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DINY - Always be myself

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Topic Starter
pife1
Momochikun

Momochikun wrote:

Hello ~
Sorry for late T-T.. then,
As requested~ :roll:




[General]
  1. Remove BGM from tags ? i seen no ranked map with this tag lol..
  2. Add audio lead just like the modders above said^

[Muse Insane]
  1. Use HP+1, since the minimal difficullty for Insane diff is 7, it'll be more better if you add +1 on OD or AR
  2. Also the placement on this diff looks too random. Even is this a instrumental sound, it's not necessary to do this. Don't know it's your mapping style or what.. but i seen many nazi things in this diff, pointing them all will be very difficult, so i'll just said anything that catch my attention
  3. 00:01:003 (4) - NC here.. because the instrument is started here and ofc the long white tick that's called downbeat is also start from here
  4. 00:04:695 (5) - Use 1 grid down to be linear with (3) so it'll make a better pattern, don't forget to replace (4) too
  5. 00:07:695 (5) - I think the slider is better to start here 00:07:464 to follow the music
  6. 00:11:156 (4,5) - ^
  7. 00:11:387 (5,2) - The note is behind the slidertrack, recommend to rearrange this pattern. though +AR will be more make it readable. But rearrange pattern is more recommended
  8. 00:14:157 (1) - A short time spinner here is really unpredictable, the auto is only got 1000 point bonus though. IMO this is too suddenly and can make players got 100 or worst it'll break their combo
  9. 00:15:772 (3) - Add finish on the start of the slider, also would you add NC ? the new phase of the song is started here. if you want to keep consistency or what.. just let it xD
  10. 00:26:618 (1,2,3,4,5,6,7,8,9) - Clap missing here ? add it please..
  11. 00:27:080 (4,8) - Really bad flow for me the next note is behind the slider end and this placement looks so bad.. suggest Ctrl + G will make it smoothier and better flow..
  12. 00:47:157 - Kiai start here. don't forget to add NC
  13. 00:50:157 (4,1) - Stack is better.. the overlap looks really bad for me. Since the (1) note is allready visible before the (4) dissapeared.
  14. 00:55:464 (3,4) - Make them same symmetrical like (1) and (2) ? i think this pattern is wrong. and the slider looks fail
  15. 01:02:387 - Kiai reset start here.. NC is better too

Many jumps after this.. orz. Sorry to say, but it will really need more practice :o

[Eru Jazz Insane]
  1. The NC pattern on this diff is really unpredictable, try make it consistent please.The rhytm is not really consistent too, it'll be better if you dont use triplet when the music doesn't ask you to do it. It'll sound overmapped for me.
  2. 00:13:233 (4,5) - Remove whistle from the slider body, it sounds really awkward. Just add it on the start and the end
  3. 00:15:772 (1,3) - 2 grid down on (1) so they not overlapped, not really recommended for this >.<
  4. 00:19:926 (1) - Why NC ? this is not unnecessary after all.. Better delete it
  5. 00:22:926 (6) - Remove the reverse and add more 1/2 slider will make a better rhytm, Try it ~
  6. 00:27:195 (5) - Remove whistle from slider body, same as before
  7. 00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) - Unsnapped stream.. what is this ? do you use 1/3 or what.. -_-
  8. 00:36:310 (1,2) - What's with this ? really bad and it's not even make a sense.. it's really recommended to make a normal SV, but if you really don;t want to do it, just do what i told below
  9. 00:37:233 (3) - NC for changed SV..
  10. 00:40:926 (2) - ^

[Hard]
  1. The normal hitsounds you used here seems doesn't fit, at least soft clap will fit it better, though it'll be good if you used another custom clap that fit this song
  2. 00:01:695 (5,1) - Bad jump.. break the flow, Better use spacing at 5 to make jump or just fix to a normal spacing
  3. 00:13:464 (6,7) - Overlapped.. orz, 1 - 2 grid up at (7)
  4. 00:28:695 (8) - Silent hit ?.. unrakable lol
  5. 00:47:157 - Finish on the slider end for chorus
  6. 00:47:157 - Kiai start here. don't forget to add NC
  7. 01:02:387 - Kiai reset start here.. NC is better too

Really.. it's need more that i got but i don't said it. Rather than a huge of detailed mod, sorry, but i recommend you to remapp this T-T
Don't worry for this
I also feel same respect of the hitsound, i will try find a new, Thank you so much for the mod
luxoDeh
Hi! M4M from my queue

EASY

00:02:849 (3) - why don't copy/paste the previous slider and make this pattern perfectly symmetric? just if you want, it's ok also as it is
00:04:233 (4,1) - make them exactly at the same high
00:28:695 (5) - it's just a suggestion but maybe it's better don't leave this stright form for this slider, maybe you can try to make the first part stight and the final part curve, and then a blancket with the next note, like this: 00:58:695 (1) - I think is better to move in in a way to make it stacked with 00:56:387 (3) -
01:08:387 (1,2) - make a better blancket
01:33:310 (1,2) - can you place them exactly on the y axe XD just to be precise

NORMAL

00:06:541 (2) - move it to make a blancket with 00:05:157 (1) -
00:58:695 (2) - stack it with 00:56:849 (4) - ?
01:03:772 (5) - delete this and copy/paste the form of the previous one, then ctrl+H and ctrl+G
01:07:464 (6) - maybe move it one grid down and one right, so that together with 01:06:080 (3,4,5) - will make a better form
01:08:387 (1) - and maybe it's better if you keep the distance for this slider
01:26:849 (6,2) - stack them?
01:49:003 (3) - move 1 grid right, so the pattern will be the same as 01:49:926 (4,5) -
01:54:080 (1) - for this spinner maybe it's better if you add a green line to decrease the volume of the hitsound since at the end the volume of the song also decrease. in this way there'll not be too much difference between the song and the hitsounds volumes

HARD

00:01:002 (4,5) - stack them perfectly, maybe deselect grid snapping
00:02:848 (5,2) - stack them
00:04:003 (3,1) - ^
00:13:926 (7) - change this slider inclination in a way that it won't touch 00:13:464 (6) -
00:30:541 (1,2) - stack perfectly
00:33:310 (5,1) - ^
00:36:080 (4,1) - make a better blancket
00:43:926 (3) - you can do 2 things here: or you copy/paste the previous slider and then flip it vertically. or you try to make this more symmetric with the previous one, maybe moving it 1 or 2 grids left imo
00:53:157 (6) - I think also in this case you should be more carefull of the pattern and placement. if you delete this, and then copy/paste the previous slider and then flip it orizontally, than you'll have something like this: 00:09:541 (4,8,1) - stack them better

well some things I would say about your map is that maybe you can try to be more carefull to patternss and notes placement. I gave you some examples of how to improve it so you can try something in base of them if you want. another thing that I noticed is that in hard diff there are quite always short sliders. try instead to change some times and make some longer sliders when the music permit it. in this way the map will have more different patterns and will be also funnyer to play :)

MUSE'S INSANE

00:13:233 (6) - maybe you can try to make it more symmetric to all these other notes. maybe try to disable grid snapping and place it in a better way
00:23:849 (3,4) - I think here, or you stack them with the previous notes as you did here 00:22:926 (1,5) - . or you move 00:24:310 (5) - one grid down.
00:37:233 (3,4,5) - also here you can try to make a better blancket with the previous slider, or using grid level 4, or disabling grid snapping
00:38:849 (3,1,2) - stack them perfectly
00:44:618 (5,6,7) - place it at the center of the square

that's all. good luck with this map :)
Topic Starter
pife1
luxoDeh

luxoDeh wrote:

