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Amaoto Junca - Onaji Hoshi no Ue de.

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Total Posts
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Topic Starter
Tari
This beatmap was submitted using in-game submission on Thursday, August 29, 2013 at 3:18:21 PM

Artist: Amaoto Junca
Title: Onaji Hoshi no Ue de.
Source: Faint Tone
Tags: opening visual novel eroge merchat7 pieguy1372 taris reon galgame
BPM: 160
Filesize: 20862kb
Play Time: 02:10
Difficulties Available:
  1. Easy (2.58 stars, 142 notes)
  2. Insane (5 stars, 386 notes)
  3. merchat7's Normal (4.2 stars, 182 notes)
  4. pieguy's Hard (4.85 stars, 304 notes)
Download: Amaoto Junca - Onaji Hoshi no Ue de.
Download: Amaoto Junca - Onaji Hoshi no Ue de. (no video)
Information: Scores/Beatmap Listing
---------------
Faint Tone <3

Another VN song mapped by me.

Enjoy!
10crystalmask01
IRC mod
16:36 Tari: Hi, can I ask for a mod :O?
16:37 10crystalmask01: umm it'll depend? How long is your song, and how many diffs are there?
16:38 Tari: songs is just 2 minutes and there only 4 diffs
16:38 Tari: is that too much ><?
16:38 10crystalmask01: Oh, okay then :)
16:38 Tari: and I don't care if your mod bad
16:38 Tari: If you try your best
16:38 Tari: I'll give you kudos anyway
16:39 10crystalmask01: Kudos isn't really what matters atm. Whats your map name?
16:39 *Tari is listening to [http://osu.ppy.sh/b/276112 Amaoto Junca - Onaji Hoshi no Ue de]
16:44 Tari: hehe
16:45 Tari: sorry. I'm kinda experienced mapper
16:45 10crystalmask01: Okay, starting to mod Easy Mode
16:45 10crystalmask01: O_O yea you are
16:45 10crystalmask01: the flow looks really good
16:48 10crystalmask01: Easy mode: 00:07:480 - Add a whistle on the hit circle
16:48 Tari: Okay added
16:48 Tari: :D
16:48 Tari: wait
16:48 Tari: you know how to save log?
16:48 Tari: or you don't want kudosu
16:49 10crystalmask01: umm idk how to lol :S
16:49 Tari: uhhh
16:49 Tari: just do /savelog
16:49 10crystalmask01: ahh
16:49 10crystalmask01: is there a button like that somewhere?
16:50 Tari: no
16:50 Tari: lol
16:50 Tari: just have to type in command
16:51 Tari: so /savelog
16:51 10crystalmask01: ohh
16:51 10crystalmask01: woo
16:51 10crystalmask01: awesome!
16:51 10crystalmask01: okay I got it now xD thanks
16:51 Tari: and
16:52 Tari: it saves it
16:52 Tari: to your osu! folder
16:52 Tari: osu! chat folder
16:52 Tari: just copy the text in there
16:52 Tari: and post it in forums
16:53 10crystalmask01: Alrighty!
16:54 10crystalmask01: Back to modding now. 00:40:855 (3) - Add the same sound effect as the head of the slider at 00:39:355
16:54 Tari: ahh so much whistle
16:54 Tari: I'll put drum finish there
16:54 Tari: it sounds better to me
16:56 10crystalmask01: ok
16:59 10crystalmask01: Overall for this mode, it looks fine. I know you'll change the general errors that AiMod noted (like BG size, unherited timnig point)
16:59 Tari: oh
16:59 Tari: BG is fine
16:59 Tari: 1366x768 is allowed
17:00 10crystalmask01: Oh yea, for laptop. I see.
17:00 10crystalmask01: Also, are you considering maybe putting a break for this diff? You don't necessarilly have to since the songs only around 2 minutes long, but still
17:01 Tari: you don't need break
17:01 Tari: and I do have break
17:01 Tari: small break after this 00:43:855 (6) -
17:01 Tari: is enough
17:01 Tari: no need for long break.
17:02 Tari: oh omg
17:02 Tari: and the timing
17:02 Tari: you remind me LOLZ
17:03 10crystalmask01: :P
17:03 Tari: oh can you finish your mod?
17:03 Tari: so I can update it
17:04 Tari: update twice take a long time
17:04 10crystalmask01: yep, I'm on Normal mode now
17:05 10crystalmask01: 00:33:355 - 00:43:480 your hit sounds sound very dull at this part. Rechecking back on Easy mode, you added in many drum hitsound effects, buthere you didn't?
17:05 Tari: oh
17:05 Tari: its guest mapper.
17:05 Tari: they can do different hitsound if they want
17:06 Tari: not have to follow my hitsound
17:06 10crystalmask01: ahh I see
17:06 Tari: because not my map lol
17:06 Tari: same for hard
17:06 Tari: wait
17:06 Tari: don't do IRC mod for normal and hard
17:06 Tari: because not my diff orz
17:06 10crystalmask01: o.e
17:07 10crystalmask01: okay thanks for telling me now
17:07 Tari: lol
17:07 Tari: you should know?
17:08 Tari: when there a name in front of the diff
17:08 Tari: like
17:08 Tari: Tari's Hard
17:08 Tari: mean I make guest diff for someone else
17:08 10crystalmask01: ohh
17:08 10crystalmask01: wow
17:08 10crystalmask01: that makes a lot of sense now
17:08 10crystalmask01: O_O
17:10 Tari: so just mod insane :3
17:10 Tari: I think that diff need mod
17:11 10crystalmask01: Got it x.x back to modding 00:33:912 (2) - The sliders distance from the last one looks unequal, compared to the other previous ones
17:14 Tari: oh that one is okay
17:14 Tari: its for pattern purpose
17:14 Tari: you don't need to be follow DS all time
17:14 10crystalmask01: oh,
17:14 Tari: its like this one here 00:36:917 (2) -
17:15 10crystalmask01: so for Insane mode, its okay if the DS can be a bit off?
17:16 Tari: yeah
17:16 Tari: as long as it makes sense
17:16 Tari: don't you notice this
17:16 Tari: when you play some Insane?
17:16 10crystalmask01: never had O_O
17:16 10crystalmask01: umm, I'm not realyl strong when it comes to modding insane much
17:17 Tari: are my hitsounds nice
17:17 Tari: cause you can do hitsound mod
17:18 10crystalmask01: yea
17:18 10crystalmask01: but, you've pretty much dominated those :D
17:19 10crystalmask01: 01:12:350 (11) - slider looks better if it was a curved one, since the previous stream forms a curved line as well
17:20 Tari: oh thats fine really
17:20 Tari: there slider velocity change there.
17:20 Tari: and music change there too.
17:20 10crystalmask01: 01:19:850 (1) - Was this slider purposely made to look in a weird curve?
17:22 Tari: that sliders fine
17:22 10crystalmask01: kk
17:23 Tari: I make it like this slider
17:23 Tari: 01:36:355 (1) -
17:23 Tari: :3
17:23 Tari: wait nvm
17:23 Tari: I am going change that slider
17:24 10crystalmask01: lol ok
17:27 10crystalmask01: 01:48:350 (8) - I think it looks better if it was a symmetrical slider to the next one at 01:48:912 (9)
17:28 Tari: oh no
17:28 Tari: that ones fine too.
17:29 Tari: 01:36:355 (1) - I want to make like this slider
17:30 10crystalmask01: I see now
17:31 10crystalmask01: 02:00:350 (5) - theres a big jump to get to this hit circle from the previous one.
17:34 Tari: thats fine too
17:34 Tari: you mean like this jump 00:18:355 (5) -
17:34 Tari: I make them the same
17:34 Tari: because music is same on both.
17:35 10crystalmask01: ok
17:35 10crystalmask01: whew,
17:36 Tari: lol
17:36 Tari: you understand more
17:36 Tari: now
17:36 Tari: lol
17:36 10crystalmask01: I sure have. I think that's all i can really do for this mode x.x sorry that took long...
17:37 Tari: ok
creampuff
Sigh. So, I was almost done earlier but then my computer crashed .w. (I should have saaaaaaved) so I'm trying this again

[General]
  1. Kiai
    Inconsistency in Kiai Times:

    Easy
    Kiai #1: Starts on 01:27:355, ends on 01:51:448

    Insane
    Kiai #1: Starts on 01:27:350, ends on 01:51:443

    merchat7's Normal
    Kiai #1: Starts on 01:27:355, ends on 01:39:261
    Kiai #2: Starts on 01:39:355, ends on 01:51:261
    Kiai #3: Starts on 01:51:355, ends on 01:51:448

    pieguy's Hard
    Kiai #1: Starts on 01:27:350, ends on 01:39:256
    Kiai #2: Starts on 01:39:350, ends on 01:51:256
    Kiai #3: Starts on 01:51:350, ends on 01:51:443

    Timing Sections
    Inconsistency in uninherited (red) timing sections:

    Easy
    Red timing sections at:
    00:00:355, BPM of 160.000

    Insane
    Red timing sections at:
    00:00:350, BPM of 160.000

    merchat7's Normal
    Red timing sections at:
    00:00:355, BPM of 160.000

    pieguy's Hard
    Red timing sections at:
    00:00:350, BPM of 160.000

[Easy]
  1. 00:08:980 (1) Remove NC
  2. 00:19:855 - 00:20:605 (3,4) I don't think you should stop adding claps here. So, how about adding claps to 00:19:855 (3) and 00:20:605 (4)'s tails?
  3. 00:42:355 (5) Add NC
  4. 00:44:980 (1) Remove NC (to better correspond with the above suggestion ^)
  5. 01:10:855 (5) Move to x:248, y:160? To make a blanket
  6. 01:11:605 (1) Remove NC
  7. 01:17:605 (2) Add a clap
  8. 01:17:980 (3) Remove clap
  9. 01:21:355 (1) Not exactly symmetrical
  10. 01:25:855 (3) I think this slider should have a custom slidertick sound

[merchat7's Normal]
  1. 00:00:355 - 00:01:105 (1,2,3) Move these notes more to the center, like so?;
  2. 00:35:230 (3) To be honest, I didn't expect for the change in sampleset to begin here. If anything, I would have much rather preferred if it began at 00:33:355 instead. Starting it here sounds a little late.
  3. 01:00:355 - 01:00:917 (1,2) Make more like a blanket?
  4. 01:14:605 (3) Add clap to slider head
  5. 01:54:355 (5) The curve here seems a bit messy. Make more like so?;

[pieguy's Hard]
  1. 00:12:355 - 00:13:105 (1,2,3) Can't say I like the overlap here
  2. 00:32:605 - 00:32:980 (1,1,2) This section is quiet for the most part, and the normal sampleset kind of ruins it. So, try keeping it soft here
  3. 01:32:230 (2) Don't think the clap on the tail is needed
  4. 01:44:605 (3) Stack properly onto 01:43:855 (1)'s tail?
  5. 01:45:167 (4) Remove the finish here. It's unnecessary.
  6. 02:02:980 (1) Remove NC

