Suzumu feat.Soraru - Zetsubousei: Hero Chiryouyaku (TV Size)

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Total Posts
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Topic Starter
No_Gu
This beatmap was submitted using in-game submission on 2013年12月20日 星期五 at 17:40:52

Artist: Suzumu feat.Soraru
Title: Zetsubousei: Hero Chiryouyaku (TV Size)
Source: Danganronpa: Kibou no Gakuen to Zetsubou no Koukousei The Animation
Tags: ダンガンロンパ 希望の学園と絶望の高校生 そらる Soraru jonathanlfj Flask climbb65588
BPM: 205
Filesize: 12613kb
Play Time: 01:24
Difficulties Available:
  1. Climbb's Taiko Oni (4.78 stars, 605 notes)
  2. Easy (3.19 stars, 82 notes)
  3. Flask's Insane (5 stars, 385 notes)
  4. Insane (4.83 stars, 413 notes)
  5. jonathanlfj's Hard (5 stars, 254 notes)
  6. Normal (4.53 stars, 140 notes)
  7. TaiGu Muzukashii (4.74 stars, 309 notes)


Download: Suzumu feat.Soraru - Zetsubousei: Hero Chiryouyaku (TV Size)
Download: Suzumu feat.Soraru - Zetsubousei: Hero Chiryouyaku (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#54

Hard - jonathanlfj
Insane - Flask
Taiko - No_Gu/climbb65588
You can get hs714's Taiko diffs here : http://puu.sh/4WhN2.rar
Flask
誰來CP

我說你給不給湊個I啊
Topic Starter
No_Gu

Flask wrote:

誰來CP

我說你給不給湊個I啊
随你。。
Megurine Luka
酥软软~
Topic Starter
No_Gu

Megurine Luka wrote:

酥软软~
拜见大哥 请放过我的腿
mintong89
来还债了

[Insane]

00:13:491 (1,2) - 不好看而且略坑
00:35:442 (3) - 不够弯
01:10:857 (1) - 移左一格 挡到 01:11:588 (3) - 了
[Hard]

00:05:296 (1,2) - it look too near, consider make it far a bit.
[Climbb's Taiko Oni]
前段音效略乱 感觉可以调小声

卧槽 这个真的像骗kd了...
给Star~
Topic Starter
No_Gu
UnitedWeSin
Sorry I took so long. orz ;___;

[General]

  1. Well since you have video, maybe uncheck Letterboxes During Breaks. Right now the only diffs with it unchecked are 714's Taikos.


[Insane]

  1. 00:26:810 (3) - Unsnapped error here. Check AIMod. You'll have to remake the slider to fix it.
  2. 00:06:320 (6,1) - These jumps are really surprising. It would be nice if you could try to make them smaller. Experiment with moving the 00:06:028 (5,6) to the left. The same would apply for 00:07:199 (5,6) and 00:08:369 (5,6).
  3. 00:08:881 (2,3,4,5,6,7,8,9,10,11,12,13,14) - Try to make this part more playable orz. Lots of players won't be able to pass this. The jump to the 8 mid stream on the blue tick is pretty hard to understand and is not following anything noticeable in the music. You should try to make something that jumps on the 11 when the music really changes. Also a NC there would be fantastic. My suggestion is to delete the 00:09:320 (8,9,10) and make the 7 a repeating slider. Then have a jump to a NC on the 11 there. Try it.

    You could even place the 00:09:539 (1,2,3,4,5,6) in a larger distance snap.
  4. 00:37:345 (4) - Try a clap here.
  5. 00:50:808 (5,6,1,2,3,4) - This pattern bothers me every time. It just feels like random 1/4. It would be nicer imo to delete the 00:51:248 (2) and move the 00:51:393 (3,4) left 1/2. It follows the vocals better.
  6. 00:56:369 (1,2,3) - Really difficult to hear these at all, try increasing volume a bit for them. 35 - 40% seems better.
  7. 01:24:174 (3) - Try soft finish on the head instead of clap.


Some blankets are noticeably off, but it's alright. The map plays really well.