Hi! M4M from my queue

EASY

00:02:849 (3) - why don't copy/paste the previous slider and make this pattern perfectly symmetric? just if you want, it's ok also as it is
00:04:233 (4,1) - make them exactly at the same high
00:28:695 (5) - it's just a suggestion but maybe it's better don't leave this stright form for this slider, maybe you can try to make the first part stight and the final part curve, and then a blancket with the next note, like this: 00:58:695 (1) - I think is better to move in in a way to make it stacked with 00:56:387 (3) -
01:08:387 (1,2) - make a better blancket
01:33:310 (1,2) - can you place them exactly on the y axe XD just to be precise

NORMAL

00:06:541 (2) - move it to make a blancket with 00:05:157 (1) -
00:58:695 (2) - stack it with 00:56:849 (4) - ?
01:03:772 (5) - delete this and copy/paste the form of the previous one, then ctrl+H and ctrl+G
01:07:464 (6) - maybe move it one grid down and one right, so that together with 01:06:080 (3,4,5) - will make a better form
01:08:387 (1) - and maybe it's better if you keep the distance for this slider
01:26:849 (6,2) - stack them?
01:49:003 (3) - move 1 grid right, so the pattern will be the same as 01:49:926 (4,5) -
01:54:080 (1) - for this spinner maybe it's better if you add a green line to decrease the volume of the hitsound since at the end the volume of the song also decrease. in this way there'll not be too much difference between the song and the hitsounds volumes

HARD

00:01:002 (4,5) - stack them perfectly, maybe deselect grid snapping
00:02:848 (5,2) - stack them
00:04:003 (3,1) - ^
00:13:926 (7) - change this slider inclination in a way that it won't touch 00:13:464 (6) -
00:30:541 (1,2) - stack perfectly
00:33:310 (5,1) - ^
00:36:080 (4,1) - make a better blancket
00:43:926 (3) - you can do 2 things here: or you copy/paste the previous slider and then flip it vertically. or you try to make this more symmetric with the previous one, maybe moving it 1 or 2 grids left imo
00:53:157 (6) - I think also in this case you should be more carefull of the pattern and placement. if you delete this, and then copy/paste the previous slider and then flip it orizontally, than you'll have something like this: 00:09:541 (4,8,1) - stack them better

well some things I would say about your map is that maybe you can try to be more carefull to patternss and notes placement. I gave you some examples of how to improve it so you can try something in base of them if you want. another thing that I noticed is that in hard diff there are quite always short sliders. try instead to change some times and make some longer sliders when the music permit it. in this way the map will have more different patterns and will be also funnyer to play :)

MUSE'S INSANE

00:13:233 (6) - maybe you can try to make it more symmetric to all these other notes. maybe try to disable grid snapping and place it in a better way
00:23:849 (3,4) - I think here, or you stack them with the previous notes as you did here 00:22:926 (1,5) - . or you move 00:24:310 (5) - one grid down.
00:37:233 (3,4,5) - also here you can try to make a better blancket with the previous slider, or using grid level 4, or disabling grid snapping
00:38:849 (3,1,2) - stack them perfectly
00:44:618 (5,6,7) - place it at the center of the square

that's all. good luck with this map :)
Thank you for the mod, but I couldn't change some things, because of previous mod, my guests couldn't change their parts yet
Topic Starter
pife1
updated
HabiHolic
Hi pife1~



[Easy]

00:14:387 - suggestion add note
00:27:772 (4) - spacing
01:30:541 (1) - Remove NC My suggestion
01:42:541 (1) - Remove NC
01:45:772 (2,3,4) - spacing
01:51:772 (1) - Finish


[Normal]

00:09:772 (5) - spacing
00:14:387 - suggestion add note
00:14:849 - ^
00:18:541 (1) - NC Change? 00:19:464 (3) - NC Here
00:37:464 (3) - 1/1 should be in the slider rhythmic beat seems to fit
00:59:157 (3,1,2) - spacing?


[Hard]

AR-1

00:46:925 (1) - Remove NC
00:51:080 (7) - suggestion ctrl + g


[EruJazz's Insane]

00:13:695 (5) - suggestion ctrl + g
00:16:695 (5) - Properly trimmed
00:19:695 - add note here
00:25:233 (4) - spacing
00:29:156 (1) - Remove NC
00:30:080 (1) - ^


Good Luck~
Topic Starter
pife1
Thank you for the mod
ErunamoJAZZ

HabiHolic wrote:

Hi pife1~



[EruJazz's Insane]

00:13:695 (5) - suggestion ctrl + g done
00:16:695 (5) - Properly trimmed is sliderart
00:19:695 - add note here is overmapping u.u
00:25:233 (4) - spacing done
00:29:156 (1) - Remove NC nope.
00:30:080 (1) - ^ ^


Good Luck~ thx
Topic Starter
pife1
Updated
Aurele
I will mod this tomorrow.
yachiru4
Hi from my queue!


Pretty nice, but there was a screwed up DS somewhere in the song...I can't seem to remember where.

Didn't pass both Insane modes, but I enjoyed playing Muse's Insane more, since it's flow looked better. btw you can only have 1 Insane diff in a mapset.

Cheers!
Topic Starter
pife1
Yachiru4

yachiru4 wrote:

Hi from my queue!


Pretty nice, but there was a screwed up DS somewhere in the song...I can't seem to remember where.

Didn't pass both Insane modes, but I enjoyed playing Muse's Insane more, since it's flow looked better. btw you can only have 1 Insane diff in a mapset.

Cheers!
Than you for the mod, you have cleared me some doubts
ErunamoJAZZ

yachiru4 wrote:

...btw you can only have 1 Insane diff in a mapset.
humm... where is that written?
Because I believe that there is no guideline about that.

:P
Kinomi
Hi~Hi~ from my queue
reply to m4m req >.</~~~~~~~~~~~~~

General
you need more working in your map.
you need better blanket and perfect Symmetric
when you make a blanket,turn off grid snap
you need change all illogical spacing
try to use NC more regularly
hitsound is a bit randomly placed..
I'm sure many modders before had told you about these things.

Easy
00:01:003 (1,2,3) - make them perfectly Symmetric
00:21:310 (1) - distance
00:21:310 (1,2,3) - make this blanket perfect
00:49:003 (3) - distance
01:35:157 (3) - ^
after this object,you have no reason to change the spacing snap.use x1.0 plz
spacing is a mess,don't change spacing snap.check all your objects.

Normal
same problems as easy.check spacing
00:55:926 (3,4,1) - you should make blanket like this perfect
00:59:157 (3,1,2) - this is ugly...try another pattern may be better
01:02:849 (4,5) -they should have same shape,you can use ctrl c and ctrl v

Hard
remember that even in hard or insane,you need to use logical spacing to make diff tidy and playable
00:46:925 (3) - the sv changed after this.. bgm don't have a big change,so I suggest you not to change sv

I personally don't like so……symmetric insane diffs...
Plz make full use of the map,don't only snap objects around the middle of the map
Muse's Insane
00:27:541 (5,6,7) - wht not delete these and ctrl c ctrl v 00:26:618 (1,2,3) - here,than ctrl J
00:36:541 (7) - do some rotate and make it Symmetric with 00:37:695 (1) - and00:37:233 (1,2,3) -
00:38:849 (3,4,5) - these 3 notes are not symmetric try to use this more
00:51:080 (1,2,3) - not symmetric and there are many other parts you can find out yourself

EruJazz's Insane
01:01:926 (2,3) - stack them perfectly

cute song and diffs
learning more from ranked maps is necessary
especially hit sound and patterns.
good luck~
Topic Starter
pife1
baldrace

baldrace wrote:

Hi~Hi~ from my queue
reply to m4m req >.</~~~~~~~~~~~~~

General
you need more working in your map.
you need better blanket and perfect Symmetric
when you make a blanket,turn off grid snap
you need change all illogical spacing
try to use NC more regularly
hitsound is a bit randomly placed..
I'm sure many modders before had told you about these things.