[Insane]
  1. 00:00:355 (1) I really don't think the finish (especially since it's a drum) is very fitting
  2. 00:00:730 - 00:00:917 (2,3) Reverse the placement of the two notes. It doesn't flow well.
  3. 00:04:105 - 00:04:480 (3,4) Try to space the notes a bit more, like this;
  4. 00:06:730 - 00:07:480 (2,3,4,5,6) This pattern here can be made a little neater, so try moving 00:07:292 (5) to x:476,y:184 so it's symmetrical with
    00:06:730 (2) and move 00:07:480 (6) to x:436,y:104
  5. 00:10:855 - 00:11:605 (1,2,3,4) Once again, try to space the notes;
  6. 00:11:980 - 00:13:105 (5,6,1,2,3,4) As an extension to the above, try this;
  7. 00:14:980 (5) Maybe move this note away from the others. Perhaps at x:256,y:340
  8. 00:20:230 - 00:20:980 (2,3,4,5,6) Keep in mind that the pattern here is a little off, and I can't tell what it's supposed to be
  9. 00:23:417 (2) This would look so much better if you removed this shape and copy/paste 00:22:855 (1) and then Ctrl+ H like this;
  10. 00:23:980 (3) Make more like a blanket?
  11. 00:24:355 (4) The drum hitsound kinda came out of nowhere, and it wasn't placed anywhere before. To make this a little more consistent, how about adding it on previous notes?
  12. 00:34:480 (3) move to x:92,y:212?
  13. 00:41:605 (2) Move the slider up a bit. Perhaps on x:440,Y:92?
  14. 01:12:355 - 01:17:605 - I think there might be something wrong with this part..
  15. 01:32:042 (3) Move this note back to x:64,y:244
  16. 01:53:605 - 01:54:167 (3,4,5) Space the notes away;
  17. 01:56:417 (3) to align symmetrically with the previous slider, move this one to x:296,y:328
  18. 02:02:230 - 02:03:355 (2,3,4,5,6,7,8) Again, I can't tell what this is supposed to be, so it looks random. It also doesn't flow too well.
    It's actually pretty good for your first insane diff (its a lot better than what i would have done)

Doooone. Took a while. Good luck, and star~
scanter
Hi Hi ~ sry if my quality looks a little bad. I'm in slump :<

Red = Unrankable or you should fix somethings.
Green = Just chat or General things
Blue = Please consider it. your pattern or something seems to really strange. high level suggestion.

General

  1. kiai-time end of Insane diff is conflicted. snap 01:51:355 to 01:51:448 plz
  2. How about add tag on "pieguy"?

Easy

  1. 00:08:980 (1) - This is NC spam. IMO
  2. 00:15:355 - Add finish. you can hear it.
  3. 00:19:480 - Add 1 circle? because, it has strong sound (like drum)
  4. 00:42:355 - Combo looks a little long. NC?
  5. 00:44:980 - And delete NC. looks like spam.
  6. 01:10:855 (5,1) - Reverse NC?
  7. 01:25:855 (3) - How about reduce it to red-tick? following vocals much better I think.
  8. 01:54:730 (2) - More blanket about 01:54:355 (1) this circle lol

merchat7's Normal

  1. 00:00:917 (2) - Um. distance x1.27 is intended?
  2. 00:06:167 (1) - Put this spinners starting point to 00:06:355 here much better about piano sounds start.
  3. 00:34:105 - Add whistle. it looks your hitsound pattern.
  4. 00:34:855 - ^
  5. 00:52:855 (1) - A little ugly slider shapes lol how about makes more gentle shape this?
  6. 00:54:355 (1) - Same.
  7. 00:55:855 (1) - ^
  8. 00:59:042 (3,4) - Rhythm is strange. following vocals much better IMO.
  9. 01:14:605 - Add clap. it is your hitsound pattern lol

pieguy's Hard

  1. OD +1 or HP +1? your Hard is a little hard. it might fit well.
  2. 00:09:167 - Add 1 circle like here? it is natural about drum sound.
  3. 00:12:917 (2,3) - A little bad overlap. move to better place like x:158, y:315.
  4. 00:51:730 (2) - Same. change reverse shapes looks much better lol
  5. 01:15:355 - Add whistle?
  6. 01:16:855 - ^?
  7. 01:51:355 - Add finish. you can hear it.
  8. 02:03:917 (1) - Add more decrescendo like other diffs. every volume is gradually turned down.

Insane

  1. Check unsnapping notes lol http://puu.sh/3FvbB.png
  2. 00:07:292 (5,6) - Ctrl + G or put this to different way. I don't think this is good flow. number 2,3,4 is clockwise, but 5,6 is anti-clockwise.
  3. 00:19:855 (1) - Makes more gentle curve? a little ugly slider shapes lol
  4. 00:20:417 (3,5,7) - Add clap? you can hear it. it is strange to empty sounds on.
  5. 00:26:980 (3) - substitute slider to 2 circle much better for following vocals like this.
  6. 01:12:355 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - Wow. what is this unsnapped notes?
  7. 01:26:042 (4,5) - Change drum sampleset finish to auto clap.
  8. 01:26:417 (6) - And change whistle to drum sampleset finish. this hitsound looks much better listen to do.
  9. 01:30:730 (4) - Ctrl + G? it will become more funny lol
  10. 01:46:855 (5) - If you can, how about makes this to symmetry with 01:45:355 (1,2,3) this notes?
  11. 02:02:417 (3,5) - Add clap? you can hear it.
  12. 02:03:355 (8) - If you're followed piano sound, I recommend delete this circle.
  13. 02:03:730 (1) - How about this? to ignore strong beat is not good idea.
  14. 02:04:850 - Unsnapped timing point lol. snap to 02:04:855 or delete it.
That's all ;) GL anyway :)
Topic Starter
Tari
Tsu's Mod

Tsusuko wrote:

Sigh. So, I was almost done earlier but then my computer crashed .w. (I should have saaaaaaved) so I'm trying this again

[General]
  1. Kiai
    Inconsistency in Kiai Times:

    Easy
    Kiai #1: Starts on 01:27:355, ends on 01:51:448

    Insane
    Kiai #1: Starts on 01:27:350, ends on 01:51:443

    merchat7's Normal
    Kiai #1: Starts on 01:27:355, ends on 01:39:261
    Kiai #2: Starts on 01:39:355, ends on 01:51:261
    Kiai #3: Starts on 01:51:355, ends on 01:51:448

    pieguy's Hard
    Kiai #1: Starts on 01:27:350, ends on 01:39:256
    Kiai #2: Starts on 01:39:350, ends on 01:51:256
    Kiai #3: Starts on 01:51:350, ends on 01:51:443

    Timing Sections
    Inconsistency in uninherited (red) timing sections:

    Easy
    Red timing sections at:
    00:00:355, BPM of 160.000

    Insane
    Red timing sections at:
    00:00:350, BPM of 160.000

    merchat7's Normal
    Red timing sections at:
    00:00:355, BPM of 160.000

    pieguy's Hard
    Red timing sections at:
    00:00:350, BPM of 160.000

[Easy]
  1. 00:08:980 (1) Remove NC hmm no, its intended, because NC feels weird to put here :(
  2. 00:19:855 - 00:20:605 (3,4) I don't think you should stop adding claps here. So, how about adding claps to 00:19:855 (3) and 00:20:605 (4)'s tails? I don't think so :<, this part should not have claps IMO
  3. 00:42:355 (5) Add NC No, as explained already
  4. 00:44:980 (1) Remove NC (to better correspond with the above suggestion ^) already explained
  5. 01:10:855 (5) Move to x:248, y:160? To make a blanket I don't want blanket?
  6. 01:11:605 (1) Remove NC To avoid, long NC's I'd rather not
  7. 01:17:605 (2) Add a clap
  8. 01:17:980 (3) Remove clap
  9. 01:21:355 (1) Not exactly symmetrical
  10. 01:25:855 (3) I think this slider should have a custom slidertick sound hmm I need to think about it for this one ><


[Insane]
  1. 00:00:355 (1) I really don't think the finish (especially since it's a drum) is very fitting
  2. 00:00:730 - 00:00:917 (2,3) Reverse the placement of the two notes. It doesn't flow well.
  3. 00:04:105 - 00:04:480 (3,4) Try to space the notes a bit more, like this;
  4. 00:06:730 - 00:07:480 (2,3,4,5,6) This pattern here can be made a little neater, so try moving 00:07:292 (5) to x:476,y:184 so it's symmetrical with
    00:06:730 (2) and move 00:07:480 (6) to x:436,y:104
  5. 00:10:855 - 00:11:605 (1,2,3,4) Once again, try to space the notes;
  6. 00:11:980 - 00:13:105 (5,6,1,2,3,4) As an extension to the above, try this;[box=Example 1]
00:14:980 (5) Maybe move this note away from the others. Perhaps at x:256,y:34000:20:230 - 00:20:980 (2,3,4,5,6) Keep in mind that the pattern here is a little off, and I can't tell what it's supposed to be00:23:417 (2) This would look so much better if you removed this shape and copy/paste 00:22:855 (1) and then Ctrl+ H like this; 00:23:980 (3) Make more like a blanket? 00:24:355 (4) The drum hitsound kinda came out of nowhere, and it wasn't placed anywhere before. To make this a little more consistent, how about adding it on previous notes?00:34:480 (3) move to x:92,y:212?00:41:605 (2) Move the slider up a bit. Perhaps on x:440,Y:92?01:12:355 - 01:17:605 - I think there might be something wrong with this part..01:32:042 (3) Move this note back to x:64,y:24401:53:605 - 01:54:167 (3,4,5) Space the notes away; 01:56:417 (3) to align symmetrically with the previous slider, move this one to x:296,y:32802:02:230 - 02:03:355 (2,3,4,5,6,7,8) Again, I can't tell what this is supposed to be, so it looks random. It also doesn't flow too well.
It's actually pretty good for your first insane diff (its a lot better than what i would have done)
Orz, I talked to him in IRC about this, so he understands now, but I change some things :P

scanter's Mod

scanter wrote:

Hi Hi ~ sry if my quality looks a little bad. I'm in slump :<

Red = Unrankable or you should fix somethings.
Green = Just chat or General things
Blue = Please consider it. your pattern or something seems to really strange. high level suggestion.

General

  1. kiai-time end of Insane diff is conflicted. snap 01:51:355 to 01:51:448 plz
  2. How about add tag on "pieguy"?

Easy

  1. 00:08:980 (1) - This is NC spam. IMO Keep, I put NC here after short pause, so it shall be fine
  2. 00:15:355 - Add finish. you can hear it. I think , whistle better, finish quite ambitious
  3. 00:19:480 - Add 1 circle? because, it has strong sound (like drum)
  4. 00:42:355 - Combo looks a little long. NC?
  5. 00:44:980 - And delete NC. looks like spam. No, explain already
  6. 01:10:855 (5,1) - Reverse NC?
  7. 01:25:855 (3) - How about reduce it to red-tick? following vocals much better I think. I am not sure orz
  8. 01:54:730 (2) - More blanket about 01:54:355 (1) this circle lol

Insane

  1. Check unsnapping notes lol http://puu.sh/3FvbB.png OWO, fixed now
  2. 00:07:292 (5,6) - Ctrl + G or put this to different way. I don't think this is good flow. number 2,3,4 is clockwise, but 5,6 is anti-clockwise.
  3. 00:19:855 (1) - Makes more gentle curve? a little ugly slider shapes lol
  4. 00:20:417 (3,5,7) - Add clap? you can hear it. it is strange to empty sounds on.
  5. 00:26:980 (3) - substitute slider to 2 circle much better for following vocals like this.
  6. 01:12:355 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - Wow. what is this unsnapped notes?
  7. 01:26:042 (4,5) - Change drum sampleset finish to auto clap.
  8. 01:26:417 (6) - And change whistle to drum sampleset finish. this hitsound looks much better listen to do.
  9. 01:30:730 (4) - Ctrl + G? it will become more funny lol Keep this one D:,
  10. 01:46:855 (5) - If you can, how about makes this to symmetry with 01:45:355 (1,2,3) this notes? unfortunately I can't
  11. 02:02:417 (3,5) - Add clap? you can hear it.
  12. 02:03:355 (8) - If you're followed piano sound, I recommend delete this circle.
  13. 02:03:730 (1) - How about this? to ignore strong beat is not good idea. Its fine orz
  14. 02:04:850 - Unsnapped timing point lol. snap to 02:04:855 or delete it.
That's all ;) GL anyway :)

