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Neople - Evil Tower 1

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liangv587
妈呀,一个小时之内两个mo,纸张又要rank辣
kamisamaaa
from ingame req
[difficult]
00:24:831 (1,2,3,4) - 这个和00:22:689 (3,4,5,6) - 这个重叠呗 平行也不怎么好看
00:27:403 (1) - 这个和1的开头叠起来并且竖起来一些打着更舒服
00:30:617 (4) - 这位置不对吧 你这梗应该是00:29:545 (3,4,1) - 这三个组成小正三角 00:30:189 (2,3,4) - 这三个组成一个大的正三角 并且00:29:545 (3,2,3) - 一条线(建议等间距) 00:29:760 (4,1,4) - 一条线 你重新做一下 现在难看死了
00:32:546 (1) - 转盘音量逐渐增大吧(其实你直接用转盘了 这些红线没必要加=L=因为红线多了每个人意见不一样就会讨论你这个timing对不对 其实你都是一个转盘没影响 直接在转盘后面加一个红线就ok的中间的变速可以忽略)
00:34:947 kiai这里不要空拍 打着难受 你加一个note 或者吧00:34:780 (3) - 换成滑条带过去红线 刚刚加速然后立马就断一个节奏难受死
00:46:280 一样
00:50:447 一样
00:36:780 (1,2) - ctrl+H幻想方向吧 我感觉你前面45是后来ctrl+G的 然后和后面flow就不是很好了
00:45:113 (2,3) - 感觉ctrl+G好一点
00:47:613 (2,4,5) - 你把这三个做成等间距 看着就不是那么乱了
00:54:780 (3) - 这个ctrl+G吧 顺flow就好 没必要逆向
01:08:780 (1,2,3) - 这里节奏不对劲 把滑条拆开吧 应该是两个两个一组
01:13:780 (3) - 这个感觉反向好一点 后面自己改
01:15:447 (6) - 这里节奏明明是一个note加一个滑条。。。后面没有空的 01:15:613 从这里起一个1/1滑条
01:17:447 (5,6) - 妈的你这里突然变成1/1间距连NC都不加一个难读好么 能不能愉快游戏了 简直ZZ
01:30:113 (1,2,3,4,5) - 你这里节奏狂变间距狂变加点NC帮助下读图吧爷爷 比如给3一个单独颜色
后面kiai还是一样不建议有空拍
其实全图都不是很喜欢那些空拍 做的不舒服 不如全图慢1/2打着爽
嘛 你要的是quick mod就说这么多好了=L=
Topic Starter
ZZHBOY

Chloe wrote:

m4m

[Medium]
00:21:403 (3,4) - 有点近 建议往下拉点 http://puu.sh/8LQiI.jpg
00:25:689 (4,5) - ^ http://puu.sh/8LQjQ.jpg

[Regraz's Advanced]
00:36:114 (2) - ctrl g? 现在有点卡手
00:46:613 - add a note

[Diff]
00:14:117 (3,4) - 这个有点aji 你想怎么换都行 哪怕四方也行 现在这样不太好
00:27:188 (3) - 我感觉直到这里 你都可以绿线每段升高音量 第二段高 后面又逐渐降低
00:37:780 (4,5,1) - http://puu.sh/8LR8m.jpg 弧度太小 而且间距也很小 使得FLOW不好 也不好看 建议这样 http://puu.sh/8LRb3.jpg 后同
00:30:831 (1,2,3,4) - 为何不用旋转90度做风车?
00:50:113 (1) - 这边开始又是莫名降音
01:05:447 (1,2,3) - 这3个从音乐上来说应该是一个PART 然而从排列上你却将01:05:447 (1,2,3,4,5,1) - 这4个做成一个整体 这部太好 而且我从你前面那段激霸连打看来你想做有特色的东西 01:05:447 (9,10) - 这俩 其实可以做成1/4 slider
01:12:280 (6,8,9) - 看一下整体间距 http://puu.sh/8LQWF.jpg 何谓排列整洁 低头看看你的键盘 排列整齐吗? 数字键那里一圈 相同的间距 键盘那里相同的间距 每个部分都能看成一个整体
01:15:947 (1) - 如果这里想玩空拍 那就这个NC 不要后面长白线 按PART来NC会帮助读图
01:26:613 (5,6) - 不要overlap 十分屎
01:30:947 (4) - NC


有点乱.. 送你一句性液当时对我说过的话 我觉得你想法一直很好 不过细节实在是屎 你这排列跟谁学的啊 怎么这么乱 我当年排列也很屎 但是我至少还算整齐 你可以试试开DS 做个几张整齐的图再关DS
all fixed except overlap
Topic Starter
ZZHBOY

kamisamaaa wrote:

from ingame req
[difficult]
00:24:831 (1,2,3,4) - 这个和00:22:689 (3,4,5,6) - 这个重叠呗 平行也不怎么好看
00:27:403 (1) - 这个和1的开头叠起来并且竖起来一些打着更舒服
00:30:617 (4) - 这位置不对吧 你这梗应该是00:29:545 (3,4,1) - 这三个组成小正三角 00:30:189 (2,3,4) - 这三个组成一个大的正三角 并且00:29:545 (3,2,3) - 一条线(建议等间距) 00:29:760 (4,1,4) - 一条线 你重新做一下 现在难看死了
00:32:546 (1) - 转盘音量逐渐增大吧(其实你直接用转盘了 这些红线没必要加=L=因为红线多了每个人意见不一样就会讨论你这个timing对不对 其实你都是一个转盘没影响 直接在转盘后面加一个红线就ok的中间的变速可以忽略)增大了 红线问题听别人说必须要测
00:34:947 kiai这里不要空拍 打着难受 你加一个note 或者吧00:34:780 (3) - 换成滑条带过去红线 刚刚加速然后立马就断一个节奏难受死
00:46:280 一样
00:50:447 一样
00:36:780 (1,2) - ctrl+H幻想方向吧 我感觉你前面45是后来ctrl+G的 然后和后面flow就不是很好了
00:45:113 (2,3) - 感觉ctrl+G好一点
00:47:613 (2,4,5) - 你把这三个做成等间距 看着就不是那么乱了
00:54:780 (3) - 这个ctrl+G吧 顺flow就好 没必要逆向
01:08:780 (1,2,3) - 这里节奏不对劲 把滑条拆开吧 应该是两个两个一组
01:13:780 (3) - 这个感觉反向好一点 后面自己改
01:15:447 (6) - 这里节奏明明是一个note加一个滑条。。。后面没有空的 01:15:613 从这里起一个1/1滑条
01:17:447 (5,6) - 妈的你这里突然变成1/1间距连NC都不加一个难读好么 能不能愉快游戏了 简直ZZnc了
01:30:113 (1,2,3,4,5) - 你这里节奏狂变间距狂变加点NC帮助下读图吧爷爷 比如给3一个单独颜色
后面kiai还是一样不建议有空拍
其实全图都不是很喜欢那些空拍 做的不舒服 不如全图慢1/2打着爽
嘛 你要的是quick mod就说这么多好了=L=
欧3欧
Akiyama Mizuki
regraz to the tags please. no kds
Topic Starter
ZZHBOY

bbj0920 wrote:

regraz to the tags please. no kds
thanks for reminding o3o
Cyc17-
M4M from Cc ._.
妈呀完成率这么高怎么摸
我mod不精你不要打我

[Basic]
01:00:780 (3) - 你不要这么直男 你是弯的 你是弯的! 做个形状吧 貌似就这一个长slider是全直的 有点出风格._.
01:12:780 (2) - 变成一个slider看看
01:16:113 (3) - ^

[Medium]
01:13:113 (4) - slider 结尾加clap

[Regraz's Advanced]
Clear

[Diffcult]
01:15:447 (7) - 推后到01:15:613 前面加一个note. 不然感觉下面这一条的note就多出来了
01:16:613 (3) - 上面那天如果空了的话.删掉这个比较好? 感觉这个多余出来了
01:58:113 (1,2) - 这个地方我听着总感觉有点不对 如果2不加clap的话 不如删掉把1做成折返?