Easy
00:01:003 (1,2,3) - make them perfectly Symmetric
00:21:310 (1) - distance
00:21:310 (1,2,3) - make this blanket perfect
00:49:003 (3) - distance
01:35:157 (3) - ^
after this object,you have no reason to change the spacing snap.use x1.0 plz
spacing is a mess,don't change spacing snap.check all your objects.

Normal
same problems as easy.check spacing
00:55:926 (3,4,1) - you should make blanket like this perfect
00:59:157 (3,1,2) - this is ugly...try another pattern may be better
01:02:849 (4,5) -they should have same shape,you can use ctrl c and ctrl v

Hard
remember that even in hard or insane,you need to use logical spacing to make diff tidy and playable
00:46:925 (3) - the sv changed after this.. bgm don't have a big change,so I suggest you not to change sv

I personally don't like so……symmetric insane diffs...
Plz make full use of the map,don't only snap objects around the middle of the map
Muse's Insane
00:27:541 (5,6,7) - wht not delete these and ctrl c ctrl v 00:26:618 (1,2,3) - here,than ctrl J
00:36:541 (7) - do some rotate and make it Symmetric with 00:37:695 (1) - and00:37:233 (1,2,3) -
00:38:849 (3,4,5) - these 3 notes are not symmetric try to use this more
00:51:080 (1,2,3) - not symmetric and there are many other parts you can find out yourself

EruJazz's Insane
01:01:926 (2,3) - stack them perfectly

cute song and diffs
learning more from ranked maps is necessary
especially hit sound and patterns.
good luck~
thank you for the mod, thank you :)
10crystalmask01
Hi ^^ just dropping by here for a re-check to see how well you've improved!

[Easy]
  1. AR -1
00:01:003 (1,2,3) - Try placing these more in the center of the map, makes a better symmetry ^^
*note You may need to move a few notes after this.
00:20:387 (3) - Remove normal hitsound, it breaks the pattern :o
00:26:849 (2) - Change default hitsounds to Normal. 00:26:387 - After this, what happened to the Normal hitsounds pattern? D:
00:30:541 (1) - Add finish :3
00:37:003 (3) - Remove clap on the head.
00:47:157 (1) - Add finish?
01:01:926 (1) - ^ On the reverse.
01:15:772 (3) - ^ On the tail.
01:19:464 (4,1,2,3) - Try to center these more?
01:49:003 (5) - first objects appearing in Kai time should always be a NC

Stills looks good as before ^^ Only some small hitsound suggestions noted here.

[Normal]
00:13:003 (4) - NC
00:20:387 (4) - or 00:20:849 (5) - should be a NC, still trying to figure out which :S
00:21:772 (3) - Change the default hitsounds on the reverse to Normal as you have previously done like this:

00:28:695 (1) - Add whistle or finish?
01:02:387 (3) - Add whistle?
01:25:464 (4) - NC
01:30:080 (4) - ^

Nice:P

[Hard]
00:13:003 (5) - NC
00:28:003 (5) - ^
00:46:464 - 01:08:387 Continue that Normal-hitsound pattern? :(
01:10:463 (7) - Remove clap on the tail.
01:11:386 (2) - ^ Try not to overuse this hitsounds x.x
01:35:387 (5) - NC

Same comment as Easy

[EruJazz's Insane]
00:05:156 (1) - Not a good, jump, this note should be placed closer to 00:05:387 (2) - , since the timing between them is shorter then 00:04:233 (5,1) -
00:10:464 (1,2,3,4) - Not a very pretty flow.

00:22:926 (6) - NC
00:27:195 (5) - ^
00:41:387 (4) - The tail looks funny :3 You should just creat a curved slider with only one point.
00:49:464 (5) - NC
01:10:695 (6) - ^
01:22:003 (6) - ^
01:27:541 (7) - ^
01:33:310 (4) - ^
01:48:541 (2) - Add whistle?

Although there's a few minor issues with the flow left, and some hitsounds are questionable apart from that wow! Looks way better now :) Good job!

[Muse's Insane]
00:13:233 (6) - NC
00:13:233 (6,7,8) - Can you flip these objects vertically, it's really crowded :S
00:47:618 (2) - Remove clap,try not to overuse this hitsound.
00:48:541 (4) - ^
00:51:772 (3) - ^
00:53:849 (6) - If you listen carefully,y you'll hear a clap that should be on the head and tail of this slider.
00:54:541 (7) - NC
00:58:695 (2) - Remove clap
00:59:618 (4) - ^
01:05:618 (2) - NC
01:05:618 (2,4) - Add claps on their heads.
01:19:695 (5,6,7) - Add clap on these.
01:27:080 (3,4,5) - ^
01:30:772 (5,6,7) - ^

Looks okay :/ the flow's a bit questionable, but the hitsounds sounds a bit confusing, not really going in a consistent pattern. Definitely needs work for this.

Hope this helps~! ^^
Topic Starter
pife1
10crystalmask01

10crystalmask01 wrote:

Hi ^^ just dropping by here for a re-check to see how well you've improved!

[Easy]
  1. AR -1
00:01:003 (1,2,3) - Try placing these more in the center of the map, makes a better symmetry ^^
*note You may need to move a few notes after this.
00:20:387 (3) - Remove normal hitsound, it breaks the pattern :o
00:26:849 (2) - Change default hitsounds to Normal. 00:26:387 - After this, what happened to the Normal hitsounds pattern? D:
00:30:541 (1) - Add finish :3
00:37:003 (3) - Remove clap on the head.
00:47:157 (1) - Add finish?
01:01:926 (1) - ^ On the reverse.
01:15:772 (3) - ^ On the tail.
01:19:464 (4,1,2,3) - Try to center these more?
01:49:003 (5) - first objects appearing in Kai time should always be a NC

Stills looks good as before ^^ Only some small hitsound suggestions noted here.

[Normal]
00:13:003 (4) - NC
00:20:387 (4) - or 00:20:849 (5) - should be a NC, still trying to figure out which :S
00:21:772 (3) - Change the default hitsounds on the reverse to Normal as you have previously done like this:

00:28:695 (1) - Add whistle or finish?
01:02:387 (3) - Add whistle?
01:25:464 (4) - NC
01:30:080 (4) - ^

Nice:P

[Hard]
00:13:003 (5) - NC
00:28:003 (5) - ^
00:46:464 - 01:08:387 Continue that Normal-hitsound pattern? :(
01:10:463 (7) - Remove clap on the tail.
01:11:386 (2) - ^ Try not to overuse this hitsounds x.x
01:35:387 (5) - NC

Same comment as Easy

[EruJazz's Insane]
00:05:156 (1) - Not a good, jump, this note should be placed closer to 00:05:387 (2) - , since the timing between them is shorter then 00:04:233 (5,1) -
00:10:464 (1,2,3,4) - Not a very pretty flow.

