Too lazy to mod. But since I got so bored, I mapped a diff for you Kuria! This is super fun so I hope everyone likes it and I hope you can add it on your diffs! XD
http://puu.sh/3LcfY.osu
http://puu.sh/3LcfY.osu
thanks modFlask wrote:
^thisNemis wrote:
inb4 most played map with 1k favourites
[General][Insane]
- Perhaps resize the dimension of the BG? rivaille.jpg is 1280x800, I'll recommend 1024x768 or 1366x768. Yeah this is just a little suggestion, because current dimension is still rankable :> i'll handle this later
- Title unicode: 自由の翼. Probably you'll need this.ill handle this too later :3
[Hard]
- 00:01:265 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - These 1/3 patterns sound noise and annoyed. Try to mute their slider end, which could avoid noise sound appear? good idea
- 00:28:845 (1,2,3) - *nazi* How about rotate 00:28:845 (1) - for 120/240 degrees, to make another two sliders to instead current (2,3)? I know this is a bit nazi, but it seems much nicer! Here's an example picture for you:ill consider this :3
[Normal]
- 00:32:653 (2) - I don't know if you're making a blanket between this objects and the previous (1), but if you are, move the second node of this slider to x:76, y:136, that's the way better for blanketing! because i wanna make a wave instead blanket here :3
[Easy]
- 00:26:177 (2,3,4,5) - what the f
laskb-but the bpm isnt that fast, this should be not to hard to click even for newbies imo ;_;- 00:41:606 - Add a note here to make the 1/1 rhythm continues? 00:44:653 - too.added, but it's a bit jumpy, around 1,5x ;_;
Nice~
- 00:41:796 (3,4) - Not a big fan of stacking two notes in [Easy]. Combine to a slider so the beginners won't be confused afterwards? but it's a bit boring without this 2 notes because im using more slider than notes on this diff, at least they need some tricky but not hard pattern imo lol
- 01:26:177 (2) - I don't think this slider need a reserve, just make it as long as 1/1 to follow the finish sound in the music. wanna follow the percussion till end :_:
[CSGA]Ar3sgice wrote:
hi~
0108done!
- why so easy i thought it'd be really hard wwww
- 01:13:796 (4,5) - hmm, i don't feel good about it, maybe just use 1/2 slider here http://osu.ppy.sh/ss/883009
- 01:23:701 (5) - how about http://osu.ppy.sh/ss/883007
thanks mod.http://puu.sh/3MdtU.osujonathanlfj wrote:
[0108]
00:03:801 (6) - needs to be 1/6 snap here @00:03:764done!
00:10:860 (4) - same as above, @00:10:823done!
00:18:939 (9) - NC here to capture that change in vocal pitch (plus reduce some combo numbers)done!
00:25:034 (6) - do the same here if you see fitdone!
00:45:225 (2) - lower this a bit if you can, its touching the hp bardone!
00:57:225 (8) - NC for similar reasons as beforedone!
01:08:463 (1) - 1 grid left for perfectly linear stream (adjust later symmetry accordingly)done!
01:26:367 (2,3) - just personally feel that ctrl+g flows better on this after some test playing
sure i can add more red line there for your 1/12 part :3KanaRin wrote:
Message to Kuria : 00:27:320 - ~ 00:38:748 - that part, I use 1/12 as I think that's better, maybe you can try to listen it with 25%, if you agree 1/12 is better, would you mind add a red line here? if you disagree I will fix my diff.