[Flask]

  1. Maybe OD - 1? For an extra Insane in this spread this is kinda difficult.
  2. 00:05:149 (4) - This note is inaudible. It worked in No_Gu's diff because it was a slider end. You'll have to either make this note audible or change your rhythm here.
  3. 00:09:540 - Since you put whistles on every hit in this section, try adding a green line here and increasing volume. It will set the 00:09:540 (1,2,3,4,5,6) apart even more which will be nice.
  4. 00:10:345 (2,3) - These don't play that well imo. The patterns that you used after 01:15:540 are way better. It's nicer to delete the 2 and have a jump to the 3 here like you do later on. That way when the phrase changes at 00:13:857 (2,3) and you introduce the 1/4, it feels unique and nicer.
  5. 00:29:296 (2) - Make this a soft hit with a whistle? Consistent with 00:33:979 (3) that way.
  6. 00:37:198 (3,4) - Remove a repeat from each and add a clap on the ends seems much nicer and follows music.
  7. 00:42:028 (6) - This 3/4 slider feels really overmapped. It's not following the music, and it's much nicer to have a jump to the 00:42:320 (7) to start the jumping 00:42:320 (7,8,9) which fit the vocals. I suggest shorten the 6 to 00:42:174 the red tick.
  8. 00:56:369 (1,2,3) - Same concern as Insane, I suggest raise the volume of these.
  9. 01:10:857 (2) - Want NC here? Seems nice.
  10. 01:13:198 (1,2) - I'd swap NC for readability and pattern purposes here. Also consider NC on 01:13:930 (5). It makes it easier to read it.
  11. 01:19:930 (5) - The 5 is really tricky to catch. Consider placing it offset from the slider tail, or to the side of it.


[jona's Hard]

  1. 00:24:467 (2,3,4,5,6,7,8) - Lol really?
  2. 00:26:223 (8) - Clap missing?
  3. 00:31:198 (4) - To follow those nice claps in the song, try deleting this and placing a circle at 00:31:345 stacked on the 00:31:491 (5). Then move it down a bit. Here's what I did:
  4. 00:36:906 (6,1) - Swap NC here seems nicer.
  5. 00:37:271 (2) - I don't like the triplet here because there are two triplets in the song but we only follow one. It makes the 00:37:637 (4) confusing for me because there's sound at 00:37:564. If you think it's fine then leave it, but I think you can make it nicer if you delete the 2 here and make jumps between the sliders. Then you could have the 4 closer to the 00:38:076 (1) maybe with it's tail overlapping the 1's slider body.
  6. 00:39:979 (4) - I realize you're trying to follow the vocals but it just feels off. You skip the clap there because of the slider repeat, and it's difficult to tell that the vocals actually do hit on the blue tick, it's up to interpretation really. So why not make it more simple? Ton's of things you could do really. Example:

    That hides the vocals in the repeating slider which is nice.
  7. 01:00:320 (1,2,3,4) - No NC spam? ;_; Sure it's not really needed here but it's fun and you do it later on with the SV changes. It's fine I guess.
  8. 01:05:735 (4) - I like soft finish on the end more. The three normal finishes in a row is kinda meh.


Gonna mod easier diffs soon.
ban17_old
00:08:808 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 这么多连打是要作死啊!
01:19:418 (2,3,4,5,6,7,8,9,10,11,12) - ^
无视上面

00:06:028 (5,1) - 间距有些大了
00:07:199 (5,1) - ^
01:05:369 (2,3) - 违和
Azure
as your request

[Easy]
  1. 01:09:686 (2,3,1) 歪了


[Normal]
  1. 01:17:881 (1,2) 沒包好


[Flask]
  1. 00:42:467 (8,1) 沒包好
  2. 00:51:832 (8,9) 交換?


