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Linked Horizon - Jiyuu no Tsubasa (TV Size) [Osu|Taiko]

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Cygnus
Too lazy to mod. But since I got so bored, I mapped a diff for you Kuria! This is super fun so I hope everyone likes it and I hope you can add it on your diffs! XD

http://puu.sh/3LcfY.osu
Topic Starter
Kuria
sorry phil but i dont wanna add more insanes/extra, actually i really hate adding so many diff on one set lol

btw really thanks for that (your star too), maybe i can put it on creators word instead, if you dont mind :D
Hinsvar
Hi; modding by request lol

Just wanting to note that I'll mod Kuria's diffs in Indonesian *rolls*

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Err, pake title kanji (自由の翼) buat kolom Title di map ini?
>Easy
  1. 00:41:796 (3,4) - Err, gak apa-apa ini dua di-stack? 157,5 BPM loh; khawatirnya yang main susah ngebaca pola kayak gini (karena yang biasa main Easy itu pemain baru)...
  2. 00:52:844 (1,2) - IMO, gak pas banget kalau pola combo di sini ngikut pattern, jadi bagusan swap NC aja buat ngikutin stanza-nya... (Berlaku ke semua yang kayak gini, btw.)
  3. 01:09:606 (2) - Mundurin setengah ketukan (ke 01:09:415) biar ngikut sama vokal? Suara instrumen di 01:09:606 gak gitu jelas sih, jadi terasa aneh kalau disuruh nekan circle di sana.
  4. 01:11:510 (3) - NC ini? Pas aja sama lagunya... Susah dijelasin lol
  5. 01:14:558 (1,3) - Swap NC untuk ngejaga konsistensi pola combo?
  6. 01:17:606 (1) - Lalu remove NC di sini? Alasannya... udah jelas mungkin? (Kalau yang 01:19:129 (1,2,1,2,1,2,1,1,2) sih pas deh~)
>Normal
  1. 00:31:891 (3) - Uh, NC ini? Aneh aja, soalnya dari awal NC diletakin tiap awal stanza.
  2. 01:07:320 (3,6) - Swap NC di sini? IMO gak perlu ada NC di (3); lagian lama combo 01:06:367 (1,2) juga kependekan (3/2 ketukan doang)...
  3. 01:22:939 (1,3) - ^
>Hard
  1. 00:31:891 (1) - Err, coba tarik anchor point di tengah satu grid ke kiri, lalu yang di repeat sana satu ke kanan biar 00:31:701 (6,1) kelihatan lebih rapi?
  2. 00:37:986 (1,2) - Slidernya terlalu melengkung IMO. Flow di sini jadi gak enak gara-gara bentuk dan posisi keduanya gini, jadi paling tidak... mungkin (2) dinaikin sampai seenggaknya dikit lebih tinggi dari posisi ekor (1)?
  3. 01:25:225 (1,2) - ^
>Insane
  1. Pattern kayak 00:57:797 (3,4,5,6) sama 00:59:321 (1,2,3,4) buat saya dikit terlalu sering dipake lol. Cuma kerasa aneh sih; sebenernya nggak ada masalah, pengen ngomong aja.
  2. 00:26:844 - Kayaknya perlu ditambahin satu circle lagi deh di sini... Kerasa kosong banget sumpah, dan malah bikin kesan kalau 00:26:654 (4,5) itu jaraknya cuma 1/4 ketukan doang.
>0108
  1. Your diff is mostly fine (and this is probably the easiest 0108-labeled diff that you've made ever lol), but the combo pattern looks pretty inconsistent. It can be an NC every stanza, and then every two stanzas. Those NCs that are placed at the beginning of a jumpy patterns are okay, but not for those that aren't placed at one. To simplify this: Just make the combo pattern consistent, either by only placing NCs every one or two stanzas.
Umm, that's it I guess.