fix everything except above, thanks :3DakeDekaane wrote:
Hi o/
[General]
I suggest to use tick rate 1 for all diffs, yeah, tick rate 2 sounds pretty nice in the 157.5 BPM part, but it really is weird in the beginning as the music is in 1/3. Sadly we can't still choose a different tickrate for each change in BPM orz. You could also silence the sliderticks in this this part as you're not silencing the slidertrack handled already :3
Also the custom clap sounds a bit loud, maybe reduce the volume? :c i'm already reduced into around 70% volume now, i think it's not too loud since the music isn't that silent too imo
[Insane]
The only complain I have with this is the beginning, all those 2/3 sounds pretty bad in many spots, it's ok to use it here though, but not spamming them, you can make some pauses of 1/1 between them >.< the problem is i can't find the great pattern for that beat up till now \:D/. Maybe i still can handle this but it may take long time and big chance i'll not satisfied with it at all due of the few beatpattern on the low bpm orz
[Normal]
Well, now the 1/1 all the way in the beginning sounds a bit weird, try to follow only vocals here, for example:
00:00:823 (1) - I'm not sure about this, you could try putting a circle or a 1/3 slider with one repeat, like higher difficulties, it sounds ankward being snapped in 1/2. sure, but i'm still quite worried since it was a bit hard to play for the normal player lol
00:11:412 (2) - Remove this nah, i'm quite like this notes because it makes both pattern connected, besides, there's some beat played from the percussion on that spot
01:24:844 (1) - This may be just a personal opinion, but hiding the ends of a slider like this in a Normal may be a bit hard to handle, but I don't like mostly because I don't like to hide slidertracks under other sliders. but i like this tricky thing lol, it may confusing for some player but since the slider start is perfectly visible i think this will not make a big problem at all imo :3
[Easy]
00:18:177 (3,4,1) - You could fix the placement here to avoid the end of this slider being overlapped. this 00:18:177 (3,1) - is intended, with the same reason as i said before on the normal, i wanna make some rotating curve pattern
00:58:939 (1,2,1,2,1,2) - The same as above, overlapping sliders like this looks ugly imo ;_; naah i don't think it's a bad pattern, believe me, it was quite unique if you already used with this
01:17:606 (1,2,1,2,1,2,1,2,1) - I think you know what I'm going to say about this. ahah xD
72,200,61796,2,0,P|152:192|196:208,1,110,8|6,0:0|0:0,0:0:0:0:
220,164,62367,2,0,P|212:240|284:304,1,165,4|8,0:0|0:0,0:0:0:0:
320,324,63129,1,2,0:0:0:0:
428,300,63510,1,8,0:0:0:0:
264,228,21035,5,8,0:0:0:0:
264,228,21130,1,0,0:0:0:0:
264,228,21226,2,0,P|216:248|168:240,1,91,6|8,0:0|0:0,0:0:0:0:
204,156,21607,1,2,0:0:0:0:
312,108,21796,1,8,0:0:0:0:
148,84,21986,2,0,P|188:64|240:68,1,91,2|8,0:0|0:0,0:0:0:0:
312,108,22367,1,2,0:0:0:0:
It shouldn't be accurate enough, it should be perfect!Kuria wrote:
for anything regarding with timings, i'm decided to keep it as the current one for a time being, because i'm quite sure that this one is accurate enough already to be played (bunch of pros 99% acc's the insane with dt)
thanks for your check though, i'll keep it on my consideration :3
ahah, i just saying that because i dont wanna say that my timing is better than him, considering that he must be calculating his timing throughly too.eldnl wrote:
It shouldn't be accurate enough, it should be perfect!
because...Trainer_Gold wrote:
Why in the world this is not ranked.
thanks mod :3AnreFM wrote:
[EASY]
00:19:701 (1) - Avoid overlap and Make a neater blanket by moving it up a few grid. on x332 y316 to be precise orz sorry but this overlap is intended, at least i'm not covering the slider's top
00:41:796 (3,4) - Avoid stacks on easy? ill keep it like this for a while, i don't think this stack is too hard to play for the newbies
[NORMAL]
00:56:272 (2) - Put the repeat on 00:56:748 instead? more fit with the music the repeat part will be not fit if i do that :3
01:03:891 (1) - ^ Put the repeat on 01:04:367 to make it fit better with the vocal? same as above
[HARD]
00:37:986 (1) - ctrl + G? Better flow dont think so, i think make it round like the current one is better xD
i think it needs more taiko modders to mod the taiko diffTrainer_Gold wrote:
Why in the world this is not ranked.
I really want to hear why you say "this Can not Ranked", thanks ;3yuuki0310 wrote:
thx taiko mod rep
...sorry this bad map...
this is mod Unreasonable
sorry... orz
(nokds)
beatmap Remake plese...
