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2MB - PARANOiA KCET ~clean mix~

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Topic Starter
Genshin
This beatmap was submitted using in-game submission on sabato 27 agosto 2016 at 14:44:55

Artist: 2MB
Title: PARANOiA KCET ~clean mix~
Source: DanceDanceRevolution CS
Tags: StepMania DanceDanceRevolution CS
BPM: 180
Filesize: 5826kb
Play Time: 01:33
Difficulties Available:
  1. Hard to treat (4,19 stars, 290 notes)
  2. Paranoid (6,27 stars, 443 notes)
  3. Still Normal (2,27 stars, 164 notes)
  4. Take it Easy (1,71 stars, 127 notes)
Download: 2MB - PARANOiA KCET ~clean mix~
Information: Scores/Beatmap Listing
---------------
My 2nd map. Don't delete the SB please t.t

~~~20/08/2015 re-dl it for diff name changes.~~~
Leader
Little IRC Mod about Easy diff.

SPOILER
19:45 Leader: allora
19:45 Leader: mi sa che il primo pezzo è troppo mappato per una easy lol
19:46 Genshin: devo fare un break_
19:46 Genshin: ?
19:46 Leader: ci sarebbero da togliere alcuni beats
19:46 Leader: 00:04:731 (5) - quello prima di questo per esempio
19:47 Leader: mappare secondo quelle due voci che non capisco cosa dicono
19:47 Genshin: ah
19:48 Genshin: quindi pure questo 00:07:064 (4) -
19:48 Leader: anche se stranemente sono tutti sul tick bianco grande
19:48 Genshin: ma rimuovere ste note riduce lo star counter?
19:48 Genshin: sai cosa, penso sia la velocità slider e lo spacing
19:48 Genshin: che alzano cosi' tanto
19:48 Leader: ma è bassa la sv
19:48 Leader: lo spacing anche
19:49 Genshin: dici che mi fanno storie x le 4 star?
19:49 Leader: 3.25 è il massimo
19:49 Genshin: provo a calare i setting
19:49 Genshin: metto 1 OD
19:49 Genshin: e 2 HP
19:50 Genshin: resta a 4
19:50 Genshin: che palle
19:50 Genshin: abbasso l'approach
19:50 Genshin: nada
19:50 Leader: pian piano che togli quelle note va meglio
19:51 Leader: o meglio, a me è sceso di 20
19:51 Genshin: ah
19:51 Leader: 00:41:064 (2,3,1,2,1,2,1,2,1,2) - a parte che questo pezzo mi sembra troppo per una easy
19:52 Genshin: se mettessi degli sliders tra 2 beats?
19:52 Leader: perché no
19:54 Genshin: così http://puu.sh/3yMG9.jpg
19:54 Genshin: invece che 8 note di fila
19:54 Genshin: 2 note slider 2 note slider
19:54 Leader: yup
19:55 Genshin: anche se è poco me lo metti come mod irc nel topic?
19:55 Genshin: http://osu.ppy.sh/forum/t/142526
19:56 Leader: okayy

Oh, comunque la Source è DanceDanceRevolution CS.
Sephibro
[Easy]
hp 2 and od 1
[Normal]
i don't think there's much to change on this map, just try to avoid repeating the same patterns (especially from rhythm's point of view) over and over
[Hard]
hp 7 and od 7 pls
00:18:731 - there's something missing here, maybe http://puu.sh/3yOgb.jpg
00:20:231 - this one fits better in the song http://puu.sh/3yOiR.jpg
00:51:064 (1,2,3,4,5,6,7,8,9,10,11,12) - this pattern is too slow, something like this would be better http://puu.sh/3yO38.jpg , maybe you can leave the 11 and 12 as they are
00:56:398 - sounds better http://puu.sh/3yOtc.jpg
from 01:04:398 (1,2,3,4,5) to 01:11:064 (1,2,3,4,5) - they are all equal on the timeline, you could vary them sometimes. an example: http://puu.sh/3yOHU.jpg with jumpy sliders
And the ending is too easy imo
Topic Starter
Genshin
changed something, thanks
pimp
mod as requested

general

• your background image is unrankeable, use something at least 800x600...i did not found one with higher resolution but i find a better quality image and i resized it to 800x600 http://puu.sh/3zNYe.jpg
• mapsets for rank must include one difficulty that is max of 3 star rating, your easy is not following this criteria
• try to add custom names for the normal and the hard too, custom difficulty name only for easy is pointless imo
• i believe the source should be "Dance Dance Revolution 2ndMix". i don't know much about ddr anyways. better get more opinions
• use "ddr" in tags

easy

• there is nothing really wrong with that difficulty at all, but you will have to make it simpler as i said. i personally think this difficulty is not good at aesthetic and that will be hard to do on that mapping style. but you can start by avoiding have those obvious spacing issues

00:11:398 (2,3,4) - needs to recheck the symmetry here
00:20:064 (3,4) - something like that looks much better imo http://puu.sh/3zTXv.jpg
00:44:398 (1) - three repeats can be confusing for newbies
01:17:398 (2,1) - same as 00:11:398 (2,3,4) -
• the end feels more like an easy, could be a bit more complex, you should try to make the whole diff like that

normal

00:19:064 (1,1,1,1) - this new combo spam is not needed, you did not do this in any other part of the map
00:44:398 (5) - make it two repeat sliders http://puu.sh/3zUhJ.jpg the current is unintuitive
00:49:731 (4) - ^
01:00:398 (4) - ^

hard

00:04:398 (3,4,5,6) - make the placement more consistent
00:14:731 (3,4,5,6,7) - this flows so bad. forcing symmetry like that is not good.