Map-nya udah oke banget ah w

Good luck on the way 8-)
Topic Starter
Kuria
thanks again for the mod everyone :D
now, please stop giving me a mod for a while (except taiko/0108) because i need to check them all while the mod i receive is quite many lol
but i dont mind if you guys shoot me a star, hehe
Topic Starter
Kuria

Flask wrote:

Nemis wrote:

inb4 most played map with 1k favourites
^this

[General]
  1. Perhaps resize the dimension of the BG? rivaille.jpg is 1280x800, I'll recommend 1024x768 or 1366x768. Yeah this is just a little suggestion, because current dimension is still rankable :> i'll handle this later :D
  2. Title unicode: 自由の翼. Probably you'll need this.ill handle this too later :3
[Insane]
  1. 00:01:265 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - These 1/3 patterns sound noise and annoyed. Try to mute their slider end, which could avoid noise sound appear? good idea
  2. 00:28:845 (1,2,3) - *nazi* How about rotate 00:28:845 (1) - for 120/240 degrees, to make another two sliders to instead current (2,3)? I know this is a bit nazi, but it seems much nicer! Here's an example picture for you:ill consider this :3
[Hard]
  1. 00:32:653 (2) - I don't know if you're making a blanket between this objects and the previous (1), but if you are, move the second node of this slider to x:76, y:136, that's the way better for blanketing! because i wanna make a wave instead blanket here :3
[Normal]
  1. 00:26:177 (2,3,4,5) - what the flask b-but the bpm isnt that fast, this should be not to hard to click even for newbies imo ;_;
  2. 00:41:606 - Add a note here to make the 1/1 rhythm continues? 00:44:653 - too.added, but it's a bit jumpy, around 1,5x ;_;
[Easy]
  1. 00:41:796 (3,4) - Not a big fan of stacking two notes in [Easy]. Combine to a slider so the beginners won't be confused afterwards? but it's a bit boring without this 2 notes because im using more slider than notes on this diff, at least they need some tricky but not hard pattern imo lol
  2. 01:26:177 (2) - I don't think this slider need a reserve, just make it as long as 1/1 to follow the finish sound in the music. wanna follow the percussion till end :_:
Nice~
thanks mod :D
qoot8123
Request by Kuria in game chat~

[General]
  1. Overall difficulty and HP drain rate should be between 4~7.
  2. the hitsound should be ''Default'' instead of ''Custom''
[Muzu]
  1. 00:27:320 - ~ 00:38:748 - too many unsnapped notes ,please resnap
  2. 00:23:129 - add note because you put note on 00:17:034 (60) -
  3. 00:31:129 (18) - move to 00:31:415 - to follow 00:27:320 (1,2,3,4) -
  4. 01:02:463 (106,107) - remove and 01:01:701 (101) - add note because the vocal stops on 01:02:367 (105) -

[Oni]
  1. 00:27:320 - ~ 00:38:748 - too many unsnapped notes ,please resnap
  2. 00:32:653 - add note ,because there is a obvious drum sound
  3. 00:32:844 (42,43) - change to kdddk there are also obvious drum sounds and can strengthen this D's intensity 00:33:415 (44) -
That's all i can find~
Good Luck~ :)
val0108

[CSGA]Ar3sgice wrote:

hi~
0108

  1. why so easy i thought it'd be really hard wwww
  2. 01:13:796 (4,5) - hmm, i don't feel good about it, maybe just use 1/2 slider here http://osu.ppy.sh/ss/883009
  3. 01:23:701 (5) - how about http://osu.ppy.sh/ss/883007
 done!

jonathanlfj wrote:

[0108]
00:03:801 (6) - needs to be 1/6 snap here @00:03:764done!
00:10:860 (4) - same as above, @00:10:823done!
00:18:939 (9) - NC here to capture that change in vocal pitch (plus reduce some combo numbers)done!
00:25:034 (6) - do the same here if you see fitdone!
00:45:225 (2) - lower this a bit if you can, its touching the hp bardone!
00:57:225 (8) - NC for similar reasons as beforedone!
01:08:463 (1) - 1 grid left for perfectly linear stream (adjust later symmetry accordingly)done!
01:26:367 (2,3) - just personally feel that ctrl+g flows better on this after some test playing
thanks mod.http://puu.sh/3MdtU.osu
BTW You seem to do some misunderstanding.
This 0108 is DT MODS By all means.
so I made AR8 setting lol
I played with DT HID sometimes.
We can it.
KanaRin
Message to Kuria : 00:27:320 - ~ 00:38:748 - that part, I use 1/12 as I think that's better, maybe you can try to listen it with 25%, if you agree 1/12 is better, would you mind add a red line here? if you disagree I will fix my diff.

@all modders
Thanks for mod, but I use 1/12 for 00:27:320 - ~ 00:38:748 - so that's not unsnapnotes.

