i gave kudosu because i fixed AR of Easy.Accel World wrote:
[Easy]
AR-1
00:28:617-(3) ds
00:48:574-(1) ^
[Normal]
AR-1
:3 that's all what I can find...no kd~
thanks
i gave kudosu because i fixed AR of Easy.Accel World wrote:
[Easy]
AR-1
00:28:617-(3) ds
00:48:574-(1) ^
[Normal]
AR-1
:3 that's all what I can find...no kd~
thanksAq801 wrote:
From m4m
태고 전용 이미지는 사용되지 않는거로 알고있는데... 일반 BG로 바꾸는건 어떤가요?
[Easy]
완벽해요~
[Normal]
00:34:232 - 여기부터 비어있으니 좀 어색한거 같아요..
[Insane]
00:33:793 (5) - 제안이지만 컨트롤 + g? Fixed! 다음 노트 패턴도 고쳤어요^^
너무 잘만드셔가지고.. 뭘잡아야할지..
매핑초보의 허졉한 모딩이었습니다 ㅠㅠ
[Events]
//Background and Video events
0,0,"blood lad.jpg",0,190
okok i remember your mod in IRC chatting. so i give you kudosu.Papysh wrote:
I cant connect to bancho and that means i cant open irc and if i reset it i will lose the irc logs ;-;
thanks! all fixedLanturn wrote:
M4M from que. I'll try to keep the sentences short and easy to understand, but I tend to write walls of text before I know it.. X_x;
[General]
Backgrounds
Taiko BGs are unrankable now. Please remove Taiko BG.jpg from your folder and use blood lad.jpg or replace the taiko BG with a similar pic that has no writing.
If you use blood lad.jpg for taiko. Lower it down to 190 (Copy and paste over the following code to change it. This makes your BG move to an appropriate place so it doesn't cut off the heads.[Events]
//Background and Video events
0,0,"blood lad.jpg",0,190
Tags
Add: 中林 芽依 Nakabayashi Mei May | This is May'n's Real name so I would definitely credit this.
AIBat:
Kiai
I would suggest syncing your kiai times in all difficulties, since they were all made by you (you don't have to worry about the GD Taiko)
Good to go!
[Easy]
Right off the bat I get worried about the clap disease (a name I came up with...), though this seems to be a little more non-existent later on thankfully.
The clap disease is where you map to only claps at points in your song that make it really really hard and unbearable to play due to the awkwardness of hitting claps. I'll point out of examples later.
Overall, really nice hitsounding, and really nice blanketing, a solid diff.[Normal]
- 00:10:818 (1,2,3,4) - First example. When you actually try to play this section, it just feels awkward, like your trying to time a hit without following a proper rhythm. its almost like you have to 'try' to hit these. This is due to the clap disease. If you are wondering what I'm talking about. go play this on easy difficulty. You notice how no one has 100% on an easy diff? Well that's the clap disease. Very uncomfortable to play map, if you go Doubletime it, you'll understand right away. This isn't an unrankable issue, it's just not a fun way to play.
I would Suggest changing up the pattern here a bit so that people don't have to feel forced when playing this section. Using sliders is a good alternative, but I'd prefer if you added more sliders/circles to make it easier.- 00:26:915 (2,1,2,3) - (2) Move this so it blankets a little better with the previous (1) | Stack (1) where the previous (1) slider was. | Move (2,3) to adjust to the new positions of (2,1) | http://puu.sh/47cM1.jpg
- 00:36:281 (2,3) - This confuses me just a little. Its almost like your trying to follow the kick or the vocals?, but end up missing out on the important drums | I would recommend just a simple beat here: http://puu.sh/47cTx.jpg (2 is where 2 should be) | Another reason why you should do this is because both 00:37:159 - and 00:37:452 - are key beats.
- 00:44:769 (2,3) - Join these together with a slider to avoid the 'clap disease' I was mentioning about.
- 00:49:745 (2,1) - Spacing! Please move the (1) further away. in Easy diffs, it's best not to use anti-jumps or jumps at all and follow the distance snap appropiately.
- 00:53:842 (1) - I really don't like how this is blanketed with both the previous and next similar sliders | http://puu.sh/47d2F.jpg | looks much cleaner
- 00:55:013 (1) - At the head, Lower the volume to 30-40% and remove the whistle. I'm also not fond of this whistle at the tail end. I would remove it since you have a nice finish already.