感觉来的太晚很多都被摸过了orz
完成度很高了其实._.
妈的zz又要rank辣麻麻好可啪
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. The whole map is about 4ms late.
  2. Hitsounds are difficult to hear. You should boost their volume a bit. Talking about hitsounds, I have no idea what you're trying to do with the volume changes. I don't see anythig in the song that would justify it, and it just feels fairly confusing. Having one volume for the whole map would feel a lot better, I think.
  3. The gap between Basic and Medium is way too big. I'd suggest you make Basic a bit harder AND reduce the amount of 1/2 in the Medium.
Basic
  1. Only thing I have to say about this is that comboing is inconsistent. If you follow the map after the speedup (when it reaches the 180 BPM part), 00:34:114 (1,2,3,4) - every combo lasts 4 measures, which is coherent with the time signature of the song, so you should keep that going through the whole song. Or you can decide to follow 00:39:447 (1,2,1,2,3) - instead, but keep it consistent through the entire diff.
  2. 00:54:113 (1) - Whichever you choose, this combo is wrong. If you choose the second option, then the new combo should be on 00:52:780 (3) - and if you choose the first, simply remove this one.
  3. 00:55:780 (1) - This spinner ruins the comboing no matter which one you choose. Make it end sooner so that you can add an object at 00:58:113 - with a new combo and remove the one on 00:58:780 (1) - . If you choose the second option, the new combo then goes 01:00:780 (3) - .
  4. 01:26:113 (3) - This slider ruins the comboing. No matter which one you went for, there should be a new combo on 01:27:447 - but it's impossible because the slider has a repeat. Remove the repeat, add an object at that point, and add a new combo to that object. After this, remove the new combo on 01:28:780 (1) - and add one on 01:30:113 (2) - .
  5. 01:36:780 (1) - Here again, the spinner ruins the comboing. Also, entering a kiai with a spinner end, which is typically passive, is not a bad idea, as it gives a bad start to something that should be emphasized.
  6. 01:48:780 (1) - Same.
Medium
  1. What I said in Easy regarding combo stands true here as well, mainly spinners and slider repeats ruining comboing.
  2. 00:32:546 (1,1,2) - This is too confusing and too hard for a Normal. The spinner is quite short, which is a problem in itself, but it's followed too closely by a circle, which doesn't give enough time for newer players to complete the spinner then retrieve their cursor and reposition their aim. And on top of that, it's a stack (which are hard to read) with a 2/1 gap that hasn't appeared at all previously.
  3. 01:03:280 (5,1,2,3,4,5) - This rhythm feels weird at this point, and is in my opinion too complex for a Normal (even I was thrown off by it). Try to make something easier that follows the violin ? Same goes for 01:13:947 (5,1,2,3,4,5) - of course.
  4. 01:26:447 (2,3,4) - Offbeat notes aren't that good for a Normal imo, they're fairly confusing to hit. Try turning (2) into one circle and one 1/1 repeat slider that covers (3) and (4) to make this easier to play ?
Regraz's Advanced
  1. This feels a lot more like an Insane than a Hard. AR8 is completely undeserved and there are several patterns that are too confusing for a Hard. I will consider this map unrankable until these are fixed:
  2. Reduce AR to 7. This does no call for AR8 and it makes it unnecessarily hard.
  3. 00:29:974 (1,1) - Sliders are completely overlapped.
  4. 00:35:447 (1,2) - Confusing and unnecessary anti-jump.
  5. 01:00:780 (1,2,3,4,5) - These jumps are way too big for a Hard. Reduce them.
  6. 01:02:447 (1,2,3,4,1,2,3,4) - Same. You shouldn't use jumps here at all, this is a rhythm that has never appeared before and it is rather surprising. Use normal spacing for these ones.
  7. 01:13:113 (1,2,3,4,1,2,3) - Same.
  8. 01:25:113 (2) - Repeat entirely covered by 01:23:780 (1) -
    Other things:
  9. 00:27:831 (2,1) - Stack these two properly. It will be visually a lot more appealing. Naturally, stack 00:29:974 (1) - with them as well.
  10. 00:30:403 (2,3) - Same comment about the sliderheads. These small non-perfect stacks only make sense if the pattern is built around them, but in this case it only looks like an error.
  11. 00:39:447 (1,3) - This kind of overlap is really visually appalling. You'd be better off changing (3) to make sure it doesn't hide under (1). Same goes for 00:41:447 (3,1) -
  12. 00:46:780 (1,2,3) - I like the idea of a jump here, but the irregular jumps makes this a bit confusing. Try to give them the same spacing.
  13. 00:51:280 (2,3) - This plays unbelievably horribly. Read http://osumodding.tumblr.com/post/57704081634 for more information about that.
  14. 00:53:447 (2,3,4,5,6,7,1) - This looks hideous. I'm fine with the pattern here but it looks atrocious. Try to keep something with the sliderjumps but make it visually better.
  15. 00:58:280 (2,3,4) - Here again, this doesn't play well (same article). I like the idea but it could be executed in a much better way.
  16. 01:07:447 (1,2,3,4,1,2,3,4) - All these overlaps look meh and are confusing to play. Why not space this pattern out and use the rest of the playfield ?
  17. 01:11:447 (1,2,3,4) - These jumps are too big again.
  18. 01:38:113 (1,2,3,1,2,3,1,2,3,4,5,1,2,1,2,1,2,1,2) - Here again, meh. These overlaps are way too confusing for a Hard, can't you make something visually better and that isn't confusing to read ?
  19. 01:45:447 (1,2) - Unnecessarily big jumps. Also, if you want this to play better, control+H this 01:46:113 (3) -
Difficult
  1. Okay, first off, none of the 3/4 makes sense. It's confusing and undeeded, especially in a 1/2 heavy diff like this. You'd be better of changing the 3/4 sliders into 1/2 ones for consistent and to make your diff less confusing.
  2. The 1/4 is inconsistent. While I agree that adding 1/4 is a good idea to make this play better, your use of 1/4 is inconsistent and appears random, which doesn't actually bring anything positive to the map. This is a good use of 1/4 00:39:280 (6,7,1) - because it follows the song's structure in every way. The song has a 4/4 meter, which you caught fairly well with your comboing, and the use of 1/4 could emphasize this even better if you use a triple every 4 new combos. This will give your entire difficulty a skeleton to hold on to and will make it play better. That means:
    • 00:44:613 (3) - there's the stream here, so it is good
    1. 00:42:030 (8) - Remove.
    2. 00:48:697 (9) - Remove.
    3. 00:49:946 (6) - Add one here ie a note on 00:50:030 -
    4. 00:52:697 (9) - Remove.
    5. 01:03:363 (7) - Remove.
    6. 01:10:030 (8,5) - Remove.
    7. 01:11:363 - Add a note here.
    8. 01:16:697 - Add a note here.
    9. 01:14:030 (4) - Remove.
    10. 01:19:363 (4) - Remove.
    11. 01:27:363 - Add a note here.
    12. 01:32:697 - Add a note here.
    13. 01:35:363 (7) - Remove.
    14. 01:48:613 (6) - Make this a triple and make the spinner start later.
    15. 01:58:030 (8) - Remove.
    16. 01:59:280 (3) - aaaaand turn this into a 1/4 repeat slider or a triple!
  3. 00:15:403 (1,4) - Entirely overlapped sliders.
  4. 00:22:903 (4,5) - Why not separate these and make (3,4) and (5,6) a jump ? It would be more consistent with what you did right before and would follow the song nicely.
  5. 00:44:113 (1,2,3,4,1,2,3,4,1) - This is a really ugly stream. If you don't want to space it properly, which would be ideal, at least turn 00:44:447 (1,2,3,4) - to make them lead properly into 00:44:780 (1) - otherwise it has terrible flow.
  6. 00:46:447 (1,1) - Remove these two new combos and add one on 00:46:114 (6) - for consistency.
  7. 00:50:780 (1,3) - New combo should be on 00:51:447 (3) -
  8. 00:58:780 (1) - Remove this new combo for consistency.
  9. 01:04:613 (5) - This slider ruins the comboing. The new combo should be on 01:04:780 - but you can't add it because there is the sliderend. Turn the slider into two circles to fix that. Also, this slider ends on a strong beat, which is never desirable because of passive/active beats.
  10. 01:07:447 (6,1) - New combo should be on (6) for consistency.
  11. 01:12:780 (9,1) - New combo should be on (9) for consistency.
  12. 01:13:113 (1) - As pointed out earlier, turn this into a 1/2 slider. Explanations are written above.
  13. 01:12:780 (9,3) - Stack properly ? =(
  14. 01:15:447 (6,1) - New combo should be on (6).
  15. 01:17:780 (1,3) - New combo should be on (3) for consistency. Remove 01:18:780 (1) - this new combo too.
  16. 01:23:447 (6,1) - New combo should be on (6).
  17. 01:30:947 (1) - Remove this new combo for consistency.
  18. 01:36:780 (6,1) - New combo should be on (6).
  19. 01:48:780 (1) - Make this spinner end sooner so that you don't lose 01:51:447 - to put a new combo on and remove the ones on 01:51:780 (1) - and 01:52:113 (1) -
  20. 01:54:113 (1) - As explained earlier, turn this into a 1/2 slider.
  21. 01:58:613 (1) - Remove this new combo for consistency.
That should be it. You'll notice it's a huge mod, and you are entire free to choose what to change and what not to change, but this is what I think would make your map the best it can given the ideas you had. You'll notice that I basically didn't discuss your patterns or ideas, and only tried to tidy up your map in terms of structure and consistency, which are vital for a map.

Hard needs work. Make sure to fix it to make it feel like a Hard, not like an Insane.
Topic Starter
ZZHBOY

Shiro wrote:

As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. The whole map is about 4ms late.just 4ms...In all, i did it as your suggestion
  2. Hitsounds are difficult to hear. You should boost their volume a bit. Talking about hitsounds, I have no idea what you're trying to do with the volume changes. I don't see anythig in the song that would justify it, and it just feels fairly confusing. Having one volume for the whole map would feel a lot better, I think.i improve the volume properly
  3. The gap between Basic and Medium is way too big. I'd suggest you make Basic a bit harder AND reduce the amount of 1/2 in the Medium.i accepted some your suggestions below.i will replay patiently.
Basic
  1. Only thing I have to say about this is that comboing is inconsistent. If you follow the map after the speedup (when it reaches the 180 BPM part), 00:34:114 (1,2,3,4) - every combo lasts 4 measures, which is coherent with the time signature of the song, so you should keep that going through the whole song. Or you can decide to follow 00:39:447 (1,2,1,2,3) - instead, but keep it consistent through the entire diff.finally i changed it into another way.it's not constant absolutely but follow the heavy beats.
  2. 00:54:113 (1) - Whichever you choose, this combo is wrong. If you choose the second option, then the new combo should be on 00:52:780 (3) - and if you choose the first, simply remove this one.removed
  3. 00:55:780 (1) - This spinner ruins the comboing no matter which one you choose. Make it end sooner so that you can add an object at 00:58:113 - with a new combo and remove the one on 00:58:780 (1) - . If you choose the second option, the new combo then goes 01:00:780 (3) - .done
  4. 01:26:113 (3) - This slider ruins the comboing. No matter which one you went for, there should be a new combo on 01:27:447 - but it's impossible because the slider has a repeat. Remove the repeat, add an object at that point, and add a new combo to that object. After this, remove the new combo on 01:28:780 (1) - and add one on 01:30:113 (2) - .done
  5. 01:36:780 (1) - Here again, the spinner ruins the comboing. Also, entering a kiai with a spinner end, which is typically passive, is not a bad idea, as it gives a bad start to something that should be emphasized.i made the spinner shorter and added a note on the beginning of the kiai part
  6. 01:48:780 (1) - Same.same as ^
Medium
  1. What I said in Easy regarding combo stands true here as well, mainly spinners and slider repeats ruining comboing.
  2. 00:32:546 (1,1,2) - This is too confusing and too hard for a Normal. The spinner is quite short, which is a problem in itself, but it's followed too closely by a circle, which doesn't give enough time for newer players to complete the spinner then retrieve their cursor and reposition their aim. And on top of that, it's a stack (which are hard to read) with a 2/1 gap that hasn't appeared at all previously.i removed the two sliders before and made the spinner longer.
  3. 01:03:280 (5,1,2,3,4,5) - This rhythm feels weird at this point, and is in my opinion too complex for a Normal (even I was thrown off by it). Try to make something easier that follows the violin ? Same goes for 01:13:947 (5,1,2,3,4,5) - of course.fine.i changed it into a easier way.
  4. 01:26:447 (2,3,4) - Offbeat notes aren't that good for a Normal imo, they're fairly confusing to hit. Try turning (2) into one circle and one 1/1 repeat slider that covers (3) and (4) to make this easier to play ?modified as your suggestion
Regraz's Advanced
  1. This feels a lot more like an Insane than a Hard. AR8 is completely undeserved and there are several patterns that are too confusing for a Hard. I will consider this map unrankable until these are fixed:
  2. Reduce AR to 7. This does no call for AR8 and it makes it unnecessarily hard.As mapper, i'd like to have a hard gd with AR8. First, song's bpm is 140-180 and suitable to use ar8. Also, a harder hard gd will make the diff spread with Normal and Insane better.So i discuss with gder and finally decide to keep AR8. Sorry :? :? :?
  3. 00:29:974 (1,1) - Sliders are completely overlapped.
  4. 00:35:447 (1,2) - Confusing and unnecessary anti-jump.
  5. 01:00:780 (1,2,3,4,5) - These jumps are way too big for a Hard. Reduce them.
  6. 01:02:447 (1,2,3,4,1,2,3,4) - Same. You shouldn't use jumps here at all, this is a rhythm that has never appeared before and it is rather surprising. Use normal spacing for these ones.
  7. 01:13:113 (1,2,3,4,1,2,3) - Same.
  8. 01:25:113 (2) - Repeat entirely covered by 01:23:780 (1) -
    Other things:
  9. 00:27:831 (2,1) - Stack these two properly. It will be visually a lot more appealing. Naturally, stack 00:29:974 (1) - with them as well.
  10. 00:30:403 (2,3) - Same comment about the sliderheads. These small non-perfect stacks only make sense if the pattern is built around them, but in this case it only looks like an error.
  11. 00:39:447 (1,3) - This kind of overlap is really visually appalling. You'd be better off changing (3) to make sure it doesn't hide under (1). Same goes for 00:41:447 (3,1) -
  12. 00:46:780 (1,2,3) - I like the idea of a jump here, but the irregular jumps makes this a bit confusing. Try to give them the same spacing.
  13. 00:51:280 (2,3) - This plays unbelievably horribly. Read http://osumodding.tumblr.com/post/57704081634 for more information about that.
  14. 00:53:447 (2,3,4,5,6,7,1) - This looks hideous. I'm fine with the pattern here but it looks atrocious. Try to keep something with the sliderjumps but make it visually better.
  15. 00:58:280 (2,3,4) - Here again, this doesn't play well (same article). I like the idea but it could be executed in a much better way.
  16. 01:07:447 (1,2,3,4,1,2,3,4) - All these overlaps look meh and are confusing to play. Why not space this pattern out and use the rest of the playfield ?
  17. 01:11:447 (1,2,3,4) - These jumps are too big again.
  18. 01:38:113 (1,2,3,1,2,3,1,2,3,4,5,1,2,1,2,1,2,1,2) - Here again, meh. These overlaps are way too confusing for a Hard, can't you make something visually better and that isn't confusing to read ?
  19. 01:45:447 (1,2) - Unnecessarily big jumps. Also, if you want this to play better, control+H this 01:46:113 (3) -
Difficult
  1. Okay, first off, none of the 3/4 makes sense. It's confusing and undeeded, especially in a 1/2 heavy diff like this. You'd be better of changing the 3/4 sliders into 1/2 ones for consistent and to make your diff less confusing.
  2. The 1/4 is inconsistent. While I agree that adding 1/4 is a good idea to make this play better, your use of 1/4 is inconsistent and appears random, which doesn't actually bring anything positive to the map. This is a good use of 1/4 00:39:280 (6,7,1) - because it follows the song's structure in every way. The song has a 4/4 meter, which you caught fairly well with your comboing, and the use of 1/4 could emphasize this even better if you use a triple every 4 new combos. This will give your entire difficulty a skeleton to hold on to and will make it play better. That means:
    • 00:44:613 (3) - there's the stream here, so it is good
    1. 00:42:030 (8) - Remove.
    2. 00:48:697 (9) - Remove.
    3. 00:49:946 (6) - Add one here ie a note on 00:50:030 -
    4. 00:52:697 (9) - Remove.
    5. 01:03:363 (7) - Remove.
    6. 01:10:030 (8,5) - Remove.
    7. 01:11:363 - Add a note here.
    8. 01:16:697 - Add a note here.
    9. 01:14:030 (4) - Remove.
    10. 01:19:363 (4) - Remove.
    11. 01:27:363 - Add a note here.
    12. 01:32:697 - Add a note here.
    13. 01:35:363 (7) - Remove.
    14. 01:48:613 (6) - Make this a triple and make the spinner start later.
    15. 01:58:030 (8) - Remove.
    16. 01:59:280 (3) - aaaaand turn this into a 1/4 repeat slider or a triple!
    accepted all above.that's all follow the music well and i'm satisfied about the rhythm after modify.
  3. 00:15:403 (1,4) - Entirely overlapped sliders.i moved it over
  4. 00:22:903 (4,5) - Why not separate these and make (3,4) and (5,6) a jump ? It would be more consistent with what you did right before and would follow the song nicely.fine.but just jump as a small distance because music here isn't very sharp
  5. 00:44:113 (1,2,3,4,1,2,3,4,1) - This is a really ugly stream. If you don't want to space it properly, which would be ideal, at least turn 00:44:447 (1,2,3,4) - to make them lead properly into 00:44:780 (1) - otherwise it has terrible flow.least turn is closer to the slider next and i feel it's better now
  6. 00:46:447 (1,1) - Remove these two new combos and add one on 00:46:114 (6) - for consistency.fine
  7. 00:50:780 (1,3) - New combo should be on 00:51:447 (3) - done
  8. 00:58:780 (1) - Remove this new combo for consistency.
  9. 01:04:613 (5) - This slider ruins the comboing. The new combo should be on 01:04:780 - but you can't add it because there is the sliderend. Turn the slider into two circles to fix that. Also, this slider ends on a strong beat, which is never desirable because of passive/active beats.
  10. 01:07:447 (6,1) - New combo should be on (6) for consistency.as kodora said:A New Combo would help people read rhythm & spacing change.
  11. 01:12:780 (9,1) - New combo should be on (9) for consistency.
  12. 01:13:113 (1) - As pointed out earlier, turn this into a 1/2 slider. Explanations are written above.
  13. 01:12:780 (9,3) - Stack properly ? =(fixed
  14. 01:15:447 (6,1) - New combo should be on (6).
  15. 01:17:780 (1,3) - New combo should be on (3) for consistency. Remove 01:18:780 (1) - this new combo too.
  16. 01:23:447 (6,1) - New combo should be on (6).
  17. 01:30:947 (1) - Remove this new combo for consistency.i should say no here with stress.in the beginning, here has no nc but i added nc after chloe's mod.he said nc here will be helpful to reading the rhythm here with anti-jump
  18. 01:36:780 (6,1) - New combo should be on (6).
  19. 01:48:780 (1) - Make this spinner end sooner so that you don't lose 01:51:447 - to put a new combo on and remove the ones on 01:51:780 (1) - and 01:52:113 (1) -
  20. 01:54:113 (1) - As explained earlier, turn this into a 1/2 slider.
  21. 01:58:613 (1) - Remove this new combo for consistency.
That should be it. You'll notice it's a huge mod, and you are entire free to choose what to change and what not to change, but this is what I think would make your map the best it can given the ideas you had. You'll notice that I basically didn't discuss your patterns or ideas, and only tried to tidy up your map in terms of structure and consistency, which are vital for a map.