@qoot
Fixed the OD & hitsound problems.
thanks for mod but I will keep my map design as I think it's still okay for me.

diffs: http://puu.sh/3N3L5
Sharpy_old
I really like your beatmaps owo
Rakuen
Throw 3 star!
(ノ≧∀≦)ノ・‥…━━━★ ピキューン!
Topic Starter
Kuria
thanks stars!! Q_Q/
updated kana and val's diff, i'll check my own part later
Topic Starter
Kuria

KanaRin wrote:

Message to Kuria : 00:27:320 - ~ 00:38:748 - that part, I use 1/12 as I think that's better, maybe you can try to listen it with 25%, if you agree 1/12 is better, would you mind add a red line here? if you disagree I will fix my diff.
sure i can add more red line there for your 1/12 part :3
but since i'm not use 1/12 on my own diff(val's too i think), is it ok to add it only on the taiko diffs?
for now i still not add it yet, i need some more advice, thanks :3 added, please call me again if i'm do it wrong, thanks^^
Topic Starter
Kuria

DakeDekaane wrote:

Hi o/

[General]

I suggest to use tick rate 1 for all diffs, yeah, tick rate 2 sounds pretty nice in the 157.5 BPM part, but it really is weird in the beginning as the music is in 1/3. Sadly we can't still choose a different tickrate for each change in BPM orz. You could also silence the sliderticks in this this part as you're not silencing the slidertrack :) handled already :3

Also the custom clap sounds a bit loud, maybe reduce the volume? :c i'm already reduced into around 70% volume now, i think it's not too loud since the music isn't that silent too imo

[Insane]

The only complain I have with this is the beginning, all those 2/3 sounds pretty bad in many spots, it's ok to use it here though, but not spamming them, you can make some pauses of 1/1 between them >.< the problem is i can't find the great pattern for that beat up till now \:D/. Maybe i still can handle this but it may take long time and big chance i'll not satisfied with it at all due of the few beatpattern on the low bpm orz



[Normal]

Well, now the 1/1 all the way in the beginning sounds a bit weird, try to follow only vocals here, for example:
00:00:823 (1) - I'm not sure about this, you could try putting a circle or a 1/3 slider with one repeat, like higher difficulties, it sounds ankward being snapped in 1/2. sure, but i'm still quite worried since it was a bit hard to play for the normal player lol
00:11:412 (2) - Remove this nah, i'm quite like this notes because it makes both pattern connected, besides, there's some beat played from the percussion on that spot
01:24:844 (1) - This may be just a personal opinion, but hiding the ends of a slider like this in a Normal may be a bit hard to handle, but I don't like mostly because I don't like to hide slidertracks under other sliders. but i like this tricky thing lol, it may confusing for some player but since the slider start is perfectly visible i think this will not make a big problem at all imo :3

[Easy]
00:18:177 (3,4,1) - You could fix the placement here to avoid the end of this slider being overlapped. this 00:18:177 (3,1) - is intended, with the same reason as i said before on the normal, i wanna make some rotating curve pattern
00:58:939 (1,2,1,2,1,2) - The same as above, overlapping sliders like this looks ugly imo ;_; naah i don't think it's a bad pattern, believe me, it was quite unique if you already used with this :D
01:17:606 (1,2,1,2,1,2,1,2,1) - I think you know what I'm going to say about this. ahah xD
fix everything except above, thanks :3
DakeDekaane
As I considered a bit weird that Kana has to use 1/12 in that part, I decided to do a timing check, try this, it should be pretty accurate imo
1. Offset: -480ms BPM: 136.00
2. Offset: 13,636ms BPM: 157.50

No kds.
ts8zs
from 00:26:971 - to 00:38:399 - in taiko kana move later 1/6 so I think...
Add a red line plz.
[Taiko]
Change sample to N:D
[Kana's Muzu]
00:04:353 (13,14,15,16) - kkkD
>00:06:559 (20) - D
00:14:939 (48,49,50,51,52,53,54,55,56,57,58,59) -
[Kana's Oni]
00:32:653 - k
00:56:653 (104,105,106) - KD K
01:19:129 (58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104) - ddddkkddkkkddkkdddddkkddkkkddkkdddddkkddkkkddkk
↑1.dddd 2.kkddkkkddkkddddd 3.kkddkkkddkkddddd 4.kkddkkkddkk
01:24:082 (108,109) - kk
01:24:844 (113,114) - kk
[osu]
[0108]
This diff is more like a easy insane,When I heard you make this,I think this must be harder than mine:3
00:08:029 (2,3) - Exchange
00:28:844 (1) - Ctrl+G
00:34:177 - note
00:46:748 (4) - Blanket
00:59:891 (5) - Ctrl+G
Topic Starter
Kuria
for anything regarding with timings, i'm decided to keep it as the current one for a time being, because i'm quite sure that this one is accurate enough already to be played (bunch of pros 99% acc's the insane with dt)