00:22:926 (6) - NC
00:27:195 (5) - ^
00:41:387 (4) - The tail looks funny :3 You should just creat a curved slider with only one point.
00:49:464 (5) - NC
01:10:695 (6) - ^
01:22:003 (6) - ^
01:27:541 (7) - ^
01:33:310 (4) - ^
01:48:541 (2) - Add whistle?

Although there's a few minor issues with the flow left, and some hitsounds are questionable apart from that wow! Looks way better now :) Good job!

[Muse's Insane]
00:13:233 (6) - NC
00:13:233 (6,7,8) - Can you flip these objects vertically, it's really crowded :S
00:47:618 (2) - Remove clap,try not to overuse this hitsound.
00:48:541 (4) - ^
00:51:772 (3) - ^
00:53:849 (6) - If you listen carefully,y you'll hear a clap that should be on the head and tail of this slider.
00:54:541 (7) - NC
00:58:695 (2) - Remove clap
00:59:618 (4) - ^
01:05:618 (2) - NC
01:05:618 (2,4) - Add claps on their heads.
01:19:695 (5,6,7) - Add clap on these.
01:27:080 (3,4,5) - ^
01:30:772 (5,6,7) - ^

Looks okay :/ the flow's a bit questionable, but the hitsounds sounds a bit confusing, not really going in a consistent pattern. Definitely needs work for this.

Hope this helps~! ^^

Thank you so much 10crystalmask01, thank you for the mod and remember our map :)

Updated and removed it Muse's Insane because he's very busy
ErunamoJAZZ
we need a BAT now :)
Rakuen
( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

[General]
Your KIAI is wrong in my opinion =.=
And please make your KIAI same with all diffs

00:54:426 - KIAI ends here not 00:54:080 -
01:02:387 - KIAI should just end here and nothing more behind and remove those blank timings in front like 01:00:080 -
01:33:310 - KIAI starts here (remains)
01:55:464 - and ends here

[Easy]
This slider speed and placement could be a normal
IMO easy should follow almost full DS (distance snap)
00:02:849 - Whistle instead of clap
00:05:157 (2,3) - Make this place like the picture below so both sliders don't stick together

00:12:541 (1,2) - Try to make this DS
00:15:772 (1) - The DS is not enough and it's not on the flow. Try Ctrl+H / Ctrl+J
00:47:157 (1) - Stack on 00:47:618 (2) - while following DS
00:54:541 (1) - DS this if possible
00:58:695 (1) - Stack with 00:56:387 (3) - to make it more tidy
01:08:387 (1) - DS, this one is too close to previous note
01:17:157 (1) - Too far, this is likely a jump

[Normal]
Try to use small grid, the inconsistent DS is not nice here
00:05:157 (1) - DS
01:01:003 (1) - Too close, try to DS
01:02:849 (4) - Out of flow
01:26:387 (2) - Too close, remain the previous DS or this will look like 3 fast hits

[Hard]
Stack more to make it tidier
00:08:387 - There's no point slowing down the SV here and the DS is too close
00:15:310 (2) - Remain 1.0x DS
00:15:080 - There's no KIAI here but you speed it up again...
00:19:464 - Remove normal hitsound
00:20:387 - Remove normal hitsound too
00:21:772 (4) - Add hitsound
00:28:695 (4) - Stack with 00:28:233 (2) -
00:29:157 - Hitsound
00:30:080 - ^
00:31:464 (2) - Hold shift and stack perfectly
00:34:233 (1) - ^
00:34:695 (2,3) - This is a strange pattern
00:38:849 (4,1) - ^
00:44:618 - Make spinner starts here
00:52:464 (4) - Ctrl+G
00:53:849 (7) - This jump is not relating with previous DS and too far
00:56:618 (2,3) - This stack will make strange flow
01:03:541 (1) - Too close with next slider
01:14:387 - Add circle
01:21:772 (5,6) - Blanket
01:27:079 (1) - Remove this, looks like extra hit
01:33:310 - Put somemore hitsounds starts from here
01:40:464 - The DS is too close, try 0.9x or 1.0x DS (prefer 1.0)
01:46:926 (1,2,3) - Make them stack with 01:45:541 (2,3,4) -
01:48:310 (6) - Ctrl+J
01:50:387 (4) - Ctrl+G or this is just making confuse
01:51:541 (1,2) - Avoid this pattern
01:53:618 (5) - Make it placed on the middle line

[EruJazz's Insane]
Seems fine

Hope my mods help :3
Topic Starter
pife1
Rakuen

Rakuen wrote:

( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

[General]
Your KIAI is wrong in my opinion =.=
And please make your KIAI same with all diffs

00:54:426 - KIAI ends here not 00:54:080 -
01:02:387 - KIAI should just end here and nothing more behind and remove those blank timings in front like 01:00:080 -
01:33:310 - KIAI starts here (remains)
01:55:464 - and ends here

[Easy]
This slider speed and placement could be a normal
IMO easy should follow almost full DS (distance snap)
00:02:849 - Whistle instead of clap
00:05:157 (2,3) - Make this place like the picture below so both sliders don't stick together

00:12:541 (1,2) - Try to make this DS
00:15:772 (1) - The DS is not enough and it's not on the flow. Try Ctrl+H / Ctrl+J
00:47:157 (1) - Stack on 00:47:618 (2) - while following DS
00:54:541 (1) - DS this if possible
00:58:695 (1) - Stack with 00:56:387 (3) - to make it more tidy
01:08:387 (1) - DS, this one is too close to previous note
01:17:157 (1) - Too far, this is likely a jump

[Normal]
Try to use small grid, the inconsistent DS is not nice here
00:05:157 (1) - DS
01:01:003 (1) - Too close, try to DS
01:02:849 (4) - Out of flow
01:26:387 (2) - Too close, remain the previous DS or this will look like 3 fast hits

[Hard]
Stack more to make it tidier
00:08:387 - There's no point slowing down the SV here and the DS is too close
00:15:310 (2) - Remain 1.0x DS
00:15:080 - There's no KIAI here but you speed it up again...
00:19:464 - Remove normal hitsound
00:20:387 - Remove normal hitsound too
00:21:772 (4) - Add hitsound
00:28:695 (4) - Stack with 00:28:233 (2) -
00:29:157 - Hitsound
00:30:080 - ^
00:31:464 (2) - Hold shift and stack perfectly
00:34:233 (1) - ^
00:34:695 (2,3) - This is a strange pattern
00:38:849 (4,1) - ^
00:44:618 - Make spinner starts here
00:52:464 (4) - Ctrl+G
00:53:849 (7) - This jump is not relating with previous DS and too far
00:56:618 (2,3) - This stack will make strange flow
01:03:541 (1) - Too close with next slider
01:14:387 - Add circle
01:21:772 (5,6) - Blanket
01:27:079 (1) - Remove this, looks like extra hit
01:33:310 - Put somemore hitsounds starts from here
01:40:464 - The DS is too close, try 0.9x or 1.0x DS (prefer 1.0)
01:46:926 (1,2,3) - Make them stack with 01:45:541 (2,3,4) -
01:48:310 (6) - Ctrl+J
01:50:387 (4) - Ctrl+G or this is just making confuse
01:51:541 (1,2) - Avoid this pattern
01:53:618 (5) - Make it placed on the middle line

[EruJazz's Insane]
Seems fine

Hope my mods help :3

Thank you for the mod and updated
Lolicakey
Remove La Tale from tags, it's already in the source >.<
No kudosu post because this is just a fast check.
Zekmer
Hi and sorry for the late mod. Well then let's start!