Hard needs work. Make sure to fix it to make it feel like a Hard, not like an Insane.
appreciate for your mod and it helped me and my map a lot.waiting for Regarz's reply 8-) 8-) 8-)
Kodora
Hi-hi, M4M as promiced

[General]

  1. BG resolution is very low, only 640x480 - consider change it to at least 800x600, so it would look much better at widescreen monitors
  2. Your custom normal whistle sounds exactly same as normal clap, - would be nice to replace custom whistle - sections with custom claps and get rid of hitsound file what already can be perfectly replaced.
  3. Add Regraz to tags since he made guest diff
[Difficult]

*Settings feels quite unbalanced - consider please raise OD & HP Drain by 1 tick to make it more challenging - HP5 and AR7 feels way too low for Insane-tier doff
*Any reason for Circle Size 3? It feels kinda huge while playing, and makes most of jumps harder to play/read. Bigger CS is easier settings, and should be used for easiest diffs. Too big CS compare to fast AR and huge jumps is very uncomfortable to play, so it would be better to change CS to 4

  1. 00:26:117 (2,3) - - The sort of jump from (3) to (3) felt a bit uncomfortable due to its sudden nature - you never did such jumps before, and music here is still exactly same as at previous parts - in general, try to correlate jumps with music. Try to stack 00:26:331 (3) - under the head of 00:25:689 (1) - that would be more predictable & comfortable to play
  2. 00:28:260 (3) - This antijump feels weird to play at this point, and it doesn't fit your flow. Try to ctrl+g at and curve a bitto make it more smoother to play, something like this:

  3. 00:29:545 (3,4,1) - That was really too close to each other and doesn't musically supported - a slighty bigger spacing between these notes would be more comfortable to play
  4. 00:46:447 (1,2,1) -

    same here, this antijump doesn't feels good - a regular stacking or replacing with regular spacing would be more intuitive to play.
  5. 00:54:113 (1) - Any reason for silent slidertail? It is allowed, but only in cases where it is really needed. In your case there is a clear beat at the 00:54:447 - , so there is no reason to make it silent
  6. 00:55:113 (4) - This note is very hard to hear while playing - BGM is very loud, so 15% of volume here is way too low. Make volume level same as rest here please, there is no musical reason to reduse it.
  7. 01:01:447 (3) - This jump feels really too big and doesn't really fits musically :< Perhaps you can make a nice triangle pattern here instead; place 01:01:447 (3) - at x296 y 188
  8. 01:07:113 (4) - A New Combo would help people read rhythm & spacing change.
  9. 01:12:113 (5) - Same here, NC due to jump please
  10. 01:29:280 (4) - Remove whistle from here and add it at 01:29:113 (3) - for consistency
  11. 01:30:113 (1,2,3) - Spacing issue - this patterns starts as 1/2, but (3) is placed at 1/1, which makes this part incredible hard to play. I would recommend stack 01:30:613 (3) - with 01:30:280 (2) - instead - you will still have tricky pattern, and that would works better with the music
  12. 01:48:280 (5) - Add New Combo follow pattern here please
  13. 01:54:113 (1) - Once again, there is no reason to silence slidertail here
  14. 01:59:530 (1) - Redusing wolume with music on spinner would work here very well
[Regraz's Hard]

*Low settings too, but in your case i guess it is due to settings on Difficult. Raise HP drain & OD by 1 tick for same reason as Insane - and i, guess, please consider change CS too.
*I agree with ZZH that whole diff feels better with AR 8 - it makes large jumps & antijumps easier to read & overral feels better with choosen patterns.

  1. 00:13:688 (1,3) - Not perfectly stacked, and this is noticeable while playing a lot. Please fix that
  2. 00:29:974 (1,1) - Repeat of 00:30:831 (1) - is hidden by hitburst from 00:29:974 (1) - , which is unrankable. Try to made manual stack at sliders here to made reversearrow noticeable while playing. Something like this:
  3. 00:36:114 (2) - Try to Ctrl+G this, so you will have more smooth flow.
  4. 00:45:447 (3,4) - This antijump feels quite uncomfortable here. It's a bit awkward being that sudden, especially when all the previous movements were fast-paced (and consider that AR8 makes this harder to read). Perhaps stack (3) on (4) or space things farther out? Also, new combo on 00:45:780 (4) - would help to tell difference in rhythm too.
  5. 01:01:447 (3,4,5) - Watch out here - i understand that you want bump up difficulty a bit, but such jumping feels quite harsh for a Hard difficulty. I guess redusing spacing to aroung x2.70 wouldn't hurt much your pattern and would be more comfortable to play.
  6. 01:02:447 (1,2,3,4,1,2) - Same here. I guess slighty lower spacing would be more friendly for a Hard-diff players.
  7. 01:05:780 (4,1) - Same as at 00:45:447 (3,4) - in this case i guess perfect stacking would made this part much more intuitive
  8. 01:08:947 (2,3,4) - Try to reduse spacing here to x2.00 - that would made this part easier to catch
  9. 01:44:113 (3,1) - Same about manual stacking, and perfect stack would work awesome here too.
  10. 01:45:113 (3,1) - But keep this one here - since these parts are quite repetitive people will learn rhythm while playing and will pass this at the first try.
  11. 01:51:447 (3,4,5) - Since all previous parts were 1/2 it is quite hard to tell which rhythm this part is represents. This 1/1 comes quite suddenly and feels kinda hard to read - i guess keeping regular spacing with new combo would work more friendly here. Try this:

  12. 01:54:780 (5,1) - Watch out for this one - 1/1 manual stacks near the end would be a bad trick for the players. Try to stack it perfectly instead - i guess that would be easier to catch. Keep 01:55:780 (5,1) - if you want
  13. 01:58:947 (1,2,3) - Strange that this is he only one place where 1/4 is used. Maybe use 1/4 repeat instead to make it less tricky?
[Medium]

*Raise HP Drain by 1 tick - that would fits better for a Normal diff
*Again, smaller CS would fit more choosen SV and your patterns

  1. 00:17:113 (1) - Feels kinda weird. You breaking constant 1/2 rhythm here with a long 1/1 slider while music doesn't call mor that. Either use ticksounds or end this slider at 00:17:542 - and add note at 00:17:970 -
  2. 00:21:399 (3,4) - Looks a bit bad, try this instead?