thanks for your check though, i'll keep it on my consideration :3
Kagami Yuki
Hi Kuria :3
Here are my mods for your Taiko diffs

Kana's Taiko Oni:
The first three patterns plz change to this in pic →http://osu.ppy.sh/ss/893241

00:07:883(35) change to red
00:20:558(129) change to blue
00:21:225(136) change to red
00:51:129(35) change to blue

btw , nice streams :3

Kana's Taiko muzu:
00:00:824(1,2,3,4) use this pattern → ooox
01:10:939(145) change to red
01:11:510(150) ^


Overall this two are nice maps :3 but maybe reset redlines can help you make maps look better .Actually 1/4 to 1/6 is enough for TV size,you used 1/12 because red line was in a wrong use ,that are my suggestions.


So hope your maps ranked earlier~!:3/
scanter
Hi Hi ~ why so perfect everyone? :<

Red = Unrankable or you should fix somethings.
Green = Just chat or General things
Blue = Please consider it. your pattern or something seems to really strange. high level suggestion.

General

  1. How about add "Kana" tag on?
  2. End of Kiai-time between standard and taiko mapset is conflicted
  3. Where is approachcircle.png? lol

Easy

  1. 00:13:479 - Unsnapped timing point x.x snap to 00:13:471 or delete it.

Normal

  1. 00:13:479 - Same as Easy
  2. 01:01:796 (2,1,2) - Rhythm is strange. before you followed vocals. so, this might well fit.
    SPOILER


    This is code ~
    72,200,61796,2,0,P|152:192|196:208,1,110,8|6,0:0|0:0,0:0:0:0:
    220,164,62367,2,0,P|212:240|284:304,1,165,4|8,0:0|0:0,0:0:0:0:
    320,324,63129,1,2,0:0:0:0:
    428,300,63510,1,8,0:0:0:0:

Hard

  1. 00:13:479 - Same as Easy ~
  2. 01:21:415 (5) - Move to x:342, y:121. not perfect stacked.

0108


  • AR +1? because, your map has a lot of jump. so, AR9 much better for play IMO.
  1. 00:18:558 (5,1,5) - Per NC? stream's way was changed. it will become more playable lol
  2. 00:26:748 - Add 1 circle here? to ignore finish sound looks strange.

Insane

  1. Wow. so many unsnapped notes.
  2. 00:21:607 (4,5,6) - Rhythm is a little strange. how about this?
    SPOILER


    This is code.
    264,228,21035,5,8,0:0:0:0:
    264,228,21130,1,0,0:0:0:0:
    264,228,21226,2,0,P|216:248|168:240,1,91,6|8,0:0|0:0,0:0:0:0:
    204,156,21607,1,2,0:0:0:0:
    312,108,21796,1,8,0:0:0:0:
    148,84,21986,2,0,P|188:64|240:68,1,91,2|8,0:0|0:0,0:0:0:0:
    312,108,22367,1,2,0:0:0:0:
That's all ;) why not have stars? I'm serious. lol
eldnl

Kuria wrote:

for anything regarding with timings, i'm decided to keep it as the current one for a time being, because i'm quite sure that this one is accurate enough already to be played (bunch of pros 99% acc's the insane with dt)

thanks for your check though, i'll keep it on my consideration :3
It shouldn't be accurate enough, it should be perfect!
Topic Starter
Kuria

eldnl wrote:

It shouldn't be accurate enough, it should be perfect!
ahah, i just saying that because i dont wanna say that my timing is better than him, considering that he must be calculating his timing throughly too.

but if i really need to say it, im confidence that my timing is already the perfect one :3

/sorry my english suck x)
-H i b i k i-
Why in the world this is not ranked.
Topic Starter
Kuria

