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Yasuharu Takanashi - FAIRY TAIL Main Theme

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Marcin
This diff is fine, but there is a problem. Look at there patterns:
00:17:041 (4,5,6,7) - 00:20:587 (2,3,4) - 01:13:768 (1,2,3,4,5,6,7,8) And all similar patterns.
They are 1/4 streams with an HUGE spacing... Well, these kind of patterns are too hard for "Hard" diffs, I think you have to remove them... I suggest to use sliders instead of 1/4 streams, or at least reduce the spacing a lot.
i will keep it hue
No you will not keep it, since i was going to point out this too (also sorry for huge delay, I was busy programming some programs so you mappers can have life easier :( )
rEdo
since we both are Poles, and our native language is Polish, I'll allow myself to use it for easier communication.

[General]
jeśli masz zamiar użyć w sliderach hitsoundów jako sliderticki w Easy i Normalu, to zrób ich kopię i nazwij je odpowiednio normal-hitwhistle, normal-hitclap i normal-hitfinish. na chwilę obecną te sliderticki zlewają się z moimi skinowymi hitsoundami, i to razem brzmi trochę beznadziejnie.

podrzucę Ci mojego clapa, bo pasuje całkiem nieźle do tej piosenki, moim zdaniem lepiej niż ten zwykły: click!

[Easy]
00:08:314 (4) - środkowy clap wystarczy. poza tym możesz podgłośnić tego finisha na sekcji 9405.
00:09:950 (1) - te whistle w tym sliderze nie mogą być aż tak głośne, zupełnie nie pasują do reszty hitsoundów i są nieprzyjemne dla ucha - 40% brzmi wystarczająco głośno. to oczywiście podpasuj pod wszystkie inne whistleticki.
00:18:132 (1) - brakuje Ci sekcji na 18405.
00:30:132 (2) - przygłośny clap. bardzo często się powtarza w tej mapie, także też posprawdzaj po kolei i popraw gdzie trzeba.
00:35:041 (3) - finishtick brzmi zbędnie tutaj
00:38:314 (3) - tutaj go za to brakuje.
00:46:496 (3) - przygłośny clap, to raz, a dwa - brakuje drugiego whistle'a.
01:01:768 (1) - imo ten whistletick nie jest aż tak potrzebny.
01:05:587 (4) - ^
01:54:678 (1) - imo finish zamiast tego clapa brzmiałby lepiej.
02:20:859 (1) - zacznij tego spinnera wcześniej o 1/2. przerwa między sliderem a nim jest zbyt odczuwalna, nawet dla początkującego gracza.

[Normal]
00:18:132 (1) - brakujący clap na reversie
00:48:132 (4) - brakujący finish na reversie
00:55:223 (1) - a jakby tak tutaj finisha dać?
01:00:405 (2) - brakuje whistleclapa, daj sekcję z 61223 tutaj.
01:05:041 (2) - ^
02:15:950 (1) - sliderwhistle brzmią kompletnie sztucznie.
02:20:859 (1) - identyczna sprawa jak w Easy.

[Hard]
00:53:041 (1,2,3,4) - może być ciężkie do przeczytania dla kogoś kto dopiero wchodzi na Hardy, ale na razie nie zmieniaj, może nikt inny się nie przyczepi.
01:07:223 (4) - możesz leciutko oddalić od (3).
01:29:587 (7) - ten finish jest trochę naciągany jak dla mnie, wystarczy już ten z 01:31:768 (6)­.
01:33:950 (7) - ^
02:13:223 (6) - zdecydowanie za daleko w porównaniu z innymi sliderami tego typu.

[Insane]
ogólnie to całe te patterny mogłby by być ułożone nieco mniej chaotycznie (niektóre notki częściowo przykrywają się nawzajem albo są niedociągnięte ze strony estetycznej), ale i tak całkiem nieźle jak na pierwszą mapę. czepanie się hitsoundów sobie podaruję, napiszę tylko to, co najbardziej przyciągnęło moją uwagę.

00:02:178 (1) - NC zbędne
00:03:132 (2,3) - mógłbyś ładniej je ze sobą ustawić, obkręć (2) CW trochę
00:12:678 (4,5,6,7) - (4) mógłbyś dać nieco niżej.
00:29:041 (1,2,3,4,5,6,7,8) - zupełnie nie podoba mi się jak ustawiłeś notki w tej sekcji, słyszę coś zupełnie innego w piosence. najlepiej będzie jak to zremapisz.


powodzenia ;­)
Topic Starter
Papysh

ts8zs wrote:

[Insane]
AR9 is too high but not doubt much,depends on you:3
00:01:223 (3) - Ctrl+G For the jump done
00:11:587 (1) - move to 9 Done looks p[retty good
00:16:768 (3,4,5) - http://osu.ppy.sh/ss/930417 i dont think if idone what you meant, but thanks XD
00:52:496 (7) - NC kkk all combo issues fixd thanks
00:58:496 - nc
01:05:041 - nc
01:09:132 (6) - nc
01:59:587 (6) - nc
02:07:223 (1,2,3) - http://osu.ppy.sh/ss/930425Op pattern
02:20:314 (1) - put into bow 8's center:3 k
[Hard]
Nothing found:3 GJ~ owo
[Normal]
02:15:950 (1) - sticked to 4,move farther:3 k
02:20:314 - use normal finish? ? i used soft lol
[Easy]
00:55:768 (2) - 2nd point: 364,152 3rd point 396,296 I dont get it
02:20:587 (1) - earlier 1/2 I will keep it since its easier to play for easy XD and i dont want kill anyone here

GL~rank this in 1 month~GO!
Ty for mod i done almost everything
Topic Starter
Papysh

rEdo wrote:

since we both are Poles, and our native language is Polish, I'll allow myself to use it for easier communication.

[General]
jeśli masz zamiar użyć w sliderach hitsoundów jako sliderticki w Easy i Normalu, to zrób ich kopię i nazwij je odpowiednio normal-hitwhistle, normal-hitclap i normal-hitfinish. na chwilę obecną te sliderticki zlewają się z moimi skinowymi hitsoundami, i to razem brzmi trochę beznadziejnie.

podrzucę Ci mojego clapa, bo pasuje całkiem nieźle do tej piosenki, moim zdaniem lepiej niż ten zwykły: click!

Naprawienie tego wyżej zajęło mi jakąś godzinę XD, Dzięki za tego clapa szukałem customa jakiegoś
[Easy]
00:08:314 (4) - środkowy clap wystarczy. poza tym możesz podgłośnić tego finisha na sekcji 9405. Podglosnilem 9405, sliderticki zostawiam
00:09:950 (1) - te whistle w tym sliderze nie mogą być aż tak głośne, zupełnie nie pasują do reszty hitsoundów i są nieprzyjemne dla ucha - 40% brzmi wystarczająco głośno. to oczywiście podpasuj pod wszystkie inne whistleticki. dałem 45%
00:18:132 (1) - brakuje Ci sekcji na 18405.zrobione
00:30:132 (2) - przygłośny clap. bardzo często się powtarza w tej mapie, także też posprawdzaj po kolei i popraw gdzie trzeba.postaram sie to zrobic w miedzy czasie
00:35:041 (3) - finishtick brzmi zbędnie tutajZostawiam go
00:38:314 (3) - tutaj go za to brakuje. Euh nieslysze zeby tu bylo miejsce na finish
00:46:496 (3) - przygłośny clap, to raz, a dwa - brakuje drugiego whistle'a.obnizylem glosnosc clapa i dodalem whistle'a
01:01:768 (1) - imo ten whistletick nie jest aż tak potrzebny. Podoba mi sie wiec go zostawiam
01:05:587 (4) - ^ zostawiam
01:54:678 (1) - imo finish zamiast tego clapa brzmiałby lepiej. niezle brzmi
02:20:859 (1) - zacznij tego spinnera wcześniej o 1/2. przerwa między sliderem a nim jest zbyt odczuwalna, nawet dla początkującego gracza. Zrobione

[Normal]
00:18:132 (1) - brakujący clap na reversie Done
00:48:132 (4) - brakujący finish na reversie Done
00:55:223 (1) - a jakby tak tutaj finisha dać? Done
01:00:405 (2) - brakuje whistleclapa, daj sekcję z 61223 tutaj. Ok
01:05:041 (2) - ^ NIewidze tutaj potrzeby
02:15:950 (1) - sliderwhistle brzmią kompletnie sztucznie. Pozniej je moze wycisze narazie dalem Default
02:20:859 (1) - identyczna sprawa jak w Easy. Done

[Hard]
00:53:041 (1,2,3,4) - może być ciężkie do przeczytania dla kogoś kto dopiero wchodzi na Hardy, ale na razie nie zmieniaj, może nikt inny się nie przyczepi. Zostawiam na razie
01:07:223 (4) - możesz leciutko oddalić od (3). done
01:29:587 (7) - ten finish jest trochę naciągany jak dla mnie, wystarczy już ten z 01:31:768 (6)­. fix
01:33:950 (7) - ^ fix
02:13:223 (6) - zdecydowanie za daleko w porównaniu z innymi sliderami tego typu.

[Insane]
ogólnie to całe te patterny mogłby by być ułożone nieco mniej chaotycznie (niektóre notki częściowo przykrywają się nawzajem albo są niedociągnięte ze strony estetycznej), ale i tak całkiem nieźle jak na pierwszą mapę. czepanie się hitsoundów sobie podaruję, napiszę tylko to, co najbardziej przyciągnęło moją uwagę.