[Modding time!]

[General]
Nothing wrong here.


[Easy]
All good

[Normal]
All good

[Hard]
All good

[Insane]
All good


[Summary]
This is a great map, I can't point out anything major so I can't really contribute to improving this one. (I usually mod maps with lots of major issues, like WIP's ect. And this seems cleaned up by other mods so yeah I can't do much here :P )
Topic Starter
pife1

Lolicakes wrote:

Remove La Tale from tags, it's already in the source >.<
No kudosu post because this is just a fast check.
Gracias por la sugerencia Lolicakes no me había fijado. Muchas gracias :)
Topic Starter
pife1
Zekmer


Zekmer wrote:

Hi and sorry for the late mod. Well then let's start!

[Modding time!]

[General]
Nothing wrong here.


[Easy]
All good

[Normal]
All good

[Hard]
All good

[Insane]
All good


[Summary]
This is a great map, I can't point out anything major so I can't really contribute to improving this one. (I usually mod maps with lots of major issues, like WIP's ect. And this seems cleaned up by other mods so yeah I can't do much here :P )

Good :) , Thank you a lot Zekmer
ErunamoJAZZ
gogogo rank!!

Pls Mrs. BATs, look this mapset ._.
BounceBabe
Hey, mod from my "non-japanese" queue.

General

01:01:926 - , 01:33:310 - , 01:41:157 - This kiai isn't really needed. It is too much and the main part already has kiai. It's a little abusive to have so much kiai for a short song.

Easy

- 00:21:310 (1,2) - Mentioning for the next time; the flow is bad here because the slider is curved and the next element is upwards, so you have to change the way your natrual movements go. This is especially important for new players so they can practice the clicking better at first and then focus on movments.

00:20:849 (4,1) - Almost 1,1x spacing when your spacing is 1,0x. Easy fix
00:21:310 (1,2,3) - You could blanket this better

Normal

00:03:772 (1) - Here is a spacing difference of 0,9 to the normal spacing, so you have 0,9 to much. Easy fix again.
00:07:003 (3) - , 00:13:003 (1) - , 00:18:541 (1) - , 00:45:310 (4,5) - Here is also a small spacing change.
00:58:695 (2,3,4) - This is very clustered and hard to play imo. You should keep each element a little more space so its more playable. Also the spacing 00:58:695 (2,3) - here is wrong.
01:49:003 (3,4) - Spacing

Hard

- I really think the slider speed changes are not needed. Its very confusing to notice and play. you have 0,8 which is totally unneeded. Best to remove them.

00:04:233 (4,5) - , 00:05:387 (7,1) - Spacing doesn't fit to the others. You should keep consistant spacing.
00:06:772 (4,5) - Spacing. You should keep it normal or else it's played as 1/4, since it looks like it.
00:07:926 (6) - Too close to previous element.
00:25:464 (5,1,2) - Make normal spacing between
00:28:003 (1,2,3) - Keep this normal spacing
00:39:310 (1,2) - Spacing doesn't fit to previous and following spacing, make it normal.
00:46:464 (1,2,3) - Keep spacing consistant
00:46:926 (3,4) - , 00:47:617 (5,1) - Spacing mistake
00:48:310 (2,3) - , 00:49:233 (1,2) - , 00:51:541 (1,2) - You should make it 1,5x spacing like you did here too 00:47:617 (5) - . Don't use such random spacing please. You can make jumps but then make them readable and consistant to other spacing.
00:49:925 (3,4,5) - Spacing is above 1,1x, almost 1,2x. Fix this please.
00:53:157 (6,7) - Spacing is 2,5x. This is a lot for a Hard difficultie.

Your combo pattern is really messed up. In the middle of each part you start using NC, which is wrong.
00:01:925 (2) - , 00:02:849 - , ... 00:17:618 - , 00:19:464 - , 00:21:310 - , 00:23:157 - NC should be here
I'd say you make longer combos. It fits the song better. For example: http://puu.sh/4XqFG.jpg (00:05:618 (4) - starting point)

A lot contradictions with your spacing here, try to improve them more and accept my mentioned ones. It will help you. Some don't make sense at all and are really random placed.

Insane

- Comboing is random, you should recombo them (long or short combos).
- Kiai isn't the same as the other difficulties.

00:01:003 (4,1) - The spacing is almost the same as 00:00:772 (3,4) - , which might lead to confusion while playing. The usage of same spacing from a 1/2 pattern for a 1/1 pattern is not good. You could simply just move the first combo pattern lower.
00:01:926 (2,1) - This big jump with 2x spacing and then 00:02:849 (2,1) - this spacing which doesn't fit to your others.
00:03:310 (1,2) - Same mistake as above. The almost same spacing (00:02:849 (2,1) - which is normal spacing) is used and can lead to confusion.
00:03:772 (4,5) - Again.

Try to fix up the spacing which is really werid at places. Especially at the beginning it doesn't make sense at all and doesn't fit to the soft song.

If you need further help on how to fix things, contact me.
Topic Starter
pife1
BounceBabe

BounceBabe wrote:

Hey, mod from my "non-japanese" queue.

General

01:01:926 - , 01:33:310 - , 01:41:157 - This kiai isn't really needed. It is too much and the main part already has kiai. It's a little abusive to have so much kiai for a short song.

Easy

- 00:21:310 (1,2) - Mentioning for the next time; the flow is bad here because the slider is curved and the next element is upwards, so you have to change the way your natrual movements go. This is especially important for new players so they can practice the clicking better at first and then focus on movments.

00:20:849 (4,1) - Almost 1,1x spacing when your spacing is 1,0x. Easy fix
00:21:310 (1,2,3) - You could blanket this better

Normal

00:03:772 (1) - Here is a spacing difference of 0,9 to the normal spacing, so you have 0,9 to much. Easy fix again.
00:07:003 (3) - , 00:13:003 (1) - , 00:18:541 (1) - , 00:45:310 (4,5) - Here is also a small spacing change.
00:58:695 (2,3,4) - This is very clustered and hard to play imo. You should keep each element a little more space so its more playable. Also the spacing 00:58:695 (2,3) - here is wrong.
01:49:003 (3,4) - Spacing

Hard

- I really think the slider speed changes are not needed. Its very confusing to notice and play. you have 0,8 which is totally unneeded. Best to remove them.

00:04:233 (4,5) - , 00:05:387 (7,1) - Spacing doesn't fit to the others. You should keep consistant spacing.
00:06:772 (4,5) - Spacing. You should keep it normal or else it's played as 1/4, since it looks like it.
00:07:926 (6) - Too close to previous element.
00:25:464 (5,1,2) - Make normal spacing between
00:28:003 (1,2,3) - Keep this normal spacing
00:39:310 (1,2) - Spacing doesn't fit to previous and following spacing, make it normal.
00:46:464 (1,2,3) - Keep spacing consistant
00:46:926 (3,4) - , 00:47:617 (5,1) - Spacing mistake
00:48:310 (2,3) - , 00:49:233 (1,2) - , 00:51:541 (1,2) - You should make it 1,5x spacing like you did here too 00:47:617 (5) - . Don't use such random spacing please. You can make jumps but then make them readable and consistant to other spacing.
00:49:925 (3,4,5) - Spacing is above 1,1x, almost 1,2x. Fix this please.
00:53:157 (6,7) - Spacing is 2,5x. This is a lot for a Hard difficultie.

