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yuikonnu - Otsukimi Recital [Osu|Taiko]

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Natureshadow
General
You have two timing points right next to each other that could be avoided.
You could delete them both and put a new one at 19238 offset and same BPM. Also, for all of the maps, I'd move your first note back one tick because they are missing that first note.
There's a lot of blank space at the end you could probably crop off. It's at least 15 seconds long and none of the difficulties are using it.
You could probably decrease the stack leniency.

Normal
00:10:048 (3) - stack another note on the two that you have, and make a half beat slider here: 00:10:320 -
00:20:622 (3) - The point where slider reverses back doesn't sound in time.
01:54:161 (3) - This slider seems like it might be a little off
The hitsounds are boring. The beginning hitsounds are nice, but once the rest of the instruments come in, all you have is the defualt hitsound and claps (excluding the cymbal sound before second break and at the very end).

Things I liked about this difficulty:
I had to go over this several times to find anything.
01:30:622 (5,6,1) - Enough said

TK's Muzukashii
I don't play Taiko, so I can't say much. The only thing I will say is that I think you should add more "sliders" and "spinners" (idk what they are called in taiko) here and there to make it more interesting.

Hard
00:27:238 (3,4,5) - this is confusing. 5 star map, so not a huge deal.
01:42:315 (6) - ^ This can be a tool to increase difficulty, but I would try to make it to where it isn't AS confusing.
01:44:776 (1,2,3) - Looks a little messy.
01:56:161 (3,4,5) - This is a little weird because the first note isn't stacked like the other two, yet they all are the same distance apart in time.
02:21:699 (6,7,8,9) - Confusing, but decreasing stack leniency should fix it.
02:39:853 - You are unable to put a break time here, so you could put a few notes (like you did here 02:32:776 (1,1,1,1,1) - to fill in the empty space.
01:06:622 (7,1,2,3,4,5) - You could spread these out a little more.
Again, hitsounds.

Things I liked about this difficulty:
Other than those sliders that seem like they are backwards, this difficulty has a really nice looking path while hitting notes.
Appealing to the eye.

Insane
Not much to say
00:15:230 (7) - Move this circle a little further away from the last circle.
01:03:084 (3) - Abnormal pattern: This may throw people off. Just making sure you did this on purpose.
02:30:007 (3,4,5) - This could be a little hard to read. ^
03:33:853 (7) - This note seems like it should be moved somewhere else
I suggest overlapping it with 03:32:930 (1) - and centering the last note in the middle of the star.
Furthermore, 03:32:930 (1,2,3,4,5,6) - looks a little crooked. Just looks sloppy when it could be extremely nice looking.
Hitsounds were made better use of on this difficulty, but later you stopped using them so much? You at least changed the hitsound set, but it still is a little bland.

Things I like about this difficulty:
Arcs/streams you made with circles.
00:29:084 (3) - Enough said.
00:46:622 (1,1,1,1) - These sliders ("angled" sliders) look really cool the way you made them and the places you placed them.

Most of these are just suggestions.
It's a really nice beatmap and has a really nice "flow" to it.
Anyways, I hope this gets ranked, and I wish you luck! ;)
And remember, if you have questions about any of this, feel free to ask.
wendao
need Normal GD?

PM me if you want
[ Kuro Usagi ]
겹노트랑 배치가 좀 어설프게 되있네여. 그거 수정해주시고 것보단 노트사이의 간격 그런것들 수정해주시고
노트를 치고나면 뒤에 잔상이 남게 되있는데 맞춰서 넣는걸 추천 저 개인적으로 ㅎㅎ
할튼 행운을 빌어여~
mintong89
hi

Black: Normal suggestion
Red: Unrankable issue

[General]
Don't write Source as Nico Nico Douga, it's unrankable. just put it blank.
Generally i will say your hitsound just like random work, need more work on your hitsound too

[Insane]

00:14:684 (5,6,7) - why does these note's DS didn't same? make it same please.
00:22:930 (5,6) - can you don't stack it? it's no fun.
00:24:469 - why you put 1/2 note spam at these part? it seem unnecessary and pointless.
00:25:084 (3) - it's too curve and ugly.
00:29:084 (3) - i prefer to make 5 note-stream at here.
00:40:776 (2) - move this slider up three grid because it's cover this slider 00:41:084 (3) - .
00:42:315 (4) - make this pattern same to 00:42:776 (5) - ? i think (5) pattern is better than (4)
00:44:161 (1) - ^ 00:44:622 (2) -
00:46:315 (4) - this slider is really weird too, please change it.
01:19:546 (1) - why you NC it? it's useless.

...
This diff really need more work...it's really messy at here and it just like 1/2 spam.

[Hard]

00:19:546 (1) - Finish at here? it have crash cymbal at here.
00:24:469 (1) - ^
00:41:546 (7) - NC and remove 00:41:699 (1) - NC? it will seen more clearly and you can follow vocal.
00:42:776 (4,5) - make this two like this? 00:46:315 (2) - CTRL+G please, it's too hard for Hard Player to this pattern.
00:47:084 (2,4) - these two pattern looks really weird and ugly, please change it..
00:56:315 - add a note here? it's have vocal here.
01:01:853 (2) - ugly

i think this diff is too hard for hard player...

GL~
Laurier
Topic Starter
NavyYa

Laurier wrote:

http://puu.sh/3T9sB.osu
my diff
Thanks~
Great quality :)
I will rank my map asap!
zorefire
from modding queue my suggestions for you
[Easy]
00:23:084 (6) - sounds weird
00:56:007 (9) - make a cirlce would do best
Incomplete please finish
[Normal]
00:29:084 (1) - make just a finishing hit cirlce at the end would be better

Well Ill stop there you should finish this map
zorefire
I guess i will do hard and insane then no kudosu for this post please
[Hard]
00:15:366 - spinner here
00:19:048 - end here
thats all for this diff
good map
[Insane]
00:50:315 (1,2,3,4,1,2,3,4) - a little just a tiny bit closer spacing i guess
sorry map is so good cant find anything DX
Cloudchaser
M4M request from my queue~

General

  1. There are unsnapped notes in Easy diff.
  2. Always use a constant distance snap in low diffs (Easy/Normal)
Easy
  1. I'll repeat, Always use a constant distance for each note in the diff, It's really important when you map this kind of diff!~
  2. AR is too high! one tick less please :3
  3. The rhythm is inconsistent :<
  4. 00:08:411 (4) - make it more blanket with 00:09:502 (1) - .
  5. 00:23:084 (6) - New combo because downbeat.
  6. 00:44:161 (1,2) - make (1) blanket with (2) http://puu.sh/3XmC3.png .
  7. 00:46:622 (1) - fix distance.
  8. 00:48:469 (2,3,4) - ^
  9. 00:49:699 (1) - new combo
  10. 00:54:007 (4) - move to 152|244 and new combo.
  11. 00:58:930 (1,2,3,4) - fix distance >.<
  12. 01:01:392 (5) - unsnapped note! | 01:02:776 (6) - make it blanket with (5).
  13. 01:21:084 (1) - Make this slider more beautiful~ >w<
  14. 02:11:392 (4) - ^
  15. 02:15:238 (1) - repeat section is unsnapped~
  16. 02:17:699 (1) - Make this slider more beautiful~
  17. 02:20:776 (4) - ^
  18. 02:28:161 (1) - unsnapped note
H's Normal
  1. This diff isn't a Normal diff, It's hard for be a diff for newbie players. Always use 1/2 patterns instead 1/4 (unless it is necessary).
  2. Use distance snap owo
  3. expected difficulty
  4. There are some inherits points unsnapped
  5. You've created good patterns (esthetically) but some are Hard for this kind of dif.
  6. 00:24:776 (1) - don't stack here! it's hard to see for a newbie.
    That's all for this diff. If you follow these tips this diff will improve quite better.
TK's Muzukashii/Oni

both diffs are good enough at least for me :3

Muzukashii:
  1. 00:34:161 (103) - k
Oni:
  1. Nothing!
Hard
  1. I'll just give it a fast look with important issues. I think this diff is good in aspect like rhythm but beauty of the diff have to improve more. (it's good but those sliders urrrg)
  2. 01:02:469 (4) - Remove this slider and change it for circles~ you miss notes like 01:02:776 -
  3. 01:08:469 (4,5) - weird flow
  4. 01:28:776 (6) - unnecessary. Remove or change it.
  5. 02:01:699 (1) - (1) is touching 02:01:084 (6) - and looks ugly for me, move it a bit and it will look better.
  6. 03:13:084 (1) - Ugly slider ;w;
Laurier's Insane
  1. Nothing else to say, very good mapped and everything. I've played this in Standard mode and I think this is a funny diff~
Go go go! I hope see this ranked a day owo good luck
Topic Starter
NavyYa

-Cloudchaser wrote:

M4M request from my queue~

General

  1. There are unsnapped notes in Easy diff.
  2. Always use a constant distance snap in low diffs (Easy/Normal)
Easy
  1. I'll repeat, Always use a constant distance for each note in the diff, It's really important when you map this kind of diff!~
  2. AR is too high! one tick less please :3
  3. The rhythm is inconsistent :<
  4. 00:08:411 (4) - make it more blanket with 00:09:502 (1) - .- fixed!
  5. 00:23:084 (6) - New combo because downbeat.- fixed!
  6. 00:44:161 (1,2) - make (1) blanket with (2) http://puu.sh/3XmC3.png .- fixed!
  7. 00:46:622 (1) - fix distance.- fixed!
  8. 00:48:469 (2,3,4) - ^- fixed!
  9. 00:49:699 (1) - new combo- fixed!
  10. 00:54:007 (4) - move to 152|244 and new combo.- fixed!
  11. 00:58:930 (1,2,3,4) - fix distance >.<- fixed!
  12. 01:01:392 (5) - unsnapped note! | 01:02:776 (6) - make it blanket with (5).- fixed!
  13. 01:21:084 (1) - Make this slider more beautiful~ >w<- fixed!
  14. 02:11:392 (4) - ^- fixed!
  15. 02:15:238 (1) - repeat section is unsnapped~- fixed!
  16. 02:17:699 (1) - Make this slider more beautiful~- fixed!
  17. 02:20:776 (4) - ^- fixed!
  18. 02:28:161 (1) - unsnapped note
- fixed!

H's Normal
  1. This diff isn't a Normal diff, It's hard for be a diff for newbie players. Always use 1/2 patterns instead 1/4 (unless it is necessary).
  2. Use distance snap owo
  3. expected difficulty
  4. There are some inherits points unsnapped
  5. You've created good patterns (esthetically) but some are Hard for this kind of dif.
  6. 00:24:776 (1) - don't stack here! it's hard to see for a newbie.
    That's all for this diff. If you follow these tips this diff will improve quite better.
- WIP So postpone
TK's Muzukashii/Oni

both diffs are good enough at least for me :3

Muzukashii:
  1. 00:34:161 (103) - k
[/color]- fixed!

Oni:
  1. Nothing!
Hard
  1. I'll just give it a fast look with important issues. I think this diff is good in aspect like rhythm but beauty of the diff have to improve more. (it's good but those sliders urrrg)
  2. 01:02:469 (4) - Remove this slider and change it for circles~ you miss notes like 01:02:776 -
  3. 01:08:469 (4,5) - weird flow
  4. 01:28:776 (6) - unnecessary. Remove or change it.
  5. 02:01:699 (1) - (1) is touching 02:01:084 (6) - and looks ugly for me, move it a bit and it will look better.
  6. 03:13:084 (1) - Ugly slider ;w;
all fixed!
Laurier's Insane
  1. Nothing else to say, very good mapped and everything. I've played this in Standard mode and I think this is a funny diff~
Go go go! I hope see this ranked a day owo good luck
Thank you for Great mod! :)
Topic Starter
NavyYa
Uploaded !
Megurine Luka
LOL this is not called M4M it's called Jin 4 Jin

Just kidding lol

[General]
  1. Change "shizennotekip" in tag to "Shizen no Teki P" would be better, or you can add it directly which is also fine.
  2. Add Vocaloid3 自然の敵P in tag

[E]
  1. Firstly please open your Aimod and enable the “check the distance snap” on the top. Fix all the distance problem according to this. The reason is Easy/Normal often need strictly follow the distance snap in order to help new babies to play osu! in a better way.
  2. 01:48:160 (1) - unsnap
  3. 01:51:237 (4) - ^
  4. 00:05:684 (2) - Try x=320 y=168
  5. 00:08:411 (4) - end at 00:08:684 fits better imo
  6. 00:20:469 (2,3,4,5) - make a diamond shape?
  7. 00:25:084 (2) - why change to soft hitsound? The changing is too sudden imo, There is no indication from the music so I don't understand this change 0.0
  8. 00:28:161 (1) - This spinner is kinda short. Not a big deal but I think it could be a little bit hard for new players. So better change it into sliders.
  9. 00:43:546 (3) - Try x=176 y=280, also adjust 00:42:315 (2) - a bit.
  10. 00:45:392 (2) - x=32 y=276 looks better imo
  11. 00:54:007 (7) - maybe try this:
  12. 01:00:776 (4) - spacing
  13. 01:01:392 (5) - I think this fits better:
  14. 01:05:699 (4) - Try this:
  15. 01:08:776 (3) - you can copy and paste 01:07:546 (2) - and then ctrl+j and ctrl+h then move to this position.
  16. 01:21:084 (1) - Try this
  17. 01:23:546 (3) - spacing
  18. Basically I don't mod a map which copy and paste then ctrl+j and ctrl+h... but you're a new mapper so I would not say anything about it. Just fix what I mentioned above will be ok.
    Next time please don't copy and paste.

[N]
  1. You said ignore this diff first, so I will skip it.

[H]
  1. 00:02:957 (4) - curve down would be better?
  2. 00:07:866 (5) - try x=150 y=248 for a better triangle
  3. 00:39:853 (3) - use the same slider as 00:39:238 (2) -
  4. 00:40:469 (5) - curve up?
  5. 00:42:315 (3) - encircle better
  6. 00:42:776 (4) - ctrl+g would be better?
  7. 01:12:776 (4) - try this:
  8. 01:14:469 (3) - use straight slider like 01:14:007 (2) -
  9. 01:15:238 (5) -
  10. 01:18:469 (1) - stack perfectly
  11. 01:19:699 (5) - ctrl+g and encircle better
  12. 01:22:930 (7) - use the same slider as 01:22:161 (5) -
  13. 01:30:622 (3) - del one turn
  14. 02:02:776 (4) - x=280 y=144
  15. 02:12:315 (7) - x=184 y=208
  16. 02:21:238 (4) -
  17. 03:16:776 (6,7) - make them parallel?
  18. 03:20:776 (6) - x=244 y=104

[I]
  1. 01:31:084 (7) - NC?
  2. 02:19:238 (2) - stack better?
  3. 02:24:776 (4) - curve up would be better/
  4. 02:38:622 (1) - ctrl+g
  5. 02:53:238 (9) - add fin here and del the fin on 02:53:392 (1) - 's head
  6. 02:54:315 (4) - could add a fin on this head if you do ^

Done~
Good Luck!
Topic Starter
NavyYa

Megurine Luka wrote:

LOL this is not called M4M it's called Jin 4 Jin

Just kidding lol

[General]
  1. Change "shizennotekip" in tag to "Shizen no Teki P" would be better, or you can add it directly which is also fine.
  2. Add Vocaloid3 自然の敵P in tag

[E]
  1. Firstly please open your Aimod and enable the “check the distance snap” on the top. Fix all the distance problem according to this. The reason is Easy/Normal often need strictly follow the distance snap in order to help new babies to play osu! in a better way.
  2. 01:48:160 (1) - unsnap
  3. 01:51:237 (4) - ^
  4. 00:05:684 (2) - Try x=320 y=168
  5. 00:08:411 (4) - end at 00:08:684 fits better imo
  6. 00:20:469 (2,3,4,5) - make a diamond shape?
  7. 00:25:084 (2) - why change to soft hitsound? The changing is too sudden imo, There is no indication from the music so I don't understand this change 0.0
  8. 00:28:161 (1) - This spinner is kinda short. Not a big deal but I think it could be a little bit hard for new players. So better change it into sliders.
  9. 00:43:546 (3) - Try x=176 y=280, also adjust 00:42:315 (2) - a bit.
  10. 00:45:392 (2) - x=32 y=276 looks better imo
  11. 00:54:007 (7) - maybe try this:
  12. 01:00:776 (4) - spacing
  13. 01:01:392 (5) - I think this fits better:
  14. 01:05:699 (4) - Try this:
  15. 01:08:776 (3) - you can copy and paste 01:07:546 (2) - and then ctrl+j and ctrl+h then move to this position.
  16. 01:21:084 (1) - Try this
  17. 01:23:546 (3) - spacing
  18. Basically I don't mod a map which copy and paste then ctrl+j and ctrl+h... but you're a new mapper so I would not say anything about it. Just fix what I mentioned above will be ok.
    Next time please don't copy and paste.

[N]
  1. You said ignore this diff first, so I will skip it.

[H]
  1. 00:02:957 (4) - curve down would be better?
  2. 00:07:866 (5) - try x=150 y=248 for a better triangle
  3. 00:39:853 (3) - use the same slider as 00:39:238 (2) -
  4. 00:40:469 (5) - curve up?
  5. 00:42:315 (3) - encircle better
  6. 00:42:776 (4) - ctrl+g would be better?
  7. 01:12:776 (4) - try this:
  8. 01:14:469 (3) - use straight slider like 01:14:007 (2) -
  9. 01:15:238 (5) -
  10. 01:18:469 (1) - stack perfectly
  11. 01:19:699 (5) - ctrl+g and encircle better
  12. 01:22:930 (7) - use the same slider as 01:22:161 (5) -
  13. 01:30:622 (3) - del one turn
  14. 02:02:776 (4) - x=280 y=144
  15. 02:12:315 (7) - x=184 y=208
  16. 02:21:238 (4) -
  17. 03:16:776 (6,7) - make them parallel?
  18. 03:20:776 (6) - x=244 y=104

[I]
  1. 01:31:084 (7) - NC?
  2. 02:19:238 (2) - stack better?
  3. 02:24:776 (4) - curve up would be better/
  4. 02:38:622 (1) - ctrl+g
  5. 02:53:238 (9) - add fin here and del the fin on 02:53:392 (1) - 's head
  6. 02:54:315 (4) - could add a fin on this head if you do ^

Done~
Good Luck!

Thanks for the mod~
I will fix after my class lol
TKS
@[Navy]
this taiko diffs is my diffs.
why do you change?
please don't change taiko diffs.....

if you don't know how to handle guest diffs,
i think should not recruit a guest.


@-Cloudchaser
thanks for modding!

Link
Topic Starter
NavyYa

TKSalt wrote:

@[Navy]
this taiko diffs is my diffs.
why do you change?
please don't change taiko diffs.....

if you don't know how to handle guest diffs,
i think should not recruit a guest.


@-Cloudchaser
thanks for modding!

Link
Sorry..
Because my 1st guest diffs..so I didn't know the rules.
wendao
it's 100% done, http://puu.sh/3XtV0.rar

EDIT: to Navy: if you think my diff is too hard, i will try to remap :<
wendao

-Cloudchaser wrote:

H's Normal >w> it's H'z
  1. This diff isn't a Normal diff, It's hard for be a diff for newbie players. Always use 1/2 patterns instead 1/4 (unless it is necessary). :< i always use 1/2 patterns, except for 01:50:007 (1,2) - because it's fit perfectly
  2. Use distance snap owo 1/1 has 1.0, some note in kiai has 1.1 ~ 1.2, 1/2 has 0.8, so i think it's fine
  3. expected difficulty done
  4. There are some inherits points unsnapped hmm, it's all snapped correctly, i use 1/16 snapping for kiai flash
  5. You've created good patterns (esthetically) but some are Hard for this kind of diff. hehe
  6. 00:24:776 (1) - don't stack here! it's hard to see for a newbie. it's not stacked :o
    That's all for this diff. If you follow these tips this diff will improve quite better.