00:02:178 (1) - NC zbędne
00:03:132 (2,3) - mógłbyś ładniej je ze sobą ustawić, obkręć (2) CW trochę Tam lekko obrocilem, poczatkowo wygladalo dla mnie juz niezle i tak ;-;
00:12:678 (4,5,6,7) - (4) mógłbyś dać nieco niżej. Dalem
00:29:041 (1,2,3,4,5,6,7,8) - zupełnie nie podoba mi się jak ustawiłeś notki w tej sekcji, słyszę coś zupełnie innego w piosence. najlepiej będzie jak to zremapisz. Zostawiam to tylko musze jakos hitsoundy tu ogarnac


powodzenia ;­)
Dzieki za modding
GugUCorn
m4m

[General]

  1. Your BG is unrankable size. change 1366x768 to 1024x768.

[Normal]

  1. 00:25:223 (2) - curve is better
  2. 00:30:132 (3) - move to (88,132)
  3. 00:35:041 (5,6) - add clap
  4. 01:53:041 (4) - whistle on first of slider
  5. 01:58:223 (4) - clap?
  6. 02:15:678 (4) - delete finish and add whistle
[Hard]

  1. 00:04:496 (5) - clap on first of slider
  2. 00:09:268 (9) - delete clap
  3. 00:35:041 (6) - delete finish on end of slider
  4. 00:44:041 (5,6) - clap
  5. 01:18:405 (5) - ^
  6. 01:29:587 (7) - clap on first of slider
  7. 02:15:132 (7) - delete finish

[Insane]

  1. 00:04:496 (6) - Clap on First of slider
  2. 00:05:314 (2) - perfectly stack on 00:04:496 (6)
  3. 00:14:859 (5) - clap on end of slider
  4. 00:15:132 (6) - ^
  5. 00:16:768 (3) - NC
  6. 00:27:541 (4,5) - awakward clap. delete
  7. 00:29:587 (3,4) - this too
  8. 00:29:587 (3) - only clap on first of slider
  9. 00:30:132 (5) - delete clap
  10. 00:30:405 (6) - clap on end of slider
  11. 00:31:632 (2) - nono, clap on first of slider is so awakward.
  12. 00:35:041 (8) - NC
  13. 00:56:314 (6) - ^
  14. 01:37:905 (5) - clap on first and end of slider
  15. 01:39:678 (5) - NC
  16. 02:04:223 (8) - curve this
  17. 02:15:132 (7) - Clap on first of slider
  18. 02:15:405 (8) - ^
Easy is nothing to mod.good ;)
Good luck!
ts8zs

TaMul wrote:

m4m

[General]

  1. Your BG is unrankable size. change 1366x768 to 1024x768.
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).

From https://osu.ppy.sh/wiki/Ranking_Criteria
-skinning
aimod is wrong:3
Topic Starter
Papysh

TaMul wrote:

m4m

[General]

  1. Your BG is unrankable size. change 1366x768 to 1024x768.

[Normal]

  1. 00:25:223 (2) - curve is better I thin k its k i will keep the previous slider
  2. 00:30:132 (3) - move to (88,132) Okai
  3. 00:35:041 (5,6) - add clap There is finish instead
  4. 01:53:041 (4) - whistle on first of slider k
  5. 01:58:223 (4) - clap? I whistled (3) tail instead
  6. 02:15:678 (4) - delete finish and add whistle

[Hard]

  1. 00:04:496 (5) - clap on first of slider Done
  2. 00:09:268 (9) - delete clap Done
  3. 00:35:041 (6) - delete finish on end of slider K
  4. 00:44:041 (5,6) - clap K
  5. 01:18:405 (5) - ^
  6. 01:29:587 (7) - clap on first of slider
  7. 02:15:132 (7) - delete finish Nu :<

[Insane]

  1. 00:04:496 (6) - Clap on First of slider Done
  2. 00:05:314 (2) - perfectly stack on 00:04:496 (6) K
  3. 00:14:859 (5) - clap on end of slider Ty
  4. 00:15:132 (6) - ^Ty
  5. 00:16:768 (3) - NC Not sure about it
  6. 00:27:541 (4,5) - awakward clap. delete K
  7. 00:29:587 (3,4) - this too Done
  8. 00:29:587 (3) - only clap on first of slider K
  9. 00:30:132 (5) - delete clapK
  10. 00:30:405 (6) - clap on end of slider Kk
  11. 00:31:632 (2) - nono, clap on first of slider is so awakward. k
  12. 00:35:041 (8) - NC Donek
  13. 00:56:314 (6) - ^ Done
  14. 01:37:905 (5) - clap on first and end of slider Done
  15. 01:39:678 (5) - NC Done
  16. 02:04:223 (8) - curve this I will leave it straight
  17. 02:15:132 (7) - Clap on first of slider Finish
  18. 02:15:405 (8) - ^
Easy is nothing to mod.good ;)
Good luck!
Thank you for mod ~update
Moway
Hi, M4M from my queue.

[General]
approachcircle's demensions must be 128*128.


[Easy]

00:24:678 (3) - I would prefer for you to delete this circle and instead begin the spinner here. That way, beginners will have more time to react to the spinner and more time to hit it.
00:37:768 (2,3) - switching the order of these feels better and matches the music better.
00:50:859 (3) - delete this circle and begin the spinner here, right now the spinner placement is sort of random. At least now it will correspond to the hit here.
00:59:041 (3,4) - These make a lot more sense musically to switch places. Circle then slider sounds better because you have a hit on the downbeat instead of a slider end.
01:48:132 (2,3) - nazi, but this blanket could be cleaner.
01:54:678 (1) - I'd say remove the finish from this slider, doesn't seem to fit the music that well.
01:57:405 (3) - I'd say have this slider end at 01:57:950 and then add a circle at 01:58:496. I like having the strong hit at the start of the kiai instead of a weak slide into it.
02:08:859 (2) - separate into two circles for stronger hits.
02:20:587 (1) - increase the spinner length by 2 ticks to end on a place that makes more sense.

I'm sure there's a lot i missed in this difficulty, so for a general rule of thumb try to use circles and the starts of sliders where there are strong beats. Slider ends give you a place to add a hitsound, but overall they feel really weak.

[Hard]

00:07:632 (2,3) - nazi blanket adjust
00:09:268 (9,1) - please unstack this. This stack completely ruins the flow from the previous circles.
01:00:132 (3,4) - fix the curve of (3) to blanket (4) better.
01:30:950 (4,5) - these repeating sliders don't make a whole lot of sense. Musically, the best way to map this section is http://puu.sh/48AQL.jpg so that the repeating slider corresponds with the drum hits.
01:40:768 (8,1) - not a fan of having an antijump here following all of those normally spaced short sliders. Use normal spacing.

I personally find the spacing like 01:57:132 (2,3,4,5,6,7,8,9,10) in a long string of notes too difficulty for your hard diff. Consider just making parts like this into a series of sliders instead.


This song is starting to drone in my head so I can't quite go on with the mod. I hope what I have here helps you out anyway.
Topic Starter
Papysh
I will take a look at it now
Topic Starter
Papysh

Moway wrote:

Hi, M4M from my queue.

[General]
approachcircle's demensions must be 128*128. It is, aimod is wrong, he is lier


[Easy]

00:24:678 (3) - I would prefer for you to delete this circle and instead begin the spinner here. That way, beginners will have more time to react to the spinner and more time to hit it. Seems k for me
00:37:768 (2,3) - switching the order of these feels better and matches the music better. well these sliders seems fine to me
00:50:859 (3) - delete this circle and begin the spinner here, right now the spinner placement is sort of random. At least now it will correspond to the hit here. Fix
00:59:041 (3,4) - These make a lot more sense musically to switch places. Circle then slider sounds better because you have a hit on the downbeat instead of a slider end. Will think about it
01:48:132 (2,3) - nazi, but this blanket could be cleaner. k
01:54:678 (1) - I'd say remove the finish from this slider, doesn't seem to fit the music that well.i will keep it
01:57:405 (3) - I'd say have this slider end at 01:57:950 and then add a circle at 01:58:496. I like having the strong hit at the start of the kiai instead of a weak slide into it.I will keep that one too
02:08:859 (2) - separate into two circles for stronger hits . I will think about ir
02:20:587 (1) - increase the spinner length by 2 ticks to end on a plac e that makes more sense. I didnt got that point

I'm sure there's a lot i missed in this difficulty, so for a general rule of thumb try to use circles and the starts of sliders where there are strong beats. Slider ends give you a place to add a hitsound, but overall they feel really weak.

[Hard]

00:07:632 (2,3) - nazi blanket adjust done
00:09:268 (9,1) - please unstack this. This stack completely ruins the flow from the previous circles. done
01:00:132 (3,4) - fix the curve of (3) to blanket (4) better. Done
01:30:950 (4,5) - these repeating sliders don't make a whole lot of sense. Musically, the best way to map this section is http://puu.sh/48AQL.jpg so that the repeating slider corresponds with the drum hits. I will think about it
01:40:768 (8,1) - not a fan of having an antijump here following all of those normally spaced short sliders. Use normal spacing.will think about it

I personally find the spacing like 01:57:132 (2,3,4,5,6,7,8,9,10) in a long string of notes too difficulty for your hard diff. Consider just making parts like this into a series of sliders instead.


