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Ramin Djawadi - The Rains of Castamere

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Irreversible


Hi there from QAT-Queue, sorry for being that late.


We've checked your map several times, and we think you're on a good way! But for now, we decided that you should get some more mods.

The spacing is sometimes rather confusing, since 1/4 jumps are a quite delicate. I just show you two examples: 01:02:137 (1,2) - This is okay, I suppose.
But all of a sudden, you use a really high spacing! 00:41:306 (1,2) - For example here. With the stack itself, it's really hard to read. Also the blanketing is not made very well, you should go over your map again to fix that! The hitsounds are pretty nice though, good job.

Normal diff looks good, although i suggest you to get rid of things like that:00:26:377 (3,4,1) - The problem here is, that it seems that you went out of space, that's why suddenly everything seems so messy on the right handside. http://puu.sh/4sPNw.jpg Try this for example! The slider going down feels cool, and it's the same rhythm as well. Maybe adjust the slider shape a bit, but that's not my business totally up to you, however you like it.

From what I've seen, easy diff is solid, means not much issues here!

I wish you best of luck to get this map ranked!~ Don't hesitate to ask me for something you've didn't understand, or if you're stuck somewhere.
Topic Starter
TrigonometrY
Ok, since many modders have suggested to decrease 1/4 spacing on Hard, I've done it. Improved some flows, hope it's better now.

@Irreversible: in addition to the above, I've used your suggestion for Normal, because

Irreversible wrote:

The slider going down feels cool
:D
About blanketing: to be honest, I don't understand what problem with blankets. They're neat for me.
Thank you for modding!
Papysh
Hi
EneDZakura
Сложно к чему-либо придраться, поэтому просто предложу тебе пару идей

Easy
00:57:970 (1,2) - Я бы отделил их, чтобы были раздельно

Normal
00:32:279 (4,1) - тоже самое

3 диффа
00:01:727 (3,4) - немного неудобно прожимать их
01:07:344 (2,3) - лучше соединить их

Карта отличная, только расстановка немного хромает.
Удачи.
Topic Starter
TrigonometrY

DnJeiser wrote:

Сложно к чему-либо придраться, поэтому просто предложу тебе пару идей

Easy
00:57:970 (1,2) - Я бы отделил их, чтобы были раздельно Предпочёл бы оставить, мне нравится, как они смотрятся и играется вполне нормально

Normal
00:32:279 (4,1) - тоже самое ^

3 диффа
00:01:727 (3,4) - немного неудобно прожимать их Стакнул этот и аналогичные моменты на 0,5х SV, играется гораздо лучше
01:07:344 (2,3) - лучше соединить их окей

Карта отличная, только расстановка немного хромает.
Удачи. Спасибо!
Lally
#queue req

about Easy and Normal i have nothing to say,

[Hard]
  1. 00:09:712 (2,3,4) - personally i find this pattern really confusional manyppl can think that the (2) is the slider start
  2. 00:13:531 (4,5) - fit the spacing between this 2
  3. 00:16:309 (3,4) - same here ^
    and about the next similar pattern too
  4. 01:18:801 (4) - new combo
  5. 01:21:578 (8) - new combo
good luck ò3ò
Topic Starter
TrigonometrY
Accepted everything, thank you, Nyally!
Tidek
Im late.

Hmm, that map is really well made, i cant find any rhythm mistakes (even if i listened it without hit sounds ;/).

In "Hear my Roar" difficulty just 1 suggestion:
00:25:162 - You should add circle here

Rest diffs, ok.

Overall whole mapset is perfect for me, I love that kind of rhythm in music, especially 1/3, its really fun to play. I wont mod something what is very fun to play for me : P

Why that map isnt ranked yet lol.
Topic Starter
TrigonometrY
Added the circle. Thanks, Tidek.
ichivictus
I think normal diff circle size should be 4.

Hard
00:17:697 (1,2,3) - I like what you are doing with the hitsounds, but maybe make the volume difference between each circle more. It's hard to hear the difference as it is.

01:22:794 (4,1) - A jump here would make sense from (4) to (1), if you'd like. Something like 1.5x or 1.6x spacing.

00:34:015 (3) - Most of the other circles snapped to slider ends were 1/4 after the slider. So this one throws it off a bit. I suggest to stack it on (4).



Besides that I think it's great! I love GoT and hope to see this ranked soon. Awesome storyboard, btw.
Topic Starter
TrigonometrY

ichivictus wrote:

I think normal diff circle size should be 4. I personally don't like small circles on Easy/Normal, that's why I always use circle size 3.

Hard
00:17:697 (1,2,3) - I like what you are doing with the hitsounds, but maybe make the volume difference between each circle more. It's hard to hear the difference as it is. Good point, maked the difference in 15%

01:22:794 (4,1) - A jump here would make sense from (4) to (1), if you'd like. Something like 1.5x or 1.6x spacing. You're right, it makes sense, but spacing between notes in last part is already high, don't want to complicate it.