00:15:731 (7) - remove one repeat. a small break between those combos would be suitable
00:16:398 (1,2,3,4,5,6) - this pattern does not fits anything at all. at least not as consistently as it should be.
00:24:398 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - seriously this is too much for that hard. totally unbalanced, this kind of patterns would be more appropriate for an insane difficulty
00:32:898 (2,3,4,5) - try making them more visual appealing
00:48:398 (1,1,1,1) - this new combo usage is inconsistent to 00:09:731 (1,2,1,2) -
01:26:064 (2,3,4,5,6,7,8) - really odd pattern

• the map needs a lot of work. specially on aesthetic and some other subjective things, but i'll leave it to you and the next modders, or i would be killing your style. just mentioned what i think is high priority issues. get more opinions and mods

thats all. good luck
AnataNoBaka
Piccoli suggerimenti per la hard

00:44:398 (1,2,3,4,5,6,7) - questo stack puoi trasformarlo in una serie di tap oppure squares e legarlo con il resto del pattern

00:49:731 (1,2,3,4,5,6,7) - ^

00:51:064 (1,2,3,4,5,6,7,8,9,10,11,12) - questi beat che sono lenti puoi disporli con un pattern a zig-zag e jumpare quelli successivi (00:55:064 (1,2,3,4,5,6,7) - )

01:11:064 (1) - questo slide è un po troppo vicino al resto , potrebbe confondere

01:17:731 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - aumenterei un tantino la distanza tra questi jump

Piccoli suggerimenti per la easy

In generale cerca si semplificarla un pò perchè mi sembra ci siano troppi elementi

00:25:731 (3,4,5,6) - puoi sostituire questi tap con degli slide

00:27:731 (2,3,4,5,6,7) - ^

00:53:731 (1,2,3,4) - ^

00:59:398 (1,2,3,4,5,6,7) - ^

si potrebbero anche alternare un paio di tap tra gli slide basta che non sia nulla di complicato
prova ad aumentare un pochino la distanza tra i beat nella map

Per la normal nulla da dire apparte evitare di mettere le triplette che possono confondere i new player

Hope this could help you
Gloria Guard
[General]

You change mp3 file because this beatmap mp3 file kpbs for 160kpbs, please change 192kpbs
Why you don't make Easy diff? Easy starating 3.36. Please you more make easy diff or easy diff starating down.


[Take it Easy]

00:11:898 (2,4) Why you use this pattern overlap, Please this (2) slider and (4) slider between distance increase please.
00:41:731 (1,2,3,1,1,2,1,1,2) This is pattern flow not easy here. I suggestion 00:41:731 (1) slider curve and 00:43:064 too curve is
better flow, I guess
00:51:064 (1,2,3,4) I suggestion this pattern shape and flow, I think more natural flow is better imo.
01:11:064 (3) This is slider two repeat to beginner is difficult, I think this slider one repeat remove and add note is good imo.


[Still Normal]

Well. This is Normal diff a little difficult, and two repeat slider and etc, to beginner don't read it.


[Paranoid]

Fine imo I guess.