This song is starting to drone in my head so I can't quite go on with the mod. I hope what I have here helps you out anyway.
sheela
[General]
approachcircle.png need to be 128x128. Here's one: http://puu.sh/4aAsT.png
It has conflicts to the audio preview time. Please investigate all of your difficulties.

[Easy]
00:38:859 - Add sound to that tick like 00:36:132 (1) .
02:20:587 (1) - End it to 02:24:678 .

[Normal]
00:51:950 (1) - Remove NC and add it to 00:52:768 (2) .
02:20:587 (1) - End it to 02:24:678 .

I found nothing else. So, Good Luck and star!
Topic Starter
Papysh
Checking it now
Topic Starter
Papysh

sheela901 wrote:

[General]
approachcircle.png need to be 128x128. Here's one: http://puu.sh/4aAsT.png Lol i whole time though that the approach circle is the circle you click on and i didnt changed it for whole time ;-;
It has conflicts to the audio preview time. Please investigate all of your difficulties. Done i just forget about that

[Easy]
00:38:859 - Add sound to that tick like 00:36:132 (1) . done
02:20:587 (1) - End it to 02:24:678 . accidently moved it by 1/2

[Normal]
00:51:950 (1) - Remove NC and add it to 00:52:768 (2) . Done
02:20:587 (1) - End it to 02:24:678 . Again same mistake lol ty

I found nothing else. So, Good Luck and star!
Thanks for the star and mod o3o
Xinchii
Hi ~ as your request

all is suggestion :3

[General]
  1. AudioLeadIn: 2 sec will be better
  2. Although just a little bit difference , but try offset 684 ? seems more fit.
[Easy]
  1. 00:27:950 - 00:28:496- seems you can map this part.
  2. 01:24:678(2)- 2 grid down
Great!

[Normal]
  1. AR-1
  2. OD-1
  3. 01:03:405(4)- try this? feel some crowd
    http://puu.sh/4bdeH.jpg
Ok , great diff , not other complaints :3

[Hard]
  1. 00:30:814- try this? Consistency with 00:28:496(6)-
    http://puu.sh/4bcNP.jpg
  2. 01:13:768(1,2,3,4,5,6,7,8)- too long and too hard for hard diff lol
  3. 01:57:132(2,3,4,5,6,7,8,9)- ^
[Insane]
  1. 00:15:814(8)- remove the note? it follow not thing and feel some crowd.
  2. 00:26:723(10)- ^ , also remove this note can underline next strong beat on 00:26:859-
  3. 00:30:132(5,6,7,8)- try this? seems more fix with rhythm.
    http://puu.sh/4bcjN.jpg
  4. 00:35:041(1)- suggest don't make overlapping on this , not so fit , you can do a jump as front.
  5. 00:37:632(8)- remove the note? it follow not thing and feel some crowd too.
  6. 00:47:178(3)- ^
  7. 01:18:132(1,1,1)- seems this anti-jump is not fit in here , try to do it normal
    http://puu.sh/4bc2J.jpg
  8. 01:59:041(3,4)- do a slider here from 01:59:041- to 01:59:314- will better fit
  9. 02:07:087(6)- remove the note?

That's all ~
Good luck! :)
Topic Starter
Papysh
Ty for the mod, i will check it later
LKs
hitsound assistance ordinary ver:

Before reading the following, keep in mind that making gorgeous hitsounds has never been an easy task. This might take you massive of time to understand my whole design and my logic.I hope this could help you not only with this map, but mapping style/hitsound concept for the future.

------------------------

first of all, DL this puush and uncompress the .rar. You'll get an .osz file and all hitsound elements I used. (Mention that remove your own hitsound files while checking mine in case corruption)

------------------------

My logic here is quite clear: soft-hitxxx1~4.wav, every one of them has corresponding sound in the osu! editor(and the corresponding use). We generally divide this set of hitsounds into several groups in musicology: kick, snare, hit-hat and crash. This is the list:

kick: soft-hitclap3, soft-hitclap4, soft-hitwhistle, soft-hitwhistle2
snare: soft-hitclap, soft-hitclap2, soft-hitfinish3, soft-hitfinish4
hit-hat: soft-hitwhistle3, soft-hitwhistle4
crash: soft-hitfinish, soft-hitfinish2

For example: 00:00:678 (1) - On this circle, Swhistle1 and Sfinish1 were set and you can hear a kick&crash sound. So you can check the list and get known how to adjust your diffs.

-------------------------

Of course all of the above are just basis of the mod. In this section I will tell you what hitsound should be placed at a time point in the editor, how to make hitsound interesting and details about volume.

00:00:678 (1) - to 00:09:405 (43) - This is the intro part of the song. For emphasizing the contrast, I'd like to have a relatively quiet intro. So I only used kicks on every white tick and crashes on every long white tick, along with a few snares. Note that snares are the key point for the intro part. You'd place some snares where are not monotonous and can attract people's interests. Therefore, 00:07:632 (33) - snares like this on blue tick is always a good choice.

Then, I used two symphonic crashes on 00:08:314 (37,43) -, which are really different with the previous ones I used. *Here comes the contrast*. 1 tip here: the 1st crash should have lower volume than the 2nd one. People's ears are always interested in gradual changes on volume. Same reason for 00:08:859 (39,40,41,42) - I placed kicks on all of them and snares on the last 3, along with another gradual volume changes.

00:04:768 (20) - this kick is placed deliberately. Generally we analyze a song, there are 2~4 parts in it, like A-B-A-C, A-B-C-B-C-D and so on. In each part the rhythm, melody and structures are almost the same, that's said 1 part is generally consists of 4/8/12/16 music bars. Knowing such thing it's natural that you also transfer the way you set hitsound regularly. However in 1 part, you can also do changes, plus most of the changes are placed at the beginning/end of a music bar. 00:04:768 (20) - This note is at the end of the bar, so it sort of decorates the song.(remember don't do such things every music bar, it's not a design then). Actually this is a method never fail. you can also find the arrangement of the two crash sounds. One is very grand and the other one is quite light and exciting. In one word, contrasts and changes every where

00:09:678 (44) - from this part the whistle was used frequently on red and blue ticks, while snare sounds every 1/2 music bar. For this part, you need a very standard 24clap model. Kicks undertake the task to embellish your hitsound. Since the rhythm is dense, place kicks on blue ticks if you like.

00:13:632 (65,66) - I really recommend this design to you. As I've written above. Such a grand crash sound sporadically but regularly placed on long white ticks is good. and a weak kick sound before will out of question enhances the effect.

00:16:767 (81,82,83,84,85,86,87,88,89,90) - Again, some changes at the end of the music bar, you may have also found that this is actually the center of this part



Remember a thing here. Analyze the song's structure is always a good habit. Thus you can arrange large changes and small changes properly. I made a large change here but not every music bar, that's the reason.

00:24:678 (1,2,3,4,5,6,7,8,9) - This is a idealized model. In fact you have to have more notes during this part. But I remove redundant notes here in order to underline the meaning of gradual change(fade-in). I believe no more instruction is needed, you can definitely understand it.

00:26:859 (9) - From here, A new part of the song begins. So new custom snare starts to sound. Other than that, the principle to set hitsound is almost the same. Just utilize your imagination as possible as you can. The more better design, the more fun patterns, the better. You can even pick up a part and put snares on red ticks only and making a reverse effect.

----------------------------

Basically that's all I was about to say today, I'm worry about that more details would be way overwhelming and destroy your confidence.
I knew you have ability from observing your diffs, so I set such a high standard for you. It's quite easy and simple as long as you got the key point---------systematicness and logic.

Good luck with your map. You can DL full ver of my custom hitsound pack here if you want more custom hitsounds http://pan.baidu.com/share/link?shareid=463163&uk=137880397

Sry there is no time for me to check my grammar and wording. Let me know if you have any inconvenience with reading
Topic Starter
Papysh

leon1341414 wrote:

Hi ~ as your request

all is suggestion :3

[General]
  1. AudioLeadIn: 2 sec will be better I like 1,5
  2. Although just a little bit difference , but try offset 684 ? seems more fit. Im not surre i will try it later
[Easy]
  1. 00:27:950 - 00:28:496- seems you can map this part. Its almost like break XD so i keep it
  2. 01:24:678(2)- 2 grid down Done
Great! Ty

[Normal]
  1. AR-1
  2. OD-1
  3. 01:03:405(4)- try this? feel some crowd Well, it seems fine for me so no changes
    http://puu.sh/4bdeH.jpg
Ok , great diff , not other complaints :3 Ty

[Hard]
  1. 00:30:814- try this? Consistency with 00:28:496(6)- Im keeping it
    http://puu.sh/4bcNP.jpg
  2. 01:13:768(1,2,3,4,5,6,7,8)- too long and too hard for hard diff lol
  3. 01:57:132(2,3,4,5,6,7,8,9)- ^
I will keep that streams above XD

[Insane]
  1. 00:15:814(8)- remove the note? it follow not thing and feel some crowd. done
  2. 00:26:723(10)- ^ , also remove this note can underline next strong beat on 00:26:859- done
  3. 00:30:132(5,6,7,8)- try this? seems more fix with rhythm. I keep it
    http://puu.sh/4bcjN.jpg
  4. 00:35:041(1)- suggest don't make overlapping on this , not so fit , you can do a jump as front. I will think about this kinda but i would like to keep it
  5. 00:37:632(8)- remove the note? it follow not thing and feel some crowd too.
  6. 00:47:178(3)- ^
  7. 01:18:132(1,1,1)- seems this anti-jump is not fit in here , try to do it normal I will keep that part because it seems okay for me
    http://puu.sh/4bc2J.jpg
  8. 01:59:041(3,4)- do a slider here from 01:59:041- to 01:59:314- will better fit
  9. 02:07:087(6)- remove the note?
Done

That's all ~
Good luck! :)
Topic Starter
Papysh

LKs wrote:

hitsound assistance ordinary ver:

Before reading the following, keep in mind that making gorgeous hitsounds has never been an easy task. This might take you massive of time to understand my whole design and my logic.I hope this could help you not only with this map, but mapping style/hitsound concept for the future.