Megurine Luka wrote:

[General]
  1. Change "shizennotekip" in tag to "Shizen no Teki P" would be better, or you can add it directly which is also fine. i leave this to Navy
  2. Add Vocaloid3 自然の敵P in tag ^


dopost
Laurier
No changed my diff
Topic Starter
NavyYa

Megurine Luka wrote:

LOL this is not called M4M it's called Jin 4 Jin

Just kidding lol

[General]
  1. Change "shizennotekip" in tag to "Shizen no Teki P" would be better, or you can add it directly which is also fine. -fixed!
  2. Add Vocaloid3 自然の敵P in tag

[E]
  1. Firstly please open your Aimod and enable the “check the distance snap” on the top. Fix all the distance problem according to this. The reason is Easy/Normal often need strictly follow the distance snap in order to help new babies to play osu! in a better way. try my best..
  2. 01:48:160 (1) - unsnap -fixed!
  3. 01:51:237 (4) - ^-fixed!
  4. 00:05:684 (2) - Try x=320 y=168-fixed!
  5. 00:08:411 (4) - end at 00:08:684 fits better imo-fixed!
  6. 00:20:469 (2,3,4,5) - make a diamond shape?-fixed!
  7. 00:25:084 (2) - why change to soft hitsound? The changing is too sudden imo, There is no indication from the music so I don't understand this change 0.0-fixed! I don't know,either. hehe
  8. 00:28:161 (1) - This spinner is kinda short. Not a big deal but I think it could be a little bit hard for new players. So better change it into sliders.-fixed!
  9. 00:43:546 (3) - Try x=176 y=280, also adjust 00:42:315 (2) - a bit.-fixed!
  10. 00:45:392 (2) - x=32 y=276 looks better imo-fixed!
  11. 00:54:007 (7) - maybe try this:-fixed!
  12. 01:00:776 (4) - spacing-fixed!
  13. 01:01:392 (5) - I think this fits better:-fixed!
  14. 01:05:699 (4) - Try this:-fixed!
  15. 01:08:776 (3) - you can copy and paste 01:07:546 (2) - and then ctrl+j and ctrl+h then move to this position.-fixed!
  16. 01:21:084 (1) - Try this
  17. 01:23:546 (3) - spacing-fixed!
  18. Basically I don't mod a map which copy and paste then ctrl+j and ctrl+h... but you're a new mapper so I would not say anything about it. Just fix what I mentioned above will be ok.
    Next time please don't copy and paste.

[N]
  1. You said ignore this diff first, so I will skip it.

[H]
  1. 00:02:957 (4) - curve down would be better?
  2. 00:07:866 (5) - try x=150 y=248 for a better triangle
  3. 00:39:853 (3) - use the same slider as 00:39:238 (2) -
  4. 00:40:469 (5) - curve up?
  5. 00:42:315 (3) - encircle better
  6. 00:42:776 (4) - ctrl+g would be better?
  7. 01:12:776 (4) - try this:
  8. 01:14:469 (3) - use straight slider like 01:14:007 (2) -
  9. 01:15:238 (5) -
  10. 01:18:469 (1) - stack perfectly
  11. 01:19:699 (5) - ctrl+g and encircle better
  12. 01:22:930 (7) - use the same slider as 01:22:161 (5) -
  13. 01:30:622 (3) - del one turn
  14. 02:02:776 (4) - x=280 y=144
  15. 02:12:315 (7) - x=184 y=208
  16. 02:21:238 (4) -
  17. 03:16:776 (6,7) - make them parallel?
  18. 03:20:776 (6) - x=244 y=104

all fixed!


[I]
  1. 01:31:084 (7) - NC?
  2. 02:19:238 (2) - stack better?
  3. 02:24:776 (4) - curve up would be better/
  4. 02:38:622 (1) - ctrl+g
  5. 02:53:238 (9) - add fin here and del the fin on 02:53:392 (1) - 's head
  6. 02:54:315 (4) - could add a fin on this head if you do ^

by Laurier
I don't do anything.


Done~
Good Luck!
Thanks~~ I love your mod!
Topic Starter
NavyYa
Uploaded !
(Changed Easy,Hard diffs)
litoluna
yuikonnu<3

fight~star~*
Topic Starter
NavyYa

litoluna wrote:

yuikonnu<3

fight~star~*

>< Thanks~
Quilt
m4m

Easy
SPOILER
00:40:469 (3) - i think 2/1 slider fit song

00:42:315 (2,3) - delete (3) then (2) strech 1/2

00:44:161 (1,2) - (1) strech 1/2 then delete (2) and add 1/2 slider on 00:46:007

00:46:622 (1) - i think it should devive into two. so put 3/2 slider on 00:46:622 and 00:47:546. i think 3 more reverce slider make confuse to newbie player

01:42:007 (3) - reduce 1 reverse?

01:43:853 (2,3) - same as 00:42:315 (2,3) -

01:46:930 (2) - delete it then add note on 01:46:930 and add 2/1 slider on 01:47:238

02:14:622 (4) - this slider should move like this http://osu.ppy.sh/ss/920535

02:25:084 (1) - try this http://osu.ppy.sh/ss/920538

02:48:315 (1,2) - move 1/2 later

Hz's Normal
SPOILER
00:56:007 (6,7,8) - i think this point shoud put 1/2 reverse slider.so i think this map need more rest point. these notes is hard a little for newbie player

02:02:930 (1,2) - here is really overlap should move these sliders

Hard
SPOILER
i point out only 1 things on this map
this map should conside "flow" if you have more importance "flow", this map is better xD

Laurier Insane
SPOILER
なにもいうことがないですlol

that's all
plz send me chat if you have a question.
wendao

Quilt wrote:

Hz's Normal it's H'z, not Hz's ;3;
SPOILER
00:56:007 (6,7,8) - i think this point shoud put 1/2 reverse slider.so i think this map need more rest point. these notes is hard a little for newbie player done

02:02:930 (1,2) - here is really overlap should move these slidersno idea what i've done here... orz
thanks for mods!
update http://puu.sh/3Z3At.rar
Topic Starter
NavyYa

Quilt wrote:

m4m

Easy
SPOILER
00:40:469 (3) - i think 2/1 slider fit song fixed

00:42:315 (2,3) - delete (3) then (2) strech 1/2 fixed

00:44:161 (1,2) - (1) strech 1/2 then delete (2) and add 1/2 slider on 00:46:007 fixed

00:46:622 (1) - i think it should devive into two. so put 3/2 slider on 00:46:622 and 00:47:546. i think 3 more reverce slider make confuse to newbie player fixed

01:42:007 (3) - reduce 1 reverse? fixed

01:43:853 (2,3) - same as 00:42:315 (2,3) - fixed

01:46:930 (2) - delete it then add note on 01:46:930 and add 2/1 slider on 01:47:238 fixed

02:14:622 (4) - this slider should move like this http://osu.ppy.sh/ss/920535 fixed

02:25:084 (1) - try this http://osu.ppy.sh/ss/920538 fixed

02:48:315 (1,2) - move 1/2 later
fixed

Hz's Normal
SPOILER
00:56:007 (6,7,8) - i think this point shoud put 1/2 reverse slider.so i think this map need more rest point. these notes is hard a little for newbie player

02:02:930 (1,2) - here is really overlap should move these sliders

Hard
SPOILER
i point out only 1 things on this map
this map should conside "flow" if you have more importance "flow", this map is better xD
I'll try my best

Laurier Insane
SPOILER
なにもいうことがないですlol

that's all
plz send me chat if you have a question.
Thanks for modding! :)
Topic Starter
NavyYa
Updated Easy, H'z normal, Hard diffs!
Nyukai
[Insane]

00:35:853 (2) - Maybe reverse selection?

02:25:392 (3) - Same

Anyway, star.
RandF
From my queue~

[Easy]
  1. 00:42:315 (2,1) - avoid overlap
  2. 00:48:469 (3,1) - ^
  3. 01:09:853 (1,1) - For Easy-diff it's too difficult because of short time from spinner-end to next slider-start
  4. 02:28:161 (1,2,3) - avoid overlap
  5. 02:58:161 (2,1) - ^
[H'z Normal]
  1. 00:23:546 (3,1) - stack correctly
  2. 00:48:007 (4,6) - For Normal, this overlap on the start of 00:48:776 (6) - is too difficult
  3. 02:02:469 (3,4,1,2,3) - it's less visible because of too closely-spaced notes
  4. 02:30:007 (1,2,3) - it is better to avoid this overlap
  5. 02:49:853 (1,2,3) - move to the time after 00:00:154
[Hard]
  1. 00:10:866 (5) - exchange slider-start for end
  2. 01:16:161 (1,2) - avoid overlap on slider-start
[Laurier's Insane]
  1. 01:00:469 (3,4) - DS:1.4x
  2. 02:24:469 (3,4) - avoid overlap
I like yuikonnu~ Good song!
~Good Luck~
Laurier
no change my diff
Topic Starter
NavyYa

RandomEffect wrote:

From my queue~

[Easy]
  1. 00:42:315 (2,1) - avoid overlap -fixed!
  2. 00:48:469 (3,1) - ^ -fixed!
  3. 01:09:853 (1,1) - For Easy-diff it's too difficult because of short time from spinner-end to next slider-start -fixed!
  4. 02:28:161 (1,2,3) - avoid overlap -fixed!
  5. 02:58:161 (2,1) - ^
-fixed!
[H'z Normal]
  1. 00:23:546 (3,1) - stack correctly
  2. 00:48:007 (4,6) - For Normal, this overlap on the start of 00:48:776 (6) - is too difficult
  3. 02:02:469 (3,4,1,2,3) - it's less visible because of too closely-spaced notes
  4. 02:30:007 (1,2,3) - it is better to avoid this overlap
  5. 02:49:853 (1,2,3) - move to the time after 00:00:154
[Hard]
  1. 00:10:866 (5) - exchange slider-start for end -fixed!
  2. 01:16:161 (1,2) - avoid overlap on slider-start
-fixed!
[Laurier's Insane]
  1. 01:00:469 (3,4) - DS:1.4x
  2. 02:24:469 (3,4) - avoid overlap
I like yuikonnu~ Good song!
~Good Luck~
Thanks for mod! :)
MFZ
From my queue :3

[Easy]
HP +1 would be better imo

00:13:320 (1) - reNC, no point in this NC imo :3

01:12:007 (1) - sounds a little bit weird and confusing, I recommend putting a 1/1 slider on the previous red tick(http://puu.sh/43rP5.jpg)


[]

[H'z Normal]

is this really NORMAL? ;_;

00:19:393 (1,2) - Doesn't look good, unstack
00:48:776 (6) - This is going to be unreadable for most people, especially since it's Normal(but I wouldn't do it even in hard diff)
00:56:007 (6,1,1,1,1,1) - this part is kinda unreadable in rhythmic sense
02:02:469 (3,4,1,2,3) - wat, such patterns should be in insanes, not in normals ;_;

[]

[Hard]
AR -1

00:42:776 (6) - NC
01:49:853 - put a circle here (x:188 y:268)

[]

[Insane]

Looks OK :3

[]

Good mapset, good luck on ranking it! :3
Topic Starter
NavyYa

MFZ wrote:

From my queue :3

[Easy]
HP +1 would be better imo -fixed

00:13:320 (1) - reNC, no point in this NC imo :3 -fixed

01:12:007 (1) - sounds a little bit weird and confusing, I recommend putting a 1/1 slider on the previous red tick(http://puu.sh/43rP5.jpg)-fixed thanks!


[]

[H'z Normal]

is this really NORMAL? ;_;

00:19:393 (1,2) - Doesn't look good, unstack
00:48:776 (6) - This is going to be unreadable for most people, especially since it's Normal(but I wouldn't do it even in hard diff)
00:56:007 (6,1,1,1,1,1) - this part is kinda unreadable in rhythmic sense
02:02:469 (3,4,1,2,3) - wat, such patterns should be in insanes, not in normals ;_;

[]

[Hard]
AR -1 I think 8 is okay :D

00:42:776 (6) - NC - -fixed
01:49:853 - put a circle here (x:188 y:268) -fixed

[]

[Insane]

Looks OK :3

[]

Good mapset, good luck on ranking it! :3
Thanks for the mod! :)
Rakuen
( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

+1 star cuz M4M

[General]
Good.

[Easy]
Try to follow full Distance Snap with the map
Too many notes on red ticks, it looks quite imbalanced
00:00:230 - Not suggested to map this part for Easy
00:15:502 - Spinner can be considered to start here
00:01:320 (2) - Try not to stack the reverse hit with next slider
00:02:139 (3) - (3) is half hidden, change it if possible
00:20:469 (2,3,4,5) - Remove claps
00:23:084 (1) - Follow 0.8x or 0.9x DS (Distance Snap) , but not suggested to change DS for Easy tho
00:22:930 - Add a circle
00:27:546 (6) - Extend it to 00:28:007 -
00:39:238 (1) - Try not to put Circle for first note, seems it's harder to score than slider
00:44:161 (1) - DS
00:44:161 (1) - Or make the curve to be like image below if you wanna keep the DS
00:46:007 (2) - Make DS same with 00:46:622 (1) -
01:09:853 (1) - Spinner is quite short for Easy
01:11:699 (1) - Not suggest to put on red tick for first hit
01:15:546 (4) - DS
01:19:853 (5) - Move it to 01:19:699 - and extend the slider to 01:20:469 -
01:28:469 (2) - Make it more curvy seems 01:26:622 (1) - is curved
01:40:469 - Make a slider here and ends at 01:40:776 -
01:47:853 (4,1) - Different color of AR stack makes confusing
01:48:161 (1) - Try not to make it bounce 2 times because this slider previously 01:45:699 (1) - only bounces 1 time
02:02:930 (5) - This slider is strange, follow 1/2 instead of 1/4
02:15:238 (1) - Distance Snap
02:48:622 (1) - ^
02:49:238 (2) - ^
02:52:315 - KIAI ends here and starts at 02:53:238 - here again (for a flash effect, and matching with the cover)
02:54:622 (1) - Try to follow 1/2
03:29:546 (4) - Replace it with 2 sliders with no reverse
03:34:315 (1) - Remove it and extend the spinner to this timing

[H'Z Normal]
Mapping is nice, just a little comments
Slider vel is a little fast for normal
Consider to make it as "Normal+" or "Hard" , the tapping, stacks and slider vel doesn't suit for normal
For 3 mins song, hard usually takes 4 - 4.5 star for system rating
00:29:084 (1) - Clap
00:29:084 (1) - Follow DS
00:57:853 (1) - Don't stack with previous circle
02:00:161 (3,4,1) - Can't see any rehearsing sign before (not sure how to express), it's not a nice stack for normal
02:02:469 (3,4,1,2,3,1) - Too confusing for normal

[Hard]
Reduce Approach Rate by: -1
00:50:930 (7) - Change the slider to 1/2 ticks
01:10:315 (1) - Make it bounces 1 more time
02:06:007 (4) - Make this curve at another sider (curve to up)
02:52:161 - Timing follow H'Z Normal or mods mentioned on Easy diff

[Laurier's Insane]
Nothing much to mod for this diff
AR: -1 looks better for me
ts8zs
[Hard]
00:01:320 (2) - last point 360,224
00:12:230 (6) - ctrl+G?
00:41:699 (1) - http://osu.ppy.sh/ss/931694
00:57:853 (1) - NC
02:00:930 (5,6) - http://osu.ppy.sh/ss/931697
02:30:007 (1) - http://osu.ppy.sh/ss/931699
03:05:546 (1) - http://osu.ppy.sh/ss/931700
03:09:392 (1) - http://osu.ppy.sh/ss/931701
need more attitions to small things:3
03:13:084 (1) - move 3rd point up
[Laurier's Insane]
00:34:161 (1) - Ctrl+G
00:35:853 (2,3,4,5) - http://osu.ppy.sh/ss/931713
00:49:084 (1) - Ctrl+G
00:50:315 (1,2,3,4,1,2,3,4) - http://osu.ppy.sh/ss/931715
01:03:546 (5,6) - Exchange position
02:02:315 (1) - NC to help read map
02:04:315 (2) - http://osu.ppy.sh/ss/931717
02:06:315 (5) - Ctrl+G
02:13:238 (3) - Ctrl+G
02:21:084 (5) - 320,204
02:21:853 (3,4) - exchange position
02:23:699 (1) - Ctrl+G
02:24:161 (2) - Ctrl+G
03:05:238 (3,4) - exchange position
03:06:622 (4) - Ctrl+G
03:08:007 (4) - Ctrl+G
03:08:315 (1,2) - exchange position
03:21:084 - NC to help read map
03:25:238 (1) - Ctrl+G
03:29:853 (4) - Ctrl+G
03:30:161 (1) - Ctrl+G
03:34:315 (1) - NC:3

[H'z Normal]
SV is too high,I think 1.0 is betterXD
AR4 or CS4,choose one:3
00:29:084 (1) - plz don't accel XD
01:48:622 (2,3,4) - change a patten
more like a hard,but nothing bothers._.
01:59:084 (2) - remove nc
02:02:930 (1,2,3) - change a patten
02:44:161 (4,1) - swap nc
[Easy]
00:01:320 (2) - http://osu.ppy.sh/ss/931758
00:07:866 - Remove this clap._.
all clap._. lazy to mod this
ts8zs
just my feelling,refuse to change just write no,needn't explain,I won't be angry if you refuse to change:3
[TKsalt's Oni]
00:02:684 (6,7,8) - kd k
00:04:593 (9,10,11,12,13,14,15,16,17) - d d k k d d k kd
00:29:084 (91,92,93,94,95) - dkkdk
01:27:392 (437,438,439,440,441) - kkddk
01:39:546 (491,492,493,494,495,496,497,498,499,500,501) - kkddkkkdkdk
02:12:161 (684,685,686,687,688,689,690,691,692) - kkdkdkdkd
02:18:469 (731) - NC here to prove del 730 not effect next modding XD
> 02:18:315 (730) - remove
02:32:161 (95,96) - k K
02:53:007 (220) - k
03:26:315 (435,436,437,438,439) - http://osu.ppy.sh/ss/931807
[Muzu]
00:02:684 (6,7,8) - kd k
00:04:593 (9,10,11,12,13,14,15,16,17) - d d k k d d k kd
02:14:160 (522,523,524,525) - kd k d
02:46:776 (663) - k
03:10:930 (776,777,778) - ddk
03:18:776 (814,815,816) - kkk
GJ:3
Topic Starter
NavyYa

Rakuen wrote:

( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

+1 star cuz M4M

[General]
Good.

[Easy]
Try to follow full Distance Snap with the map
Too many notes on red ticks, it looks quite imbalanced
00:00:230 - Not suggested to map this part for Easy
00:15:502 - Spinner can be considered to start here
00:01:320 (2) - Try not to stack the reverse hit with next slider
00:02:139 (3) - (3) is half hidden, change it if possible
00:20:469 (2,3,4,5) - Remove claps
00:23:084 (1) - Follow 0.8x or 0.9x DS (Distance Snap) , but not suggested to change DS for Easy tho
00:22:930 - Add a circle
00:27:546 (6) - Extend it to 00:28:007 -
00:39:238 (1) - Try not to put Circle for first note, seems it's harder to score than slider
00:44:161 (1) - DS
00:44:161 (1) - Or make the curve to be like image below if you wanna keep the DS
00:46:007 (2) - Make DS same with 00:46:622 (1) -
01:09:853 (1) - Spinner is quite short for Easy
01:11:699 (1) - Not suggest to put on red tick for first hit
01:15:546 (4) - DS
01:19:853 (5) - Move it to 01:19:699 - and extend the slider to 01:20:469 -
01:28:469 (2) - Make it more curvy seems 01:26:622 (1) - is curved
01:40:469 - Make a slider here and ends at 01:40:776 -
01:47:853 (4,1) - Different color of AR stack makes confusing
01:48:161 (1) - Try not to make it bounce 2 times because this slider previously 01:45:699 (1) - only bounces 1 time
02:02:930 (5) - This slider is strange, follow 1/2 instead of 1/4
02:15:238 (1) - Distance Snap
02:48:622 (1) - ^
02:49:238 (2) - ^
02:52:315 - KIAI ends here and starts at 02:53:238 - here again (for a flash effect, and matching with the cover)
02:54:622 (1) - Try to follow 1/2
03:29:546 (4) - Replace it with 2 sliders with no reverse
03:34:315 (1) - Remove it and extend the spinner to this timing

fixed everything except 2~3 things

[H'Z Normal]
Mapping is nice, just a little comments
Slider vel is a little fast for normal
Consider to make it as "Normal+" or "Hard" , the tapping, stacks and slider vel doesn't suit for normal
For 3 mins song, hard usually takes 4 - 4.5 star for system rating
00:29:084 (1) - Clap
00:29:084 (1) - Follow DS
00:57:853 (1) - Don't stack with previous circle
02:00:161 (3,4,1) - Can't see any rehearsing sign before (not sure how to express), it's not a nice stack for normal
02:02:469 (3,4,1,2,3,1) - Too confusing for normal

[Hard]
Reduce Approach Rate by: -1
00:50:930 (7) - Change the slider to 1/2 ticks
01:10:315 (1) - Make it bounces 1 more time
02:06:007 (4) - Make this curve at another sider (curve to up)
02:52:161 - Timing follow H'Z Normal or mods mentioned on Easy diff

all fixed~

[Laurier's Insane]
Nothing much to mod for this diff
AR: -1 looks better for me

Thanks for the great mod! :)
Topic Starter
NavyYa

ts8zs wrote:

[Hard]
00:01:320 (2) - last point 360,224
00:12:230 (6) - ctrl+G?
00:41:699 (1) - http://osu.ppy.sh/ss/931694
00:57:853 (1) - NC
02:00:930 (5,6) - http://osu.ppy.sh/ss/931697
02:30:007 (1) - http://osu.ppy.sh/ss/931699
03:05:546 (1) - http://osu.ppy.sh/ss/931700
03:09:392 (1) - http://osu.ppy.sh/ss/931701
need more attitions to small things:3
03:13:084 (1) - move 3rd point up
[Laurier's Insane]
00:34:161 (1) - Ctrl+G
00:35:853 (2,3,4,5) - http://osu.ppy.sh/ss/931713
00:49:084 (1) - Ctrl+G
00:50:315 (1,2,3,4,1,2,3,4) - http://osu.ppy.sh/ss/931715
01:03:546 (5,6) - Exchange position
02:02:315 (1) - NC to help read map
02:04:315 (2) - http://osu.ppy.sh/ss/931717
02:06:315 (5) - Ctrl+G
02:13:238 (3) - Ctrl+G
02:21:084 (5) - 320,204
02:21:853 (3,4) - exchange position
02:23:699 (1) - Ctrl+G
02:24:161 (2) - Ctrl+G
03:05:238 (3,4) - exchange position
03:06:622 (4) - Ctrl+G
03:08:007 (4) - Ctrl+G
03:08:315 (1,2) - exchange position
03:21:084 - NC to help read map
03:25:238 (1) - Ctrl+G
03:29:853 (4) - Ctrl+G
03:30:161 (1) - Ctrl+G
03:34:315 (1) - NC:3

[H'z Normal]
SV is too high,I think 1.0 is betterXD
AR4 or CS4,choose one:3
00:29:084 (1) - plz don't accel XD
01:48:622 (2,3,4) - change a patten
more like a hard,but nothing bothers._.
01:59:084 (2) - remove nc
02:02:930 (1,2,3) - change a patten
02:44:161 (4,1) - swap nc
[Easy]
00:01:320 (2) - http://osu.ppy.sh/ss/931758
00:07:866 - Remove this clap._.
all clap._. lazy to mod this
all fixed my diffs.Thanks for the mod! :D
ts8zs
this post outdated
plz copy soft-sliderslide as normal-sliderslide
TKS

ts8zs wrote:

just my feelling,refuse to change just write no,needn't explain,I won't be angry if you refuse to change:3
[TKsalt's Oni]
00:02:684 (6,7,8) - kd k - not fit the music.
00:04:593 (9,10,11,12,13,14,15,16,17) - d d k k d d k kd - ok.
00:29:084 (91,92,93,94,95) - dkkdk - kkddk
01:27:392 (437,438,439,440,441) - kkddk - noo
01:39:546 (491,492,493,494,495,496,497,498,499,500,501) - kkddkkkdkdk - keep.
02:12:161 (684,685,686,687,688,689,690,691,692) - kkdkdkdkd - no.
02:18:469 (731) - NC here to prove del 730 not effect next modding XD
> 02:18:315 (730) - remove
02:32:161 (95,96) - k K
02:53:007 (220) - k - ok.
03:26:315 (435,436,437,438,439) - http://osu.ppy.sh/ss/931807 - why. not fit at all.
[Muzu]
00:02:684 (6,7,8) - kd k - no.
00:04:593 (9,10,11,12,13,14,15,16,17) - d d k k d d k kd - ok.
02:14:160 (522,523,524,525) - kd k d - no.
02:46:776 (663) - k - nice :3c
03:10:930 (776,777,778) - ddk - ok.
03:18:776 (814,815,816) - kkk - ^
GJ:3
thanks for modding! \:3/

please update : Link
thanks in advance.
ts8zs
Ts8zs' Easy
osu file format v12

[General]
AudioFilename: Otsukimi Recital.mp3
AudioLeadIn: 1996
PreviewTime: 70703
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 102622
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Otsukimi Recital
TitleUnicode:オツキミリサイタル
Artist:yuikonnu
ArtistUnicode:ゆいこんぬ
Creator:[Navy]
Version:Ts8zs' Easy
Source:
Tags:utaite Jin ia kisaragi attention souzou forest kagerou project kagepro imagination mekaku city record Shizen no Teki P TKSalt Harez laurier Vocaloid3 自然の敵P
BeatmapID:280683
BeatmapSetID:104123

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,19853,22622
2,91238,94293
2,96360,97986
2,152668,154909
2,157899,159524
2,194622,196447
2,201438,202293
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
230,545.454545454546,4,2,2,50,1,0
19393,307.692307692308,4,1,1,70,1,0
19546,307.692307692308,4,1,1,70,1,0
37699,-100,4,2,1,70,0,0
38930,-100,4,1,1,70,0,0
64776,-100,4,1,0,100,0,0
65084,-100,4,1,1,70,0,0
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plz copy soft-sliderslide as normal-sliderslide
Topic Starter
NavyYa
updated !
thzz
Hi~ M4M request from my queue

[Ts8zs' Easy]
  1. 01:08:622 (1) - move the tale to (312,136). Near from 01:09:084 (2) - a bit.
  2. 02:02:315 (1) - I think you should follow the vocal here. How about like this rhythm?
  3. 02:05:392 - You need somthing emphasis here imo. I suggest add note here like this.
  4. 02:46:161 (1,2,3) - How about to make regular triangle?
  5. 02:49:853 (1) - Move to a little up?
  6. 02:58:469 (3) - I prefer if you move this like making regular triangle with 02:57:084 (1,2) -
  7. 03:26:315 (1) - end at 03:27:853 -
  8. 03:34:315 (1) - I think you're interpret synth by using this slider, but I also think it's superfluous. I recommend to put just "circle" instead of the slider.
[H'z Normal]
  1. 00:56:007 (6) - add finish at 00:56:315 -
  2. 01:21:546 (2) - add finish at 01:22:161 - (considering 01:24:622 - )
  3. 01:27:084 (4) - add finish on the head.
  4. 02:02:469 (3,4,1,2,3) - I think it's hard to see when I considering this is Normal. You'll have to change many places to fix here, but I think you should do this.
  5. 02:11:392 (4) - add finish.
  6. 02:17:699 (1) - add finish on the head.
  7. 02:19:392 (5) - ^
  8. 02:23:699 (3) - ^
  9. 02:51:392 (5) - keep 1.00x
  10. 02:53:238 (1,2) - add finish on 02:53:238 (1) - 's head or 02:53:699 (2) - or both.
  11. 02:54:622 (1) - add finish on the head.
  12. 02:55:699 (3) - add finish.
  13. 02:58:776 (4) - ^
  14. 02:59:392 (1) - add finish on the head.
  15. 03:03:084 (3) - add finsih.
  16. 03:04:161 (6) - add finish on the tale.
[Hard]
  1. 00:00:230 - to 00:15:502 - As here is so calm part, you should remove all whistles imo. I think it's superfluous.
  2. 00:19:546 (1) - add clap or finish on the tale. Same sound is ringing at 00:19:546 (1) - as 00:19:546 -
  3. 00:23:084 (2) - add clap on the head?
  4. 00:28:161 (1) - add finish?
  5. 00:39:238 (2) - add finish on the head,
  6. 00:43:238 (2) - add clap on the tale.
  7. 00:45:853 (6) - add clap on the head.
  8. 00:54:007 (1) - add finish.
  9. 00:56:315 (8) - ^
  10. 01:06:315 (1) - add finish at 01:06:315 -
  11. 01:07:546 (3) - add clap at 01:07:853 -
  12. 01:08:622 (5) - add finish on the tale.
  13. 01:09:853 (9) - add finish on the head.
  14. 01:48:161 (1) - add finish on the head.
  15. 01:48:622 (2) - ^
  16. 01:49:084 (3) - add finish on the head and tale.
  17. 01:50:622 (1) - add finish on the head.
  18. 01:58:161 (1) - add finish.
  19. 02:00:315 (3) - add finish on the tale.
  20. 02:07:853 (1) - add finish on the head.
  21. 02:10:161 (1) - add finish on the tale.
  22. 02:11:392 (5) - add finish on the head.
  23. 02:20:776 (3) - I recommend to make blanket with 02:21:238 (4) -
  24. 02:52:238 - I don't think you need KIAI flash here.
  25. 03:14:622 (1) - remove finish and add clap.
  26. 03:14:930 (2) - add finish on the head.
  27. 03:17:853 (10) - add finish.
  28. 03:21:238 (7) - add finish on the tale.
  29. 03:28:622 - How about to add note at same place as 03:28:776 (6) - to depict clap sounds?
  30. 03:31:084 (1) - add finish at 03:31:392 -
I thought you need more finishes, however I also thought it's so good dif.

[Jumping]
  1. You can add many more finishes, check out with my Hard's mod for reference.
  2. 00:00:230 - to 00:14:411 - remove all whistles. same as Hard.
  3. 01:28:161 (8,1) - stack?
  4. 02:20:776 (3) - Ctrl+G?
  5. 03:15:853 (5,6,7,8,9,10) - Why don't you use exact star?
  6. 03:23:699 - add note here.
  7. 03:25:392 (1) - Ctrl+G?
  8. 03:30:622 - I think you should add some notes here like this.
    image

    drums.
[Laurier's Insane]
  1. I strongly recommend changing soft-whistle2 to this because current soft-whistle2 makes a discord...
    (Japanese:不協和音が出来てるので、soft-whistle2をこっちに変えてください。。。)
  2. 00:42:469 (6,7,8) - こういうリズムにして、circleを頭の方にstackさせると、バスドラとスネアの間にstreamを挟めるので自然になる気がします。
  3. 01:27:084 (3) - もし01:27:699 (3) - の頭にfinish入れるなら、こっちの頭にもfinish入れるべきだと思います。
  4. 01:31:084 (7) - NC?
  5. 01:49:853 (3,4,5,6) - ここは曲に合わせた音取りにするべきだと思います。
  6. 02:19:392 (3) - もし02:18:776 (1) - の頭にfinish入れるなら、こっちにもあった方が。
  7. 02:53:238 - 曲を聴いてみるとstreamはここまでじゃないかなぁと。
  8. 02:58:776 (4) - 頭にadd finish、理由は今までと同じ。
  9. 03:34:315 (4) - NC?
[TK'S Muzukashii]
  1. 00:19:393 - You should check "Omit first bar line" here I think.
  2. 01:31:238 (349) - change to K. I think 01:30:776 - < 01:31:238 -
  3. 02:53:699 - KIAI should be start here I think.
  4. 03:34:315 (887) - change to D is better imo.
[TK's Oni]
  1. 00:19:393 - You should check "Omit first bar line" here I think.
  2. 01:43:084 - add d to follow vocal.
  3. 02:53:699 - KIAI should be start here.
  4. 03:34:315 (1211) - D?
Good Taiko difs.

That's all. good luck ;)
ts8zs

Cah-m wrote:

Hi~ M4M request from my queue

[Ts8zs' Easy]
  1. 01:08:622 (1) - move the tale to (312,136). Near from 01:09:084 (2) - a bit. keep ds
  2. 02:02:315 (1) - I think you should follow the vocal here. How about like this rhythm?good idea
  3. 02:05:392 - You need somthing emphasis here imo. I suggest add note here like this.now is fun:3
  4. 02:46:161 (1,2,3) - How about to make regular triangle? how to?fixed
  5. 02:49:853 (1) - Move to a little up? ^
  6. 02:58:469 (3) - I prefer if you move this like making regular triangle with 02:57:084 (1,2) - fixed
  7. 03:26:315 (1) - end at 03:27:853 - already
  8. 03:34:315 (1) - I think you're interpret synth by using this slider, but I also think it's superfluous. I recommend to put just "circle" instead of the slider.slider is hard to miss:3
:3
osu file format v12

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Title:Otsukimi Recital
TitleUnicode:オツキミリサイタル
Artist:yuikonnu
ArtistUnicode:ゆいこんぬ
Creator:[Navy]
Version:Ts8zs' Easy
Source:
Tags:utaite Jin ia kisaragi attention souzou forest kagerou project kagepro imagination mekaku city record Shizen no Teki P TKSalt Harez laurier Vocaloid3 自然の敵P
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304,288,85084,2,2,L|392:288,2,80
232,240,86007,6,0,P|192:176|200:144,1,80,4|2,0:0|0:0,0:0:0:0:
280,160,86622,2,0,B|328:160|328:160|368:160|392:128,1,120,0|4,0:0|0:0,0:0:0:0:
320,72,87392,2,0,L|224:72,2,80,0|4|0,0:0|0:0|0:0,0:0:0:0:
456,72,88469,6,0,P|440:152|464:224,1,160,4|0,0:0|0:0,0:0:0:0:
336,208,89546,2,0,B|320:232|320:232|216:216|160:280,1,200,4|0,0:0|0:0,0:0:0:0:
96,336,90622,2,0,L|56:288,1,40,0|4,0:0|0:0,0:0:0:0:
216,208,95853,6,4,P|256:216|304:200,1,80
80,168,99546,6,0,B|112:192|112:192|152:192|152:192|184:168|184:168|224:168|224:168|256:192|256:192|296:192,1,240
384,192,100776,1,12,0:0:0:0:
424,112,101084,2,8,L|480:112,1,40
352,40,101699,6,0,L|248:40,1,80,8|0,0:0|0:0,0:0:0:0:
200,88,102315,2,8,L|136:88,1,40
256,184,102930,6,0,L|344:184,1,80,8|0,0:0|0:0,0:0:0:0:
408,240,103546,2,8,L|480:240,1,40
352,328,104161,6,0,L|256:328,1,80,8|0,0:0|0:0,0:0:0:0:
200,272,104776,2,8,L|136:272,1,40
56,184,105392,6,0,L|152:184,1,80,8|0,0:0|0:0,0:0:0:0:
208,128,106007,2,8,L|280:128,1,40
336,128,106469,6,0,L|368:176,2,40,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,224,107238,2,0,B|320:264|320:264|368:248|416:272,1,160,8|8,0:0|0:0,0:0:0:0:
360,344,108161,5,4,0:0:0:0:
232,344,108622,1,4,0:0:0:0:
232,208,109084,1,4,0:0:0:0:
368,208,109546,2,0,B|368:168|368:168|328:168|328:168|328:128|328:128|304:96|304:96|304:56,1,200,4|0,0:0|0:0,0:0:0:0:
392,56,110622,5,4,0:0:0:0:
448,128,110930,2,0,L|448:232,1,80
448,296,111546,2,0,B|416:320|416:320|376:320|376:320|344:344|344:344|304:344|272:312,2,200
384,232,113392,6,0,B|304:232|304:232|272:208|272:208|184:208,1,200
128,144,114469,2,0,B|160:120|160:120|200:120|200:120|232:96|232:96|272:96|272:96|304:120|304:120|344:120|344:120|376:144,1,280,0|4,0:0|0:0,0:0:0:0:
312,208,115853,6,0,B|312:248|312:248|328:288|312:328,1,120
232,288,116622,2,0,L|136:288,1,80
112,208,117238,6,0,B|192:208|192:208|224:184|224:184|264:184,1,160,0|4,0:0|0:0,0:0:0:0:
352,184,118161,2,2,B|352:144|352:144|328:112|328:112|328:72|328:72|304:40|304:40|280:72|280:72|240:72|240:72,1,240
152,72,119392,5,6,0:0:0:0:
152,72,119699,1,6,0:0:0:0:
88,136,120007,6,0,B|88:216|88:216|112:248,1,120,0|4,0:0|0:0,0:0:0:0:
176,184,120776,2,0,L|264:184,1,80
344,184,121392,2,0,L|344:248,2,40
344,96,122007,1,0,0:0:0:0:
416,144,122315,6,0,P|416:48|344:8,1,160
344,96,123238,2,0,L|304:96,1,40
224,128,123699,2,0,L|136:128,3,80,0|6|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
80,64,124930,6,2,B|40:120|72:184|72:184|48:256,1,200,2|0,0:0|0:0,0:0:0:0:
136,256,126007,2,0,L|312:256,2,160
80,88,127853,6,0,B|112:64|112:64|152:64|152:64|184:88|184:88|224:88|224:88|256:64|256:64|296:64|296:64|328:40|328:40|368:40,2,320,4|0|4,0:0|0:0|0:0,0:0:0:0:
8,144,130622,6,0,L|8:184,1,40
88,216,131084,2,0,L|88:256,2,40,0|0|4,0:0|0:0|0:0,0:0:0:0:
88,128,131699,2,2,B|128:128|128:128|160:104|160:104|200:104|200:104|232:80|232:80|272:80|272:80|304:104|304:104|352:104,1,280,0|4,0:0|0:0,0:0:0:0:
432,88,133084,6,0,P|424:152|368:192,1,120,2|0,0:0|0:0,0:0:0:0:
304,216,133853,2,0,B|223:215|223:215|192:240,1,120
152,320,134622,2,0,P|184:328|240:312,1,80
312,296,135238,6,2,B|392:296|392:296|432:272,1,120
368,208,136007,2,2,P|376:168|368:128,1,80,0|2,0:0|0:0,0:0:0:0:
240,176,136776,2,2,L|136:176,2,80
320,136,137699,6,0,P|328:184|272:256,1,120,4|2,0:0|0:0,0:0:0:0:
376,280,138469,2,0,L|440:304,2,40
304,328,139084,2,0,L|240:352,2,40
296,240,139699,6,0,P|272:208|264:160,1,80,0|4,0:0|0:0,0:0:0:0:
288,80,140315,2,0,B|240:72|208:96|208:96|160:96,1,120
40,104,141238,2,0,P|64:176|184:224,1,200,4|0,0:0|0:0,0:0:0:0:
256,216,142315,6,0,L|352:216,2,80,0|4|2,0:0|0:0|0:0,0:0:0:0:
208,144,143392,2,0,B|168:144|168:144|168:64|168:64|256:16|320:104|312:160|280:200,1,360
208,240,145084,6,2,B|168:240|168:240|168:320|168:320|80:368|16:280|16:224|48:152|128:144|128:144|160:144|160:144|192:120|192:120|232:120,1,560
320,120,147546,1,4,0:0:0:0:
376,48,147853,6,0,P|408:144|344:208,1,200,2|4,0:0|0:0,0:0:0:0:
256,224,148930,2,0,L|224:312,2,80,0|4|0,0:0|0:0|0:0,0:0:0:0:
296,96,150007,6,0,L|120:96,1,160,4|0,0:0|0:0,0:0:0:0:
48,248,151238,2,0,L|208:248,1,160
296,248,152161,2,2,L|360:232,2,40,2|4|0,0:0|0:0|0:0,0:0:0:0:
120,192,156469,6,8,L|152:168,1,40
224,112,156930,2,0,L|264:112,1,40,0|8,0:0|0:0,0:0:0:0:
352,120,157392,2,4,L|416:168,1,80,4|12,0:0|0:0,0:0:0:0:
352,256,161084,6,0,L|352:296,2,40,8|8|8,0:0|0:0|0:0,0:0:0:0:
312,176,161699,2,12,L|312:128,1,40,0|4,0:0|0:0,0:0:0:0:
200,56,162315,6,0,P|136:104|136:184,1,160,4|0,0:0|0:0,0:0:0:0:
216,144,163238,2,0,B|296:144|296:144|328:120|328:120|360:144|360:144|400:144,1,200
408,232,164315,6,0,B|368:232|368:232|336:256,1,80
264,312,164930,2,0,B|224:312|224:312|192:288,1,80
136,224,165546,2,0,B|136:184|136:184|112:152,1,80,0|4,0:0|0:0,0:0:0:0:
48,216,166161,6,0,L|48:256,1,40
48,344,166622,2,0,L|0:384,2,60,0|0|4,0:0|0:0|0:0,0:0:0:0:
128,304,167392,2,0,L|208:304,1,80
168,224,168007,6,0,L|304:224,1,120
344,296,168776,2,0,B|392:256|384:184|352:152|352:152|360:112,1,200,0|4,0:0|0:0,0:0:0:0:
280,80,169853,6,0,L|184:80,3,80,4|4|0|4,0:0|0:0|0:0|0:0,0:0:0:0:
112,88,171084,2,0,B|88:120|88:120|88:160|88:160|112:192|112:192|112:288,1,200,4|0,0:0|0:0,0:0:0:0:
328,272,172622,6,2,L|408:272,2,80,4|2|4,0:0|0:0|0:0,0:0:0:0:
232,176,173699,2,0,L|312:176,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,104,174622,6,0,P|144:168|160:224,1,120,6|0,0:0|0:0,0:0:0:0:
200,280,175392,2,0,L|280:280,1,80,0|4,0:0|0:0,0:0:0:0:
408,248,176161,2,2,P|415:286|407:326,2,80,2|2|0,0:0|0:0|0:0,0:0:0:0:
360,176,177084,6,0,P|280:184|240:160,1,120,4|2,0:0|0:0,0:0:0:0:
312,104,177853,2,0,L|352:32,1,80,0|4,0:0|0:0,0:0:0:0:
264,16,178469,2,0,L|224:88,1,80,0|4,0:0|0:0,0:0:0:0:
168,152,179084,6,0,L|72:152,1,80,0|4,0:0|0:0,0:0:0:0:
48,232,179699,2,0,B|88:248|128:232|128:232|168:256,1,120
232,312,180469,6,0,B|272:328|304:312|304:312|360:312,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
264,232,181699,2,2,B|256:208|256:208|264:184|264:184|264:136,1,80,2|4,0:0|0:0,0:0:0:0:
184,112,182315,6,0,P|232:72|312:80,1,120,2|0,0:0|0:0,0:0:0:0:
368,112,183084,2,0,B|408:96|448:112|448:112|488:104,1,120,4|0,0:0|0:0,0:0:0:0:
488,192,183853,2,0,P|496:232|488:272,1,80
408,232,184469,6,0,B|368:248|328:232|328:232|288:248,1,120,4|2,0:0|0:0,0:0:0:0:
208,280,185238,2,0,P|168:288|128:280,1,80,0|6,0:0|0:0,0:0:0:0:
168,152,186007,2,2,P|160:112|168:72,2,80
248,112,186930,5,4,0:0:0:0:
328,72,187238,2,2,L|384:152,1,80,2|0,0:0|0:0,0:0:0:0:
448,248,188007,2,0,L|448:336,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
360,224,188930,6,0,B|328:248|328:248|304:208|256:208,1,120,0|4,0:0|0:0,0:0:0:0:
248,296,189699,2,0,P|208:288|168:296,1,80
40,336,190469,6,0,L|40:280,1,40,0|4,0:0|0:0,0:0:0:0:
40,160,191084,2,0,L|40:104,1,40
144,40,191699,6,0,L|144:80,1,40,0|4,0:0|0:0,0:0:0:0:
144,216,192315,2,0,L|144:256,1,40
248,336,192930,6,2,L|248:288,1,40
248,160,193546,2,2,L|248:112,1,40
320,72,194007,6,2,L|320:24,1,40
72,144,198007,6,0,P|144:120|200:136,1,120
272,152,198776,2,0,L|320:152,2,40,8|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,199238,12,8,201084,0:0:0:0:
208,136,203853,6,0,P|240:113|280:113,1,80,8|0,0:0|0:0,0:0:0:0:
256,192,204315,12,0,205699,0:0:0:0:
256,192,206315,12,0,207853,0:0:0:0:
40,152,208776,6,0,P|80:136|136:136,1,80,8|0,0:0|0:0,0:0:0:0:
200,144,209392,2,0,P|264:144|312:112,1,120,2|0,0:0|0:0,0:0:0:0:
400,112,210161,2,0,P|432:136|456:176,2,80,4|0|0,0:0|0:0|0:0,0:0:0:0:
368,192,211084,6,2,L|368:296,1,80,2|2,0:0|0:0,0:0:0:0:
288,240,211699,2,2,L|288:344,1,80,2|2,0:0|0:0,0:0:0:0:
200,296,212315,1,2,0:0:0:0:
112,280,212622,2,2,B|128:224|168:208|200:200|200:200|200:144|160:96|160:96|272:96,1,320,2|2,0:0|0:0,0:0:0:0:
376,96,214315,6,2,L|376:192,1,80,6|0,0:0|0:0,0:0:0:0:
Laurier