Zeridios
here something i noticed; bpm isn't perfect (maybe for the mp3 file itself) and te last part of the song isn't perferctly timed (i tryed with paranoid diffculty) try to reduce bpm to 179.946 and see how it goes
lovehina99
00:05:648 - this slider needs to be shortened (slider 1)

00:18:225 - this slider needs a hitmark (slider 6)

00:21:534 - this circle needs to go because there is no part that has that beat

These are all for paranoid dificulty
Topic Starter
Genshin
Thanks for your help, dude
- Marco -
Ecco qui la mod via IRC :)

21:25 marcostudios: gli slider 00:27:064 (5) - così non sono rankabili :(
21:25 Utusho: lo sospettavo
21:25 Utusho: quello devo cambiarlo
21:28 marcostudios: ma non è tua la mappa OwO
21:28 Utusho: si
21:28 Utusho: son genshin
21:28 Utusho: con l'account di mio frate
21:28 Utusho: xD
21:29 marcostudios: ah, ok xD
21:31 Utusho: altro?
21:32 Utusho: al max scrivilo nel topic della map
21:32 Utusho: che ti dò un kudosu
21:32 marcostudios: fammi aprire aibat :)
21:33 marcostudios: grey_c4d.png is 800x600, which differs from the recommended size of 1024x768. greenish_c4d.png is 800x600, which differs from the recommended size of 1024x768. blue_c4d.png is 800x600, which differs from the recommended size of 1024x768.
21:34 Utusho: lel
21:35 marcostudios: l'mp3 è di 256kb/s invece che del massimo (192 kb/s)
21:38 marcostudios: umm...i colori delle combo nella take it easy non sono gli stessi delle altre diff
21:39 Utusho: scrivi scrivi
21:39 marcostudios: credo che basta OwO
21:39 Utusho: fai una mod irc se ti va
21:40 Utusho: savelogga qui
21:40 Utusho: e posta nel topic
popc0rn
Claustrophobia
cs 4.5 seems a little unnecessary, 4 would be better imo
01:30:231 maybe add new combo on these 3 notes so people don't fail in the last few seconds
00:06:564 turn this into a stack?
01:33:398 put spinner here instead?

this is my first mod so be gentle genshin-sama ;w;
Topic Starter
Genshin

nedia wrote:

Claustrophobia
cs 4.5 seems a little unnecessary, 4 would be better imo
01:30:231 maybe add new combo on these 3 notes so people don't fail in the last few seconds
00:06:564 turn this into a stack?
01:33:398 put spinner here instead?

this is my first mod so be gentle genshin-sama ;w;
Good suggestions, thx
YIIII
From my modding queue :)
For me is a pretty nice map. I can't find so many problem. ;w;
Here is my mod.
Mod
[General]
  1. The circle sizes are little bit small. Consider make them bigger.
    My suggestion: Take it Easy CS 3. Still Normal CS 3. Hard to treat CS 3.5. Paranoid CS 4.

Take it Easy

  1. 00:41:064 (2,3) –NC OR 00:42:398 (1,2) - 00:43:731 (1,2) - don’t NC. Why not make them regularly?

Still Normal

  1. How about CS 3? CS 4 is a little bit small.
  2. 00:15:731 (6,7,8) - This is the only one you stack triple taps. How about place like this 01:09:064 (4,5,6) . Or use a slider like 00:13:064 (7) -
  3. 00:44:398 (5) - This slider is too much, how about add one more slider like this
    00:49:731 (4) - ^
    01:00:398 (4) - ^
  4. 01:32:064 (2,3,4,5,6) - 2,4,6 are not straight. 3,5 are not straight. How about put them like a font ‘W’.

Hard to treat

  1. 00:27:564 (2,3,4,5,1,2,3,4,1,2,3,4,5) - This part might be the hardest part. It’s very hard for a 4 stars map. How about make them closer?
  2. 00:31:564 (4) - Shorten this slider to 00:32:064. Because the last 2 sliders are back 2 times. Players might think the next one will also back 2 times. But it’s not. It’s easy to get 100.
  3. 00:51:064 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24) - This part is quite hard. How about NC each 4 or 2 circles? Player can recover some HP.

Paranoid

  1. 00:12:648 (5) - How about remove this circle. Let it looks like 00:11:564 (3,4,5,6,7) – Or you can place a circle here 00:11:981
  2. 01:01:064 (1,2,3,4) - These are too hard. Consider make the quadrilateral jumps easier.
  3. 01:12:481 (6) - 01:12:981 (10) – Remove them. Or add a circle at 01:13:314. Make them regularly
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