00:34:015 (3) - Most of the other circles snapped to slider ends were 1/4 after the slider. So this one throws it off a bit. I suggest to stack it on (4). Sure, but I've just moved it aside.



Besides that I think it's great! I love GoT and hope to see this ranked soon. Awesome storyboard, btw. Thank you, I hope so too : )
Asgard
[Hear Me Roar]
01:05:261 (6) - New combo?
01:11:858 (1) - distance is not consistent this is not good to see notes just move to 356,312

[Normal]
00:12:490 (1) - i think middle slider point is moved 2 point up so 368, 288
00:26:724 (4) - not beauty just make simply http://puu.sh/4MtNr.jpg

[Easy]
good

that's all
sorry about little mod
Topic Starter
TrigonometrY

Asgard wrote:

[Hear Me Roar]
01:05:261 (6) - New combo? added, but for the circle on downbeat
01:11:858 (1) - distance is not consistent this is not good to see notes just move to 356,312 it's start of the chorus, that's why spacing a bit increased

[Normal]
00:12:490 (1) - i think middle slider point is moved 2 point up so 368, 288
00:26:724 (4) - not beauty just make simply http://puu.sh/4MtNr.jpg ^done

[Easy]
good

that's all
sorry about little mod Thanks, Asgard!
-Srui-
Hi ~ :3
Sorry for late ;w;

[Easy]
  • 00:17:697 (1,2,3) - increase the volume
    01:08:386 (2,1) - blanket
    01:28:522 (5,1) - remove (5) and move spinner on long white tick (Where there was a (5))

    [Normal]
    • 00:17:697 (1,2,3) - increase the volume
      00:43:736 (1,2) - maybe this patter is hard for beginner
      00:46:513 (5,1) - ^
      00:58:665 (2) - a little bent
      01:05:956 (4,1) - maybe this patter is hard for beginner
      01:11:510 (6,1) - ^
      01:13:594 (4,5) - ^
      01:19:148 (4,5) - ^
      01:21:926 (3,4) - ^
      01:26:092 (2,3) - ^

      [Hear Me Roar]
      • 00:03:116 (5,1) - exchange NC
        00:56:582 (5) - NC
        01:16:024 (6) - NC
        01:27:134 (1,2,3,4,5) - wow, nice ! i like this pattern >w<
Topic Starter
TrigonometrY
-Srui-'s mod

-Srui- wrote:

Hi ~ :3
Sorry for late ;w;

[Easy]
  • 00:17:697 (1,2,3) - increase the volume I want to keep the gradual hitsound attenuation here
    01:08:386 (2,1) - blanket Maked curved slider, not blanket
    01:28:522 (5,1) - remove (5) and move spinner on long white tick (Where there was a (5)) This circle better fits the drum
[Normal]
  • 00:17:697 (1,2,3) - increase the volume same
    00:43:736 (1,2) - maybe this patter is hard for beginner
    00:46:513 (5,1) - ^ ^I think it's ok for Normal
    00:58:665 (2) - a little bent done
    01:05:956 (4,1) - maybe this patter is hard for beginner
    01:11:510 (6,1) - ^
    01:13:594 (4,5) - ^
    01:19:148 (4,5) - ^
    01:21:926 (3,4) - ^
    01:26:092 (2,3) - ^ ^same
[Hear Me Roar]
  • 00:03:116 (5,1) - exchange NC
    00:56:582 (5) - NC
    01:16:024 (6) - NC ^it makes no sense
    01:27:134 (1,2,3,4,5) - wow, nice ! i like this pattern >w< : )
Thanks for mod, Srui.
Breeze
I'd say this is a nice map, simple SB but awesome, rhythem is all fine
All I could mention is only the slider, I think you can make the sliders more neat, look at this topic, it may help, anyway, how to make sliders is all depend on yourself
Call me back when you are ready though
Topic Starter
TrigonometrY
Ok, I've re-checked all sliders and blankets on all diffs and made some fixes. That topic has helped me once again.
Updated
Sieg
heeeeeeeeeey :3
Breeze
I've redownloaded this map twice but both failed, try full-submit it once
Topic Starter
TrigonometrY
Do you mean reupload? It's done. Also, before that I've asked someone to try download and play the map - there were no problems
Breeze
Should be fine now
Topic Starter
TrigonometrY
Thankee, Breeze :D

Edit: fixed some unrankable issue
Breeze
James2250 told me that, should be something wrong when re-submit
Rebubbled
jericho2442
improved 2 patterns and one nazi spacing in the Hard. also converted the Sb .png image to a .jpg since it wasnt needed as a png.

everything is perfect and the changes was tiny sooooo yea have a rank. im glad to see some nice spacing in this map. good job
Topic Starter
TrigonometrY
Thanks again, Jericho! : )
riffy
Yay, congrats!
Sieg
\w/
great work
Kyouren
Gratz!!^^
Topic Starter
TrigonometrY
Thank you guys!
Stefan
Congrats!
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