Cah-m wrote:

Hi~ M4M request from my queue



[Laurier's Insane]
  1. I strongly recommend changing soft-whistle2 to this because current soft-whistle2 makes a discord...
    (Japanese:不協和音が出来てるので、soft-whistle2をこっちに変えてください。。。)
  2. 00:42:469 (6,7,8) - こういうリズムにして、circleを頭の方にstackさせると、バスドラとスネアの間にstreamを挟めるので自然になる気がします。
    no
  3. 01:27:084 (3) - もし01:27:699 (3) - の頭にfinish入れるなら、こっちの頭にもfinish入れるべきだと思います。2つともfinish入れると違和感出るのでnoでー
  4. 01:31:084 (7) - NC? こういう意味のないncはあんま必要ないかなーと思ってます
  5. 01:49:853 (3,4,5,6) - ここは曲に合わせた音取りにするべきだと思います。
    今のままでも変更しても大差ないように思うので、ちょっと保留で。指摘多いようなら変更します
  6. 02:19:392 (3) - もし02:18:776 (1) - の頭にfinish入れるなら、こっちにもあった方が。
  7. 02:53:238 - 曲を聴いてみるとstreamはここまでじゃないかなぁと。歌に合わせて全部streamにしたほうがやりやすいんじゃないかな?
  8. 02:58:776 (4) - 頭にadd finish、理由は今までと同じ。
  9. 03:34:315 (4) - NC?


That's all. good luck ;)
modありがとうございました
TKS

Cah-m wrote:

Hi~ M4M request from my queue
[TK'S Muzukashii]
  1. 00:19:393 - You should check "Omit first bar line" here I think. - 恐らくこのままで問題無いです。
  2. 01:31:238 (349) - change to K. I think 01:30:776 - < 01:31:238 - - 落ち着くパートなのでそのままで。
  3. 02:53:699 - KIAI should be start here I think. - KIAIの位置は全diffで統一した方が良いはず…ですが確かにその方が良いので変更しました。
  4. 03:34:315 (887) - change to D is better imo. - 最後までピッチが上がってるのでDで下げてしまうのはちょっと違和感を覚えました。
[TK's Oni]
  1. 00:19:393 - You should check "Omit first bar line" here I think.
  2. 01:43:084 - add d to follow vocal. - nice! :)
  3. 02:53:699 - KIAI should be start here.
  4. 03:34:315 (1211) - D?
Good Taiko difs.

That's all. good luck ;)
thanks for modding!

please update! : Link
Topic Starter
NavyYa
Updated~
11t
Hello! M4M from my queue~

[General]

Such a nostalgic melody ;_;
tutuhaha's Kisaragi Attention map was one of the first I played when I first started osu, so this brings back some memories

[Jumping]

00:49:084 (1,2) - One of the main sources of ambiguity in free-spacing maps like this is an inconsistent rhythm. More specifically, an inconsistency in the time between successive notes. Because you distance your objects here in so many ways, from spacing them relatively closely to spacing them all the way across the map, the player really cannot rely on standard spacing to tell them when to hit the next note. It's pretty much going to be confusing no matter where you place 00:49:392 (2) on the map in this case, because for the last 20 seconds the player has been constantly jumping around the map to hit notes spaced consistently at 1/2 beats apart. When you suddenly introduce these two notes that are meant to be hit a full beat apart, it can easily catch a player off-guard.

The dangerous side-effect of this is that after the first time this catches the player off-guard, they'll be constantly wary of its presence in the map, and they won't be able to trust in your rhythm anymore. This is important, because it's either your spacing or your rhythm that the player needs to be able to trust, and they definitely can't trust spacing in jumpy maps.

I don't see a reason why you couldn't do something like this instead, for example:


It's not going to accentuate the staccato in the vocals here like a single hitcircle would but it does make this section much less ambiguous and play more smoothly.

Another trick would be to stack the notes; this, as I'm sure you're familiar with, is used rather frequently in jumpy maps to deal with full-beat spacings.
Laurier actually uses this quite a lot in his guest difficulty in this mapset, and I think it works.

There are places where this isn't a problem, either due to slider shapes, an exaggerated enough difference in spacing, etc., but I'll point out some of the sections that were problematic for me personally, on a scale of 1-5, 1 being least problematic, 5 being most.

00:56:315 (8,1) - 5
01:03:853 (4,1) - 4, due to similar spacing at 01:03:392 (1,2,3,4)
01:08:622 (1,2) - 5, slider leniency actually makes this gap quite small and I see a spam of notes and I want to spam. I cry when I miss/50 all of them.
01:30:315 (5,6) - 4, the spacing is too small
01:55:238 (3,4) - 3, you have HUGE spacing like 01:54:007 (6,7) and then right after it you have this
03:13:699 (8,9) - 3
03:06:930 (5,1) - 3
03:21:853 (1,2,3,4,5,6,7) - 2, not a huge issue, but could you maybe try something like this instead?
I think it works a bit better, but that's just my opinion.

In general, I think this map could benefit from being a bit more neatly organized. I mean, meticulous symmetry doesn't look your style, but you have a bunch of pseudo-symmetry like 00:56:622 (1,2,3,4,5,6,7) that are sort of organized, but not perfectly, and it just looks a tad awkward in my opinion.

The map plays nicely though, aside from those confusing full-beat timings. Your jumps are fun!

[Laurier's Insane]

02:29:699 (3,4) - I'm not sure I like this one. The easy solution would be to CTRL+G these two here, but that's boring. I think simply unstacking (3) from the slider release would help.

03:20:315 (1,2,3,4,5,6,7,8) - This combo is somewhat awkward. I think it's the difference in timing between this stack 03:20:546 (2,3) and the other two stacks and the fact that you double back to the (2,3) with (8). Why not just replace this with some fun triangular jumps instead?

03:22:776 (1,2) - I'm not sure how well this one works, especially coming from 03:22:161 (3,4). I think you should move (2) out from underneath the slider.

This is a great map! The patterns you've got here are really interesting and amazingly fun to play through. It flows beautifully, overall.

[Hard]

Space these out so that they don't overlap:
00:47:546 (3,4)
00:54:315 (2,3)
01:51:853 (4,5)
02:24:161 (5,6,7)
02:56:776 (7,1)
03:09:392 (1,2)
03:32:930 (1,2)

02:02:315 (3,4) - Blanket 3 around 4 so that they don't touch.
02:54:622 (1,2) - Consider blanketing 2 around the end of 1.
03:04:469 (1,2) - ^

I'm not sure how concerned you are about symmetry, but I think these small fixes can only improve your map and not damage it in any way, so I wanted to point them out.

Other than those aesthetic issues, I think the map is properly spaced, the rhythm is consistent, and everything flows nicely. Good work!

[Closing]

Great song, great maps. While to be honest I find some of your patterns a bit on the messy side, and I think the mapset could use a bit more symmetry and geometry, aside from a few issues they all play smoothly, and that's the most important thing for any map. So good work!

Good luck with ranking!
AruOtta
Hi, from your modding queue =D (M4M)

[Hard]
HP = 5
00:11:684 - Please add a slider here (who finish at 00:11:957 )
00:15:502 - 00:19:320 Can you add a spinner or a break time in this part ?
00:47:546 (3,4) - Distance snap
00:54:315 (2,3) - ^
00:55:084 (4,5) - So Hard Jump =/
01:49:853 - Here try this :
02:13:622 (2,3,4) - ^ :
02:15:699 (2,3,4) - ^ (Same image)
02:42:315 - Maybe a circle here ?
02:52:238 - The "mini" kiai time must start at 02:52:161
02:56:776 (7,1) - Distance snap
03:08:469 (3,4) - Hard
03:23:392 (4,1) - Distance snap
03:32:930 (1,2) - ^

|Jumping]
HP = 6 (or it's impossible xD)
OD = 7
00:11:684 - Something here ?
02:51:546 (1) - This slider is too short =3
The rest is good, Good Luck *u*
Topic Starter
NavyYa

11t wrote:

Hello! M4M from my queue~

[General]

Such a nostalgic melody ;_;
tutuhaha's Kisaragi Attention map was one of the first I played when I first started osu, so this brings back some memories

[Jumping]

00:49:084 (1,2) - One of the main sources of ambiguity in free-spacing maps like this is an inconsistent rhythm. More specifically, an inconsistency in the time between successive notes. Because you distance your objects here in so many ways, from spacing them relatively closely to spacing them all the way across the map, the player really cannot rely on standard spacing to tell them when to hit the next note. It's pretty much going to be confusing no matter where you place 00:49:392 (2) on the map in this case, because for the last 20 seconds the player has been constantly jumping around the map to hit notes spaced consistently at 1/2 beats apart. When you suddenly introduce these two notes that are meant to be hit a full beat apart, it can easily catch a player off-guard.

The dangerous side-effect of this is that after the first time this catches the player off-guard, they'll be constantly wary of its presence in the map, and they won't be able to trust in your rhythm anymore. This is important, because it's either your spacing or your rhythm that the player needs to be able to trust, and they definitely can't trust spacing in jumpy maps.

I don't see a reason why you couldn't do something like this instead, for example:


It's not going to accentuate the staccato in the vocals here like a single hitcircle would but it does make this section much less ambiguous and play more smoothly.

Another trick would be to stack the notes; this, as I'm sure you're familiar with, is used rather frequently in jumpy maps to deal with full-beat spacings.
Laurier actually uses this quite a lot in his guest difficulty in this mapset, and I think it works.

There are places where this isn't a problem, either due to slider shapes, an exaggerated enough difference in spacing, etc., but I'll point out some of the sections that were problematic for me personally, on a scale of 1-5, 1 being least problematic, 5 being most.

00:56:315 (8,1) - 5 -fixed
01:03:853 (4,1) - 4, due to similar spacing at 01:03:392 (1,2,3,4) -fixed
01:08:622 (1,2) - 5, slider leniency actually makes this gap quite small and I see a spam of notes and I want to spam. I cry when I miss/50 all of them. -fixed
01:30:315 (5,6) - 4, the spacing is too small -fixed
01:55:238 (3,4) - 3, you have HUGE spacing like 01:54:007 (6,7) and then right after it you have this -fixed
03:13:699 (8,9) - 3 -fixed
03:06:930 (5,1) - 3 I don't know how to do..
03:21:853 (1,2,3,4,5,6,7) - 2, not a huge issue, but could you maybe try something like this instead?
I think it works a bit better, but that's just my opinion.

I activitely reflected your opinion!

In general, I think this map could benefit from being a bit more neatly organized. I mean, meticulous symmetry doesn't look your style, but you have a bunch of pseudo-symmetry like 00:56:622 (1,2,3,4,5,6,7) that are sort of organized, but not perfectly, and it just looks a tad awkward in my opinion.

The map plays nicely though, aside from those confusing full-beat timings. Your jumps are fun!

[Laurier's Insane]

02:29:699 (3,4) - I'm not sure I like this one. The easy solution would be to CTRL+G these two here, but that's boring. I think simply unstacking (3) from the slider release would help.

03:20:315 (1,2,3,4,5,6,7,8) - This combo is somewhat awkward. I think it's the difference in timing between this stack 03:20:546 (2,3) and the other two stacks and the fact that you double back to the (2,3) with (8). Why not just replace this with some fun triangular jumps instead?

03:22:776 (1,2) - I'm not sure how well this one works, especially coming from 03:22:161 (3,4). I think you should move (2) out from underneath the slider.

This is a great map! The patterns you've got here are really interesting and amazingly fun to play through. It flows beautifully, overall.

[Hard]

Space these out so that they don't overlap:
00:47:546 (3,4)
00:54:315 (2,3)
01:51:853 (4,5)
02:24:161 (5,6,7)
02:56:776 (7,1)
03:09:392 (1,2)
03:32:930 (1,2)

02:02:315 (3,4) - Blanket 3 around 4 so that they don't touch.
02:54:622 (1,2) - Consider blanketing 2 around the end of 1.
03:04:469 (1,2) - ^

>> all fixed!

I'm not sure how concerned you are about symmetry, but I think these small fixes can only improve your map and not damage it in any way, so I wanted to point them out.

Other than those aesthetic issues, I think the map is properly spaced, the rhythm is consistent, and everything flows nicely. Good work!

[Closing]

Great song, great maps. While to be honest I find some of your patterns a bit on the messy side, and I think the mapset could use a bit more symmetry and geometry, aside from a few issues they all play smoothly, and that's the most important thing for any map. So good work!

Good luck with ranking!
Thanks for the mod! I'm happy to meet your mod :)
Topic Starter
NavyYa

Kenterz9 wrote:

Hi, from your modding queue =D (M4M)

[Hard]
HP = 5
00:11:684 - Please add a slider here (who finish at 00:11:957 )
00:15:502 - 00:19:320 Can you add a spinner or a break time in this part ?
00:47:546 (3,4) - Distance snap - fixed
00:54:315 (2,3) - ^
00:55:084 (4,5) - So Hard Jump =/ -fixed
01:49:853 - Here try this :
GOOD ;)
02:13:622 (2,3,4) - ^ :
02:15:699 (2,3,4) - ^ (Same image)
02:42:315 - Maybe a circle here ?
02:52:238 - The "mini" kiai time must start at 02:52:161 v-fixed
02:56:776 (7,1) - Distance snap -fixed
03:08:469 (3,4) - Hard
03:23:392 (4,1) - Distance snap -fixed
03:32:930 (1,2) - ^ -fixed

|Jumping]
HP = 6 (or it's impossible xD)
OD = 7
00:11:684 - Something here ?
02:51:546 (1) - This slider is too short =3
The rest is good, Good Luck *u*
Thanks for the mod! I will mod your map by tomorrow :)
Awaken
Jin!!I love this song !!>w<
[Jumping]
00:12:230 (1) - this slider seems not beautiful
00:33:084 (5) - you can try this
00:39:853 (3) - maybe blancket with 00:39:238 (1)?
00:48:007 (4) - ctrl+g
00:48:007 (4) - ctrl+g
01:29:392 (3) - it seems more beautiful~
01:41:392 (3) - ctrl+g
02:02:930 (1) - stack with 02:01:546 (6)?
02:16:315 (4) - blancket with 02:16:161 (3)?
02:51:238 (12,13) - you can jump these two 0w0
03:03:546 (7) - it's so close to last slider
03:18:469 (6,7,8) - you shouldn't overlay these three. someone will think wrong.
03:23:853 (1) - are you sure that not blancket?
03:30:622 - 03:30:930 mapping here may be more complete

[Laurier's Insane]
00:08:957 (8) - maybe get a regular triangle with 6,7?
01:17:853 (4) - blancket with 3?

Can't find more
Very good map~
Good Luck~ :)
Topic Starter
NavyYa

Awaken wrote:

Jin!!I love this song !!>w<
[Jumping]
00:12:230 (1) - this slider seems not beautiful
00:33:084 (5) - you can try this
00:39:853 (3) - maybe blancket with 00:39:238 (1)?
00:48:007 (4) - ctrl+g
00:48:007 (4) - ctrl+g
01:29:392 (3) - it seems more beautiful~
01:41:392 (3) - ctrl+g
02:02:930 (1) - stack with 02:01:546 (6)?
02:16:315 (4) - blancket with 02:16:161 (3)?
02:51:238 (12,13) - you can jump these two 0w0
03:03:546 (7) - it's so close to last slider
03:18:469 (6,7,8) - you shouldn't overlay these three. someone will think wrong.
03:23:853 (1) - are you sure that not blancket?
03:30:622 - 03:30:930 mapping here may be more complete
all fixed! Thanks ~

[Laurier's Insane]
00:08:957 (8) - maybe get a regular triangle with 6,7?
01:17:853 (4) - blancket with 3?

Can't find more
Very good map~
Good Luck~ :)
luxoDeh
Hi! M4M from my queue!

TS8ZS'S EASY

00:58:622 (1) - maybe if you make this slider start at 00:58:622 - it's easyer to read for the beginner and the rythm is also better in my opinion.
01:29:699 (2) - what if you make this start at 01:29:699 - ?
01:18:776 (2,3) - I'm not sure of this part of the rhytm... maybe it's better in this way: but that's just a suggestion
02:04:930 (1,2) - what do you think of this rhythm? 02:22:315 (1,2) - what I suggest to do in this part is to delete one reverse of the first slider, then mote this 02:23:392 (2) - to 02:23:238 - and make it end at 02:24:776 -
02:32:161 (3) - delete one reverse?
02:36:469 (1,2,3) - what do you think of using drum hitsounds for these 3?
03:21:238 - what if you map also this part? it's such a short breack time...

H'Z NORMAL

00:23:546 (3,1) - was it intentional to unstack them?
01:07:392 (1) - this slider can be confusing... maybe delete it and simply add a note at 01:07:546 -
01:27:546 (5,6) - these notes are too high in the screen imo... I see them under the score, maybe you can place them more down.
01:58:622 (1) - fix spacing well here, since there is a change of velocity
02:02:622 (4,1,2,3) - this is reeeally confusing for a normal diff! try to make something else, some other pattern where you can easylly see the notes and sliders
well the diff is well made, but maybe it's a bit too hard for a normal diff. what I suggest is to decrease the velocity sometimes... for example in this part 00:46:622 (1,2,3,4,5,6) - I mean eaven if it's only for a little time it can be confusing and too fast, think about it.

HARD

01:50:007 (5) - what do you think of moving this slider to 01:50:161 - and make it end at 01:50:315 - and add a note at 01:50:007 - ?
03:16:776 (7,8,9,10,1) - what do you think of this rhythm? 03:23:699 - add a note here?
good diff.

JUMPING

00:54:930 (3,4) - stack them perfectly
01:42:007 (6) - what if you make a little blancket with 01:42:469 (8) - ?
03:03:699 (8,10) - if you move them at x:148 - y:188 these will meke a better triangle with 03:03:546 (7,9) -

that's all! I love the song, so really good luck with this map for rank! ;)
Topic Starter
NavyYa

luxoDeh wrote:

Hi! M4M from my queue!

TS8ZS'S EASY

00:58:622 (1) - maybe if you make this slider start at 00:58:622 - it's easyer to read for the beginner and the rythm is also better in my opinion.
01:29:699 (2) - what if you make this start at 01:29:699 - ?
01:18:776 (2,3) - I'm not sure of this part of the rhytm... maybe it's better in this way: but that's just a suggestion
02:04:930 (1,2) - what do you think of this rhythm? 02:22:315 (1,2) - what I suggest to do in this part is to delete one reverse of the first slider, then mote this 02:23:392 (2) - to 02:23:238 - and make it end at 02:24:776 -
02:32:161 (3) - delete one reverse?
02:36:469 (1,2,3) - what do you think of using drum hitsounds for these 3?
03:21:238 - what if you map also this part? it's such a short breack time...

