Current RC is way too restrictive, and it tries to enforcing the same spread pattern (E-N-H-I-X, and there are even detailed, but completely out-of-context terms that specifically define how each diff should look like) on every song and it is just a pure nonsense.
That being said, having a spread should still be a minimum requirement for rank section. We can and I think we should offer more freedom to mappers and let them design a proper spread so that rules are not forcing them to make difficulties that they are uncomfortable to make. Given them the option to start the lowest difficulty in the set/gap among all difficulties can be something. Given them the freedom to use whatever patterns they want in each difficulty and let any justifiable design go to rank section can also be something. There are a lot of ways for us to make constructing multiple difficulties that form a proper spread a lesser burden for mappers; nevertheless, in order to push their map to ranked section they should still at least provide a proper spread. If you want to rank a map you should at the bear minimum work for it, and completing a somewhat proper spread is part of that work.
We need some incentives for mappers who are going to rank their map to cover a spectrum but not only target at a very small, specific group of audiences. That is just unhealthy to the community as any player who are not the targeted audience will be left out, and this is not just about beginners. I think spread rule is good in that sense as it encourage mappers to cover at least a range of players. It doesn't have to be a very wide range that goes from easy to ultra, but it shouldn't be one single difficulty such as a Easy/Insane, and mapper just let everyone who doesn't enjoy Easy/Insane to screw themselves either. Spread is fine. It's just the way how we formulate and enforce it is quite broken.
That being said, having a spread should still be a minimum requirement for rank section. We can and I think we should offer more freedom to mappers and let them design a proper spread so that rules are not forcing them to make difficulties that they are uncomfortable to make. Given them the option to start the lowest difficulty in the set/gap among all difficulties can be something. Given them the freedom to use whatever patterns they want in each difficulty and let any justifiable design go to rank section can also be something. There are a lot of ways for us to make constructing multiple difficulties that form a proper spread a lesser burden for mappers; nevertheless, in order to push their map to ranked section they should still at least provide a proper spread. If you want to rank a map you should at the bear minimum work for it, and completing a somewhat proper spread is part of that work.
We need some incentives for mappers who are going to rank their map to cover a spectrum but not only target at a very small, specific group of audiences. That is just unhealthy to the community as any player who are not the targeted audience will be left out, and this is not just about beginners. I think spread rule is good in that sense as it encourage mappers to cover at least a range of players. It doesn't have to be a very wide range that goes from easy to ultra, but it shouldn't be one single difficulty such as a Easy/Insane, and mapper just let everyone who doesn't enjoy Easy/Insane to screw themselves either. Spread is fine. It's just the way how we formulate and enforce it is quite broken.