Just some response to MMzz's post.
I do agree with kpy and ono that the current kantan is more like a futsuu instead, and a real kantan is missing.
MMzz wrote:
And the terms of making kantan/futsuu etc us too ambiguous and should be discussed more before we can have any set details to what is too hard. "You cant do xxx because it is too hard, or confusing for a new player" is pretty silly and subjective. There needs to be more detail and facts on what said players can and cant do.
It's true that there's no solid rules saying whether a kantan is too hard, but this is also a reason why modders have to judge the difficulty "subjectively" and see if the kantan is friendly enough to new players. I don't think "You cant do xxx because it is too hard, or confusing for a new player" is an invalid argument because that shows a concern from a modder about the difficulty of certain parts of the diff. I'll say you should look at the parts mentioned by kpy seriously, and remember to give concrete reasons on why rejecting some fixes.
MMzz wrote:
Kantan needs 1/2 and slightly heavy 1/1 with rhythm in color changes. This prepares and educates a new player for futsuu. Of course a new player won't learn this instantly, it will take them some time to learn. They will not learn off a map that is straight 1/1 with a straight rhythm for 3 minutes.
Maybe what you said doesn't really apply to all players, at least not for me.
Back in 2008, when I had no experience in playing rhythm games, I found taiko and it became my 1st rhythm game. At that time I just had very poor musical sense and could not even play 1/2s properly. I had to improve myself by trying to FC the simplest kantans. The fact is that "a map that is straight 1/1 with a straight rhythm for 3 minutes." does teach me a lot in 2008.
I do believe that having a FC means I can understand the rhythm expressed by the notes and the ways to identify colors and patterns well, so I really think a diff that has a difficulty of slightly lower than one's skill level is still very beneficial to the player.
From the 4 screenshots you provided, none of the players made a FC, and 2 of them got C with < 85% acc. This is actually a very convincing proof that your kantan is not that easy for new players. I believe a player will learn the most if they get acc of >95% with confirmed or almost FC. For cases like 80% C, players will probably mess some parts up and have no idea on how to improve effectively.
MMzz wrote:
The only room for another difficulty is something BELOW Kantan, and that isn't happening because that is just a waste of time for me.
As I said above, the current kantan looks like futsuu rather than kantan. Making an easier diff is not really below kantan.
And also, I don't think you should treat creating a easier diff as a waste of time. I believe a mapper has the responsibility to create a mapset that can be enjoyed by all kinds of players, no matter if he's cookiezi-like pro or simply a noob. Lack of newbie-friendly diffs is actually the reason why many players in osu are not willing to play taiko. Many have interest in taiko, but simply have no maps that are easy enough ( eg High acc + FCable, or almost ) to get started.
OnosakiHito wrote:
14:25 OnosakiHito: Yes, I would suggest the same.
14:25 OnosakiHito: Making a new Kantan and renameing this one to Futsuu.
tl;dr : Current kantan is just too hard. Don't be lazy and make an even easier diff, please.