[Insane]
  1. 開一下Aimod有兩個unsnapped
    00:26:810;00:26:956


....我放棄。
Mikkuri
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Topic Starter
No_Gu
fixed mine and flask's
Sun Rainbow
00:57:247 (123) - k?
01:01:198 (135) - add note and k?
01:00:174 (131) - d?
01:06:174 (152) - k?
00:06:320 - +d?
00:07:491 - ^?
00:08:662 - ^
00:56:076 - ^
这难度那么鬼畜我要怎么看
no mod
00:05:296 (1,2,3,4,1,2,3,4,1,2,3,4) - 就感觉有点偷懒意味
00:19:345 (9) - Delete NC and 00:19:784 (1) - add nc
00:42:759 (1,2,3,4,5,6) - 感觉有点乱
01:10:857 (2) - NC
01:19:930 (5,6) - ctrl+G
我感觉这难度不能拿来垫底 和insane一个难度。。。。都是Extra的感觉
00:36:028 (4) - NC
01:00:320 (1,2,3,4) - NCNCNCNC?

又是一张好图 我不干了 再见
spboxer3

714's Taiko Muzukashii:

  1. 00:11:003 (37) - move to 00:11:149 - ((Umm, for my opinion the rhythm should follow the heavy beat, for 00:11:003 - and 00:11:149 - I think 00:11:149 - is heavier than 00:11:003 - that's why I recommend this.

  2. 00:12:174 (40,43) - ... ^etc

  3. 00:29:003 (41) - move to 00:29:149 - ((I know you want make associate pattern for 00:31:052 (47,48,54,55,61,62) - but It's not suitable for this part, not only for rhythm also play feel.

  4. 01:05:296 (152) - move to 01:05:003 -
  5. kiai time is too messy and empty, you used 01:02:223 (141,142,143,144) - 4 plat pattern for this part is unbalance for the kiai time:
    • 00:56:808 - to 01:00:906 - Futsuu level
      4 plat-> Muzukashii level (same as 01:06:613 - part)

    if you want follow the voice you should add more note like this:
    256,192,56808,1,8,0:0:0:0:
    256,192,57101,1,0,0:0:0:0:
    256,192,57247,1,0,0:0:0:0:
    256,192,57540,1,8,0:0:0:0:
    256,192,57832,1,0,0:0:0:0:
    256,192,57979,1,0,0:0:0:0:
    256,192,58271,1,0,0:0:0:0:
    256,192,58564,1,0,0:0:0:0:
    256,192,58857,1,0,0:0:0:0:
    256,192,59003,1,8,0:0:0:0:
    256,192,59149,1,0,0:0:0:0:
    256,192,59442,1,0,0:0:0:0:
    256,192,59588,1,0,0:0:0:0:
    256,192,59881,1,8,0:0:0:0:
    256,192,60174,1,8,0:0:0:0:
    256,192,60320,1,8,0:0:0:0:
    256,192,60613,1,8,0:0:0:0:
    256,192,60906,1,8,0:0:0:0:

714's Taiko Oni

  1. 00:03:247 (16,17,18,19,20,21,22) - if you want make it different. at least you should catch the mean beat and keep this. like before part: 00:01:345 (5,8,12,15) - .those beat is mean beat for this rhythm.

  2. 00:31:052 (59,60) - hear the background drum, it should be same place.
  3. free style map?
    sentence1:[ 00:09:979 (57) - stress beat at stream end, 00:11:149 (66) - single, 00:12:320 (77) - stream head, 00:13:491 (89) - stream head]
    four part for one paragraph;
    sentence2:[ 00:14:662 (6) - single, 00:15:832 (16) - single, 00:17:003 (27) - single, 00:18:174 (40) - stream end.]
    I can't follow your mapping logic for this map tbh :(
  4. same as 00:52:125 - to 00:55:637 - ^ .

Climbb's Taiko Oni

  1. 00:28:857 (199) - 移動到00:29:003 - 感覺會比較適當 在00:28:710 (198) - 重音後面擺上note其實會讓人很容易誤判 尤其是大圓後給人緩衝一下會比較好

  2. 大圓用的D/K感覺有點亂 其他沒甚麼太大問題說實話 對了 影片及letterbox記得拿掉
Flower
taiko mod

[Climbb's Oni]
is kiai fountain rankable in Taiko mode now? I wonder if you need a check.
00:01:345 - 00:02:515 - 00:03:686 - 00:04:857 - suggest adding notes. I find the pattern a bit too random.
00:56:515 (393) - delete this? make a stop to emphasize the start of the refrain
01:05:881 (464) - should this be at following 01:06:028 - vocals (I would prefer 01:05:954 - though)