As this Can not Ranked...
fight:3
inb4 messy english by translator lolNaryuga wrote:
I really want to hear why you say "this Can not Ranked", thanks ;3
pieguy1372 wrote:
hi, from my queue
[Easy]
01:02:367 (2) - how about ending it 1/2 later? up to you tho naah, wanna keep the beatpattern here xD
[Hard]
00:31:891 (1,2) - hm, how about using soft whistle here to fit the piano? feels good imo ~ no, i feel this part is still quite loud so im prefer use the normal one
[Insane]
00:31:892 (1,2) - same as Hard same xD
[CSGA]Ar3sgice wrote:
hi~
Insane
- 00:55:321 (4,5) - increase a little spacing here..? about 1.25x nah, dont wanna make some jumpy stuff on tat spot
- 01:07:892 (5) - ^ this for about 1.35xsame
Hard
- 01:26:367 (3) - remove this note..dont wanna there's a beat played from bg voice there D:
jonathanlfj wrote:
[General]
where is your approachcircle.png? i'm use the default one for this, i'm do this on guren no yumiya and im not find any problem with it b4 so i guess it's ok to do it again now :3
[Hard]
01:25:225 (1,2,3,4) - the sudden use of 2.0x spacing is gonna throw alot of people off, how bout 1.5x here instead? i do this to avoid overlap on 01:25:034 (6,2) - , i guess it's not that bad since this is the strongest part ;3;
[Insane]
00:26:368 (3,4) - why not use some circles here? poses some extra challenge to rhythm grasping and gives a good preparation for the 5-let at 00:26:940 (5,6,7,8,1) cuz i prefer using 2 slapping slider like this instead 2 tap pattern, i feel this way is more smooth lol
00:45:226 (1,2,3,4,5) - do a manual stack or compressed stream here, since stack leniency shifts all the circles to the left which is flow breaking changed that part a bit, i still not sure with manually stacked it since the effect of the flow breaking isn't so vital even by the stack leniency
01:26:559 (5) - maybe its just me, but this flows better for me if its placed at the buttom of the screen, e.g. x:172 y:284 just you xD, i prefer the pattern goes up from down like this instead
finally done checking all T_T/Hinsvar wrote:
>General>Easy
- Err, pake title kanji (自由の翼) buat kolom Title di map ini?nanti, di warnet ga bisa nulis kanji lol
- 01:14:558 (1,3) - Swap NC untuk ngejaga konsistensi pola combo? nah
- 01:17:606 (1) - Lalu remove NC di sini? Alasannya... udah jelas mungkin? (Kalau yang 01:19:129 (1,2,1,2,1,2,1,1,2) sih pas deh~)g begitu yakin, nggak deh orz
>Hard>Insane
- 00:37:986 (1,2) - Slidernya terlalu melengkung IMO. Flow di sini jadi gak enak gara-gara bentuk dan posisi keduanya gini, jadi paling tidak... mungkin (2) dinaikin sampai seenggaknya dikit lebih tinggi dari posisi ekor (1)?sengaja lol, sebenarnya aku rada cinta sama slider tipe begini xD
- 01:25:225 (1,2) - ^podo le
- Pattern kayak 00:57:797 (3,4,5,6) sama 00:59:321 (1,2,3,4) buat saya dikit terlalu sering dipake lol. Cuma kerasa aneh sih; sebenernya nggak ada masalah, pengen ngomong aja.emang di bagian ini kusengajain pake pattern itu buat full perkusi, gantinya di 01:03:891 (1,2,3,1,2,3,4,5,6,1,2,3,4,1) - ikutin vokal :3
- 00:26:844 - Kayaknya perlu ditambahin satu circle lagi deh di sini... Kerasa kosong banget sumpah, dan malah bikin kesan kalau 00:26:654 (4,5) itu jaraknya cuma 1/4 ketukan doang. udah kucoba sejak awal, dan hasilnya jadi rada ga masuk akal pas dimaenin jadi kuhapus lol.
ga kosong2 banget kok, lagian disitu juga volumenya jadi kecilan dikit jadi ga terlalu memaksa buat full beatpattern
need a time for that and i'm currently doesn't have much ;_;Aoko wrote:
Good luck Kuria! Looking forward to the lyrics SB if ever your planning to put it ♥
Shingeki no Kuria