------------------------

first of all, DL this puush and uncompress the .rar. You'll get an .osz file and all hitsound elements I used. (Mention that remove your own hitsound files while checking mine in case corruption)

------------------------

My logic here is quite clear: soft-hitxxx1~4.wav, every one of them has corresponding sound in the osu! editor(and the corresponding use). We generally divide this set of hitsounds into several groups in musicology: kick, snare, hit-hat and crash. This is the list:

kick: soft-hitclap3, soft-hitclap4, soft-hitwhistle, soft-hitwhistle2
snare: soft-hitclap, soft-hitclap2, soft-hitfinish3, soft-hitfinish4
hit-hat: soft-hitwhistle3, soft-hitwhistle4
crash: soft-hitfinish, soft-hitfinish2

For example: 00:00:678 (1) - On this circle, Swhistle1 and Sfinish1 were set and you can hear a kick&crash sound. So you can check the list and get known how to adjust your diffs.

-------------------------

Of course all of the above are just basis of the mod. In this section I will tell you what hitsound should be placed at a time point in the editor, how to make hitsound interesting and details about volume.

00:00:678 (1) - to 00:09:405 (43) - This is the intro part of the song. For emphasizing the contrast, I'd like to have a relatively quiet intro. So I only used kicks on every white tick and crashes on every long white tick, along with a few snares. Note that snares are the key point for the intro part. You'd place some snares where are not monotonous and can attract people's interests. Therefore, 00:07:632 (33) - snares like this on blue tick is always a good choice.

Then, I used two symphonic crashes on 00:08:314 (37,43) -, which are really different with the previous ones I used. *Here comes the contrast*. 1 tip here: the 1st crash should have lower volume than the 2nd one. People's ears are always interested in gradual changes on volume. Same reason for 00:08:859 (39,40,41,42) - I placed kicks on all of them and snares on the last 3, along with another gradual volume changes.

00:04:768 (20) - this kick is placed deliberately. Generally we analyze a song, there are 2~4 parts in it, like A-B-A-C, A-B-C-B-C-D and so on. In each part the rhythm, melody and structures are almost the same, that's said 1 part is generally consists of 4/8/12/16 music bars. Knowing such thing it's natural that you also transfer the way you set hitsound regularly. However in 1 part, you can also do changes, plus most of the changes are placed at the beginning/end of a music bar. 00:04:768 (20) - This note is at the end of the bar, so it sort of decorates the song.(remember don't do such things every music bar, it's not a design then). Actually this is a method never fail. you can also find the arrangement of the two crash sounds. One is very grand and the other one is quite light and exciting. In one word, contrasts and changes every where

00:09:678 (44) - from this part the whistle was used frequently on red and blue ticks, while snare sounds every 1/2 music bar. For this part, you need a very standard 24clap model. Kicks undertake the task to embellish your hitsound. Since the rhythm is dense, place kicks on blue ticks if you like.

00:13:632 (65,66) - I really recommend this design to you. As I've written above. Such a grand crash sound sporadically but regularly placed on long white ticks is good. and a weak kick sound before will out of question enhances the effect.

00:16:767 (81,82,83,84,85,86,87,88,89,90) - Again, some changes at the end of the music bar, you may have also found that this is actually the center of this part



Remember a thing here. Analyze the song's structure is always a good habit. Thus you can arrange large changes and small changes properly. I made a large change here but not every music bar, that's the reason.

00:24:678 (1,2,3,4,5,6,7,8,9) - This is a idealized model. In fact you have to have more notes during this part. But I remove redundant notes here in order to underline the meaning of gradual change(fade-in). I believe no more instruction is needed, you can definitely understand it.

00:26:859 (9) - From here, A new part of the song begins. So new custom snare starts to sound. Other than that, the principle to set hitsound is almost the same. Just utilize your imagination as possible as you can. The more better design, the more fun patterns, the better. You can even pick up a part and put snares on red ticks only and making a reverse effect.

----------------------------

Basically that's all I was about to say today, I'm worry about that more details would be way overwhelming and destroy your confidence.
I knew you have ability from observing your diffs, so I set such a high standard for you. It's quite easy and simple as long as you got the key point---------systematicness and logic.

Good luck with your map. You can DL full ver of my custom hitsound pack here if you want more custom hitsounds http://pan.baidu.com/share/link?shareid=463163&uk=137880397

Sry there is no time for me to check my grammar and wording. Let me know if you have any inconvenience with reading
Ty for that long hitsounding mod, i took some suggestions but i cant make that big change since im noob at hitsounding, anyways ty
Trust
Keep up the great work! the insane is very fun!

Topic Starter
Papysh

Trust wrote:

Keep up the great work! the insane is very fun!

O3O Thank you
Atema
Hi ! From my modding queue :)


Easy

00:45:950 (2,3) - I think it would look better not stacked ^^ Same opinion about the few other stacked notes is this map :)


Normal

00:21:678 (3,1,2,3) - I think you should consider remapping this because all the notes cover each other and it looks a bit "too much" for me.


Hard


00:08:587 (5) - NC ?
01:13:905 (2,3,4,5,6,7) - 3 little sliders instead of these 6 notes would me more enjoyable to play I think. Plus, it's the same pattern as the Insane mode for like here 01:13:768 (1) - . As you use it more in the Insane, and I think it suits this diff more, I would change the Hard pattern for what I suggested. You can keep the same shape ofc, but with sliders a note, 3 sliders and a note.
01:57:268 (3,4,5,6,7,8) - Same ^


Insane

Nothing I could say here ! :D


Love the song and the mapset, starred and good luck ! :D
Topic Starter
Papysh

Atema wrote:

Hi ! From my modding queue :)


Easy

00:45:950 (2,3) - I think it would look better not stacked ^^ Same opinion about the few other stacked notes is this map :) Im keeping it


Normal

00:21:678 (3,1,2,3) - I think you should consider remapping this because all the notes cover each other and it looks a bit "too much" for me. Im keeping it too XD


Hard


00:08:587 (5) - NC ? Done
01:13:905 (2,3,4,5,6,7) - 3 little sliders instead of these 6 notes would me more enjoyable to play I think. Plus, it's the same pattern as the Insane mode for like here 01:13:768 (1) - . As you use it more in the Insane, and I think it suits this diff more, I would change the Hard pattern for what I suggested. You can keep the same shape ofc, but with sliders a note, 3 sliders and a note.
01:57:268 (3,4,5,6,7,8) - Same ^ I keept the stream at half becvause it will be combo breaker at half of the song but i changed the scream before kiai


Insane

Nothing I could say here ! :D


Love the song and the mapset, starred and good luck ! :D
Ty for star and mod
ZLOdeuka-
Hello~ m4m

[General]

Clear

[Insane]

00:04:223 (5) - align with the end of 00:03:405 (3)
00:10:768 (6) - ^ 00:09:950 (3) 00:11:041 (8) align them to a single point
00:23:587 (5) - ^
do so in all similar cases please

00:35:041 (1) - remove new combo
00:53:723 (3,4) - can be put in between the combo? or 4 to do next. it is difficult to read
01:18:541 (x) - missing notes
01:42:132 (5,6,7,8,9) - not very symmetrical star. Try to do symmetrically

[Hard]

01:58:223 (6,1) - so that they do not touch each other
00:27:405 (3,4) - try to swap them. http://puu.sh/4lagV.jpg so more playable

[Normal]

00:21:132 (2,1) - align on each other
00:53:859 (2,3) - swap them. http://puu.sh/4las6.jpg
01:03:405 (4) - remove return. and 01:04:223 (1) - start here 01:03:950 and 01:04:768 add circle (sounds better)

[Easy]

clear!

good luck :) perfect map!
Topic Starter
Papysh

ZLOdeuka- wrote:

Hello~ m4m

[General]

Clear

[Insane]

00:04:223 (5) - align with the end of 00:03:405 (3) Done
00:10:768 (6) - ^ 00:09:950 (3) 00:11:041 (8) align them to a single point I keep it
00:23:587 (5) - ^ Done
do so in all similar cases please I fixed most of them

00:35:041 (1) - remove new combo I keep it
00:53:723 (3,4) - can be put in between the combo? or 4 to do next. it is difficult to read No changes here
01:18:541 (x) - missing notes I think there is nothing missing for that pattern i used here
01:42:132 (5,6,7,8,9) - not very symmetrical star. Try to do symmetrically Done

[Hard]

01:58:223 (6,1) - so that they do not touch each other Done
00:27:405 (3,4) - try to swap them. http://puu.sh/4lagV.jpg so more playable I keep it

[Normal]

00:21:132 (2,1) - align on each other i will keep it
00:53:859 (2,3) - swap them. http://puu.sh/4las6.jpg I dont know hat you meant here
01:03:405 (4) - remove return. and 01:04:223 (1) - start here 01:03:950 and 01:04:768 add circle (sounds better) Done

[Easy]

clear!

good luck :) perfect map!
- Melody
~Mod Request.