Thanks for modding both you guys orz
pieguyn

Tsusuko wrote:

[pieguy's Hard]
  1. 00:12:355 - 00:13:105 (1,2,3) Can't say I like the overlap here fixd
  2. 00:32:605 - 00:32:980 (1,1,2) This section is quiet for the most part, and the normal sampleset kind of ruins it. So, try keeping it soft here wat, how'd that get there 0.0
  3. 01:32:230 (2) Don't think the clap on the tail is needed how'd that get there too @_@ fixed
  4. 01:44:605 (3) Stack properly onto 01:43:855 (1)'s tail? ok
  5. 01:45:167 (4) Remove the finish here. It's unnecessary. ok
  6. 02:02:980 (1) Remove NC
done
thanks for mod :)

scanter wrote:

pieguy's Hard

  1. OD +1 or HP +1? your Hard is a little hard. it might fit well. did OD +1 ~
  2. 00:09:167 - Add 1 circle like here? it is natural about drum sound. can't figure out a way to add without breaking pattern >< no change
  3. 00:12:917 (2,3) - A little bad overlap. move to better place like x:158, y:315. fixd
  4. 00:51:730 (2) - Same. change reverse shapes looks much better lol done
  5. 01:15:355 - Add whistle? yeah ~
  6. 01:16:855 - ^? ^
  7. 01:51:355 - Add finish. you can hear it. oops fixed
  8. 02:03:917 (1) - Add more decrescendo like other diffs. every volume is gradually turned down. fixed
thanks~~ :)
SPOILER
osu file format v12

[General]
AudioFilename: fainttone.mp3
AudioLeadIn: 2000
PreviewTime: 87162
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Onaji Hoshi no Ue de
TitleUnicode:同じ星の上で。
Artist:Amaoto Junca
ArtistUnicode:天乙准花
Creator:Tari
Version:pieguy's Hard
Source:Faint Tone
Tags:opening visual novel eroge merchat7 pieguy1372 taris
BeatmapID:276115
BeatmapSetID:105143

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,-1000,"OP-TOKAI.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 255,128,192
Combo3 : 0,164,242
Combo4 : 255,143,89

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348,248,94855,6,0,P|424:256|472:204,1,150,0|8,0:0|0:0,0:0:0:0:
392,176,95417,2,0,P|316:168|268:220,1,150,0|0,0:0|0:0,0:0:0:0:
280,300,95980,2,0,L|364:352,1,75,8|0,0:0|0:0,0:0:0:0:
192,300,96355,6,0,P|116:288|56:336,1,150,0|8,0:0|0:0,0:0:0:0:
28,192,96917,2,0,P|104:204|164:156,1,150
200,92,97480,1,8,0:0:0:0:
420,60,97855,6,0,L|428:144,1,75
328,244,98230,2,0,L|320:160,1,75,8|0,0:0|0:0,0:0:0:0:
400,96,98605,6,0,L|408:180,1,75,8|0,0:0|0:0,0:0:0:0:
308,280,98980,2,0,L|300:196,1,75,8|0,0:0|0:0,0:0:0:0:
316,372,99355,5,4,0:0:0:0:
316,372,99542,1,0,0:0:0:0:
240,336,99730,2,0,P|204:320|172:288,1,75,8|0,0:0|0:0,0:0:0:0:
300,192,100105,5,0,0:0:0:0:
308,280,100292,1,0,0:0:0:0:
392,320,100480,2,0,P|420:292|439:251,1,75,8|0,0:0|0:0,0:0:0:0:
432,180,100855,6,0,L|388:100,1,75
332,60,101230,2,0,P|256:88|196:60,2,150,8|0|8,0:0|0:0|0:0,0:0:0:0:
348,216,102167,5,0,0:0:0:0:
348,216,102261,1,0,0:0:0:0:
348,216,102355,2,0,L|276:256,1,75,0|0,0:0|0:0,0:0:0:0:
244,328,102730,1,8,0:0:0:0:
196,260,102917,1,0,0:0:0:0:
232,184,103105,2,0,P|240:144|228:104,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
196,260,103667,1,0,0:0:0:0:
114,264,103855,6,0,L|84:196,1,75
36,44,104230,2,0,L|68:116,1,75,8|0,0:0|0:0,0:0:0:0:
84,196,104605,2,0,P|160:164|240:196,1,150,0|8,0:0|0:0,0:0:0:0:
222,181,105167,1,0,0:0:0:0:
256,192,105355,12,0,107605,0:0:0:0:
256,264,107980,6,0,L|256:188,1,75,8|0,0:0|0:0,0:0:0:0:
224,112,108355,2,0,P|144:88|80:132,1,150,0|8,0:0|0:0,0:0:0:0:
28,248,108917,2,0,P|108:272|172:228,1,150
224,112,109480,1,8,0:0:0:0:
308,112,109667,1,0,0:0:0:0:
308,112,109761,1,0,0:0:0:0:
308,112,109855,1,4,0:0:0:0:
452,192,110230,5,2,0:0:0:0:
256,336,110605,1,2,0:0:0:0:
60,192,110980,1,2,0:0:0:0:
256,48,111355,6,0,L|280:132,1,75,4|0,0:0|0:0,0:0:0:0:
360,72,111730,2,0,L|368:156,1,75,8|0,0:0|0:0,0:0:0:0:
456,100,112105,2,0,P|488:180|452:256,1,150,0|8,0:0|0:0,0:0:0:0:
468,237,112667,1,0,0:0:0:0:
352,316,112855,2,0,B|400:288|400:288|440:332|496:316,2,150,0|8|0,0:0|0:0|0:0,0:0:0:0:
292,260,113792,2,0,L|292:172,2,75,0|8|0,0:0|0:0|0:0,0:0:0:0:
232,316,114355,2,0,B|184:288|184:288|144:332|88:316,2,150,0|8|0,0:0|0:0|0:0,0:0:0:0:
208,112,115480,5,8,0:0:0:0:
196,200,115667,1,0,0:0:0:0:
120,236,115855,2,0,P|68:240|32:268,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
196,200,116417,1,0,0:0:0:0:
272,168,116605,2,0,P|324:164|360:136,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
208,112,117167,5,0,0:0:0:0:
208,112,117261,1,0,0:0:0:0:
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236,32,118105,1,0,0:0:0:0:
308,76,118292,1,0,0:0:0:0:
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256,308,119605,2,0,P|184:336|116:292,1,150,0|8,0:0|0:0,0:0:0:0:
192,252,120167,1,0,0:0:0:0:
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88,116,121011,1,0,0:0:0:0:
88,116,121105,1,0,0:0:0:0:
128,188,121292,1,0,0:0:0:0:
172,116,121480,2,0,L|252:116,1,75,8|0,0:0|0:0,0:0:0:0:
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332,120,122230,2,0,P|332:76|344:40,1,75,8|0,0:0|0:0,0:0:0:0:
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332,120,122792,1,2,0:0:0:0:
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320,252,123167,1,2,0:0:0:0:
320,252,123730,1,4,0:0:0:0:
256,192,123917,12,0,130292,0:0:0:0:
Kamure
Here's the mod, no personal nitpicks this time I hope... (There's one, but it's the blacked out one.)
And you only told me to look at the [Insane].
I saw that scather's mod was made after the last update, so I'll keep that in mind.

General

  1. Add a silent hitsound to the soft-sliderslide for the 2nd sampleset (the "normal" soft-sliderslide "sneaks" in). Maybe the 3rd as well if needed.
  2. There are multiple snapping errors in pieguy's diff as well as in [Insane].

Insane

  1. 00:00:350 (1) - Remove the drum hitsound. Sounds unnecessary IMO.
  2. 00:12:355 (1,2,3,4) - This arrangement seems to irk me the most. Try putting (2) on (128,160), (3) on (192,224), and reverse (4). Or anything else, just not that.
  3. 00:19:855 - Actually, I hate this part more as well as the same arrangement later in the song, but you seemed so keen on it. So, no suggestion here.
  4. 00:20:417 (3,5,7) - I saw this mod, but he means the drum... (Sorry, felt like saying this! :) )
  5. 00:21:355 - I highly suggest removing the 2 drum hitsounds in the first part (up to 00:33:355) and add a drum on every beat, off-beat, or every first and third-beat (of each measure) in the second part.
  6. 00:22:855 (1,2) - Make this symmetrical, it looks and feels better that way.
  7. 01:36:355 (1,2) - These two sliders look too ugly to me, compared to the other odd looking sliders. Change them if you want.
  8. 01:39:542 (2,3) - Move the (3) closer, in order to make the jumps feel consistent in this part. (One jump every 2 beats)
  9. 01:48:355 (1,2) - Ugly thing again. Mainly the (1) though since the (2) flows more.
  10. 02:03:355 (8) - Do whatever you want with this formation, but please remove this note.

Separate thing because this posting thing is being a bitch.

Some NC Changes
The reason why I put this in a box (aside from the mod not looking good) is because this is entirely up to you. All of the changes are based on the music (NC every measure) and somewhat on the map, not the vocals.
[*]00:24:355 (4) - add NC
[*]00:27:355 (4) - add NC
[*]00:30:355 (4) - add NC
[*]00:37:855 (4,1) - switch NC
[*]00:39:355 (3,1) - switch NC (This and the next one are optional though, since I can see what you are doing here.)
[*]00:41:230 (1,4) - switch NC
[*]00:49:855 (5,1) - switch NC
Do as you wish later on as well... But if you need more NC suggestions, ask me.

Oh no... An update just occurred while I was modding...
BeatofIke
Hi there Tari! Here is my mod. Have fun and good luck with your map! :D

[General]
  1. Optional, but you could add "Reon" in tags since the game was published and developed by them.
[Easy]
  1. 00:08:980 (1,1) - Nothing really major but I would fix this spacing. You did so at 00:44:980 (1,1).
  2. 00:10:855 (3,4) - It would be a good idea to double check your spacing. Notice the spacing between these notes is 1.0x whereas the majority of the map uses 0.9x spacing.
  3. 00:13:855 (3) - Try making this slider shape more smoother. It will look more appealing. Here is an example:
    Image and code

    148,220,13855,2,0,B|103:219|91:255|79:291|31:291,2,142.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
  4. 00:15:355 (1) - I can hear a soft cymbal crash in the Background music. To emphasize this sound, I would add a soft-finish (at a slightly lower volume) at the head of this slider.
  5. 00:31:480 (2) - Don't pause here! D: The music is still going. I would add a note here so the rhythm doesn't feel incomplete. Also add a soft-whistle on the note to emphasize the piano playing. I would also try to improve the slider shapes at 00:30:355 (1,2) as well.
  6. 00:33:355 (1) - This drum-finish is too loud compare to the music. I would suggest reducing the volume of the drum-finish.
  7. 00:36:355 (1) - I can hear the drum sound simliar to 00:33:355 (1). I would add a drum-finsh at the head of this slider at the same volume to emphasize the drum sound and for hitsound consistency. I can also hear the same drum sound at 00:39:355 (1) and 00:42:355 (1).
  8. 00:42:355 (1) - Speaking of this slider, I would try improve this slider shape a bit to make the shape a bit more smoother. Here is an example:
    Image and Code

