forum

Sayonara Ponytail - Sora mo Toberu Hazu (TV Size)

posted
Total Posts
11
Topic Starter
creampuff
This beatmap was submitted using in-game submission on Friday, November 29, 2013 at 8:22:56 PM

Artist: Sayonara Ponytail
Title: Sora mo Toberu Hazu (TV Size)
Source: Tsuritama
Tags: ending
BPM: 115
Filesize: 2139kb
Play Time: 01:32
Difficulties Available:
  1. Hard (4.58 stars, 163 notes)
  2. Normal (2.96 stars, 109 notes)
Download: Sayonara Ponytail - Sora mo Toberu Hazu (TV Size)
Information: Scores/Beatmap Listing
---------------
君と出会った奇跡が この胸にあふれてる
きっと今は自由に空も飛べるはず
夢を濡らした涙が 海原へ流れたら
ずっとそばで笑っていてほしい

NavyYa
Hi~ M4M
(sorry for bad english.. :(

Normal

it looks like Easy diff..? a little easy

00:55:564 - kiai time so increase volume (80%..?) :)

Hard

00:54:521 (3,4,5,6,7) - reduce interval.. or round rolls?


This is so perfect that i can't mod it.. :)
I add favorite~
NavyYa

[Navy] wrote:

Hi~ M4M
(sorry for bad english.. :(

Normal

it looks like Easy diff..? a little easy

00:55:564 - kiai time so increase volume (80%..?) :)

Hard

00:54:521 (3,4,5,6,7) - reduce interval.. or round rolls?


This is so perfect that i can't mod it.. :)
I add favorite~
Topic Starter
creampuff

[Navy] wrote:

Hi~ M4M
(sorry for bad english.. :(

Normal

it looks like Easy diff..? a little easy

00:55:564 - kiai time so increase volume (80%..?) :)

Hard

00:54:521 (3,4,5,6,7) - reduce interval.. or round rolls?


This is so perfect that i can't mod it.. :)
I add favorite~
Going to have to say no to all, but thanks for modding
Xivaxi
Hi~! From my M4M
[Hard]
00:13:304 (10,1) - This pattern looks a little strange. Either move them closer together to bring out the parallel lines, or move the end point of 1 closer to 10's start to switch to a rays pattern
00:14:869 (3) - Make a little more curved *try to tie it in with one of the patterns before/after it stronger (blanket would be easiest, but you can try some mirroring or something)
00:56:869 (2) - Add note
01:25:564 (2,3) - Make these parallel with 01:24:260 (7,1)
01:26:608 (4,5) - Add 4 onto the parallel line made above, and use 5 to cap off a triangle - I think this makes for a more interesting pattern, the one before didn't really seem "tied in" with anything else
01:27:391 (6,7) - These can optionally create a triangle with 5 from before

[Easy]
00:15:130 (2) - Either make this slider perfectly straight, or give it a more obvious pattern - right now it looks kind of like a mistake. Even something slight like this I think would make it cleaner
00:20:086 (3) - 1st point x:348 y:108, 2nd point x:256 y:57, 3rd point x:163 y:108
00:26:347 (6,7,8) - Make it something like this (but keep your NC there). Distance on next notes will have to be adjusted00:31:043 (1) - Make a second point at x:242 y:281, move 3rd point to x:246 y:313, this ties it in more with 00:32:086 (3) - this slider's shape
00:38:869 (1) - 2nd point x:24 y:101, 3rd point x:57 y:161, then copy this shape, mirror it and use it for 00:39:651 (2) - gives a more fluid shape and blankets a little cleaner
Nice, clean and relaxing map, GJ
Topic Starter
creampuff
Xivaxi

Xivaxi wrote:

Hi~! From my M4M
[Hard]
00:13:304 (10,1) - This pattern looks a little strange. Either move them closer together to bring out the parallel lines, or move the end point of 1 closer to 10's start to switch to a rays pattern Done