Easy ;

00:45:950 (2,3) - Don't stack in an Easy Difficulty
01:29:587 (2,3) - ^^
01:41:587 (1,2) - ^^
02:06:678 (3,1) - ^^


Other Difficulties ;


~All Difficulties are fine.


~Good Luck and sorry for short Mod :? 8-)
Topic Starter
Papysh

- Melody wrote:

~Mod Request.

Easy ;

00:45:950 (2,3) - Don't stack in an Easy Difficulty
01:29:587 (2,3) - ^^Done
01:41:587 (1,2) - ^^
02:06:678 (3,1) - ^^


Other Difficulties ;


~All Difficulties are fine.


~Good Luck and sorry for short Mod :? 8-)
Thank you for mod i used only 2 suggestion though because i found that part needed to be unstacked, ty o3o
DX5536
in game M4M
irc mod
14:47 Papysh: hi >///<
14:47 DX5536: hi
14:47 DX5536: how are you? :)
14:48 Papysh: Im Okay, i used to ask you if we can go m4m
14:48 DX5536: can you np your map?
14:49 *Papysh is listening to [http://osu.ppy.sh/b/273522 Yasuharu Takanashi - Fairy Tail Main Theme]
14:49 Papysh: i already have your :P
14:49 DX5536: oh
14:50 DX5536: irc mod?
14:50 Papysh: sure o3o
14:51 DX5536: so open your map and then we will talk ;)
14:51 Papysh: lol
14:51 *Papysh is listening to [http://osu.ppy.sh/b/216138 Nightcore - I Like It Loud]
14:51 Papysh: i had
14:51 Papysh: this map
14:52 Papysh: in my song list
14:52 DX5536: it graveyard atm ' 3'
14:52 DX5536: wow thx
14:52 Papysh: i modded it
14:52 Papysh: half year ago
14:52 Papysh: XD
14:52 Papysh: oh mah op bpm mods
14:52 DX5536: lol
14:52 Papysh: k
14:52 Papysh: i oppened mah map
14:53 DX5536: gerneral in easy
14:53 DX5536: why is the slider super slow
14:53 Papysh: beacuase is easy
14:54 DX5536: you know that players are pretty scared when they play FL with such slow slider
14:55 Papysh: gud
14:55 DX5536: i would say the slider velocity should be 1.00
14:55 DX5536: not too slow or fast
14:55 Papysh: well i cant cahnge it
14:56 DX5536: but you may need to change the slider when you change the sv
14:56 Papysh: because it will break the diff
14:56 DX5536: hmm
14:56 DX5536: well your choice
14:57 DX5536: i just saying what i think ' 3'
14:57 Papysh: okai o3o
14:58 DX5536: 00:20:314 (2) -
14:58 DX5536: i think this is kinda hard to see
14:59 DX5536: 00:45:950 (2,3) -
14:59 DX5536: these are off screen
15:00 Papysh: I think its rankable
15:00 Papysh: and i dont have better solution to solve them
15:01 DX5536: yea, but it doesn't look pretty at all ' 3'
15:01 Papysh: im noob idont knwo how to fix it XD
15:01 DX5536: you can do something like this
15:01 DX5536: http://osu.ppy.sh/ss/985461
15:02 DX5536: and you don't have to move other note other then 1,2,3
15:03 DX5536: 00:53:587
15:03 DX5536: maybe add a note here
15:03 Papysh: no
15:03 Papysh: it will make map harder
15:04 Papysh: XD
15:04 Papysh: i want to newbies dont die
15:04 DX5536: no
15:04 DX5536: it is the same
15:04 DX5536: :|
15:04 Papysh: what is same?
15:05 DX5536: 00:44:314 (1,2,3) -
15:05 DX5536: these
15:07 Papysh: i fixed
15:07 DX5536: so...
15:07 Papysh: the 1,2,3
15:07 DX5536: i thought i gonna need to expland it in 3 sentences
15:08 DX5536: 00:46:496 (3) -
15:08 DX5536: 00:47:587
15:08 DX5536: can you add clap at 00:47:587
15:10 Papysh: done
15:11 DX5536: 00:53:587
15:12 Papysh: hmm?
15:12 DX5536: can you add a note here, els new player will think 2 start at 00:53:587
15:12 DX5536: and boom!
15:12 DX5536: (you know what i mean ;)
15:12 Papysh: I will leave hole here, hue
15:13 DX5536: and someone just said that he/she doesn't want noob to die
15:13 Papysh: Nobody will die here :<
15:13 DX5536: anyway
15:14 DX5536: 00:55:768 (2) -
15:14 DX5536: add finish at the ebd instead clap
15:14 DX5536: *end
15:14 DX5536: so it will be similar to 1
15:14 Papysh: done
15:16 DX5536: 01:59:041 (1) -
15:16 DX5536: off screen
15:17 Papysh: its off by a little bit ;-;
15:17 DX5536: 02:15:950 (1) -
15:17 DX5536: don't make it so crooked
15:17 DX5536: one sec
15:18 Papysh: Lol why ;-;
15:18 DX5536: i need to accept my friend challenge first
15:18 DX5536: well it looks better
15:19 DX5536: sorry i muss update osu
15:20 Papysh: okai
15:24 DX5536: back to mod
15:24 Papysh: yup
15:25 DX5536: normal:
15:25 DX5536: the notes are kinda close to each other
15:26 DX5536: because of the sv
15:27 Papysh: I know that
15:27 Papysh: but its okay for me
15:28 DX5536: if you say so
15:29 DX5536: 00:48:132 (4) -
15:29 DX5536: this is very off screen
15:29 Papysh: my friend said its not the problem when i asked her
15:30 DX5536: if you say so
15:31 DX5536: man i wish i could do such a beutiful blanket
15:31 Papysh: o3o
15:32 DX5536: nice diff, well your map sp is 40
15:32 DX5536: no wonder
15:33 DX5536: hard:
15:33 Papysh: okai
15:33 DX5536: the god damn sv 3,30 is TOO high
15:33 Papysh: its insane
15:33 DX5536: even big black doen't have sv over 3.00
15:33 DX5536: oh
15:34 DX5536: still
15:34 Papysh: the big black has lower sv
15:34 Papysh: because its on higher bpm
15:34 Papysh: bpm of that song is
15:34 Papysh: lower
15:34 Papysh: mre than a half
15:35 Papysh: its my first fine looking map
15:35 DX5536: still it is too high, i don't think there is even a ranked map/approved with such a high sv
15:35 DX5536: there is sure a lot of bookmarks in insane
15:35 Papysh: its okay
15:35 Papysh: the song sounds like
15:35 Papysh: it was
15:35 Papysh: 220 bpm
15:35 Papysh: so its same as
15:36 Papysh: 1,65 sv
15:36 Papysh: on 220 bpm
15:36 Papysh: you can see its mapped all the time on 1/4
15:37 DX5536: i think the ds in HARD is too high
15:38 DX5536: for example
15:38 DX5536: 00:08:859 (2,3,4,5) -
15:38 DX5536: it is a stream
15:38 DX5536: but without go to edit and look, it looks like single tap
15:38 Papysh: 01:13:768 (1) -
15:38 Papysh: XD
15:39 DX5536: and that is why osu! says hard is harder than insane (i think)
15:40 Papysh: i dont know\
15:42 DX5536: anyway, your sv in insane is just too high for me so, i dunno
15:42 *DX5536 waves white flag
15:43 Papysh: o3o
15:43 Papysh: its too high fo me too
15:44 DX5536: the streams look like single tap
15:44 Papysh: but im noob
15:44 DX5536: see
15:44 DX5536: you can't your own map
15:44 DX5536: how can i pass it ' 3'
15:44 DX5536: cookiezi maybe
15:44 Papysh: Im mania player
15:44 Papysh: cxu passed it
15:44 Papysh: 6k pp
15:44 Papysh: hue
15:44 DX5536: he is a pro
15:45 DX5536: i'm a noob
15:45 Papysh: i mapped this diff like it was 220 bpm on 1/2
15:46 DX5536: anyway, i'm a noob in modding+ your map sp is 40
15:46 DX5536: so maybe my mod isn't helpful
15:46 DX5536: pls forgive me
15:46 Papysh: okai
15:46 Papysh: o3o
15:46 Papysh: save log and post
15:46 DX5536: ok
15:47 DX5536: most of the mod is in the other chat
15:47 DX5536: but i close it to update osu
15:47 DX5536: ;_;
15:47 Papysh: i will savelog and puush
Good luck~
Yoeri
Bacon4Bacon

[Easy]
01:15:405 (1) - Remove this slider, it's not mapped on anything.

[Normal]
This difficulty is extremely dense. It's okay to have a 1/1 every once in a while, you know.
00:23:587 (3) - Tricky overlap.