    256,168,42355,6,0,B|272:206|256:238|240:270|256:308,2,142.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
  9. 00:48:355 - 01:11:980 (4) - It's a bit difficult to tell which sound in the music are you emphasizing the soft whistles with. I can see you are mostly emphasizing the high pitched piano, but not all of them. I would try double checking this part and maybe even add more timing sections to manipulate the slidertick to play soft-whistle sound.
  10. 00:55:480 (2) - Similar to 00:31:480 (2), I would add a note here since so the rhythm feels more complete.
  11. 00:55:855 (2) - The shape of this slider could be improved as well. Try this:
    Image and Code

    456,180,55855,2,0,B|384:180|380:136|376:92|300:92,1,190,0|2,0:0|0:0,0:0:0:0:
  12. 01:03:355 (1) - Nazi (feel free to ignore if you are against nazi modding), but I would move this hit circle up (x:332 y:348) for better spacing.
  13. 01:09:355 (1,2) - For this part, I would try to blanklet these notes as best as possible so it looks nicer and visually pleasing. Here what i've got:
    Image and Code

    320,208,69355,6,0,B|344:168|316:124|316:124|332:72,2,142.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
  14. 01:17:605 (2,3,1) - Try rearranging the pattern like this. It looks better:
    Image and Code

    452,148,77605,1,8,0:0:0:0:
    468,64,77980,1,0,0:0:0:0:
    388,92,78355,6,0,P|304:68|216:124,1,190,4|2,0:0|0:0,0:0:0:0:
  15. 01:19:480 (2) - I would suggest adding a extra circle (with a clap) here as well to emphasize the drum playing.
  16. 01:24:355 (1) - This silder shape can be improved as well. How about this:
    Image and Code

    384,56,84355,6,0,B|404:144|404:144|460:140|488:192,1,190,0|0,0:0|0:0,0:0:0:0:
  17. 01:39:355 (1) - I would add a soft-finish in this slider head here to emphasize the soft cymbal crash playing here.
  18. 01:55:855 (3) - Try changing this slider shape into a normal curved slider.
    Image and Code

    164,160,115855,2,0,P|100:132|32:152,2,142.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
  19. Simliar as 00:19:105 (2), I would add a note here as well to be consistent. You might have to rearrange the pattern though.
Feedback: The main thing to improve for the most part are the hitsounds, rhythm usage, and the slider shapes. Then it should be good for the most part.
[merchat7's Normal]
  1. 00:33:355 (1,2) - I think you should add drum sampleset to these patterns since the emphasis of the soft percussions starts here instead of 00:35:230.
  2. Well, I guess you can improve the blanket of these sliders. Optional suggestion.
  3. 01:06:355 (3,1,2,3) - Very nazi (you do not have to do this if you don't want to), but I would move these notes a grid left for a perfect atheistic pattern.
  4. 01:13:855 (1) - You can try to blanklet this slider with the hit circle at 01:12:917 (3), but that's completely optional as it doesn't affect gameplay at all.
  5. 01:14:605 (3) - Don't forget to double check the hitsounds. I believe you missed a clap at the head of this slider here since it emphases the drums.
  6. 01:20:230 (4) - Same as above. You missed a clap here as it will help to emphasize the drums.
Feedback: Very good patterns and hitsound usage. It just need a few minor adjusts and rearrangements and it's good to go.

[pieguy's Hard]
  1. 00:06:167 (1) - You seem to be following the vocal lines, so i thought maybe is it better to end this spinner at 00:08:230 (1). This is optional of course. :3
  2. 00:12:355 (1,3) - Eh, I wouldn't let these sliders touch each other. It doesn't look visually pleasing. It would be a good idea to rearrange these sliders in a way so they don't touch each other.
  3. 00:38:605 (1) - This new combo is not necessary as it's on the same musical section. I would most likely remove it.
  4. 00:39:355 (1) - If suggested above, remove this one as well, since it's too short and thus not really needed.
  5. 00:46:667 (4,5,6) - Sorry to say this, but I'm not a fan of overmapping such as this stream. I would remove the blue tick notes since you don't hear any in the music. Feel free to ignore if you disagree as it's a very subjective suggestion.
  6. 01:26:792 (5) - You could add a note here to emphasize the soft drum tap.
  7. 01:27:261 (4) - There is no emphasis here. Remove this blue tick note as it doesn't exist in the music. Again, a subjective suggestion.
  8. 01:27:542 (6) - If suggested above, it would be a good idea to add a new combo here for the new musical section.
  9. 01:51:355 (1) - I can hear a soft cymbal sound here. I would suggest adding a soft-finish on the head of this slider to emphasize it.
Feedback: The map looks relatively fine. Yes, there were a few overmapped parts here and there and it's fairly readable, but passable. I would suggest getting a few more mods with this difficulty and it will be on it's way.

[Insane]
  1. 00:57:917 (2) - This slider shape could be improved. Try to make this slider more curvier.
  2. 01:16:480 (6,7,8,9) - This spacing is a little in consistent. Readjust the spacing a little bit so the pattern flows better.
  3. 01:36:355 (1,2) - These sliders are oddly shaped. I would recommend using 3 point sliders as a start. Same issue at 01:48:355 (1,2). I guess its consistent in a sense, but I fully recommend reshaping these sliders.
Feedback: Not bad. just improve the hitsounds, rhythm usage, and the slider shapes. Then it should be fine. It's pretty jumpy, but it insane. :P

That's pretty much it. Good luck with your map Tari! :)
Topic Starter
Tari
Let's just say I fixed everything, except for the pauses in easy diff (the one's where you told me to add notes, I don't think there really necessary)

Thanks for modding Beat, I added reon to tags also.

@Chamle lolol, most of the things you mentioned are already fixed xD
ts8zs
Random mod
Webbroser crashed once XD
[Insane]
00:23:980 (3) - Blanket
00:43:855 (7) - Del
> 00:43:480 (6) - and make a reverse
01:30:730 (4) - Ctrl+G
> 01:31:855 (2,3) - http://osu.ppy.sh/ss/874816
01:38:605 (7) - Blanket
01:50:230 (6) - move 4th point more left and down
01:52:855 (1) - http://osu.ppy.sh/ss/874820
02:02:230 (2,3,4,5,6,7) - http://osu.ppy.sh/ss/874824
02:03:730 (1) - End at 02:10:292 -
A good diff:3
[P's Hard]
01:04:292 (2) - lap on 5
02:02:605 (1,2,3,4) - If want a keboard breaker,just make a jump at the end:3
[M7's Normal]
AR4 or 3 or CS4
Seems a new mapper?
I think SV is too high...
00:42:355 (1) - http://osu.ppy.sh/ss/874827
00:53:605 (2) - XD http://osu.ppy.sh/ss/874833
01:02:980 (2) - XD
01:32:605 (4) - Don't do this XD
02:10:292 - spinner end
Not seems well ,need more mod XD
[Easy]
02:10:292 - spinner end
GJ

IF you have time plz mod this map
pieguyn

BeatofIke wrote:

[pieguy's Hard]
  1. 00:06:167 (1) - You seem to be following the vocal lines, so i thought maybe is it better to end this spinner at 00:08:230 (1). This is optional of course. :3 here I don't follow vocal exactly, so I think it's better to keep as is and pause till the next part
  2. 00:12:355 (1,3) - Eh, I wouldn't let these sliders touch each other. It doesn't look visually pleasing. It would be a good idea to rearrange these sliders in a way so they don't touch each other. already fixed but baka Tari didn't update it XD
  3. 00:38:605 (1) - This new combo is not necessary as it's on the same musical section. I would most likely remove it. i wanna keep it for now >< it looks nice and matches pattern ~
  4. 00:39:355 (1) - If suggested above, remove this one as well, since it's too short and thus not really needed. ^
  5. 00:46:667 (4,5,6) - Sorry to say this, but I'm not a fan of overmapping such as this stream. I would remove the blue tick notes since you don't hear any in the music. Feel free to ignore if you disagree as it's a very subjective suggestion. keep it, fits with pattern and seems to play fine.
  6. 01:26:792 (5) - You could add a note here to emphasize the soft drum tap. wat, there's a note here already o.o
  7. 01:27:261 (4) - There is no emphasis here. Remove this blue tick note as it doesn't exist in the music. Again, a subjective suggestion. nope, same idea as before
  8. 01:27:542 (6) - If suggested above, it would be a good idea to add a new combo here for the new musical section. ^
  9. 01:51:355 (1) - I can hear a soft cymbal sound here. I would suggest adding a soft-finish on the head of this slider to emphasize it. there's one there already oAo
Feedback: The map looks relatively fine. Yes, there were a few overmapped parts here and there and it's fairly readable, but passable. I would suggest getting a few more mods with this difficulty and it will be on it's way.
thanks :D

ts8zs wrote:

[P's Hard]
01:04:292 (2) - lap on 5 k
02:02:605 (1,2,3,4) - If want a keboard breaker,just make a jump at the end:3 muahaha :3
thanks for mod :)

osu file format v12

[General]
AudioFilename: fainttone.mp3
AudioLeadIn: 2000
PreviewTime: 87162
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Onaji Hoshi no Ue de
TitleUnicode:同じ星の上で。
Artist:Amaoto Junca
ArtistUnicode:天乙准花
Creator:Tari
Version:pieguy's Hard
Source:Faint Tone
Tags:opening visual novel eroge merchat7 pieguy1372 taris
BeatmapID:276115
BeatmapSetID:105143

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,-1000,"OP-TOKAI.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
355,375,4,2,1,60,1,0
8605,-100,4,1,1,60,0,0
9167,-100,4,2,1,80,0,0
21355,-133.333333333333,4,2,1,60,0,0
33261,-100,4,1,1,40,0,0
33448,-100,4,2,1,60,0,0
34761,-100,4,1,1,45,0,0
34948,-100,4,2,1,60,0,0
36261,-100,4,1,1,50,0,0
36448,-100,4,2,1,60,0,0
37761,-100,4,1,1,55,0,0
37948,-100,4,2,1,60,0,0
44792,-100,4,1,1,80,0,0
45167,-100,4,2,1,80,0,0
70948,-100,4,2,1,70,0,0
72355,-133.333333333333,4,2,1,60,0,0
77605,-100,4,2,1,80,0,0
86792,-100,4,1,1,80,0,0
87448,-100,4,2,1,90,0,1
99261,-100,4,2,1,90,0,1
99355,-100,4,2,1,90,0,1
111355,-100,4,2,1,90,0,1
111448,-100,4,2,1,80,0,0
123917,-100,4,2,1,60,0,0
124855,-100,4,2,1,50,0,0
126355,-100,4,2,1,40,0,0
127855,-100,4,2,1,30,0,0
129355,-100,4,2,1,20,0,0


[Colours]
Combo1 : 255,85,85
Combo2 : 255,128,192
Combo3 : 0,164,242
Combo4 : 255,143,89