  3. 00:23:756 - Any reasons for lowering volume here? It feels kinda weird at this point, i'd just remove it
  4. 00:34:110 (1,2) - This 1/1 stacking may be unexpecting and hard-readable for beginners - since there it long guitar note perhaps try to use 1/2 slider instead?
  5. 00:49:943 - This section feels too quiet compare to the rest - make it a bit louder please
  6. 00:54:359 - Same here
  7. 01:03:109 - Again - ant reasons for lowering volume here?
  8. 01:19:443 (1,2) - This rhythm may be very confusing for beginners since rhythm here changes very suddenly - perhaps a 3/2 slider would be more intuitive & beginner-friendly here? Try this:
  9. 01:40:443 (6,1) - This 1/1 stacking feels really random here. Unstack it please.
[Basic]

  1. 00:34:110 (1) - Same as Medium
  2. 00:36:776 (3) - This 1/1 feels kind of boring and doesn't really fits the song. Try to use 3/2 slider + 1/1 note instead to give more variety here:
  3. 00:47:443 (2) - Again, a 3/2 repeat-slider + 1/1 note (exactly same as above) would work here quite well
  4. 01:16:776 - 01:33:443 - Whole section have too much 1/1, which feels really boring. Bright more variety here: try to use more 3/2 or 2/1 follow different instruments to make it more interesting to play for beginners.
  5. 01:36:776 (3) - Missing clap on tail
  6. 01:38:109 (1) - Hitfinish here
  7. 01:48:109 (4) - Too low volume
Good luck.
Topic Starter
ZZHBOY

Kodora wrote:

Hi-hi, M4M as promiced

[General]

  1. BG resolution is very low, only 640x480 - consider change it to at least 800x600, so it would look much better at widescreen monitorsi can't find some picture suitable for this map :?
  2. Your custom normal whistle sounds exactly same as normal clap, - would be nice to replace custom whistle - sections with custom claps and get rid of hitsound file what already can be perfectly replaced.
  3. Add Regraz to tags since he made guest diffdone
[Difficult]

*Settings feels quite unbalanced - consider please raise OD & HP Drain by 1 tick to make it more challenging - HP5 and AR7 feels way too low for Insane-tier doffhp6 ar9 now
*Any reason for Circle Size 3? It feels kinda huge while playing, and makes most of jumps harder to play/read. Bigger CS is easier settings, and should be used for easiest diffs. Too big CS compare to fast AR and huge jumps is very uncomfortable to play, so it would be better to change CS to 4just want to try this due to previous map and regraz's gd

  1. 00:26:117 (2,3) - - The sort of jump from (3) to (3) felt a bit uncomfortable due to its sudden nature - you never did such jumps before, and music here is still exactly same as at previous parts - in general, try to correlate jumps with music. Try to stack 00:26:331 (3) - under the head of 00:25:689 (1) - that would be more predictable & comfortable to playi moved them closer
  2. 00:28:260 (3) - This antijump feels weird to play at this point, and it doesn't fit your flow. Try to ctrl+g at and curve a bitto make it more smoother to play, something like this:

  3. 00:29:545 (3,4,1) - That was really too close to each other and doesn't musically supported - a slighty bigger spacing between these notes would be more comfortable to playfine
  4. 00:46:447 (1,2,1) -

    same here, this antijump doesn't feels good - a regular stacking or replacing with regular spacing would be more intuitive to play.
  5. 00:54:113 (1) - Any reason for silent slidertail? It is allowed, but only in cases where it is really needed. In your case there is a clear beat at the 00:54:447 - , so there is no reason to make it silentfine
  6. 00:55:113 (4) - This note is very hard to hear while playing - BGM is very loud, so 15% of volume here is way too low. Make volume level same as rest here please, there is no musical reason to reduse it.fine
  7. 01:01:447 (3) - This jump feels really too big and doesn't really fits musically :< Perhaps you can make a nice triangle pattern here instead; place 01:01:447 (3) - at x296 y 188i finally make it stack with the first slider of next combo
  8. 01:07:113 (4) - A New Combo would help people read rhythm & spacing change.fine
  9. 01:12:113 (5) - Same here, NC due to jump pleasenope.i'm worry about too much nc may caused it chaos(?
  10. 01:29:280 (4) - Remove whistle from here and add it at 01:29:113 (3) - for consistencydone
  11. 01:30:113 (1,2,3) - Spacing issue - this patterns starts as 1/2, but (3) is placed at 1/1, which makes this part incredible hard to play. I would recommend stack 01:30:613 (3) - with 01:30:280 (2) - instead - you will still have tricky pattern, and that would works better with the musicnope...i want to make here harder.-.
  12. 01:48:280 (5) - Add New Combo follow pattern here pleasefinally i set nc on the last note here.
  13. 01:54:113 (1) - Once again, there is no reason to silence slidertail herefixed
  14. 01:59:530 (1) - Redusing wolume with music on spinner would work here very wellright.fixed
[Regraz's Hard]

*Low settings too, but in your case i guess it is due to settings on Difficult. Raise HP drain & OD by 1 tick for same reason as Insane - and i, guess, please consider change CS too.
*I agree with ZZH that whole diff feels better with AR 8 - it makes large jumps & antijumps easier to read & overral feels better with choosen patterns.

  1. 00:13:688 (1,3) - Not perfectly stacked, and this is noticeable while playing a lot. Please fix that
  2. 00:29:974 (1,1) - Repeat of 00:30:831 (1) - is hidden by hitburst from 00:29:974 (1) - , which is unrankable. Try to made manual stack at sliders here to made reversearrow noticeable while playing. Something like this:
  3. 00:36:114 (2) - Try to Ctrl+G this, so you will have more smooth flow.
  4. 00:45:447 (3,4) - This antijump feels quite uncomfortable here. It's a bit awkward being that sudden, especially when all the previous movements were fast-paced (and consider that AR8 makes this harder to read). Perhaps stack (3) on (4) or space things farther out? Also, new combo on 00:45:780 (4) - would help to tell difference in rhythm too.
  5. 01:01:447 (3,4,5) - Watch out here - i understand that you want bump up difficulty a bit, but such jumping feels quite harsh for a Hard difficulty. I guess redusing spacing to aroung x2.70 wouldn't hurt much your pattern and would be more comfortable to play.
  6. 01:02:447 (1,2,3,4,1,2) - Same here. I guess slighty lower spacing would be more friendly for a Hard-diff players.
  7. 01:05:780 (4,1) - Same as at 00:45:447 (3,4) - in this case i guess perfect stacking would made this part much more intuitive
  8. 01:08:947 (2,3,4) - Try to reduse spacing here to x2.00 - that would made this part easier to catch
  9. 01:44:113 (3,1) - Same about manual stacking, and perfect stack would work awesome here too.
  10. 01:45:113 (3,1) - But keep this one here - since these parts are quite repetitive people will learn rhythm while playing and will pass this at the first try.
  11. 01:51:447 (3,4,5) - Since all previous parts were 1/2 it is quite hard to tell which rhythm this part is represents. This 1/1 comes quite suddenly and feels kinda hard to read - i guess keeping regular spacing with new combo would work more friendly here. Try this:

  12. 01:54:780 (5,1) - Watch out for this one - 1/1 manual stacks near the end would be a bad trick for the players. Try to stack it perfectly instead - i guess that would be easier to catch. Keep 01:55:780 (5,1) - if you want
  13. 01:58:947 (1,2,3) - Strange that this is he only one place where 1/4 is used. Maybe use 1/4 repeat instead to make it less tricky?
[Medium]

*Raise HP Drain by 1 tick - that would fits better for a Normal diffHP3 now
*Again, smaller CS would fit more choosen SV and your patterns

  1. 00:17:113 (1) - Feels kinda weird. You breaking constant 1/2 rhythm here with a long 1/1 slider while music doesn't call mor that. Either use ticksounds or end this slider at 00:17:542 - and add note at 00:17:970 - done as your suggestion
  2. 00:21:399 (3,4) - Looks a bit bad, try this instead?accept~

  3. 00:23:756 - Any reasons for lowering volume here? It feels kinda weird at this point, i'd just remove itremoved
  4. 00:34:110 (1,2) - This 1/1 stacking may be unexpecting and hard-readable for beginners - since there it long guitar note perhaps try to use 1/2 slider instead?just keeping this
  5. 00:49:943 - This section feels too quiet compare to the rest - make it a bit louder pleasedone
  6. 00:54:359 - Same here^
  7. 01:03:109 - Again - ant reasons for lowering volume here?^
  8. 01:19:443 (1,2) - This rhythm may be very confusing for beginners since rhythm here changes very suddenly - perhaps a 3/2 slider would be more intuitive & beginner-friendly here? Try this:
    good idea
  9. 01:40:443 (6,1) - This 1/1 stacking feels really random here. Unstack it please.fine.done~
[Basic]

  1. 00:34:110 (1) - Same as Medium
  2. 00:36:776 (3) - This 1/1 feels kind of boring and doesn't really fits the song. Try to use 3/2 slider + 1/1 note instead to give more variety here:
  3. 00:47:443 (2) - Again, a 3/2 repeat-slider + 1/1 note (exactly same as above) would work here quite well
  4. 01:16:776 - 01:33:443 - Whole section have too much 1/1, which feels really boring. Bright more variety here: try to use more 3/2 or 2/1 follow different instruments to make it more interesting to play for beginners.
  5. 01:36:776 (3) - Missing clap on tail
  6. 01:38:109 (1) - Hitfinish hereadded
  7. 01:48:109 (4) - Too low volumefixed
i just to want a standard Basic diff so i follow 1/1 through the song as possible.-.

Good luck.
thx for your two-days-mod!!! 8-) 8-) 8-)
Topic Starter
ZZHBOY
FARKING THE NETWORKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK!!!!!!!!!!!!!!!!!1111111111111111
Mafumafu

Shiro wrote:

Regraz's Advanced
  1. This feels a lot more like an Insane than a Hard. AR8 is completely undeserved and there are several patterns that are too confusing for a Hard.
    I will consider this map unrankable until these are fixed:
  2. Reduce AR to 7. This does no call for AR8 and it makes it unnecessarily hard. I am sorry that I couldnt fix AR8. AR8 is really significant to this diff. It goes along with the jumps and stacks (which are called small non-perfect by you) AR7 will only make them confusing to read. If I use AR7 the structure of placement will be ruined.
  3. 00:29:974 (1,1) - Sliders are completely overlapped. Trying to move a little further.
  4. 00:35:447 (1,2) - Confusing and unnecessary anti-jump. Fixed
  5. 01:00:780 (1,2,3,4,5) - These jumps are way too big for a Hard. Reduce them. Reduced.
  6. 01:02:447 (1,2,3,4,1,2,3,4) - Same. You shouldn't use jumps here at all, this is a rhythm that has never appeared before and it is rather surprising. Use normal spacing for these ones. I reduced the jump, but no jumps are really weird because of the rhythm changes here.
  7. 01:13:113 (1,2,3,4,1,2,3) - Same. Same.
  8. 01:25:113 (2) - Repeat entirely covered by 01:23:780 (1) - AR8 doesnt cover at all.
    Other things:
  9. 00:27:831 (2,1) - Stack these two properly. It will be visually a lot more appealing. Naturally, stack 00:29:974 (1) - with them as well. Since another modder mentioned this, I'll fix.
  10. 00:30:403 (2,3) - Same comment about the sliderheads. These small non-perfect stacks only make sense if the pattern is built around them, but in this case it only looks like an error. Trying to move a little further.
  11. 00:39:447 (1,3) - This kind of overlap is really visually appalling. You'd be better off changing (3) to make sure it doesn't hide under (1). Same goes for 00:41:447 (3,1) - They are not overlaps. They are blankets. I'm sorry that I think it is not improper for many maps have this kind of pattern.
  12. 00:46:780 (1,2,3) - I like the idea of a jump here, but the irregular jumps makes this a bit confusing. Try to give them the same spacing. Fixed
  13. 00:51:280 (2,3) - This plays unbelievably horribly. Read http://osumodding.tumblr.com/post/57704081634 for more information about that. Fixed in some way.
  14. 00:53:447 (2,3,4,5,6,7,1) - This looks hideous. I'm fine with the pattern here but it looks atrocious. Try to keep something with the sliderjumps but make it visually better. Fixed this pattern
  15. 00:58:280 (2,3,4) - Here again, this doesn't play well (same article). I like the idea but it could be executed in a much better way. Fixed to normal ds.
  16. 01:07:447 (1,2,3,4,1,2,3,4) - All these overlaps look meh and are confusing to play. Why not space this pattern out and use the rest of the playfield ? If you use AR7, it is really confusing. That's why I keep the AR8.
  17. 01:11:447 (1,2,3,4) - These jumps are too big again. Reduced
  18. 01:38:113 (1,2,3,1,2,3,1,2,3,4,5,1,2,1,2,1,2,1,2) - Here again, meh. These overlaps are way too confusing for a Hard, can't you make something visually better and that isn't confusing to read ? Same reply as above. But I'll consider make this better.
  19. 01:45:447 (1,2) - Unnecessarily big jumps. Also, if you want this to play better, control+H this 01:46:113 (3)Fixed in some way. -
Thank you for your mod! Great help indeed!
Mafumafu

Kodora wrote:

Hi-hi, M4M as promiced
[Regraz's Hard]

*Low settings too, but in your case i guess it is due to settings on Difficult. Raise HP drain & OD by 1 tick for same reason as Insane - and i, guess, please consider change CS too. raise HP by 1 now!
*I agree with ZZH that whole diff feels better with AR 8 - it makes large jumps & antijumps easier to read & overral feels better with choosen patterns.

