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Savant - Melody Circus

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Topic Starter
AndreasHD
This beatmap was submitted using in-game submission on 18. desember 2015 at 13:00:09

Artist: Savant
Title: Melody Circus
Tags: Dubstep Alchemist Aleksander Vinter
BPM: 137
Filesize: 4205kb
Play Time: 03:26
Difficulties Available:
  1. 1-bit (1,7 stars, 193 notes)
  2. 2-bit (2,3 stars, 248 notes)
  3. 4-bit (3,47 stars, 425 notes)
  4. 8-bit (4,65 stars, 525 notes)
Download: Savant - Melody Circus
Information: Scores/Beatmap Listing
---------------
Thanks to all modders:
Warfu
GyroX20
Inyuschan
Tarrasky
G3m4sSt4ffLP
Pho
Krfawy
Kyubey
CerealeKiller
Just awesome !
Warfu
Hello! M4M from ingame chat!!!

Here's my brief mod :oops: :

Song and Map Metadata
I think you should add the word "Alchemist" to the tags because the song is from that album :)

Timing
Good job! Great offset and BPM!

Background
I've found the original cover of the Alchemist album of Savant and I tried to cut it to get a picture in a resolution available for osu! Feel free to use the one you want.


Also, I've found a good pic about "purple glass" that fits very well in my opinion... I don't care, it's just a suggestion xD http://fc08.deviantart.net/fs70/f/2011/ ... 40wr16.jpg

Insane difficulty
It's a brief mod because this is a very good beatmap :)

- I see you're following the main sounds of the song with the sliders from 00:34:455 , here it's still the initial part of the song, I think you should try to remove the slider in 00:49:784 because it is not following a sound in its most part... try to remove the reverse arrow of the slider and do something like this: http://i.imgur.com/ykFrHQP.png instead of http://i.imgur.com/qqDEO2K.png .
- I see a well made stream in 01:27:302 but if we play the song in a Playback Rate of 25% I see that the hitcircle no. 3 is not supposed to be here :|

This was all I could do... I'm so sorry, you're a very good mapper! Also, If you let me, I will mode the other diffs when ready!! And sorry if my English is not good at all...
Topic Starter
AndreasHD

Warfu wrote:

Hello! M4M from ingame chat!!!

Here's my brief mod :oops: :

Song and Map Metadata
I think you should add the word "Alchemist" to the tags because the song is from that album :) You're right! added

Timing
Good job! Great offset and BPM!

Background
I've found the original cover of the Alchemist album of Savant and I tried to cut it to get a picture in a resolution available for osu! Feel free to use the one you want.


Also, I've found a good pic about "purple glass" that fits very well in my opinion... I don't care, it's just a suggestion xD http://fc08.deviantart.net/fs70/f/2011/ ... 40wr16.jpg
Thanks for the BG's, I'll come back to this mod and use on of them after Im done mapping every difficulty, reason beeing, for me, it's easier to map with black background.
Insane difficulty
It's a brief mod because this is a very good beatmap :)

- I see you're following the main sounds of the song with the sliders from 00:34:455 , here it's still the initial part of the song, I think you should try to remove the slider in 00:49:784 because it is not following a sound in its most part... try to remove the reverse arrow of the slider and do something like this: http://i.imgur.com/ykFrHQP.png instead of http://i.imgur.com/qqDEO2K.png . I think it is okay, as long as it follows what the ear want to hear, right here, it's the bass :)
- I see a well made stream in 01:27:302 but if we play the song in a Playback Rate of 25% I see that the hitcircle no. 3 is not supposed to be here :|
You are absolutely right, lol.. but Im not sure if I can just remove it.. would be impossible to play. But I'll keep it in mind, and if more people tell me the same, I will consider removing it, or atleast change something.
This was all I could do... I'm so sorry, you're a very good mapper! Also, If you let me, I will mode the other diffs when ready!! And sorry if my English is not good at all...
It's ok, you did your best :) and I got something out of it! thanks
Ultima Fox
Hi from M4M

[Insane]

00:40:295 (3) - Remove NC
00:41:463 (3) - NC
01:14:747 (1,2,3,1,2,3,1,2,3,1,2,3) - Since there is no new combos here: 01:12:996 (1,2,3,4,5,6,7,8) - i think you should take aout a couple NCs
03:04:674 (4) - NC to go with how many NCs you have put here

[Hard]

00:35:623 (2,1) - Blanket
01:35:330 (4) - Object end isnt snapped (Ctrl Shift A)
02:53:726 (4,5,6) - These start on weird beats

Good Luck :)
Topic Starter
AndreasHD

GyroX20 wrote:

Hi from M4M

[Insane]

00:40:295 (3) - Remove NC fixed
00:41:463 (3) - NC fixed
01:14:747 (1,2,3,1,2,3,1,2,3,1,2,3) - Since there is no new combos here: 01:12:996 (1,2,3,4,5,6,7,8) - i think you should take aout a couple NCs
03:04:674 (4) - NC to go with how many NCs you have put here I fixed alot of NC's ,thanks

[Hard]

00:35:623 (2,1) - Blanket It was not my intention, so no thx
01:35:330 (4) - Object end isnt snapped (Ctrl Shift A) I don't think it matters, the AI-mod is outdated anyway.
02:53:726 (4,5,6) - These start on weird beats Fixed, I hope xD

Good Luck :)
Thanks!!
Nyukai
[General]

  1. No BG? Try to look for something that fits with the song.
  2. This music kinda reminds me to dubstep, I don't know if it's the genre of this. Just in case it is, add "dubstep" in tags maybe.
[Easy]

  1. Reduce AR until 2 or 3, because 4 is too high for an Easy.
  2. 00:28:324 (2) - Add Ctrl+H for a better flow.
  3. 00:38:835 (1) - Move this a bit further or in a different place since looks a bit ugly and kinda confusing if it's near of slider (fix DS later).
  4. That's all for now.
[Normal]

  1. Adding simply OD:4 is fine enough I guess.
  2. 00:15:623 (3) - Moving this a bit further will look better and it will improve the flow.
  3. 00:28:324 (2) - You can move it a bit down to make a blanket with 00:26:572 (5) - then move (3) a bit down to fix DS.
  4. 00:47:594 (4) - You could move this to the left, also adding Ctrl+H too. Move 00:48:470 (1) - if it's necessary.
  5. The rest is fine until now.
[Hard]