H'Z NORMAL

00:23:546 (3,1) - was it intentional to unstack them?
01:07:392 (1) - this slider can be confusing... maybe delete it and simply add a note at 01:07:546 -
01:27:546 (5,6) - these notes are too high in the screen imo... I see them under the score, maybe you can place them more down.
01:58:622 (1) - fix spacing well here, since there is a change of velocity
02:02:622 (4,1,2,3) - this is reeeally confusing for a normal diff! try to make something else, some other pattern where you can easylly see the notes and sliders
well the diff is well made, but maybe it's a bit too hard for a normal diff. what I suggest is to decrease the velocity sometimes... for example in this part 00:46:622 (1,2,3,4,5,6) - I mean eaven if it's only for a little time it can be confusing and too fast, think about it.

HARD

01:50:007 (5) - what do you think of moving this slider to 01:50:161 - and make it end at 01:50:315 - and add a note at 01:50:007 - ? fixed
03:16:776 (7,8,9,10,1) - what do you think of this rhythm? I like fast rhythm~
03:23:699 - add a note here? fixed
good diff.

JUMPING

00:54:930 (3,4) - stack them perfectly fixed
01:42:007 (6) - what if you make a little blancket with 01:42:469 (8) - ? fixed
03:03:699 (8,10) - if you move them at x:148 - y:188 these will meke a better triangle with 03:03:546 (7,9) - fixed

that's all! I love the song, so really good luck with this map for rank! ;)
Thanks~
Losertic
Hello!

From Request.

Modding

General

  1. Pass.

Jumping

  1. 00:06:775 (3,4,5) - 이부분 간격을 일정하게 하기?
  2. 00:20:315 (6,1) - 약간 이런느낌으로. 슬라이더가 노트 감싸는 느낌 https://osu.ppy.sh/ss/981890
  3. 00:21:853 (1) - 뉴 콤보.
  4. 00:39:853 (3) - 이런 느낌으로? https://osu.ppy.sh/ss/981895
  5. 00:52:622 (6,7) - 이거 두개 안겹치면 나을듯.
  6. 00:59:238 (4) - (264,304)이동 하는건?
  7. 01:51:084 - 노트 추가.
  8. 02:02:315 (1) - 뉴콤보, 02:02:930 (1) - 뉴콤보 제거
  9. 02:57:392 (2,5) - 완벽하게 겹치게
  10. 02:59:392 (1) - 뉴콤보 제거 03:00:469 (1) - 뉴 콤보
  11. 03:01:392 (5) - 뉴콤보 제거 03:01:699 (1) - 뉴 콤보
  12. 03:14:007 (9) - 리버스 1회 추가?

Hard

  1. 00:15:502 - 이부분에 브레이크 타임 추가?
  2. 00:43:238 (2) - 이렇게 1번 슬라이더 꼬리부분을 감싸듯이? http://osu.ppy.sh/ss/981917
  3. 00:53:546 (7) - 뉴 패턴 (이렇게 바꿔 보시는건??)
    1. 슬라이더 지우고, 00:53:546 , 00:53:699 , 00:53:853 에 노트 추가.
    2. 슬라이더 지우고, 00:53:546 , 00:53:699 에 노트 추가. 00:53:853 ~ 00:54:007 노트 추가, 1번 리버스(이걸 했을경우 00:53:392 (1) - 뉴콤보, 00:55:084 (1) - 뉴콤보.)
  4. 00:56:622 (1,2,3) - 이 셋의 슬라이더 간격이 일정하도록 바꿔주세요
  5. 00:57:853 (4) - 뉴 콤보 제거, 00:58:469 (1) - 뉴콤보, 00:59:238 (4) - 뉴콤보 제거, 01:00:622 (1) - 뉴콤보, 01:01:392 (4) - 뉴콤보 제거
  6. 00:59:546 (6,8) - 둘이 슬라이더 겹치는데 안겹치도록?
  7. 01:05:084 (8) - 뉴 콤보 제거, 01:05:546 (1) - 뉴콤보.
  8. 01:12:776 - 이부분 관련 수정 / 01:12:776 ~ 01:12:930 슬라이더 추가, 01:13:084 ~ 01:13:392 슬라이더 추가 하시는건?
  9. 01:25:084 (6) - 이부분 이렇게 감싸는 느낌으로? http://osu.ppy.sh/ss/981934
  10. 02:06:007 (4,5) - 4번 슬라이더가 5번 노트를 좀더 잘 감싸도록 수정.
  11. 02:45:084 (2,1,2) - 이부분은 선택
    1. 02:45:238 (1) - 이 슬라이더가 02:45:084 (2) - 얘를 감싸는 형태로 수정.
    2. 02:45:699 (2) - 이 슬라이더가 02:45:238 (1) - 이 슬라이더 꼬리부분 을 감싸는 형태로 수정.
  12. 03:04:469 (1,2) - 이것도 2번 슬라이더가 1번 슬라이더를 감싸는 형태로 수정?
  13. 03:19:546 (3) - 이 슬라이더가 4번이랑 모양 똑같게? http://osu.ppy.sh/ss/981945
    이거 적용 한다면 03:20:622 (5) - (280,100)이동, 03:20:776 (6) - (208,132) 이동. 03:21:238 (7) - 이건 5번 있는곳으로..?
rezoons
Hi :),

Old M4M:

[General]
Difficulty
  1. In jumping. It's HP6 and OD5 for AR9? It's a little bit low don't you think? Raise the HP and OD by at least 1.
[Ts8zs' Easy]
Placement/Aesthetic
  1. 00:44:469 (2,3) - (nazi) they aren't exactly symetrical
  2. 01:59:392 (1,2) - This kind of stack is too hard for an Easy. Destack them.
  3. 02:23:392 (2,1) - Ok, i knwo there are A LOT of overap in your diff and i understand that it doesn't bothe some people to have overlap that's why i didn't mention any of them before but this one...... Seriously, no. It's not aesthetical at all!
  4. 02:59:084 (1,2) - Why not curving it into a blanket like in the rest of your diff?
  5. 03:14:007 (1) - Considering the logic of the pattern 03:10:469 (1,2,1,2,1,2) shouldn't it be pointed in the other direction?
Hitsound
  1. 00:29:699 (1) - Maybe Finish or Clap on the head? This sound is really powerful and just a whistle doesn't seem to be enough imo.
  2. 00:33:853 (1) - ^ (on the tail)
  3. 02:36:469 (1,2,3) - Lower the volume here. The hitsound are a little bit too loud.
[H'z Normal]
  1. The title should be H's Normal! Right?
Placement/Aesthetic
  1. 01:48:161 (1,2,3,4) - This kind of acceleration is maybe a little bit too exagerate for a Normal diff. Maybe try a softer one?
  2. 01:49:084 (3,4) - Move it to x=124 y=164 (and the other slider with it) in order to center the end of 01:48:622 (2) in 01:49:084 (3,4).
  3. 02:02:469 (3,4,1,2,3,1) - With the low AR is really hard to read. Nearly impossible i must say!
  4. 02:31:238 (3) - Move it to x=400 y=152? You can still make it end where you want while having a better readable overlap.
[Hard]
Rythm
  1. 00:11:957 - Add a note here? It follows the guitar and fill the gap of 3/2 into a gap of 1/1 more instinctif to play.
  2. 00:15:502 - Add a break or a spinner?
  3. 01:49:853 (4,5) - The right rythm here should be:
  4. 03:30:622 - Add a 1 beat long slider here. No need for the void here in the map.
Placement/Aesthetic
  1. 00:59:546 (3,5) - (nazi) Small overlap you could avoid
  2. 01:06:007 (4) - (nazi) move it 1 grid up then right for better blanket
  3. 01:45:084 (5,1) - same as 00:59:546 (3,5)
  4. 02:13:238 (2,3) - This jump is really confusing because the position of the slider 2 makes it looking like there is another arrow. If it was a harder diff with a higher SV that would be good but here, it's confusing imo.
  5. 02:15:699 (2) - ^
  6. 02:22:622 (1,2) - Make a better blanket here.
  7. 02:43:238 (3) - (nazi) Moves it 2 grid up for a better blanket.
  8. 03:08:469 (3,4) - It's also confusing to play with the low AR and the flow here isn't good.
NC
  1. 02:44:622 (1,2) - Why this combo have only two objects?
[Jumping]
Rythm
  1. 00:11:957 - Same as in Hard
Placement/Aesthetic
  1. 00:10:048 (3,4) - Why such a harsh jump? I know you want a jumpy map but jump still have to fit the song. Quiet = small jump/no jump, loud=big jump. Making big jump in the quiet part doesn't make any sense.
  2. 00:57:853 (7) - Actially these two notes would have made a good jump since they are both "powerful"! So, why are they in a slider?
  3. 01:15:392 (6,7) - Why an anti-jump here? It breaks the flow for no purpose since the song don't suggest any anti-jump.
  4. 01:59:392 (1) - Same as 00:57:853 (7)
NC
  1. 00:12:230 (1) - Why the lonely combo? It wasn't there in your Hard map.
In the Normal there are huge change in the SV but no SV change at all in the Hard. Why? There are moment when the SV in the Normal is actually higher than in the Hard. I asked Kurai (Bat manager) about it and he told me "it's not unrankable but it's really bad".
~Good luck~ :D
Topic Starter
NavyYa

rezoons wrote:

Hi :),

Old M4M:

[General]
Difficulty
  1. In jumping. It's HP6 and OD5 for AR9? It's a little bit low don't you think? Raise the HP and OD by at least 1.
Okay~

[Ts8zs' Easy]
Placement/Aesthetic
  1. 00:44:469 (2,3) - (nazi) they aren't exactly symetrical
  2. 01:59:392 (1,2) - This kind of stack is too hard for an Easy. Destack them.
  3. 02:23:392 (2,1) - Ok, i knwo there are A LOT of overap in your diff and i understand that it doesn't bothe some people to have overlap that's why i didn't mention any of them before but this one...... Seriously, no. It's not aesthetical at all!
  4. 02:59:084 (1,2) - Why not curving it into a blanket like in the rest of your diff?
  5. 03:14:007 (1) - Considering the logic of the pattern 03:10:469 (1,2,1,2,1,2) shouldn't it be pointed in the other direction?
Hitsound
  1. 00:29:699 (1) - Maybe Finish or Clap on the head? This sound is really powerful and just a whistle doesn't seem to be enough imo.
  2. 00:33:853 (1) - ^ (on the tail)
  3. 02:36:469 (1,2,3) - Lower the volume here. The hitsound are a little bit too loud.
[H'z Normal]
  1. The title should be H's Normal! Right?
Placement/Aesthetic
  1. 01:48:161 (1,2,3,4) - This kind of acceleration is maybe a little bit too exagerate for a Normal diff. Maybe try a softer one?
  2. 01:49:084 (3,4) - Move it to x=124 y=164 (and the other slider with it) in order to center the end of 01:48:622 (2) in 01:49:084 (3,4).
  3. 02:02:469 (3,4,1,2,3,1) - With the low AR is really hard to read. Nearly impossible i must say!
  4. 02:31:238 (3) - Move it to x=400 y=152? You can still make it end where you want while having a better readable overlap.
[Hard]
Rythm
  1. 00:11:957 - Add a note here? It follows the guitar and fill the gap of 3/2 into a gap of 1/1 more instinctif to play. fixed
  2. 00:15:502 - Add a break or a spinner? fixed
  3. 01:49:853 (4,5) - The right rythm here should be:
    fixed
  4. 03:30:622 - Add a 1 beat long slider here. No need for the void here in the map.
Placement/Aesthetic
  1. 00:59:546 (3,5) - (nazi) Small overlap you could avoid fixed
  2. 01:06:007 (4) - (nazi) move it 1 grid up then right for better blanket fixed
  3. 01:45:084 (5,1) - same as 00:59:546 (3,5)
  4. 02:13:238 (2,3) - This jump is really confusing because the position of the slider 2 makes it looking like there is another arrow. If it was a harder diff with a higher SV that would be good but here, it's confusing imo. fixed
  5. 02:15:699 (2) - ^ fixed
  6. 02:22:622 (1,2) - Make a better blanket here. fixed
  7. 02:43:238 (3) - (nazi) Moves it 2 grid up for a better blanket. fixed
  8. 03:08:469 (3,4) - It's also confusing to play with the low AR and the flow here isn't good.
fixed
NC
  1. 02:44:622 (1,2) - Why this combo have only two objects?
fixed

[Jumping]
Rythm
  1. 00:11:957 - Same as in Hard
fixed
Placement/Aesthetic
  1. 00:10:048 (3,4) - Why such a harsh jump? I know you want a jumpy map but jump still have to fit the song. Quiet = small jump/no jump, loud=big jump. Making big jump in the quiet part doesn't make any sense. fixed
  2. 00:57:853 (7) - Actially these two notes would have made a good jump since they are both "powerful"! So, why are they in a slider? Yeah~You're right
  3. 01:15:392 (6,7) - Why an anti-jump here? It breaks the flow for no purpose since the song don't suggest any anti-jump. fixed
  4. 01:59:392 (1) - Same as 00:57:853 (7)
NC
  1. 00:12:230 (1) - Why the lonely combo? It wasn't there in your Hard map.
In the Normal there are huge change in the SV but no SV change at all in the Hard. Why? There are moment when the SV in the Normal is actually higher than in the Hard. I asked Kurai (Bat manager) about it and he told me "it's not unrankable but it's really bad". change 1.1~1.2 in kiai time
~Good luck~ :D
Thanks for the good mod~ :)
LKs
hi

offest 19542~19544 seems better

[Laurier's Insane]

00:28:161 (1,2,3,4,5,6,7,8,9) - http://puu.sh/4qRZZ.jpg? (use this code if you agree, remember to add whistle yourself)
142,187,28161,5,0,0:0:0:0:
154,189,28237,1,0,0:0:0:0:
167,190,28314,1,0,0:0:0:0:
179,188,28391,1,0,0:0:0:0:
192,184,28468,1,0,0:0:0:0:
203,177,28545,1,0,0:0:0:0:
212,169,28622,1,0,0:0:0:0:
220,158,28699,1,0,0:0:0:0:
00:29:238 (12,13) - whistle?
00:48:469 (1) - I'd nc here
01:49:545 (2) - clap on the head
02:19:238 (2) - stack issue

[Jumping]

00:02:139 (1) - NC here
00:05:684 (2) - this is how you'd make a wave slider, rotate it to get proper angle http://puu.sh/4qSe5.jpg
00:12:230 (7) - this looks ugly. redesign it plz
00:19:546 (3) - finish on the head instead
00:19:853 (4) - finish here
00:19:546 (3) - you need some whistles during this part placed on notes like these 00:21:084 (2,6) -
00:21:853 (1) - shape is weird
00:23:392 (2) - you can use drum-clap/finish for notes like this one
00:24:469 (1,2) - finish
00:30:469 (5) - http://puu.sh/4qSlj.jpg sliders/blanket should be done this way instead

maybe you need to check through your diff and adjust a lot of arrangements and hitsounds. I'm not gonna point all the issues out, just go ahead in this direction

[Hard]

02:13:238 (2) - Unsnapped slider (repeat).
02:13:238 (2) - Unsnapped slider (end).
02:16:776 (5) - Unsnapped slider (end).

00:45:699 (5) - fix spacing changes like this
00:56:622 (1,2,3) - http://puu.sh/4qSvq.jpg note the structure and the positions of the 3 sliders
01:12:315 (4) - sliders like this should be fixed

again, like how I commented Insane, check it yourself would be the most efficient way

other diffs are fine
Topic Starter
NavyYa
Updated!
wa_
Hi!
M4M from my queue. Some suggestions and opinions, so don't take it really seriously.

[Jumping]
00:05:684 (2) - What about to use shape from previous slider? It would be more consistent.
00:19:393 - 00:28:161 - This part might be a bit less jumpy, if I were You, I'd make this part more calm and resign to large jumps (like 00:25:084 (3,4,5) ). Look at Laurier's diff - there are shorter distances between notes. I know it's Jumping diff, but jumps at this moment wouldn't match.
00:23:853 (6,7,8,9,10,11,12,13) - Stream's shape doesn't look good and transition into slider is a bit rough.
00:48:776 (7) - Try to reverse it, may be played better.
00:54:622 (2) - Reverse for better flow?
01:08:161 (3) - You can improve shape to more circular:
01:24:622 (6) - Similar to above.
01:26:315 (1,3) - Try to make blanket with these notes?
01:29:699 (4) - Transition from this slider to next circle may be easier when you shorten slider to white tick and add note (when I was playing this map first time, I got confused and didn't know, when slider ends and how to go to next circle). But if You don't want to do it, just ignore it. I mean something like this:
(if You decide to do it, please change position of 01:30:622 (6) to obtain better flow)
01:41:392 (3) - Reversing that note would improve flow.
01:48:623 (2) - It'll look better when You remove overlap with previous slider.
01:49:084 (3) - Make this section more smooth by reversing slider.
02:02:930 (4) - Blanket with next slider would be cool. (If You want to help yourself, reverse temporarily "covered" slider. Like this:
02:13:238 (2) - I'm not a fan of these sliders... :D As always I suggest You something smoother:
02:17:084 (6) - Please make this slider "normally" circular. You did pattern like this really good earlier - at 02:14:315 (5,6,7).
02:44:622 (1,2,3) - What about to change a bit pattern? (but it may not flow)
02:46:546 (8) - Move it a bit down to make stream's shape better.
02:51:546 (1) - That spinner... It's really confusing with fast jumps and 1/4 triplets before, so it's really hard to get 300 ._.
03:01:084 (4) - It would be nice when You add blanket with previous slider.
03:12:161 (2,3) - I suggest You to reverse these notes and move new (2) to (236,324). It should flow better.
03:13:084 (7) - This slider looks strange... Maybe try something like this?
03:23:853 (1) - Better blanket would be great.
03:25:392 (1,2) - Try to reverse these sliders separately.
I generally don't like playing jumps, but this map have some kind of "magic" :)

[Insane]
01:31:084 (7,8) - These notes were confusing as stacked. Maybe unstack (8)?
03:17:238 (4) - Nazi - fix blanket with (6).
This diff is just perfect :3

[Hard]
00:47:084 (2,3) - Try to replace these shapes with something other.
01:06:007 (4) - Flow would be better, if You reverse this slider. But don't do that if You find that spacing can be too hard for Hard difficulty (2.57!)
01:13:238 (6) - Maybe try to move slider to (24,288).
01:25:084 (6) - I hope that making blanket with previous slider is possible :D
02:23:084 (2) - Fix blanket.
02:30:007 (1) - Shape still can be improved. Try this: (putted an assistant circle to help with making better shape)
(if necessary, stack perfectly (2) under slider tail)
02:42:315 - Put a circle here?
03:09:392 (1) - I hope that this slider won't make problems (it has negative x values).
03:13:084 (1) - You can improve this shape.

[Normal]
Just note: This difficulty have really large slider velocity (and changes). With high BPM and low AR it could be really hard to play. Maybe try to use AR6 (if it's rankable for Normal difficulty). I had really big problems with parts like 02:02:469 (3,4,1,2,3) - this pattern would be really nice but with Approach Rate 8+. In addition, rhythm of this difficulty reminds me Hard difficulty. In my opinion, You should remove some notes (mostly 1/2 circles) and re-arrange some patterns to make it more readable at AR 5-6. But mapped really good in overall :3

Absolutely love this song and map <3 Hope I'll see it ranked soon :) Good luck!
Topic Starter
NavyYa

wa_ wrote:

Hi!
M4M from my queue. Some suggestions and opinions, so don't take it really seriously.