Your combo pattern is really messed up. In the middle of each part you start using NC, which is wrong.
00:01:925 (2) - , 00:02:849 - , ... 00:17:618 - , 00:19:464 - , 00:21:310 - , 00:23:157 - NC should be here
I'd say you make longer combos. It fits the song better. For example: http://puu.sh/4XqFG.jpg (00:05:618 (4) - starting point)

A lot contradictions with your spacing here, try to improve them more and accept my mentioned ones. It will help you. Some don't make sense at all and are really random placed.

Insane

- Comboing is random, you should recombo them (long or short combos).
- Kiai isn't the same as the other difficulties.

00:01:003 (4,1) - The spacing is almost the same as 00:00:772 (3,4) - , which might lead to confusion while playing. The usage of same spacing from a 1/2 pattern for a 1/1 pattern is not good. You could simply just move the first combo pattern lower.
00:01:926 (2,1) - This big jump with 2x spacing and then 00:02:849 (2,1) - this spacing which doesn't fit to your others.
00:03:310 (1,2) - Same mistake as above. The almost same spacing (00:02:849 (2,1) - which is normal spacing) is used and can lead to confusion.
00:03:772 (4,5) - Again.

Try to fix up the spacing which is really werid at places. Especially at the beginning it doesn't make sense at all and doesn't fit to the soft song.

If you need further help on how to fix things, contact me.

Thank you so much for the mod
ErunamoJAZZ

BounceBabe wrote:

Hey, mod from my "non-japanese" queue. oh, wow.

Insane

- Comboing is random, you should recombo them (long or short combos). I made some changes, I hope it improves.
- Kiai isn't the same as the other difficulties. Because it is a guest diff.

00:01:003 (4,1) - The spacing is almost the same as 00:00:772 (3,4) - , which might lead to confusion while playing. The usage of same spacing from a 1/2 pattern for a 1/1 pattern is not good. You could simply just move the first combo pattern lower.
00:01:926 (2,1) - This big jump with 2x spacing and then 00:02:849 (2,1) - this spacing which doesn't fit to your others.
00:03:310 (1,2) - Same mistake as above. The almost same spacing (00:02:849 (2,1) - which is normal spacing) is used and can lead to confusion.
00:03:772 (4,5) - Again.

Try to fix up the spacing which is really werid at places. Especially at the beginning it doesn't make sense at all and doesn't fit to the soft song.

You're absolutely right with the spacing. This was one of my first maps, so it has been improving over the mods. I made some corrections.

If you need further help on how to fix things, contact me.
Very thx for mod ^_^
GIDZ
Hi, from my M4M queue. Sry for delay. was very busy :o

General:
~I think the volume of notes are slightly loud. Maybe decrease it by 5% or 10% if necessary.

Easy:
~00:19:464 (1,2,3,4) - Don't put them in straight lines, they are boring. Try this --> http://puu.sh/56iVW.jpg
~00:30:541 (1) - Since you've made a hook slider, use the hook to blanket the circle. http://puu.sh/56iZd.jpg
~00:31:003 (2,3,4) - Blanket properly. http://puu.sh/56j3I.jpg
~01:19:464 (4) - Make this 1.15x distance snapped to keep it symmetrical and move the slider to the left a bit. Switch off grid and distance snap for this.
~01:23:619 (3) - Doesn't really follow anything, try circle than slider.http://puu.sh/56jez.jpg
~01:24:080 (4) - NC here.

Normal:
~00:13:003 (1) - Stack on top of 00:11:157 (2) .
~00:17:618 (4) - Move this up a bit for better flow.
~00:54:080 (1) - NC to emphasis velocity change.
~01:46:233 (4) - Move this down a bit for better flow.
~01:54:080 (1) - Why does this slider end in a different spot than the other diffs. End in 01:55:464 and add finish like Easy.

Hard:
~01:25:233 (3) - Delete this note since you've slowed the pace in front. Keep the rhythm consistent.
~01:25:926 - Missed a downbeat, stack a note on 01:25:463 (3,4) - and add NC.
~01:29:156 (3,4) - Move to X:276 Y:188.
~01:29:156 (3,4) - Inconsistent rhythm, as you've placed fast paced notes in front and then now you've inserted a small break that breaks the flow, pls fill in the gaps.
~01:53:733 (1) - Same problem as the prev diff.

EruJazz's Insane:
~00:07:003 (2,3,4) - This triplet doesn't flow, as the notes b4 were going in a smooth circle then suddenly there was a sharp turn. Try http://puu.sh/56kX3.jpg
~00:10:464 (2,3,4) - ^
~00:17:618 (1,2,3) - This confused me as the pattern b4 was sparse 00:16:695 (5,6,7) - therefore try keeping patterns consistent to play or it'll feel uncomfortable.
~00:18:310 (4,5,6) - Inconsistent triplet spacing. Spave the triplets like b4, dun space them in a different way.
~00:27:772 (2,3,4) - http://puu.sh/56l3v.jpg Sounds better and readies you for the next pattern.
~00:28:695 (1,2,3,4,5,6,7,8,9,10,11,12) - Remove the NCs in the stream (apart from the 1st one.) to keep the pattern easy to read.
~00:36:310 (6) - DS problem.
~00:36:541 (7) - NC to emphasis velocity change.
~00:40:695 (1,2,3) - Jumps dun really flow well here. Space the jumps (and 00:41:387 (1) - )to 2.5x Try this --> http://puu.sh/56wO4.jpg
~00:41:387 (1) - NC to emphasis SV change.
~00:49:464 (1,2,3,4) - Wat is this? 0.o So many overlaps..
~01:04:695 (4) - Unnecessary note delete it, doesn't follow anything.
~01:23:387 (1,2,3) - I thought they were triplets.. Pls space 1/2 beats closer.
~01:38:503 (2) - It's overlapping.
~01:39:541 (1,2,3) - Same triplet problem as beginning.
~01:50:849 (1,2,3,4,5,6) - Dun put them in zig zags, it doesn't flow well while playing.
This diff needs to be tidied. Wat I mean is search for overlaps and try to fix them with the correct spacing or blanket.

That's all from me! Good luck!~ :D
Topic Starter
pife1
gideon5504

Hi, from my M4M queue. Sry for delay. was very busy :o

General:
~I think the volume of notes are slightly loud. Maybe decrease it by 5% or 10% if necessary.

Easy:
~00:19:464 (1,2,3,4) - Don't put them in straight lines, they are boring. Try this --> http://puu.sh/56iVW.jpg
~00:30:541 (1) - Since you've made a hook slider, use the hook to blanket the circle. http://puu.sh/56iZd.jpg
~00:31:003 (2,3,4) - Blanket properly. http://puu.sh/56j3I.jpg
~01:19:464 (4) - Make this 1.15x distance snapped to keep it symmetrical and move the slider to the left a bit. Switch off grid and distance snap for this.
~01:23:619 (3) - Doesn't really follow anything, try circle than slider.http://puu.sh/56jez.jpg
~01:24:080 (4) - NC here.