[HitObjects]
72,96,350,2,0,P|144:68|216:96,1,150,0|2,0:0|0:0,0:0:0:0:
256,160,917,1,0,0:0:0:0:
304,92,1105,2,0,P|376:120|448:92,1,150,0|2,0:0|0:0,0:0:0:0:
472,176,1667,1,0,0:0:0:0:
472,176,1855,2,0,P|416:236|440:312,2,150,0|2|2,0:0|0:0|0:0,0:0:0:0:
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304,100,3917,1,0,0:0:0:0:
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280,48,37105,1,0,0:0:0:0:
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448,336,76855,5,2,0:0:0:0:
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300,192,100105,5,0,0:0:0:0:
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232,184,103105,2,0,P|240:144|228:104,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
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452,192,110230,5,2,0:0:0:0:
256,336,110605,1,2,0:0:0:0:
60,192,110980,1,2,0:0:0:0:
256,48,111355,6,0,L|280:132,1,75,4|0,0:0|0:0,0:0:0:0:
360,72,111730,2,0,L|368:156,1,75,8|0,0:0|0:0,0:0:0:0:
456,100,112105,2,0,P|488:180|452:256,1,150,0|8,0:0|0:0,0:0:0:0:
468,237,112667,1,0,0:0:0:0:
352,316,112855,2,0,B|400:288|400:288|440:332|496:316,2,150,0|8|0,0:0|0:0|0:0,0:0:0:0:
292,260,113792,2,0,L|292:172,2,75,0|8|0,0:0|0:0|0:0,0:0:0:0:
232,316,114355,2,0,B|184:288|184:288|144:332|88:316,2,150,0|8|0,0:0|0:0|0:0,0:0:0:0:
208,112,115480,5,8,0:0:0:0:
196,200,115667,1,0,0:0:0:0:
120,236,115855,2,0,P|68:240|32:268,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
196,200,116417,1,0,0:0:0:0:
272,168,116605,2,0,P|324:164|360:136,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
208,112,117167,5,0,0:0:0:0:
208,112,117261,1,0,0:0:0:0:
208,112,117355,2,0,P|128:120|68:64,1,150,4|8,0:0|0:0,0:0:0:0:
236,32,118105,1,0,0:0:0:0:
308,76,118292,1,0,0:0:0:0:
344,152,118480,2,0,P|352:192|344:224,1,75,8|0,0:0|0:0,0:0:0:0:
348,308,118855,2,0,P|420:336|488:292,1,150,0|8,0:0|0:0,0:0:0:0:
256,308,119605,2,0,P|184:336|116:292,1,150,0|8,0:0|0:0,0:0:0:0:
192,252,120167,1,0,0:0:0:0:
44,336,120355,6,0,L|44:176,1,150,4|8,0:0|0:0,0:0:0:0:
88,116,120917,1,0,0:0:0:0:
88,116,121011,1,0,0:0:0:0:
88,116,121105,1,0,0:0:0:0:
128,188,121292,1,0,0:0:0:0:
172,116,121480,2,0,L|252:116,1,75,8|0,0:0|0:0,0:0:0:0:
408,168,121855,6,0,P|408:212|396:248,1,75,4|0,0:0|0:0,0:0:0:0:
332,120,122230,2,0,P|332:76|344:40,1,75,8|0,0:0|0:0,0:0:0:0:
468,48,122605,5,2,0:0:0:0:
332,120,122792,1,2,0:0:0:0:
496,180,122980,5,10,0:0:0:0:
320,252,123167,1,2,0:0:0:0:
320,252,123730,1,4,0:0:0:0:
256,192,123917,12,0,130292,0:0:0:0:
Topic Starter
Tari
ts8zs' Mod

ts8zs wrote:

Random mod
Webbroser crashed once XD
[Insane]
00:23:980 (3) - Blanket
00:43:855 (7) - Del No, I want a circle there orz
> 00:43:480 (6) - and make a reverse look at above
01:30:730 (4) - Ctrl+G
> 01:31:855 (2,3) - http://osu.ppy.sh/ss/874816 oh I don't like here :<
01:38:605 (7) - Blanket
01:50:230 (6) - move 4th point more left and down
01:52:855 (1) - http://osu.ppy.sh/ss/874820 Too much jump D: keep
02:02:230 (2,3,4,5,6,7) - http://osu.ppy.sh/ss/874824 I like my pattern more, flows better and makes L shape
02:03:730 (1) - End at 02:10:292 - I think where I end is fine, feel weird to end here, still missing white tick beat
A good diff:3

[Easy]
02:10:292 - spinner end already explain
GJ

IF you have time plz mod this map

Thank you for modding 8-)

update my diff and pieguy's
merchat7
Thanks for mod all!

http://puu.sh/3Iyak.osu Also made some other changes.
Topic Starter
Tari
updated merchat's diff :3
happy623
req via PM o/

General

  • Inconsistency tags in pieguy's hard - Missed "reon"

Easy

  • 00:15:355 (1) - finish at the head?
  1. 00:33:355 (1,2) - make a perfect blanket
  2. 01:09:355 (1) - distance
  3. 01:39:355 (1) - finish?
  4. 01:54:730 (2) - blanket
  5. 01:57:355 (1) - finish

merchat7's Normal

  1. 00:02:980 (5) - stack with 00:00:917 (2) ?
  2. 00:17:605 (1,2) - try not to overlap each other? looks better imo :D
  3. 00:26:605 (8) - remove the whistle at the tail
  4. 00:29:980 (4) - remove whistle
  5. 01:33:355 (1) - Put a finish at the big white tick? Because you put finish at 01:44:980 (5) too
  6. 01:48:355 (1) - how about twisting it like this :

pieguy's Hard

  1. 00:05:605 (3) - try to make it a perfect blanket
  2. 00:11:605 (3) - ^
  3. 01:34:855 (1) - finish at the head maybe? If yes, add finish at 01:36:355 (1) as well
  4. 02:03:730 (3) - NC?

Insane

  • 00:16:855 (6) - try to line it up with 00:17:230 (7) ?
  1. 01:49:855 (5) - NC?
  2. 02:03:167 (7) - put a whistle?

sorry for poor mod :(
Star and Good luck!! o/
Lanturn
SC3 needs a silent sliderslide. The slides noises randomly popping up in the easy are very distracting ;_;

Also, why you map this song! Now it'll be stuck in my head.. again... help...

Not a mod~
General stuff
[General]

AIBat v3.1 wrote:

Kiai
Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 01:27:355, ends on 01:51:448

- [Insane] :
Kiai #1: Starts on 01:27:355, ends on 01:51:355

- [merchat7's Normal] :
Kiai #1: Starts on 01:27:355, ends on 01:51:448

- [pieguy's Hard] :
Kiai #1: Starts on 01:27:448, ends on 01:51:448

Easy and insane should be matching Kiai starts and ends as they're both your difficulties Tari. I would suggest ending the kiai on 01:51:355 - (the proper downbeat) and the Guest diffs should do the same. the start should obviously be 01:27:355 - so I highly suggest pieguy change it to match the other diffs as it starts on the correct downbeat at 355.
Tags: Pieguy's diff is missing reon (as happy623 already pointed out)
Ranking issues for Pieguy
[Pieguy]
Add tag: Reon
As mentioned above, take a peek at the Kiai times you have.
Kiai Times: I highly recommend starting the kiai at 01:27:355 - and ending at 01:51:355 - as it follows the downbeats properly and it begins/ends where it should be.
00:00:350 (1) - unsnapped slider. this needs just a slight nudge back in place

Too sleepy to actually mod anything soooooooo don't bother with KDs on this. I'll try to mod this later sometime. Good night~
Topic Starter
Tari
@happy : fix all except NC in Insane, I think it'll make short combo :< thank you for modding!

I fixed tags and kiai, should be consistent now :D (thanks for reminding me Lanturn)

oh and added silent sliderslide
SkyDevil
I;m not very good at modding ; A ; ////

IRC
23:44 Tari: Hi, Can I ask you for a mod Sky :<
23:45 SkyDevil: OAO;;
23:45 SkyDevil: uh wait im mapping currently
23:45 SkyDevil: .. probably later ><
23:45 Tari: okay owo
23:45 SkyDevil: hmm how about irc modding? o3o
23:45 Tari: sure :D
23:46 SkyDevil: yay :3
23:46 SkyDevil: this map i assume? :o
23:46 SkyDevil: http://osu.ppy.sh/s/105143
23:46 Tari: yeaaaaah
23:46 Tari: only pending map :o
23:46 SkyDevil: ./downloading~~
23:46 SkyDevil: yeah isaw
23:47 Tari: hmmm
23:47 Tari: you know how to save log yes?
23:47 SkyDevil: yeah
23:47 SkyDevil: ./savelog
23:48 SkyDevil: cant find much till now
23:48 *SkyDevil is editing [http://osu.ppy.sh/b/276112 Amaoto Junca - Onaji Hoshi no Ue de [Easy]]
23:48 SkyDevil: 00:31:855 - mehhh I dont like this slider alot,, so straight *A*
23:49 SkyDevil: (compared to the others)
23:49 Tari: uhm
23:49 Tari: idk what to do
23:49 Tari: I put too much blankets
23:49 SkyDevil: hmm
23:49 SkyDevil: try to make it like the slider that came before it
23:50 SkyDevil: 00:42:355 - this slider can become better with the usage of a red point
23:50 SkyDevil: (sorry for slider mod btw :< cant find much else)
23:50 SkyDevil: like this
23:50 SkyDevil: http://puu.sh/3K43l.jpg
23:51 Tari: ew
23:51 Tari: that slider has a fat curve
23:51 Tari: i,I
23:51 Tari: T_T
23:51 SkyDevil: ;A;
23:51 Tari: uhmmm
23:51 Tari: ok I'll change it
23:51 Tari: but my own way
23:51 SkyDevil: or try to change it at least, it looks like a dead straight slider XDD
23:51 SkyDevil: yay
23:53 SkyDevil: 01:23:230 Nazi: move last slider point 1 grid up 2 grid right
23:53 SkyDevil: whoops
23:53 SkyDevil: 01:23:230 -
23:54 SkyDevil: 01:50:980 - hmm remove clap because this part is like kinda musicless
23:54 SkyDevil: ./moves to next diff
23:54 *SkyDevil is editing [http://osu.ppy.sh/b/279083 Amaoto Junca - Onaji Hoshi no Ue de [merchat7's Normal]]
23:55 Tari: keeep that clap
23:55 Tari: oh
23:55 Tari: move to insane
23:55 Tari: not normal orz
23:55 SkyDevil: oh
23:55 Tari: I can't change that diff
23:55 Tari: LOL
23:55 Tari: its guest
23:55 SkyDevil: yeah i forgot ww
23:57 SkyDevil: 00:53:980 - am not a fan of stacked circles.. move (4) somewhere else please ;;
23:57 Tari: awwww
23:58 Tari: but I'm keeping the jump
23:58 Tari: D8
23:58 SkyDevil: lol kay o3o
23:58 SkyDevil: 01:11:042 - eh this is kinda odd
23:58 SkyDevil: just change that slider to 2 circles
23:58 SkyDevil: or
23:59 SkyDevil: make at least the spacing between (2,3) and (3,4) even
00:00 SkyDevil: 01:46:855 (5,7) - dem curveless sldiers ;;
00:00 SkyDevil: sliders*
00:01 SkyDevil: 02:03:730 - how about circle with finish and then spinner
00:04 SkyDevil: ./wonders if youre alive
00:06 Tari: k
00:06 Tari: back
00:06 SkyDevil: >w>
00:06 Tari: OK
00:07 Tari: I do the last suggestion
00:07 SkyDevil: do at least the last suggestion then at 01:11:042 - ; A ;
00:08 Tari: uhm
00:08 Tari: idk about that one
00:08 SkyDevil: ;;
00:09 Tari: but fine
00:09 Tari: I can do 4 circles too
00:09 Tari: :D
00:09 SkyDevil: well I was actually talking about the spacing between them but oh well
00:09 SkyDevil: xD
00:11 Tari: OHH
00:11 Tari: ok
00:11 Tari: I fixed the spacing
00:11 SkyDevil: thank you :3
00:11 SkyDevil: ill savelog noww >w<
Fycho
Hi~from PM
Black: suggetions
Blue: might consider
Red: Unrankable issue

[General]
add galgame to tags

[Insane]

  • Rhythm&pattern
    00:06:167 –add note
    00:14:792 (4,5,6) –I think the flow is broken
    00:06:730 (2,4,5) –If they are in a line,it seems better.
    00:21:917 (3) –This slider should start from 00:21:730 .I suggest you use this rhythm

    00:42:355 (4) –add nc
    01:24:730 (6,1) –make a better blanket?
    01:50:230 (6) –add NC
    02:02:605 (4) –NC for easier to read
    02:03:823 (1) –spinner end at 02:10:105 – and add circles 02:10:292 02:10:386 02:10:480 with clap
    Hitsounds
    00:07:480 (6) –whistle
    00:08:792 (1) –add clap on the head of the slider
    00:09:167 (2,3) –add clap
    00:15:167 (6,7) -^
    00:17:792 (2) –add whistle
    00:20:980 (6,8) –add clap
    00:27:355 (5) –I think drum is not suitable,soft-whistle is good enough
    00:45:917 (2) –add whistle on the head of the slider
    00:47:417 (2) -^
    00:52:105 (3) -^
    00:53:417 (2) -^
    00:57:073 (5,6) –add clap and decrease the volume
    00:57:917 (2) –add whistle on head
    01:11:792 (5,6,7,8,9) –Soft-hitclap1 is the best I think,you may use it and decrease the volume
    01:16:105 (5) –add clap on head
    01:34:105 (3) –add whistle on head
    01:35:605 (7) -^
    01:37:855 (5) –add whistle or finish on head
    01:48:917 (2) –add whistle on head
    01:49:667 (4) –add clap
    01:55:105 (4) –whistle on head
    02:00:355 (5) –finish?