- 00:58:525 (4,1) - Try reversing the 4 into the 1, and adding an NC:2 at 00:59:257 - | http://puu.sh/47d86.jpg
- 01:11:110 (1,2) - Again, I'm not too fond of this, Joining them up as a slider would make this a lot more comfortable to play.
[Hard]
- 00:00:281 (1,1) - This spinner intro seems rather pointless. I'd rather you do something similar to the Easy diff.
- 00:09:062 (1,2,3) - More complaining about bad clap hits. Use more sliders here if possible please.
- 00:16:379 (1) - 00:16:964 - SC:1 | 00:17:110 - NC:2 | The Normal hit on the reverse is really distracting. its better to use the soft hit | Please do the same in the following places: 00:18:720 (1) - 00:35:110 (1) - 00:37:452 (1) - 00:46:818 (1) - 00:59:696 (3) -01:05:549 (1) - 01:19:598 (1) -
- 00:31:306 (2) - Wrap this around the tail end of the previous (1) instead of the (3) | http://puu.sh/47eu5.jpg | Much more comfortable approach
- 00:53:988 - Add Circle with finish to catch all of the guitar
- 00:55:891 (1) - Clap at the head doesn't really fit. Just the finish is good.
- 01:07:159 - Add a note here, or use the previous note to make a 1/2 slider. This makes the flow feel much better
This is a really nice diff. I honestly don't have any suggestions for it besides one questionable one.[Insane]
- 01:04:379 (3,5) - in all honesty, this seems to close to have perfectly overlapped sliders. The main problem is that the (3) is still visible by the time the (5) slider is made, making this impossible to predict.
- 01:14:623 (3) - Maybe reduce this by one tick. and move the (3) away. you only use two drum hits here, making the last two ticks not very audible. I released much earlier than I was supposed to due to the missing hitsounds. | http://osu.ppy.sh/ss/940231 | Keep hitsounds as they were.
Again, not much to say, I'm not great with modding insanes, so this one will be short as well. Hopefully the easy/normal sections make up for it.. since you've already recieved many many hard/insane mods.Insanes like these aren't my style, but it is well done.
- 00:21:501 (2,3,4,1) - I'm worried that this will be almost unrakable. the reverse is mostly hidden and the stacking, while not allowed seems rather ugly. I would suggest you move (2,3,4) somewhere else. Remember that hiding reverses is an unrankable thing, I notice it sticks out a bit, but it just makes the whole scene ugly this way how you have (2,3,4) positioned compared to the (1)
- 00:44:037 (4,1) - Move (4) to stack with the upcoming (1) slider properly
- 01:11:110 (1,5) - Again, I'm not to fond of these exact looking sliders. This one isn't as bad as hard though as it's somewhat still readable.
Good luck~
0,0,"Taiko BG.jpg",0,0↓
0,0,"blood lad.jpg",0,120
yeah, i know that Taiko BG is unrankable Through Lanturn Mod.toara_fict wrote:
Hi Taiko diff modding For M4M ? #modreqs ?Please looks TaMul and TKSalttaikoBG Good Idea !
But, taikoBG is unrankble maybe. ( https://osu.ppy.sh/ss/940526 ) Plerase loot This
↑I can not see what great
So, I want Change BG
↓
Change to0,0,"Taiko BG.jpg",0,0↓0,0,"blood lad.jpg",0,120
以上です!何というかmodする点見つかりません・・・・すごい・・・
Ranked期待しています!Good Luck TaMul ,TKS >n<///
thanks for modding!toara_fict wrote:
Hi Taiko diff modding For M4M ? #modreqs ?
[General]
- D (Big don)
- d (don)
- K (Big kat)
- k (kat)
Please looks TaMul and TKSalttaikoBG Good Idea !
But, taikoBG is unrankble maybe. ( https://osu.ppy.sh/ss/940526 ) Plerase loot This
↑I can not see what great
So, I want Change BG
↓
Change to0,0,"Taiko BG.jpg",0,0↓0,0,"blood lad.jpg",0,120
[TK'S Muzukashii][TK'S Oni]
- 00:28:818 (128,129) - d k →k d or k k ? - fixed.
- 00:34:818 (156) - k → d - fixed.
- 01:19:159 (121) - add d? (何かの音が聞こえる・・・) - nope.
以上です!何というかmodする点見つかりません・・・・すごい・・・
- 00:27:135 (157) - → 00:27:281 (158) - - nope.