[714's Oni]
add videos back, I think removing videos is unrankable.
00:19:345 (7) - 00:21:686 (16) - 00:24:028 (26) - 00:26:369 (35) - add finish? I don't know... this part plays so boring.
00:30:906 (57,58,59) - kkd? same as 00:35:588 (82,83,84) -

[714's muzu]
same as Oni, add videos back.
00:24:028 (22) - change to k to emphasize the cymbal thing
00:29:003 (41) - move to 00:29:296 - imo. following vocal is the best idea here I can come up with.
00:57:979 - 00:58:564 - add d. I don't know what you are following, according to the later parts you seem to be following vocal, so yeah.
00:59:296 (129) - move to 00:59:149 - , and add d at 00:59:588 - , the reason is the same.
01:06:467 - add d
01:12:613 - ^

Sorry for poor mod, but it's as far I can get. Good luck!
Skystar
best
Topic Starter
No_Gu
update
spboxer3
Taiko recheck via IRC
21:38 spboxer3: 00:05:003 (9) - 改到00:04:857 - 會更好
21:38 spboxer3: 聽音樂有鼓點在這
21:38 spboxer3: 00:08:808 (7) - 爆發前可以做點變化當過門
21:38 spboxer3: 我建議用k
21:40 No_Gu: k
21:40 spboxer3: 01:05:881 (186) - 我會建議remove 來凸顯後頭兩個D
21:42 No_Gu: 01:05:881 - 不过这里其实音乐里还是个镲音啊。。感觉删掉不会少了点什么吗
21:42 spboxer3: 01:14:076 (218) - 看你要不要remove 我的看法是remove比較適合 但是和前頭沒有甚麼差異 所以你考慮一下巴
21:42 spboxer3: 那把01:05:735 (185) - 改成K
21:43 No_Gu: 01:14:076 (218) - 这边音乐很明显是军鼓 不打算跟vocal
21:43 spboxer3: 大圓會比較重 所以後面的鈸音會比較不容易聽見
21:43 No_Gu: 行
21:43 No_Gu: 01:13:198 (213) - 顺带这个我忘记加finish了现在加一下
21:47 spboxer3: 01:13:491 (213,214,215,216,217,218,219) - 如果你整排是跟軍鼓的話那213用d吧 你仔細聽一下這邊並沒有軍鼓的 可以用d做出一個intro的感覺
21:49 No_Gu: 你音量开大点试试?..
21:49 No_Gu: 我感觉是军鼓
21:50 spboxer3: 我時間有給對媽orz... 好像給錯了 我是說01:13:491 -
21:51 No_Gu: 是啊。。
21:51 No_Gu: 你那边真听不到?..
21:52 spboxer3: 和vocal混在一起了
21:53 spboxer3: 01:14:369 (220) - 這個D?
21:53 No_Gu: 音乐没太明显就不加D了
21:53 spboxer3: 打起來的感覺
21:54 No_Gu: 行吧。。
21:54 spboxer3: 如果只用d的話後頭空一段會感覺力道很弱的
21:54 No_Gu: 恩
21:54 spboxer3: ok 就這些
21:56 No_Gu: update了
21:58 spboxer3: 結果01:05:881 (186) - 還是沒刪?
21:58 spboxer3: 我的意思是01:05:735 (185) - 改成K了 所以後頭的鈸聲音會小很多
21:59 No_Gu: 01:05:735 (185) - 不是把这个改成K了
21:59 spboxer3: 如果KDDD的話會很吵 而且不好打
21:59 spboxer3: 我的想法是K DD這樣就好
21:59 spboxer3: 你試試看一下
21:59 No_Gu: 但是音乐里01:05:881 (186,187,188) - 都是镲
21:59 spboxer3: 如果你覺得你的比較好也沒關係 先試試看 test
22:00 No_Gu: 我觉得我这样没什么问题
22:00 No_Gu: 毕竟音乐是三个镲而且打起来手感没差太多
22:00 spboxer3: 好
qkenan
rank希望
Kiiwa
rapapa
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