Normal:
~00:13:003 (1) - Stack on top of 00:11:157 (2) .
~00:17:618 (4) - Move this up a bit for better flow.
~00:54:080 (1) - NC to emphasis velocity change.
~01:46:233 (4) - Move this down a bit for better flow.
~01:54:080 (1) - Why does this slider end in a different spot than the other diffs. End in 01:55:464 and add finish like Easy.

Hard:
~01:25:233 (3) - Delete this note since you've slowed the pace in front. Keep the rhythm consistent.
~01:25:926 - Missed a downbeat, stack a note on 01:25:463 (3,4) - and add NC.
~01:29:156 (3,4) - Move to X:276 Y:188.
~01:29:156 (3,4) - Inconsistent rhythm, as you've placed fast paced notes in front and then now you've inserted a small break that breaks the flow, pls fill in the gaps.
~01:53:733 (1) - Same problem as the prev diff.

EruJazz's Insane:
~00:07:003 (2,3,4) - This triplet doesn't flow, as the notes b4 were going in a smooth circle then suddenly there was a sharp turn. Try http://puu.sh/56kX3.jpg
~00:10:464 (2,3,4) - ^
~00:17:618 (1,2,3) - This confused me as the pattern b4 was sparse 00:16:695 (5,6,7) - therefore try keeping patterns consistent to play or it'll feel uncomfortable.
~00:18:310 (4,5,6) - Inconsistent triplet spacing. Spave the triplets like b4, dun space them in a different way.
~00:27:772 (2,3,4) - http://puu.sh/56l3v.jpg Sounds better and readies you for the next pattern.
~00:28:695 (1,2,3,4,5,6,7,8,9,10,11,12) - Remove the NCs in the stream (apart from the 1st one.) to keep the pattern easy to read.
~00:36:310 (6) - DS problem.
~00:36:541 (7) - NC to emphasis velocity change.
~00:40:695 (1,2,3) - Jumps dun really flow well here. Space the jumps (and 00:41:387 (1) - )to 2.5x Try this --> http://puu.sh/56wO4.jpg
~00:41:387 (1) - NC to emphasis SV change.
~00:49:464 (1,2,3,4) - Wat is this? 0.o So many overlaps..
~01:04:695 (4) - Unnecessary note delete it, doesn't follow anything.
~01:23:387 (1,2,3) - I thought they were triplets.. Pls space 1/2 beats closer.
~01:38:503 (2) - It's overlapping.
~01:39:541 (1,2,3) - Same triplet problem as beginning.
~01:50:849 (1,2,3,4,5,6) - Dun put them in zig zags, it doesn't flow well while playing.
This diff needs to be tidied. Wat I mean is search for overlaps and try to fix them with the correct spacing or blanket.

That's all from me! Good luck!~ :D

Thank you for the mod :)
[ Zzz ]
Hi~ pife1

your Do not show such a big problem.

sorry..

Star...
Topic Starter
pife1

[ Zzz ] wrote:

Hi~ pife1

your Do not show such a big problem.

sorry..

Star...
OK, Thank you :)
MiniKotoba
M4M

this map's really perfect, I don't know what to mod... ; _ ;
I'm out of kudosu, when I get some will star this map instead.

easy -
00:24:541 - add finish
Topic Starter
pife1

pochamin wrote:

M4M

this map's really perfect, I don't know what to mod... ; _ ;
I'm out of kudosu, when I get some will star this map instead.

easy -
00:24:541 - add finish
Good, Thank you
eniyan
Hi~ M4M~

[General]
I suggest that you add ' 巨大プラント ' to a tag

[Easy]

General
  1. 00:21:310 (1) - 00:23:157 (3) - remove NC from (1) and add NC on the (3)
Placement
  1. 00:11:157 (5,1,2) - Spacing is different from others! It is necessary for you to fix this!
    How about in this way?
  1. 00:28:695 (4) - I think that some form of the slider are strange.How about in this way?
  1. 00:31:003 (2,3,4) - Spacing is different from others! It is necessary for you to fix this!
  1. 01:17:618 (2,3,4) - Spacing is different from others! It is necessary for you to fix this!
    How about in this way?
  1. 01:31:464 (2) - You should stack it on 01:29:618 (3) perfectly.
Rhythm
I think that it is perfect about rhythm.
Hitsound
I have a feeling that a position of Finish is strange generally.
I think that you should add Finish to the first sound that melody turns into.
List
the head of 00:01:003 (1)
the head of 00:08:387 (1)
the head of 00:15:772 (1)
the head of 00:23:157 (1)
00:30:541 (1)
the head of 00:37:926 (1)
00:47:157 (1)
the head of 00:54:541 (1)
the head of 01:01:926 (1)
01:09:310 (2)
the end of 01:15:772 (3)
the head of 01:24:080 (3)
01:33:310 (1)
01:40:695 (1)
01:48:080 slidertick

I think that the preference is enough for other points,but you should add on these points.
[Normal]

General
  1. You get a wrong a lot of points adding NC.
    NC List
    00:03:772 (1) - remove
    00:04:695 (1) - add
    00:05:157 (2) - remove
    00:07:926 (1) - remove
    00:08:387 (1) - add
    00:10:695 (1) - remove
    00:11:618 (7) - add
    00:13:003 (2) - remove
    00:19:003 (5) - add
    00:20:387 (1) - remove
    00:25:926 (1) - remove
    00:26:387 (2) - add
    00:33:310 (5) - remove
    00:33:772 (1) - add
    00:36:080 (1) - remove
    00:37:464 (3) - add
    00:38:849 (1) - remove
    00:43:464 (5) - add
    00:43:926 (1) - remove
    00:49:464 (1) - remove
    00:50:849 (3) - add
    00:52:233 (1) - remove
    00:54:080 (6) - add
    00:55:003 (2) - remove
    01:11:156 (1) - remove
    01:13:003 (8) - add
    01:13:926 (1) - remove
    01:14:849 (2) - remove
    01:22:695 (1) - remove
    01:24:080 (2) - add
    01:25:464 (1) - remove
    01:30:080 (1) - remove
    01:36:541 (1) - remove
    01:37:003 (1) - add
    01:47:618 (1) - remove
    01:48:080 (2) - add

    I think that there is a point different in a number, but, please judge it from time.
Placement
  1. 00:13:926 (4,1) - Spacing is different from others! It is necessary for you to fix this!
    How about in this way?
    Placement
    move 00:13:926 (4) to x=160 y=224


  1. 00:57:310 (1,2) - Spacing is different from others! It is necessary for you to fix this!
    How about in this way?
    Placement
    move 00:57:310 (1) to x=240 y=240 and fix the form(blanket perfectly)


  1. 01:31:926 (3,1) - Spacing is different from others! It is necessary for you to fix this!
Rhythm
no problem
Hitsound
It is the same as Easy.
[Hard]

General
no problem
Placement
  1. 00:13:464 (2,3) - Distance is very near.I think that you should separate distance.
  1. 00:16:233 (4,6) - Let's make a symmetry.
  1. 00:30:541 ~ 00:33:310 - Rhythm becomes slow suddenly,and distance shortens suddenly.This confuses a player very much, and it will become the cause that it is hard to play.
Rhythm
  1. 01:16:464 - Why did you lower Slider velocity?
Hitsound
It is the same as Easy.
[EruJazz's Insane]

General
no problem.
Placement
  1. 01:15:195 (4,5) - I think that you should separate distance
  1. 01:19:926 (1,2,3,4) - Though most of the distance is the same, rhythm is totally different.It will become easy to play for a player when you greatly change distance.
  1. 01:23:387 (1,2,3) - 01:25:233 (1,2,3) - ^
Rhythm
no problem
Hitsound
no problem