- 00:34:818 (202) - k → d?(Bass?の音が低音に聞こえてdでいいかなぁ・・・と) - 周辺少しアレしました。
- 01:09:281 (104) - → 01:09:428 (105) - Move? - nope.
Ranked期待しています!Good Luck TaMul ,TKS >n<///
thanks!YunoFanatic wrote:
m4m D:irc2013-08-22 14:44 YunoFanatic: tamul
2013-08-22 14:44 YunoFanatic: m4m
2013-08-22 14:44 YunoFanatic: i mod you irc
2013-08-22 14:44 YunoFanatic: oi
2013-08-22 14:45 YunoFanatic: TAMUL!
2013-08-22 14:45 TaMul: hmm
2013-08-22 14:45 TaMul: ok
2013-08-22 14:45 TaMul: yesyes
2013-08-22 14:45 YunoFanatic: ok wait wait gonna dl your map
2013-08-22 14:47 YunoFanatic: Ok for easy
2013-08-22 14:48 YunoFanatic: 00:03:501- you could make this better since you did not make any blanket for this
2013-08-22 14:48 YunoFanatic: 00:03:501
2013-08-22 14:49 TaMul: hmm
2013-08-22 14:49 TaMul: for example how?
2013-08-22 14:50 YunoFanatic: wait
2013-08-22 14:52 YunoFanatic: http://puu.sh/47Txv.png
2013-08-22 14:52 YunoFanatic: try this slider
2013-08-22 14:52 TaMul: you mean this slider is little strange?
2013-08-22 14:52 TaMul: 00:03:501 (1) -
2013-08-22 14:52 YunoFanatic: yep
2013-08-22 14:53 YunoFanatic: because the lower part of the slider is meant to be a blanket and you didnt you it after all
2013-08-22 14:53 TaMul: hmm think about that
2013-08-22 14:53 YunoFanatic: use*
2013-08-22 14:54 YunoFanatic: 00:11:403 (3) - move a little bit and find the good spot for blanket
2013-08-22 14:54 YunoFanatic: my suggestion is x:388 y:220
2013-08-22 14:56 YunoFanatic: 01:16:086 (3)- wont you think just blanket this with'
2013-08-22 14:56 YunoFanatic: 01:14:915 (2)- ? because the next is a spinner
2013-08-22 14:57 TaMul: 00:11:403 (2) - no change
2013-08-22 14:57 TaMul: because distance
2013-08-22 14:59 YunoFanatic: for blanketing picture in
2013-08-22 14:59 YunoFanatic: 01:16:086 (3)-
2013-08-22 14:59 YunoFanatic: http://puu.sh/47TKa.png
2013-08-22 14:59 YunoFanatic: dun easy
2013-08-22 15:01 YunoFanatic: normal
2013-08-22 15:01 TaMul: wait
2013-08-22 15:02 TaMul: ok go
2013-08-22 15:03 YunoFanatic: 00:31:891 (3)- make this closer imo http://puu.sh/47TQ7.png
2013-08-22 15:04 YunoFanatic: 00:53:985 (6)- suggestion you can nc here and delete nc on 00:54:281 (1)-
2013-08-22 15:04 TaMul: ok
2013-08-22 15:05 YunoFanatic: normal dun
2013-08-22 15:05 TaMul: yeap
2013-08-22 15:06 YunoFanatic: incase of my poor mod ill just shoot a star when dis is dun
2013-08-22 15:06 YunoFanatic: hard moid
2013-08-22 15:08 YunoFanatic: 00:01:159 (1)- maybe dont bend too much of this slider try this instead http://puu.sh/47TYY.png if your gonna go with this slider copy this slder and past it on 00
2013-08-22 15:09 YunoFanatic: 00:03:062 (5)- which you need to ctrl when you pasted
2013-08-22 15:10 TaMul: ok
2013-08-22 15:11 YunoFanatic: im done modding :3 ill just shoot star for the insane and poor mood D:
2013-08-22 15:11 TaMul: no,good mod
2013-08-22 15:11 TaMul: thanks
2013-08-22 15:12 YunoFanatic: but seriously your blanket is too good D: and insane is pretty much rankable
incase of my poor mod ill just shoot a star as said
my map http://osu.ppy.sh/s/102307 since my poor mod and my star isnt good enough just mod 3 diff which is easy,hard and insane =w= gomene
thanks for modding!! ╭( ・ㅂ・ )وqoot8123 wrote:
Request by TaMul via In-game~
Red : unrankable issue
Purple : strongly recommond
Black : just suggestion
[General]
- none~
[ Muzukashii][ Oni]
- 00:18:135 (79) - although this k doesn't impact this song ,but i suggest you change to d due to the vocal's pitch between 00:20:476 (90,91) - and 00:18:135 (79,80) - are different - agree.
