thanks for mod \oDeif wrote:
Got to disagree with the map being apple'd. Sorry for being so late with my mod, Kin. I'm getting now some free time to clear my requests >_< Yeah I can understand why
[Rain][Salad]
- HP 7, at least. 8 is too demanding, and there are lots of broken streams which can make the player almost auto-fail the map if a single HDash is missed. fix'd
- 00:28:751 (3) - Why is the ending of the slider snapped in a 1/8 tick? That beat is audible in 00:28:901, where the slider has to finish.
- 00:29:050 (4) - Because of the same reason, this slider has to be extended until 00:29:200. probably because I forgot to remake the slider after add green line
- 00:51:456 (6) - I'd let these kind of movements for an Overdose, if you ask me. The required movement needs a lot of precision and speed from the player, so I recommend you to delete the previous note 00:51:382 (5). That beat isn't audible with the music anyway ^^". fix'd
- 00:54:668 (2) - Why is the stream broken at this point? At least place this circle at the left part of (1) to minimize the HDash to the next note.
[]
- OD 7 and don't worry about the star rating here. The only reason why it's rocketed it's because of the high note density (already told you while ago that it can be comparable to a Platter). The difficulty of the map belongs to [Salad], but take care for your future maps! yeah I'll try to make a better diff spread for my next map <_< also fix'd
- 00:56:236 (1) - In this spinner there are some inherited sections you don't really use. Those were used in other diffs to get a specifical beat with a Drum sound, but they're not necessary at all here. Please delete the green lines from 00:56:535 to 00:58:402 (both of them included). fix'd
Quite fun and enjoyable! Call me back after checking the mod.
http://puu.sh/50TYq.rar