  1. 00:33:580 (1) - Don't break the NC consistency, this one is unnecessary (consider doing it in all cases).
  2. 00:36:353 (1) - Maybe a bit nazi but if you add Ctrl+H here will look better and it follows the next note better.
  3. 01:05:842 (6,1) - This overlap is not really good playable if you ask me, I'd make a simple stack, just put (6) where (1) is.
  4. 01:15:623 (1,2,3,1,2,3) - NC spam is not necessary in this case, remove them (consider doing it in all cases).
  5. 02:08:178 (1,2,3,1,2,3) - That little jump doesn't really fit, also the pattern can be improved for sure, I'd try something different.
  6. 02:10:660 (4,1) - The flow broken D: Move (4) to the left, just a bit.
  7. 02:57:229 (3,4) - Something similar to what I've said about overlapping, just make (4) going in another way, for example following (1), would be good since you can stack (5) with (1) as well.
  8. 02:59:857 (1,2,3,1,2,3) - Same about this pattern and NC spam.
[Insane]

  1. HP is too low considering the settings, you can increase it until 7.
  2. 00:23:069 (1) - This NC is unnecessary (check this in all cases if it's repeated).
  3. 00:34:455 (1) - Make slider finish in 00:34:893 - is more important following that rhythm.
  4. 00:44:091 (4,5) - I'd say this is not rankeable because you don't see the slider's end :/
  5. 03:14:601 (4,5) - Same about the flow, looks a bit weird and you broke it, just stack (4) with (5).
Well. It doesn't look bad, I see you tried to be creative. However, needs a lot of work, at least Hard and Insane, because Easy and Normal are fine enough, at least for now.

But whatever, that's my opinion. Just tried to point out the most important things. Good luck!
Topic Starter
AndreasHD

Inyuschan wrote:

[General]

  1. No BG? Try to look for something that fits with the song. I have no BG while Im still mapping this.
  2. This music kinda reminds me to dubstep, I don't know if it's the genre of this. Just in case it is, add "dubstep" in tags maybe.
fixed

[Easy]

  1. Reduce AR until 2 or 3, because 4 is too high for an Easy.
  2. 00:28:324 (2) - Add Ctrl+H for a better flow.
  3. 00:38:835 (1) - Move this a bit further or in a different place since looks a bit ugly and kinda confusing if it's near of slider (fix DS later).
  4. That's all for now.
Fixed everything on easy

[Normal]

  1. Adding simply OD:4 is fine enough I guess. lol ok fixed
  2. 00:15:623 (3) - Moving this a bit further will look better and it will improve the flow. fixed it, and the DS's after.
  3. 00:28:324 (2) - You can move it a bit down to make a blanket with 00:26:572 (5) - then move (3) a bit down to fix DS. fixed, had to fix like the rest of the map aswell >_< with DS
  4. 00:47:594 (4) - You could move this to the left, also adding Ctrl+H too. Move 00:48:470 (1) - if it's necessary. Im kinda tired of following perfect flow the whole map, so Im gonna stick with this.
  5. The rest is fine until now.
[Hard]

  1. 00:33:580 (1) - Don't break the NC consistency, this one is unnecessary (consider doing it in all cases). Fixed
  2. 00:36:353 (1) - Maybe a bit nazi but if you add Ctrl+H here will look better and it follows the next note better. nah
  3. 01:05:842 (6,1) - This overlap is not really good playable if you ask me, I'd make a simple stack, just put (6) where (1) is. fixed
  4. 01:15:623 (1,2,3,1,2,3) - NC spam is not necessary in this case, remove them (consider doing it in all cases). fixed all cases
  5. 02:08:178 (1,2,3,1,2,3) - That little jump doesn't really fit, also the pattern can be improved for sure, I'd try something different. fixed the flow a tiny bit, but I wanna stay with this jump, since it follows to the next snare. The pattern is fine.
  6. 02:10:660 (4,1) - The flow broken D: Move (4) to the left, just a bit. No thanks
  7. 02:57:229 (3,4) - Something similar to what I've said about overlapping, just make (4) going in another way, for example following (1), would be good since you can stack (5) with (1) as well. yep, I tried to fix it the best I could.
  8. 02:59:857 (1,2,3,1,2,3) - Same about this pattern and NC spam.
I fixed all cases as you said before, so this one is fixed.

[Insane]

  1. HP is too low considering the settings, you can increase it until 7. fixed
  2. 00:23:069 (1) - This NC is unnecessary (check this in all cases if it's repeated). ? Think its fine
  3. 00:34:455 (1) - Make slider finish in 00:34:893 - is more important following that rhythm. fixed the slider, it's probably gonna be modded away tho:(
  4. 00:44:091 (4,5) - I'd say this is not rankeable because you don't see the slider's end :/ The default skin is a bit transparent, and there is no 50,100 or 300 hit at that spot, so I'd say it is rankable, but what do I know? anyway, I'll keep it for now.
  5. 03:14:601 (4,5) - Same about the flow, looks a bit weird and you broke it, just stack (4) with (5).
fixed

Well. It doesn't look bad, I see you tried to be creative. However, needs a lot of work, at least Hard and Insane, because Easy and Normal are fine enough, at least for now.

But whatever, that's my opinion. Just tried to point out the most important things. Good luck!
Thanks man!
Nyukai
But I'm a girl >:
Topic Starter
AndreasHD

Inyuschan wrote:

But I'm a girl >:
hahahahah, thanks girl!
Tarrasky
M4M---> The Ghost Princess of Hakugyokurou

General


The map need a picture, or if have reupload cause it is probably crashed
if dont have picture, i recommend Savant wallpapers, like this or this
not is necessary "old game" in tag
"Alchemist" is the source, not tag

Normal


move this slider 00:14:309 (2) - for this local for a better flow https://osu.ppy.sh/ss/2335207
00:17:813 (2) - /\ same
00:15:623 (3) - add Normal clap
00:32:704 (4) - add Auto clap
00:37:521 (4) - add Normal clap
00:40:149 (3) - you can delete this circle
00:36:207 (3,4) - this moment is better in this form https://osu.ppy.sh/ss/2335218
00:42:777 (2) - add Normal clap
01:07:740 (3) - this slider is betteer in this form https://osu.ppy.sh/ss/2335222
maybe is better you change this slider 02:14:309 (3) - from this https://osu.ppy.sh/ss/2335229
03:20:879 (1) - remove nc, and add nc in 03:21:317 (2) -