[Hard]
00:01:768 (4) - That slider return doesn't fit at all, would either make it a long slider or two circles.
00:03:950 (4) - ^
00:06:132 (4) - ^
00:08:314 (4) - Start the new combo either here or on 00:08:859 (2)
00:08:859 (2,3,4,5) - At 110 BPM, this is pretty extreme for a Hard.
00:09:950 (3) - Another slider return, though not as bad as before.
00:11:996 (2) - This slider end. ^
00:17:041 (4,5,6,7) - Same as before, too hard.
01:13:768 (1,2,3,4,5,6,7,8) - No no no no no no.
01:15:405 (3) - Remove clap.
01:22:223 (3,4,5,6) - Another 'stream'. (Also nice bookmarks, haha.)
01:29:041 (3,4,5,6) - ^
01:33:541 (4,5,6) - ^
01:50:587 (4,5,6,7,8) - ^
01:53:041 (4,5,6,7) - ^
02:01:768 (4,5,6,7) - ^
02:03:950 (5,6,7,8) - ^
02:14:723 (4,5,6,7,8) - ^

[Insane]
00:11:859 (2) - Confusing spacing.
00:32:178 (4) - Put the whistle on (5) instead?
00:45:950 (8) - Blanket?
00:48:678 (1) - ^
01:03:405 (7) - ^
01:15:405 (3) - Remove clap.
01:55:768 (7) - Could be blanketed better.
02:07:768 (3) - Well that jump is rather random. I mean, it's not too hard, but the rest of the map seems tightly snapped, and then suddenly this.

Overall nice mapset, good luck.
Topic Starter
Papysh

Yoeri wrote:

Bacon4Bacon

[Easy]
01:15:405 (1) - Remove this slider, it's not mapped on anything. I will keep the slider :<

[Normal]
This difficulty is extremely dense. It's okay to have a 1/1 every once in a while, you know. I would try to do something with that kinda, but i dont see the grat solution
00:23:587 (3) - Tricky overlap.

[Hard]
00:01:768 (4) - That slider return doesn't fit at all, would either make it a long slider or two circles. I will keep all sliders like this, because i think they fit really well
00:03:950 (4) - ^
00:06:132 (4) - ^
00:08:314 (4) - Start the new combo either here or on 00:08:859 (2) Done looks good
00:08:859 (2,3,4,5) - At 110 BPM, this is pretty extreme for a Hard. o3o
00:09:950 (3) - Another slider return, though not as bad as before.
00:11:996 (2) - This slider end. ^
00:17:041 (4,5,6,7) - Same as before, too hard. XD hard is hard, iz k
01:13:768 (1,2,3,4,5,6,7,8) - No no no no no no. Yes yes yes yes yes yes.
01:15:405 (3) - Remove clap.
01:22:223 (3,4,5,6) - Another 'stream'. (Also nice bookmarks, haha.)I sued to mark stream with that XD
01:29:041 (3,4,5,6) - ^
01:33:541 (4,5,6) - ^
01:50:587 (4,5,6,7,8) - ^
01:53:041 (4,5,6,7) - ^
02:01:768 (4,5,6,7) - ^
02:03:950 (5,6,7,8) - ^
02:14:723 (4,5,6,7,8) - ^

[Insane]
00:11:859 (2) - Confusing spacing. Its less confusing than previous pattern i fixed at this timing o3o
00:32:178 (4) - Put the whistle on (5) instead? Done
00:45:950 (8) - Blanket? This looks fine to me
00:48:678 (1) - ^ It looks fine to me because i used fit the sorter slider to the bigger and i dont find reason to move it, but if more peoples will mention this i will
01:03:405 (7) - ^ Done
01:15:405 (3) - Remove clap.Done
01:55:768 (7) - Could be blanketed better.Done
02:07:768 (3) - Well that jump is rather random. I mean, it's not tooDone hard, but the rest of the map seems tightly snapped, and then suddenly this. Heh C-c-c-c-Combo breaker XD

Overall nice mapset, good luck.
Thank you for the mod
AruOtta
As requested =3 ~

[General]
Why all the names of the characters are in the tags ?
00:09:405 - I prefer this part for the Preview Point because where you choose, the music is "surchaged" xD (because of the guitar grrr)

[Easy]
Maybe circle size = 1
The paterns "normal" hitsounds and "slidertick" hitsounds are not same =/ Can you do the same ?
00:00:678 (1,2) - Can you make a better blanket ? (I'm obsessed by that xD)
00:09:950 (1) - Move it one case left
00:18:132 (1,2) - Distance snap (~ 1.3) + Blanket
00:44:314 (1) - Try something more simple, because when (3) appers, it's quite ugly =p
00:55:768 (2,1) - Blanket
01:11:041 (1) - You choose : straight slider or the patern you made but more accentuated ?
01:12:132 (2) - ^
01:13:768 (4,1) - Better blanket >.>
01:24:678 (1,2) - The 2 lines must have same lenght (Yes I'm obsessed by Math too (because of shcool =3 ))
01:30:132 (3,4) - Distance Snap + Blanket
01:32:859 (4,1) - Distance Snap
02:15:950 (1) - Silent slidertick Please ='/

[Normal]
Good Blanket =D
00:22:496 (1,3) - Hard for beginners =(
00:25:223 (2,3) - Why not same blanket ?
00:36:678 (3,4) - Blanket (grrrrrrr xD)
00:51:950 (5,1) - Hard for beginners
01:00:405 (2) - Maybe whistle at the start of the slider and a "clap" slidertick ?
01:19:223 (1,3) - Hard too...
01:46:496 (3,1) - ^
01:55:223 (3,1) - ^

[Hard]
HP Drain = 5
Overal Difficulty = 5
00:15:132 (4,5) - Why this distance ?
00:16:223 (2,3) - ^
00:21:678 (6,7) - ^ ect... xD

[Insane]
Nothing to say =P

Bonus :
SPOILER
Yay xD

Good Luck *u*
Topic Starter
Papysh
Thanks for mod i will mod your map probably tommorow
rezoons
Hi :),

Mod requested by PM:
Well, your map already has been moded quite a lot of time. It doesn't really need mod anymore so yeah, here is a kinda small kinda useless mod:

[General]
  1. You use finishes a lot in your map but even if they do fit very well for powerful sound like 01:14:859 they seems a little bit awkward imo in quiet part like between 00:29:041 and 00:50:314. So, i think you should check for some good custom finishes fitting the map better like you did for the hitclap which fits perfectly!
[Easy]
  1. It's always better to have a break in the Easy. I think that you could add one a little bit after the first kiai but you would have to remove some objects.
Rythm
  1. 00:09:950 (1) - I think it would be way better to remove the arrow and add a one beat long slider starting at 00:11:587 like this: because the sound at 00:11:587 is extremly powerful and deserve to be played. Besides, it's the same thing in the song than 00:13:768 (3) where you use a 1 beat long slider here.
  2. 00:18:132 (1,2,1,2) - Since it's three times (nearly) the same thing in the music why don't you use the same rythm? Replace the two first 3 beat long slider by a 2 beat long slider + a note like 00:22:496 (1,2). (Or turn 00:22:496 (1,2) into a single slider but if you do this remove the nc)
Placement/Aesthetic
  1. 00:33:405 (2,3) - The flow here is kinda weird. I think you should rotate it a little bit or put it higher (or both). Besides, this nearly overlap isn't really good looking.
  2. 00:45:950 (2,3) - Usually these stack have to be avoided in easy since they are a little bit complicated for beginners. But, since you already have 4 of them in it do as you which. But if you fix one, fix them all.
  3. 01:23:587 (1,2) - (nazi) I think they would look better if you would move their red point lower.
  4. 01:30:132 (3,4) - Spacing issue: x1.47 instead of x1.3. Oh, and why don't you blanket here? Since you blanket a lot in your map.
  5. 01:35:587 (3,4,1) - (nazi) Rotate 01:36:678 (1) a little bit more because they are nearly aligned. I know you didn't want to aligne them but the fact that they nearly are looks awkward imo.
  6. 01:54:678 (1,2) - Spacing issue: x1.23 instead of x1.3. (Less important this one)
[Normal]
Placement/Aesthetic
  1. 00:24:678 (1,2,3,1,2,3,4) - All this part use a spacing of x1.4 when all the map is in x1.3.... Why? If it was a more intense part it would be ok but it's just the end of the first kiai. It's not even the most intense part of the kiai and there is nothing into the second kiai so... i guess it's a mistake.
  2. 00:33:678 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3) - ^ (And it's even more weird in this part which would better deserve a decrease in the spacing. The chane of spacing also stop in the middle of nowhere peculiar in the song)
  3. 00:51:950 (5,1) - Stack them better.
NC
  1. 02:18:132 (3) - NC? In average you put a NC every 4 beats
[Hard]
Rythm
  1. 00:16:905 - Add a note. You can't really skip this one. It the same intensity as 00:17:041 (4,5,6,7) and goes with these. Not playing it but playing all the others feels weird. You didn't skip it at 01:22:223 (3,4,5,6,7,8) for example.
Placement/Aesthetic
  1. 00:56:859 (6,1) - This overlap isn't really necessary.
  2. 00:48:678 (1) - Move the 2nd slider point to x=256 y=256 for a better blnket.
[Insane]
  1. 02:07:496 (2,3) - I think it's the only big jump of the map. And it's position is kinda random. Actually i think this diff has less jump than the Hard. Jump are essential for hard and insane because they are here to accentuate the strong moment of the song (when used correctly).
    It feels weird to play this diff because the difficulty is constant throughout the whole diff. Only small jump from time to time and they aren't related to a particular powerful sound in the map. But the song have a lot of moment more intense and more quiet that you doesn't accentuate by changing the DS or the SV. And that's not the only diff, all your diff are like this.
    It's no big deal in Easy and Normal and that's why i find these diff good but in hard in Insane it feels really awkward. Try looking at the ranked version of the song https://osu.ppy.sh/b/52275
    Look at the insane (and not the other diff) and see how the mapper used jump to accentuate some moment of the song and SV change to make the player feel the quiet/intense moment of the song. I think that doing someting like this in your Hard and especially your insane would make it so much better! But would also need some remapping. Idk, that how you want. I juste give my opinon.
Well, whatever you choose, good luck for the rank. :D
Topic Starter
Papysh