[Jumping]
00:05:684 (2) - What about to use shape from previous slider? It would be more consistent.
00:19:393 - 00:28:161 - This part might be a bit less jumpy, if I were You, I'd make this part more calm and resign to large jumps (like 00:25:084 (3,4,5) ). Look at Laurier's diff - there are shorter distances between notes. I know it's Jumping diff, but jumps at this moment wouldn't match.
00:23:853 (6,7,8,9,10,11,12,13) - Stream's shape doesn't look good and transition into slider is a bit rough.
00:48:776 (7) - Try to reverse it, may be played better.
00:54:622 (2) - Reverse for better flow?
01:08:161 (3) - You can improve shape to more circular:
01:24:622 (6) - Similar to above.
01:26:315 (1,3) - Try to make blanket with these notes?
01:29:699 (4) - Transition from this slider to next circle may be easier when you shorten slider to white tick and add note (when I was playing this map first time, I got confused and didn't know, when slider ends and how to go to next circle). But if You don't want to do it, just ignore it. I mean something like this:
(if You decide to do it, please change position of 01:30:622 (6) to obtain better flow)
01:41:392 (3) - Reversing that note would improve flow.
01:48:623 (2) - It'll look better when You remove overlap with previous slider.
01:49:084 (3) - Make this section more smooth by reversing slider.
02:02:930 (4) - Blanket with next slider would be cool. (If You want to help yourself, reverse temporarily "covered" slider. Like this:
02:13:238 (2) - I'm not a fan of these sliders... :D As always I suggest You something smoother:
02:17:084 (6) - Please make this slider "normally" circular. You did pattern like this really good earlier - at 02:14:315 (5,6,7).
02:44:622 (1,2,3) - What about to change a bit pattern? (but it may not flow)
02:46:546 (8) - Move it a bit down to make stream's shape better.
02:51:546 (1) - That spinner... It's really confusing with fast jumps and 1/4 triplets before, so it's really hard to get 300 ._.
03:01:084 (4) - It would be nice when You add blanket with previous slider.
03:12:161 (2,3) - I suggest You to reverse these notes and move new (2) to (236,324). It should flow better.
03:13:084 (7) - This slider looks strange... Maybe try something like this?
03:23:853 (1) - Better blanket would be great.
03:25:392 (1,2) - Try to reverse these sliders separately.
I generally don't like playing jumps, but this map have some kind of "magic" :)

[Insane]
01:31:084 (7,8) - These notes were confusing as stacked. Maybe unstack (8)?
03:17:238 (4) - Nazi - fix blanket with (6).
This diff is just perfect :3

[Hard]
00:47:084 (2,3) - Try to replace these shapes with something other.
01:06:007 (4) - Flow would be better, if You reverse this slider. But don't do that if You find that spacing can be too hard for Hard difficulty (2.57!)
01:13:238 (6) - Maybe try to move slider to (24,288).
01:25:084 (6) - I hope that making blanket with previous slider is possible :D
02:23:084 (2) - Fix blanket.
02:30:007 (1) - Shape still can be improved. Try this: (putted an assistant circle to help with making better shape)
(if necessary, stack perfectly (2) under slider tail)
02:42:315 - Put a circle here?
03:09:392 (1) - I hope that this slider won't make problems (it has negative x values).
03:13:084 (1) - You can improve this shape.

[Normal]
Just note: This difficulty have really large slider velocity (and changes). With high BPM and low AR it could be really hard to play. Maybe try to use AR6 (if it's rankable for Normal difficulty). I had really big problems with parts like 02:02:469 (3,4,1,2,3) - this pattern would be really nice but with Approach Rate 8+. In addition, rhythm of this difficulty reminds me Hard difficulty. In my opinion, You should remove some notes (mostly 1/2 circles) and re-arrange some patterns to make it more readable at AR 5-6. But mapped really good in overall :3

Absolutely love this song and map <3 Hope I'll see it ranked soon :) Good luck!

Thanks for the mod ! xD
I fixed lots of my slider shapes~ :D
ts8zs
www
osu file format v12

[General]
AudioFilename: Otsukimi Recital.mp3
AudioLeadIn: 1996
PreviewTime: 70703
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 8

[Metadata]
Title:Otsukimi Recital
TitleUnicode:オツキミリサイタル
Artist:yuikonnu
ArtistUnicode:ゆいこんぬ
Creator:[Navy]
Version:Ts8zs' Easy
Source:
Tags:utaite Jin ia kisaragi attention souzou forest kagerou project kagepro imagination mekaku city record Shizen no Teki P TKSalt Harez laurier Vocaloid3 自然の敵P
BeatmapID:280683
BeatmapSetID:104123

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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96,336,90622,2,0,L|56:288,1,40,0|4,0:0|0:0,0:0:0:0:
216,208,95853,6,4,P|256:216|304:200,1,80
80,168,99546,6,0,B|112:192|112:192|152:192|152:192|184:168|184:168|224:168|224:168|256:192|256:192|296:192,1,240
384,192,100776,1,12,0:0:0:0:
424,112,101084,2,8,L|480:112,1,40
352,40,101699,6,0,L|248:40,1,80,8|0,0:0|0:0,0:0:0:0:
200,88,102315,2,8,L|136:88,1,40
256,184,102930,6,0,L|344:184,1,80,8|0,0:0|0:0,0:0:0:0:
408,240,103546,2,8,L|480:240,1,40
352,328,104161,6,0,L|256:328,1,80,8|0,0:0|0:0,0:0:0:0:
200,272,104776,2,8,L|136:272,1,40
56,184,105392,6,0,L|152:184,1,80,8|0,0:0|0:0,0:0:0:0:
208,128,106007,2,8,L|280:128,1,40
336,128,106469,6,0,L|368:176,2,40,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,224,107238,2,0,B|320:264|320:264|368:248|416:272,1,160,8|8,0:0|0:0,0:0:0:0:
360,344,108161,5,4,0:0:0:0:
232,344,108622,1,4,0:0:0:0:
232,208,109084,1,4,0:0:0:0:
368,208,109546,2,0,B|368:168|368:168|328:168|328:168|328:128|328:128|304:96|304:96|304:56,1,200,4|0,0:0|0:0,0:0:0:0:
392,56,110622,5,4,0:0:0:0:
448,128,110930,2,0,L|448:232,1,80
448,296,111546,2,0,B|416:320|416:320|376:320|376:320|344:344|344:344|304:344|272:312,2,200
384,232,113392,6,0,B|304:232|304:232|272:208|272:208|184:208,1,200
128,144,114469,2,0,B|160:120|160:120|200:120|200:120|232:96|232:96|272:96|272:96|304:120|304:120|344:120|344:120|376:144,1,280,0|4,0:0|0:0,0:0:0:0:
312,208,115853,6,0,B|312:248|312:248|328:288|312:328,1,120
232,288,116622,2,0,L|136:288,1,80
112,208,117238,6,0,B|192:208|192:208|224:184|224:184|264:184,1,160,0|4,0:0|0:0,0:0:0:0:
352,184,118161,2,2,B|352:144|352:144|328:112|328:112|328:72|328:72|304:40|304:40|280:72|280:72|240:72|240:72,1,240
152,72,119392,5,6,0:0:0:0:
64,56,119699,1,6,0:0:0:0:
88,136,120007,6,0,B|88:216|88:216|112:248,1,120,0|4,0:0|0:0,0:0:0:0:
176,184,120776,2,0,L|264:184,1,80
344,184,121392,2,0,L|344:248,2,40
344,96,122007,1,0,0:0:0:0:
416,144,122315,6,0,P|416:48|344:8,1,160
344,96,123238,2,0,L|304:96,1,40
224,128,123699,2,0,L|136:128,3,80,0|6|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
80,64,124930,6,2,B|40:120|72:184|72:184|48:256,1,200,2|0,0:0|0:0,0:0:0:0:
136,256,126007,2,0,L|312:256,2,160
80,88,127853,6,0,B|112:64|112:64|152:64|152:64|184:88|184:88|224:88|224:88|256:64|256:64|296:64|296:64|328:40|328:40|368:40,2,320,4|0|4,0:0|0:0|0:0,0:0:0:0:
8,144,130622,6,0,L|8:184,1,40
88,216,131084,2,0,L|88:256,2,40,0|0|4,0:0|0:0|0:0,0:0:0:0:
88,128,131699,2,2,B|128:128|128:128|160:104|160:104|200:104|200:104|232:80|232:80|272:80|272:80|304:104|304:104|352:104,1,280,0|4,0:0|0:0,0:0:0:0:
432,88,133084,6,0,P|424:152|368:192,1,120,2|0,0:0|0:0,0:0:0:0:
304,216,133853,2,0,B|223:215|223:215|192:240,1,120
152,320,134622,2,0,P|184:328|240:312,1,80
312,296,135238,6,2,B|392:296|392:296|432:272,1,120
368,208,136007,2,2,P|376:168|368:128,1,80,0|2,0:0|0:0,0:0:0:0:
240,176,136776,2,2,L|136:176,2,80
320,136,137699,6,0,P|328:184|272:256,1,120,4|2,0:0|0:0,0:0:0:0:
376,280,138469,2,0,L|440:304,2,40
304,328,139084,2,0,L|240:352,2,40
296,240,139699,6,0,P|272:208|264:160,1,80,0|4,0:0|0:0,0:0:0:0:
288,80,140315,2,0,B|240:72|208:96|208:96|160:96,1,120
40,104,141238,2,0,P|64:176|184:224,1,200,4|0,0:0|0:0,0:0:0:0:
256,208,142315,6,0,L|352:208,2,80,0|4|2,0:0|0:0|0:0,0:0:0:0:
208,88,143392,2,0,L|296:88,1,80,0|4,0:0|0:0,0:0:0:0:
408,32,144161,2,0,P|416:104|384:184,1,160
328,256,145084,2,2,B|256:224|256:224|208:216,1,120,6|2,0:0|0:0,0:0:0:0:
128,224,145853,2,0,P|88:216|48:184,1,80,0|2,0:0|0:0,0:0:0:0:
144,96,146622,2,2,B|240:80|240:80|256:48|296:32,1,160
320,120,147546,1,4,0:0:0:0:
376,48,147853,6,0,P|408:144|344:208,1,200,2|4,0:0|0:0,0:0:0:0:
256,224,148930,2,0,L|224:312,2,80,0|4|0,0:0|0:0|0:0,0:0:0:0:
296,96,150007,6,0,L|120:96,1,160,4|0,0:0|0:0,0:0:0:0:
48,248,151238,2,0,L|208:248,1,160
296,248,152161,2,2,L|360:232,2,40,2|4|0,0:0|0:0|0:0,0:0:0:0:
120,192,156469,6,8,L|152:168,1,40
224,112,156930,2,0,L|264:112,1,40,0|8,0:0|0:0,0:0:0:0:
352,120,157392,2,4,L|416:168,1,80,4|12,0:0|0:0,0:0:0:0:
352,256,161084,6,0,L|352:296,2,40,8|8|8,0:0|0:0|0:0,0:0:0:0:
312,176,161699,2,12,L|312:128,1,40,0|4,0:0|0:0,0:0:0:0:
200,56,162315,6,0,P|136:104|136:184,1,160,4|0,0:0|0:0,0:0:0:0:
216,144,163238,2,0,B|296:144|296:144|328:120|328:120|360:144|360:144|400:144,1,200
408,232,164315,6,0,B|368:232|368:232|336:256,1,80
264,312,164930,2,0,B|224:312|224:312|192:288,1,80
136,224,165546,2,0,B|136:184|136:184|112:152,1,80,0|4,0:0|0:0,0:0:0:0:
48,216,166161,6,0,L|48:256,1,40
48,344,166622,2,0,L|0:384,2,60,0|0|4,0:0|0:0|0:0,0:0:0:0:
128,304,167392,2,0,L|208:304,1,80
168,224,168007,6,0,L|304:224,1,120
344,296,168776,2,0,B|392:256|384:184|352:152|352:152|360:112,1,200,0|4,0:0|0:0,0:0:0:0:
280,80,169853,6,0,L|184:80,3,80,4|4|0|4,0:0|0:0|0:0|0:0,0:0:0:0:
112,88,171084,2,0,B|88:120|88:120|88:160|88:160|112:192|112:192|112:288,1,200,4|0,0:0|0:0,0:0:0:0:
328,272,172622,6,2,L|408:272,2,80,4|2|4,0:0|0:0|0:0,0:0:0:0:
232,176,173699,2,0,L|312:176,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,104,174622,6,0,P|144:168|160:224,1,120,6|0,0:0|0:0,0:0:0:0:
200,280,175392,2,0,L|280:280,1,80,0|4,0:0|0:0,0:0:0:0:
408,248,176161,2,2,P|415:286|407:326,2,80,2|2|0,0:0|0:0|0:0,0:0:0:0:
360,176,177084,6,0,P|280:184|240:160,1,120,4|2,0:0|0:0,0:0:0:0:
312,104,177853,2,0,L|352:32,1,80,0|4,0:0|0:0,0:0:0:0:
264,16,178469,2,0,L|224:88,1,80,0|4,0:0|0:0,0:0:0:0:
168,152,179084,6,0,P|128:144|88:152,1,80,0|4,0:0|0:0,0:0:0:0:
48,232,179699,2,0,B|88:248|128:232|128:232|168:256,1,120
232,312,180469,6,0,B|272:328|304:312|304:312|360:312,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
264,232,181699,2,2,B|256:208|256:208|264:184|264:184|264:136,1,80,2|4,0:0|0:0,0:0:0:0:
184,112,182315,6,0,P|232:72|312:80,1,120,2|0,0:0|0:0,0:0:0:0:
368,112,183084,2,0,B|408:96|448:112|448:112|488:104,1,120,4|0,0:0|0:0,0:0:0:0:
488,192,183853,2,0,P|496:232|488:272,1,80
408,232,184469,6,0,B|368:248|328:232|328:232|288:248,1,120,4|2,0:0|0:0,0:0:0:0:
208,280,185238,2,0,P|168:288|128:280,1,80,0|6,0:0|0:0,0:0:0:0:
168,152,186007,2,2,P|160:112|168:72,2,80
248,112,186930,5,4,0:0:0:0:
328,72,187238,2,2,L|384:152,1,80,2|0,0:0|0:0,0:0:0:0:
448,248,188007,2,0,L|448:336,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
360,224,188930,6,0,B|328:248|328:248|304:208|256:208,1,120,0|4,0:0|0:0,0:0:0:0:
248,296,189699,2,0,P|208:288|168:296,1,80
40,336,190469,6,0,L|40:280,1,40,0|4,0:0|0:0,0:0:0:0:
40,160,191084,2,0,L|40:104,1,40
144,40,191699,6,0,L|144:80,1,40,0|4,0:0|0:0,0:0:0:0:
144,216,192315,2,0,L|144:256,1,40
248,336,192930,6,2,L|248:288,1,40
248,160,193546,2,2,L|248:112,1,40
320,72,194007,6,2,L|320:24,1,40
72,144,198007,6,0,P|144:120|200:136,1,120
272,152,198776,2,0,L|320:152,2,40,8|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,199238,12,8,201084,0:0:0:0:
208,136,203853,6,0,P|240:113|280:113,1,80,8|0,0:0|0:0,0:0:0:0:
256,192,204315,12,0,205699,0:0:0:0:
256,192,206315,12,0,207853,0:0:0:0:
40,152,208776,6,0,P|80:136|136:136,1,80,8|0,0:0|0:0,0:0:0:0:
200,144,209392,2,0,P|264:144|312:112,1,120,2|0,0:0|0:0,0:0:0:0:
400,112,210161,2,0,P|432:136|456:176,2,80,4|0|0,0:0|0:0|0:0,0:0:0:0:
368,192,211084,6,2,L|368:296,1,80,2|2,0:0|0:0,0:0:0:0:
288,240,211699,2,2,L|288:344,1,80,2|2,0:0|0:0,0:0:0:0:
200,296,212315,1,2,0:0:0:0:
112,280,212622,2,2,B|128:224|168:208|200:200|200:200|200:144|160:96|160:96|272:96,1,320,2|2,0:0|0:0,0:0:0:0:
376,96,214315,6,2,L|376:192,1,80,6|0,0:0|0:0,0:0:0:0:
Autumn
Hi~From my queue. sorry for late!
So many mods already so I'll be brief ><

[Jumping]
  1. 00:43:546 (10) - NC
  2. 00:46:315 (7) - Form a circle?
    http://puu.sh/5daph.jpg
  3. 01:19:392 (4,5) - Ctrl+G
  4. 01:30:622 (6) - Move it to 01:30:776 - and adding a circle here ?
    http://puu.sh/5dawI.jpg
  5. 02:26:161 (7) - NC
  6. 02:59:084 (8) - ^
  7. 03:33:853 (7,1) - Try this:
    http://puu.sh/5daFF.jpg
Nice song! GL~
Pretty Rhythm
그냥 제안인데
Jumping보다는 Insane이 낫다고 봄
Topic Starter
NavyYa

Autumn wrote:

Hi~From my queue. sorry for late!
So many mods already so I'll be brief ><

[Jumping]
  1. 00:43:546 (10) - NC
  2. 00:46:315 (7) - Form a circle?
    http://puu.sh/5daph.jpg
  3. 01:19:392 (4,5) - Ctrl+G
  4. 01:30:622 (6) - Move it to 01:30:776 - and adding a circle here ?
    http://puu.sh/5dawI.jpg
  5. 02:26:161 (7) - NC
  6. 02:59:084 (8) - ^
  7. 03:33:853 (7,1) - Try this:
    http://puu.sh/5daFF.jpg
Nice song! GL~

Thanks~ Sorry for late check..

I fixed them all~
Topic Starter
NavyYa

Lolicore_Komari wrote:

그냥 제안인데
Jumping보다는 Insane이 낫다고 봄
이게 인센난이도면 ..ㅎㄷㄷ
BeatofIke
Modding this map soon! :3
Moway
Hi there, M4M from my queue.

[Easy]

This difficulty has a ton of spacing issues, like a lot a lot. Spacing on the map fluctuates between 1.00-1.20 and as a result makes it look really sloppy. I'm not going to point out every instance that this happens because there is spacing issues between almost every object (no exaggeration). You really need to go through this map with a 1.1x distance snap (I'm assuming this was the intention) and clean up all of the issues. I'll try not to mention spacing next because this would make this mod be really, really long. I'm a bit surprised that no one brought this up earlier given how many mods this mapset has, but there you go.

AR3, definitely for this difficulty.

00:03:502 (3,1) - I would recommend unstacking these and doing some rearranging here, since the 2nd approach circle coming in can makes this a bit confusing for beginners.
00:24:315 (1) - I would advise you to get rid of short 1/2 sliders on the Easy diff. Without a repeat and the low SV makes these look like two circles, and this can be confusing. For this one, I suggest deleting this slider and adding a circle at 00:24:469 - instead.
00:29:699 (1,3) - This overlap doesn't look so good.
00:35:238 (2,3) - this rhythm doesn't really make a lot of sense. Here is my suggestion, which I think fits the music much better. http://puu.sh/5myGW.jpg
00:47:546 (3,1) - nazi thing here, but fix this overlap.
00:54:622 (2,3) - I did an alteration here to get rid of the 1/2 slider, see what you think of it. http://puu.sh/5myNk.jpg
01:03:392 (1,2) - fix the overlap here, looks messy
01:04:161 (2,1) - with the next slider also
01:08:622 (1) - delete this slider and add a 1/1 slider at 01:08:469. This will also fix a polarity problem you have here.
01:10:161 (3,2) - fix this overlap
01:18:161 (1,3) - fix this overlap
01:20:007 (3,2) - nazi overlap fix
01:29:546 (2) - this slider sounds weird since the vocal pick up there is pretty weak. Stick to white lines here, which feel stronger. http://puu.sh/5mz2i.jpg
01:30:622 (4) - extend this slider to end at 01:31:238. This matches the music pretty well and it also gets rid of the 1/2 slider.
01:35:853 (1) - delete this, it's pretty unnecessary
01:41:084 (3) - just make this a circle instead, It fits well enough.
01:42:315 (2) - ^
01:43:546 (2) - ^
01:44:776 (2) - ^
01:46:007 (2) - ^
01:47:238 (2,3) - definitely fix this overlap, doesn't look great
01:55:853 (1,1) - fix up this overlap
01:58:161 (2) - not a fan of this slider for the easy diff, mainly that the slider track gets all bunched up so that it is more difficulty to tell what is happening. Space it out more so that the player has more room to distinctly tell where the slider track is.
02:02:007 (4,2) - unstack these, can be confusing to read
02:02:315 (1,2,3) - two problems here. The short 1/2 slider and the double repeating slider, both of which are going to confuse beginners and are also inconsistent with your mapping. Take the pattern you did from 01:00:469 (1,2,3) and use it here again.
02:04:930 (1) - This slider isn't so great because you miss the really strong beat at 02:05:392. I would say end this slider here then add a circle at 02:05:699.
02:07:853 (1) - This feels really odd compared how you mapped the first similar section. I would say keep consistent between the two. This is how you did it the first time: 01:05:699 (1,2,1,2). Keep consistency here.
02:07:853 (1,3) - Definitely fix this overlap. Unless the player has snaking sliders on then this huge overlap will cause problems.
02:22:315 (1,3) - fix this overlap here
02:25:084 (4) - lower the end point here
02:36:469 (1,2,3) - delete these, they feel random and they're not needed.
02:41:084 (1,2) - delete these. It's better to start where the actually strong part of the song is, like how the Normal is mapped.
02:46:622 (2) - this slider is causing some bad problems here. It's snapped to a weird rhythm, which isn't suitable for your Easy diff and it messes up the polarity for the following objects. Here's the rhythm I would use for this section, which fixes up polarity problems and also fits the music nicely. http://puu.sh/5mA29.jpg
02:49:853 (1) - better here to remove a repeat and add a circle at 02:50:776 - instead. This matches the music pretty well since you put a circle where the strong drum hit happens.
03:07:238 (2,3) - polarity problem, this one will confusing so i highly suggest changing this one. Extend (2) to 03:07:699 I think, which works alright while keeping that repeating slider.
03:10:469 (1,2,1,2,1,2,1) - These don't work at all for me. I think this part needs to be remapped.
03:18:007 (1,2,1) - you can get rid of these, these odd breaks in the breaks (huehue) are pretty unnecessary to me.
03:24:315 (1,1) - these two spinners in a row are kind of boring, and are actually pretty bad to use on your Easy diff. Map this part out, and you can match the music instead of the vocal.

Sorry to say, but in my opinion this difficulty needs a ton of work. The spacing needs to be fixed between almost every object, which is not good. There were a lot of other problems as well that I addressed, but I know that I didn't get everything that I wanted to get to here since there are other difficulties to mod.