Hard


This AR is a bit hard, maybe is better ar=6
same about OD, od=5 or lower is the adequade
00:41:463 (1) - add Auto clap
00:33:288 (4,5,6) - change this part from this https://osu.ppy.sh/ss/2335247
00:44:966 (1) - add Auto clap
00:49:784 (3) - this slider dont need to be in this form, try this https://osu.ppy.sh/ss/2335256
00:57:813 - add a circle to get a sustain https://osu.ppy.sh/ss/2335259
01:03:799 (5) - add Normal clap
01:04:674 (2) - /\
01:20:003 (1) - this curve not is necessary, try this https://osu.ppy.sh/ss/2335261
02:04:674 (1,2,3,4,5,6) - what you think about make in this form? https://osu.ppy.sh/ss/2335263
02:12:412 (3) - just delete
02:43:215 (5) - ctrl + G
02:46:718 (5) - add Auto clap
02:52:850 (1) - this slider sounds more or less, try this https://osu.ppy.sh/ss/2335267

nothing in special in Easy and Insane, nice map and good luck :) :) :)
Topic Starter
AndreasHD

Tarrasky wrote:

M4M---> The Ghost Princess of Hakugyokurou

General


The map need a picture, or if have reupload cause it is probably crashed
if dont have picture, i recommend Savant wallpapers, like this or this
not is necessary "old game" in tag
"Alchemist" is the source, not tag
Fixed picutre and metadata
Normal


move this slider 00:14:309 (2) - for this local for a better flow https://osu.ppy.sh/ss/2335207 no thanks.
00:17:813 (2) - /\ same ^
00:15:623 (3) - add Normal clap fixed
00:32:704 (4) - add Auto clap fixed
00:37:521 (4) - add Normal clap fixed
00:40:149 (3) - you can delete this circle not really
00:36:207 (3,4) - this moment is better in this form https://osu.ppy.sh/ss/2335218 nah
00:42:777 (2) - add Normal clap fixed
01:07:740 (3) - this slider is betteer in this form https://osu.ppy.sh/ss/2335222 you think? I don't think so :/
maybe is better you change this slider 02:14:309 (3) - from this https://osu.ppy.sh/ss/2335229 well, tbh, Im kinda sick of symmetry haha, so no thanks.
03:20:879 (1) - remove nc, and add nc in 03:21:317 (2) - nope

Hard


This AR is a bit hard, maybe is better ar=6
same about OD, od=5 or lower is the adequade okay, fixed both of them
00:41:463 (1) - add Auto clap fixed
00:33:288 (4,5,6) - change this part from this https://osu.ppy.sh/ss/2335247 fixed it my own way but ty
00:44:966 (1) - add Auto clap fixed
00:49:784 (3) - this slider dont need to be in this form, try this https://osu.ppy.sh/ss/2335256 you're right, fixed it
00:57:813 - add a circle to get a sustain https://osu.ppy.sh/ss/2335259 but there is no sound there o.o sorry
01:03:799 (5) - add Normal clap fixed
01:04:674 (2) - /\ fixed
01:20:003 (1) - this curve not is necessary, try this https://osu.ppy.sh/ss/2335261 I see what you mean, but I'll let it stay for now.
02:04:674 (1,2,3,4,5,6) - what you think about make in this form? https://osu.ppy.sh/ss/2335263 since I already need a jump there, I think no.
02:12:412 (3) - just delete yeah maybe I also delete 02:15:039 (2) - then.
02:43:215 (5) - ctrl + G nah
02:46:718 (5) - add Auto clap fixed
02:52:850 (1) - this slider sounds more or less, try this https://osu.ppy.sh/ss/2335267 Im kinda aiming for alittle bit off-flow, so nah

nothing in special in Easy and Insane, nice map and good luck :) :) :)
Thanks for mod!! :D
DeletedUser_3886246
Hi! M4M from my queue :3
And like every mod, these are just suggestions, so ignore them or correct me, if you think I'm wrong with something. :)

These are my scores (only if you want to know them) :D


So let's start the mod, even though I love that Beatmap already.

How about you add Savant and Melody Circus to the tags?

  • Easy

    Well, I didn't found anything wrong or bad in it, so good job!
  • Normal

    00:38:835 (2) - Move the last node one to the left so it's curvier around - 00:40:149 (3)
    01:21:755 (5) - Middle note one down ^
    02:05:550 (1) - You could move that to X356 Y160 and - 02:06:864 (2) - to X416 Y296 so - 02:05:550 (1) - is blanket with - 02:03:361 (2)
    02:13:872 (2,3) - In my opinion, this overlap looks bad.
    02:56:791 (5) - How about you move that to X152 Y180 so it's more symmetric to - 02:55:477 (2,4)
  • Hard

    02:08:178 (1,2,3,4,5,6) - I think that's a little bit to hard for hard :?
    02:50:660 (5) - Move the second node one up?
  • Insane

    01:12:996 (1,2,3,4,1,2,3,4) - I love that pattern!
    02:55:477 (2) - I don't like that slider, but hey, opinions are different.
    Awesome done!
Sorry it took so long. :?
Good luck on ranking this! (ノ◕ヮ◕)ノ ~`☆
Topic Starter
AndreasHD

G3m4sSt4ffLP wrote:

Hi! M4M from my queue :3
And like every mod, these are just suggestions, so ignore them or correct me, if you think I'm wrong with something. :)

These are my scores (only if you want to know them) :D


haha, nice, first time I see this
So let's start the mod, even though I love that Beatmap already.

How about you add Savant and Melody Circus to the tags? No need, it's already in the metadata.

  • Easy

    Well, I didn't found anything wrong or bad in it, so good job!
  • Normal

    00:38:835 (2) - Move the last node one to the left so it's curvier around - 00:40:149 (3) Fixed
    01:21:755 (5) - Middle note one down ^ Fixed
    02:05:550 (1) - You could move that to X356 Y160 and - 02:06:864 (2) - to X416 Y296 so - 02:05:550 (1) - is blanket with - 02:03:361 (2) no, doesn't look good enough.
    02:13:872 (2,3) - In my opinion, this overlap looks bad. It doesn't look bad.
    02:56:791 (5) - How about you move that to X152 Y180 so it's more symmetric to - 02:55:477 (2,4)
Fixed

  • Hard

    02:08:178 (1,2,3,4,5,6) - I think that's a little bit to hard for hard :? hm, I don't know, but I will change it if I get more mods on it.
    02:50:660 (5) - Move the second node one up?
not fixed.

