annoyed me quite a bit when I first played the map
If you change it the way I suggest you to, consider doing it for the other difficulties as well as, as I said, you mapped the same way for the other diffs.
( yeah i understand what you mean. you have a point but i'm happy with what i got here already )
00:35:248 (5) - I would not stack this one with the 00:33:962 (3) - because as the AR is very slow, you don't quite see this one and I think you should, as it's the easiest diff. This might include changing the slider. (for the same reason i prefer stacking it, since the ar is slow, not stacking it would result on ugly overlapping or "forced" placement)
Normal
00:21:962 (3,1) - I wouldn't stack these two notes, unless you add a circle at 00:22:177 - (which would make sense imo) as it's the only time in the map as you stack notes with this time difference it didn't feel natural and obvious. (this is my art based on the lyrics. when i hear the "hey" i think on "watch out" and that makes me want to make the player really need to watch out)
Hard
I'd strongly advice HP Drain -1 (its a bit lower than the other settings, i think i will keep for now, but i will change if one or two more complain)
00:05:248 - I really don't understand why there's no circle here as it's a main beat and you mapped it in all the difficulties but this one. (i wanted to focus on the lead sounds and skip vocal, yeah this ticks are mapped on the easier diffs, but its because they follow different rhythms)
00:08:677 - Same ^ (^)
00:18:962 (1) - Darn this white unseeable note ( another person complained about that before too. but i don't really agree with that. i will change the white to another color if one or two more mention it)
The Harlem Shake!
00:35:891 (1,2) - There's no way you can really see it's 2 little sliders and not 4 circles, especially for the 00:35:998 (2) - (if this notes was four circles then you would see four approach circles instead of two)
Good job anyway & good luck !
thank you a lot, i really appreciate random modssjoy wrote:
just some suggestions ( wow thanks )
Hard:
00:04:819 (7) - CTRL+G (i prefer the current, i wanted to increase the difficulty level by degrees, so the first and secound combos are meant to be easier)
00:05:248 add a note on 256,192 (i wanted to follow the lead sounds only)
00:11:677 (8) - change it to 1/4 slider and end on 00:11:998 (same as above)
Good storyboard (thanks )
star ( )
@rEdo: That sounds weird as hell if I make the Drumroll later instead how it is now.Dolphin wrote:
Italic Text: Please Consider!
Normal Text: Suggestion[/notice]
[Stefan's Taiko Oni][Stefan's Taiko Muzukashii]
- The song is really short, I would use HP5 instead. Because it is so short I'd say a higher OD/HP can be used. o.o"
Use SV 1.60 to keep as close to the SV in the official Taiko no Tatsujin games. Have done that? D: Or maybe pimp has changed this for me.
Maybe change diffname to "Stefan's Oni"? For usual I never let the "Taiko" out of my Diff except it's a full Taiko Mapset.
00:10:177 (42) - Change this to Kat, as there is a snare here. Okay.
00:22:177 - Maybe add a 1/6 stream here too like you did previously for drills like these. Unless you want to keep the Finisher. I perfer the hard Finish sound instead the 1/6 drill. I don't feel like changing this so.
00:25:605 (124) - Change to Kat, since the pitch goes up from the previous note and the next note is lower pitch Right.
00:27:748 (136) - Change to Kat, since there is a snare. Was quite hard to think about but yes.
00:35:891 - Maybe add a 1/6 stream here too like you did previously for drills like these. Unless you want to keep the Finisher. As above.
00:39:105 (198) - Change this to Kat, then change 00:39:319 (199) to Don, so that it follows the pitch correctly! ~I'm not too much of a fan of Harlem Shake but its only 42 seconds long so I survived. Hahaha.
- Use SV 1.40 here too. I think 1.60x won't bug people.
Maybe change to "Stefan's Muzukashii"? Same reason why I deny it.
00:18:105 (45) - Change this to Kat, then change 00:18:534 (46) to Don, that way it follows the pitch better. Yap.
00:31:819 (1,2) - Fix in the same way as above! ~
This map uses only 1/2 and 1/1. A bit easy for Muzukashii? This is a very simple suggestion but maybe add a few 1/4? You don't have to. The thing is: I really see no place to add any triplets into the Song - except the Drills which are actually 1/8. And personally a Muzu should only then have Triplets if the Song gives the space for it. And imo it doesn't do that.
The Taiko maps are okay in my opinion. They feel a bit easy but there isn't much density in the song either.
Good Luck!
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osu file format v12
[General]
AudioFilename: Baauer - Harlem Shake.mp3
AudioLeadIn: 0
PreviewTime: 19069
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Harlem Shake
TitleUnicode:Harlem Shake
Artist:Baauer
ArtistUnicode:Baauer
Creator:pimpG
Version:Stefan's Taiko Muzukashii
Source:
Tags:meme terrorista durarara Tur00 newtoniorock8 Stefan YunoFanatic _Gezo_ Techno
BeatmapID:281133
BeatmapSetID:105186
[Difficulty]
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CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1
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thank you a lot for modrEdo wrote:
uhh, the choice of song... ( 0_0 )
[Easy]
this whole diff is NOWHERE CLOSE to be the easiest from this whole mapset. you use way too much 1/2s, please adjust all of them to be smooth 1/1s, as right now there is almost no difference in difficulty between this and Normal. (the clicking rate is much higher on normal, there is much more notes too)
[Normal]
00:22:391 (1,2,3,4,5,6,7) - not sure why that sudden distance snap change occures. (i'm making symmetry with previous slider)
[Hard]
00:11:248 (6) - new combo. (it would be inconsistent to previous parts)
00:18:534 (5) - you need to move up a bit further from (2,3). (not sure what bothers you here, i'm fine with it)
00:23:034 (3) - y:188 perhaps? (the ds break is intentional)
00:26:462 (2) - would have thought it's a 1/4 if not for approach circles. increase the spacing. (i don't think its a bid deal, it makes sense since this part feels slower)
[Insane]
00:04:819 (6) - rorate by 20° clockwise (i know what you mean, but i'm happy with the current)
00:05:248 (1,2,3) - https://osu.ppy.sh/ss/971860 (i prefer the current, sorry)
00:07:819 (5) - place it higher for consistency (the current placiment makes symmetry with 00:06:534 (1,2) - )
well, good luck~ (thanks )
osu!mania Ranking Criteria wrote:
Each beatmap must have at least 2 difficulties and one of them must be Easy/Normal.