  1. 00:13:688 (1,3) - Not perfectly stacked, and this is noticeable while playing a lot. Please fix that Fixed!
  2. 00:29:974 (1,1) - Repeat of 00:30:831 (1) - is hidden by hitburst from 00:29:974 (1) - , which is unrankable. Try to made manual stack at sliders here to made reversearrow noticeable while playing. Something like this:
    I make them further so that reverse arrw will be seen!
  3. 00:36:114 (2) - Try to Ctrl+G this, so you will have more smooth flow. Fixed
  4. 00:45:447 (3,4) - This antijump feels quite uncomfortable here. It's a bit awkward being that sudden, especially when all the previous movements were fast-paced (and consider that AR8 makes this harder to read). Perhaps stack (3) on (4) or space things farther out? Also, new combo on 00:45:780 (4) - would help to tell difference in rhythm too. Okay!
  5. 01:01:447 (3,4,5) - Watch out here - i understand that you want bump up difficulty a bit, but such jumping feels quite harsh for a Hard difficulty. I guess redusing spacing to aroung x2.70 wouldn't hurt much your pattern and would be more comfortable to play.fixed
  6. 01:02:447 (1,2,3,4,1,2) - Same here. I guess slighty lower spacing would be more friendly for a Hard-diff players. Reduce the jumps
  7. 01:05:780 (4,1) - Same as at 00:45:447 (3,4) - in this case i guess perfect stacking would made this part much more intuitive Okay, accepted
  8. 01:08:947 (2,3,4) - Try to reduse spacing here to x2.00 - that would made this part easier to catch Hmm, considering...
  9. 01:44:113 (3,1) - Same about manual stacking, and perfect stack would work awesome here too. Sorry, I cannot change such manual stack in KIAI time. But I did change in non-KIAI parts!
  10. 01:45:113 (3,1) - But keep this one here - since these parts are quite repetitive people will learn rhythm while playing and will pass this at the first try.
  11. 01:51:447 (3,4,5) - Since all previous parts were 1/2 it is quite hard to tell which rhythm this part is represents. This 1/1 comes quite suddenly and feels kinda hard to read - i guess keeping regular spacing with new combo would work more friendly here. Try this:

    Good idea!
  12. 01:54:780 (5,1) - Watch out for this one - 1/1 manual stacks near the end would be a bad trick for the players. Try to stack it perfectly instead - i guess that would be easier to catch. Keep 01:55:780 (5,1) - if you want same as 01:44:113 (3,1) -
  13. 01:58:947 (1,2,3) - Strange that this is he only one place where 1/4 is used. Maybe use 1/4 repeat instead to make it less tricky? Since this is the last part of KIAI and the song also become more exciting than other parts, a 3-stream is a good choice, afaik.
Good luck.
Thank you! Really a good mod!

Finally.....
Here:
So tired
osu file format v12

[General]
AudioFilename: eviltower_01.mp3
AudioLeadIn: 0
PreviewTime: 32579
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 66958
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 4.199998

[Metadata]
Title:Evil Tower 1
TitleUnicode:Evil Tower 1
Artist:NEXON
ArtistUnicode:NEXON
Creator:ZZHBOY
Version:Regraz's Advanced
Source:Dungeon and Fighter Dungeon
Tags:DNF Regraz
BeatmapID:420030
BeatmapSetID:102913

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
13689,428.571428571429,4,2,0,40,1,0
32974,400,4,2,0,40,1,0
33374,387.096774193548,4,2,0,40,1,0
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55447,-100,4,1,2,40,0,0
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124530,-100,4,3,0,5,0,0


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Combo2 : 172,171,162
Combo3 : 147,190,255
Combo4 : 143,235,177

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RandF
From my queue~

[Basic]
  1. 00:36:776 (3) - not suit to rhythm. maybe mistake?
  2. 00:44:443 (2) - I recommend to delete. hard to see
  3. 01:00:443 (4) - ^
  4. 01:38:109 (1,2,3,4) - just a ssuggetion. I feel that sliders are suitable for this part
  5. 01:51:443 (1) - move near the center
[Medium]
  1. 00:27:185 (6) - I prefer to delete
  2. 00:40:776 (4) - upward slider is better
  3. 01:15:443 (3) - how about this?
  4. 01:46:109 (1) - I prefer reverse slider
  5. 01:47:776 (2,3,4) - just a suggetion~
[Difficult]
  1. CS +1
  2. 01:03:109 (5) - delete?
  3. 01:42:109 (1) - Ctrl+G
  4. 01:53:443 (5,6) - I prefer to exchange their positions
[Regraz's Advanced]
  1. 00:51:276 (2,3) - I think this part doesn't need jump pattern. 00:51:443 (3) - I recommend to do Ctrl+G for 00:51:443 (3) -
  2. 00:53:776 (3) - stack slider's head on 00:52:776 (1) -
  3. 01:52:276 (3) - I prefer curved slider
~Good Luck~
Mafumafu

RandomEffect wrote:

From my queue~

[Regraz's Advanced]
  1. 00:51:276 (2,3) - I think this part doesn't need jump pattern. 00:51:443 (3) - I recommend to do Ctrl+G for 00:51:443 (3) -
  2. 00:53:776 (3) - stack slider's head on 00:52:776 (1) -
  3. 01:52:276 (3) - I prefer curved slider
~Good Luck~
All fixed!
Thank you!
CODE:
Regraz's Advanced
osu file format v12

[General]
AudioFilename: eviltower_01.mp3
AudioLeadIn: 0
PreviewTime: 32579
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 66958
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 4.199998

[Metadata]
Title:Evil Tower 1
TitleUnicode:Evil Tower 1
Artist:NEXON
ArtistUnicode:NEXON
Creator:ZZHBOY
Version:Regraz's Advanced
Source:Dungeon and Fighter Dungeon
Tags:DNF Regraz
BeatmapID:420030
BeatmapSetID:102913

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
13685,428.571428571429,4,2,0,40,1,0
32970,400,4,2,0,40,1,0
33370,387.096774193548,4,2,0,40,1,0
33757,375,4,2,0,40,1,0
34110,333.333333333333,4,1,2,50,1,1
55443,-100,4,1,2,40,0,0
98109,-80,4,1,2,60,0,1
119443,-100,4,1,2,60,0,0
124526,-100,4,3,0,5,0,0


[Colours]
Combo1 : 226,139,252
Combo2 : 172,171,162
Combo3 : 147,190,255
Combo4 : 143,235,177

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241,209,109776,6,0,P|201:200|161:206,2,81.25,8|0|4,0:0|0:0|0:0,0:0:0:0:
352,159,110276,1,0,0:0:0:0:
461,212,110443,1,8,0:0:0:0:
463,229,110776,6,0,B|470:261|470:261|465:290|471:325,1,81.25,0|0,0:0|0:0,0:0:0:0:
350,144,111109,2,0,B|343:112|343:112|348:83|342:48,1,81.25,8|0,0:0|0:0,0:0:0:0:
314,265,111443,6,0,P|257:265|224:278,1,81.25,4|0,0:0|0:0,0:0:0:0:
86,78,111943,1,0,0:0:0:0:
323,55,112276,2,0,P|370:43|426:62,1,81.25
285,164,112609,1,0,0:0:0:0:
191,242,112776,6,0,B|157:248|157:248|123:278|98:280,1,81.25,4|0,0:0|0:0,0:0:0:0:
295,153,113109,2,0,B|329:147|329:147|363:117|388:115,1,81.25,8|0,0:0|0:0,0:0:0:0:
190,137,113443,2,0,P|158:112|118:110,1,81.25,0|0,0:0|0:0,0:0:0:0:
322,247,113776,2,0,P|354:272|394:274,1,81.25,8|0,0:0|0:0,0:0:0:0:
474,102,114109,5,4,0:0:0:0:
358,62,114276,1,0,0:0:0:0:
254,127,114443,1,8,0:0:0:0:
137,94,114609,1,0,0:0:0:0:
49,179,114776,1,0,0:0:0:0:
60,197,115109,5,8,0:0:0:0:
176,237,115276,1,0,0:0:0:0:
280,172,115443,1,4,0:0:0:0:
397,205,115609,1,0,0:0:0:0:
485,120,115776,1,8,0:0:0:0:
492,106,116109,6,0,L|501:22,1,81.25,0|0,0:0|0:0,0:0:0:0:
389,215,116443,2,0,L|380:299,1,81.25,8|0,0:0|0:0,0:0:0:0:
258,309,116776,2,0,P|206:302|164:313,1,81.25,4|0,0:0|0:0,0:0:0:0:
56,306,117109,1,8,0:0:0:0:
124,204,117276,2,0,L|93:121,2,81.25,0|0|0,0:0|0:0|0:0,0:0:0:0:
245,182,117776,6,0,B|310:164|310:164|341:122|397:111,1,162.5,8|4,0:0|0:0,0:0:0:0:
419,241,118276,2,0,P|442:281|445:325,1,81.25,0|8,0:0|0:0,0:0:0:0:
326,288,118609,2,0,P|329:333|314:375,1,81.25,0|0,0:0|0:0,0:0:0:0:
207,315,118943,5,0,0:0:0:0:
194,353,119026,1,0,0:0:0:0:
167,383,119109,1,8,0:0:0:0:
88,289,119276,2,0,P|55:321|13:335,1,81.25,0|4,0:0|0:0,0:0:0:0:
256,192,119526,12,0,124526,0:0:0:0:
liaoxingyao
哦草我才知道你还做了个Tower 1
Guy
From my queue. sorry for late!