  • Insane

    01:12:996 (1,2,3,4,1,2,3,4) - I love that pattern!thanks:D
    02:55:477 (2) - I don't like that slider, but hey, opinions are different. I like it, but it's probably because Im bored ^^
    Awesome done!
Sorry it took so long. :?
Good luck on ranking this! (ノ◕ヮ◕)ノ ~`☆
Thank you very much for your mod!
Pho
I keep my words~ Allright, as I offered you last month. Quick glance on the most critical issues only to make it more equal to your mod. ;)

Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[General]
  1. Should disable both Widescreen support and letterboxes during breaks, you don't really need them.
  2. You need a more even difficulty setting spread between your maps (because that's a new thing lol). So please fix everything what I wrote concerning this below.
  3. That SV increase between Easy and Normal is a bit imbalanced if you compare it to the other diffs in this set.
  4. There's an issue which hinders this map from getting ranked, and that is the diff gap between Normal and Hard.
    Normal is primarily focused on 1/1 beats, while the Hard is filled with relatively high-spaced 1/3 beats all the way with some jumps inbetween these 'circlestreams'.
    There's two ways to fix this:
    1. Buff the normal by making more usage of 1/3 beats (as well as increasing note density in Easy to keep up with the changes) and lowering the density in the hard diff.
    2. Make a new map to bridge the gap or ask a GDer to do it.
[Easy]
  1. OD/HP1? I think that's a bit too easy, push both up by 1. Also push the AR up by 1 to bridge the gap to Normal.
  2. 00:28:324 (2,1) - Check spacing.
  3. 00:32:704 (3) - Might add a whistle on sliderend for the high-pitched note.
  4. 00:45:842 (3) - NC. Same at 00:59:857 (4) - 01:05:988 (4) - 01:17:375 (3) - 01:20:003 (3) - 01:34:018 (3) - 02:02:923 (4) - 02:05:550 (3) - 02:12:558 (4) - 02:16:061 (7) - 02:48:470 (5) -
    It's good if you check NCs yourself again, as Combos are sometimes pretty big for an Easy diff.
  5. Feels a bit plain to play, but welp, it's made for real beginners I guess.
[Normal]
  1. Push HP up by 1.
  2. 01:15:185 (4,5) - Space them out with 1.0xDS, the spacing might confuse new players.
  3. 01:22:631 (6,1,2) - Spacing. Same at 02:57:229 (6,7,1) -
  4. 01:34:018 (1,2) - Not sure about the spacing here either, even if it's small. I think you can arrange symmetry without that spacing change.
  5. It feels really monotonous since it is like 95% 1/1 beats with only a few 1/3 snaps here and there. :/ I think this could be improved while still remaining a normal diff, but maybe it's just my opinion.
[Hard]
  1. Please push the AR up by 1, the objects clutter really hard already.
  2. Push up HP by 1 / 1.5, gap between Hard and Insane concerning this setting is too high.
  3. 01:15:623 (1,2,3,4,5,6) - You certainly won't see this kind of stuff in a hard diff, especially not with these jumps inbetween. Nerf it/ space everything equal.
  4. 01:27:302 (2,3,4,5,6) - Try not to make players t1/3 tap more than five beats in a row, as it's pretty difficult to play.
  5. 02:04:674 (1,2,3,4,5,6,1) - ^
  6. 02:08:178 (1,2,3,4,5,6,1) - ^
  7. 02:59:857 (1,2,3,4,5,6,7) - ^
  8. Might as well call this light Insane and make an actual hard diff if you want to keep these patterns. :D
  9. Compared to your easier diffs, this one has good rhythm and really neat structure/slider patterns. It's a bit too hard for an actual hard diff tho. ><
[Insane]
  1. 01:15:623 (1,2,3,1,2,3) - Genius
  2. A buffed version of the hard, pretty well hand-crafted. I will look at this later when I see this map has reached a more rankable state (that means bridging the Normal-Hard gap).
Fix the gap and general setting issues, call for 4-5 mods if you got it and then call me again when you think it's ready. :)
Aka
i'll mod it when u apply pho's mod =w=)b
Delk
Amazing beatmap!!!!!!!
Topic Starter
AndreasHD

Pho wrote:

I keep my words~ Allright, as I offered you last month. Quick glance on the most critical issues only to make it more equal to your mod. ;)

Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[General]
  1. Should disable both Widescreen support and letterboxes during breaks, you don't really need them. Fixed
  2. You need a more even difficulty setting spread between your maps (because that's a new thing lol). So please fix everything what I wrote concerning this below.
  3. That SV increase between Easy and Normal is a bit imbalanced if you compare it to the other diffs in this set.
  4. There's an issue which hinders this map from getting ranked, and that is the diff gap between Normal and Hard.
    Normal is primarily focused on 1/1 beats, while the Hard is filled with relatively high-spaced 1/3 beats all the way with some jumps inbetween these 'circlestreams'.
    There's two ways to fix this:
    1. Buff the normal by making more usage of 1/3 beats (as well as increasing note density in Easy to keep up with the changes) and lowering the density in the hard diff.
    2. Make a new map to bridge the gap or ask a GDer to do it.
I will try to fix changes without making a new difficulity

[Easy]
  1. OD/HP1? I think that's a bit too easy, push both up by 1. Also push the AR up by 1 to bridge the gap to Normal. Fixed
  2. 00:28:324 (2,1) - Check spacing. Fixed
  3. 00:32:704 (3) - Might add a whistle on sliderend for the high-pitched note. Fixed
  4. 00:45:842 (3) - NC. Same at 00:59:857 (4) - 01:05:988 (4) - 01:17:375 (3) - 01:20:003 (3) - 01:34:018 (3) - 02:02:923 (4) - 02:05:550 (3) - 02:12:558 (4) - 02:16:061 (7) - 02:48:470 (5) -
    It's good if you check NCs yourself again, as Combos are sometimes pretty big for an Easy diff.
    Fixed all of them plus a couple other combo's. I went over the entire difficulty to look for mistakes.
  5. Feels a bit plain to play, but welp, it's made for real beginners I guess.
Well, I guess. Can't really tell myself after playing for 5 years haha.