Kenterz9 wrote:

As requested =3 ~

[General]
Why all the names of the characters are in the tags ?
00:09:405 - I prefer this part for the Preview Point because where you choose, the music is "surchaged" xD (because of the guitar grrr) Names of all characters, because it was suggested by some of peoples, and i will keep the preview time as it is now :3 so no changes here

[Easy]
Maybe circle size = 1 I will stay with cs 2
The paterns "normal" hitsounds and "slidertick" hitsounds are not same =/ Can you do the same ?
00:00:678 (1,2) - Can you make a better blanket ? (I'm obsessed by that xD) Sure, Done
00:09:950 (1) - Move it one case left Done
00:18:132 (1,2) - Distance snap (~ 1.3) + Blanket a
00:44:314 (1) - Try something more simple, because when (3) appers, it's quite ugly =p Well, it looks fine for me :3
00:55:768 (2,1) - Blanket Done
01:11:041 (1) - You choose : straight slider or the patern you made but more accentuated ?
01:12:132 (2) - ^
01:13:768 (4,1) - Better blanket >.> I keep
01:24:678 (1,2) - The 2 lines must have same lenght (Yes I'm obsessed by Math too (because of shcool =3 )) I used to make it not same at the line before red slidertick :3
01:30:132 (3,4) - Distance Snap + Blanket
01:32:859 (4,1) - Distance Snap
02:15:950 (1) - Silent slidertick Please ='/

[Normal]
Good Blanket =D
00:22:496 (1,3) - Hard for beginners =( I keep :3
00:25:223 (2,3) - Why not same blanket ?
00:36:678 (3,4) - Blanket (grrrrrrr xD)
00:51:950 (5,1) - Hard for beginners
01:00:405 (2) - Maybe whistle at the start of the slider and a "clap" slidertick ?
01:19:223 (1,3) - Hard too...
01:46:496 (3,1) - ^
01:55:223 (3,1) - ^
I forget to answer for the suggestions at normal xD

[Hard]
HP Drain = 5 Fix
Overal Difficulty = 5 Fix
00:15:132 (4,5) - Why this distance ?
00:16:223 (2,3) - ^
00:21:678 (6,7) - ^ ect... xD
Because i liked it xD
[Insane]
Nothing to say =P

Bonus :
SPOILER
Yay xD

Good Luck *u*
Thank you for the mod :3 Update ~
Topic Starter
Papysh

rezoons wrote:

Hi :),

Mod requested by PM:
Well, your map already has been moded quite a lot of time. It doesn't really need mod anymore so yeah, here is a kinda small kinda useless mod:

[General]
  1. You use finishes a lot in your map but even if they do fit very well for powerful sound like 01:14:859 they seems a little bit awkward imo in quiet part like between 00:29:041 and 00:50:314. So, i think you should check for some good custom finishes fitting the map better like you did for the hitclap which fits perfectly Euh? xD i will try to change them then!
[Easy]
  1. It's always better to have a break in the Easy. I think that you could add one a little bit after the first kiai but you would have to remove some objects.
Rythm
  1. 00:09:950 (1) - I think it would be way better to remove the arrow and add a one beat long slider starting at 00:11:587 like this: because the sound at 00:11:587 is extremly powerful and deserve to be played. Besides, it's the same thing in the song than 00:13:768 (3) where you use a 1 beat long slider here.
  2. 00:18:132 (1,2,1,2) - Since it's three times (nearly) the same thing in the music why don't you use the same rythm? Replace the two first 3 beat long slider by a 2 beat long slider + a note like 00:22:496 (1,2). (Or turn 00:22:496 (1,2) into a single slider but if you do this remove the nc)
Placement/Aesthetic
  1. 00:33:405 (2,3) - The flow here is kinda weird. I think you should rotate it a little bit or put it higher (or both). Besides, this nearly overlap isn't really good looking.
  2. 00:45:950 (2,3) - Usually these stack have to be avoided in easy since they are a little bit complicated for beginners. But, since you already have 4 of them in it do as you which. But if you fix one, fix them all.
  3. 01:23:587 (1,2) - (nazi) I think they would look better if you would move their red point lower.
  4. 01:30:132 (3,4) - Spacing issue: x1.47 instead of x1.3. Oh, and why don't you blanket here? Since you blanket a lot in your map.
  5. 01:35:587 (3,4,1) - (nazi) Rotate 01:36:678 (1) a little bit more because they are nearly aligned. I know you didn't want to aligne them but the fact that they nearly are looks awkward imo.
  6. 01:54:678 (1,2) - Spacing issue: x1.23 instead of x1.3. (Less important this one)
[Normal]
Placement/Aesthetic
  1. 00:24:678 (1,2,3,1,2,3,4) - All this part use a spacing of x1.4 when all the map is in x1.3.... Why? If it was a more intense part it would be ok but it's just the end of the first kiai. It's not even the most intense part of the kiai and there is nothing into the second kiai so... i guess it's a mistake.
  2. 00:33:678 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3) - ^ (And it's even more weird in this part which would better deserve a decrease in the spacing. The chane of spacing also stop in the middle of nowhere peculiar in the song)
  3. 00:51:950 (5,1) - Stack them better.
NC
  1. 02:18:132 (3) - NC? In average you put a NC every 4 beats
[Hard]
Rythm
  1. 00:16:905 - Add a note. You can't really skip this one. It the same intensity as 00:17:041 (4,5,6,7) and goes with these. Not playing it but playing all the others feels weird. You didn't skip it at 01:22:223 (3,4,5,6,7,8) for example.
Placement/Aesthetic
  1. 00:56:859 (6,1) - This overlap isn't really necessary.
  2. 00:48:678 (1) - Move the 2nd slider point to x=256 y=256 for a better blnket.
[Insane]
  1. 02:07:496 (2,3) - I think it's the only big jump of the map. And it's position is kinda random. Actually i think this diff has less jump than the Hard. Jump are essential for hard and insane because they are here to accentuate the strong moment of the song (when used correctly).
    It feels weird to play this diff because the difficulty is constant throughout the whole diff. Only small jump from time to time and they aren't related to a particular powerful sound in the map. But the song have a lot of moment more intense and more quiet that you doesn't accentuate by changing the DS or the SV. And that's not the only diff, all your diff are like this.
    It's no big deal in Easy and Normal and that's why i find these diff good but in hard in Insane it feels really awkward. Try looking at the ranked version of the song https://osu.ppy.sh/b/52275
    Look at the insane (and not the other diff) and see how the mapper used jump to accentuate some moment of the song and SV change to make the player feel the quiet/intense moment of the song. I think that doing someting like this in your Hard and especially your insane would make it so much better! But would also need some remapping. Idk, that how you want. I juste give my opinon.
Well, whatever you choose, good luck for the rank. :D
I forget to reply to the things i accepted from you xD man i changed some things thank you for mod :3 Update ~
Topic Starter
Papysh
Hi
10crystalmask01

Papysh wrote:

Hi
Hi o3o Here for a re-check

[General]
You've used an excessive amount of finish hitsounds in this mapset :( For the non-kai times, I suggest trying to reduce it, to this pattern:

[Easy]
00:07:768 (3) - Change or add clap?
00:19:223-Slider tick here doesn't need the custom clap hitsound, remove it.
00:21:405 - ^ Try not to overuse this hitsound o3o
00:22:496 (1) - Remove clap on the tail.
00:35:041 (3,1) - ?

00:36:678 - Remove custom hitsonud on slider tick
00:38:859 - ^
00:47:587 - ^
00:56:314 - ^
01:21:950 (1) - Add clap.
01:22:496 (2) - Remove clap
01:23:041 (3) - Add clap. Try to keep that clap hitsound at a steady rhythm
01:42:132 (2) - Remove clap on the head should be on 01:41:587 (1) - instead.
01:57:405 (3) - Increase the volume on the tail's finish
02:03:950 (3) - Remove clap
02:07:223 (1) - ^ On tail
02:10:496 (4) - ^ On head

[Normal]
AR +1?
I suggest increasing the DS to 1.5 or 1.6 instead. A little more space between each object would be nice.
00:14:859 (3) - Remove clap on the head.
00:29:041 (1) - Remove finish on the head,doesn't fit here.
00:37:223 (4) - Change finish on the tail to a whistle? And remove whistle on the head of 00:38:041 (1) -
00:48:132 (4) - Remove clap on the reverse.
01:10:496 (1) - Remove finish on the head.
01:20:314 (3) - ^
01:34:496 (1) - ^ Add whistle instead.
01:47:587 (1) - ^
02:00:678 (1) - Remove finish on the head.
02:09:405 (1) - ^

[Hard]
00:35:041 (6) - Remove finish on the tail.
00:55:768 (4,5,6) - ?

