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Shimamiya Eiko - Naraku no Hana (TV Size)

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Topic Starter
Aleksart
[size=85:1337]This beatmap was submitted using in-game submission on 10 ноября 2018 г. at 18:53:15[/size:1337]

[b:1337]Artist:[/b:1337] Shimamiya Eiko
[b:1337]Title:[/b:1337] Naraku no Hana (TV Size)
[b:1337]Source:[/b:1337] Higurashi no Naku Koro ni Kai
[b:1337]Tags:[/b:1337] 07th expansion XinCrin opening visual novel horror rika hanyuu furude satoko satoshi houjou keiichi maebara rena ryugu mion shion sonozaki oyashiro-sama festival watanagashi
[b:1337]BPM:[/b:1337] 109
[b:1337]Filesize:[/b:1337] 24383kb
[b:1337]Play Time:[/b:1337] 01:32
[b:1337]Difficulties Available:[/b:1337]
[list:1337][*:1337][url=https://osu.ppy.sh/web/maps/Shimamiya%20Eiko%20-%20Naraku%20no%20Hana%20(TV%20Size)%20(Aleksart)%20%5bEasy%5d.osu:1337]Easy[/url:1337] (1,67 stars, 92 notes)
[*:1337][url=https://osu.ppy.sh/web/maps/Shimamiya%20Eiko%20-%20Naraku%20no%20Hana%20(TV%20Size)%20(Aleksart)%20%5bHard%5d.osu:1337]Hard[/url:1337] (2,93 stars, 221 notes)
[*:1337][url=https://osu.ppy.sh/web/maps/Shimamiya%20Eiko%20-%20Naraku%20no%20Hana%20(TV%20Size)%20(Aleksart)%20%5bNormal%5d.osu:1337]Normal[/url:1337] (2,01 stars, 144 notes)
[*:1337][url=https://osu.ppy.sh/web/maps/Shimamiya%20Eiko%20-%20Naraku%20no%20Hana%20(TV%20Size)%20(Aleksart)%20%5bXin's%20Hard%5d.osu:1337]Xin's Hard[/url:1337] (2,54 stars, 163 notes)
[/list:o:1337]

[size=150:1337][b:1337]Download: [url=https://osu.ppy.sh/d/104168:1337]Shimamiya Eiko - Naraku no Hana (TV Size)[/url:1337][/b:1337][/size:1337]
[size=120:1337][b:1337]Download: [url=https://osu.ppy.sh/d/104168n:1337]Shimamiya Eiko - Naraku no Hana (TV Size) (no video)[/url:1337][/b:1337][/size:1337]
[b:1337]Information:[/b:1337] [url=https://osu.ppy.sh/s/104168:1337]Scores/Beatmap Listing[/url:1337]
---------------
I'ts my 5th beatmap.
Ready for modding \:D/
Mapset:
Easy - by me - Done
Normal - by me - Done
Hard - by me - Done
Xin's Hard - by [profile:1337]XinCrin[/profile:1337] - Done
Special thanks to [profile:1337]XinCrin[/profile:1337] for Hard diff.

PLEASE REDOWNLOAD AFTER : 31.08.2018
10crystalmask01
Hello! :D I've just modded your map, and I have a few suggestions for it!

  • Hard mode
  1. 00:11:509 - I suggest replacing this slider with 3 hit circles, in this order:
    -In my opinion, it sounds better because you actually hear that beat at 00:11:785. Try it out! :)
  2. 00:26:372 - Slider looks unsnapped with the previous object.
  3. 01:20:317 - Overused stack, try spreading out the last one or two hit circles if you can
Overall, I suggest you revise some of your hit circles/sliders and their distances from each other. Very few of them looks unsnapped.
Apart from that, wow! :D Awesome storyboard you made!

Hope this helps~!
Topic Starter
Aleksart

10crystalmask01 wrote:

Hello! :D I've just modded your map, and I have a few suggestions for it!

  • Hard mode
  1. 00:11:509 - I suggest replacing this slider with 3 hit circles, in this order:
    -In my opinion, it sounds better because you actually hear that beat at 00:11:785. Try it out! :)
  2. 00:26:372 - Slider looks unsnapped with the previous object.
  3. 01:20:317 - Overused stack, try spreading out the last one or two hit circles if you can
Overall, I suggest you revise some of your hit circles/sliders and their distances from each other. Very few of them looks unsnapped.
Apart from that, wow! :D Awesome storyboard you made!