Trainer_Gold wrote:

Why in the world this is not ranked.
because...
i still cant find the BATs who willing to help me to handle this and im really suck to find them :(
Topic Starter
Kuria

AnreFM wrote:

[EASY]

00:19:701 (1) - Avoid overlap and Make a neater blanket by moving it up a few grid. on x332 y316 to be precise orz sorry but this overlap is intended, at least i'm not covering the slider's top :(
00:41:796 (3,4) - Avoid stacks on easy? ill keep it like this for a while, i don't think this stack is too hard to play for the newbies

[NORMAL]

00:56:272 (2) - Put the repeat on 00:56:748 instead? more fit with the music the repeat part will be not fit if i do that :3
01:03:891 (1) - ^ Put the repeat on 01:04:367 to make it fit better with the vocal? same as above


[HARD]

00:37:986 (1) - ctrl + G? Better flow dont think so, i think make it round like the current one is better xD
thanks mod :3
KanaRin
@Modders

Thanks for mod! Fixed a bit.

http://puu.sh/3Pp2A.7z
mingmichael
Kuria~ here you taiko mods as your request to me :)

red : unrankable, must change it
black : suggestion~

Muzukashii
  • change HP drain to be 5 ;w; 6 is for Oni or Oni+ diff
  1. 00:25:415 (4,5,6) - how about k d K?
  2. use 1/2 beat snap divisor to snap these notes clearly 00:32:875 (24,25) -
  3. 00:47:320 (33) - change to be don. muzukashii diff isn't allowed use different triplet ;w; (unrankable). it must a same triplet, like ddd or kkk
  4. 00:59:510 (90) - ^
  5. here just a suggestion~ 01:11:415 (149) - delete and change 01:10:939 (145,150) - to be dons

Oni
  1. use 1/2 beat snap divisor to snap 00:32:875 (42,43) - puu.sh/3Q6I1.jpg
  2. 00:39:510 (9) - change to be normal note (small don). why? after stream isn't allowed use a big note ;w; it's unrankable. okay, i have a suggestion if you don't want to delete that big note. delete 00:39:415 (8) - and change 00:39:320 (7) - to be don
  3. 01:11:510 (211) - remove the big note
  4. 01:13:034 (222) - ^
goodluckkk Kuria and also KanaRin :)

*EDIT :
sorry i just read about Taiko Ranking Criteria about streams with finish, and now it's allowed to use finish at end of the stream._. okay, for the Oni mods about stream, you can ignore it if you want, and you can use my mods if you want it too

Trainer_Gold wrote:

Why in the world this is not ranked.
i think it needs more taiko modders to mod the taiko diff
UnderminE
And I am still highly suggesting you to use normal whistles for the end. CRAZY GUITAR COME OON ;_;

Plus asked some BATs for mods, hope they can mod it
yuuki0310
thx taiko mod rep

...sorry this bad map...

this is mod Unreasonable

sorry... orz

(nokds)

beatmap Remake plese...

As this Can not Ranked... :cry:

fight:3
Naryuga

yuuki0310 wrote:

thx taiko mod rep

...sorry this bad map...

this is mod Unreasonable

sorry... orz

(nokds)

beatmap Remake plese...

As this Can not Ranked... :cry:

fight:3
I really want to hear why you say "this Can not Ranked", thanks ;3
TKS
so fun taiko diffs. awesome.



edit:
and just a little suggestion. dont kds.

[Kana's Oni]
  1. 00:03:250 (12) - overmapped. 1/6 is not required. i won't mention again other part.
  2. 00:45:606 - SV 1.5x... felt overkill as an accent. try 1.3x
[Kana's Muzu]
  1. 00:00:970 (2,3) - del. 1/3+finisher is so hard for beginner. i won't mention again other part.
  2. 00:45:606 - SV 1.0x
Topic Starter
Kuria

Naryuga wrote:

I really want to hear why you say "this Can not Ranked", thanks ;3
inb4 messy english by translator lol

also thanks for star tksalt! o/
taiko_maniac1811
Taiko mod as requested via PM :3

MOD
  • [Kana's Taiko Oni]

    sudden x1.5 speed up in the kiai time is a bit harsh ;w;
    how about making them gradually speed up from x1 to x1.5 throughout the kiai time?
  1. 00:45:605 (27) - x1.1 here
  2. 00:57:796 (109) - x1.2 here
  3. 01:09:986 (198) - x1.3 here
  4. 01:13:034 (223) - x1.4 here
  5. 01:19:129 (58) - x1.5 here

    00:01:853 (6) - delete? have a little break plays nice
    00:08:912 (40) - ^
    00:14:082 (65,66) - kd?
    00:15:320 (78) - d?
    00:20:177 (125,126) - ^
    00:39:415 (9) - delete?
    00:57:701 (108) - ^
    01:09:891 (197) - ^
    01:11:415 (211) - ^
    01:12:748 (220,222) - ^
    01:19:605 (63,64) - kd?

