-Bakari- mod response
-Bakari- wrote:
As requested via forum-pm. for some reasons this song gets in my top-priority list :3
[General][Easy]
- Video is pretty agressive. I'd strongly recommend you to warn players about it. I think it's cute, but okay.
- Tags are inconsistent. You didn't add Milkshake to tags in [Normal]! I am fairly sure I did, so I will blame Milkshake for this one.
- For your diffs, it's better to use 1000 or even 1500 ms lead in. So, players will have enough time to get ready! 1234ms was appropriate so I've changed it to that.
- It's better if you'll keep colours EXACTLY the same for all diffs. So, people will not complain about it. AiBat v3.1 says so The red combo colour serves a very specific purpose in the Hide difficulty and it isn't necessary for the others. Logically speaking, the current colours are fine.
[Milkshake's Normal] Milkshake has responded.
- Consider using AR3, it will fit with your SV and rhythm much better, I think. If it is suggested again I'll consider changing it. For now because the map was mapped for AR2 and is simple enough I will keep it.
- 00:14:655 (3) - I'd convert this circle to 1/1 slider. So, it will emphasize sound at 00:15:110 - if you listen to it, music kinda breaks here. This fit better than a pause, so I have changed it.
- 00:51:474 (1,2) - spacing changes on easiest diff is not a good idea. It may confuse beginners. Think about it, it's better to have overlapped but perfectly readable pattern than cute but unreadable one!
Note: you do it again and again. And diff is getting harder and harder. Please, keep in mind that beginners don't even know that jumps exist. There is still a noticeable difference in spacing between 1/1 and 1/2 patterns, and it is an extremely basic jump. Because the pattern is repeated, it allows for the player to adjust and may even help their reading skill.- 01:11:474 - you can drag end of your break here. It will look better, try it! Yes actually, this is a good idea and I have applied it to all difficulties.
- 01:44:655 (1,2,3,1) - maybe it will be better to replace this pattern with a spinner. You can start spinner on 01:44:655 (1,2,3,1) - and finish it on 01:46:019 - so, it will fit with that tricky part much better. I would rather have a beginner hit four notes than have to recover from a spinner, which is harder in my opinion.
- 01:51:474 (2) - nazi - beginners may mistakenly hit its tail because it's too close to (1). If there's any way to avoid such pattern, go ahead and change it! Reading which end of the slider has a number on it should be a skill players acquire during the tutorial.
- 02:27:383 - 02:29:201 - don't you feel like circles with clap sound should be at these beats? I feel like you've missed them. Yes, that's much better.
- 02:31:474 - Song is three minutes long and there's only ONE short break? Noooo, pleeesase D: I'm begging you, instead of slowdown that will stress beginners, add a break here! It is really needed here! I'll consider this if other people mention it but I still find it's fine.
- 02:48:292 (1,2,1,1,2,3,4,5,6,7,8) - if you haven't added break as I suggested you above you SHOULD replace some circles with sliders because non-stop clicking is really tiring for beginners. If you've added the break, replace some of these circles with sliders, anyway. The long combo is here to contrast the short combos. I think for the level of the difficulty established for the map it still fits, and the spacing is even lowered in consideration of this.
- 03:17:837 (2) - try to start this slider at 03:17:610 - I think it will fit here much better. It may hurt yur consistent rhythm, but it will fit much better, try it! Considering this is the last note I highly doubt beginners would expect this.
I think it needs some improvements, but ioverall it's pretty good![Hide]
- Consider using HP Drain 4 it will fit with your rhythm much better. What's more HP4 is recommended for [Normal] diffs!
- 00:09:201 - missed circle here. You map a lot of beats with similar sound but ignore this one, why? It sounds strange to me!
Note: 00:23:746 - 00:25:565 - 01:26:928 (4) - 01:26:928 (4) - agaaaaain ignored :<- 00:32:610 (2) - I'd recommend you to start this slider on 00:32:837, so it will fit with music much better, try it! Don't forget to fix spacing if you fix it
- 01:26:928 (4) - well, jumps here are not that bad idea, but I'd be happy if you avoid using them. Anyway, it's still up o you.
- 02:54:655 (3,4) - nazi - blanket here could be much, much better! I know you can do it! But if you're lazy - feel free to poke me and I give you my code for this slider
- 03:00:110 (6) - I'd end this slider on 03:00:565 - to emphasize that loud beat. Sounds much better to me!
Really good job, i like it!
Isn't it a bit too hard? How about mapping a [Hard] diff? ;_; I think the current difficulty spread is decent. In a perfect world there would be a Hard difficulty, but it isn't convenient for me for the low amount of good it would do.
- First of all, I really like this diff but OD bugs me a lot. I think it's better if you reduce it by one or two ticks. OD8 is here because this map is fairly simple for DT+HD and it should vary the scoreboards. OD7 will result in a lot of almost-tied SS scores.
- 00:08:746 (3) - have you missed a NC here? It looks like it should be hhere to make this slider more understandable. Because this is a kickslider and not the start of a new combo, I would not apply a new combo here.
- 00:16:019 (4,5,6) - well, i think you should replace it with 1/6 slider or at least warn us that this is not regular 1/4 pattern. Even NC here will be a good idea! Normally you don't do such patterns o3o The decreased spacing, note count and previous 1/6 slider all clue in the player that this is a 1/6 pattern, and the rest of the 1/4 patterns are very consistently spaced.
- Replace it with 1/2 slider and start it on 01:13:746 - to emphasize music. It will fit here, try it now! :3 Did you mean to paste in a note here? Anyway, this pattern corresponds to a similar pattern in Sainou Sampler so I will keep it.
- 02:31:474 - If you don't want to make a [Hard] diff at least add a break time here, players really need some rest! The song is only three minutes, you should be able to muster the stamina.
- 02:51:474 (8) - did you miss a NC here? I feel like you forgot to place it here. It's needed here to follow your pattern and it fits with music! This combo isn't part of the pattern, it's intentionally long to contrast the short combos.
Awesome!
Hope it'll help you at least a bit.
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Good luck! Thank you for the mod. I know I didn't apply many of the suggestions but I could tell they were thoughtful and I could see your reasoning clearly and I appreciate that.
Oh, and BG looks a little bit strange to me. I'd use this one instead! See if you like it or not! I'll use it because it's more relevant to the video. I resized it to 4:3 to keep the text intact, so widescreen users will have to live.