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Please uncheck Widescreen support.
  2. In the case of 4:3, I suggest that change size of BG than 800x600.
  3. Offset is a bit early. Please try this. Do not forget resnap all notes and resnap green lines after having applied my timing suggestion. In addition, I perform mod with before changing offset.
    13707,428.571428571429,4,1,1,40,1,0
    32980,400,4,1,1,50,1,0
    33416,387.096774193548,4,1,1,60,1,0
    33783,375,4,1,1,5,1,0
    34127,333.333333333333,4,1,1,50,1,1

[Difficult]
  1. 00:16:899 (6) - that's really weird placement and bad flow. so try to move to x:48 y:156 this note.
  2. 00:19:256 (2,3) - Spacing is 1,30x better than current for me.
  3. 00:29:541 (3,4,1) - too near this notes. try to increase the spread between the notes.
  4. 00:36:443 (4) - (nazi) move to 1grid right x:316 y:48 please (for spacing)
  5. 00:38:609 (3) - I prefer to be placed in the bottom. more enjoyable than current.
  6. 00:38:776 (4,1) - not good this overlapping. so I recommend that a bit move to this slider.
  7. 00:41:776 (6) - Add whistle
  8. 00:41:943 (7) - Remove whistle
  9. 01:10:776 (4,5) - that's really nallow spacing. i guess players will be confused. like this?
  10. 01:17:776 (1) - remove NC (like a 01:23:109 (4,5) - here)

[Regraz's Advanced]
  1. Almost fine.

[Medium]
  1. HP+1
  2. 01:16:109 (4) - Consider doing to change that bad flow. like this?
  3. 01:25:276 (2) - Try this rhythm. more good than current for me.

  4. 01:35:943 (5) - almost same as above.

[Basic]
  1. Slider Velocity 0.60 is too low for almost BPM180's Easy diff. I recommend that you make SV0.80 and distance snap set the 0,80x better for me.
I think this map need more mods/work. and Requires a large improvement in Basic diff.
So if you did improve it, please call me again. I can once again recheck the map.

Good luck!
mintong89
Hey from PM
竟然都是华人我就用华文mod了
以下都是nazi 不喜可忽略

[Difficult]

00:16:278 (4) - 不要叠在(1)啊看起来好挤...话说我觉得用原本的 00:14:564 (5,6,1) - 这些形状还比较好看.
00:20:564 (1) - 把红色定点点在slidertick 我觉得会比较好看.
00:26:564 (1) - 个人感觉弯了点, 用00:25:707 (1) - 这个?
01:00:793 (1,2) - 可以拉开点...感觉好挤...
01:13:126 (2) - CTRL+G?
01:28:460 (1) - 这里NC? 嘛是新的一段...接受的话01:28:793 (1) - 这个去掉吧
01:48:793 (1) - 最后一个note不用NC吧?
[Regraz's Advanced]

fine, 挺美观的.
[Medium]

00:16:278 (5,1) - blanket好?
[Basic]
NC没排好.

00:38:793 (4,1) - 这个挺丑的, blanket好?

加油
挺水了吧.
MutoMagic
[General]
这个没什么好说的了,具体分难度看

[Difficult]
01:35:460 (1) - ctrl+g 这样是五角楼的形状吧
01:15:960 (1) - nc 音乐停顿了一下还是换个颜色吧
01:40:960 (1) - 01:41:293 (3) - ^ 3个1对点比较有型

[Regraz's Advanced]
01:00:126 (3) - ctrl+g 协调一下
01:00:460 (4) - ^ 好吧我有强迫症

[Medium]
00:50:126 (1) - 听起来略别扭,还是那个406的音加上吧

01:04:126 (2,3) - overmap?

01:08:793 (1) - 听起来太空了

01:14:793 (2,3) - overmap?


[Basic]
fine
Streliteela
Hi~可算能写一个中文mod了好开心。。都快不会说国语惹orz
我是渣新人不会摸图,所以我就随意来说一说惹orz

[Difficult]
求求。。还是CS+1吧。。这大圈大条的。。真的好乱orz
00:13:706 (1,2,3,4) - 考虑正方形?
00:15:421 (1,2,3,4,5,6) - 这里flow太别扭惹。。建议改一下排列,将00:15:421 (1) - 位置移动到x:242 y:315,后面的排列也要改动一下
00:17:135 (1,2,3) - 依旧是flow手感不好,建议改一下,比如可以这样?(我只是粗略挪动了一下具体对称啊什么的还需要调整)
00:20:564 (1) - 这地方不建议用滑条。。因为节奏貌似是个很快的三连音,考虑一下
00:23:992 (1,2,3,4,1,2,3,4) - 单点的想法不错。。形状有点不好看。。建议调整一下,考虑排成两个正方形套叠,里面1234小外面1234大一圈的那种
00:26:992 (2,3,1) - flow差评
00:53:460 (3,4,5,6) - 5跳的太不舒服惹。。而且34间距和56间距建议调成一样
01:05:460 (1,2,3) - 让我莫名想起近期的一张3星神图。。嘛。。有点坑。。
后面我水平太渣坠毁惹。。某些地方建议好好调整一下。。

后面我觉得难读或者违和的地方
01:08:793 (1,2,3,4,5,6,7) -
01:11:793 (2,3,4,5,6,7) - 爷爷啊这个4567太邪恶惹根本反应不过来
01:20:126 (3,4,5,6) - 摆好看点吧。。orz
01:24:126 (3,4,5,6,7,1) - 3456这么跳结果到了重音01:24:793 (1) - 的地方这个滑条却不跳了。。
01:28:793 (1,2,3,4) - 2跳太远了需要这样么又没有节奏上的变化。。要跳也是3跳啊orz
01:30:293 (2) - 太远了orz明明只是个红线note...orz
01:36:460 (4,5,1,2) - 太难读惹
01:37:293 (3,4,5,6,1) - 前面跳啊跳啊快疯了这里突然节奏又空了。。太奇怪了orz
01:52:793 (1,2,3,4,5,6,7,8) - 完全读不懂。。
01:54:793 (3,4,5,6) - flow哭惹;w;
整体柑橘有点。。额。。有点乱。。建议。。重新。。考虑。。做一遍orz
变距可以,但不要随意变距;节奏有大起伏的时候再考虑变距

[Regraz's Advanced]
00:15:421 (1,2) - 建议包一下
00:50:126 (4) -
00:55:460 (1,2) - flow不好,建议重新考虑排列
01:01:460 (3,4) - flow, 改
01:08:960 (2,3,4) - 间距莫名这么大。。调小,改排列
01:46:460 (4) - 间距。。违和
01:47:960 (3) - ctrl+g
01:48:293 (4) - ^

嗯就摸这两个难度吧,因为easy和normal我也没玩过所以不太了解具体情况orz,不过应该比较好做吧~
还有nc方面的问题我也不在行。。因为之前一直玩ctb的对nc了解不多,请见谅
总之我柑橘还是需要大改,有些地方排列太坠毁惹
美丽,祝成功~
Topic Starter
ZZHBOY

Mintong wrote:

Hey from PM
竟然都是华人我就用华文mod了
以下都是nazi 不喜可忽略

[Difficult]

00:16:278 (4) - 不要叠在(1)啊看起来好挤...话说我觉得用原本的 00:14:564 (5,6,1) - 这些形状还比较好看.
00:20:564 (1) - 把红色定点点在slidertick 我觉得会比较好看.
00:26:564 (1) - 个人感觉弯了点, 用00:25:707 (1) - 这个?
01:00:793 (1,2) - 可以拉开点...感觉好挤...
01:13:126 (2) - CTRL+G?
01:28:460 (1) - 这里NC? 嘛是新的一段...接受的话01:28:793 (1) - 这个去掉吧
01:48:793 (1) - 最后一个note不用NC吧?
[Regraz's Advanced]

fine, 挺美观的.
[Medium]

00:16:278 (5,1) - blanket好?
[Basic]
NC没排好.

00:38:793 (4,1) - 这个挺丑的, blanket好?

加油
挺水了吧.

MutoMagic wrote:

[General]
这个没什么好说的了,具体分难度看

[Difficult]
01:35:460 (1) - ctrl+g 这样是五角楼的形状吧对调整了下
01:15:960 (1) - nc 音乐停顿了一下还是换个颜色吧乱nc会死的哦
01:40:960 (1) - 01:41:293 (3) - ^ 3个1对点比较有型

[Regraz's Advanced]
01:00:126 (3) - ctrl+g 协调一下
01:00:460 (4) - ^ 好吧我有强迫症

[Medium]
00:50:126 (1) - 听起来略别扭,还是那个406的音加上吧唔

01:04:126 (2,3) - overmap?

01:08:793 (1) - 听起来太空了

01:14:793 (2,3) - overmap?


[Basic]
fine

Streliteela wrote:

Hi~可算能写一个中文mod了好开心。。都快不会说国语惹orz
我是渣新人不会摸图,所以我就随意来说一说惹orz

[Difficult]
求求。。还是CS+1吧。。这大圈大条的。。真的好乱orzcs3爽啊
00:13:706 (1,2,3,4) - 考虑正方形?
00:15:421 (1,2,3,4,5,6) - 这里flow太别扭惹。。建议改一下排列,将00:15:421 (1) - 位置移动到x:242 y:315,后面的排列也要改动一下
00:17:135 (1,2,3) - 依旧是flow手感不好,建议改一下,比如可以这样?(我只是粗略挪动了一下具体对称啊什么的还需要调整)
00:20:564 (1) - 这地方不建议用滑条。。因为节奏貌似是个很快的三连音,考虑一下
00:23:992 (1,2,3,4,1,2,3,4) - 单点的想法不错。。形状有点不好看。。建议调整一下,考虑排成两个正方形套叠,里面1234小外面1234大一圈的那种
00:26:992 (2,3,1) - flow差评
00:53:460 (3,4,5,6) - 5跳的太不舒服惹。。而且34间距和56间距建议调成一样
01:05:460 (1,2,3) - 让我莫名想起近期的一张3星神图。。嘛。。有点坑。。
后面我水平太渣坠毁惹。。某些地方建议好好调整一下。。

后面我觉得难读或者违和的地方
01:08:793 (1,2,3,4,5,6,7) -
01:11:793 (2,3,4,5,6,7) - 爷爷啊这个4567太邪恶惹根本反应不过来
01:20:126 (3,4,5,6) - 摆好看点吧。。orz
01:24:126 (3,4,5,6,7,1) - 3456这么跳结果到了重音01:24:793 (1) - 的地方这个滑条却不跳了。。
01:28:793 (1,2,3,4) - 2跳太远了需要这样么又没有节奏上的变化。。要跳也是3跳啊orz
01:30:293 (2) - 太远了orz明明只是个红线note...orz
01:36:460 (4,5,1,2) - 太难读惹
01:37:293 (3,4,5,6,1) - 前面跳啊跳啊快疯了这里突然节奏又空了。。太奇怪了orz
01:52:793 (1,2,3,4,5,6,7,8) - 完全读不懂。。
01:54:793 (3,4,5,6) - flow哭惹;w;
整体柑橘有点。。额。。有点乱。。建议。。重新。。考虑。。做一遍orz
变距可以,但不要随意变距;节奏有大起伏的时候再考虑变距一般都是跟着音乐嗯....感觉好zz

[Regraz's Advanced]
00:15:421 (1,2) - 建议包一下
00:50:126 (4) -
00:55:460 (1,2) - flow不好,建议重新考虑排列
01:01:460 (3,4) - flow, 改
01:08:960 (2,3,4) - 间距莫名这么大。。调小,改排列
01:46:460 (4) - 间距。。违和
01:47:960 (3) - ctrl+g
01:48:293 (4) - ^

嗯就摸这两个难度吧,因为easy和normal我也没玩过所以不太了解具体情况orz,不过应该比较好做吧~
还有nc方面的问题我也不在行。。因为之前一直玩ctb的对nc了解不多,请见谅
总之我柑橘还是需要大改,有些地方排列太坠毁惹
美丽,祝成功~
感谢mod.-.
Topic Starter
ZZHBOY

Guy wrote:

From my queue. sorry for late!