    [Kana's Taiko Muzu]

    00:01:853 (6) - delete? have a little break plays nice
    00:08:912 (28) - ^
    00:25:606 (5) - ^
    00:36:652 (40) - ^
    00:51:129 (53) - ^
    01:02:939 - add d?
    01:03:320 - delete?

that's all from me~
Attack on Kuria :3c
Topic Starter
Kuria
thanks for the mod taikomaniac, i'll contack kana to check it ASAP^^

hmmm maybe i should add the lyric SB too later :3
KanaRin
@ Modders

Thanks for Mod! I got some good suggestions !


@yuuki0310

Thank you for saying this to me but would you mind tell me why you think that's bad?
I'm serious, as I'm not a Hard maps mapper in the past.
That's my first try for making a expert level maps.

@TKSalt

Many thanks!
But I would like to keep the 1/6 as I think that's more powerful, thanks again!
And seems many players dont like x1.5 as it's too fast and not easy to DT or HR
So I will change it to x1.3 right now!

@mingmichael

Well , as I know 1/4 Big notes are still rankable?
it's still rankable when I leave Taiko community
Not sure about that but I will ask kanpakyin later, thanks for mod!

@ Kuria

Really thanks for finding modders, it helps , sorry for taking ur time!
Fixed ver is here -> http://puu.sh/3RGjG.7z
I will find Taiko Bat later.
Topic Starter
Kuria
alright, thanks kana :3

updated, with various change on my insane too
i'll check the mod that i'm still not checked yet later
Topic Starter
Kuria

pieguy1372 wrote:

hi, from my queue

[Easy]
01:02:367 (2) - how about ending it 1/2 later? up to you tho naah, wanna keep the beatpattern here xD


[Hard]
00:31:891 (1,2) - hm, how about using soft whistle here to fit the piano? feels good imo ~ no, i feel this part is still quite loud so im prefer use the normal one

[Insane]

00:31:892 (1,2) - same as Hard same xD

[CSGA]Ar3sgice wrote:

hi~


Insane

  1. 00:55:321 (4,5) - increase a little spacing here..? about 1.25x nah, dont wanna make some jumpy stuff on tat spot
  2. 01:07:892 (5) - ^ this for about 1.35xsame

Hard

  1. 01:26:367 (3) - remove this note..dont wanna there's a beat played from bg voice there D:

jonathanlfj wrote:

[General]
where is your approachcircle.png? i'm use the default one for this, i'm do this on guren no yumiya and im not find any problem with it b4 so i guess it's ok to do it again now :3

[Hard]
01:25:225 (1,2,3,4) - the sudden use of 2.0x spacing is gonna throw alot of people off, how bout 1.5x here instead? i do this to avoid overlap on 01:25:034 (6,2) - , i guess it's not that bad since this is the strongest part ;3;

[Insane]
00:26:368 (3,4) - why not use some circles here? poses some extra challenge to rhythm grasping and gives a good preparation for the 5-let at 00:26:940 (5,6,7,8,1) cuz i prefer using 2 slapping slider like this instead 2 tap pattern, i feel this way is more smooth lol

00:45:226 (1,2,3,4,5) - do a manual stack or compressed stream here, since stack leniency shifts all the circles to the left which is flow breaking changed that part a bit, i still not sure with manually stacked it since the effect of the flow breaking isn't so vital even by the stack leniency
01:26:559 (5) - maybe its just me, but this flows better for me if its placed at the buttom of the screen, e.g. x:172 y:284 just you xD, i prefer the pattern goes up from down like this instead

Hinsvar wrote:

>General
  1. Err, pake title kanji (自由の翼) buat kolom Title di map ini?nanti, di warnet ga bisa nulis kanji lol
>Easy
  1. 01:14:558 (1,3) - Swap NC untuk ngejaga konsistensi pola combo? nah
  2. 01:17:606 (1) - Lalu remove NC di sini? Alasannya... udah jelas mungkin? (Kalau yang 01:19:129 (1,2,1,2,1,2,1,1,2) sih pas deh~)g begitu yakin, nggak deh orz


>Hard
  1. 00:37:986 (1,2) - Slidernya terlalu melengkung IMO. Flow di sini jadi gak enak gara-gara bentuk dan posisi keduanya gini, jadi paling tidak... mungkin (2) dinaikin sampai seenggaknya dikit lebih tinggi dari posisi ekor (1)?sengaja lol, sebenarnya aku rada cinta sama slider tipe begini xD
  2. 01:25:225 (1,2) - ^podo le :D
>Insane
  1. Pattern kayak 00:57:797 (3,4,5,6) sama 00:59:321 (1,2,3,4) buat saya dikit terlalu sering dipake lol. Cuma kerasa aneh sih; sebenernya nggak ada masalah, pengen ngomong aja.emang di bagian ini kusengajain pake pattern itu buat full perkusi, gantinya di 01:03:891 (1,2,3,1,2,3,4,5,6,1,2,3,4,1) - ikutin vokal :3
  2. 00:26:844 - Kayaknya perlu ditambahin satu circle lagi deh di sini... Kerasa kosong banget sumpah, dan malah bikin kesan kalau 00:26:654 (4,5) itu jaraknya cuma 1/4 ketukan doang. udah kucoba sejak awal, dan hasilnya jadi rada ga masuk akal pas dimaenin jadi kuhapus lol.
    ga kosong2 banget kok, lagian disitu juga volumenya jadi kecilan dikit jadi ga terlalu memaksa buat full beatpattern
finally done checking all T_T/
thanks mod everyone :3
orz how to check mod in a fast speed
kanpakyin
Taiko mod request by KanaRin.

[General]
  1. Still, the timing is iffy. It would be nice if you can invite a timing expert to check it.
[Taiko Oni]
  1. 00:00:823 (1) - I would prefer using don here to fit the pitch there. As you can hear the pitch is keeping increasing.
  2. 00:07:882 (35) - ^
  3. 00:13:701 (61) - unsnapped notes, please snap this note manually.
  4. 00:33:129 (43) - hum, I think this note should be snapped at red tick (00:33:224 - ) instead of blue one in order to fit the vocal since the vocal appears at red tick.
  5. 00:41:796 (16) - Big kat sounds good here.
  6. 00:44:843 (25) - ^
  7. 00:57:796 (109) - 3連我都係晤希望會出現大音 = = 感覺超級怪雞 (後面晤提 = =)
  8. 01:03:891 - ~ 01:08:081 - I know you are trying to be creative here but the big notes are sooooooooo weird imo. I would say small don should be enough - -

[Taiko Muzu]
  1. 比起muzu我覺得diff都係用Muzukashii好睇d wwwwww
  2. 00:02:147 (3) - Big kat here in order to fit the pitch there?
  3. 00:03:912 (6) - ^
  4. 00:07:882 (13) - don sounds better since it fits the pitch.
  5. 00:09:206 (15) - Big kat
  6. 00:10:971 (18) - ^
  7. 00:13:606 (24) - snap this manually please.
  8. 00:23:320 (72,73,74) - kkk d to correspond to the previous pattern?
  9. 00:33:129 (25) - hum, I think this note should be snapped at red tick (00:33:224 - ) instead of blue one in order to fit the vocal since the vocal appears at red tick.
  10. 00:50:939 (52) - kat in order to fit the pitch/drum?
  11. 00:51:510 (54) - don here?
KanaRin
@KPY

Fixed most of them, yeah, thanks for mod.

http://puu.sh/3SIT5.7z
Topic Starter
Kuria
updated, simplified the taiko diffname and fix'd the bg size for the standard too
Aoko
Good luck Kuria! Looking forward to the lyrics SB if ever your planning to put it ♥

Shingeki no Kuria
Topic Starter
Kuria

Aoko wrote:

Good luck Kuria! Looking forward to the lyrics SB if ever your planning to put it ♥

Shingeki no Kuria
need a time for that and i'm currently doesn't have much ;_;
i'll still trying though
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