- 00:36:867 (166) - same as above - ^
- 00:31:598 (141,142,143,144) - these notes completely used k here ,but i think 00:32:184 (143) - can use d to inflect 00:29:842 (133,134,135) - - ok.
- the vocal 00:47:988 - is more clear than 00:48:135 - and these two place also have drum sound,so i suggest put note on 00:47:988 - which has vocal and drum sound
- if you fixed the previous one,please change 00:48:574 (219) - to d to strengthen d on 00:47:988 - - some fixed!
- 01:03:647 - try to add k need more exciting~ - ok.
- 01:21:354 (131) -because of the bpm , the slider is harder than other songs and you put a note on 01:21:940 (132) - it really make players have trouble to play high speed slider with the big note ,so slider end on 01:21:940 - is better - agree. nice :3c
Both Taiko diffs are awesome,and Oni plays so exciting ~XD
- 00:18:135 (105) - same as muzu - ok.
- 00:56:476 (5,6) - is the vocal's accent and 00:56:769 (7) - should be as powerful as 00:56:184 (2) - so 00:56:842 - need add note as 00:57:940 (18,19,20,21,22) - - some fixed.
- 01:11:915 (123) - move to 01:11:769 - to inflect this pattern 01:12:574 (130,131,132,133,134) - - ok.
Good Luck~
thanks almost fixed without avoiding overlap.RandomEffect wrote:
From my queue~
[Easy][Normal]
- 00:37:452 (4,1) - uniform DS to x1.0
- 01:12:281 (2) - start at 01:11:988
[Hard]
- 00:29:549- add a note
[Insane]
- 00:03:940 (2) - move to x:216 y:200
- 00:56:184 (1,2,3) - How about the following rhythm?
- 01:11:257 (1) - rotete 5 degree anti-clockwise
- 01:13:452 (2,1) - it is better to avoid stack
it is good to change SV at some kind of part, I think
- 00:11:549 (6,2) - avoid overlap
~Good Luck~
mod not fix.but A lot of slider is nice advice. thanksDX5536 wrote:
M4M I guese
[Easy]
00:35:403 Newbies will miss right here. How about you change to something like this
00:46:818 (1,2) - Something like this will be easier for newbies, i hope
I would reconsider about the amount of the sliders, I mean too many slider is quite hard with FL and newbies only learn slider holding, not tapping.
[Normal]
Can you add more circles? [Same points as Easy]
[Hard]
Here too?
[Insane]
I'm not an insane+ high bpm player so i won't say anything here.
Your map is pretty nice well you are a pro after all, but pls add more circle, too many sliders kills osu! (Rhythm is just a click away) D:
all fixed! thankswcx19911123 wrote:
here's your ticket
[General]
I'll check timing tomorrow, it seems a bit off to me
[Easy]
I suggest AR+1
00:31:891 - missed a clap?
00:46:525 - ^
[Normal]
00:37:891 - shouldn't this section be S:C1? the current sounds odd imo(remember to remove the following useless section if you fixed this)
00:52:671 - add clap? maybe turn the volume down a bit, sounds better imo
00:54:574 - I'd like to add some sounds in this tick cuz there's heavy drums in the songs at here, but the slidertick in S:C2 sounds too loud here, you can add it and turn down the volume a bit
01:11:110 - missed clap?
01:16:964 - ^
I strongly suggest to map some patterns instead of the 3 spinners at the song's ending, spinners don't fit the song too much at that part, which has many heavy durms
[Hard]
HD+1? it's a bit low as a Hard diff imo
00:05:549 - I strongly suggest to add a circle instead, and rpeat the slider 1 time less. a circle should be clicked, the action fit the heavy beat in the song
01:12:867 (1,2,3) - this repeat sliders sound too loud imo, try to turn the volume down a bit?
01:16:232 (1,2) - ctrl+g on this 2 notes? flow can be a bit better(remember to fix the hitsounds too if you fixed this)
01:21:647 - add/ change to clap here? sounds better imo
same suggestion as Normal in the end
[Insane]
00:05:549 - same as Hard here
01:12:281 - missed clap?
nice map, I'll be back(I'm a bit wondering why you haven't ranked maps)
ono san arigatou!!!!OnosakiHito wrote:
Requested Taiko Mod
[ Muzukashii]SPOILERGeneral
One problem in the whole Muzukashii: There are just a few rest moments available which are important. I will suggest some.
