Praeco - Darius Theme

posted
Total Posts
6
Topic Starter
Iggy
This map has been deleted on the request of its creator. It is no longer available.
YunoFanatic
Oishi Woishi Here's my GD that i promise :)))

osu file format v12

[General]
AudioFilename: LoL - Darius Theme.mp3
AudioLeadIn: 0
PreviewTime: 16754
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 11664
DistanceSpacing: 1.5
BeatDivisor: 2
GridSize: 8

[Metadata]
Title:Darius Theme
TitleUnicode:Darius Theme
Artist:League of Legends
ArtistUnicode:League of Legends
Creator:Igenatius
Version:Yuno's Easy Kill
Source:
Tags:LoL, Darius
BeatmapID:0
BeatmapSetID:103562

[Difficulty]
HPDrainRate:1
CircleSize:2
OverallDifficulty:1
ApproachRate:1
SliderMultiplier:1.99999990463257
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Darius - Login Screen.flv"
0,0,"Article-1-Banner.jpg",0,0
//Break Periods
2,44911,45709
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3897,535.714285714286,4,2,0,50,1,0
3997,535.714285714286,4,2,0,50,1,0
38182,-100,4,2,0,50,0,1
44611,-100,4,2,0,50,0,0


[Colours]
Combo1 : 150,105,106
Combo2 : 64,0,0
Combo3 : 128,128,128
Combo4 : 128,64,64
Combo5 : 39,39,39

[HitObjects]
88,96,3896,6,0,L|88:320,1,199.999990463257
464,184,5604,1,0,0:0:0:0:
272,64,6675,2,0,L|272:288,3,199.999990463257
48,320,8818,1,0,0:0:0:0:
464,48,9889,1,0,0:0:0:0:
344,128,10961,2,0,L|176:240,3,199.999990463257
48,48,13104,1,0,0:0:0:0:
184,200,14175,1,0,0:0:0:0:
408,320,15247,6,0,P|416:160|344:96,3,199.999990463257
96,120,17389,1,0,0:0:0:0:
464,336,18461,1,0,0:0:0:0:
272,272,19532,2,0,P|272:144|216:104,4,199.999990463257
472,40,22747,1,0,0:0:0:0:
256,192,23818,12,0,25425,0:0:0:0:
80,312,25961,5,0,0:0:0:0:
456,48,27032,1,0,0:0:0:0:
192,64,28104,2,0,L|192:280,4,199.999990463257
472,344,31318,1,0,0:0:0:0:
248,280,32389,2,0,P|248:136|296:120,4,199.999990463257
472,32,35604,1,0,0:0:0:0:
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464,40,52747,1,0,0:0:0:0:
128,120,53818,2,0,L|320:272,4,199.999990463257
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344,200,58104,2,0,P|304:88|192:128,4,199.999990463257
472,344,61318,1,0,0:0:0:0:
72,96,62389,2,0,P|80:232|136:264,4,199.999990463257


Generals
Instead of medium and insane try to use creativity since its league of legends try something like Double Kill,Ultra Kill,Penta Kill :)
Topic Starter
Iggy
Back to the old drawing board.
pieguyn
hi, from my queue

[General]
remove "darius" from tags cause it's in the title
video here isn't necessary at all, cause it's basically just a still image with only a small amount of movement
no need to put a break cause it's a short song

[Yuno's Easy Kill]
  1. WTF, 2.00 SV, it's way too high, try 0.8 or 0.9
  2. spacing seems completely random, set a constant distance like 1.0x and replace all notes plz
  3. hitsounds are really random, save finishes for the start of measures, or if there's a cymbal in the music. I recommend to take a look at some already ranked maps and look at how they use hitsounds, the way it is is just really weird..
  4. don't keep using the same rhythm over and over, it's really boring to play, even for newbies. try making some different patterns and rhythms while still fitting with the song
  5. NCs are weird, try just using one every 8 beats


[Bleeding]
  1. spacing is weird, set a constant distance 1.0x and replace all notes plz. most notes here follow it but some don't
  2. hitsounds are really weird, I just recommend to look at current ranked maps and see the use of hitsounds there..
  3. NCs are strange, just put a NC every 8 beats or so seems fine


[Get Dunk'd]
  1. spacing is too weird again, set a constant distance (how about 1.0x) and replace all notes plz. it's fine to put jumps in some places, but the other spacing right now is just too weird = =
  2. same hitsound problem as before
  3. same NC problem as before
  4. use CS 4? CS 5 is ok but most maps today have CS 4

00:17:825 (1,2,3,4,5,6,7,8,9,10,11,12) - it's good making a different formation compared to the others, but having such a long formation plays weird, just having a jump for the first 6~8 notes and making a different formation later could be fine
00:21:039 (1,2,3,4,1,2) - try not to use such long sliders in insane diff plz
00:51:039 (2) - end it 1/1 earlier, then add note at 00:51:843 - and 00:52:111 -
00:52:914 (5,6,7,8) - this rhythm isn't following anything, having different rhythms is good but make sure it fits the song..
00:57:200 (2,3,4,5) - same as before
00:59:343 (10) - make it a 1/6 instead of a 1/8 plz
01:01:218 (3,4) - good place to put jump. but switching from "down" to "up" plays weird, how about this instead http://puu.sh/3A6Ns.jpg

er sorry, I can't mod this. there's a bunch of large problems, I srsly recommend to study current ranked maps and look at the use of hitsounds, NCs, patterns, jumps etc. I hope these general tips are useful :o
good luck ;)
Raose
that is just downright darius
Topic Starter
Iggy

pieguy1372 wrote:

er sorry, I can't mod this. there's a bunch of large problems, I srsly recommend to study current ranked maps and look at the use of hitsounds, NCs, patterns, jumps etc. I hope these general tips are useful :o
Yeah thanks for these tips, even though it's basically just remapping everything.
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