[Normal]
  1. Push HP up by 1. Fixed
  2. 01:15:185 (4,5) - Space them out with 1.0xDS, the spacing might confuse new players. Fixed
  3. 01:22:631 (6,1,2) - Spacing. Same at 02:57:229 (6,7,1) - [/b] Fixed
  4. 01:34:018 (1,2) - Not sure about the spacing here either, even if it's small. I think you can arrange symmetry without that spacing change. I fixed it, and I also changed to new combo here 01:35:769 (1) -
  5. It feels really monotonous since it is like 95% 1/1 beats with only a few 1/3 snaps here and there. :/ I think this could be improved while still remaining a normal diff, but maybe it's just my opinion.
Sorry : (

[Hard]
  1. Please push the AR up by 1, the objects clutter really hard already. Ok fixed
  2. Push up HP by 1 / 1.5, gap between Hard and Insane concerning this setting is too high. Fixed
  3. 01:15:623 (1,2,3,4,5,6) - You certainly won't see this kind of stuff in a hard diff, especially not with these jumps inbetween. Nerf it/ space everything equal. Fixed
  4. 01:27:302 (2,3,4,5,6) - Try not to make players t1/3 tap more than five beats in a row, as it's pretty difficult to play.
  5. 02:04:674 (1,2,3,4,5,6,1) - ^
  6. 02:08:178 (1,2,3,4,5,6,1) - ^
  7. 02:59:857 (1,2,3,4,5,6,7) - ^
  8. Might as well call this light Insane and make an actual hard diff if you want to keep these patterns. :D
  9. Compared to your easier diffs, this one has good rhythm and really neat structure/slider patterns. It's a bit too hard for an actual hard diff tho. ><
[Insane]
  1. 01:15:623 (1,2,3,1,2,3) - Genius Thank you <3
  2. A buffed version of the hard, pretty well hand-crafted. I will look at this later when I see this map has reached a more rankable state (that means bridging the Normal-Hard gap).
Fix the gap and general setting issues, call for 4-5 mods if you got it and then call me again when you think it's ready. :)
Okay! so after I fixed what you suggested, I went over Normal and Hard. Made the Normal more complex with about 10-15 more circles and hard got easier.
Pho
So I looked into the spread issue and yea... Looks like the easy diff needs a bit more of an overhaul.
First thing off, you need to increase the SV more so it's balanced difficulty-wise(right now it's 0.9 -- 1.5 - 1.9 - 2.3). In short: Set the SV at 1.20, Keep the 1.0xDS spacing, and focus a bit more on 1/1 beats.
I think it shouldn't take too much time to fix, but it's a necessary one unless you want to map an easier normal map.
Topic Starter
AndreasHD

Pho wrote:

So I looked into the spread issue and yea... Looks like the easy diff needs a bit more of an overhaul.
First thing off, you need to increase the SV more so it's balanced difficulty-wise(right now it's 0.9 -- 1.5 - 1.9 - 2.3). In short: Set the SV at 1.20, Keep the 1.0xDS spacing, and focus a bit more on 1/1 beats.
I think it shouldn't take too much time to fix, but it's a necessary one unless you want to map an easier normal map.
Okay, Im on it. I will give you a kudosu on this post since I didn't get to do it on your first mod.
Topic Starter
AndreasHD
-Update-

I remapped [1-bit] completely. Let's find some flaws shall we.. 8-) gogo
Pho
Little recheck

[1-bit]
  1. 00:13:434 (1,2) - It doesn't make much sense to me why the first two measures have such low beat density and then at 00:16:937 - you're suddenly going constant 1/1 beats.
    Try to improve this.
  2. I'd recommend setting NCs after every two stanzas instead of one, 2-combos are really small even for easy diffs.
  3. 00:31:828 (3,1) - Could blanket
  4. 01:19:565 (5) - 01:22:193 (3) - 01:23:945 (1) - 03:06:426 (2) - 03:10:806 (1) - Clap on all diffs.
    I think there are more, so would be cool if you could check these quickly (just use the hitsound copier)
Spread looks fine now, call me back when done!
Yuzeyun
WUB WUB
Topic Starter
AndreasHD

Pho wrote:

Little recheck

[1-bit]
  1. 00:13:434 (1,2) - It doesn't make much sense to me why the first two measures have such low beat density and then at 00:16:937 - you're suddenly going constant 1/1 beats.
    Try to improve this.
  2. I'd recommend setting NCs after every two stanzas instead of one, 2-combos are really small even for easy diffs.
  3. 00:31:828 (3,1) - Could blanket
  4. 01:19:565 (5) - 01:22:193 (3) - 01:23:945 (1) - 03:06:426 (2) - 03:10:806 (1) - Clap on all diffs.
    I think there are more, so would be cool if you could check these quickly (just use the hitsound copier)
Spread looks fine now, call me back when done!

Thank you very much again! Everything is fixed from this mod now.
Pho
/o/
Doyak

Ranking Criteria wrote:

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
I don't think current diff names are acceptable, since 1-bit 2-bit 4-bit 8-bit things doesn't really represent its difficulty. If you refer to https://osu.ppy.sh/s/347136 this mapset, it's an 'Approved' mapset, so that's an exception.
Pho

Ranking Criteria wrote:

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
There is a clear difficulty path in the naming of the maps, with the bits determining the difficulty level. Just to draw the analogy to computer sciences: a bit (=binary digit) acts as a measure for self-information. The higher the amount of bits that is necessary to store the data, the more complex it gets.
Doyak

Pho wrote:

There is a clear difficulty path in the naming of the maps, with the bits determining the difficulty level. Just to draw the analogy to computer sciences: a bit (=binary digit) acts as a measure for self-information. The higher the amount of bits that is necessary to store the data, the more complex it gets.
That's true, but it only indicates that the bigger numbers are harder than the smaller numbers. Like, you can't directly imagine that 4 bit means Hard or 2 bit means Normal. These diff names can go with Beginner-Easy-Normal-Hard mapset, or Normal-Hard-Insane-Extra too. It's not "clearly indicating their level of difficulty".

edit: so I think those 'custom dfif names' mean other than ENHIX names, something like Basic Advanced Extreme Another and other things.

edit2: was my 700th post xD
Yuii-
I actually have to agree with Doyak here. Yeah, sure, the difficulties are "fine", but... does really the music has any relationship with BITS? I don't guess so, unless there's a story behind the song I haven't searched for.
Natsu
https://osu.ppy.sh/s/340399
https://osu.ppy.sh/s/118494

if those were right then this one is also fine.
Doyak
Oh lol... then I should admit. But really, the rc has ambiguous statement...