01:21:940 - Expanding this kiai up to the end would be no problem and recommendable in my opinion.
Notes
00:09:940 (43) - K ? 00:10:232 (44,45) - here you have finisher as well and at 00:14:037 (63) - . Maybe delete 00:09:793 (42) - So the finisher is easier to hit. - no. lose the momentum of this => 00:09:793 (42) but, changed some pattern.
00:13:306 (58) - Yes, the note fits, but to keep it more simple in the Muzukashii you could change it to kat. Fits to high pitch as well. - del.
00:17:549 (76) - If you would change this to don, 00:18:281 (80) - this note would be more emphasized. - agree.
00:19:013 (83,84) - Rest Moment: You could delete these notes. - ok.
00:21:354 (94,95) - ^ - ^
00:22:232 (98) - don ? Emphasizing upcoming kats and fits to vocal "no". - ^
00:26:037 (115,116) - Rest Moment: You could delete these notes. - ^
00:35:110 - At this point you could keep it for now without breaks, like emphasizing the whole section in this way. - i see. thanks.
00:36:281 (163) - don ? Emphasizing note at 00:37:306 (168) - - ok.
00:47:842 (216,217,218) - I think having this http://puu.sh/4rQzG.jpg fits better to the vocal. - d kk!
00:51:208 (228) - Deleting this would be not a bad idea. Yes, you mapped to vocal really much, but at 00:51:793 you didn't, so it would fit in this way. - well, indeed. :3c
00:52:671 (232) - D ? For better alternating way. - ok.
00:53:110 (234) - kat ? To simplify the pattern. - i like the pattern of now!! :3
01:00:281~01:01:598 - I think this fits better: http://puu.sh/4rR2t.jpg
Fine so far, but try next time to make it a bit more easy. This hits nearly level Oni due to complex and alternating patterns and less rest moments.
[ Oni]SPOILERGeneral
01:21:940 - Expanding this kiai up to the end would be no problem and recommendable in my opinion.
Notes
00:15:647 (89,90,91,92) - I don't think this 1/6 is really needed. Consider deleting it. - express the feeling of galloping(?) well, del.
00:34:671 (201,202,203) - ddk ? Sounds nice and has the mirror effect. - mirror effect is good. but i want to keep fit the snare.
00:52:964~00:54:720 - http://puu.sh/4rSzw.jpg ? - cool!!
01:12:208 (128) - I think deleting this note might be better. - ok.
01:03:208 (57,60) - (01:03:208, 01:03:793) D for both notes? You had one at 01:04:379 (63) - as well. - nice sounds.
00:52:671 (304) - Maybe D ? Sounds maybe nicer in a alternating way. - ok. same as muzu.
00:59:988~01:01:745 - How about this http://puu.sh/4rSra.jpg ? - uuuu keep the now!
That's it. The Muzukashii is a bit hard, but I won't stop the ranking process here since it is after all nice mapped. Just keep it a bit easier next time.
The Oni is okay, though there are many 1/4 patterns. Still, it is rankable and interesting to play.
Call me back after you are done.
thank you for mod~!Rakuen wrote:
( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)
[Easy]
00:28:671 (5) - This is strange, try Ctrl+G
00:53:842 (3) - Try not to stack with 00:55:013 (1) - , hard to read the tail of 00:55:013 (1) -
[Normal]
00:25:306 - Add circle
[Hard]
00:41:696 (7) - Replace this with a circle here 00:41:842 -
00:47:257 - Add circle (Beat is stopped)
00:58:379 - Add a circle below 00:58:525 (3) - cuz spacing is too close (Flow is slowed down suddenly)
01:05:257 (5) - Stack it perfectly with Grid Snap off (hold shift or toggle by T)
[Insane]
00:05:549 (1) - Place this circle at the right of 00:05:257 (2) -
00:48:135 (4,5,6) - Make it upside down (Ctrl+J something)
01:22:818 (3,4) - Swap timing for better flow
hm.OnosakiHito wrote:
Hm, one last thing in Muzukashii:
00:19:013 -
00:21:354 -
00:25:745 -
I think it wasn't a good idea from me to suggest having breaks here, what do you think TK...?
The parts are too much connected together, so having such breaks doesn't feel so good as I thought before.
This time I give it a go without many breaks. Just think about it the next time.