[ pieguy's Hard]

  • 00:00:350 (1) -unsnap slider must be fixed
    00:15:167 (1,2) –add clap
    00:20:605 (2) –delete whistle on the end of slider
    00:32:792 (1) –the note and spinner is too close for hard player to play
    00:40:105 (1,3) –make a better blanket
    01:14:417 (2) –move to 01:14:230 –and add clap
GOOD DIFF~I can’t find other issues

[merchat7's Normal]
  • 00:43:480 (2) – addition soft on head?
    01:54:355 (5) –add some hitsound on the end?

[ Easy]

  • 00:55:480 –add note with clap?
    01:11:605 (3) –add whistle
    01:26:230 –add some hitsound at this tick
    02:01:855 (3) –delete clap on reserve arrow
Sorry for poor English and nazi mod
Good Luck~
Topic Starter
Tari
Fycho

Fycho wrote:

Hi~from PM
Black: suggetions
Blue: might consider
Red: Unrankable issue

[General]
add galgame to tags

[Insane]

  • Rhythm&pattern
    00:06:167 –add note
    00:14:792 (4,5,6) –I think the flow is broken , Flow fine here, it follow similar part in end of song here 01:56:792 (4,5,6) -
    00:06:730 (2,4,5) –If they are in a line,it seems better. Hmm? I don't see issue
    00:21:917 (3) –This slider should start from 00:21:730 .I suggest you use this rhythm
    uhm, It feels strange with vocal if I change, so keep
    00:42:355 (4) –add nc
    01:24:730 (6,1) –make a better blanket?
    01:50:230 (6) –add NC 1 note combo isn't necessary to me
    02:02:605 (4) –NC for easier to read Not hard to read, I make similar pattern to here 00:20:230 (2,3,4,5,6,7) - because rhythm the same
    02:03:823 (1) –spinner end at 02:10:105 – and add circles 02:10:292 02:10:386 02:10:480 with clap I think thats mean LOL, after long spinner a suprise note
    Hitsounds
    00:07:480 (6) –whistle
    00:08:792 (1) –add clap on the head of the slider Sounds very bad and what does it follow?
    00:09:167 (2,3) –add clap same as above
    00:15:167 (6,7) -^ ^
    00:17:792 (2) –add whistle for some reason, it follow but it sounds bad for me :(
    00:20:980 (6,8) –add clap What? there no instrument-clap sound here
    00:27:355 (5) –I think drum is not suitable,soft-whistle is good enough
    00:45:917 (2) –add whistle on the head of the slider Hmm, I would like to add whistle around here, but can't find good spot orz
    00:47:417 (2) -^ No look above
    00:52:105 (3) -^
    00:53:417 (2) -^ No look above
    00:57:073 (5,6) –add clap and decrease the volume , Clap sounds noisy here to me
    00:57:917 (2) –add whistle on head Orz, really on these sliders I don't want to add whistle
    01:11:792 (5,6,7,8,9) –Soft-hitclap1 is the best I think,you may use it and decrease the volume I like how drum sounds here sorry
    01:16:105 (5) –add clap on head
    01:34:105 (3) –add whistle on head What does this follow orz
    01:35:605 (7) -^ same above
    01:37:855 (5) –add whistle or finish on head
    01:48:917 (2) –add whistle on head Sounds bad
    01:49:667 (4) –add clap break clap pattern orz
    01:55:105 (4) –whistle on head
    02:00:355 (5) –finish? Nope, break consistency



[ Easy]

  • 00:55:480 –add note with clap? uhm, no I'm trying to stay consistent to 00:30:355 (1,2) -
    01:11:605 (3) –add whistle Nope, what does it follow?
    01:26:230 –add some hitsound at this tick
    02:01:855 (3) –delete clap on reserve arrow Nope sounds nice
Sorry for poor English and nazi mod
Good Luck~

Fix some hitsound but don't agree on most of them, added more tags

Thanks for modding.
pieguyn

happy623 wrote:

pieguy's Hard

  1. 00:05:605 (3) - try to make it a perfect blanket fixed hopefully
  2. 00:11:605 (3) - ^ ^
  3. 01:34:855 (1) - finish at the head maybe? If yes, add finish at 01:36:355 (1) as well nah, I prefer not to put extra finishes here
  4. 02:03:730 (3) - NC?
I think I had one there but I removed it, no change
thanks for mod >w<

Fycho wrote:

[ pieguy's Hard]

  • 00:00:350 (1) -unsnap slider must be fixed think it's fixed now o-o
    00:15:167 (1,2) –add clap nice, add
    00:20:605 (2) –delete whistle on the end of slider nah, I prefer to leave it here for piano
    00:32:792 (1) –the note and spinner is too close for hard player to play change it if more people point it out
    00:40:105 (1,3) –make a better blanket (1) fixed, (3) isn't supposed to be blanket 0.0
    01:14:417 (2) –move to 01:14:230 –and add clap I prefer to follow drum here, no change o.o
GOOD DIFF~I can’t find other issues thanks owo[/notice]
thanks for mod ~~
SPOILER
osu file format v12

[General]
AudioFilename: fainttone.mp3
AudioLeadIn: 2000
PreviewTime: 87162
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Onaji Hoshi no Ue de
TitleUnicode:同じ星の上で。
Artist:Amaoto Junca
ArtistUnicode:天乙准花
Creator:Tari
Version:pieguy's Hard
Source:Faint Tone
Tags:opening visual novel eroge merchat7 pieguy1372 taris reon galgame
BeatmapID:276115
BeatmapSetID:105143

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,-1000,"OP-TOKAI.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
355,375,4,2,1,60,1,0
8605,-100,4,1,1,60,0,0
9167,-100,4,2,1,80,0,0
21355,-133.333333333333,4,2,1,60,0,0
33261,-100,4,1,1,40,0,0
33448,-100,4,2,1,60,0,0
34761,-100,4,1,1,45,0,0
34948,-100,4,2,1,60,0,0
36261,-100,4,1,1,50,0,0
36448,-100,4,2,1,60,0,0
37761,-100,4,1,1,55,0,0
37948,-100,4,2,1,60,0,0
44792,-100,4,1,1,80,0,0
45167,-100,4,2,1,80,0,0
70948,-100,4,2,1,70,0,0
72355,-133.333333333333,4,2,1,60,0,0
77605,-100,4,2,1,80,0,0
86792,-100,4,1,1,80,0,0
87355,-100,4,2,1,90,0,1
99261,-100,4,2,1,90,0,1
99355,-100,4,2,1,90,0,1
111355,-100,4,2,1,90,0,0
111448,-100,4,2,1,80,0,0
123917,-100,4,2,1,60,0,0
124855,-100,4,2,1,50,0,0
126355,-100,4,2,1,40,0,0
127855,-100,4,2,1,30,0,0
129355,-100,4,2,1,20,0,0


[Colours]
Combo1 : 255,85,85
Combo2 : 255,128,192
Combo3 : 0,164,242
Combo4 : 255,143,89

[HitObjects]
72,96,355,2,0,P|144:68|216:92,1,150,0|2,0:0|0:0,0:0:0:0:
256,160,917,1,0,0:0:0:0:
304,92,1105,2,0,P|376:120|448:92,1,150,0|2,0:0|0:0,0:0:0:0:
472,176,1667,1,0,0:0:0:0:
472,176,1855,2,0,P|416:236|440:312,2,150,0|2|2,0:0|0:0|0:0,0:0:0:0:
472,176,3355,6,0,B|424:152|372:208|320:176,1,150,0|2,0:0|0:0,0:0:0:0:
304,100,3917,1,0,0:0:0:0:
228,68,4105,2,0,B|180:44|128:100|76:68,1,150,0|2,0:0|0:0,0:0:0:0:
44,144,4667,1,0,0:0:0:0:
52,228,4855,6,0,P|111:272|179:252,1,150,0|2,0:0|0:0,0:0:0:0:
228,184,5417,1,0,0:0:0:0:
172,120,5605,2,0,P|240:100|300:144,1,150,0|2,0:0|0:0,0:0:0:0:
256,192,6167,12,2,7480,0:0:0:0:
256,192,8792,5,0,0:0:0:0:
256,192,8886,1,0,0:0:0:0:
256,192,8980,1,0,0:0:0:0:
148,64,9355,6,0,L|168:148,1,75,4|0,0:0|0:0,0:0:0:0:
256,192,9730,2,0,L|236:108,1,75,8|0,0:0|0:0,0:0:0:0:
300,64,10105,2,0,P|368:96|432:64,1,150,0|8,0:0|0:0,0:0:0:0:
508,212,10855,6,0,P|440:180|376:212,1,150,0|8,0:0|0:0,0:0:0:0:
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196,200,116417,1,0,0:0:0:0:
272,168,116605,2,0,P|324:164|360:136,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
208,112,117167,5,0,0:0:0:0:
208,112,117261,1,0,0:0:0:0:
208,112,117355,2,0,P|128:120|68:64,1,150,4|8,0:0|0:0,0:0:0:0:
236,32,118105,1,0,0:0:0:0:
308,76,118292,1,0,0:0:0:0:
344,152,118480,2,0,P|352:192|344:224,1,75,8|0,0:0|0:0,0:0:0:0:
348,308,118855,2,0,P|420:336|488:292,1,150,0|8,0:0|0:0,0:0:0:0:
256,308,119605,2,0,P|184:336|116:292,1,150,0|8,0:0|0:0,0:0:0:0:
192,252,120167,1,0,0:0:0:0:
44,336,120355,6,0,L|44:176,1,150,4|8,0:0|0:0,0:0:0:0:
88,116,120917,1,0,0:0:0:0:
88,116,121011,1,0,0:0:0:0:
88,116,121105,1,0,0:0:0:0:
128,188,121292,1,0,0:0:0:0:
172,116,121480,2,0,L|252:116,1,75,8|0,0:0|0:0,0:0:0:0:
408,168,121855,6,0,P|408:212|396:248,1,75,4|0,0:0|0:0,0:0:0:0:
332,120,122230,2,0,P|332:76|344:40,1,75,8|0,0:0|0:0,0:0:0:0:
468,48,122605,5,2,0:0:0:0:
332,120,122792,1,2,0:0:0:0:
496,180,122980,5,10,0:0:0:0:
320,252,123167,1,2,0:0:0:0:
320,252,123730,1,4,0:0:0:0:
256,192,123917,12,0,130292,0:0:0:0:
Topic Starter
Tari
update pieguy's diff :>
Little
Hi, from request in game
(I'm not a good modder, but I'll try)