01:08:314 (1) - Remove finish on the head.
01:12:678 (2) - Remove finish
01:21:678 (2) - Remove finish on the head.
01:25:768 (1) - ^
01:30:132 (1) - ^
01:34:496 (1) - ^
01:38:859 (1) - ^
01:43:223 (1) - ^
01:51:950 (1) - ^

Get this map ranked already! D:<
Topic Starter
Papysh

10crystalmask01 wrote:

Papysh wrote:

Hi
Hi o3o Here for a re-check

[General]
You've used an excessive amount of finish hitsounds in this mapset :( For the non-kai times, I suggest trying to reduce it, to this pattern:

[Easy]
00:07:768 (3) - Change or add clap?
00:19:223-Slider tick here doesn't need the custom clap hitsound, remove it.
00:21:405 - ^ Try not to overuse this hitsound o3o
00:22:496 (1) - Remove clap on the tail.
00:35:041 (3,1) - ?

00:36:678 - Remove custom hitsonud on slider tick
00:38:859 - ^
00:47:587 - ^
00:56:314 - ^
01:21:950 (1) - Add clap.
01:22:496 (2) - Remove clap
01:23:041 (3) - Add clap. Try to keep that clap hitsound at a steady rhythm
01:42:132 (2) - Remove clap on the head should be on 01:41:587 (1) - instead.
01:57:405 (3) - Increase the volume on the tail's finish
02:03:950 (3) - Remove clap
02:07:223 (1) - ^ On tail
02:10:496 (4) - ^ On head

[Normal]
AR +1?
I suggest increasing the DS to 1.5 or 1.6 instead. A little more space between each object would be nice.
00:14:859 (3) - Remove clap on the head.
00:29:041 (1) - Remove finish on the head,doesn't fit here.
00:37:223 (4) - Change finish on the tail to a whistle? And remove whistle on the head of 00:38:041 (1) -
00:48:132 (4) - Remove clap on the reverse.
01:10:496 (1) - Remove finish on the head.
01:20:314 (3) - ^
01:34:496 (1) - ^ Add whistle instead.
01:47:587 (1) - ^
02:00:678 (1) - Remove finish on the head.
02:09:405 (1) - ^

[Hard]
00:35:041 (6) - Remove finish on the tail.
00:55:768 (4,5,6) - ?

01:08:314 (1) - Remove finish on the head.
01:12:678 (2) - Remove finish
01:21:678 (2) - Remove finish on the head.
01:25:768 (1) - ^
01:30:132 (1) - ^
01:34:496 (1) - ^
01:38:859 (1) - ^
01:43:223 (1) - ^
01:51:950 (1) - ^

Get this map ranked already! D:<
Thank you a lot! :3
UnitedWeSin

Papysh wrote:

Hi
[General]
  1. You need to add a Slider Border color to complete your hitcircle skin. To do this, you can just add this text to your combo colors in the .osu files. Make sure to do it on each diff.
    SliderBorder: 255,255,255
[Insane]
  1. 00:02:041 (5,6,7) - Use 1.3 spacing here might be better since it's a slower section. Also try to move the 6 up and right a bit to make a curve through 5-7. Make sure to keep spacing consistent though.
  2. 00:11:587 (1,2) - Did you want to have more spacing there? .8 seems a bit weird.
  3. 00:12:678 (4,5,6,7,8) - Try to even out the curve it will play better. It feels like you ran out of room on the right side and had to compensate. You can move the 5-6 more left and down.
  4. 00:25:223 (3) - I'd remove the finish from the end. It's kinda loud since there is no finish in the music there. Replace it with a whistle maybe.
  5. 00:47:996 (7,8,9,1) - It would be more intuitive if you switched positions of the 8 and 9 so that the slider starts on the white tick and also stopped movement for the stacking at 00:47:859 instead.
  6. 00:51:950 (5) - Try whistle on the repeat to follow your pattern from before.
  7. 01:06:950 (3,4,5,6,7) - Try to even out your curve there, it will play better. It feels like you ran out of space for the 7. Move the 3-6 to the left.
  8. 01:18:132 (1,1,1,2,3) - To me this would read a lot better if you used a bit more spacing to make the circles clearly visible. Also you can try move the 2 down to make the curve fit the flow given from the 1-1-1. Try it like this and see if you like it:
  9. 01:20:178 (5) - How about a clap on the end.
  10. 01:38:314 (7,8,1) - Even out your spacing there, I'd like to have 1.3 spacing to the 1.
  11. 02:05:996 (1,2) - Switch the NC from 1 to the 2 here for consistency.

[Hard]
  1. 00:16:496 (3,4,5,6) - Minor spacing inconsistency. Make sure it's all 1.3 spacing.
  2. 00:48:541 - How about adding a note here to follow the music and for consistency with 00:39:814 (5). You can try placing like so:
  3. 01:28:768 (2,3,4,5,6,7) - Try to even out the spacing.
  4. 01:30:950 (4,5,6) - It would be nicer to use a rhythm that had the player click at 01:31:223 since that is a very strong beat. Try removing the repeat from the 4 and using two more 1/2 sliders. Try it and see if you like it:
[Normal]
  1. 00:53:859 (2,3) - Try switching these two objects in the timeline. It will follow the music better. Like this:
  2. 01:05:041 (2) - Try a whistle on the head to follow melody.
  3. 01:06:950 (3) - Try to move this 1/2 forward and have a 1/2 slider at 01:06:678. It will follow the music better. Try like this:
  4. 02:19:223 (3) - How about a whistle on the repeat?
[Easy]
  1. 00:27:950 - Add something here to start play earlier, like a 1/1 slider. Just two beats of rest after the spinner is enough. Make it the same as 00:50:859 (1,1).
  2. 00:29:041 (1) - Need to add a NC to this note because it follows the spinner.
  3. 00:54:132 (1) - Same as 00:29:041 (1).
Alright then, I think it should be ready after this, call me back. :)
Topic Starter
Papysh

UnitedWeSin wrote:

Papysh wrote:

Hi
[General]
  1. You need to add a Slider Border color to complete your hitcircle skin. To do this, you can just add this text to your combo colors in the .osu files. Make sure to do it on each diff.
    SliderBorder: 255,255,255
[Insane]
  1. 00:02:041 (5,6,7) - Use 1.3 spacing here might be better since it's a slower section. Also try to move the 6 up and right a bit to make a curve through 5-7. Make sure to keep spacing consistent though.
  2. 00:11:587 (1,2) - Did you want to have more spacing there? .8 seems a bit weird.
  3. 00:12:678 (4,5,6,7,8) - Try to even out the curve it will play better. It feels like you ran out of room on the right side and had to compensate. You can move the 5-6 more left and down.
  4. 00:25:223 (3) - I'd remove the finish from the end. It's kinda loud since there is no finish in the music there. Replace it with a whistle maybe.
  5. 00:47:996 (7,8,9,1) - It would be more intuitive if you switched positions of the 8 and 9 so that the slider starts on the white tick and also stopped movement for the stacking at 00:47:859 instead.
  6. 00:51:950 (5) - Try whistle on the repeat to follow your pattern from before.
  7. 01:06:950 (3,4,5,6,7) - Try to even out your curve there, it will play better. It feels like you ran out of space for the 7. Move the 3-6 to the left.
  8. 01:18:132 (1,1,1,2,3) - To me this would read a lot better if you used a bit more spacing to make the circles clearly visible. Also you can try move the 2 down to make the curve fit the flow given from the 1-1-1. Try it like this and see if you like it:
  9. 01:20:178 (5) - How about a clap on the end.
  10. 01:38:314 (7,8,1) - Even out your spacing there, I'd like to have 1.3 spacing to the 1.
  11. 02:05:996 (1,2) - Switch the NC from 1 to the 2 here for consistency.

[Hard]
  1. 00:16:496 (3,4,5,6) - Minor spacing inconsistency. Make sure it's all 1.3 spacing.
  2. 00:48:541 - How about adding a note here to follow the music and for consistency with 00:39:814 (5). You can try placing like so:
  3. 01:28:768 (2,3,4,5,6,7) - Try to even out the spacing.
  4. 01:30:950 (4,5,6) - It would be nicer to use a rhythm that had the player click at 01:31:223 since that is a very strong beat. Try removing the repeat from the 4 and using two more 1/2 sliders. Try it and see if you like it:
[Normal]
  1. 00:53:859 (2,3) - Try switching these two objects in the timeline. It will follow the music better. Like this:
  2. 01:05:041 (2) - Try a whistle on the head to follow melody.
  3. 01:06:950 (3) - Try to move this 1/2 forward and have a 1/2 slider at 01:06:678. It will follow the music better. Try like this:
  4. 02:19:223 (3) - How about a whistle on the repeat?
[Easy]
  1. 00:27:950 - Add something here to start play earlier, like a 1/1 slider. Just two beats of rest after the spinner is enough. Make it the same as 00:50:859 (1,1).
  2. 00:29:041 (1) - Need to add a NC to this note because it follows the spinner.
  3. 00:54:132 (1) - Same as 00:29:041 (1).
Alright then, I think it should be ready after this, call me back. :)
Thank you i mchecking them now ;w;
Topic Starter
Papysh
I didnt applied only:
01:18:132 (1,1,1,2,3) - To me this would read a lot better if you used a bit more spacing to make the circles clearly visible. Also you can try move the 2 down to make the curve fit the flow given from the 1-1-1. On insane



And
01:06:950 (3) - Try to move this 1/2 forward and have a 1/2 slider at 01:06:678. It will follow the music better. On normal because it seemed well for me xD
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