[Normal]

HP+1 and OD+1, would make the settings balance better. I think they are fine for this diff too, since this is almost a Hard diff.

SV settings may be a problem. The SV changes seem a bit over the top for a Normal, but we will see.

00:13:866 (2,3) - i would recommend changing this a bit, since the overlap gives the illusion of these being equally spaced tick-wise. Somewhere like (280,196) looks better to me since it is clear that (3) happens later.
00:18:230 - 0% volume is unrankable. Increase to 5% here.
00:19:393 (1,2,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,1) - you need to halve the combos here. Right now this is inconsistent with the rest of the map
00:23:546 (3,1) - fix this stack here, looks sloppy
00:40:469 (3,4,5,6) - having 4 circles spaced 1/1 is kind of boring, so I suggest putting a 1/1 slider at 00:41:084.
00:45:084 - consider adding a circle here, which would put an object on the drum beat so this part doesn't feel so empty.
00:45:853 (1) - remove NC here for consistency
00:48:469 (5,6) - this overlap here is not suitable for your Normal diff (it is even sometimes too difficult for Hard diffs as well!).
00:52:622 (3,6) - a little overlap fix here
00:56:007 (6) - clap on the repeat
00:56:622 (1,1,1,1) - don't do this on your Normal difficulty. SV increases with these combos should not be on your Normal diff, so definitely change this up.
00:58:930 (1,2,3,1,2,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,1,2,1,2,1,2) - You need to halve the combos in this section. There's too many combos where you have very few objects, which isn't great.
01:00:469 (1,2) - these are weird to me because this is the only section where you map completely to the drums. It's really inconsistent with the rest of the section so I suggest you remap these matching the vocal like the rest of this part does.
01:06:930 (2,1) - these play better unstacked imo
01:10:776 (2,1) - ^
01:13:392 (6,1) - I don't like this stack here because you have flow going from 01:12:776 (4,5,6), and the stack at the end just kind of ruins it. I would say unstack.
01:15:853 (6,1) - this stack is also not fitting to the music, unstack these ones.
01:18:315 - There needs to be a circle here to match that strongn vocal
01:20:161 (5) - this needs to be changed because it goes off the playing field. Even though only silghtly, it still does so it must be adjusted.
01:20:776 - Add a 1/2 slider here at least. There is a drum roll here that must be mapped.
01:45:084 (5,6) - I'd say straighten these out. The SV is pretty low so right now they look too cramped up when they're curved and right next to each other.
01:47:392 (5) - This is a weird way to map this part after you matched the claps so much before. I suggest deleting this circle and adding a 1/1 slider instead at 01:47:238, which would match the bass slide and also give you places to hitsound so it doesn't sound empty here.
01:48:622 (2,3,4) - this isn't great for your Normal diff at all, too much of (4) is obscured. Rearrange these so that the sliders are more visible.
01:58:161 (1,1,1) - again, here the SV changes and combos don't fit a Normal diff. also, this pattern is inconsistent with the first one you did at 00:56:622 (1,1,1,1), so pick a rhythm and map both parts with that rhythm.
02:02:469 (3,4,1,2,3) - This formation 100% needs to be remapped. Way, way too much overlapping.
02:14:930 (6,3) - fix this stack
02:16:776 (4,2) - overlap here doesn't look super great
02:27:238 (5,1) - unstack these. This part with the triangle formation before says that you want each word mapped with spaced objects, so you have to continue that here.
02:30:007 (1,2,3) - this is really bad for a Normal diff. All of the slider paths are obscured, which makes it hard to read.
02:32:315 (5) - NC here for consistency
02:52:776 - add a repeating 1/2 slider here to match the drum roll. I think you really need it for this one.
03:01:699 - add a 1/2 slider here

I will stop here, since I think I have given you a lot to work on for now. I think your easier diffs need a lot of work, especially the Easy. The Normal also needs a lot of work and I am worried about your spread. Your Normal feels too difficult right now. We'll see, but for now I'll leave you with this. Good luck!
ts8zs

Moway wrote:

Hi there, M4M from my queue.

[Easy]

This difficulty has a ton of spacing issues, like a lot a lot. Spacing on the map fluctuates between 1.00-1.20 and as a result makes it look really sloppy. I'm not going to point out every instance that this happens because there is spacing issues between almost every object (no exaggeration). You really need to go through this map with a 1.1x distance snap (I'm assuming this was the intention) and clean up all of the issues. I'll try not to mention spacing next because this would make this mod be really, really long. I'm a bit surprised that no one brought this up earlier given how many mods this mapset has, but there you go.

AR3, definitely for this difficulty.

Sorry to say, but in my opinion this difficulty needs a ton of work. The spacing needs to be fixed between almost every object, which is not good. There were a lot of other problems as well that I addressed, but I know that I didn't get everything that I wanted to get to here since there are other difficulties to mod. Because I like small gird,this really bothers nothing,and overlap dont make an effect as big as you think
Thx for mod
SPOILER
osu file format v12

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Topic Starter
NavyYa
Updated! Thx~
BeatofIke
No kudosu!
Your video file has a mp3 file in it. Consider removing it to save space.

Have a star for good luck! Sorry for not having the time to look at this! :(
HeShu
Hi from my mod fabric m4m part ! (I've been quite slow, sorry -_-)

Ts8zs' Easy
09:502 Try to put the head of the slider right in front of the previous slider
32:007 It's overlapped
48:469 The slider tail is overlapped
50:315 Slider completely overlapped
1:04:161 Slider tail overlapped
1:05:666 ^
1:11:546 ^
and it goes on and on. You really need to fix all thoses overlapping problem bro :?

I'm not a huge fan of almost full slider map, but if it's your choice, no problem with that ^^

H'z Normal
Same as above, overlapping is quite a problem here for whole mapset. Please fix it
00:19:392 to next break need to have better hitsound. Rythm is good but hitsound are missing :(
00:41:699 Check this slider, it's too long and doesn't fit the rythm
Rest is good.

As I said above I'm not a huge fan of slider style, and maybe some part would be more reactive if they were more note instead of sliders.
Why the end isn't mapped ? Your map is actually unrankable because less than 85% of the map is mapped :s

Hard
It was a lot better, not that much to say, just... why so many overlap ? :o

Please fix them !

Jumping & Laurier's Insane

Both out of my playing skills :o
ts8zs
No thx
osu file format v12

[General]
AudioFilename: Otsukimi Recital.mp3
AudioLeadIn: 1996
PreviewTime: 70703
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Otsukimi Recital
TitleUnicode:オツキミリサイタル
Artist:yuikonnu
ArtistUnicode:ゆいこんぬ
Creator:[Navy]
Version:Ts8zs' Easy
Source:
Tags:utaite Jin ia kisaragi attention souzou forest kagerou project kagepro imagination mekaku city record Shizen no Teki P TKSalt Harez laurier Vocaloid3 自然の敵P
BeatmapID:280683
BeatmapSetID:104123

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
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//Storyboard Layer 1 (Fail)
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Pretty Rhythm
이제 랭크조건 바뀌어서 뒤에다가 인세인 하드 써야됨 ㅋㅋㅋㅋ
그냥 점핑 말고 인세인 ㄱㄱ
Zero__wind
I've just had a try for Laurier's diff
and found that a finish sound seems to be missing on 02:17:699 (1) -
hope you could fix this
no kd

rank this plz
Good luck
KantoKun
little mod =w=

mod



  • timing i think offset : 19530 is ok more =w=

    diff : jumping , change to insane or jumping insane or extra , another name can't rank

    add Nico Nico Douga in source or tag
Topic Starter
NavyYa

kantokun wrote:

little mod =w=

mod



  • timing i think offset : 19530 is ok more =w=

    diff : jumping , change to insane or jumping insane or extra , another name can't rank

    add Nico Nico Douga in source or tag
Thank you! :)
GugUCorn
m4m~

[General]

  1. Don't check 'wide screen support'
[Ts8zs's Easy]

  1. Introduction Part(00:00:230 ~ 00:19:392)'s volume is little loud. down to 30~40%
  2. 00:22:622 - Why you expand the break time? i think it's useless.
  3. 00:33:853 (1) - add finish on end of slider
  4. 00:36:315 (3) - it's awkward rhythm. At leat, it start on 00:36:622.
  5. 00:48:469 (1) - remove whistle on trunk of slider. it's not feat.
  6. 00:57:853 ~ 00:58:161 - recommend add rhythm on here.
  7. 01:57:238 (1) - remove finish
  8. 02:03:699 (3) - 2 repeats may make comfusion to Easy Player.
  9. 02:04:930 (1) - blanket
[H'z Normal]

  1. 00:14:684 (3) - NC.
  2. 00:43:546 (4) - it's overlap with (1). this may make confusion to normal player.
  3. 01:14:776 (3,4) - blanket
  4. 01:20:161 (3,1) - ^
  5. 02:07:238 (3) - clap on end of slider
  6. 02:11:699 - In slidertick, Sound can't change. :( 60% is proper
  7. 02:56:469 (5) - clap on end of slider
  8. 03:00:469 (3) - NC?
[TK MUZU]

  1. 00:48:930 (156) - k
  2. 00:57:238 (197,199) - k d
  3. 01:50:238 (411) - d?
  4. 01:58:776 (453,455) - same with 2nd mod
  5. 02:36:469 (617,618) - there is no clap sound on 618. 618 moves to 02:36:776
おにモヂンクは。。。むずかしい!! :o

[Hard]
AR 7

  1. 00:23:853 (4) - 클랩 빼주세요 어색하네요
  2. 00:25:546 (4) - 앞 슬라이더 잘 감싸도록
  3. 00:46:622 (1,2,3,4) - 피니쉬도 같이 넣어보세요
  4. 00:48:469 (5) - 앞뒤로 클랩
  5. 01:06:007 (4) - Ctrl+G 점프 넣어봅시다!
  6. 01:10:776 (2) - 뉴콤보
  7. 01:11:238 (1) - 슬라이더 마지막에 피니쉬 넣어주세요
  8. 01:19:699 (5) - 4번 노트 잘 감싸주세요
  9. 01:26:315 (9) - 피니쉬
  10. 01:45:699 (6) - 뉴콤보
  11. 01:58:161 (1) - 01:59:084 까지 줄이고, 01:59:392 01:59:699 - 이 부분에 리듬 추가해보세요
  12. 03:12:315 (2) - 3번 슬라이드에 겹치는 것은 어떤가요?
쿠도스 2개 냠냠 굿럭! 8-)
Topic Starter
NavyYa
하나 빼고 다 고쳤습니다 감사합니다!
AR8은 포기할수가없는..ㅋㅋ
ts8zs
Introduction Part(00:00:230 ~ 00:19:392)'s volume is little loud. down to 30~40% no
00:22:622 - Why you expand the break time? i think it's useless. no
00:33:853 (1) - add finish on end of slider no
01:57:238 (1) - remove finish no
other fixed
._.
osu file format v12

[General]
AudioFilename: Otsukimi Recital.mp3
AudioLeadIn: 1996
PreviewTime: 70703
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Otsukimi Recital
TitleUnicode:オツキミリサイタル
Artist:yuikonnu
ArtistUnicode:ゆいこんぬ
Creator:[Navy]
Version:Ts8zs' Easy
Source:
Tags:utaite Jin ia kisaragi attention souzou forest kagerou project kagepro imagination mekaku city record Shizen no Teki P TKSalt Harez laurier Vocaloid3 自然の敵P
BeatmapID:280683
BeatmapSetID:104123

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,19853,22622
2,91238,94293
2,96360,97986
2,152776,154909
2,158315,159524
2,194622,196447
2,201284,202293
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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176,128,44469,2,0,B|256:128|256:128|328:96|328:96|384:96,1,200
352,184,45546,2,0,L|272:216,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
472,136,46622,5,6,0:0:0:0:
352,72,47084,1,6,0:0:0:0:
240,136,47546,1,6,0:0:0:0:
112,80,48007,1,6,0:0:0:0:
24,176,48469,6,2,P|96:208|176:192,1,160,2|4,0:0|0:0,0:0:0:0:
240,136,49392,1,2,0:0:0:0:
328,128,49699,6,0,P|320:176|296:208,1,80
232,256,50315,2,0,P|170:262|104:296,2,120
312,288,51546,6,0,P|376:280|424:192,1,160
336,200,52469,2,0,L|240:104,2,120,0|2|0,0:0|0:0|0:0,0:0:0:0:
256,240,53699,6,0,L|200:184,2,80,2|4|0,0:0|0:0|0:0,0:0:0:0:
304,312,54622,2,0,B|272:336|224:328|200:304|200:304|144:248,2,160
376,256,56161,2,0,L|432:216,1,40,0|4,0:0|0:0,0:0:0:0:
416,144,56622,6,2,B|376:144|376:144|344:128|344:128|296:128|296:128|264:144|264:144|224:144|224:144|184:128,1,240
104,96,57853,2,6,L|104:192,1,80
40,232,58469,6,0,P|72:256|160:240,1,120,0|4,0:0|0:0,0:0:0:0:
224,200,59238,2,0,L|256:224,2,40
160,136,59853,2,0,L|128:112,2,40
240,104,60469,6,0,P|336:136|392:96,1,160
312,48,61392,2,0,P|216:16|152:80,1,200
176,160,62469,2,2,L|96:200,2,80,6|2|2,0:0|0:0|0:0,0:0:0:0:
240,104,63392,6,0,P|280:136|352:128,1,120,0|2,0:0|0:0,0:0:0:0:
312,48,64161,2,0,P|432:96|416:192,1,240
336,216,65392,1,0,0:0:0:0:
247,229,65699,6,0,P|272:155|345:131,1,160,0|4,0:0|0:0,0:0:0:0:
336,216,66622,2,0,L|392:216,2,40
247,229,67238,2,0,P|240:272|208:304,1,80
160,232,67853,2,0,L|104:232,2,40
232,120,68622,6,0,L|272:136,1,40,0|4,0:0|0:0,0:0:0:0:
344,96,69084,2,0,P|352:160|232:208,1,200,0|4,0:0|0:0,0:0:0:0:
256,304,70161,2,0,B|216:304|216:304|184:280|184:280|136:280,1,120
64,320,70930,6,0,P|56:264|88:216,1,80,0|4,0:0|0:0,0:0:0:0:
104,160,71546,2,0,B|176:176|176:176|224:176,1,120,2|0,0:0|0:0,0:0:0:0:
304,144,72315,6,0,P|360:144|408:96,1,120
328,64,73084,2,0,P|280:64|232:96,1,80
192,144,73699,6,2,B|192:224|192:224|224:264|224:264|224:304|248:336,1,200,6|2,0:0|0:0,0:0:0:0:
312,272,74776,2,2,B|352:264|392:272|392:272|416:240,1,120,0|2,0:0|0:0,0:0:0:0:
352,184,75546,2,2,L|264:184,1,80
192,224,76161,6,2,P|128:224|80:184,1,120,4|2,0:0|0:0,0:0:0:0:
160,144,76930,2,0,L|112:56,1,80,0|4,0:0|0:0,0:0:0:0:
200,40,77546,2,0,L|240:112,1,80,0|4,0:0|0:0,0:0:0:0:
296,176,78161,6,0,P|336:184|376:176,1,80,0|4,0:0|0:0,0:0:0:0:
336,96,78776,2,0,B|384:80|424:96|424:96|456:96,2,120,0|0|4,0:0|0:0|0:0,0:0:0:0:
264,144,80007,2,0,B|232:168|184:160|184:160|136:192,1,120
112,256,80776,6,2,P|80:224|72:184,1,80,0|4,0:0|0:0,0:0:0:0:
64,104,81392,2,0,B|104:88|104:88|144:96|192:80,1,120,2|0,0:0|0:0,0:0:0:0:
264,72,82161,6,0,L|392:72,1,120,4|0,0:0|0:0,0:0:0:0:
416,152,82930,2,0,L|328:152,1,80
264,200,83546,6,2,B|224:216|184:200|184:200|144:224,1,120,4|0,0:0|0:0,0:0:0:0:
96,288,84315,2,2,P|136:304|184:296,1,80,2|6,0:0|0:0,0:0:0:0:
304,288,85084,2,2,L|392:288,2,80
232,240,86007,6,0,P|192:176|200:144,1,80,4|2,0:0|0:0,0:0:0:0:
280,160,86622,2,0,B|328:160|328:160|368:160|392:128,1,120,0|4,0:0|0:0,0:0:0:0:
320,72,87392,2,0,L|224:72,2,80,0|4|0,0:0|0:0|0:0,0:0:0:0:
456,72,88469,6,0,P|440:152|464:224,1,160,4|0,0:0|0:0,0:0:0:0:
336,208,89546,2,0,B|320:232|320:232|216:216|160:280,1,200,4|0,0:0|0:0,0:0:0:0:
96,336,90622,2,0,L|56:288,1,40,0|4,0:0|0:0,0:0:0:0:
216,208,95853,6,4,P|256:216|304:200,1,80
80,168,99546,6,0,B|112:192|112:192|152:192|152:192|184:168|184:168|224:168|224:168|256:192|256:192|296:192,1,240
384,192,100776,1,12,0:0:0:0:
424,112,101084,2,8,L|480:112,1,40
352,40,101699,6,0,L|248:40,1,80,8|0,0:0|0:0,0:0:0:0:
200,88,102315,2,8,L|136:88,1,40
256,184,102930,6,0,L|344:184,1,80,8|0,0:0|0:0,0:0:0:0:
408,240,103546,2,8,L|480:240,1,40
352,328,104161,6,0,L|256:328,1,80,8|0,0:0|0:0,0:0:0:0:
200,272,104776,2,8,L|136:272,1,40
56,184,105392,6,0,L|152:184,1,80,8|0,0:0|0:0,0:0:0:0:
208,128,106007,2,8,L|280:128,1,40
336,128,106469,6,0,L|368:176,2,40,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,224,107238,2,0,B|320:264|320:264|368:248|416:272,1,160,8|8,0:0|0:0,0:0:0:0:
360,344,108161,5,4,0:0:0:0:
232,344,108622,1,4,0:0:0:0:
232,208,109084,1,4,0:0:0:0:
368,208,109546,2,0,B|368:168|368:168|328:168|328:168|328:128|328:128|304:96|304:96|304:56,1,200,4|0,0:0|0:0,0:0:0:0:
392,56,110622,5,4,0:0:0:0:
448,128,110930,2,0,L|448:232,1,80
448,296,111546,2,0,B|416:320|416:320|376:320|376:320|344:344|344:344|304:344|272:312,2,200
384,232,113392,6,0,B|304:232|304:232|272:208|272:208|184:208,1,200
128,144,114469,2,0,B|160:120|160:120|200:120|200:120|232:96|232:96|272:96|272:96|304:120|304:120|344:120|344:120|376:144,1,280,0|4,0:0|0:0,0:0:0:0:
312,208,115853,6,0,B|312:248|312:248|328:288|312:328,1,120
232,288,116622,2,0,L|136:288,1,80
112,208,117238,6,0,B|192:208|192:208|224:184|224:184|264:184,1,160,0|4,0:0|0:0,0:0:0:0:
352,184,118161,2,2,B|352:144|352:144|328:112|328:112|328:72|328:72|304:40|304:40|280:72|280:72|240:72|240:72,1,240
152,72,119392,5,6,0:0:0:0:
64,56,119699,1,6,0:0:0:0:
88,136,120007,6,0,B|88:216|88:216|112:248,1,120,0|4,0:0|0:0,0:0:0:0:
176,184,120776,2,0,L|264:184,1,80
344,184,121392,2,0,L|344:248,2,40
344,96,122007,1,0,0:0:0:0:
416,144,122315,6,0,P|416:48|344:8,1,160
344,96,123238,2,0,L|304:96,1,40
288,184,123699,1,0,0:0:0:0:
224,128,124007,2,0,L|136:128,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
80,64,124930,6,2,B|40:120|72:184|72:184|48:256,1,200,2|0,0:0|0:0,0:0:0:0:
136,256,126007,2,0,L|312:256,2,160
80,88,127853,6,0,B|112:64|112:64|152:64|152:64|184:88|184:88|224:88|224:88|256:64|256:64|296:64|296:64|328:40|328:40|368:40,2,320,4|0|4,0:0|0:0|0:0,0:0:0:0:
8,144,130622,6,0,L|8:184,1,40
88,216,131084,2,0,L|88:256,2,40,0|0|4,0:0|0:0|0:0,0:0:0:0:
88,128,131699,2,2,B|128:128|128:128|160:104|160:104|200:104|200:104|232:80|232:80|272:80|272:80|304:104|304:104|352:104,1,280,0|4,0:0|0:0,0:0:0:0:
432,88,133084,6,0,P|424:152|368:192,1,120,2|0,0:0|0:0,0:0:0:0:
304,216,133853,2,0,B|223:215|223:215|192:240,1,120
152,320,134622,2,0,P|184:328|240:312,1,80
312,296,135238,6,2,B|392:296|392:296|432:272,1,120
368,208,136007,2,2,P|376:168|368:128,1,80,0|2,0:0|0:0,0:0:0:0:
240,176,136776,2,2,L|136:176,2,80
320,136,137699,6,0,P|328:184|272:256,1,120,4|2,0:0|0:0,0:0:0:0:
376,280,138469,2,0,L|440:304,2,40
304,328,139084,2,0,L|240:352,2,40
296,240,139699,6,0,P|272:208|264:160,1,80,0|4,0:0|0:0,0:0:0:0:
288,80,140315,2,0,B|240:72|208:96|208:96|160:96,1,120
40,104,141238,2,0,P|64:176|184:224,1,200,4|0,0:0|0:0,0:0:0:0:
256,208,142315,6,0,L|352:208,2,80,0|4|2,0:0|0:0|0:0,0:0:0:0:
208,88,143392,2,0,L|296:88,1,80,0|4,0:0|0:0,0:0:0:0:
408,32,144161,2,0,P|416:104|384:184,1,160
328,256,145084,2,2,B|256:224|256:224|208:216,1,120,6|2,0:0|0:0,0:0:0:0:
128,224,145853,2,0,P|88:216|48:184,1,80,0|2,0:0|0:0,0:0:0:0:
144,96,146622,2,2,B|240:80|240:80|256:48|296:32,1,160
320,120,147546,1,4,0:0:0:0:
376,48,147853,6,0,P|408:144|344:208,1,200,2|4,0:0|0:0,0:0:0:0:
256,224,148930,2,0,L|224:312,2,80,0|4|0,0:0|0:0|0:0,0:0:0:0:
296,96,150007,6,0,L|120:96,1,160,4|0,0:0|0:0,0:0:0:0:
48,248,151238,2,0,L|208:248,1,160
296,248,152161,2,2,L|360:232,2,40,2|4|0,0:0|0:0|0:0,0:0:0:0:
120,192,156469,6,8,L|152:168,1,40
224,112,156930,2,0,L|264:112,1,40,0|8,0:0|0:0,0:0:0:0:
352,120,157392,2,4,L|416:168,1,80,4|12,0:0|0:0,0:0:0:0:
352,256,161084,6,0,L|352:296,2,40,8|8|8,0:0|0:0|0:0,0:0:0:0:
312,176,161699,2,12,L|312:128,1,40,0|4,0:0|0:0,0:0:0:0:
200,56,162315,6,0,P|136:104|136:184,1,160,4|0,0:0|0:0,0:0:0:0:
216,144,163238,2,0,B|296:144|296:144|328:120|328:120|360:144|360:144|400:144,1,200
408,232,164315,6,0,B|368:232|368:232|336:256,1,80
248,256,164930,2,0,B|208:256|208:256|176:232,1,80
128,160,165546,2,0,B|128:120|128:120|104:88,1,80,0|4,0:0|0:0,0:0:0:0:
48,152,166161,6,0,L|48:192,1,40
48,280,166622,2,0,P|40:312|48:352,2,60,0|0|4,0:0|0:0|0:0,0:0:0:0:
128,320,167392,2,0,L|208:320,1,80
168,240,168007,6,0,L|304:240,1,120
344,312,168776,2,0,B|392:272|384:200|352:168|352:168|360:128,1,200,0|4,0:0|0:0,0:0:0:0:
280,88,169853,6,0,L|184:88,3,80,4|4|0|4,0:0|0:0|0:0|0:0,0:0:0:0:
112,88,171084,2,0,B|88:120|88:120|88:160|88:160|112:192|112:192|112:288,1,200,4|0,0:0|0:0,0:0:0:0:
328,272,172622,6,2,L|408:272,2,80,4|2|4,0:0|0:0|0:0,0:0:0:0:
232,176,173699,2,0,L|312:176,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,104,174622,6,0,P|144:168|160:224,1,120,6|0,0:0|0:0,0:0:0:0:
200,280,175392,2,0,L|280:280,1,80,0|4,0:0|0:0,0:0:0:0:
408,248,176161,2,2,P|415:286|407:326,2,80,2|2|0,0:0|0:0|0:0,0:0:0:0:
360,176,177084,6,0,P|280:184|240:160,1,120,4|2,0:0|0:0,0:0:0:0:
312,104,177853,2,0,L|352:32,1,80,0|4,0:0|0:0,0:0:0:0:
264,16,178469,2,0,L|224:88,1,80,0|4,0:0|0:0,0:0:0:0:
168,152,179084,6,0,P|128:144|88:152,1,80,0|4,0:0|0:0,0:0:0:0:
48,232,179699,2,0,B|88:248|128:232|128:232|168:256,1,120
232,312,180469,6,0,B|272:328|304:312|304:312|360:312,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
264,232,181699,2,2,B|256:208|256:208|264:184|264:184|264:136,1,80,2|4,0:0|0:0,0:0:0:0:
184,112,182315,6,0,P|232:72|312:80,1,120,2|0,0:0|0:0,0:0:0:0:
368,112,183084,2,0,B|408:96|448:112|448:112|488:104,1,120,4|0,0:0|0:0,0:0:0:0:
488,192,183853,2,0,P|496:232|488:272,1,80
408,232,184469,6,0,B|368:248|328:232|328:232|288:248,1,120,4|2,0:0|0:0,0:0:0:0:
208,280,185238,2,0,P|168:288|128:280,1,80,0|6,0:0|0:0,0:0:0:0:
168,152,186007,2,2,P|160:112|168:72,2,80
248,112,186930,5,4,0:0:0:0:
328,72,187238,2,2,L|384:152,1,80,2|0,0:0|0:0,0:0:0:0:
448,248,188007,2,0,L|448:336,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
360,240,188930,6,0,B|328:264|328:264|312:224|264:208,1,120,0|4,0:0|0:0,0:0:0:0:
248,296,189699,2,0,P|208:288|168:296,1,80
40,336,190469,6,0,L|40:280,1,40,0|4,0:0|0:0,0:0:0:0:
40,160,191084,2,0,L|40:104,1,40
144,40,191699,6,0,L|144:80,1,40,0|4,0:0|0:0,0:0:0:0:
144,216,192315,2,0,L|144:256,1,40
248,336,192930,6,2,L|248:288,1,40
248,160,193546,2,2,L|248:112,1,40
320,72,194007,6,2,L|320:24,1,40
72,144,198007,6,0,P|144:120|200:136,1,120
272,152,198776,2,0,L|320:152,2,40,8|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,199238,12,8,201084,0:0:0:0:
208,136,203853,6,0,P|240:113|280:113,1,80,8|0,0:0|0:0,0:0:0:0:
256,192,204315,12,0,205699,0:0:0:0:
256,192,206315,12,0,207853,0:0:0:0:
40,152,208776,6,0,P|80:136|136:136,1,80,8|0,0:0|0:0,0:0:0:0:
200,144,209392,2,0,P|264:144|312:112,1,120,2|0,0:0|0:0,0:0:0:0:
400,112,210161,2,0,P|432:136|456:176,2,80,4|0|0,0:0|0:0|0:0,0:0:0:0:
368,192,211084,6,2,L|368:296,1,80,2|2,0:0|0:0,0:0:0:0:
288,240,211699,2,2,L|288:344,1,80,2|2,0:0|0:0,0:0:0:0:
200,296,212315,1,2,0:0:0:0:
112,280,212622,2,2,B|128:224|168:208|200:200|200:200|200:144|160:96|160:96|272:96,1,320,2|2,0:0|0:0,0:0:0:0:
376,96,214315,6,2,L|368:192,1,80,6|0,0:0|0:0,0:0:0:0:
wendao
Fix v3.a (random version ;-;) http://puu.sh/6N7Vb.rar