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Please uncheck Widescreen support.
  2. In the case of 4:3, I suggest that change size of BG than 800x600.
  3. Offset is a bit early. Please try this. Do not forget resnap all notes and resnap green lines after having applied my timing suggestion. In addition, I perform mod with before changing offset.
    13707,428.571428571429,4,1,1,40,1,0
    32980,400,4,1,1,50,1,0
    33416,387.096774193548,4,1,1,60,1,0
    33783,375,4,1,1,5,1,0
    34127,333.333333333333,4,1,1,50,1,1

[Difficult]
  1. 00:16:899 (6) - that's really weird placement and bad flow. so try to move to x:48 y:156 this note.
  2. 00:19:256 (2,3) - Spacing is 1,30x better than current for me.
  3. 00:29:541 (3,4,1) - too near this notes. try to increase the spread between the notes.
  4. 00:36:443 (4) - (nazi) move to 1grid right x:316 y:48 please (for spacing)
  5. 00:38:609 (3) - I prefer to be placed in the bottom. more enjoyable than current.
  6. 00:38:776 (4,1) - not good this overlapping. so I recommend that a bit move to this slider.
  7. 00:41:776 (6) - Add whistle
  8. 00:41:943 (7) - Remove whistle
  9. 01:10:776 (4,5) - that's really nallow spacing. i guess players will be confused. like this?
  10. 01:17:776 (1) - remove NC (like a 01:23:109 (4,5) - here)

[Regraz's Advanced]
  1. Almost fine.

[Medium]
  1. HP+1
  2. 01:16:109 (4) - Consider doing to change that bad flow. like this?
  3. 01:25:276 (2) - Try this rhythm. more good than current for me.

  4. 01:35:943 (5) - almost same as above.

[Basic]
  1. Slider Velocity 0.60 is too low for almost BPM180's Easy diff. I recommend that you make SV0.80 and distance snap set the 0,80x better for me.
I think this map need more mods/work. and Requires a large improvement in Basic diff.
So if you did improve it, please call me again. I can once again recheck the map.

Good luck!
all fixed except bg because i haven't found a good one
changed a lot in Basic diff and set sv to 0.8._.
Mafumafu
哇!突然钻出来这么多mod,等我下午考完英语再改好不好
【坑爹的高考数学跪了
Guy
recheck~ No KD please.

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Fine.

[Difficult]
  1. 00:32:564 (1) - Unsnap this spinner's end. Please snap to 00:33:783 - the section.
  2. 00:34:127 (1) - and you should be turn up the volume of the red line. 15%~20% better for me.
  3. 00:45:293 (3) - Remove whislte. doesn't fit the song imo.
  4. 01:02:376 - With the exception of such as last spinner, please do not use the 5%. It will confuse players. Consider doing change the volume about 15%~20% and use Sampleset Soft 01:02:126 (1) - this slider end.
  5. 01:07:126 (1) - Remove NC

[Regraz's Advanced]
  1. 00:14:992 (4) - Add clap to slider head.
  2. 00:33:783 - same as above in Insane diff.
  3. 00:46:793 (1) - This slider a bit near to former slider 00:46:126 (2) - . like this placement?
    412,112,46793,6,0,L|428:176,1,65,0|0,0:0|0:0,0:0:0:0:
  4. 01:08:960 (2,3,4) - That's spacing is weird for me. Please unify the spacing of that notes.

[Medium]
  1. There are a lot of green lines which isn't used in the diff. Please remove it.

[Basic]


  • Guy wrote:

  1. Slider Velocity 0.60 is too low for almost BPM180's Easy diff. I recommend that you make SV0.80 and distance snap set the 0,80x better for me.distance is 0,60x now yet ._.
I think that I have to do mod of Basic diff once again = =
Call me back~
Mafumafu

Guy wrote:

recheck~ No KD please.

[Regraz's Advanced]
  1. 00:14:992 (4) - Add clap to slider head. Done!
  2. 00:33:783 - same as above in Insane diff. Done!
  3. 00:46:793 (1) - This slider a bit near to former slider 00:46:126 (2) - . like this placement? Okay! Good placement!
    412,112,46793,6,0,L|428:176,1,65,0|0,0:0|0:0,0:0:0:0:
  4. 01:08:960 (2,3,4) - That's spacing is weird for me. Please unify the spacing of that notes. Fixed
Call me back~
Thank you very much!!~~:3

===========================
CODE:
:)
osu file format v12

[General]
AudioFilename: eviltower_01.mp3
AudioLeadIn: 0
PreviewTime: 32579
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 66958
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 4.199998

[Metadata]
Title:Evil Tower 1
TitleUnicode:Evil Tower 1
Artist:NEXON
ArtistUnicode:NEXON
Creator:ZZHBOY
Version:Regraz's Advanced
Source:Dungeon and Fighter Dungeon
Tags:DNF Regraz
BeatmapID:420030
BeatmapSetID:102913

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
13707,428.571428571429,4,1,1,40,1,0
32980,400,4,1,1,50,1,0
33416,387.096774193548,4,1,1,60,1,0
33783,375,4,1,1,5,1,0
34127,333.333333333333,4,1,1,50,1,1
55460,-100,4,1,2,40,0,0
98126,-80,4,1,2,60,0,1
119460,-100,4,1,2,60,0,0
124543,-100,4,3,0,5,0,0


[Colours]
Combo1 : 226,139,252
Combo2 : 172,171,162
Combo3 : 147,190,255
Combo4 : 143,235,177

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459,180,88793,1,4,0:0:0:0:
375,128,88960,1,0,0:0:0:0:
303,193,89126,2,0,B|246:187|246:187|245:153|208:120,1,130,8|0,0:0|0:0,0:0:0:0:
124,82,89626,2,0,L|195:24,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
86,172,90126,6,0,B|93:202|87:224|87:224|91:261,1,65,4|0,0:0|0:0,0:0:0:0:
251,343,90626,1,0,0:0:0:0:
263,329,90960,2,0,L|335:319,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
192,261,91460,6,0,P|152:249|131:225,1,65,4|0,0:0|0:0,0:0:0:0:
320,123,91793,2,0,P|360:135|381:159,1,65,8|0,0:0|0:0,0:0:0:0:
213,149,92126,2,0,L|213:83,1,65,0|0,0:0|0:0,0:0:0:0:
299,235,92460,2,0,L|299:301,1,65,8|0,0:0|0:0,0:0:0:0:
192,260,92793,6,0,L|128:256,2,65,4|0|8,0:0|0:0|0:0,0:0:0:0:
264,194,93293,1,0,0:0:0:0:
359,175,93460,1,0,0:0:0:0:
210,49,93793,6,0,L|274:53,2,65,8|0|4,0:0|0:0|0:0,0:0:0:0:
138,115,94293,1,0,0:0:0:0:
44,134,94460,1,8,0:0:0:0:
164,287,94793,6,0,P|194:297|227:297,1,65,0|0,0:0|0:0,0:0:0:0:
239,119,95126,2,0,P|208:108|175:108,1,65,8|0,0:0|0:0,0:0:0:0:
198,203,95460,1,4,0:0:0:0:
198,203,95626,1,0,0:0:0:0:
304,206,95793,2,0,B|338:213|338:213|366:228|385:223,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
387,134,96293,1,0,0:0:0:0:
301,88,96460,6,0,P|351:45|416:41,1,130,8|4,0:0|0:0,0:0:0:0:
212,118,96960,2,0,P|162:131|128:127,1,65,0|8,0:0|0:0,0:0:0:0:
93,208,97293,2,0,P|124:217|156:217,1,65,0|0,0:0|0:0,0:0:0:0:
217,295,97626,5,0,0:0:0:0:
186,305,97710,1,0,0:0:0:0:
154,307,97793,1,8,0:0:0:0:
47,307,97960,1,0,0:0:0:0:
92,206,98126,6,0,L|59:118,1,81.25,4|0,0:0|0:0,0:0:0:0:
236,280,98460,2,0,L|269:368,1,81.25,8|0,0:0|0:0,0:0:0:0:
223,124,98793,1,0,0:0:0:0:
232,113,99126,6,0,L|329:113,1,81.25,8|0,0:0|0:0,0:0:0:0:
249,267,99460,2,0,L|152:267,1,81.25,4|0,0:0|0:0,0:0:0:0:
242,98,99793,1,8,0:0:0:0:
247,87,100126,6,0,P|277:61|317:55,1,81.25,0|0,0:0|0:0,0:0:0:0:
259,255,100460,2,0,P|228:280|188:286,1,81.25,8|0,0:0|0:0,0:0:0:0:
88,153,100793,2,0,L|16:107,1,81.25,4|0,0:0|0:0,0:0:0:0:
271,241,101293,1,0,0:0:0:0:
253,75,101626,2,0,L|264:-8,2,81.25,0|8|0,0:0|0:0|0:0,0:0:0:0:
79,162,102126,5,4,0:0:0:0:
69,176,102293,1,0,0:0:0:0:
253,267,102460,5,8,0:0:0:0:
263,253,102626,1,0,0:0:0:0:
246,85,102793,5,0,0:0:0:0:
236,99,102960,1,0,0:0:0:0:
419,199,103126,5,8,0:0:0:0:
429,185,103293,1,0,0:0:0:0:
232,110,103460,6,0,L|142:129,1,81.25,4|0,0:0|0:0,0:0:0:0:
335,225,103793,2,0,L|425:206,1,81.25,8|0,0:0|0:0,0:0:0:0:
246,282,104126,1,0,0:0:0:0:
239,292,104460,6,0,P|199:301|159:298,1,81.25,8|0,0:0|0:0,0:0:0:0:
291,149,104793,2,0,P|330:139|370:142,1,81.25,4|0,0:0|0:0,0:0:0:0:
162,173,105126,1,8,0:0:0:0:
150,184,105460,6,0,L|59:179,1,81.25,0|0,0:0|0:0,0:0:0:0:
103,56,105793,2,0,P|142:47|174:23,1,81.25
268,110,106126,2,0,L|301:27,1,81.25,4|0,0:0|0:0,0:0:0:0:
217,173,106460,2,0,P|255:191|295:186,2,81.25,8|0|0,0:0|0:0|0:0,0:0:0:0:
91,164,106960,1,0,0:0:0:0:
157,274,107126,6,0,P|232:305|330:286,1,162.5,8|4,0:0|0:0,0:0:0:0:
401,273,107626,2,0,L|481:221,1,81.25,0|8,0:0|0:0,0:0:0:0:
318,97,107960,2,0,L|398:45,1,81.25,0|0,0:0|0:0,0:0:0:0:
390,161,108293,2,0,L|310:213,1,81.25,0|8,0:0|0:0,0:0:0:0:
473,337,108626,2,0,L|393:389,1,81.25,0|4,0:0|0:0,0:0:0:0:
289,340,108960,6,0,P|249:348|209:342,2,81.25,0|8|0,0:0|0:0|0:0,0:0:0:0:
253,223,109460,1,0,0:0:0:0:
241,209,109793,6,0,P|201:200|161:206,2,81.25,8|0|4,0:0|0:0|0:0,0:0:0:0:
352,159,110293,1,0,0:0:0:0:
461,212,110460,1,8,0:0:0:0:
463,229,110793,6,0,B|470:261|470:261|465:290|471:325,1,81.25,0|0,0:0|0:0,0:0:0:0:
350,144,111126,2,0,B|343:112|343:112|348:83|342:48,1,81.25,8|0,0:0|0:0,0:0:0:0:
314,265,111460,6,0,P|257:265|224:278,1,81.25,4|0,0:0|0:0,0:0:0:0:
86,78,111960,1,0,0:0:0:0:
327,57,112293,2,0,L|417:59,1,81.25,0|8,0:0|0:0,0:0:0:0:
285,164,112626,1,0,0:0:0:0:
191,242,112793,6,0,B|157:248|157:248|123:278|98:280,1,81.25,4|0,0:0|0:0,0:0:0:0:
295,153,113126,2,0,B|329:147|329:147|363:117|388:115,1,81.25,8|0,0:0|0:0,0:0:0:0:
190,137,113460,2,0,P|158:112|118:110,1,81.25,0|0,0:0|0:0,0:0:0:0:
322,247,113793,2,0,P|354:272|394:274,1,81.25,8|0,0:0|0:0,0:0:0:0:
474,102,114126,5,4,0:0:0:0:
358,62,114293,1,0,0:0:0:0:
254,127,114460,1,8,0:0:0:0:
137,94,114626,1,0,0:0:0:0:
49,179,114793,1,0,0:0:0:0:
60,197,115126,5,8,0:0:0:0:
176,237,115293,1,0,0:0:0:0:
280,172,115460,1,4,0:0:0:0:
397,205,115626,1,0,0:0:0:0:
485,120,115793,1,8,0:0:0:0:
492,106,116126,6,0,L|501:22,1,81.25,0|0,0:0|0:0,0:0:0:0:
389,215,116460,2,0,L|380:299,1,81.25,8|0,0:0|0:0,0:0:0:0:
258,309,116793,2,0,P|206:302|164:313,1,81.25,4|0,0:0|0:0,0:0:0:0:
56,306,117126,1,8,0:0:0:0:
124,204,117293,2,0,L|93:121,2,81.25,0|0|0,0:0|0:0|0:0,0:0:0:0:
245,182,117793,6,0,B|310:164|310:164|341:122|397:111,1,162.5,8|4,0:0|0:0,0:0:0:0:
419,241,118293,2,0,P|442:281|445:325,1,81.25,0|8,0:0|0:0,0:0:0:0:
326,288,118626,2,0,P|329:333|314:375,1,81.25,0|0,0:0|0:0,0:0:0:0:
207,315,118960,5,0,0:0:0:0:
194,353,119043,1,0,0:0:0:0:
167,383,119126,1,8,0:0:0:0:
88,289,119293,2,0,P|55:321|13:335,1,81.25,0|4,0:0|0:0,0:0:0:0:
256,192,119543,12,0,124543,0:0:0:0:
Topic Starter
ZZHBOY