Hope this helps~!
Thank you! I'm sure will look your mod

all fix
waxman
[Hard]

00:29:124 (4) - bad timing, change to 00:28:987 (4) So we can get better acc :D
00:55:271 (7,8,9) - bad spacing, change to same spacing between 7 and 8, 8 and 9
[Seraphin]
From #modreqs

[Easu]
HP Drain and OD + 1. I know this is easy, but it fits better.
00:10:409 (1) - remove NC
00:24:170 (4,5) - these kind of sliders are hard for beginners, I suggest circles or one long slider.
00:46:188 (2) - try moving to the red tick before the white tick it is currently on and making it repeat 2 more times
01:01:601 (1,2) - refer to 00:24:170 (4,5)

[Hard]
circle at 00:22:243?
00:35:592 (2,3) - what are these mapped to?
00:37:243 (8,9) - ^
01:21:418 (7) - NC at 6 instead
01:25:821 (1,2,3,4,5,6) - hard to read

HIGURASHI! :D
XinCrin
I wanted modding your map, but I saw that in Easy diff. did not use the spacing distance on and constant throughout the diff. This is necessary because Easy diff. is for newbies. Also , the difficulties must be consecutive, in conclusion you should have a normal diff too . Poke me when you're ready
No kds for this
Topic Starter
Aleksart

waxman wrote:

[Hard]

00:29:124 (4) - bad timing, change to 00:28:987 (4) So we can get better acc :D
00:55:271 (7,8,9) - bad spacing, change to same spacing between 7 and 8, 8 and 9
Domo arigatou ;)
fix
Topic Starter
Aleksart

[Seraphin] wrote:

From #modreqs

[Easu]
HP Drain and OD + 1. I know this is easy, but it fits better.
00:10:409 (1) - remove NC
00:24:170 (4,5) - these kind of sliders are hard for beginners, I suggest circles or one long slider.
00:46:188 (2) - try moving to the red tick before the white tick it is currently on and making it repeat 2 more times
01:01:601 (1,2) - refer to 00:24:170 (4,5)

[Hard]
circle at 00:22:243?
00:35:592 (2,3) - what are these mapped to?
00:37:243 (8,9) - ^
01:21:418 (7) - NC at 6 instead
01:25:821 (1,2,3,4,5,6) - hard to read

HIGURASHI! :D
Domo arigatou :)
fix
Simon
привет \o/
------------
Normal:
00:17:014 - кружок бы сюда
00:27:748 (4) - удалил бы круг либо сместил,

Hard:
00:28:987 (4) - круг смести на белый тик лучше, а то я всегда выбиваю его на 100 и 50
00:47:565 (8,9,10) - спейсинг ну очень большой, я играл с дт но все же... , из за таких джампов твой хард выглядит сложнее инса
01:05:179 (8,9,10) - тоже спейсинг

Insane:
So easy -_-

по поводу карьы наверное все, остальное все классно :>
удачи с ранком o/
Topic Starter
Aleksart

s1mon wrote:

привет \o/
------------
Normal:
00:17:014 - кружок бы сюда
00:27:748 (4) - удалил бы круг либо сместил,

Hard:
00:28:987 (4) - круг смести на белый тик лучше, а то я всегда выбиваю его на 100 и 50
00:47:565 (8,9,10) - спейсинг ну очень большой, я играл с дт но все же... , из за таких джампов твой хард выглядит сложнее инса
01:05:179 (8,9,10) - тоже спейсинг

Insane:
So easy -_-

по поводу карьы наверное все, остальное все классно :>
удачи с ранком o/
Спасибо
Пару мест подправил... но спейсинг оставлю всё таки... сложнее и сложнее.. тут уже от маппера зависит.. замапал он там полегче чуток.. его проблемы, лол
Fix
Hellzero
[Hard]
00:05:179 (3) - Не хватает симметрии. И дальше подобные слайдеры тоже. Если не лентяй до сделай идеальную симметрию.
00:13:161 (7,8) - Вот например из-за не правильной симметрии нота встала не на конец слайдера. Надо исправлять.
00:26:372 (1) - Конец этого слайдера можно положить под конец (7) Тогда и смотреться это будет намного лучше тогда и (1,2,3) - не будут пересекаться. (3) потом естественно отзеркалить придется.
00:53:620 (3,4,5,6,7) - воу воу, для харда слишком большой спейсинг. Тем более примерно такой же спейсинг идет до и после этого паттерна и как игроку определять когда стрим а когда одиночные ноты?
01:19:216 (1,2,3) - ^
01:19:629 (2) - ну вот это еще неплохо выглядит менее внезапно.
01:24:032 (2) - тут вообще кривой спейсинг. Даже если и делать такие патерны, то где-нибудь на 1.6x или 1.8x что бы можно было различать от одиночных.
[Normal]
00:08:207 (2,3) - ну сделай ты сетку поменьше и будет у тебя ровный спесинг, а то где то ноты впритык а где-то на расстоянии
00:12:610 (6,1) - overlap перекрываются, не красиво D:
00:15:087 (3,4,5) - ну, смысл так ставить если они перекрывают друг друга, что делает паттерн уже не очень хорошим.
00:40:684 (3) - что-то спейсинг скачет.
00:51:693 (1) - чуть чуть вверх поднять бы.
[Xin's Insane]
Good job!
XinCrin

s1mon wrote:

Insane:
So easy -_-
It's a slow song, you can't request that it be so hard either <.<

Also , Thank you Hellzero n.n
SuperKagE_old
Хэлоу :D

[Normal]
00:20:867 (6) слайдер чутка залазит на другой, можно было бы его чутка подвинуть а то некрасиво смотрится ^^

[Xin's Hard]
00:23:315 (2,3) можно было бы сделать чтобы эти слайдеры заканчивались в одной точке. Было бы красивее ^^

[Hard]
Он идеален ^^
Topic Starter
Aleksart

SuperKagE wrote:

Хэлоу :D

[Normal]
00:20:867 (6) слайдер чутка залазит на другой, можно было бы его чутка подвинуть а то некрасиво смотрится ^^

[Xin's Hard]
00:23:315 (2,3) можно было бы сделать чтобы эти слайдеры заканчивались в одной точке. Было бы красивее ^^

[Hard]
Он идеален ^^
Хи)) Как странно, что я решил проверить тред только сейчас, а ты отписал 5 месяцев назад...) лоол)

Спс большое за мод, я проверю и поправлю, если выглядит действительно оч плохо... хотя, мб сделал это уже в прошлом обновлении :D
Kyle Y
[Finished]

thanks for conducting M4M
My map: https://osu.ppy.sh/b/684590

please make reference on the ranked map https://osu.ppy.sh/s/68176
[EZ]
SPOILER
I think, CS=2, HP=2, OD=2, AR=2 is more suitable for new players
Please use distance snap to map EZ please
Please remind the spinner problem

00:09:583 (3) - 00:18:391 (2) - maybe ctrl+g for better flowing. Not a must, if you change, please remember to change circle 4 also.
00:13:987 (2) - blanket, and avoid overlap with 00:12:610 (1) -
00:22:794 (2) - blanket
00:24:170 (4,5) - 00:51:693 (1,2) - will it be too hard for new player, although this song is slow
00:27:198 (1,2) - mapping EZ, please check on ds.
00:28:574 (3,1) - combine
00:30:225 (2,3) - slider, not suggest to use sv change in EZ
00:34:353 - missing slider
00:36:004 (2,3) - circle and then slider
00:43:987 (5) - redraw it
00:48:390 (1,3) - blanket
00:51:693 (1) - ^
00:55:546 (4,1) - blanket
01:02:152 (2) - ctrl+g?
01:03:803 (4) - move left to fix blanket or move right to complete flowing
01:10:409 - use more 1 beat slider as it is EZ diff
01:12:886 (1) - 00:01:325 (1) - spinner problem, for EZ, notes must be empty in the coming 4 beats, as I remember
01:19:216 - why break here
01:22:519 (3) - blanket
01:28:023 (1) - ds....
00:29:399 (1) - please map EZ by opening distance snap

[NM]
SPOILER
00:20:867 (6,1) - not a good flowing
00:23:620 (3) - blanket
00:26:372 (2) - better blanket with the end of 00:24:996 (4) -
00:27:748 (4) - slider at 00:27:473 -
00:31:601 (1) - ctrl+g for flowing
00:39:583 (1,2) - ctrl+h and rotate a little bit, Just like....
00:41:785 (5) - blanket
00:48:941 (2) - avoid overlapping
00:52:794 (4) - blanket
00:58:298 (3,4) - flowing
01:11:509 (3) - move to (356,200)
[img]https://osu.ppy.sh/ss/3137850[img]
01:12:198 (1) - I am not sure the spoiler problem apple on NM also or not, then just skip it
01:21:968 (3) - slider
01:23:620 (1,2) - same
01:24:720 (3,4) - 01:25:821 (5) - also flowing
01:29:675 (7) - blanket

[HD]
SPOILER
Remember that if you want a SV change, you should use a nc, just like 00:21:418 (4) -

00:05:179 (3) - blanket
00:06:555 (6) - nc
00:08:757 (2) - nc here
00:12:610 (6) - use the slider in NM
00:15:087 (10) - seperate a little bit
00:16:464 (3) - use curve L shape slider?
00:20:042 (1) - same
00:21:418 (4) - same
00:25:271 (7,8) - blanket
00:25:271 (7) - or L shape/ wave slider sth like that
00:28:023 (3,4) - reverse and del 4
00:30:225 (5) - same
00:35:592 (2) - for 1/4 beat please check Xin's hard, I think you use too many (?
00:43:987 (5,1,6,6,4,1) - nc, cancel NC here (check by youself, usually nc on big white tick)
01:28:023 (1,2,3) - blanket
BanchoBot
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