"Mapsets may also use a complete set of custom difficulty names that clearly indicate their relative absolute level of difficulty to the player."
Topic Starter
AndreasHD
All the music Savant makes is kinda based on 8-bit (old songs from games etc.). Also, since the basic ENHI is most used on beatmaps, I would't say it's hard to figure out that 1-bit, 2-bit, 4-bit and 8-bit are ENHI. And like Natsu says, other beatmaps are already ranked with these kinda diffnames :)
Krfawy
#CHATS
00:22 AndreasHD: hey, you up for m4m? my map has bubble. :)
00:23 Krfawy: does your beatmap have a difficulty that plays like a regular Easy? :v
00:23 AndreasHD: yes I think
00:23 *AndreasHD is listening to [http://osu.ppy.sh/b/275259 Savant - Melody Circus]
00:23 AndreasHD: see for yourself
00:24 AndreasHD: It's really easy though x)
00:28 Krfawy: your 'easy' is overlapping quite often if you ask me
00:28 Krfawy: and the slider velocity combined with the spacing is a mixture that screams for a higher AR
00:29 Krfawy: 01:00:733 (3,1) - something like this requires at least AR3 if not higher
00:30 *Krfawy is editing [http://osu.ppy.sh/b/547827 Savant - Melody Circus [1-bit]]
00:30 Krfawy: 01:05:988 (1,3) - ^
00:30 AndreasHD: hm
00:30 AndreasHD: I see
00:31 AndreasHD: if I up the AR a little bit maybe?
00:32 Krfawy: ?
00:32 AndreasHD: I mean if I make it higher AR
00:33 Krfawy: 'if I up the AR a little bit maybe' - I think you forgot the first part of the sentence
00:33 Krfawy: XD
00:33 AndreasHD: but then the spread might be fucked up o.o I dunno
00:33 AndreasHD: the overlapping ?
00:33 AndreasHD: overlapping gets easier with higher AR though..
00:33 Krfawy: I would say it's more about fucking the spread with AR5->AR8 XDDD
00:34 AndreasHD: hm, that is true haha
00:38 AndreasHD: Kyubey was gonna check my map after he's done watching an anime episode, so you can wait if you want to.. actually, do what you want, but just be aware that he might mod it very soon o.o
00:39 Krfawy: actually
00:39 Krfawy: feel free to use AR4 in Easy
00:40 Krfawy: and AR6 in Normal
00:40 Krfawy: XD
00:40 Krfawy: well
00:40 AndreasHD: you sure? xD
00:40 AndreasHD: I can speak with Kyubey about the AR if he mods it
00:40 Krfawy: you're talking to Krfawy who is the best Polish EZ mapper
00:40 Krfawy: XD
00:41 Krfawy: well
00:41 AndreasHD: :D
00:41 Krfawy: I doubt you or Kyubey are able to actually make it with easy diffs, sorry for being blunt :v
00:41 AndreasHD: yeah, well, that's why I want to speak to him about it
00:41 AndreasHD: hahah
00:41 Krfawy: but it's usual for high rank people to be not able to make very EASY stuff XD
00:41 AndreasHD: hard to map easy for me.. since I never play it
00:42 Krfawy: ^this
00:42 AndreasHD: mhm
00:42 Krfawy: I am a no-mod NM/EZ player
00:42 Krfawy: so
00:42 Krfawy: XDDDDDDDDDDDDDDDDDDDDD
00:42 AndreasHD: haha, but you can mod easy only if you want to
00:44 *Krfawy is editing [http://osu.ppy.sh/b/547814 Savant - Melody Circus [2-bit]]
00:44 Krfawy: 02:05:550 (1) - this actually flows kinda meeeeh
00:44 Krfawy: is there any possibility to make 02:05:550 (1,2) - this lower? :v
00:44 Krfawy: [https://osu.ppy.sh/ss/4152478 like this maybe xD]
00:46 AndreasHD: yea I guess
00:46 Krfawy: 02:16:061 (1,3) - this is okay but I just suggest you to avoid such constructions in next maps in Normals and Easies :v
00:46 AndreasHD: it has bubble though, so if I upload new, it will pop xD
00:46 Krfawy: because it might be a problem for noobs XD
00:46 Krfawy: well
00:46 AndreasHD: oh okay! :)
00:46 Krfawy: you can always ask the bubbler for a rebubble XD
00:47 AndreasHD: yea
00:47 *Krfawy is editing [http://osu.ppy.sh/b/547082 Savant - Melody Circus [4-bit]]
00:48 Krfawy: 00:28:908 (5) - for your information, this kind of thing is not really a part of wise-mapping if you ask me xD
00:48 Krfawy: let me ask you if you can see any difference if you 00:28:762 (4,5) - CTRL + G this moment
00:48 Krfawy: or if you use three circles here
00:48 AndreasHD: why not? it looks great
00:49 AndreasHD: well, it's only 4 bit
00:49 Krfawy: ofc the design is noic
00:50 Krfawy: oh wait you don't get what I mean
00:50 AndreasHD: you want me to put a note here? 00:28:616
00:51 AndreasHD: then it feels 8-bit xD
00:51 Krfawy: I mean
00:51 Krfawy: [https://osu.ppy.sh/ss/4152500 something like this XD]
00:51 Krfawy: so the first note is the slider
00:51 Krfawy: and then a circle
00:51 Krfawy: because now it is hard to follow it D:
00:51 AndreasHD: aaah
00:51 AndreasHD: yeah, great idea, thanks
00:52 AndreasHD: two year old map ;_; rip me
00:53 Krfawy: Jesus
00:53 *Krfawy is editing [http://osu.ppy.sh/b/275259 Savant - Melody Circus [8-bit]]
00:53 Krfawy: 01:35:769 (1,2,3,1,2,3,1,2,3,1,2,3,1) - this pattern XD
00:53 Krfawy: I think someone would find it as a difficulty spike
00:54 Krfawy: even if there are jumps and streams
00:54 Krfawy: but those triples are hard AF :VVVVVVVV
00:54 AndreasHD: easy peasy ;)
00:54 Krfawy: however, I am easy maker so I advise you to ask Kyu about it \o/
00:54 Krfawy: he will know better than me
00:54 Krfawy: XD
00:54 AndreasHD: I can do it 100% with mouse, and I suck at mouse really
00:54 AndreasHD: yeah okay! :)
00:55 Krfawy: I suck at playing osu in general
00:55 Krfawy: so
00:55 Krfawy: XD
00:55 AndreasHD: hahah
00:55 AndreasHD: I think the spike is the stream
00:55 Krfawy: aaaand 02:17:813 (1,2,3,1,2,3,1,2,3,1,2,3) - ask him about this one as well
00:55 AndreasHD: I will
00:55 Krfawy: hmm 02:08:178 (1,2,3,4,5,6,1,2,3,4,5,6,7) - I am not sure if it is a spike
00:56 Krfawy: MAYBE it is but they aren't hard to read really
00:56 Krfawy: okay so I think it's all from me
Topic Starter
AndreasHD