I love BGM of the game personally,because I pray for getting ranked.

good luck~ :)
Topic Starter
pife1
EnixYuki



Thank you, I took the necessary
Lissette
Hi~

[EruJazz's Insane]
Rhythm is a bit messy in this diff, will give you some suggestions that will help you to improve it in the rest of the map
00:03:656 (3) - Remove this note and 00:04:118 - Add one here
00:05:156 (1,2,3,4,5,1,2,3,4,5,6,7) - Try this: http://puu.sh/60VB3.jpg (Note that I only used notes, because I'm mainly showing you a better rhythm to it)
00:10:233 (1,2,3,4,5) - this really feels overmapped, try this: http://puu.sh/60VSz.jpg
00:11:618 (1,2,3,1,2,3,4,5) - Try this: http://puu.sh/60VXO.jpg
00:30:541 (1) - This sounds off, what are you following?
00:36:541 (2) - This wasnt really readable, to be honest
00:50:618 (4) - The reverse arrow is partially hidden
00:56:387 (1) - End slider here 00:56:387 (1) - and add a note here 00:56:849 - (sounds better to me)
01:15:541 (5) - Wrong spacing (If is an anti-jump, doesn't work and looks more like a mistake)
01:15:541 (5) - Try to follow the music better, like the examples I pointed above
01:19:926 (1,2,3,4,5) - Wrong spacing from 1 to 2
You have this 01:23:387 (1,2,3) - and this 01:25:233 (1,2,3) - with the same spacing, was confusing
01:45:541 (4,5,6) - This is overmapped too
01:49:233 (1,2,3,4,5,6) - wrong spacing on this combo
Spacing is kinda messy on this diff, try to keep it even among the map. Try to apply rhythm suggestions I gave you, and check in the whole map, because I didn't pointed all.
Diff needs some work, get more mods, that will help you

[Hard]
Try to check the suggestiong os rhythm I gave on Insane, because this maps is kidna monotonous, almost all notes where 1/2. Try to vary more the pattern
00:05:618 (1) - Dont see the need of the new combo
00:17:157 (6) - mirror the prev slider, so are equal
00:30:310 - I don't understand the slow down in this section
00:59:156 (1) - SAme about the new combo
01:12:310 - Add note
01:12:541 - ^
01:13:002 (3) - This should end at 01:13:349 - (sounds better)
01:14:848 (3) - And this one should end at 01:14:157 (6) -
01:16:695 - I keep not getting the slow down, it just kills the fun, in my opinion (This part doesn't calls for a slow down, and if you gonna do it, not that slow)
Try to make yours combos even, chose a pattern to them and be consistent
Didn't mention about the rhythm suggestions, because are practically the same as Insane

EDIT:
[Normal]
00:01:003 - It's kinda wierd that you used different hitsounds on this one if we compared to Hard diff
00:04:233 (2) - Missing hitsound?
01:41:618 (3) - The reverse arrow is partially hide by, previous note hitburts, try not to do that, specially on a Normal diff
I find this diff kinda boring since is all about 1/1 notes and sliders, I think you should follow better the rhythm and make the diff more interesting, using 1/2 aswell in some parts, it's ok for a Normal diff.

[Easy]
I have same opinion as above, but of course since is a Easy is more understanable. Also, I dont get why did you use same slider velocity for Easy and Normal, no wonder I felt both diff very similar.

I have to run, but will check the rest later~
ErunamoJAZZ

Lissette wrote:

Hi~ hi!! :3

[EruJazz's Insane]
Rhythm is a bit messy in this diff, will give you some suggestions that will help you to improve it in the rest of the map well ... It was my first maps. but you're right.
00:03:656 (3) - Remove this note and 00:04:118 - Add one here fix
00:05:156 (1,2,3,4,5,1,2,3,4,5,6,7) - Try this: http://puu.sh/60VB3.jpg (Note that I only used notes, because I'm mainly showing you a better rhythm to it) fix
00:10:233 (1,2,3,4,5) - this really feels overmapped, try this: http://puu.sh/60VSz.jpg fix
00:11:618 (1,2,3,1,2,3,4,5) - Try this: http://puu.sh/60VXO.jpg fix
00:30:541 (1) - This sounds off, what are you following? fix... I do not remember that was following HAHAH
00:36:541 (2) - This wasnt really readable, to be honest Sorry, but do not change it.
00:50:618 (4) - The reverse arrow is partially hidden fix
00:56:387 (1) - End slider here 00:56:387 (1) - and add a note here 00:56:849 - (sounds better to me) fix
01:15:541 (5) - Wrong spacing (If is an anti-jump, doesn't work and looks more like a mistake) fix, was a mistake xD
01:15:541 (5) - Try to follow the music better, like the examples I pointed above yep.
01:19:926 (1,2,3,4,5) - Wrong spacing from 1 to 2
You have this 01:23:387 (1,2,3) - and this 01:25:233 (1,2,3) - with the same spacing, was confusing fix
01:45:541 (4,5,6) - This is overmapped too does not sound overmapped, and I really think it's not a difficult pattern to follow.
01:49:233 (1,2,3,4,5,6) - wrong spacing on this combo fix
Spacing is kinda messy on this diff, try to keep it even among the map. Try to apply rhythm suggestions I gave you, and check in the whole map, because I didn't pointed all.
Diff needs some work, get more mods, that will help you
Very thx Lissette-chwan~~
Lissette
Edited my post to add the rest of the mod. Sorry for the delay. ~
Topic Starter
pife1

Lissette wrote:

Edited my post to add the rest of the mod. Sorry for the delay. ~
Good, Thank you :)

Updated
Avishay
From my queue, M4M, sorry for the delay, I was busy a bit in the last few days.

[Insane]
00:05:156 (1,2,3) - It may be on purpose, but I'll say it anyway, the DS from 2 to 3 is confusing a bit, perhaps make it just a bit a bit closer.
00:33:541 (5,1) - I suggest move 1 from 5, make a nice flow and don't stack, I don't think you are lazy :)
00:36:541 (2) - Is the slow slider necessary? One moment ago (4) was in the same length but in an other speed, I don't think slider velocity should be changed.
00:37:695 (3) - Make it a reverse slider, it fits. (don't change the position or the length of the slider)
00:39:541 (5) - I think splitting this into 2 sliders and making a nice pattern is much nicer, maybe something like this:
01:07:464 - Why did you competely ignore the beats here? That's really nice and it is Insane, so I don't think it should be ignored, I added this pattern here and it is really fun:
01:32:849 (2) - Move this circle just a bit left, it makes the pattern a bit more interesting and less confusing :) (x:352 y:304)
01:38:503 (2) - This slider isn't timed right, it is too early, change the snap divisor to 1/3 here and put it on 01:38:541 and end on 01:39:310

[Hard]
Add a note at 01:13:464 and change the positioning of 01:13:695 (5,6,7) - to a more interesting pattern (that will confuse less too)
Add one here too 01:15:310, this map isn't too fast and it won't be harmful for a hard :)
Add a note here 01:39:310, the spacing with the next note is confusing, I was sure at first that the slider is at 01:39:310 because of the spacing and the song, but well..

[Normal]
Couldn't find anything wrong :)

[Easy]
00:02:387 (2) - Add a whistle / clap here (to your choice)


Very nice map, good luck!
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