[General]
Nice song; Nice map. :)

[Easy]
Mostly aesthetics and flow stuff:
00:09:355 (1) - Why has your spacing decreased from 1.0 to 0.9? I know it's not a big difference, but try to keep it consistent.
00:11:230 (4) - I would rotate like this (- 80 degrees) for better flow: 00:12:730 (2) - You can move this to x:236 y:240 to improve blanket with 00:12:355 (1) .
00:15:355 (1,2) - Improve blanket
00:17:980 (1,4) - Try not to have these touching
00:17:980 (1) - I would have this curve to flow better into 2 and 3
00:21:730 (2) - You can improve blanket slightly by moving the 3rd slider point to x:16 y:172
00:22:855 (3) - I would move this down to flow better from 2 and into 1. Also symmetry: 00:25:480 (2,3) - Try for symmetry?
00:31:855 (2) - I don't like how this slider points away from 00:32:980 (3) . Since this is Easy diff, try to make it flow better
00:39:355 (1) - Move the 3rd slider point to x:428 y:220 for symmetry and so that the corner falls directly on white tick.
00:50:230 (4) - I would suggest moving this to the right so that the curve matches the path of 2 and 3.
01:17:605 (2,3,1) - Form a perfect triangle
01:21:355 (1) - This could be more perfect. Move 3rd slider point to x:228 y:320, and end point to x:324 y:216
01:31:855 (4,5) - Blanket this better
01:33:355 (1) - Make end part more curved to blanket 01:34:480 (2) better
01:39:355 (1) - Symmetry?
01:43:855 (4,5) - This blanket can be improved slightly
Nice.

[merchat7's Normal]
00:00:355 (1,2,3) - Just my opinion, but maybe better with symmetry?
00:13:855 (1) - Not horizontal
00:26:605 (8) - Make this horizontal?
00:34:105 (2,4) - is not perfect symmetry
00:46:667 (1,2,3) - make triangle
01:31:105 - would be nice if there was a note here to match vocals
01:34:855 (3) - Ctrl + G? for flow.
Nice, but kinda hard for a normal diff, mostly due to high spacing.

[pieguy's Hard]
00:06:167 (1) - spinner is different from the one in merchat7's Normal. consider making them the same.
00:27:167 (2,3) - I don't like how these are overlapping
00:34:855 (1,2,3,4) - Would be better if stacked? same here: 00:36:355 (1,2,3,4)
01:04:105 (1,2) - This is kinda hard to anticipate since 01:04:292 (2) is hidden by 01:03:730 (5) It's actually ok
01:41:230 (2) - Would be nice with symmetry
02:03:917 (1) - Spinner ends on a different tick than other diffs. consider making it the same
Nice map.

[Insane]
(I can't really mod insanes ><)
01:36:355 (1,2) - These sliders look kinda awkward.
02:03:823 (1) - spinner starts on a different tick than pieguy's Hard. consider making these the same
Nice, seems to flow well.

Nice mapset. :)
Topic Starter
Tari
CloudSplash16

CloudSplash16 wrote:

Hi, from request in game
(I'm not a good modder, but I'll try)

[General]
Nice song; Nice map. :)

[Easy]
Mostly aesthetics and flow stuff:
00:09:355 (1) - Why has your spacing decreased from 1.0 to 0.9? I know it's not a big difference, but try to keep it consistent. I don't think its an issue, since that part stands out from the rest of the map + symmetry hardly see issues
00:11:230 (4) - I would rotate like this (- 80 degrees) for better flow: 00:12:730 (2) - You can move this to x:236 y:240 to improve blanket with 00:12:355 (1) .
00:15:355 (1,2) - Improve blanket
00:17:980 (1,4) - Try not to have these touching
00:17:980 (1) - I would have this curve to flow better into 2 and 3 Uh, its fine to me really, but I fixed the above, just not curved it
00:21:730 (2) - You can improve blanket slightly by moving the 3rd slider point to x:16 y:172
00:22:855 (3) - I would move this down to flow better from 2 and into 1. Also symmetry: That wasn't the intention this slider was suppose to be 2 in a mirror image
00:25:480 (2,3) - Try for symmetry? It would really break the flow with my other pattern 00:48:355 (1,2,3,4) - and not the intention here
00:31:855 (2) - I don't like how this slider points away from 00:32:980 (3) . Since this is Easy diff, try to make it flow better
00:39:355 (1) - Move the 3rd slider point to x:428 y:220 for symmetry and so that the corner falls directly on white tick.
00:50:230 (4) - I would suggest moving this to the right so that the curve matches the path of 2 and 3.
01:17:605 (2,3,1) - Form a perfect triangle
01:21:355 (1) - This could be more perfect. Move 3rd slider point to x:228 y:320, and end point to x:324 y:216
01:31:855 (4,5) - Blanket this better
01:33:355 (1) - Make end part more curved to blanket 01:34:480 (2) better
01:39:355 (1) - Symmetry? Not needed
01:43:855 (4,5) - This blanket can be improved slightly
Nice.



[Insane]
(I can't really mod insanes ><)
01:36:355 (1,2) - These sliders look kinda awkward.
02:03:823 (1) - spinner starts on a different tick than pieguy's Hard. consider making these the same
Nice, seems to flow well.

Nice mapset. :)

Fixed alot of minor stuff,

Thanks for modding
merchat7
http://puu.sh/3MDIH.wav This hitsound is not in map? I do not like the default one. If you're using drum sampleset somewhere, let me know so I can use a different sampleset.

Updated diff: http://puu.sh/3MDSY.osu
Topic Starter
Tari
Yup, its not in the map your free to use it if you want.

anyways I updated your diff
Flower
Hi~

[General]
from 00:44:980 - this part is using whistle in a too repetitive way, which is boring. try to create some fun patterns. I will suggest some whistles in Insane diff, and please also apply to Hard diff you accept.
suggests in a line is a whole suggestion, that means the effect is better if take all suggests in this line.

[Insane]
Maybe OD7 cause I find me struggling in the beginning not hitting 100... but up to you.
00:07:292 (5,6) - 1 grid up
00:14:792 (4) - clap?
00:23:417 (2) - I prefer this:
00:26:792 - 00:27:167 - add whistle. if so, remove whistle on 00:26:980 -
00:39:355 (3,4) - blanket better
00:40:105 (1,2) - I recommend this:
00:50:792 - 00:51:167 - add whistle, and 00:51:355 - remove whistle and add finish
00:56:792 - clap
00:56:980 (4,5,6) - move farther, because auto-stack makes it too close to previous slider.
01:08:417 - 01:09:167 - whistle
01:11:042 (2,3) - move slightly to left to create a better flow:
68,64,71042,2,0,L|52:116,1,45.5
60,140,71230,1,0,0:0:0:0:
01:13:667 - whistle?
01:14:792 - remove whistle
01:23:230 (1,2) - make better curve
01:23:792 - whistle
01:26:980 (2,3,1) - align
01:28:292 - whistle
01:29:792 - 01:30:167 (1) - whistle
01:31:292 (6) - ^
01:36:917 - ^
01:40:105 - ^
01:41:792 - 01:42:167 - ^
01:43:292 - ^
01:48:917 - ^
01:55:105 - remove whistle?

[Hard]
too few whistles... why not adding more? it's great for this song.
00:32:792 (1) - too close from the spinner. I suggest deleting this.
00:35:230 (2,4,2,4) - move a bit closer imo.
01:04:292 (2) - tricky. moving to x:164 y:188 or x:80 y:244 plays better
02:02:605 (1,2,1,2) - tricky. remove NC on 02:02:980 (1) - and make a less overlappy pattern.

[Normal]
01:26:792 (1) - move 1/2 later and remove repeat? plays better

[Easy]
00:14:417 - add whistle
01:01:855 - ^
01:19:855 - ^
01:24:355 - ^
add more whistles in kiai plz! ;p

Good luck~
Topic Starter
Tari
Flower

Flower wrote:

Hi~

[General]
from 00:44:980 - this part is using whistle in a too repetitive way, which is boring. try to create some fun patterns. I will suggest some whistles in Insane diff, and please also apply to Hard diff you accept.
suggests in a line is a whole suggestion, that means the effect is better if take all suggests in this line.

[Insane]
Maybe OD7 cause I find me struggling in the beginning not hitting 100... but up to you.
00:07:292 (5,6) - 1 grid up
00:14:792 (4) - clap? No, the instrument here in the bg fits more with whistle, but I don't want so many whistle
00:23:417 (2) - I prefer this:
00:26:792 - 00:27:167 - add whistle. if so, remove whistle on 00:26:980 - I think whistle currently is fine , the piano here is very repetitve, so I do repetitve patter
00:39:355 (3,4) - blanket better
00:40:105 (1,2) - I recommend this: I prefer mine better, its more better and that pattern is already used so earlier in map, I want to try new stuff (same patten kinda as this 00:37:480 (3,4) - )
00:50:792 - 00:51:167 - add whistle, and 00:51:355 - remove whistle and add finish oh gosh no, I put my whistles where the piano is, It might be boring but it sounds nice to me
00:56:792 - clap
00:56:980 (4,5,6) - move farther, because auto-stack makes it too close to previous slider.
01:08:417 - 01:09:167 - whistle No, what is it following?
01:11:042 (2,3) - move slightly to left to create a better flow:
68,64,71042,2,0,L|52:116,1,45.5
60,140,71230,1,0,0:0:0:0:
01:13:667 - whistle? Nope, put somewhere else (kinda add more whistle in this section )
01:14:792 - remove whistle Keep it, it contradicts with the above whistle changes I did
01:23:230 (1,2) - make better curve
01:23:792 - whistle
01:26:980 (2,3,1) - align Oh I update this XDDD
01:28:292 - whistle but somewhere else around here
01:29:792 - 01:30:167 (1) - whistle Keep, kinda destroys my hitsound pattern in kiai
01:31:292 (6) - ^ same above
01:36:917 - ^
01:40:105 - ^
01:41:792 - 01:42:167 - ^ Already explain
01:43:292 - ^ Add somewhere else here
01:48:917 - ^
01:55:105 - remove whistle? Ruin consistency


[Easy]
00:14:417 - add whistle Nope, sounds strange and abusive
01:01:855 - ^ I'm following piano here
01:19:855 - ^
01:24:355 - ^
add more whistles in kiai plz! ;p OK :D

Good luck~

Fix some whistle, thank you! (mostly add them )

I also added new clap (for merchat's diff only)
neurosis
hi~ from mod queue

Colour-coded modding:
Red is unrankable. You must fix this.
Orange is highly suggested. These are things we think you should really fix, and if you do not we want to know why you didn't.
Everything in normal black is personal opinion. You are free to take this advice or ignore it.