Krfawy wrote:

#CHATS
00:22 AndreasHD: hey, you up for m4m? my map has bubble. :)
00:23 Krfawy: does your beatmap have a difficulty that plays like a regular Easy? :v
00:23 AndreasHD: yes I think
00:23 *AndreasHD is listening to [http://osu.ppy.sh/b/275259 Savant - Melody Circus]
00:23 AndreasHD: see for yourself
00:24 AndreasHD: It's really easy though x)
00:28 Krfawy: your 'easy' is overlapping quite often if you ask me
00:28 Krfawy: and the slider velocity combined with the spacing is a mixture that screams for a higher AR
00:29 Krfawy: 01:00:733 (3,1) - something like this requires at least AR3 if not higher
00:30 *Krfawy is editing [http://osu.ppy.sh/b/547827 Savant - Melody Circus [1-bit]]
00:30 Krfawy: 01:05:988 (1,3) - ^
00:30 AndreasHD: hm
00:30 AndreasHD: I see
00:31 AndreasHD: if I up the AR a little bit maybe?
00:32 Krfawy: ?
00:32 AndreasHD: I mean if I make it higher AR
00:33 Krfawy: 'if I up the AR a little bit maybe' - I think you forgot the first part of the sentence
00:33 Krfawy: XD
00:33 AndreasHD: but then the spread might be fucked up o.o I dunno
00:33 AndreasHD: the overlapping ?
00:33 AndreasHD: overlapping gets easier with higher AR though..
00:33 Krfawy: I would say it's more about fucking the spread with AR5->AR8 XDDD
00:34 AndreasHD: hm, that is true haha
00:38 AndreasHD: Kyubey was gonna check my map after he's done watching an anime episode, so you can wait if you want to.. actually, do what you want, but just be aware that he might mod it very soon o.o
00:39 Krfawy: actually
00:39 Krfawy: feel free to use AR4 in Easy
00:40 Krfawy: and AR6 in Normal
00:40 Krfawy: XD
00:40 Krfawy: well
00:40 AndreasHD: you sure? xD
00:40 AndreasHD: I can speak with Kyubey about the AR if he mods it
00:40 Krfawy: you're talking to Krfawy who is the best Polish EZ mapper
00:40 Krfawy: XD
00:41 Krfawy: well
00:41 AndreasHD: :D
00:41 Krfawy: I doubt you or Kyubey are able to actually make it with easy diffs, sorry for being blunt :v
00:41 AndreasHD: yeah, well, that's why I want to speak to him about it
00:41 AndreasHD: hahah
00:41 Krfawy: but it's usual for high rank people to be not able to make very EASY stuff XD
00:41 AndreasHD: hard to map easy for me.. since I never play it
00:42 Krfawy: ^this
00:42 AndreasHD: mhm
00:42 Krfawy: I am a no-mod NM/EZ player
00:42 Krfawy: so
00:42 Krfawy: XDDDDDDDDDDDDDDDDDDDDD
00:42 AndreasHD: haha, but you can mod easy only if you want to
00:44 *Krfawy is editing [http://osu.ppy.sh/b/547814 Savant - Melody Circus [2-bit]]
00:44 Krfawy: 02:05:550 (1) - this actually flows kinda meeeeh
00:44 Krfawy: is there any possibility to make 02:05:550 (1,2) - this lower? :v
00:44 Krfawy: [https://osu.ppy.sh/ss/4152478 like this maybe xD]
00:46 AndreasHD: yea I guess
00:46 Krfawy: 02:16:061 (1,3) - this is okay but I just suggest you to avoid such constructions in next maps in Normals and Easies :v
00:46 AndreasHD: it has bubble though, so if I upload new, it will pop xD
00:46 Krfawy: because it might be a problem for noobs XD
00:46 Krfawy: well
00:46 AndreasHD: oh okay! :)
00:46 Krfawy: you can always ask the bubbler for a rebubble XD
00:47 AndreasHD: yea
00:47 *Krfawy is editing [http://osu.ppy.sh/b/547082 Savant - Melody Circus [4-bit]]
00:48 Krfawy: 00:28:908 (5) - for your information, this kind of thing is not really a part of wise-mapping if you ask me xD
00:48 Krfawy: let me ask you if you can see any difference if you 00:28:762 (4,5) - CTRL + G this moment
00:48 Krfawy: or if you use three circles here
00:48 AndreasHD: why not? it looks great
00:49 AndreasHD: well, it's only 4 bit
00:49 Krfawy: ofc the design is noic
00:50 Krfawy: oh wait you don't get what I mean
00:50 AndreasHD: you want me to put a note here? 00:28:616
00:51 AndreasHD: then it feels 8-bit xD
00:51 Krfawy: I mean
00:51 Krfawy: [https://osu.ppy.sh/ss/4152500 something like this XD]
00:51 Krfawy: so the first note is the slider
00:51 Krfawy: and then a circle
00:51 Krfawy: because now it is hard to follow it D:
00:51 AndreasHD: aaah
00:51 AndreasHD: yeah, great idea, thanks
00:52 AndreasHD: two year old map ;_; rip me
00:53 Krfawy: Jesus
00:53 *Krfawy is editing [http://osu.ppy.sh/b/275259 Savant - Melody Circus [8-bit]]
00:53 Krfawy: 01:35:769 (1,2,3,1,2,3,1,2,3,1,2,3,1) - this pattern XD
00:53 Krfawy: I think someone would find it as a difficulty spike
00:54 Krfawy: even if there are jumps and streams
00:54 Krfawy: but those triples are hard AF :VVVVVVVV
00:54 AndreasHD: easy peasy ;)
00:54 Krfawy: however, I am easy maker so I advise you to ask Kyu about it \o/
00:54 Krfawy: he will know better than me
00:54 Krfawy: XD
00:54 AndreasHD: I can do it 100% with mouse, and I suck at mouse really
00:54 AndreasHD: yeah okay! :)
00:55 Krfawy: I suck at playing osu in general
00:55 Krfawy: so
00:55 Krfawy: XD
00:55 AndreasHD: hahah
00:55 AndreasHD: I think the spike is the stream
00:55 Krfawy: aaaand 02:17:813 (1,2,3,1,2,3,1,2,3,1,2,3) - ask him about this one as well
00:55 AndreasHD: I will
00:55 Krfawy: hmm 02:08:178 (1,2,3,4,5,6,1,2,3,4,5,6,7) - I am not sure if it is a spike
00:56 Krfawy: MAYBE it is but they aren't hard to read really
00:56 Krfawy: okay so I think it's all from me