Guy wrote:

recheck~ No KD please.

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Fine.

[Difficult]
  1. 00:32:564 (1) - Unsnap this spinner's end. Please snap to 00:33:783 - the section.
  2. 00:34:127 (1) - and you should be turn up the volume of the red line. 15%~20% better for me.
  3. 00:45:293 (3) - Remove whislte. doesn't fit the song imo.
  4. 01:02:376 - With the exception of such as last spinner, please do not use the 5%. It will confuse players. Consider doing change the volume about 15%~20% and use Sampleset Soft 01:02:126 (1) - this slider end.
  5. 01:07:126 (1) - Remove NC

[Regraz's Advanced]
  1. 00:14:992 (4) - Add clap to slider head.
  2. 00:33:783 - same as above in Insane diff.
  3. 00:46:793 (1) - This slider a bit near to former slider 00:46:126 (2) - . like this placement?
    412,112,46793,6,0,L|428:176,1,65,0|0,0:0|0:0,0:0:0:0:
  4. 01:08:960 (2,3,4) - That's spacing is weird for me. Please unify the spacing of that notes.

[Medium]
  1. There are a lot of green lines which isn't used in the diff. Please remove it.

[Basic]


  • Guy wrote:

  1. Slider Velocity 0.60 is too low for almost BPM180's Easy diff. I recommend that you make SV0.80 and distance snap set the 0,80x better for me.
distance is 0,60x now yet ._.I think that I have to do mod of Basic diff once again = =
Call me back~all fixed :)
Guy
rerecheck

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Fine.

[Difficult]
  1. 00:33:783 - As I mentioned before, Please do not use volume 5%. Consider doing to change 15%~20%.

[Regraz's Advanced]
  1. 00:33:783 - same as above in Difficult diff
  2. 01:59:543 (1) - Spinner end is 02:04:626 - here.

[Medium]
  1. Fine.

[Basic]
  1. 01:28:126 (4,1) - NC change
  2. 01:36:793 (3) - you forgot to add clap to slider head and end. and add finish to slider head.
  3. 01:51:460 (1) - finish & clap
Call me back!
Topic Starter
ZZHBOY

Guy wrote:

rerecheck

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Fine.

[Difficult]
  1. 00:33:783 - As I mentioned before, Please do not use volume 5%. Consider doing to change 15%~20%.

[Regraz's Advanced]
  1. 00:33:783 - same as above in Difficult diff
  2. 01:59:543 (1) - Spinner end is 02:04:626 - here.

[Medium]
  1. Fine.

[Basic]
  1. 01:28:126 (4,1) - NC change
  2. 01:36:793 (3) - you forgot to add clap to slider head and end. and add finish to slider head.
  3. 01:51:460 (1) - finish & clap
Call me back!
all fixed!
Guy
Bubbled
liaoxingyao
wa 被泡了工细
Topic Starter
ZZHBOY

GAMEINSTALLER wrote:

Easy
00:50:124 (3) - NC
00:52:791 (7) - NC
01:03:458 (1,2,3) - 这里节奏完全不对,这么下:Image
01:14:124 (1,2) - 这里节奏也不对,Easy再简化节奏也不能不对啊,不是所有object都放在红白线上就是准的
01:19:458 (1,2,3,1,2,3,1,2) - 这里下的什么乱七八糟的啊,快re了
01:27:458 (3) - NC
01:35:458 (1,2,3) - 节奏不对
01:46:124 (3) - NC,顺带一提我觉得01:46:124 (3,4,5,6) - 节奏也不对
01:48:791 (7) - NC
01:56:791 (1,2,3) - 节奏不对
你ctrl+A看一下,几乎所有的note都堆积在中心,多利用空间啊亲。
>:(
你是?
liaoxingyao

ZZHBOY wrote:

GAMEINSTALLER wrote:

Easy
00:50:124 (3) - NC
00:52:791 (7) - NC
01:03:458 (1,2,3) - 这里节奏完全不对,这么下:Image
01:14:124 (1,2) - 这里节奏也不对,Easy再简化节奏也不能不对啊,不是所有object都放在红白线上就是准的
01:19:458 (1,2,3,1,2,3,1,2) - 这里下的什么乱七八糟的啊,快re了
01:27:458 (3) - NC
01:35:458 (1,2,3) - 节奏不对
01:46:124 (3) - NC,顺带一提我觉得01:46:124 (3,4,5,6) - 节奏也不对
01:48:791 (7) - NC
01:56:791 (1,2,3) - 节奏不对
你ctrl+A看一下,几乎所有的note都堆积在中心,多利用空间啊亲。
>:(
你是?
咦我咋没看见这post.-.
错论坛系列
Mafumafu
哇发生了什么,为啥美丽
Lanturn
Just dropping my 2 cents here.

I really really don't believe NEXON should be credited as the artist of this song, as they only published the game. Hangame came before Nexon, and Neople is the original developer & current publisher of it.
If any of these three, it should be Neople as the artist. But that doesn't really work since it's a game company. It's the closest home point source we can get currently though. Unless someone else can find a better source. Maybe a Korean BAT can look up some info :?

I've tried looking everywhere for the composer and the closest I ever got was 최현아 or Choi Hyeon A, who from what I can tell is just a singer. So that sets us back to square 1.

Title: Evil Tower 01
This might be the way to go for the title http://wiki.dfo-world.com/view/Soundtrack
the file is called: eviltower_01 (scroll to the bottom of the above link)
Check this out BAT before deciding on a proper title. Evil Tower 1 does techinically work though.

Also the source, because the game originally came from Korea. Should be:
Dungeon & Fighter
or
던전앤파이터

Add "MMORPG" "Online" "Arad Senki" "NEXON" "Hangame" "Neople" "DFO" to the tags. (Note, don't add whatever becomes the artist ;))

Sources Used:
http://en.wikipedia.org/wiki/Dungeon_Fighter_Online
http://vgmdb.net/album/14871 (This isn't related to this song)
http://wiki.dfo-world.com/view/Soundtrack
http://dnf.neople.com/

Don't worry about changing anything right now. This is mainly for source material for the next BAT that comes through here so it helps them decide what the best course of action about the Artist/Title/Source should be. Good luck. I fell in love with https://www.youtube.com/watch?v=kBmepA9mKZY while looking up all this material. :D
Topic Starter
ZZHBOY

Lanturn wrote:

Just dropping my 2 cents here.

I really really don't believe NEXON should be credited as the artist of this song, as they only published the game. Hangame came before Nexon, and Neople is the original developer & current publisher of it.
If any of these three, it should be Neople as the artist. But that doesn't really work since it's a game company. It's the closest home point source we can get currently though. Unless someone else can find a better source. Maybe a Korean BAT can look up some info :?

I've tried looking everywhere for the composer and the closest I ever got was 최현아 or Choi Hyeon A, who from what I can tell is just a singer. So that sets us back to square 1.

Title: Evil Tower 01
This might be the way to go for the title http://wiki.dfo-world.com/view/Soundtrack
the file is called: eviltower_01 (scroll to the bottom of the above link)
Check this out BAT before deciding on a proper title. Evil Tower 1 does techinically work though.

Also the source, because the game originally came from Korea. Should be:
Dungeon & Fighter
or
던전앤파이터

Add "MMORPG" "Online" "Arad Senki" "NEXON" "Hangame" "Neople" "DFO" to the tags. (Note, don't add whatever becomes the artist ;))

Sources Used:
http://en.wikipedia.org/wiki/Dungeon_Fighter_Online
http://vgmdb.net/album/14871 (This isn't related to this song)
http://wiki.dfo-world.com/view/Soundtrack
http://dnf.neople.com/

Don't worry about changing anything right now. This is mainly for source material for the next BAT that comes through here so it helps them decide what the best course of action about the Artist/Title/Source should be. Good luck. I fell in love with https://www.youtube.com/watch?v=kBmepA9mKZY while looking up all this material. :D
but how about that ranked map?
https://osu.ppy.sh/s/160734
Lanturn
That map, imo, is incorrect (based on what I've written above). Since it is ranked, there is nothing we can do about it now. :(

I can see why you'd want to be consistent with the other set, but it's better to have the correct info instead.

What I said was just my opinion with some facts to back them up, since there is no set in stone artist/title. Next BAT might even come in here and just completely shoot down what I said and actually have a great source to go off of. ;)

Don't worry too much about it. The BAT who mods this should be able to make a good final judgement. I just honestly want to make the job easier on them.
Topic Starter
ZZHBOY

Lanturn wrote:

That map, imo, is incorrect (based on what I've written above). Since it is ranked, there is nothing we can do about it now. :(

I can see why you'd want to be consistent with the other set, but it's better to have the correct info instead.

What I said was just my opinion with some facts to back them up, since there is no set in stone artist/title. Next BAT might even come in here and just completely shoot down what I said and actually have a great source to go off of. ;)

Don't worry too much about it. The BAT who mods this should be able to make a good final judgement. I just honestly want to make the job easier on them.
fine.it seems that all BATs are busy now.let's waiting
Awaken
ranked
F D Flourite

Awaken wrote:

ranked
Moe Awaken =v=
show more
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