[General]
  1. Unicode artists: merchat7's Normal's artist and song unicode don't match with rest of difficulties
  2. Hitsounding: i think you should add more claps for the ending kiai! it would fit really nice!
[Insane]
ar7 insane? i was wondering why this looked like a [hard] at first. please change to 8 or 9! 160 bpm is reasonably high
00:06:730 (2) - why only one note with 2.0x? i'd redo this pattern since it's not really making any specific shape with this spacing setup.
00:10:480 (5,1,2,3) - hmm, i really think the spacing would make more sense like this
00:19:855 (1) - drum sample sounds out of place here since there aren't any similar near this
00:34:855 (1) - stacking this on top of the fading (2) would fix spacing and look cleaner
00:49:480 (4) - should snap this to 1.2x spacing, it's not much but there's a lot of random distance spacing issues here.
01:38:605 (7) - you should repeat this! don't forget to add a clap to the reverse
01:47:605 (7) - i think ctrl+j
02:10:292 - i think shortening the slider a little bit so you could put a one repeat slider here could maybe be a nice touch for the ending

[pieguy's Hard]
it's too good ;_; pro mapper
00:51:730 (2) - stack with the head of (5)?
01:59:605 (8) - i think this could sound a little better with a rhythm like


[merchat7's Normal]
too perfect again..
00:24:355 (5) - hmm, nc here for more uniform combos?

[Easy]
01:21:355 (1) - umm, this slider is a little uneven, you could fix it up a little
01:39:355 (1) - ctrl+j

[my thoughts]
super cute song, no real issues besides some minor spacing stuff, good luck~
Topic Starter
Tari
I will fix stuff when I get access to computer again.

Thanks for modding!

EDIT: Mod response
emmy
[quote="emmy"]hi~ from mod queue

Colour-coded modding:
Red is unrankable. You must fix this.
Orange is highly suggested. These are things we think you should really fix, and if you do not we want to know why you didn't.
Everything in normal black is personal opinion. You are free to take this advice or ignore it.


[General]
  1. Unicode artists: merchat7's Normal's artist and song unicode don't match with rest of difficulties should be fixed now
  2. Hitsounding: i think you should add more claps for the ending kiai! it would fit really nice! I like to add claps where they follow certain sounds
[Insane]
ar7 insane? i was wondering why this looked like a [hard] at first. please change to 8 or 9! 160 bpm is reasonably high
00:06:730 (2) - why only one note with 2.0x? i'd redo this pattern since it's not really making any specific shape with this spacing setup. actually it is, its making a trapezoid with all the circles there.
00:10:480 (5,1,2,3) - hmm, i really think the spacing would make more sense like this Nope, its to match jump with 01:53:230 (2) - really
00:19:855 (1) - drum sample sounds out of place here since there aren't any similar near this all the drums sounds changed
00:34:855 (1) - stacking this on top of the fading (2) would fix spacing and look cleane What? that would break the blanket there.
00:49:480 (4) - should snap this to 1.2x spacing, it's not much but there's a lot of random distance spacing issues here. again, don't have to follow spacing exactly, and these sliders jumps are really simple
01:38:605 (7) - you should repeat this! don't forget to add a clap to the reverse I like to have a transition to the second repeat of the kiai
01:47:605 (7) - i think ctrl+j doesn't fit to me, I want if this slider and previous slider had miiror images
02:10:292 - i think shortening the slider a little bit so you could put a one repeat slider here could maybe be a nice touch for the ending, Little troll LOL

[pieguy's Hard]
it's too good ;_; pro mapper
00:51:730 (2) - stack with the head of (5)?
01:59:605 (8) - i think this could sound a little better with a rhythm like


[merchat7's Normal]
too perfect again..
00:24:355 (5) - hmm, nc here for more uniform combos?

[Easy]
01:21:355 (1) - umm, this slider is a little uneven, you could fix it up a little
01:39:355 (1) - ctrl+j nah, staying constant with previous formation

[my thoughts]
super cute song, no real issues besides some minor spacing stuff, good luck~[/q
IamKwaN
From PM request ;)

[General]
For pieguy's Hard, I think you may need to add this line in the notepad.
WidescreenStoryboard: 0

[Easy]
00:45:355 (1) - um...I think the following pattern would be more considerate and suits the music more coz the drum is on 00:45:730 while following the lyrics seems werid here though there is a little drum sound there on the red tick:
You may not want to change this pattern coz it needs a lot of effort to deal with the same kind of pattern through the whole song lol. Anyway, this is only my suggestion XD
00:46:855 (4) - ^ same as the above and I suggest u putting two sliders there instead.
00:52:855 (3) - ^
00:55:480 - maybe add a circle here to match that drum? the whole song seems leave not much empty white lines so adding a circle here may be more suitable.
00:57:355 (1) - same as 00:45:355 (1)
01:00:355 (1) - ^
01:05:605 (4) - not blanket enough; first node: (84,180); middle node: (108,220); last node: (156,240)
01:07:855 (3,1) - same as 00:45:355 (1)
01:21:355 (1) - not symmetric for the two red nodes in the middle
01:23:230 (2) - ^
01:33:355 (1) - not blanket enough; second last node: (368,208)
01:36:355 (1) - same as 00:45:355 (1)
01:46:855 (2) - how about doing the same pattern as 01:45:355 (1) ?
01:48:355 (1) - same as 00:45:355 (1)
01:55:855 (3) - ^

[merchat7's Normal]
Please use a consistent spacing in Normal difficulty, avoid switching between 1.0x and 1.2x. For example, 00:52:855 (1). Newbies may be confused about that alternating spacing. And because of my laziness, I skip those spacing stuff below.
Also, the blanket stuff is not perfect enough imo. Maybe u can rearrange those later.
Well, the NC suggestions are made according to the 8-white-tick-new-combo pattern.
00:00:355 (1,2,3) - would it be better if u put 00:00:917 (2) on the y-axis?
00:09:355 (2) - NC
00:12:355 (6) - NC
00:15:355 (1) - remove NC
00:17:605 (1) - remove NC
00:18:355 (3) - NC
00:22:105 (2) - last node: (288,88)
00:21:730 (1,3) - try to make a perfect blanket?
00:32:605 (4,1) - ^
00:35:230 (3,4,1) - ^
00:38:605 (1) - remove NC
00:40:105 (1) - remove NC
NC stuff is also skipped. You may like to check them once yourself after this.
00:57:355 (1) - (232,324)
01:30:355 (1) - some suggestions on rhythm:
01:48:355 (1) - also rhythm idea:

[pieguy's Hard]
NC stuff skipped, see merchat's Normal for my idea on NC. You may like to use 4-white-tick-new-combo pattern so as to avoid some combo numbers of 10 or more.
For example, 00:04:855 (1) - no jump here or anything special, so i suggest remove NC here to maintain a consistent pattern of NC.
00:27:167 (2) - something like this would be better imo
00:33:355 (1,2,3,4) - use a consistent pattern like 00:34:855 (1,2,3,4) and 00:36:355 (1,2,3,4) ?
00:51:730 (2) - stack with 00:50:605 (5) ?
00:57:355 (1,2) - blanket please lol
01:03:730 (5) - stack with the end of 01:03:167 (4)
01:04:105 (1,2,3) - this jump is a bit too tough imo. This kind of jump may be placed in the kiai time instead.
01:11:511 (3) - delete this circle since no stress here.
01:52:667 (4) - stack with the end of the previous slider.
02:01:011 (3) - delete this circle coz there is no stress here imo.
Overall, pattern and rhythm fit each other quite well. Good job!
01:43:105 (6,3) - stack together?

[Insane]
OD-1
NC can be rearranged maybe but seems consistent with those patterns, so... just ignore NC in this difficulty.
Nothing to say about this insane lol
Very good in my opinion .__.

If you have any problems, feel free to pm me or find me in game.
Hope the above helps ;)
Topic Starter
Tari
IamKwan

IamKwaN wrote:

From PM request ;)

[General]
For pieguy's Hard, I think you may need to add this line in the notepad.
WidescreenStoryboard: 0

[Easy]
00:45:355 (1) - um...I think the following pattern would be more considerate and suits the music more coz the drum is on 00:45:730 while following the lyrics seems werid here though there is a little drum sound there on the red tick: The rhythm here can be broken into 2 parts, so lets keep the rhythm really simple here and stay like this
You may not want to change this pattern coz it needs a lot of effort to deal with the same kind of pattern through the whole song lol. Anyway, this is only my suggestion XD
00:46:855 (4) - ^ same as the above and I suggest u putting two sliders there instead. Why make more complicated rhythm for easiest diff lol?
00:52:855 (3) - ^
00:55:480 - maybe add a circle here to match that drum? the whole song seems leave not much empty white lines so adding a circle here may be more suitable. Pause there is really nice, and I want it to match 00:30:355 (1,2) - in a way
00:57:355 (1) - same as 00:45:355 (1) Same answer as that.
01:00:355 (1) - ^ same
01:05:605 (4) - not blanket enough; first node: (84,180); middle node: (108,220); last node: (156,240)
01:07:855 (3,1) - same as 00:45:355 (1) Nope, akready explain.
01:21:355 (1) - not symmetric for the two red nodes in the middle Orz, I'll leave it like this for now, but I'll ask for someone to give me code for this ._.
01:23:230 (2) - ^ this slider should be fine.
01:33:355 (1) - not blanket enough; second last node: (368,208)
01:36:355 (1) - same as 00:45:355 (1) already explain
01:46:855 (2) - how about doing the same pattern as 01:45:355 (1) ? Same pattern? there no pattern there lol just 1 note if you mean't the slider then I'd like to keep the blanket here
01:48:355 (1) - same as 00:45:355 (1) I'd like to keep it
01:55:855 (3) - ^

[merchat7's Normal]
Please use a consistent spacing in Normal difficulty, avoid switching between 1.0x and 1.2x. For example, 00:52:855 (1). Newbies may be confused about that alternating spacing. And because of my laziness, I skip those spacing stuff below.
Also, the blanket stuff is not perfect enough imo. Maybe u can rearrange those later.
Well, the NC suggestions are made according to the 8-white-tick-new-combo pattern.
00:00:355 (1,2,3) - would it be better if u put 00:00:917 (2) on the y-axis?
00:09:355 (2) - NC
00:12:355 (6) - NC
00:15:355 (1) - remove NC
00:17:605 (1) - remove NC
00:18:355 (3) - NC
00:22:105 (2) - last node: (288,88)
00:21:730 (1,3) - try to make a perfect blanket?
00:32:605 (4,1) - ^
00:35:230 (3,4,1) - ^
00:38:605 (1) - remove NC
00:40:105 (1) - remove NC
NC stuff is also skipped. You may like to check them once yourself after this.
00:57:355 (1) - (232,324)
01:30:355 (1) - some suggestions on rhythm:
01:48:355 (1) - also rhythm idea:

[pieguy's Hard]
NC stuff skipped, see merchat's Normal for my idea on NC. You may like to use 4-white-tick-new-combo pattern so as to avoid some combo numbers of 10 or more.
For example, 00:04:855 (1) - no jump here or anything special, so i suggest remove NC here to maintain a consistent pattern of NC.
00:27:167 (2) - something like this would be better imo
00:33:355 (1,2,3,4) - use a consistent pattern like 00:34:855 (1,2,3,4) and 00:36:355 (1,2,3,4) ?
00:51:730 (2) - stack with 00:50:605 (5) ?
00:57:355 (1,2) - blanket please lol
01:03:730 (5) - stack with the end of 01:03:167 (4)
01:04:105 (1,2,3) - this jump is a bit too tough imo. This kind of jump may be placed in the kiai time instead.
01:11:511 (3) - delete this circle since no stress here.
01:52:667 (4) - stack with the end of the previous slider.
02:01:011 (3) - delete this circle coz there is no stress here imo.
Overall, pattern and rhythm fit each other quite well. Good job!
01:43:105 (6,3) - stack together?

[Insane]
OD-1
NC can be rearranged maybe but seems consistent with those patterns, so... just ignore NC in this difficulty.
Nothing to say about this insane lol
Very good in my opinion .__.

If you have any problems, feel free to pm me or find me in game.
Hope the above helps ;)

Thanks for your mod :3
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