Thanks for mod!.

here is what I changed:
1-bit AR from 2 -> 3 I just feel ar 4 is too much, correct me if Im wrong on this!!

2-bit AR from 5 -> 6
02:05:550 (1,2) - Dropped these a few grids as you wanned me to.
00:28:324 (3,4,5) - Fixed this part
Kyubey
Rebubbled.
SPOILER
14:32 AndreasHD: oh, yeah, sounds great ^^
14:32 *Kyubey is editing [https://osu.ppy.sh/b/547827 Savant - Melody Circus [1-bit]]
14:33 AndreasHD: actually, it's even better
14:33 AndreasHD: ^:D
14:33 Kyubey: 00:48:470 (1) - can you move it right? it overlaps with scoreboard and it's pretty uncomfortable to see while playing
14:33 Kyubey: 01:05:988 (1) - and this
14:33 AndreasHD: what diff?
14:33 Kyubey: i np'd it
14:34 Kyubey: 1-bit
14:34 AndreasHD: oh, sorry, didn't see 1-bit :p
14:34 Kyubey: 01:11:682 (5) - can you move it up a little since it almost touches the screen border?
14:34 Kyubey: 01:20:003 (1) - scoreboard again
14:35 AndreasHD: huh? that should't matter?
14:35 AndreasHD: just like the hp-bar
14:35 Kyubey: but it's pretty uncomfortable for player
14:35 AndreasHD: you can always press tab
14:35 AndreasHD: but yeah, sure I guess I can move it a bit
14:35 Kyubey: beginners don't always know about tab
14:36 AndreasHD: true ^^
14:36 AndreasHD: eh
14:36 AndreasHD: its not place to move it to
14:36 AndreasHD: I don't want to overlap 4
14:36 AndreasHD: 00:47:156 (4) -
14:36 AndreasHD: that one
14:37 AndreasHD: since it's 1-bit
14:37 AndreasHD: and I'll have to move it quite a bit don't I?
14:37 Kyubey: 00:44:091 (4,1,2,3,4,5) - you can move this whole thing a little right to avoid overlap with that thing
14:37 AndreasHD: alright will do
14:39 AndreasHD: done
14:39 AndreasHD: not sure if its enough tho
14:39 *Kyubey is editing [https://osu.ppy.sh/b/547814 Savant - Melody Circus [2-bit]]
14:40 Kyubey: 01:07:740 (3) - can you move it up a little? it almost touches the screen border too
14:40 AndreasHD: ok
14:40 AndreasHD: done
14:48 AndreasHD: btw, in 4-bit, is this ok? 01:35:769 (1,2,1,2,3,4,1) -
14:49 Kyubey: yes
14:49 AndreasHD: Krfawy wanned me to ask you about that
14:49 AndreasHD: ok
14:49 Kyubey: it's a hard difficulty so that thing looks ok for it
14:49 AndreasHD: yeah okay
14:50 Kyubey: thats all
14:50 Kyubey: update
14:50 AndreasHD: also
14:50 AndreasHD: this 01:35:769 (1,2,3,1,2,3,1,2,3,1,2,3,1) -
14:50 Kyubey: in 8bit?
14:51 AndreasHD: he wanned me to ask you if thats ok aswell, but I guess it is
14:51 AndreasHD: 8 bit yes
14:51 Kyubey: fine for me
14:51 AndreasHD: alright! :)
14:51 AndreasHD: supposed to be difficult so..
14:51 AndreasHD: Uploading ~~
14:51 Kyubey: players can handle it i'm sure
14:52 AndreasHD: yep ;)
14:52 AndreasHD: I can with mouse, lol.. I suck at mouse
14:52 Kyubey: did you change something in 8bit?
14:52 AndreasHD: now? no
14:52 Kyubey: it asked me for update
14:52 AndreasHD: try again now
14:53 Kyubey: well i updated
14:53 Kyubey: but w/e
14:54 AndreasHD: ?
14:54 Kyubey: whatever
14:54 *Kyubey is editing [https://osu.ppy.sh/b/547827 Savant - Melody Circus [1-bit]]
14:54 Kyubey: 01:11:682 (5) - did you forget to move it up a little?
14:55 AndreasHD: did you ask for that?
14:55 Kyubey: yes
14:55 AndreasHD: Oh I forgot this 01:20:003 (1) -
14:55 AndreasHD: sorry
14:55 Kyubey: 01:05:988 (1) - probably this too. or not?
14:57 AndreasHD: give me a sec
14:59 AndreasHD: 01:05:988 (1) - nah
14:59 AndreasHD: it's fine
14:59 AndreasHD: fixed this aswell 01:11:682 (5) -
14:59 Kyubey: nice
15:00 AndreasHD: Im just doing a quick upload now
Ovoui
nice map owo
Pho
And go /o/
Topic Starter
AndreasHD

Pho wrote:

And go /o/
Yey!! thanks Pho<3
Katzendrache
like what is this map? O.o i tried it like 50 times i think doing it on FC 99-100% and then it allways shows me "failed" after the last spinner. i even put on auto spin mod and the last spinner still allways fails. its like i cant complete that map O.o
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