  1. Inconsistent AudioLeadIn
  2. Inconsistent Tags
  3. Fix Source
  4. Fix Preview Time
  5. Inconsistent Colour Combos
  6. Fix Ts8zs to ts8zs
  7. etc.
Includes ts8zs' last update and my update

thank you

mod fix

TaMul wrote:

[H'z Normal]

  1. 00:14:684 (3) - NC. nice idea
  2. 00:43:546 (4) - it's overlap with (1). this may make confusion to normal player. hmm... i will think for it later
  3. 01:14:776 (3,4) - blanket fix
  4. 01:20:161 (3,1) - ^ ^
  5. 02:07:238 (3) - clap on end of slider ^
  6. 02:11:699 - In slidertick, Sound can't change. :( 60% is proper have different ways
  7. 02:56:469 (5) - clap on end of slider ups fix
  8. 03:00:469 (3) - NC? yea
TKS

TaMul wrote:

[TK MUZU]

  1. 00:48:930 (156) - k - fixed.
  2. 00:57:238 (197,199) - k d - changed some notes.
  3. 01:50:238 (411) - d? - unacceptable pattern for Muzu.
  4. 01:58:776 (453,455) - same with 2nd mod - changed some notes.
  5. 02:36:469 (617,618) - there is no clap sound on 618. 618 moves to 02:36:776 - current pattern is following clap + snare sounds. its fine imo.
おにモヂンクは。。。むずかしい!! :o
むずかしい!!
but still good mod. thanks!

https://dl.dropboxusercontent.com/u/263 ... ecital.rar
Topic Starter
NavyYa
Updated!
ouranhshc
Easy
03:23:853 (1,1) - perhaps this:


Normal
00:29:084 (1) - is this sped up slider really needed?
01:13:699 (1,2) - not tooo crazy about this overlap
01:44:315 (3) - possibly something like this:

02:14:930 (5) - looks kinda bad putting this circle under the middle of the slider. Possibly move this someone else?
02:44:238 - the hitsounded slider tick sounds kinda weird here

Hard
01:16:161 (1,2) - you don't have to change this overlap, but there better options
01:23:546 (1,2) - spacing
01:45:699 (1) - maybe something like this:

I basically just copied (2) and control+G to reverse it
01:49:853 (4) - new combo here?
02:25:084 (1) - reverse the direction of this one:

this should flow better from (7) of the previous combo to (1).
02:56:469 (6,7) - [nazi] Make these parallel?
03:05:546 (1) - i think i understand why this new combo is here, but is it really need. (you don't have to change this)


(WILL FINISH LATER)

EDIT:
Extra
00:13:320 (1) - possibly center this between (2,3,4)
00:30:469 (5) - could be shaped better

Overall: I believe that the overall note placement of this map could have better which would have helped with the flow

Laurier's diff is fine
wendao

ouranhshc wrote:

Normal
00:29:084 (1) - is this sped up slider really needed? >///< yes i guess, but i reduced the speed a bit
01:13:699 (1,2) - not tooo crazy about this overlap fix'd a bit
01:44:315 (3) - possibly something like this: i guess it's fine

02:14:930 (5) - looks kinda bad putting this circle under the middle of the slider. Possibly move this someone else? fix'd
02:44:238 - the hitsounded slider tick sounds kinda weird here i think it's fine?!?!
thanks, http://puu.sh/6YgCy.rar
Xiaolin
owo Sorry for late M4M ~ ! >o<'' From my queue~
[ts8zs' Easy]
00:31:392 (2) -Remove clap please.
[H'z Normal]
00:29:084 (1) -Why changed the slider velocity? Change the slider velocity to the normal one.

I checked the other diffs they were really fine. o3o This map should be ranked now~ >w<
Topic Starter
NavyYa

ouranhshc wrote:

Easy
03:23:853 (1,1) - perhaps this:


Normal
00:29:084 (1) - is this sped up slider really needed?
01:13:699 (1,2) - not tooo crazy about this overlap
01:44:315 (3) - possibly something like this:

02:14:930 (5) - looks kinda bad putting this circle under the middle of the slider. Possibly move this someone else?
02:44:238 - the hitsounded slider tick sounds kinda weird here

Hard
01:16:161 (1,2) - you don't have to change this overlap, but there better options fixed
01:23:546 (1,2) - spacing
01:45:699 (1) - maybe something like this:

I basically just copied (2) and control+G to reverse it fixed
01:49:853 (4) - new combo here? fixed
02:25:084 (1) - reverse the direction of this one: fixed

this should flow better from (7) of the previous combo to (1).
02:56:469 (6,7) - [nazi] Make these parallel? fixed
03:05:546 (1) - i think i understand why this new combo is here, but is it really need. (you don't have to change this)


(WILL FINISH LATER)

EDIT:
Extra
00:13:320 (1) - possibly center this between (2,3,4)
00:30:469 (5) - could be shaped better

Overall: I believe that the overall note placement of this map could have better which would have helped with the flow

Laurier's diff is fine
Thanks for the mod~ :)
Topic Starter
NavyYa
Updated!

+ 100 sp lol

When I can rank this???
Xiaolin
1st, a BAT should buuble it before its ranked.
wendao

Lapis Aoki wrote:

[H'z Normal]
00:29:084 (1) -Why changed the slider velocity? Change the slider velocity to the normal one.
i don't know what do you mean

if you meant back to 1.5x.. no, i will keep the consistency from now on, 0.8x for slow down part, 1.0x normal, 1.2x for speed up

if you meant back to 1.0x.. no, because it's fit the song xD yeah, seriously, it's fit the song

sorry, no change D;
wendao
did some minor fix here

sorry can't puush for now :/
Ajo Joestar
Hi.
Extra
00:00:230 (1,2,1,2,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - Why don't you use a smaller spacing ? This part is really slow with a huge spacing.
00:28:161 (1) - I'd add the stream and so, i don't like the spiner.
01:30:622 (6,1) - try to stack it, it feels weird this way.
02:31:853 (5,6) - same here ^ ^
03:01:392 (5,6,7,8,1,2,3,4) - I'd use more spacing, spread it more since it's kiai,
LQA20Ans
101SP ㄷㄷ...
힘내세요 :(
Topic Starter
NavyYa

[Kanbe Kotori] wrote:

101SP ㄷㄷ...
힘내세요 :(

ㅋㅋ..그냥 안하려고요
wendao
STAPH, WHERE'S THE BAT?? IT'S +102 SP NOW!!!
Xiaolin
Graveyard ~ ? ;w; Why BAT's why ~ ;-;
bilqiscutee
i like this map, but i just play mania mode only-_- I wish there was a mania mode u.u
jst hope.. :)
Angelo
Hello !
Here is my mod (i'm a newbie modder/it's my 2nd mod lol) :

[General]
Remove the sound from the video, and the file will be lighter, go here for more help ;)
[ ts8zs' Easy]
  1. Maybe add a capital letter (Ts8zs instead of ts8zs) for the name of the diff because the T in your username is in capital :roll: yes I'm a perfectionist
  2. 00:35:238 (2) - I don't like this slider, you should do something like this instead of this, and it's a bit off the grid
  3. 01:10:930 (1) - Maybe add a Finish sound on the slider because of this 02:12:776 - ?
  4. 01:29:699 (2) - I don't this one too, you should do something like this instead of this
  5. 02:22:315 (1) - Modify the slider and add a circle like this to add a whistle sound on the slider and then add a whistle sound on the circle you have placed because of this 01:20:776 (1) -
  6. 02:46:622 (2) - Replace this with something like this ?
  7. 02:48:007 (1) - This sounds weird, you should do something like this instead of this
  8. 03:09:699 (2) - Modify this slider to something like this instead of this because i think it sounds weird
  9. 03:19:238 (1) - The spinner should stop later maybe because it sounds weird too, you should do this instead of this
That's all for your diff Ts8zs ;)
[ H'z Normal]
  1. 01:17:238 (3,4) - The hitsounds sounds weird here, change them please :?
  2. 01:21:084 (1) - It's my opinion but, i think it's better to change this slider to something like this and add timing points
  3. 02:44:007 (1) - The hitsound on the slidertick sounds weird
That's all for you diff Harez ;)
[ Hard]
  1. 03:14:930 (2) - Finish hitsound sounds weird here, replace it with a whistle hitsound maybe ?
  2. 03:31:084 (1) - Finish hitsound sounds weird here too, remove it please :?
That's all for your diff NavyYa ;)
[ Laurier's Insane]
  1. 02:53:392 (1) - This slider is a little bit weird, so i think you should do something like this instead of this
  2. 03:31:853 (2) - Add a Clap hitsound here
  3. 03:32:007 - Add a Finish hitsound here
  4. 03:32:315 - ^
  5. 03:32:622 (1) - ^
  6. 03:32:930 (3) - ^
  7. 03:33:238 (5) - ^
  8. 03:33:853 - ^
That's all for your diff Laurier ;)
[ Extra]
  1. 01:44:776 - I'm not sure about this but i think you should add a whistle hitsound here because i think it sounds good with the others hitsounds
  2. 01:45:084 - ^
  3. 01:45:699 - ^
  4. 01:46:161 - ^
  5. 02:32:161 - ^
  6. 02:32:315 - ^
  7. 03:13:699 - ^
  8. 03:14:007 - ^
  9. 03:14:161 - ^
  10. 03:14:930 (2) - Finish hitsound sounds weird here, remove it maybe ?
  11. 03:31:084 - Add a Clap hitsound here maybe ?
  12. 03:31:238 - Replace the Finish hitsound with a Clap ?
  13. 03:31:392 - Add a Clap hitsound here maybe ?
  14. 03:31:699 - ^
  15. 03:31:853 - ^
  16. 03:32:007 - ^
  17. 03:32:315 - ^
  18. 03:32:622 - ^
  19. 03:34:315 - Add a Finish hitsound here ?
That's all for your diff, yeah i know it's only about hitsounds but now it will sounds better i think ^^

That was my mod, i hope it will be helpful for you !
I ♥ the music and the mapset,
Your map will be ranked for sure ;)

Good luck ! :)

+sorry for my bad english :/
wendao
fix the 1st thing only

http://puu.sh/8HsZk.osu

to NavyYa: you forgot to capitalize the y at Navyya in your Hard diff
Topic Starter
NavyYa

Angelo wrote:

Hello !
Here is my mod (i'm a newbie modder/it's my 2nd mod lol) :

[General]
Remove the sound from the video, and the file will be lighter, go here for more help ;)
[ ts8zs' Easy]
  1. Maybe add a capital letter (Ts8zs instead of ts8zs) for the name of the diff because the T in your username is in capital :roll: yes I'm a perfectionist
  2. 00:35:238 (2) - I don't like this slider, you should do something like this instead of this, and it's a bit off the grid
  3. 01:10:930 (1) - Maybe add a Finish sound on the slider because of this 02:12:776 - ?
  4. 01:29:699 (2) - I don't this one too, you should do something like this instead of this
  5. 02:22:315 (1) - Modify the slider and add a circle like this to add a whistle sound on the slider and then add a whistle sound on the circle you have placed because of this 01:20:776 (1) -
  6. 02:46:622 (2) - Replace this with something like this ?
  7. 02:48:007 (1) - This sounds weird, you should do something like this instead of this
  8. 03:09:699 (2) - Modify this slider to something like this instead of this because i think it sounds weird
  9. 03:19:238 (1) - The spinner should stop later maybe because it sounds weird too, you should do this instead of this
That's all for your diff Ts8zs ;)
[ H'z Normal]
  1. 01:17:238 (3,4) - The hitsounds sounds weird here, change them please :?
  2. 01:21:084 (1) - It's my opinion but, i think it's better to change this slider to something like this and add timing points
  3. 02:44:007 (1) - The hitsound on the slidertick sounds weird
That's all for you diff Harez ;)
[ Hard]
  1. 03:14:930 (2) - Finish hitsound sounds weird here, replace it with a whistle hitsound maybe ?
  2. 03:31:084 (1) - Finish hitsound sounds weird here too, remove it please :?
That's all for your diff NavyYa ;)
[ Laurier's Insane]
  1. 02:53:392 (1) - This slider is a little bit weird, so i think you should do something like this instead of this
  2. 03:31:853 (2) - Add a Clap hitsound here
  3. 03:32:007 - Add a Finish hitsound here
  4. 03:32:315 - ^
  5. 03:32:622 (1) - ^
  6. 03:32:930 (3) - ^
  7. 03:33:238 (5) - ^
  8. 03:33:853 - ^
That's all for your diff Laurier ;)
[ Extra]
  1. 01:44:776 - I'm not sure about this but i think you should add a whistle hitsound here because i think it sounds good with the others hitsounds
  2. 01:45:084 - ^
  3. 01:45:699 - ^
  4. 01:46:161 - ^
  5. 02:32:161 - ^
  6. 02:32:315 - ^
  7. 03:13:699 - ^
  8. 03:14:007 - ^
  9. 03:14:161 - ^
  10. 03:14:930 (2) - Finish hitsound sounds weird here, remove it maybe ?
  11. 03:31:084 - Add a Clap hitsound here maybe ?
  12. 03:31:238 - Replace the Finish hitsound with a Clap ?
  13. 03:31:392 - Add a Clap hitsound here maybe ?
  14. 03:31:699 - ^
  15. 03:31:853 - ^
  16. 03:32:007 - ^
  17. 03:32:315 - ^
  18. 03:32:622 - ^
  19. 03:34:315 - Add a Finish hitsound here ?
That's all for your diff, yeah i know it's only about hitsounds but now it will sounds better i think ^^

That was my mod, i hope it will be helpful for you !
I ♥ the music and the mapset,
Your map will be ranked for sure ;)

Good luck ! :)

+sorry for my bad english :/
Thanks! your mod is very helpful for me~
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