00:14:869 (3) - Make a little more curved *try to tie it in with one of the patterns before/after it stronger (blanket would be easiest, but you can try some mirroring or something) I'm not sure. I'll leave it as is for now, but I'll consider it
00:56:869 (2) - Add note Nope
01:25:564 (2,3) - Make these parallel with 01:24:260 (7,1) Ok
01:26:608 (4,5) - Add 4 onto the parallel line made above, and use 5 to cap off a triangle - I think this makes for a more interesting pattern, the one before didn't really seem "tied in" with anything else Actually, 01:26:869 (5) was placed there as a start of a following square shape. Not sure if it was noticeable. However, I do like this idea so I'll arrange the notes accordingly.

01:27:391 (6,7) - These can optionally create a triangle with 5 from before I'm actually going to keep them as is, since the stream at the end completes the square. Forming these notes to make a triangle kind of ruins the purpose of it.


[Easy]
A-actually it's a normal...
00:15:130 (2) - Either make this slider perfectly straight, or give it a more obvious pattern - right now it looks kind of like a mistake. Even something slight like this I think would make it cleaner Yeah, you're right. Fixed.

00:20:086 (3) - 1st point x:348 y:108, 2nd point x:256 y:57, 3rd point x:163 y:108 oh, thanks. That helps
00:26:347 (6,7,8) - Make it something like this (but keep your NC there). Distance on next notes will have to be adjusted Works nicely. But I'm actually going to change my NC here.
00:31:043 (1) - Make a second point at x:242 y:281, move 3rd point to x:246 y:313, this ties it in more with 00:32:086 (3) - this slider's shape No thanks
00:38:869 (1) - 2nd point x:24 y:101, 3rd point x:57 y:161, then copy this shape, mirror it and use it for 00:39:651 (2) - gives a more fluid shape and blankets a little cleaner Right you are
Nice, clean and relaxing map, GJ


Thanks for modding
bigfrog
Hello~!!
from my queue >w</

[Normal]
00:09:651(1) one grid right
00:10:173(2,3) try this
00:22:695(1) one grid right
00:31:043(1) turn the rotary at this slider until it's make a line with 00:31:825(2)
00:40:434(3) one grid left please
00:57:651(3) bend as same as 00:58:695(5)? or opposite
01:01:825(6) try this~
01:10:173(4) move this slider's tail to 1.00 distance
01:13:825(4) one grid up
01:14:347(6) this? just think it'll looks better :3
01:29:086(1) let spin tail not hitsound?

[Hard]
00:12:521(9) more bend please,try to surround 00:11:738(6) perfect
00:13:304(10,1) parallel?
00:25:043(6) x200 y200
00:27:912(4) x384 y180 make a triangle :3 it's most stack 00:27:130(2)..
00:38:086(6,7) make a straight line?
00:52:564(2) delete?
00:55:564(1) x328 y156 to make a triangle
01:08:086(1) one grid up
01:08:869(2,3,4,5) try to make a square
01:11:738(1) not surround 01:11:478(9) perfect
01:29:086(1) same as Normal

that all~
i like this song :D

Good Luck!!
Dark_Ai
Hey Mod from my Queus



General
  • seem fine

Normal
  • 00:36:260 - may add a Note here?

Hard
  • 00:09:651 (1) - remove NC here and add on the next one
    00:12:521 (9) - move it to x 204 y 96 to make it symmetrically

dat noob mod... I have nothing more to say tho :?
good luck with get it ranked ><
Topic Starter
creampuff
bigfrog

bigfrog wrote:

Hello~!!
from my queue >w</

[Normal]
00:09:651(1) one grid right Why?
00:10:173(2,3) try this Ok
00:22:695(1) one grid right again, why?
00:31:043(1) turn the rotary at this slider until it's make a line with 00:31:825(2) No thanks. Doesn't seem necessary.
00:40:434(3) one grid left please Don't really see the point to that
00:57:651(3) bend as same as 00:58:695(5)? or opposite No
01:01:825(6) try this~ Flipping the slider doesn't exactly seem relevant to me, as it doesn't make much of a difference anyhow
01:10:173(4) move this slider's tail to 1.00 distance Ok
01:13:825(4) one grid up ^
01:14:347(6) this? just think it'll looks better :3 If it makes a blanket, then sure
01:29:086(1) let spin tail not hitsound? No, if you listen to the background, you can hear the cymbals being hit

[Hard]
00:12:521(9) more bend please,try to surround 00:11:738(6) perfect Ok
00:13:304(10,1) parallel? No. I think this pattern is ok, but if it's brought up again, I'll change it
00:25:043(6) x200 y200 Fixed
00:27:912(4) x384 y180 make a triangle :3 it's most stack 00:27:130(2).. Ok
00:38:086(6,7) make a straight line? Nope o3o
00:52:564(2) delete? No
00:55:564(1) x328 y156 to make a triangle Ok
01:08:086(1) one grid up No
01:08:869(2,3,4,5) try to make a square It already is
01:11:738(1) not surround 01:11:478(9) perfect Doesn't matter
01:29:086(1) same as Normal Nope

that all~
i like this song :D

Good Luck!!

Dark_Ai

Dark_Ai wrote:

Hey Mod from my Queus



General
  • seem fine

Normal
  • 00:36:260 - may add a Note here? Already did

Hard
  • 00:09:651 (1) - remove NC here and add on the next one Yeah, ok. Seems better.
    00:12:521 (9) - move it to x 204 y 96 to make it symmetrically No

dat noob mod... I have nothing more to say tho :?
good luck with get it ranked ><
its ok and thank you

Thank you both :3
LexiaLovesU
Here is the mod I owe You :)
I don't know how to the do that box thing that modders do so yeah... :?
Overall this map seems perfect. I can't really find anything wrong with it(sorry :( )so i modded what i could
[NORMAL]
At 01:08:086- I consider you match your 1 with your 3. Since 1 has a sharp edge and 3 is curved
At 01:11:217- Throughout the song you seemed to match all of the middle points with the middle ticks so I guess you should continue that. So put the middle point on x:336 y:304
At 01:23:736- put the middle point on x:152 y:268
At 01:26:869- put the middle point on x:256 y:244
thats all for this diff :)
[HARD]
At 00:23:738- The way 4 overlaps 5 doesnt look very pretty
At 00:40:956- the way 5 overlaps 6 isnt pretty I consider flipping 6
thats all for this diff
I think this map is very well done great job ;) Ill check this map every day to see if ill find anything nyapuibye >W<
Topic Starter
creampuff
onepiece314

onepiece314 wrote:

Here is the mod I owe You :)
I don't know how to the do that box thing that modders do so yeah... :?
Overall this map seems perfect. I can't really find anything wrong with it(sorry :( )so i modded what i could
[NORMAL]
At 01:08:086- I consider you match your 1 with your 3. Since 1 has a sharp edge and 3 is curved Ok.
At 01:11:217- Throughout the song you seemed to match all of the middle points with the middle ticks so I guess you should continue that. So put the middle point on x:336 y:304 Although moving the middle point to the tick doesn't really matter consistency wise, I did it anyway
At 01:23:736- put the middle point on x:152 y:268 ^
At 01:26:869- put the middle point on x:256 y:244 ^
thats all for this diff :)
[HARD]
At 00:23:738- The way 4 overlaps 5 doesnt look very prettyIt's supposed to be that way because of the blanket, and I think it looks fine.
At 00:40:956- the way 5 overlaps 6 isnt pretty I consider flipping 6 No. It's almost like the explanation above, I think the overlap looks fine.
thats all for this diff
I think this map is very well done great job ;) Ill check this map every day to see if ill find anything nyapuibye >W<

Thanks~
Please sign in to reply.

New reply